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Resource ORAS OU Teambuilding Competition 2025

Congratulations to chargedram for winning yet another week! This week I'm mixing things up. Instead of choosing a pokémon to build with, I decided that an archetype altogether could be a fun one! As such, let rain reign supreme!
:xy/politoed: :xy/Swampert-Mega: :xy/Manaphy: :xy/Ferrothorn:
With the good showings rain has had in oras games this last week, it gave me an itch to make a tbc week out of it. You might think of rain as a very restrictive building choice, and you would be right. However, there is innovation to be had on those predetermined slots rain requires. For instance, :swampert-mega: isn't the only mega rain has got at its disposal. Megas like :scizor-mega: :metagross:mega: :heracross:mega: or more can do a certainly good job in this structure. Oras also has plenty of rain abusers besides the very common :kingdra:. Let's see what you can come up with for this week, I'm expecting great things from you all!!!
Happy building!
 
https://pokepast.es/31844c253a302000
Very cookie cutter rain but it works

Politoed because you need some sort of rain setter and it has encore which is very useful.

Mega Scizor is the best mega you can have on a rain team, it switches into a lot of attacks especially grass attacks with its sheer bulk and gives us an easy switch out into our rain abusers.

Manaphy is tail glow and rest to help stall break and become unkillable in rain making a pokemon that is already hard to check even more difficult

Kingdra in rain just mows down offense teams very nicely and gives us a big nuke button

Ferrothorn is a great pivot that provides rocks and helps with the grass and electric types that pray on rain teams

Tornadus-Therian becomes a monster under rain with 100% accurate hurricanes most pokemon hate taking it on.
 
The spice master has arrived! Thanks to all my pals who have encouraged me to post :D, you know who you are.

:politoed: :ferrothorn: :swampert-mega: :talonflame: :tentacruel: :chansey:

This is a team concept thought of by my good pal Hyposis27 and developed by the both of us. This is a more defensive spin on rain, as you can clearly see. The idea is to overwelm the opponent with hazards and the sheer speed of Mega Swampert under rain, and Talonflame's priority Brave Bird. To accomplish these overwelming scenarios, we have Toxic on Mega Swampert to catch pokémon like Slowbro, Rotom-Wash and the like; both Spikes and Leech Seed on Ferrothorn to wrack up that residual damage, and Knock Off to remove items. We have the secondary damage dealer of the team Talonflame. With Swords Dance and Brave Bird, it can be a huge threat to more offensively oriented teams, while being a nuisance to more balanced teams with its Will-O-Wisp. Chansey is the cleric of the team, having both wish and heal bell to heal each member of the team. One of my favorite things about the team is the Tentacruel, whose special move here is mirror coat (so it can take surprise kos that it couldn't otherwise), or so you would think. On the contrary, my favourite mon in the team has to be the Politoed. I've always loved Perish Song, and this team takes advantage of it perfectly.
 
EXTREME GOOB ALERT!!!
:kabutops: :politoed: :ferrothorn: :excadrill: :ampharos-mega: :tornadus therian:
I didn't know what to build for this round, I just knew I wanted to build something stupid to have fun with. Major props to ImperialH for randomly suggesting Kabutops.
:Kabutops:: The first star of the show and the goob, I decided to run a banded set on it to maximize it's immediate damage output, and with swift swim it outspeeds the vast majority of the tier in rain, while also doing a lot of damage.
:politoed:: What is rain without :politoed:? (Ur 1 gen late, :pelipper:) There's not much to explain here, :politoed: gaming.
:ferrothorn:: I decided that :ferrothorn: would carry the burden of setting up all the hazards of the team, as it is an excellent rain abuser because it can survive more hits under it, turning it into an annoying hard to remove wall.
:excadrill:: It feels weird to add this mon into a rain team, but it's :excadrill:, so it's fine. Because :ferrothorn: is carrying all the hazards, :excadrill: can afford to run toxic to annoy :landorus-therian:, :zapdos:, etc...
:Ampharos-mega:: The second star of the team, I really wanted to NOT use :swampert-mega: and :scizor-mega:, because I wanted an original rain with some EXTREME GOOB, and so I found :ampharos-mega:. The 3 first moves are pretty standard, Thunder but we erase the bolt because we're in rain, volt switch and dragon pulse, and the last move can change between focus blast for :excadrill: and :ferrothorn: or hp grass for the water grounds.
:tornadus-therian:: This is the last mon of the team and serves as the special wall of the team with AV, I decided to use focus blast to hit :heatran:, give it enough speed to outspeed :serperior:, and invest the rest into spa to do a bit more damage than the usual.

