Gen 3 Smeargle OU Revamp [QC 2/2] [GP 1/1]

[OVERVIEW]
Smeargle unsurprisingly has tremendous flexibility, but it is overwhelmingly seen as a Spiker or sleep lead run on hyper offense teams. Unlike other aggressive Spikes leads, Smeargle has the advantage of sometimes being able to set up all three layers or trade favorably with foes by putting one to sleep then using Explosion, Destiny Bond, or Endeavor on another. However, Smeargle's terrible base stats and dependence on getting a good lead matchup tend to make it less common than more reliable Spikers like Skarmory, Forretress, and Cloyster. It also requires a fast-paced team and usually needs to be paired with Gengar to defend the Spikes from Rapid Spin users.

[SET]
name: Standard Spikes Lead
move 1: Spore
move 2: Spikes
move 3: Whirlwind / Encore / Will-O-Wisp / Thunder Wave / Substitute
move 4: Destiny Bond / Explosion / Endeavor / Transform / Baton Pass
item: Salac Berry / Leftovers / Lum Berry
ability: Own Tempo
nature: Jolly
evs: 68 HP / 188 SpD / 252 Spe

[SET COMMENTS]
Set Description
=========
Spore and Spikes are the hallmarks of this set; Smeargle's ability to use both on the same set is the main reason to use a Pokemon with base stats as low as it has. The object of the set is fairly straightforward: put a foe to sleep and then start setting up Spikes until all three layers are up or Smeargle is KOed.

The remaining two moves are where Smeargle's endless customization comes in. Typically, it will run a phazing, utility, or setup denial move and a trading move. Whirlwind and Encore have the benefit of helping handle Substitute users such as Jirachi and Lum Berry users such as Dragon Dance Tyranitar, which a dual status set often allows to set up freely. Thunder Wave and Will-O-Wisp have the advantage of sometimes crippling opponents that sacrifice a Pokemon to sleep then immediately switch to a fast revenge killer, believing that Smeargle can no longer threaten their Aerodactyl. Substitute can be very effective against opponents who sleep sacrifice their lead and then try to wake it up quickly to KO Smeargle before it can set up all three layers of Spikes.

As for trading moves, Destiny Bond has great synergy with Encore and Whirlwind, as it discourages setup sweepers from attacking and encourages them to continue setting up whereupon they can be met with Encore or Whirlwind. An important note is that a fast Destiny Bond will still work the following turn provided Smeargle moves second, so a Dragon Dance user that outspeeds it or a Pokemon attacking into a negative priority Whirlwind will still activate the Destiny Bond that Smeargle used the previous turn. The other main option, Explosion, still hits reasonably hard with STAB even off Smeargle's pathetic Attack stat and importantly denies the foe a turn to set up or burn sleep.

The EVs are chosen such that Smeargle can take a maximum invested Modest Zapdos Thunderbolt while still investing as much as possible into HP to assist slightly in its anemic Defense. Maximum Speed and a Jolly nature is usually ideal to outspeed neutral-nature base 85 Speed Pokemon like Adamant Heracross as well as other less invested faster Pokemon such as Salamence, Zapdos, Jirachi, and Celebi.

Smeargle usually opts for Salac Berry, as it can take most strong special hits from foes like Zapdos, Starmie, and Suicune then activate Salac Berry to outspeed the entire relevant metagame at +1. Leftovers is an alternative that gives Smeargle much better longevity in sand. Lum Berry helps primarily in the sleep lead mirror matchup against Jynx or enemy Smeargle. It also can come in handy to prevent secondary effects such as Thunderbolt paralysis from limiting Smeargle.

Team Options
========
This Smeargle set is typically seen as a lead on hyper offense Spikes stack teams thanks to its trade-heavy playstyle combined with high volatility. Gengar is crucial to defend Smeargle's hard-earned Spikes from enemy Rapid Spin users. Physical setup threats like Dragon Dance Tyranitar, Aerodactyl, and Agility Metagross are often combined to overwhelm enemy Rock-type checks that tend to struggle to come in repeatedly on Spikes. Other typical offensive Pokemon that benefit from Spikes such as mixed Salamence, Calm Mind Jirachi, Jolteon, and Charizard can also be considered. Occasionally, this set is also put on Dugtrio offense. Smeargle's Explosion usually puts almost any Dugtrio-weak foe into range of a KO, most notably Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============
Fake Out can be used to scout an opposing Tyranitar or Metagross on turn 1. If the slower foe reveals Leftovers, Smeargle can safely use Spore without fearing a Lum Berry, while if Leftovers is not revealed, it can instead opt to use Spikes to ensure at least one layer is set up. However, Fake Out is otherwise largely a waste of a slot, and the upside of getting a single layer of Spikes in return for Smeargle getting KOed when facing a Lum Berry lead is often not particularly high. Endure can be used to let Smeargle survive unfavorable lead matchups such as Salamence and Dugtrio, activate a Salac Berry, and then use Spore, Spikes, or Endeavor. Usually, this will lead to an enemy Tyranitar entering and Smeargle perishing immediately to sand damage. Endeavor can be combined with Endure or Substitute to bring down Smeargle's own HP, and optionally, an attack such as Extreme Speed or Seismic Toss can be run to finish off crippled foes. Spider Web can be combined with Perish Song or Substitute + Leech Seed in order to trap a sleep sacrifice that stays in against Smeargle and tries to wake up. This usually requires all four moveslots, which tends to be too much of a sacrifice to be fully viable. Rapid Spin can be an option in emergencies, primarily for slower-paced Smeargle teams. The surprise value can sometimes bait opponents into overcommitting to three layers of Spikes, sacrificing their Spiker, or not bringing in a Ghost-type to spinblock. That being said, Smeargle lacks the longevity and Speed to be a reliable spinner, and running the move is usually a pace mismatch with the typical Smeargle team.

Smeargle outside of the lead position can have merit in avoiding the Turn 1 volatility of lead Smeargle. The main downside of not leading Smeargle is that Spikes start to lose value the later a game goes and the more Pokemon are eliminated. However, this can be mitigated with Baton Pass users or dedicated trade leads with the goal of getting Smeargle in during the first few turns of the game. Alternatively, non-lead Smeargle can forgo Spikes entirely and rely on late-game sleep to achieve value. Smeargle is the only Pokemon capable of using Baton Pass to pass Belly Drum or Tail Glow boosts to a teammate. This can be effective if the foe is sacrificed to sleep, stays in, and doesn't wake up. However, without the ability to raise Smeargle's Speed, it is highly vulnerable to an opponent switching to a fast revenge killer that threatens it. Tail Glow pass usually lacks the needed upside to justify this, while Belly Drum pass tends to be far too unreliable outside the context of a dedicated team. Belly Drum can also be used alongside Attack investment and Extreme Speed to make Smeargle into a sweeper in its own right. +6 STAB Explosion KOes almost any non-Ghost-type, and +6 Extreme Speed can KO a lot of supposed revenge killers. This set is best used mid- or late-game when Ghost-types have been eliminated and Normal-type checks have been chipped. The required investment into Attack makes this Smeargle completely unable to take any hits and therefore even more reliant on getting the right entry on a double switch or sacrifice than other Smeargle sets.

