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SV OU (2012 ELO peak #7) Darude Sandstorm ~ Dual Regen + CB Ttar Sand ft: JackRG

JackRG version
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Intro
It’s the 2010s, Darude Sandstorm memes are everywhere, Minecraft and FNAF are the hot new games, and Sand is dominating the OU ladder. Tyranitar has received 4.99% usage on the OU ladder, so Me and JackRG decided to give Sand a shot in the builder. The result is the most cruel Sand team thus far, joining the ranks of the other great Sand RMTs. This team was tested and edited by JackRG, getting him all the way above 2000+ ELO. Let’s break it down.

Team Breakdown:

:sv/tyranitar:
Tyranitar @ Choice Band
Ability: Sand Stream
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Stone Edge
- Low Kick
- Ice Punch

Mr. T. OG Tar. This is one of the scariest and underlooked wallbreakers of our times. The sheer power of Edge + strong Knock coupled with Sand chip means absolutely nothing is safe from a 2HKO. Even Dondozo is smoked by Stone Edge with Tera. It synergizes excellently with the other offensive threats on the team. Sand chip is big for letting the team play the long game, denying Terrain recovery from Rilla, and forcing big threats like Darkrai, Zama, and Wellspring on a timer. You could throw this in T1 to set up Sand and get big damage.

252+ Atk Choice Band Tyranitar Stone Edge vs. 248 HP / 252+ Def Corviknight: 192-226 (48.1 - 56.6%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Choice Band Tyranitar Knock Off (97.5 BP) vs. 244 HP / 36 Def Gliscor: 213-252 (60.5 - 71.5%) -- guaranteed 2HKO after Stealth Rock and Poison Heal

252+ Atk Choice Band Tyranitar Stone Edge vs. 8 HP / 252+ Def Alomomola: 229-270 (48.4 - 57%) -- guaranteed 2HKO after sandstorm damage

252+ Atk Choice Band Tyranitar Low Kick (120 BP) vs. 252 HP / 4 Def Ting-Lu: 362-428 (70.4 - 83.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Choice Band Tyranitar Ice Punch vs. 0 HP / 4 Def Great Tusk: 218-258 (58.7 - 69.5%) -- guaranteed 2HKO

-1 252+ Atk Choice Band Tyranitar Knock Off (97.5 BP) vs. 252 HP / 4 Def Landorus-Therian: 193-228 (50.5 - 59.6%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Choice Band Tyranitar Knock Off (97.5 BP) vs. 0 HP / 4 Def Rillaboom: 289-342 (84.7 - 100.2%) -- 81.3% chance to OHKO after Stealth Rock

252+ Atk Choice Band Tyranitar Stone Edge vs. 80 HP / 0 Def Primarina: 352-415 (109.6 - 129.2%) -- guaranteed OHKO

252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 204+ Def Hatterene: 213-252 (66.9 - 79.2%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery

252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Dondozo: 180-213 (35.7 - 42.2%) -- guaranteed 3HKO after sandstorm damage and Leftovers recovery

252+ Atk Choice Band Tera Rock Tyranitar Stone Edge vs. 252 HP / 252+ Def Dondozo: 240-284 (47.6 - 56.3%) -- 85.2% chance to 2HKO after sandstorm damage and Leftovers recovery

252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Clefable: 241-285 (61.1 - 72.3%) -- guaranteed 2HKO after Leftovers recovery

:sv/hydrapple:
Hydrapple @ Rocky Helmet
Ability: Regenerator
Tera Type: Poison/Fighting
EVs: 248 HP / 248 Def / 12 SpD
Bold Nature
IVs: 0 Atk / 27 Spe
- Nasty Plot
- Fickle Beam/Draco Meteor
- Giga Drain
- Earth Power

Next breaker on the block. It’s our main physical wall and our anti-Ogerpon agent. It’s also our best response to Zama and SD Gliscor. Hydrapple + Ttar form fantastic offensive synergy through constant pressure on shared checks and Hydrapple inviting Ttar victims like Gking, AV Torn, etc. You can choose between Poison or Fighting on this. Jack went with Fighting for the Gambit MU but I like Poison as a generally solid defensive Tera and because the team doesn’t have good Fairy resists. JackRG lowered its speed IVs to 27. This lets Hydrapple underspeed Mola, punishing whatever mon it swaps in. Draco over Ficker for immediate, RNG-less damage which can make a difference.