This team was very fun to build, but is not that good (probably), the major annoying mons for this team can be:
:seismitoad: and :gastrodon:: Quite self explanatory lol.
:charizard-mega-y:: Can be quite annoying to handle for the team, but it can be easily overcomed with some decent plays.
:medicham-mega:: Very scary, chople berry :ferrothorn: can kinda chip it. Try to get the hazards up or kill it with :kabutops: and :tornadus-therian:.
Hope you enjoy this team as much as I did building it, have a nice day!
 
:Politoed: :Ferrothorn: :Metagross-Mega: :Tornadus-therian: :Seismitoad: :Starmie:

The best way to make any team look special is through EVs! To that end, I made sure that all of these look sufficiently smart :mad:

Politoed is a generic slot, but I'm skeptical that manual rain is strong enough to justify running over it. Personally, I prefer PhysDef > SpDef here, especially as Politoed often finds itself leading against such attackers. Scald + Encore + Toxic is normal enough; I opted for Protect to give a slightly better chance into HJK users against Mega Medicham and Mega Lopunny, though it obviously helps scout regular choice users. Stalling out a few turns of rain could help cycle back to another 8-turn one, so there's some utility there, too. Rest feels overly passive on offense, but I suppose it could be used over Protect.

Ferrothorn proves strong utility with its Spikes. The filler moves here were Knock Off and Thunder Wave, with the latter being essential towards luring threats like Mega Lopunny, Mega Alakazam, and Mega Medicham. Knock Off cripples opposing Ferrothorn, which, along with Spikes, helps us to win in the long term.

Mega Metagross runs a really weird EV spread here, but it makes for an interesting rain abuser. Zapdos is no longer able to take it on all too comfortably thanks to rain support. With the bulk investment, Mega Metagross can also 1v1 big threats like opposing M-Metagross and Mega Lopunny. PuP + Earthquake ensures you trounce both Metagross and Zapdos; nailing the latter with a +1 Earthquake will be especially devastating, as they often use Roost on paralyzed Metagross.

Tornadus-T is a powerful rain abuser, with its Hurricane benefiting massively from the accuracy boost. Taunt + Knock + U-Turn allows it to go the distance into bulkier teams, especially with hazard support from its partners. Lum Berry is a filler item; I suppose Rocky Helmet could also work, but I enjoy the safety into Serperior.

Seismitoad allows the team to double up on both hazard variants. Swift Swim ensures it also crushes offense with its Life Orb boosted attacks. It's also our Ground-type slot, helping to slow down nuisances like Zapdos.

Modest Scarf Starmie is the weirdest set on the team, but it has a lot of admirable qualities. BW saw something similar with Scarf Keldeo on rain teams, and I liked the idea. For one, it gives us a very useful amount of longevity with Rapid Spin; clearing the hazards even once against spikestacks can change the tide (!!) of the game. The Speed stat is also quite useful for outspeeding things outside of rain, though it obviously benefits from firing off Analytic Hydro Pumps with an additional modifier. This notably allows it to handle Alakazam, something that most rain teams detest. Lastly, Trick is a nice filler for crippling random special sponges.

Done! Send a message or something if you want to know what the particular EVs do. Oh, and enjoy the team and all that ^-^
 
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Firstly, Darn I thought I was going to be the only Kabutops entry. GG Calmmind75 Secondly, I didn't have any time to test this because deadlines. Anyways here it is.

https://pokepast.es/b685aa080ea5ea51
:Kabutops: :Swampert-Mega: :Politoed: :Tornadus-Therian: :Thundurus-Therian: :Ferrothorn:

Step 1: Let politoed set up rain.
Step 2: Use a Therian Pivot to assess you're situation and gain momentum, unless you're a confident person and just wanna use Swampert to immediately set up rocks
Step 3: beat the hell out of some things while you have rain up with Kabutops/Swampert


Ideally we use the pressure of rain and your big stick swift swimmers to allow us to get free rapid spins and stealth rocks up on repeat. If rocks are down both the therians can roam free to pivot for momentum allowing your swift swimmers or rain setters in on advantageous situations. And Ferrothorn is here so manaphy's don't destroy us with our own rain and to help ease grass types from slaughtering us.