Checks and Counters
===================
**Faster Leads**: Smeargle is tremendously dependent on getting a favorable lead matchup. Salamence and Jolly Medicham leads for example can quickly wrest Smeargle's momentum away and force its team to play without Spikes or make uncomfortable switches with a hyper offense team not well equipped to do so.

**Lum Berry + Speed Boosting Move**: Dragon Dance Tyranitar and Agility Metagross can use Smeargle using Spore as a setup opportunity and then threaten a KO the following turn.

**Faster Substitute**: Speed invested Zapdos and Jirachi can use Substitute to deny Smeargle from using Spore or other status moves.

**Rapid Spin**: As a frail Spikes lead on hyper offense, Smeargle frequently sets up a layer of Spikes at the cost of being KOed or losing most of its HP. Thus, if the foe can remove the Spikes with Rapid Spin, Smeargle is rarely in a position to lay more.

**Sleep Talk**: Sleep Talk users can switch into Smeargle's Spore, allowing the opponent to get value from their sleep sacrifice. This is particularly effective when Sleep Talk is run alongside three attacks on a Choice Band user such as Metagross or Heracross or on a utility-focused Pokemon such as Rest + Sleep Talk Zapdos. Rest + Sleep Talk setup sets on Suicune and Snorlax are notably less effective because they only have one attacking move and a 1/3 chance of rolling it. This makes it considerably more likely that Smeargle will set up all three layers of Spikes.

**Dugtrio**: Smeargle is trapped, outsped, and OHKOed by Dugtrio's Earthquake. If Dugtrio is unable to get an immediate trap on turn 1 or a double switch, it is often hard switched in against Smeargle after sleep sacrificing a Pokemon in order to limit Smeargle to a single layer of Spikes.

**Natural Cure**: Celebi, Blissey, and Starmie can put Smeargle into an awkward guessing game between using Spore a second time on the already asleep Natural Cure user or risking laying down a layer of Spikes on a switch to a foe like Dugtrio or Aerodactyl.

**Insomnia and Vital Spirit**: Banette, Hypno, Murkrow, and Primeape can deny Smeargle's Spore entirely, though they offer little else.

[CREDITS]
Written by
https://www.smogon.com/forums/members/spreek.682628/

Quality checked by:
https://www.smogon.com/forums/members/shitrock-enjoyer.600071/
https://www.smogon.com/forums/members/zpanther.590983/
Grammar checked by:
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Last edited:
I would put more emphasis on the fact Smeargle practically requires Gengar (or a ghost type) and that the team should be fast paced. I feel the analysis overall seems a bit vague but to be fair theres not much to talk about Smeargle. I think mention midgame spiker (at least in strategy comments) as a option too, as it is more popular than any of the other options. Otherwise nice work
 
id mention it can sometimes be used outside of lead "reargle" to pick it openings like coming in on slower pokemon like blissey or swampert but otherwise looks fine to me
 
Shitrock enjoyer Zpanther

[OVERVIEW]

Smeargle unsurprisingly has tremendous flexibility, but it is overwhelmingly seen as a spiker / sleep lead run on hyper offense teams. Unlike other aggressive spikes leads, Smeargle has the advantage of sometimes being able to get down all 3 layers and/or trade up by sleeping a Pokemon and then Exploding/Destiny Bonding/Endeavoring another. However, Smeargle's terrible base stats and dependence on getting a good lead matchup tend to make it more rarely seen than more reliable spikers like Skarmory, Forretress, and Cloyster. It also practically requires a fast paced team and usually a Gengar to defend the spikes from rapid spinners.

[SET]
name: Standard Spikes Lead
move 1: Spore
move 2: Spikes
move 3: Whirlwind/Encore/Will-O-Wisp/Thunder Wave/Substitute
move 4: Destiny Bond/Explosion/Endeavor/Transform/Baton Pass
item: Salac Berry/Leftovers/Lum Berry
ability: Own Tempo
nature: Jolly
evs: 68 HP / 188 Spd / 252 Spe

[SET COMMENTS]
Set Description
=========
Spore and Spikes are the hallmarks of this set. Individually, they are both among the strongest moves in the game and being able to use both on the same set is the main reason to use a mon with base stats as low as Smeargle's. The object of the set is fairly straightforward: put something to sleep and then start laying spikes until you can't anymore.

The EVs are chosen such that Smeargle can take a max invested Modest Zapdos Thunderbolt, while still investing as much as possible into HP to assist slightly in Smeargle's anemic physical defense. Max speed (273) jolly is usually ideal, as the 269-272 speed range is quite crowded with neutral nature base 85 speed like Adamant Heracross hitting 269 and a variety of other mons (Salamence, Zapdos, Jirachi, Celebi, etc.) hitting 270-272 in order to speed creep those.

Item wise, Smeargle usually opts for Salac Berry. Being able to eat most strong special hits (from say, Zapdos, Starmie, Suicune, etc.) and then proc salac berry offers a lot of potential upside. It's worth noting that Smeargle outspeeds the entire relevant metagame at +1. Leftovers is an alternative that gives Smeargle much better longevity in sand. Lum Berry is seen rarely, and helps primarily in the sleep lead mirror matchup vs Jynx or enemy Smeargle. It also sometimes comes in handy at stopping a thunderbolt para full para from ruining your day.

The remaining two moves are where Smeargle's endless customization comes in. Typically, the remaining two moves will consist of a phazing/utility/setup denial move and a trading move. Whirlwind and Encore have the benefit of helping handle substitute users and Lum Berry users which a dual status set often allows free setup against. Thunder Wave/Will-O-Wisp have the advantage of sometimes crippling opponents that sleep sac something then immediately switch to a fast revenge killer, believing that Smeargle can no longer threaten their Aerodactyl or similar. Substitute can be very effective against opponents who sleep sac their lead and then try to wake it up quickly and kill Smeargle before it can get all 3 layers.

As for trading moves, Destiny Bond has great synergy with Encore and Whirlwind as it discourages setup sweepers from attacking and encourages them to continue setting up whereupon they can be encored or whirlwinded. (An important note is that a fast destiny bond will still work the following turn provided you move second. So, a dragon dancer that outspeeds you or someone attacking into a negative priority whirlwind will still proc the Destiny Bond you used the previous turn). Stab Explosion still hits reasonably hard even off Smeargle's pathetic attack stat and importantly, denies opponent a setup turn / sleep burn turn.

Team Options
========

This Smeargle set is typically seen as a lead on hyper offense spike stack teams. Its trade heavy play style combined with high volatility make it a good fit for this style.

Gengar is crucial to defend your hard earned spikes from enemy rapid spinners. Physical setup threats like DD Tyranitar, Aerodactyl, Agility Metagross are often combined to overwhelm enemy rock resists which tend to struggle to come in repeatedly on spikes. Other typical spikes abusers such as mixed Salamence, Calm Mind Jirachi, Jolteon, Charizard, etc. can also be considered.

Occasionally, this set is also put on Dugtrio offense. Smeargle's Explosion usually puts almost any dug weak foe into range, most notably Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============
Fake Out can be used to scout whether the opposing Tyranitar/Metagross has leftovers before deciding whether to Spore or Spikes. However, it is otherwise largely a waste of a slot and the upside when facing a Lum Berry is not particularly high.