:sv/enamorus:
Enamorus @ Choice Scarf
Ability: Contrary
Tera Type: Stellar
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Moonblast
- Earth Power
- Tera Blast
- Healing Wish

Enamorus @ Choice Scarf
Ability: Contrary
Tera Type: Stellar
EVs: 144 Def / 144 SpA / 220 Spe
Modest Nature
- Moonblast
- Earth Power
- Tera Blast
- Healing Wish

The team needed speed control and a way to pivot around Dracos. Enamorus was my solution, and it greatly appreciates Ttar’s ability to pressure its main checks. Enamorus is troublesome for matchups with specially frail Fairy resists and offenses in general. The original set had Mystical Fire, but JackRG suggested Tera Stellar to snowball offensive teams. I came up with the second spread which takes a max of 87% from Gambit’s +2 max SO boosted Sucker Punch, along with surviving a couple miscellaneous hits at full (Zama boots Heavy Slam). However I found it to be too inconsistent and insignificant in practice. JackRG liked the spread, so this is up to personal preference.

:sv/garganacl:
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Fighting/Electric/Fairy
EVs: 248 HP / 56 Def / 204 SpD
Careful Nature
- Stealth Rock
- Salt Cure
- Recover
- Protect

Seems redundant to have two Rock types on the team, but the team composition deals with most of the Water, Grass, Fighting, Steel, and Ground types in the tier. The purpose of Garg is to get up rocks, tank the Shadow Balls and Zapdos hits to keep Ttar healthy, and to take full advantage of the sand with the 50% SpD boost pre-Tera, as well as Salt Cure + residual damage from sand for devastating chip dmg. I started with Tera Fairy to deal with DD Nite and to deal with Fighters in matchups where keeping Hydrapple’s typing is important. However, me and JackRG saw that our Gambit matchup was looking tough, hence we explored other Tera options like Tera Electric to flip its type MU into Crown/Ghold/Scizor and keep its defensive profile vs Zapdos/Torn, or Tera Fighting for the Dark resist into Gambit. Any of these Teras are fine.

:sv/excadrill:
Excadrill @ Leftovers
Ability: Sand Rush
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Earthquake
- Rock Slide
- Rapid Spin

Excadrill is the OG cleaner and sweeper on Sand. Imo Rock Slide > Iron Head. Most of the targets you wanna click Iron Head on, are also hit by Edgequake coverage. Rock Slide is crucial for beating Zapdos while avoiding being a sitting duck vs Molt. Jolly is preferable to outpace Booster mons and Scarf Rai so it can punish those aggressive teams. Substitute seems like a random option since this team’s Garg matchup is solved with Hydrapple, but JackRG told me it was for Gambit. Regardless, it is a funny option to scout switch-ins and punish sacks. Plus it forces additional Sand chip in a pinch. Tera Ground was chosen by JackRG for more powerful Earthquakes that can 2-shot Wellspring and standard Mola after rocks.

:sv/alomomola:
Alomomola @ Assault Vest
Ability: Regenerator
Tera Type: Poison/Fairy
EVs: 20 HP / 236 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Scald/Ice Beam
- Mirror Coat
- Body Slam

The last piece of the puzzle. Miss Mola is here to complete the Regen core and sponge every special hit under the Sun. AV Mola is broken and very few things aside from like Rilla Wood Hammer or something. It also gives us safe switch-ins for our breakers and serves as our main defense vs Moonblasters like Primarina and Val, even moreso with Tera Poison. Ice Beam is a funny alternative over Scald that punishes Dnite and Hydrapple on the switch, even if it does like 37% lol. Fairy may work better in case of Subtect Kyu.

Matchups:
The team offers alot of flexibility, being able to be played aggresively or slowly with Sand chip and a sturdy defensive core. It offers amazing matchups into cheese like Stall, Sun, and Screens. It doesn’t have any unwinnable matchups, but some are difficult albeit manageable.

:kingambit:: With Ttar and Enam as our only Dark resists, Gambit can be tough to deal with at +2. Fortunately nothing on the team besides Mola if it doesn’t proc Scald gives it a free switch. The best course of action is to force chip with Hydrapple or Garg and keep Ttar healthy enough to survive +2 Sucker.