Things that make us desire the 'x' button in the corner of the battle: Anything that can spam burns (scald or wisp, both are equally scary), Fighting types while it's not raining outside, things that click knock off for a lot of DMG because dark resists on exist on this team.

There are tools to mitigate these cons, but it requires rain to be up to have a chance. So defend Politoed with your life until those issues are removed.
 
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Interesting to see that all of the teams opted for at least one form of hazard control! Certainly an inspired direction for a team style known for its poor longevity. Now for a quick write-up..

1.) No Ground-type! I fear for our matchup against Electric-types, as Ferrothorn is a dubious check even in the rain. That withstanding, the team gets a lot of mileage out of the rain with Kingdra + offensive Torn-T; it's an unmistakeably cool pairing to overwhelm special checks like Gastrodon or Chansey.

2.) The combination of Swampert + Talonflame keeps the team from being overly passive. Mega Medicham annihilates the six, but it does similar work into other rain teams. That said, the lack of a sturdy Fighting-type resist rubs me the wrong way; SubCM Keldeo and Mega Lopunny are other threats we have little counterplay for. Since the team wants to lean in a slower direction, this is a bigger issue for me than it would be for a regular offense. Moreover, the spice king seems to have forgotten about his EVs :puff:

3.) Kabutops looks strong on a rain team, especially with its coverage dropping defensive nuisances like Ferrothorn, Rotom-W, and Gastrodon on the switch. I imagine you would find many opportunities to click CB Waterfull if you could position it in, especially into bulkier teams. Lopunny and Medicham are problems, but I won't belabor the point given how rain often struggles with them. The combination of Ampharos + Excadrill does give them more opportunities to be problematic, but I'm sure there are times where you can outpace them. Having Ampharos sounds like a fun way to maneuver around the Rotom-W teams, though! For what it's worth, I like the team ^-^

4.) Using a bulky Metagross to avoid the 2HKO from Lopunny is pretty dire! I don't think it's entirely dysfunctional, but there are moments where the team might prefer an SD Scizor here. Losing out on the Speed will hurt a bunch, though... Additionally, I wonder how the team plays into spikestack teams, as Rotom-W looks rather annoying. It will likely be down to minimizing Pain Split recovery, but whether the team can push past the remaining mons is unclear. Torn-T will have to work overtime in such a matchup. You could do better... Oh, and I totally missed out on the opportunity to build AV Thundy-T (Knock + Electric-type pivot?!) on rain with Kingdra :row:

5.) Kabutops looks strong here! Double hazards along with the safety of an emergency Rapid Spin seems nice. I think I would like to have one studier Fighting-type resist just to patch up that generic Medicham/Lopunny weakness rain finds itself with. Thundy-T is also a very cool partner for a rain team! Strong way to abuse the annoying Rotom-W and build momentum back for the team.


That is to say, my vote is for team 5! Nice work, Hyposis27! I like this a lot more than Scarf Volcarona :eeveehide:
 
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Congratulations to Hyposis27 for winning this week! Next in line for this teambuilding competition we have...........................
:xy/Tangrowth:
A mediocre pokémon for many or a fan favorite of some, it can't be denied Tangrowth has great traits. It's great hp and physical defense, paired with its ability Regenerator allow it to check the majority of physical threats in the metagame except Mega Medicham and a few others. However, that's not the only set Tangrowth can run, as Assault Vest Tangrowth is able to withstand several special attacks well enough, namely a +3 Ice Beam from Manaphy. On top of all this, Tangrowth has a variety of moves it can use, so there are a few structures it can find itself placed into.
Happy building!

Tagging Savouras because he is Tangrowth's number 1 fan and advocate.
 
Mono- BLUE MAGIC -
https://pokepast.es/acda3115071af8c6
:xy/Charizard-Mega-X: :xy/Gliscor: :xy/Tentacruel: :xy/Bisharp: :xy/Tangrowth: :xy/Thundurus:

Click Sprites for Paste

This team is centered around Tangrowth and all that he enables. Tangrowth here to deter Metagross, Lopunny and Excadrill to keep our hazards up and active while crippling the many nuisances of Zard Tentacruel and Thundurus.