Endure can be used to survive unfavorable lead matchups such as Salamence or Dugtrio, proc a Salac Berry, and then get a Spore/Spikes/Endeavor off. Usually though, this will often lead to an enemy Tyranitar entering and your Smeargle perishing immediately to sandstorm.

Rapid Spin can be an option in emergencies, primarily for slower paced Smeargle teams. The surprise value can sometimes bait opponent into overcommitting to 3 layers, sacrificing their spiker, and/or not going to their ghost to spin block you. That being said, Smeargle lacks the longevity/speed to be a reliable spinner and having spin at all is usually a pace mismatch with the typical Smeargle team.

Spider Web can be combined with Perish Song/SubSeed in order to get a gimmicky trap off on a sleep sac. This usually requires all 4 move slots which tends to be too much of a sacrifice to be fully viable.

Endeavor can be combined with Endure or Substitute to bring down your own HP, and optionally an attack such as Extreme Speed or Seismic Toss to finish off crippled opponents.

Smeargle is the only mon capable of Baton Passing Belly Drum or Tail Glow to a teammate. This can be effective if the opponent sleep sacs, stays in, and doesn't wake. But without the ability to raise your own speed, it is highly vulnerable to an opponent switching to a fast revenge killer that threatens Smeargle. Tail Glow pass usually lacks the needed upside to justify this, while Belly Drum pass tends to be far too unreliable outside the context of a dedicated all in cheese team.

Belly Drum can also be used alongside Attack investment and Extreme Speed to make Smeargle into a sweeper in its own right. +6 STAB Explosion kills almost any non-ghost and +6 Extreme Speed can kill a lot of supposed revenge killers. This set is best used in mid-late game when ghosts have been eliminated and normal resists chipped. The required investment into attack makes this Smeargle completely unable to eat any hits and therefore even more reliant on getting the right entry on a double down or sacrifice than other Smeargle sets.

Smeargle is also occasionally seen outside of the lead position. So called "Reargle" can have merit in avoiding the Turn 1 volatility of lead Smeargle. The main downside of not leading Smeargle is that Spikes start to lose value the later a game goes / the more Pokemon eliminated. However, this can be mitigated with Baton Pass users or dedicated trade leads with the goal of getting Smeargle in during the first few turns of the game. Alternatively, Reargle can forgo Spikes entirely and rely on late game sleep to achieve value.

Checks and Counters
===================

Smeargle is tremendously dependent on getting a favorable lead matchup. An enemy Salamence, Dugtrio, or Jolly Medicham lead for example, can quickly wrest your momentum away and force you to play without spikes or by making uncomfortable switches with a hyper offense team not well equipped to do so.

Even in matchups where Smeargle is supposedly favored such as Zapdos, Tyranitar, and Metagross, things can go wrong quickly. A fast Zapdos with substitute or a mixed Zapdos with HP fighting and attack investment can ruin your day. Tyranitar with Lum Berry and dragon dance can use you as setup fodder. A Metagross with lum berry or a choice band meta with sleep talk can turn the tables.

Natural Cure users combined with fast revenge killers (especially Dugtrio) can put Smeargle into an awkward guessing game between clicking Spore a second time on the already asleep Natural Cure or risking laying down a spike and being forced out/trapped.

The rare Insomnia or Vital Spirit user can deny your Spore entirely, while common Sleep Talk users such as Zapdos and Suicune can also take the sting out of Spore.

[CREDITS]
https://www.smogon.com/forums/members/spreek.682628/

Quality checked by:
https://www.smogon.com/forums/members/shitrock-enjoyer.600071/
https://www.smogon.com/forums/members/zpanther.590983/
Grammar checked by:
 
Last edited:
This analysis doesn't really follow the format, so i've made a quite a few edits / comments around combining paragraphs and fixing checks and counters to make things align better. Please see the analysis format thread here and an example recent upload for ADV here for a guide to the analysis format. Please be conscious of casual writing in future too.

Let me know when this check is implemented and updated to the format, and I'll take another look. Take a look at the method in point 3 here on how to implement a GP check.

[OVERVIEW]

Smeargle unsurprisingly has tremendous flexibility, but it is overwhelmingly seen as a Spiker / or sleep lead run on hyper offense teams. Unlike other aggressive Spikes leads, Smeargle has the advantage of sometimes being able to get down all 3 three layers and/or trade up with foes by sleeping a Pokemon and putting one to sleep then using Explosion, (AC) / Destiny Bond, (AC) / or Endeavor on another. However, Smeargle's terrible base stats and dependence on getting a good lead matchup tend to make it more rarely seen less common than more reliable Spikers like Skarmory, Forretress, and Cloyster. It also practically requires a fast paced team and usually a needs to be paired with Gengar to defend the Spikes from Rapid Spin users.

[SET]
name: Standard Spikes Lead
move 1: Spore
move 2: Spikes
move 3: Whirlwind / Encore / Will-O-Wisp / Thunder Wave / Substitute (added spaces around all the slashes)
move 4: Destiny Bond / Explosion / Endeavor / Transform / Baton Pass (added spaces around all the slashes)
item: Salac Berry / Leftovers / Lum Berry (added spaces around all the slashes)
ability: Own Tempo
nature: Jolly
evs: 68 HP / 188 SpD / 252 Spe

[SET COMMENTS]
Set Description
=========
Spore and Spikes are the hallmarks of this set (RP) Individually, they are both among the strongest moves in the game and ; (ASC) Smeargle being able to use both on the same set is the main reason to use a Pokemon with base stats as low as Smeargle's it has. The object of the set is fairly straightforward: put something a foe to sleep and then start laying spikes setting up Spikes until you can't anymore all three layers are up or Smeargle is KOed.

The EVs are chosen such that Smeargle can take a max maximum invested Modest Zapdos Thunderbolt (RC) while still investing as much as possible into HP to assist slightly in Smeargle's anemicphysical Defense. Max Maximum Speed (273) and a Jolly nature is usually ideal, as the 269-272 Speed range is quite crowded with neutral nature ideal to outspeed neutral-nature base 85 Speed Pokemon like Adamant Heracross hitting 269 and a variety of other mons ( as well as other less invested faster Pokemon such as Salamence, Zapdos, Jirachi, and Celebi (RC) etc.) hitting 270-272 in order to speed creep those (RP). (AP) (we avoid speed creep mentions in analyses because it opens the door for extra creep)

Item wise (RC)
Smeargle usually opts for Salac Berry (RP) Being able to eat, (AC) as it can take most strong special hits (from say (RC) foes like Zapdos, Starmie, and Suicune (RC) etc.) and then proc activate Salac Berry offers a lot of potential upside. It's worth noting that max speed Smeargle outspeeds the to outspeed entire relevant metagame at +1. Leftovers is an alternative that gives Smeargle much better longevity in Sandstorm sand. Lum Berry is seen rarely, and helps primarily in the sleep lead mirror matchup vs against Jynx or enemy Smeargle. (references to usage are generally best to avoid (esp rare ones) because they can become outdated much faster than anything else) It also sometimes comes can come in handy at stopping a thunderbolt para full para from ruining your day to prevent Thunderbolt paralysis limiting Smeargle.