Sub :kyurem:: This MU is rough. Get rocks up. Force Kyurem to Tera with Sand + Salt Cure, then break the Sub with Mola, force Kyu out with Enam + CB Tar. You could ofc run Tera Fairy on Mola to make things easier.


Future Sight :slowking_galar: + :zamazenta:: Ttar swaps into Gking comfortably. The problem is Future Sight. This team doesn’t have a proper Fighting resist besides Enam and Tera. Double switch into Ttar on the predictable Gking swap instead of hard switching. Subbing up in front of Gking with Drill as Zama comes in to soak up the CC + FS combo also works.


Specs :iron_valiant:: Our best Moonblast switch-in is Drill who gets 2HKOd with Tera Fairy. AV Mola takes too much from it too. Best bet is to Tera Poison Hydrapple or Mola.


Tera Fairy Roost :dragonite:: Fuck this Pokemon. Vs this set, force chip with Sand + Salt Cure, fish for Scald burns with Mola, or snipe +2 Dnite with Drill if Sand is up after it’s terastilized.


REPLAYS:

JackRG’s replays
Tera Stellar Cleanup

Vs 2000+ ELO Player + Kyu getting owned

Contrary Moment

Webs Matchup

Clutch Ttar at high ELO

Vs Vert Offense

Bonus (my replays)
Death to Big Stall

Vs Standard HO

Sun Matchup


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:heart:enjoy:heart:
 
Chill Guy(TM) Rating
:tyranitar: (Band) +1 (+1) :blobthumbsup:
:hydrapple: (+Def) +1 (-1) :blobthumbsup:
:enamorus: (Stellar) +1 (+1) :blobthumbsup:
:garganacl: -2 :blobthumbsup:
:excadrill: +1 :blobthumbsup:
:alomomola: (:assault vest:) -2 (-1) :blobthumbsup:
Net: 0 :blobthumbsup:
Assessment: This team is Chill Guy(TM) Neutral
Recommendations: Use less AV Mola
For the record, I really don't like using mola LMAO. It just fit too well here
this is really cool. i love the garg + ttar idea, it sounds really unintuitive on paper but i think leveraging the spdef boost and sand chip is a really baller idea. great work both of you
It also makes garg a lot less tera reliant imo, which is a significant plus
 
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For the record, I really don't like using mola LMAO. It just fit too well here

It also makes garg a lot less tera reliant imo, which is a significant plus
lol I just meant that tongue in cheek. Mola so goo; m you need a reason NOT to use it when there are good punishes on this team for an Oger that comes in on flip turn.

Nice team/climb!
 
Looks super cool! Ttar + Garg sounds sick, but what are your thoughts on Heatran over Garg?
It could serve a similar role if sp.def invested as a specially bulky rocks setter, albeit with much less longevity but a more offensive spin (magma storm chip in sand does a mediocre salt cure impression, but with big upfront damage).

It also offers the team a much needed fairy resist, relieving pressure and potentially opening up tera options to the rest of the core, and can tank the odd draco meteor. It slots nicely on a more offensively tailored FWG core Sand team.

I haven't gotten to actually play or test your team (and the results with Garg speak for themselves), but I would love to hear your thoughts!
 
