https://pokepast.es/1b7234443c8b10a5This means Mega Charizard X can find itself on a variety of teams that differ from hyper offense to stall.
Hope I'm not too late! It's not quite stall, but it's bulky enough

When building Charizard, there are a few checks I had in mind I wanted to build around. Bulky Water-types like Slowbro, Alomomola, and Quagsire are rather irritating to deal with given the standard DD set. Any Electric- or Grass-type can force them out, but you would want the partner to make progress itself; forcing out Slowbro only to bring in Heatran doesn't necessarily solve the problem, seeing how you haven't done much to the opponent's team. Other builders have already approached this with a number of other mons, such as SubCM Keldeo, which abuses those bulky Water-types and helps break down a team.
Guess I'm not doing Keldeo, thenYou either put it on HO and just try to brute force your way through or you make a BO team where its basically ZardX+Cress+Drill+Super strong dark type+grass+moth/weavile check or a rocker if its not drill.

Zard-X has a wide movepool, though! Will-o-Wisp really spoke out to me, as it allows Zard-X to play the role of a Dark-type check, a valuable trait for any bulky team; Weavile and Bisharp often prove to be problematic matchups, especially given their nasty 30% flinch chance. After messing around in the builder, I decided that I didn't want a purely defensive EV spread, though. Adamant, even on a Wisp variant, still allows Zard-X to play an important role in breaking down teams with its STAB moves. With Wisp, you can spread burns, especially on the bulky Ground-types that check most other Charizards, something made easier given how Flare Blitz scares away Clefable and Gliscor, common status absorbers. The EV spread survives CB Knock from Weavile, one in base form and the other after mega evolution, allowing you to pivot in a pinch.
I wanted to use Slowbro as a partner, as it serves as a strong defensive pillar against most of the tier. With Zard-X covering the Dark-types relatively safely, it can more easily set up. This is made easier if aggressive players attempt using their Mega Tyranitar or SD-boosted Bisharp to take down Charizard, as the rare Wisp will leave them as Slowbro fodder. The Slowbronite allows Slowbro to pivot in on Choice Band Weavile, comfortably absorbing its Knock Off and giving me the opportunity to switch out. For example, you can do this early in the match with this particular Charizard. Calm Mind lets it serve as another endgame wincon, especially as Charizard can catch out predicted Electric- and Grass-types coming in. Depending on matchup, you could opt to use this as the mega evolution over Charizard!
Gliscor is among the best Heatran checks in the game, so I chose to go with it here. I appreciate Zard-X landing crucial burns on the likes of Slowbro and Quagsire, as that gives Gliscor an easier time breaking them down. In turn, Gliscor can always pivot in on Heatran, with the Speed EVs allowing it to outspeed all Modest Heatrans, the main ones that might pose a threat; Timid ones are seldom powerful enough to break it. The set is otherwise standard enough, with Gliscor serving as a solid Clefable check for the former two, who struggle against the CM variants. I considered dropping Earthquake due to Zard-X handling Dark-types, but nailing Tyranitar-Mega and always hitting Heatran seemed valuable; that said, you could entertain dropping Earthquake for Knock Off if this doesn't seem like an issue.
Zapdos serves as the important hazard control for the team. Hidden Power Ice allows Zapdos to more comfortably Defog away hazards from setters like Garchomp and Landorus-T. It also serves as our best Gliscor check, as I opted to drop Ice Beam on Slowbro. This is made easier with Speed EVs, giving us a better chance at outspeeding most SD Gliscor sets. Stealth Rock Excadrill naturally loses to Zapdos, so losing Heat Wave isn't that important in terms of stopping hazards from it. Of course, missing out on the hit on Ferrothorn is annoying, but it coming in gives Zard-X an excellent chance to break. Ideally, Charizard can also burn Hippowdon, thereby allowing Zapdos to Defog against it too, but even the threat of Wisp means that Hippowdon can't lead T1 for Stealth Rock. Losing Heat Wave also means you can't check Mega Scizor or Bisharp with this Zapdos, but you have Charizard for that! It never dies to +2 Bullet Punch from even the strongest Scizor after rocks, and it has the Speed to outspeed all Bisharps and burn them first.
SpDef Clefable serves as a solid Alakazam check, as well as being a general utility bot. Some threats like Volcarona and Dragon Dance Mega Tyranitar can be narrowly checked via its paralysis, so it can be an emergency tool against them. It also helps to secure our matchup into all Calm Mind Clefable variants, as some carry Ice Beam specifically to drop Gliscor.
Ferrothorn as the last slot gives us Stealth Rock, which we desperately needed. Neither Clefable nor Gliscor would want to lose their respective movesets, nor did I feel the need for Spikes on this team, so I slotted them here. Ferrothorn crucially checks threats like Serperior and Manaphy, which the rest of the team doesn't particularly care for, assuming Rocks are up. I took Iron Head to complement Thunder Wave Clefable, allowing for decent damage into Serperior and paralyzed Clefable. You can also poke at a paralyzed Mega Venusaur, though the matchup will be rough regardless. I don't think Ferrothorn's inability to set Stealth Rock into Defog Zapdos matters too much for me here, seeing how Zard-X gets free entry on the Defog.
BONUS:
I also considered running Earthquake Zard X + U-Turn Gliscor as the alternative sets. That allows you to swap to a bulkier Gliscor set, which can run U-Turn as the second attack. Zard-X is now more autonomous in terms of spreading burns, and its Adamant Flare Blitz still deals quite a lot to the likes of Rotom-W even without Dragon Claw. In fact, you can actually 1v1 both the fast utility variants and the slower ones, assuming neither are carrying Thunder Wave. You aren't able to beat Latias as easily, but you can burn it on switch, something that eases up Gliscor later on. This is compounded with hazard damage and the damage of its U-Turn. You might also invest some defense EVs into the Gliscor; similar to how Charizard can pivot into Weavile, an extra 44 defense EVs (pulled from SpDef) allows Gliscor to do the same even with hazards up. It goes without saying that the Toxic Orb should have activated, but Gliscor would be able to serve as a secondary pivot at full HP. Since Ferrothorn and SpDef Clefable aren't great switches to such a strong Knock Off, this can give the team a bit of extra security—here is the proposed alternative:
https://pokepast.es/a9cef2ce0bfdd0b8
That's all! Lots of typing, I hope it reads well enough! Hope the team serves you well

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) breaking tools in the game. Choice Band Tyranitar isn't always enough to win those fat matchups, so having the additional support is always appreciated. Admittedly, such a change would free you up to run Taunt, giving you a somewhat easier time into Thundurus without entirely losing out on the fat matchup. Chople Tyranitar would alleviate the Zam matchup enough to where Scarf Volcanion might be viable, a change I wouldn't be exactly opposed to. I will use a placeholder set in the meantime to illustrate what that might look like. This gives you a better out into Metagross, as well. All in all, these changes are probably the objectively better way to run the team, but you're using Mienshao because you're too cool to run mainstream sets... I'll still link that version so you can compare and see how boring it is