There's a lot of nuance in this team, but the greatness lies in the synergy and between them all and the exceptional strength some of these mons have in fulfilling their roles.


Gliscor, as our rocks setter, ensures that we absolutely win the stealth rock wars. There is no better rocks setter in the format and the only mon who can spin in front of this is life orb starmie. This set just lols at Tank Chomp, Excadrill and Landorus; which is really important for Zard, Thund, Bisharp and Tentacruel. U turn on Gliscor provides momentum as mons like Excadrill, and Heatran will always switch out. Earthquake and Roost are obviously mandatory. EV/IV spread is to ensure Diancie's moonblast never 2hkos and we always underspeed op landorus.

Tentacruel, the spice of the team... Honestly, this mon sucks. I just desperately needed a water and hazard removal and it needed to be blue. The cute thing here is we get toxic spikes and again, we have something that synergizes with the team. This thing is a psychic and defensive lure and while it's week to grounds, we have the most insane volt-turn core to bring it in safely and keep our momentum up pivoting out of it. Anything that thinks it can answer Our Fentacruel just can't answer the rest of our team.

Next we have AV Bisharp. Initially, my water was specs Keldeo, with the rest of the team the same. In that iteration, AV Bisharp punishes Latis+Zam, and it works better there because Keldeo demands a response that AV Bisharp will always capitalize off of. However, Tentacruel in most matchups still finds itself luring in the same things and I needed a pursuit trapper that also was blue, so it felt fine to keep. This mon is self explanatory.

Now, THE GROWTH, this set is SUPER standard, but I didn't just want to build a team that uses Growth, I wanted a team that NEEDED him. This team makes Tangrowth a superstar as he defensively glues this team together. Relieving pressure from Gliscor, providing dual status support and reliably answering Gross, Lopunny, MGyara and other really threatening things, this mon is the only reason why this team can actually exist.

Thundurus - another mon that gels the team together. Thundurus provides speed control in prankster twave, and forms the most oppressive volt turn core known to man with Gliscor. I considered running taunt for stall mus, but I think that I wouldn't even need it because Gliscor just sits on so much. Thundurus keeps our team constantly rotating especially since our team is EXCEPTIONAL in deleting grounds.

 
:tangrowth: :talonflame: :gastrodon-east: :landorus-therian: :scizor: :metagross-mega:

Tangrowth is epic but i wanted to make it interesting so im submitting a team thats a little spicy.

Tangrowth got some new glasses and they look pretty good on it ngl. Specs Tang is strong. Like, really strong.

252+ SpA Choice Specs Tangrowth Sludge Bomb vs. 252 HP / 4 SpD Clefable: 312-368 (79.1 - 93.4%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Choice Specs Tangrowth Giga Drain vs. 252 HP / 0 SpD Manaphy: 360-426 (89.1 - 105.4%) -- 31.3% chance to OHKO

252+ SpA Choice Specs Tangrowth Leaf Storm vs. 32 HP / 168 SpD Excadrill: 352-415 (95.3 - 112.4%) -- 75% chance to OHKO

If youre healthy youre also nuking all the guys like Lop, Zam, Weavile etc. and your odds arent bad because you may be modest but you're still Tangrowth:

252 SpA Alakazam-Mega Psychic vs. 136 HP / 0 SpD Tangrowth: 319-376 (85 - 100.2%) -- 6.3% chance to OHKO

252 Atk Choice Band Weavile Icicle Crash vs. 136 HP / 0 Def Tangrowth: 324-384 (86.4 - 102.4%) -- 12.5% chance to OHKO

You can make the calcs look even better if u go down on the speed EVs but i wanted to outspeed all common Clefables.

So, with Tangrowth on the board, i was trying to figure out how to get it into the game. And one of those ways is u-turn spdef Talon. A bit of a niche set, but it does make sense here. 60 Speed puts u above jolly drill and allows u to get wisp off. The idea is that you an use u-turn on a pokemon that is likely to come in on Talon, such as slowbro or rotom wash and get to go straight into Tangrowth and fire off a big attack.