this team is exceptionally mid in my opinion.
the W/L ratio rn is
8/15
it struggles against too many common threats, even with the spdef boosts garganacl and tyranitar struggle very bad against any super effective move. Once Ttar or Drill have low hp and the opponent has hazards up, the match is over you.
the team also struggles to anything with priority, which is very bad since that’s essentially the entire SVOU metagame. Scizor could fit this well but there isn’t enough slots.
Iron Valiant, Gholdengo, Samurott Hisui, Clefable, Corviknight, of course Dondozo, opposing garganacl, scarf tusk, cinderace wisp moltres and ogerpon eat up this team.
The idea is 10/10, CB ttar is an insane threat that one shots many common checks (ignoring its lack of speed) Sub Tera Ground Excadrill is very annoying for opposing players but also very annoying to set up, drill doesn’t work as a good spinner at all without boots, and damage output can be a little dissapointing without swords dance and a smooth rock ttar. hydrapple is the sweet stuff the team needs, beautiful bulk and regenerator is so clean, it’s rare you’ll get nasty plot up before a check is switched in (especially since kyerum exists) but you get to clean up a lot of physical checks that ttar and the rest struggle from like tusk who dies to helm + giga drain. Garganacl is great with tera fairy and salt cure forcing lots of switches, but having to tera early on just to get rocks up makes its role with sand obsolete and lets it die by the mid game. It’s an interesting pick that works very circumstantially. Mola is insane, insane pokemon that does insane things, but it’s loses its flow by the mid game, dropping body slam for aqua jet would be very useful. Enamorous is perfect and works very well as a late game sweeper
TL;DR,
Tyranitar ✅ - good but circumstancial
Excadrill ❌ - substitute set is cool but can sell the team, needs revision
Garganacl ➖ good but circumstantial and would appreciate help from excadrill
Alomamola ✅ - always a good mon
Enamorus ✅ - great late game sweeper, woudl appreciate the help from excadrill as well

i’m gonna try again with my personal updates
 
this team is exceptionally mid in my opinion.
the W/L ratio rn is
8/15
it struggles against too many common threats, even with the spdef boosts garganacl and tyranitar struggle very bad against any super effective move. Once Ttar or Drill have low hp and the opponent has hazards up, the match is over you.
the team also struggles to anything with priority, which is very bad since that’s essentially the entire SVOU metagame. Scizor could fit this well but there isn’t enough slots.
Iron Valiant, Gholdengo, Samurott Hisui, Clefable, Corviknight, of course Dondozo, opposing garganacl, scarf tusk, cinderace wisp moltres and ogerpon eat up this team.
The idea is 10/10, CB ttar is an insane threat that one shots many common checks (ignoring its lack of speed) Sub Tera Ground Excadrill is very annoying for opposing players but also very annoying to set up, drill doesn’t work as a good spinner at all without boots, and damage output can be a little dissapointing without swords dance and a smooth rock ttar. hydrapple is the sweet stuff the team needs, beautiful bulk and regenerator is so clean, it’s rare you’ll get nasty plot up before a check is switched in (especially since kyerum exists) but you get to clean up a lot of physical checks that ttar and the rest struggle from like tusk who dies to helm + giga drain. Garganacl is great with tera fairy and salt cure forcing lots of switches, but having to tera early on just to get rocks up makes its role with sand obsolete and lets it die by the mid game. It’s an interesting pick that works very circumstantially. Mola is insane, insane pokemon that does insane things, but it’s loses its flow by the mid game, dropping body slam for aqua jet would be very useful. Enamorous is perfect and works very well as a late game sweeper
TL;DR,
Tyranitar ✅ - good but circumstancial
Excadrill ❌ - substitute set is cool but can sell the team, needs revision
Garganacl ➖ good but circumstantial and would appreciate help from excadrill
Alomamola ✅ - always a good mon
Enamorus ✅ - great late game sweeper, woudl appreciate the help from excadrill as well

i’m gonna try again with my personal updates

Hey, a couple questions.

How exactly are the mons you listed bad matchups for my team? Valiant is valid concern, but I haven’t had issues with the other matchups.

:gholdengo: I have AV Mola to swap into Ghold, CB Ttar can outrun defensive variants, and Drill can outspeed and rkill it.

:samurott_hisui: Indifferent to Samu. I just use Helmet Hydrapple and Sand chip to wear Samu down. Drill can remove the Spikes later.

:clefable: Clef has trouble healing up under Sand and gets 2-shot by Ttar and pressured by +2 Hydrapple.

:corviknight: Corv is a non issue. Ttar 2-shots it after rocks and I have Hydrapple force chip damage on Corv. This team is designed to overwhelm Corv.

:dondozo: I don’t fucking lose to Dozo at all. Legit, how does Dozo threaten this team? Hydra is a free switch and Dozo gets worn down with Knock + Sand. Not to mention this team has an incredible winrate vs Stall. Here’s a replay of the team vs one of the best Stall players on the ladder.

https://replay.pokemonshowdown.com/gen9ou-2487722987-791og9t9bkncfqxp9xdlb16hwad8r3kpw?p2

The only way this team loses to Dozo is if you misplayed hard.