(this should be the second paragraph in this section so it groups all moves together) The remaining two moves are where Smeargle's endless customization comes in. Typically, the remaining two moves it will consist of run a phazing/, (AC) utility/, (AC) or setup denial move and a trading move. Whirlwind and Encore have the benefit of helping handle Substitute users and Lum Berry users, (AC) which a dual status set often allows free setup against them to set up freely. (it would be good to add some examples for sub users/lum users to relate this point back to the metagame) Thunder Wave/ and Will-O-Wisp have the advantage of sometimes crippling opponents that sleep sacrifice something a Pokemon to sleep then immediately switch to a fast revenge killer, believing that Smeargle can no longer threaten their Aerodactyl or similar. Substitute can be very effective against opponents who sleep sacrifice their lead and then try to wake it up quickly and kill KO Smeargle before it can get set up all 3 three layers of Spikes.

(this should be the third paragraph) As for trading moves, Destiny Bond has great synergy with Encore and Whirlwind, (AC) as it discourages setup sweepers from attacking and encourages them to continue setting up whereupon they can be met with Encore or Whirlwind. (An An important note is that a fast Destiny Bond will still work the following turn provided you move Smeargle moves second (RP) So, so a Dragon Dance user that outspeeds you it or someone a Pokemon attacking into a negative priority Whirlwind will still proc activate the Destiny Bond you that Smeargle used the previous turn) turn. The other main option, Explosion, (AC) Explosion still hits reasonably hard with STAB even off Smeargle's pathetic Attack stat and importantly, denies opponent the foe a setup turn / sleep to set up or burn turn sleep turnn.

Team Options
========
(this whole section can be one paragraph - it doesn't need to be split)
This Smeargle set is typically seen as a lead on hyper offense spike Spikes stack teams (RP) Its trade heavy play style thanks to its trade-heavy plastyle combined with high volatility make it a good fit for this style.

Gengar is crucial to defend your hard earned spikes Smeargle's hard-earned Spikes from enemy Rapid spinners Spin users. Physical setup threats like Dragon Dance Tyranitar, Aerodactyl, and Agility Metagross are often combined to overwhelm enemy rock resists which Rock-type checks that tend to struggle to come in repeatedly on Spikes. Other typical spikes abusers Pokemon that benefit from Spikes such as mixed Salamence, Calm Mind Jirachi, Jolteon, and Charizard (RC) etc (RP) can also be considered.

Occasionally, this set is also put on Dugtrio offense. Smeargle's Explosion usually puts almost any Dugtrio weak Dugtrio-weak foe into range of a KO, most notably Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============
(this section can also be condenses into a couple paragraphs instead of one for each move)
Fake Out can be used to scout whether the opposing Tyranitar/ or Metagross has Leftovers before deciding whether to use Spore or Spikes. (which move do you use if it's leftovers, and which do you use if it's not? this isn't clear from this sentence) However, it is otherwise largely a waste of a slot, (AC) and the upside when facing a Lum Berry is not particularly high. (this isn't really clear - what is the upside?)

Endure can be used to let Smeargle survive unfavorable lead matchups such as Salamence or and Dugtrio, proc activate a Salac Berry, and then get a Spore/ use Spore, (AC)Spikes/, (AC) or Endeavor off. Usually though, this will often lead to an enemy Tyranitar entering and your Smeargle perishing immediately to Sandstorm sand damage.

Rapid Spin can be an option in emergencies, primarily for slower paced slower-paced Smeargle teams. The surprise value can sometimes bait opponent opponents into overcommitting to 3 3three layers of Spikes, sacrificing their Spiker, and/or not going to their ghost bringing in a Ghost-type to spin block you spinblock. That being said, Smeargle lacks the longevity/ and Speed to be a reliable spinner, (AC) and having spin at all running the move is usually a pace mismatch with the typical Smeargle team.

Spider Web can be combined with Perish Song or Substitute + Leech Seed in order to get a gimmicky trap off on a sleep sacrifice. This usually requires all 4 move slots four moveslots, (AC) which tends to be too much of a sacrifice to be fully viable.

Endeavor can be combined with Endure or Substitute to bring down your Smeargle's own HP, and optionally an attack such as Extreme Speed or Seismic Toss can be run to finish off crippled opponents foes.

Smeargle is the only Pokemon capable of using Baton Passing Pass to pass Belly Drum or Tail Glow boosts to a teammate. This can be effective if the opponent foe is sacrficed sacrificed to sleep sacrifice, stays in, and doesn't wake up. But However, (AC) without the ability to raise your own Smeargle's speed, it is highly vulnerable to an opponent switching to a fast revenge killer that threatens Smeargle it. Tail Glow pass usually lacks the needed upside to justify this, while Belly Drum pass tends to be far too unreliable outside the context of a dedicated all in cheese team.

Belly Drum can also be used alongside Attack investment and Extreme Speed to make Smeargle into a sweeper in its own right. +6 STAB Explosion kills KOes almost any non-ghost non-Ghost-type, (AC) and +6 Extreme Speed can kill KO a lot of supposed revenge killers. This set is best used in mid-late game mid- or late-game when ghosts Ghost-types have been eliminated and normal resists Normal-type checks have been chipped. The required investment into Attack makes this Smeargle completely unable to eat take any hits and therefore even more reliant on getting the right entry on a double down switch or sacrifice than other Smeargle sets.

Smeargle is also occasionally seen outside of the lead position. So called "Reargle" These less viable sets can have merit in avoiding the Turn 1 volatility of lead Smeargle. The main downside of not leading Smeargle is that Spikes start to lose value the later a game goes / and the more Pokemon are eliminated. However, this can be mitigated with Baton Pass users or dedicated trade leads with the goal of getting Smeargle in during the first few turns of the game. Alternatively, Reargle can forgo Spikes entirely and rely on late game late-game sleep to achieve value.

Checks and Counters
===================
(this section needs to be reworked to fit this format; I can check it once it has been reformatted)

**Insert Counterplay Here**: Describe the counterplay / check / counter.


Smeargle is tremendously dependent on getting a favorable lead matchup. An enemy Salamence, Dugtrio, or Jolly Medicham lead for example, can quickly wrest your momentum away and force you to play without spikes or by making uncomfortable switches with a hyper offense team not well equipped to do so.

Even in matchups where Smeargle is supposedly favored such as Zapdos, Tyranitar, and Metagross, things can go wrong quickly. A fast Zapdos with substitute or a mixed Zapdos with HP fighting and attack investment can ruin your day. Tyranitar with Lum Berry and dragon dance can use you as setup fodder. A Metagross with Lum Berry or Choice Band along with Sleep Talk can turn the tables.

Natural Cure users combined with fast revenge killers (especially Dugtrio) can put Smeargle into an awkward guessing game between clicking Spore a second time on the already asleep Natural Cure user or risking laying down a spike and being forced out/trapped.

The rare Insomnia or Vital Spirit user can deny your Spore entirely, while common Sleep Talk users such as Zapdos and Suicune can also take the sting out of Spore.