This isnt completely reliable tho, as pokemon like heatran, thundurus or zapdos also wanna come in. Thats why i put gastro as an essential glue piece for the Team. Other pokemon that may want to come in on Talon are Tyranitar, Landorus, Gastrodon and im probably forgetting others. But all those listed are Tang Food.

I Chose Landorus as a way of dealing with most physical threats while having access to rocks. But what sets it apart from the others is u turn. Yet again, youll find a lot of the same mons coming in on lando and Talon. Slowbro, rotom especially. More fat Waters = more opportunities to cook with Tang.

Scizor is the third u turn user on the Team, and it is required to deal with weavile and provide defog. You can take two knock from weavile so you can switch it in:

252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 252 HP / 252+ Def Scizor: 162-192 (47 - 55.8%) -- 76.2% chance to 2HKO

Lefties gone:
252 Atk Choice Band Weavile Knock Off vs. 252 HP / 252+ Def Scizor: 109-129 (31.6 - 37.5%) -- 85.4% chance to 3HKO

Scizor is also another serp answer alongside Talon. you may want to scout which hidden power youre dealing with tho.

Mega Metagross was chosen because it Matches up well into many teams and it appreciates the u turn cycle placing Tang in front of slowbro as much as possible.

The biggest fear you have here is Keldeo. I had intended to use physdef gastrodon, but the thund matchup becomes too hard. You can not afford to let it Sub, but all your guys aside from sciz break Sub. Consider a mixed bulk spread on gastro and maybe EQ. Edit: I’m also gonna add that the stall matchup becomes quite difficult without taunt on talon.
 
:Scizor-Mega: :Landorus-Therian: :Tangrowth: :Weavile: :Magnezone: :Volcanion:

Tangrowth is a deeply unserious mon, but it has a few cool aspects! I think the defensive set has more merit for its ability to suffocate sand, but let's see what this variant can do...

Swords Dance Tangrowth gives the blob the opportunity to do some interesting things. Grass- and Ground-type coverage is super compelling against spikestack teams. In particular, they typically rely on the likes of Heatran, Chansey, and Ferrothorn for the main Grass- type of the tier, Serperior. Thus, this Tangrowth set has the potential to completely run through such teams, as the remaining supports like Gliscor and Clefable are hardly able to take it on. The Speed investment here creeps offensive Clefable. Max HP investment and 24 in defense let's it barely hold on against physical threats like Mega Metagross. It also gives Tangrowth the ability to safely set Substitute against Chansey, Cofagrigus, and Jellicent. the remaining EVs in Attack further bolster its strong Power Whip.

Magnezone and Weavile are a powerful trapping duo to eliminate the other defensive stops to this Tangrowth. The two are strong Pokemon already, but I quite like their utility here. They give us a solid amount of speed control and some safety against common threats like Manaphy, Thundurus, and Serperior. Their ability to trap defensive targets like Skarmory, Mega Latias, Zapdos, and Tornadus-T is greatly appreciated by Tangrowth. Standard EVs / moves here; I don't think there's any reason to optimize the stock sets here.

When running Tangrowth, the massive issue of Volcarona had to be answered. While Garchomp is appealing, I instead opted for SpDef Landorus-T. It will just barely hold off Volcarona for our offensive team, though the margin is relatively tight. As usual, it serves as a pivot and hazard setter, baiting in bulky Water- and Ground-types for our Tangrowth to set up on. Speed is for CB Tyranitar, but I'm sure that can be configured to personal preference.

Both Tangrowth and Landorus-T run unorthodox sets, inhibiting their ability to check physical threats. Mega Scizor helps to shore up this weakness, with this particular Scizor also serving as our hazard control. Mega Lopunny, Mega Metagross, and Weavile were notable threats to the team otherwise, so its defensive qualities are definitely appreciated. Offensive investment keeps it from being overly passive, but it's sturdy enough with EVs in HP. Dropped the Speed IV by 1 since you don't really miss out on anything by losing a point, but you gain the ability to underspeed opposing Mega Scizor. Hope this doesn't get anyone to start doing the same; that would be awkward...