:garganacl: Again, Hydrapple, but also Sub-Drill.

:great_tusk: Scarf Tusk is a rare set, and it gets pivoted around by Mola/Hydra/Enam.

:cinderace: :moltres: Legit how is Wisp a problem when I have Garg and a Mola?

:ogerpon_wellspring: With Wellspring I get rocks up and crippling it with Sand chip and Hydrapple. Play Rough and U-Turn are annoying, but managable MUs.

My other question is how does this team struggle with priority? Excadrill resists E-Speed, Bullet Punch, and is immune to Thunderclap. Hydrapple swaps into Rillaboom, and I have Ttar to rkill Gambit since it outspeeds and eats a Sucker Punch.

I like shinjey ‘s suggestion of going Heatran over Garg to swap into Fairies and punish Gambit more directly with Flame Body or Wisp. I might give that a shot, though I lose a solid Kyurem switch-in.
 
Hey, a couple questions.

How exactly are the mons you listed bad matchups for my team? Valiant is valid concern, but I haven’t had issues with the other matchups.

:gholdengo: I have AV Mola to swap into Ghold, CB Ttar can outrun defensive variants, and Drill can outspeed and rkill it.

:samurott_hisui: Indifferent to Samu. I just use Helmet Hydrapple and Sand chip to wear Samu down. Drill can remove the Spikes later.

:clefable: Clef has trouble healing up under Sand and gets 2-shot by Ttar and pressured by +2 Hydrapple.

:corviknight: Corv is a non issue. Ttar 2-shots it after rocks and I have Hydrapple force chip damage on Corv. This team is designed to overwhelm Corv.

:dondozo: I don’t fucking lose to Dozo at all. Legit, how does Dozo threaten this team? Hydra is a free switch and Dozo gets worn down with Knock + Sand. Not to mention this team has an incredible winrate vs Stall. Here’s a replay of the team vs one of the best Stall players on the ladder.

https://replay.pokemonshowdown.com/gen9ou-2487722987-791og9t9bkncfqxp9xdlb16hwad8r3kpw?p2

The only way this team loses to Dozo is if you misplayed hard.

:garganacl: Again, Hydrapple, but also Sub-Drill.

:great_tusk: Scarf Tusk is a rare set, and it gets pivoted around by Mola/Hydra/Enam.

:cinderace: :moltres: Legit how is Wisp a problem when I have Garg and a Mola?

:ogerpon_wellspring: With Wellspring I get rocks up and crippling it with Sand chip and Hydrapple. Play Rough and U-Turn are annoying, but managable MUs.

My other question is how does this team struggle with priority? Excadrill resists E-Speed, Bullet Punch, and is immune to Thunderclap. Hydrapple swaps into Rillaboom, and I have Ttar to rkill Gambit since it outspeeds and eats a Sucker Punch.

I like shinjey ‘s suggestion of going Heatran over Garg to swap into Fairies and punish Gambit more directly with Flame Body or Wisp. I might give that a shot, though I lose a solid Kyurem switch-in.
i forgot i messaged under this,
but honestly i take it back after running the team a day or two later and again today since ive finally been able to return
that day i was in a losing streaks already lmao
but this is a great team (i did do small edits but the team lives without them)
gholdengho dies to everything on this team if it hasn’t set up, great and only matchups it wins is if the games misplayed
samurott is honestly irrelevant to this team
clefable is still a bit troublesome but if it isn’t running any coverage to like anything then it dies to excadrill if it’s still alive, it tanking stone edges can be annoying but you learn to switch.
i’m assuming i thought corv was annoying cuz i had misplayed and let it set up, its a nothingmon without iron defense up. Salt cure forcing switches makes for good trolling.
Dozo i agree again though late game without your core can get annoying it’s pretty much just an eyesore when you first load up the game and that’s it.
garg is nothingmon again i’m assuming i misplayed that night and let it tickle my timbers and do bs
the last three are obvious misplays on my part, except waterpon which can get annoying late game but again matchups, gargs tera can really sway an ogerpon matchup + hydrapple.
for priority mons, don’t ask me lol i have no idea maybe it was aqua jet or vacuum wave or sum random bs no idea.
sorry about that one lmao thsi team fucking rocks
 
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