[CREDITS]
Written by
https://www.smogon.com/forums/members/spreek.682628/

Quality checked by:
https://www.smogon.com/forums/members/shitrock-enjoyer.600071/
https://www.smogon.com/forums/members/zpanther.590983/
Grammar checked by:
GP Team done
 
autumn

[OVERVIEW]

Smeargle unsurprisingly has tremendous flexibility, but it is overwhelmingly seen as a Spiker or sleep lead run on hyper offense teams. Unlike other aggressive Spikes leads, Smeargle has the advantage of sometimes being able to get down all three layers or trade favorably with foes by putting one to sleep then using Explosion, Destiny Bond, or Endeavor on another. However, Smeargle's terrible base stats and dependence on getting a good lead matchup tend to make it less common than more reliable Spikers like Skarmory, Forretress, and Cloyster. It also requires a fast paced team and usually needs to be paired with Gengar to defend the Spikes from Rapid Spin users.

[SET]
name: Standard Spikes Lead
move 1: Spore
move 2: Spikes
move 3: Whirlwind / Encore / Will-O-Wisp / Thunder Wave / Substitute
move 4: Destiny Bond / Explosion / Endeavor / Transform / Baton Pass
item: Salac Berry / Leftovers / Lum Berry
ability: Own Tempo
nature: Jolly
evs: 68 HP / 188 SpD / 252 Spe

[SET COMMENTS]
Set Description
=========
Spore and Spikes are the hallmarks of this set; Smeargle being able to use both on the same set is the main reason to use a Pokemon with base stats as low as it has. The object of the set is fairly straightforward: put a foe to sleep and then start setting up Spikes until all three layers are up or Smeargle is KOed.

The remaining two moves are where Smeargle's endless customization comes in. Typically, it will run a phazing, utility, or setup denial move and a trading move. Whirlwind and Encore have the benefit of helping handle Substitute users such as Jirachi and Lum Berry users such as Dragon Dance Tyranitar, which a dual status set often allows to set up freely. Thunder Wave and Will-O-Wisp have the advantage of sometimes crippling opponents that sacrifice a Pokemon to sleep then immediately switch to a fast revenge killer, believing that Smeargle can no longer threaten their Aerodactyl. Substitute can be very effective against opponents who sleep sacrifice their lead and then try to wake it up quickly and KO Smeargle before it can set up all three layers of Spikes.

As for trading moves, Destiny Bond has great synergy with Encore and Whirlwind, as it discourages setup sweepers from attacking and encourages them to continue setting up whereupon they can be met with Encore or Whirlwind. An important note is that a fast Destiny Bond will still work the following turn provided Smeargle moves second so a Dragon Dance user that outspeeds it or a Pokemon attacking into a negative priority Whirlwind will still activate the Destiny Bond that Smeargle used the previous turn. The other main option, Explosion, still hits reasonably hard with STAB even off Smeargle's pathetic Attack stat and importantly, denies the foe a turn to set up or burn sleep turn.

The EVs are chosen such that Smeargle can take a maximum invested Modest Zapdos Thunderbolt while still investing as much as possible into HP to assist slightly in Smeargle's anemic Defense. Maximum Speed and a Jolly nature is usually ideal to outspeed neutral-nature base 85 Speed Pokemon like Adamant Heracross as well as other less invested faster Pokemon such as Salamence, Zapdos, Jirachi, and Celebi.

Smeargle usually opts for Salac Berry, as it can take most strong special hits from foes like Zapdos, Starmie, and Suicune then activate Salac Berry to outspeed entire relevant metagame at +1. Leftovers is an alternative that gives Smeargle much better longevity in sand. Lum Berry helps primarily in the sleep lead mirror matchup against Jynx or enemy Smeargle. It also can come in handy to prevent secondary effects such as Thunderbolt paralysis from limiting Smeargle.

Team Options
========
This Smeargle set is typically seen as a lead on hyper offense Spikes stack teams thanks to its trade-heavy playstyle combined with high volatility. Gengar is crucial to defend Smeargle's hard-earned Spikes from enemy Rapid Spin users. Physical setup threats like Dragon Dance Tyranitar, Aerodactyl, and Agility Metagross are often combined to overwhelm enemy Rock-type checks that tend to struggle to come in repeatedly on Spikes. Other typical offensive Pokemon that benefit from Spikes such as mixed Salamence, Calm Mind Jirachi, Jolteon, and Charizard can also be considered. Occasionally, this set is also put on Dugtrio offense. Smeargle's Explosion usually puts almost any Dugtrio-weak foe into range of a KO, most notably Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============
Fake Out can be used to scout an opposing Tyranitar or Metagross on turn 1. If the slower foe reveals Leftovers, Smeargle can safely use Spore without fearing a Lum Berry, while if no Leftovers is revealed, Smeargle can instead opt to use Spikes to ensure at least 1 layer. However, it is otherwise largely a waste of a slot, and the upside of getting a single layer of Spikes in return for Smeargle getting KOed when facing a Lum Berry lead is often not particularly high. Endure can be used to let Smeargle survive unfavorable lead matchups such as Salamence and Dugtrio, activate a Salac Berry, and then use Spore, Spikes, or Endeavor. Usually, this will lead to an enemy Tyranitar entering and Smeargle perishing immediately to sand damage. Endeavor can be combined with Endure or Substitute to bring down Smeargle's own HP, and optionally an attack such as Extreme Speed or Seismic Toss can be run to finish off crippled foes. Spider Web can be combined with Perish Song or Substitute + Leech Seed in order to trap a sleep sacrifice that stays in against Smeargle and tries to wake up. This usually requires all four moveslots, which tends to be too much of a sacrifice to be fully viable. Rapid Spin can be an option in emergencies, primarily for slower-paced Smeargle teams. The surprise value can sometimes bait opponents into overcommitting to three layers of Spikes, sacrificing their Spiker, or not bringing in a Ghost-type to spinblock. That being said, Smeargle lacks the longevity and Speed to be a reliable spinner, and running the move is usually a pace mismatch with the typical Smeargle team.

Smeargle outside of the lead position can have merit in avoiding the Turn 1 volatility of lead Smeargle. The main downside of not leading Smeargle is that Spikes start to lose value the later a game goes and the more Pokemon are eliminated. However, this can be mitigated with Baton Pass users or dedicated trade leads with the goal of getting Smeargle in during the first few turns of the game. Alternatively, non-lead Smeargle can forgo Spikes entirely and rely on late-game sleep to achieve value. Smeargle is the only Pokemon capable of using Baton Pass to pass Belly Drum or Tail Glow boosts to a teammate. This can be effective if the foe is sacrificed to sleep, stays in, and doesn't wake up. However, without the ability to raise Smeargle's speed, it is highly vulnerable to an opponent switching to a fast revenge killer that threatens it. Tail Glow pass usually lacks the needed upside to justify this, while Belly Drum pass tends to be far too unreliable outside the context of a dedicated team. Belly Drum can also be used alongside Attack investment and Extreme Speed to make Smeargle into a sweeper in its own right. +6 STAB Explosion KOes almost any non-Ghost-type, and +6 Extreme Speed can KO a lot of supposed revenge killers. This set is best used mid- or late-game when Ghost-types have been eliminated and Normal-type checks have been chipped. The required investment into Attack makes this Smeargle completely unable to take any hits and therefore even more reliant on getting the right entry on a double switch or sacrifice than other Smeargle sets.

Checks and Counters
===================
**Foe leads that outspeed and threaten a KO on lead Smeargle**: Smeargle is tremendously dependent on getting a favorable lead matchup. An enemy Salamence, or Jolly Medicham lead for example, can quickly wrest Smeargle's momentum away and force its team to play without spikes or make uncomfortable switches with a hyper offense team not well equipped to do so.

