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Rejected Add Bugfix Changelog to Teambuilder

Inspirited

There is usually higher ground.
is a Contributor Alumnus
This would give players easy access to mechanical info that has changed in the sim due to fixing of longstanding bugs. I don't know how feasible this is but it was worth a shot. If possible, it would be ideal to sort this by generation or format selected in the teambuilder. For example, if you were to choose a gen3ubers and hypothetically the Spikes and Drought/Drizzle/Sand Stream ability interaction or the event IV oversight are fixed (both are still bugged at the moment), you might get a thin dropdown menu with a possible indicator of a recent change and either the description of the fix used in github or a de-jargoned version only if someone is willing to do this (fat chance). A link to the merge might also be helpful as that would likely document the thread that started the change in the first place. An ability for a player to remove each entry from the menu after an amount of time would also be helpful I think.

Of course, this is a lot of work and requires people to read, but it would give people who do care a tool to curb a large mechanical whiplash when some of these bugs are fixed.

Screenshot_2025-11-12_124806.png
 
For the most part, users don't need to/care to know about these fixes outside of "it happened", or understand the technical details of the fixes.

The Development room has automatic logs of code PRs with links, and most changes for non-technically-advanced users can easily be cleared via asking the Help room.

In my experience, most players see a bug, then when it's fixed, just move on. It's a bug that needed to be patched, after all.

I'm just not sure clogging the teambuilder with more menus and popups is a great idea. The goal is to be an easy-to-use builder with optional and hidden tools for more advanced modification.
 
The Help room is the catch then. My concern was bugs that are considered not bugs by the larger playerbase due to poor documentation or only playing on simulators that failed to get it right. The only failure point I see this fixing is having to intuit that this kind of thing is what the Help room is for and also having to interact with another user outside of battle. I am leaving the Dev room out of this due to how obscure it is. If the Help room avenue is commonly used, then this is rather pointless and I agree.
 
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