**Foe leads with Lum Berry and a Speed boosting move**: A Dragon Dance Tyranitar, or Agility Metagross can use Smeargle using Spore as a setup opportunity and then threaten a KO the following turn.

**Faster foes with Substitute**: A Speed invested Zapdos or Jirachi can use Substitute to deny Smeargle from using Spore or other status moves.

**Rapid Spin users**: As a frail Spikes lead on hyper offense, Smeargle frequently lays a layer of Spikes at the cost of being KOed or losing most of its HP. Thus, if the foe can remove the Spikes with Rapid Spin, Smeargle is rarely in a position to lay more.

**Sleep Talk users**: The foe can sacrifice the Sleep Talk user to Smeargle's Spore and then still get value from their sleep sacrifice. This is particularly effective when Sleep Talk is ran alongside 3 attacks on a Choice Band user such as Metagross or Heracross or on a utility focused user such as Rest Sleep Talk Zapdos. These can be used in a hit and run style while still preserving the sleep sacrifice. Rest + Sleep Talk setup sets on Suicune or Snorlax are notably less effective because they only have one attacking move and a 1/3 chance of rolling it. This makes it considerably more likely that Smeargle will set up all three layers of Spikes.

**Dugtrio**: Smeargle is trapped, outsped, and one hit KOed by Dugtrio's Earthquake. If unable to get an immediate trap on turn 1 or a double switch, Dugtrio is often hard switched in against Smeargle after sleep sacrificing a Pokemon in order to limit Smeargle to a single layer of Spikes.

**Natural Cure users**: Celebi, Blissey, and Starmie can put Smeargle into an awkward guessing game between clicking Spore a second time on the already asleep Natural Cure user or risking laying down a spike on a switch to for example, a foe Dugtrio or Aerodactyl.

**Insomnia or Vital Spirit users**: Banette, Hypno, Murkrow, and Primeape can deny Smeargle's Spore entirely, though they offer little else in this metagame.

[CREDITS]
Written by
https://www.smogon.com/forums/members/spreek.682628/

Quality checked by:
https://www.smogon.com/forums/members/shitrock-enjoyer.600071/
https://www.smogon.com/forums/members/zpanther.590983/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
GP 1/1, this is good to go now
[OVERVIEW]
Smeargle unsurprisingly has tremendous flexibility, but it is overwhelmingly seen as a Spiker or sleep lead run on hyper offense teams. Unlike other aggressive Spikes leads, Smeargle has the advantage of sometimes being able to get down set up all three layers or trade favorably with foes by putting one to sleep then using Explosion, Destiny Bond, or Endeavor on another. However, Smeargle's terrible base stats and dependence on getting a good lead matchup tend to make it less common than more reliable Spikers like Skarmory, Forretress, and Cloyster. It also requires a fast paced fast-paced team and usually needs to be paired with Gengar to defend the Spikes from Rapid Spin users.

[SET]
name: Standard Spikes Lead
move 1: Spore
move 2: Spikes
move 3: Whirlwind / Encore / Will-O-Wisp / Thunder Wave / Substitute
move 4: Destiny Bond / Explosion / Endeavor / Transform / Baton Pass
item: Salac Berry / Leftovers / Lum Berry
ability: Own Tempo
nature: Jolly
evs: 68 HP / 188 SpD / 252 Spe

[SET COMMENTS]
Set Description
=========
Spore and Spikes are the hallmarks of this set; Smeargle being able Smeargle's ability to use both on the same set is the main reason to use a Pokemon with base stats as low as it has. The object of the set is fairly straightforward: put a foe to sleep and then start setting up Spikes until all three layers are up or Smeargle is KOed.

The remaining two moves are where Smeargle's endless customization comes in. Typically, it will run a phazing, utility, or setup denial move and a trading move. Whirlwind and Encore have the benefit of helping handle Substitute users such as Jirachi and Lum Berry users such as Dragon Dance Tyranitar, which a dual status set often allows to set up freely. Thunder Wave and Will-O-Wisp have the advantage of sometimes crippling opponents that sacrifice a Pokemon to sleep then immediately switch to a fast revenge killer, believing that Smeargle can no longer threaten their Aerodactyl. Substitute can be very effective against opponents who sleep sacrifice their lead and then try to wake it up quickly and to KO Smeargle before it can set up all three layers of Spikes.

As for trading moves, Destiny Bond has great synergy with Encore and Whirlwind, as it discourages setup sweepers from attacking and encourages them to continue setting up whereupon they can be met with Encore or Whirlwind. An important note is that a fast Destiny Bond will still work the following turn provided Smeargle moves second, (AC) so a Dragon Dance user that outspeeds it or a Pokemon attacking into a negative priority Whirlwind will still activate the Destiny Bond that Smeargle used the previous turn. The other main option, Explosion, still hits reasonably hard with STAB even off Smeargle's pathetic Attack stat and importantly (RC) denies the foe a turn to set up or burn sleep turn.

The EVs are chosen such that Smeargle can take a maximum invested Modest Zapdos Thunderbolt while still investing as much as possible into HP to assist slightly in Smeargle's its anemic Defense. Maximum Speed and a Jolly nature is usually ideal to outspeed neutral-nature base 85 Speed Pokemon like Adamant Heracross as well as other less invested faster Pokemon such as Salamence, Zapdos, Jirachi, and Celebi.

Smeargle usually opts for Salac Berry, as it can take most strong special hits from foes like Zapdos, Starmie, and Suicune then activate Salac Berry to outspeed the entire relevant metagame at +1. Leftovers is an alternative that gives Smeargle much better longevity in sand. Lum Berry helps primarily in the sleep lead mirror matchup against Jynx or enemy Smeargle. It also can come in handy to prevent secondary effects such as Thunderbolt paralysis from limiting Smeargle.

Team Options
========
This Smeargle set is typically seen as a lead on hyper offense Spikes stack teams thanks to its trade-heavy playstyle combined with high volatility. Gengar is crucial to defend Smeargle's hard-earned Spikes from enemy Rapid Spin users. Physical setup threats like Dragon Dance Tyranitar, Aerodactyl, and Agility Metagross are often combined to overwhelm enemy Rock-type checks that tend to struggle to come in repeatedly on Spikes. Other typical offensive Pokemon that benefit from Spikes such as mixed Salamence, Calm Mind Jirachi, Jolteon, and Charizard can also be considered. Occasionally, this set is also put on Dugtrio offense. Smeargle's Explosion usually puts almost any Dugtrio-weak foe into range of a KO, most notably Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============
Fake Out can be used to scout an opposing Tyranitar or Metagross on turn 1. If the slower foe reveals Leftovers, Smeargle can safely use Spore without fearing a Lum Berry, while if no Leftovers is not revealed, Smeargle it can instead opt to use Spikes to ensure at least 1 one layer os set up. However, it Fake Out is otherwise largely a waste of a slot, and the upside of getting a single layer of Spikes in return for Smeargle getting KOed when facing a Lum Berry lead is often not particularly high. Endure can be used to let Smeargle survive unfavorable lead matchups such as Salamence and Dugtrio, activate a Salac Berry, and then use Spore, Spikes, or Endeavor. Usually, this will lead to an enemy Tyranitar entering and Smeargle perishing immediately to sand damage. Endeavor can be combined with Endure or Substitute to bring down Smeargle's own HP, and optionally, (AC) an attack such as Extreme Speed or Seismic Toss can be run to finish off crippled foes. Spider Web can be combined with Perish Song or Substitute + Leech Seed in order to trap a sleep sacrifice that stays in against Smeargle and tries to wake up. This usually requires all four moveslots, which tends to be too much of a sacrifice to be fully viable. Rapid Spin can be an option in emergencies, primarily for slower-paced Smeargle teams. The surprise value can sometimes bait opponents into overcommitting to three layers of Spikes, sacrificing their Spiker, or not bringing in a Ghost-type to spinblock. That being said, Smeargle lacks the longevity and Speed to be a reliable spinner, and running the move is usually a pace mismatch with the typical Smeargle team.

Smeargle outside of the lead position can have merit in avoiding the Turn 1 volatility of lead Smeargle. The main downside of not leading Smeargle is that Spikes start to lose value the later a game goes and the more Pokemon are eliminated. However, this can be mitigated with Baton Pass users or dedicated trade leads with the goal of getting Smeargle in during the first few turns of the game. Alternatively, non-lead Smeargle can forgo Spikes entirely and rely on late-game sleep to achieve value. Smeargle is the only Pokemon capable of using Baton Pass to pass Belly Drum or Tail Glow boosts to a teammate. This can be effective if the foe is sacrificed to sleep, stays in, and doesn't wake up. However, without the ability to raise Smeargle's Speed, it is highly vulnerable to an opponent switching to a fast revenge killer that threatens it. Tail Glow pass usually lacks the needed upside to justify this, while Belly Drum pass tends to be far too unreliable outside the context of a dedicated team. Belly Drum can also be used alongside Attack investment and Extreme Speed to make Smeargle into a sweeper in its own right. +6 STAB Explosion KOes almost any non-Ghost-type, and +6 Extreme Speed can KO a lot of supposed revenge killers. This set is best used mid- or late-game when Ghost-types have been eliminated and Normal-type checks have been chipped. The required investment into Attack makes this Smeargle completely unable to take any hits and therefore even more reliant on getting the right entry on a double switch or sacrifice than other Smeargle sets.

Checks and Counters
===================
**FoeFaster Leads that outspeed and threaten a KO on lead Smeargle**: Smeargle is tremendously dependent on getting a favorable lead matchup. An enemy Salamence (RC) or and Jolly Medicham lead leads for example (RC) can quickly wrest Smeargle's momentum away and force its team to play without Spikes or make uncomfortable switches with a hyper offense team not well equipped to do so.

**Foe leads with Lum Berry and + a Speed Boosting Move**: A Dragon Dance Tyranitar (RC) or and Agility Metagross can use Smeargle using Spore as a setup opportunity and then threaten a KO the following turn.

**Faster foes with Substitute**: A Speed invested Zapdos or and Jirachi can use Substitute to deny Smeargle from using Spore or other status moves.

**Rapid Spin users**: As a frail Spikes lead on hyper offense, Smeargle frequently lays sets up a layer of Spikes at the cost of being KOed or losing most of its HP. Thus, if the foe can remove the Spikes with Rapid Spin, Smeargle is rarely in a position to lay more.

**Sleep Talk users**: The foe Sleep Talk users can sacrifice the Sleep Talk user to switch into Smeargle's Spore, (AC) allowing the opponent to and then still get value from their sleep sacrifice. This is particularly effective when Sleep Talk is ran run alongside 3 three attacks on a Choice Band user such as Metagross or Heracross or on a utility focused user utility-focused Pokemon such as Rest + Sleep Talk Zapdos. These can be used in a hit and run hit-and-run style while still preserving the sleep sacrifice. (this isn't really clear and idt it adds anything new, so you could cut this sentence) Rest + Sleep Talk setup sets on Suicune or and Snorlax are notably less effective because they only have one attacking move and a 1/3 chance of rolling it. This makes it considerably more likely that Smeargle will set up all three layers of Spikes.

**Dugtrio**: Smeargle is trapped, outsped, and one hit KOed OHKOed by Dugtrio's Earthquake. If Dugtrio is unable to get an immediate trap on turn 1 or a double switch, Dugtrio it is often hard switched in against Smeargle after sleep sacrificing a Pokemon in order to limit Smeargle to a single layer of Spikes.

**Natural Cure users**: Celebi, Blissey, and Starmie can put Smeargle into an awkward guessing game between clicking using Spore a second time on the already asleep Natural Cure user or risking laying down a spike layer of Spikes on a switch to for example (RC) a foe like Dugtrio or Aerodactyl.

**Insomnia or and Vital Spirit users**: Banette, Hypno, Murkrow, and Primeape can deny Smeargle's Spore entirely, though they offer little else in this metagame.

[CREDITS]
Written by
https://www.smogon.com/forums/members/spreek.682628/

Quality checked by:
https://www.smogon.com/forums/members/shitrock-enjoyer.600071/
https://www.smogon.com/forums/members/zpanther.590983/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
stamp.gif
 
[OVERVIEW]
Smeargle unsurprisingly has tremendous flexibility, but it is overwhelmingly seen as a Spiker or sleep lead run on hyper offense teams. Unlike other aggressive Spikes leads, Smeargle has the advantage of sometimes being able to set up all three layers or trade favorably with foes by putting one to sleep then using Explosion, Destiny Bond, or Endeavor on another. However, Smeargle's terrible base stats and dependence on getting a good lead matchup tend to make it less common than more reliable Spikers like Skarmory, Forretress, and Cloyster. It also requires a fast-paced team and usually needs to be paired with Gengar to defend the Spikes from Rapid Spin users.

[SET]
name: Standard Spikes Lead
move 1: Spore
move 2: Spikes
move 3: Whirlwind / Encore / Will-O-Wisp / Thunder Wave / Substitute
move 4: Destiny Bond / Explosion / Endeavor / Transform / Baton Pass
item: Salac Berry / Leftovers / Lum Berry
ability: Own Tempo
nature: Jolly
evs: 68 HP / 188 SpD / 252 Spe

[SET COMMENTS]
Set Description
=========
Spore and Spikes are the hallmarks of this set; Smeargle's ability to use both on the same set is the main reason to use a Pokemon with base stats as low as it has. The object of the set is fairly straightforward: put a foe to sleep and then start setting up Spikes until all three layers are up or Smeargle is KOed.

The remaining two moves are where Smeargle's endless customization comes in. Typically, it will run a phazing, utility, or setup denial move and a trading move. Whirlwind and Encore have the benefit of helping handle Substitute users such as Jirachi and Lum Berry users such as Dragon Dance Tyranitar, which a dual status set often allows to set up freely. Thunder Wave and Will-O-Wisp have the advantage of sometimes crippling opponents that sacrifice a Pokemon to sleep then immediately switch to a fast revenge killer, believing that Smeargle can no longer threaten their Aerodactyl. Substitute can be very effective against opponents who sleep sacrifice their lead and then try to wake it up quickly to KO Smeargle before it can set up all three layers of Spikes.

As for trading moves, Destiny Bond has great synergy with Encore and Whirlwind, as it discourages setup sweepers from attacking and encourages them to continue setting up whereupon they can be met with Encore or Whirlwind. An important note is that a fast Destiny Bond will still work the following turn provided Smeargle moves second, so a Dragon Dance user that outspeeds it or a Pokemon attacking into a negative priority Whirlwind will still activate the Destiny Bond that Smeargle used the previous turn. The other main option, Explosion, still hits reasonably hard with STAB even off Smeargle's pathetic Attack stat and importantly denies the foe a turn to set up or burn sleep.

The EVs are chosen such that Smeargle can take a maximum invested Modest Zapdos Thunderbolt while still investing as much as possible into HP to assist slightly in its anemic Defense. Maximum Speed and a Jolly nature is usually ideal to outspeed neutral-nature base 85 Speed Pokemon like Adamant Heracross as well as other less invested faster Pokemon such as Salamence, Zapdos, Jirachi, and Celebi.

Smeargle usually opts for Salac Berry, as it can take most strong special hits from foes like Zapdos, Starmie, and Suicune then activate Salac Berry to outspeed the entire relevant metagame at +1. Leftovers is an alternative that gives Smeargle much better longevity in sand. Lum Berry helps primarily in the sleep lead mirror matchup against Jynx or enemy Smeargle. It also can come in handy to prevent secondary effects such as Thunderbolt paralysis from limiting Smeargle.

Team Options
========
This Smeargle set is typically seen as a lead on hyper offense Spikes stack teams thanks to its trade-heavy playstyle combined with high volatility. Gengar is crucial to defend Smeargle's hard-earned Spikes from enemy Rapid Spin users. Physical setup threats like Dragon Dance Tyranitar, Aerodactyl, and Agility Metagross are often combined to overwhelm enemy Rock-type checks that tend to struggle to come in repeatedly on Spikes. Other typical offensive Pokemon that benefit from Spikes such as mixed Salamence, Calm Mind Jirachi, Jolteon, and Charizard can also be considered. Occasionally, this set is also put on Dugtrio offense. Smeargle's Explosion usually puts almost any Dugtrio-weak foe into range of a KO, most notably Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============
Fake Out can be used to scout an opposing Tyranitar or Metagross on turn 1. If the slower foe reveals Leftovers, Smeargle can safely use Spore without fearing a Lum Berry, while if Leftovers is not revealed, it can instead opt to use Spikes to ensure at least one layer is set up. However, Fake Out is otherwise largely a waste of a slot, and the upside of getting a single layer of Spikes in return for Smeargle getting KOed when facing a Lum Berry lead is often not particularly high. Endure can be used to let Smeargle survive unfavorable lead matchups such as Salamence and Dugtrio, activate a Salac Berry, and then use Spore, Spikes, or Endeavor. Usually, this will lead to an enemy Tyranitar entering and Smeargle perishing immediately to sand damage. Endeavor can be combined with Endure or Substitute to bring down Smeargle's own HP, and optionally, an attack such as Extreme Speed or Seismic Toss can be run to finish off crippled foes. Spider Web can be combined with Perish Song or Substitute + Leech Seed in order to trap a sleep sacrifice that stays in against Smeargle and tries to wake up. This usually requires all four moveslots, which tends to be too much of a sacrifice to be fully viable. Rapid Spin can be an option in emergencies, primarily for slower-paced Smeargle teams. The surprise value can sometimes bait opponents into overcommitting to three layers of Spikes, sacrificing their Spiker, or not bringing in a Ghost-type to spinblock. That being said, Smeargle lacks the longevity and Speed to be a reliable spinner, and running the move is usually a pace mismatch with the typical Smeargle team.

Smeargle outside of the lead position can have merit in avoiding the Turn 1 volatility of lead Smeargle. The main downside of not leading Smeargle is that Spikes start to lose value the later a game goes and the more Pokemon are eliminated. However, this can be mitigated with Baton Pass users or dedicated trade leads with the goal of getting Smeargle in during the first few turns of the game. Alternatively, non-lead Smeargle can forgo Spikes entirely and rely on late-game sleep to achieve value. Smeargle is the only Pokemon capable of using Baton Pass to pass Belly Drum or Tail Glow boosts to a teammate. This can be effective if the foe is sacrificed to sleep, stays in, and doesn't wake up. However, without the ability to raise Smeargle's Speed, it is highly vulnerable to an opponent switching to a fast revenge killer that threatens it. Tail Glow pass usually lacks the needed upside to justify this, while Belly Drum pass tends to be far too unreliable outside the context of a dedicated team. Belly Drum can also be used alongside Attack investment and Extreme Speed to make Smeargle into a sweeper in its own right. +6 STAB Explosion KOes almost any non-Ghost-type, and +6 Extreme Speed can KO a lot of supposed revenge killers. This set is best used mid- or late-game when Ghost-types have been eliminated and Normal-type checks have been chipped. The required investment into Attack makes this Smeargle completely unable to take any hits and therefore even more reliant on getting the right entry on a double switch or sacrifice than other Smeargle sets.

Checks and Counters
===================
**Faster Leads**: Smeargle is tremendously dependent on getting a favorable lead matchup. Salamence and Jolly Medicham leads for example can quickly wrest Smeargle's momentum away and force its team to play without Spikes or make uncomfortable switches with a hyper offense team not well equipped to do so.

**Lum Berry + Speed Boosting Move**: Dragon Dance Tyranitar and Agility Metagross can use Smeargle using Spore as a setup opportunity and then threaten a KO the following turn.

**Faster Substitute**: Speed invested Zapdos and Jirachi can use Substitute to deny Smeargle from using Spore or other status moves.

**Rapid Spin**: As a frail Spikes lead on hyper offense, Smeargle frequently sets up a layer of Spikes at the cost of being KOed or losing most of its HP. Thus, if the foe can remove the Spikes with Rapid Spin, Smeargle is rarely in a position to lay more.

**Sleep Talk**: Sleep Talk users can switch into Smeargle's Spore, allowing the opponent to get value from their sleep sacrifice. This is particularly effective when Sleep Talk is run alongside three attacks on a Choice Band user such as Metagross or Heracross or on a utility-focused Pokemon such as Rest + Sleep Talk Zapdos. Rest + Sleep Talk setup sets on Suicune and Snorlax are notably less effective because they only have one attacking move and a 1/3 chance of rolling it. This makes it considerably more likely that Smeargle will set up all three layers of Spikes.

**Dugtrio**: Smeargle is trapped, outsped, and OHKOed by Dugtrio's Earthquake. If Dugtrio is unable to get an immediate trap on turn 1 or a double switch, it is often hard switched in against Smeargle after sleep sacrificing a Pokemon in order to limit Smeargle to a single layer of Spikes.

**Natural Cure**: Celebi, Blissey, and Starmie can put Smeargle into an awkward guessing game between using Spore a second time on the already asleep Natural Cure user or risking laying down a layer of Spikes on a switch to a foe like Dugtrio or Aerodactyl.

**Insomnia and Vital Spirit**: Banette, Hypno, Murkrow, and Primeape can deny Smeargle's Spore entirely, though they offer little else.

[CREDITS]
Written by
https://www.smogon.com/forums/members/spreek.682628/

Quality checked by:
https://www.smogon.com/forums/members/shitrock-enjoyer.600071/
https://www.smogon.com/forums/members/zpanther.590983/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
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