The team has a few issues from this point on. Clefable, particularly the CM Flamethrower variants, posed an immense threat in longer matches. I also lacked any sturdy Water-type, meaning the team gets swept away by threats like Keldeo and Volcanion. Tangrowth itself makes for a poor switch to Scald, so I definitely couldn't rely on it here. I opted for AV Volcanion in the last slot to patch up as many of the issues as possible, with the surprise move of Explosion last. The default moves of Steam Eruption / Flamethrower / Earth Power cover most threats, but I opted for Explosion last to ensure Clefable stays low. Sludge Wave puts pressure on it, but CM variants can boost past Volcanion, especially if it's coming in as Clefable uses Calm Mind. Rather than relying on critical hits, Explosion gives us a safer fallback. The loss of HP Grass isn't too notable when Tangrowth is around to abuse the bulky Water-types it might hit, such as Gastrodon and Slowbro. This particular spread is derived from the basic AV variant, allowing Volcanion to avoid the 2HKO from Mega Alakazam. I pulled from Speed when running the Quiet nature, though I kept enough to outspeed the commonly seen offensive Clefable variants. We retain a good amount of SpA this way, with a bit of Attack investment giving Explosion much better rolls, at least relative to the minimal EVs investment.

Done! I hope the team serves you well. Configuring the links on mobile sucks, though ;-;

Tangrowth might be fraudulent, but I like how the team turned out... Look at all those jump points! :quagchamppogsire:
 
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https://pokepast.es/c29aa60c6e932736
:tangrowth: :manectric-mega: :hydreigon: :tentacruel: :gliscor: :clefable:

Tang is dope and I love tang. It switches into earthquakes so nicely on its physdef sets and gets fun stuff like sleep Powder. My recent obsession with volt turns is carrying on. I will admit this squad is not perfect and has room for some EV optimizations, but it's fun and quirky.

As mentioned prior Tang's Job is to fight ground types and water types that glis and tenta don't wanna have to continuously fight all day, especially tenta. Tenta needs all the HP he can get since he's got notta for recovery options.

Mega Mane is fast for speed control and intimidate is like drugs for me. It helps with the momentum war and catching nifty intimidates makes this guy last a lot longer than someone would initially think.

Hydreigon has u turn and is a speed boy to GTFO of harms way and is dread plate because spamming dark Pulse is Ludacris. Uhhh low-key metronome could be fun on this set too.... but dread plate is more consistent. the amountt of things that are okay with switching into dark Pulse from Dreigon isn't very high.

and conveniently the things that don't mind switching into dark Pulse spam don't like seeing our next member (tenta) (and i'm looking at you clef/keld) Tenta for sure is subpar, but I needed three things for this team and tenta filled them all; being a need for rapid spinner, something that can fight clef ( I know exca does these first two ), and an ICE resist.

We have gliscor because it's a pain in the butt to kill, it generates momentum and sets up rocks on excadrill all day, like exca cannot keep up; also uturn! yay

lastly is Clef we needed a dark resist and fighting type helper/answer as well as a strong closer. So enter the cm flame thrower pink $#&! of destruction is coming to clean your games.

Things to be aware of: Thundt- if it clicks NP and you don't get the lightning rod boost on mega Mane prior to getting hit, he's about a 6-0
Mega venu is also a little dire, but not as bad a thundt
A lot of nasty offensive threats like volc/mana you just have to kill first and out pressure

I'm sure there are other problems with the team and it has room for improvement. There is probably a way to fit exca over tenta without completely overhauling the team, but I cannot find time currently. If you have questions, comments, concerns, or suggestions DM me.
 
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I feel like this is
https://pokepast.es/c29aa60c6e932736
:tangrowth: :manectric-mega: :hydreigon: :tentacruel: :gliscor: :clefable:

Tang is dope and I love tang. It switches into earthquakes so nicely on its physdef sets and gets fun stuff like sleep Powder. My recent obsession with volt turns is carrying on. I will admit this squad is not perfect and has room for some EV optimizations, but it's fun and quirky.

As mentioned prior Tang's Job is to fight ground types and water types that glis and tenta don't wanna have to continuously fight all day, especially tenta. Tenta needs all the HP he can get since he's got notta for recovery options.

Mega Mane is fast for speed control and intimidate is like drugs for me. It helps with the momentum war and catching nifty intimidates makes this guy last a lot longer than someone would initially think.

Hydreigon has u turn and is a speed boy to GTFO of harms way and is dread plate because spamming dark Pulse is Ludacris. Uhhh low-key metronome could be fun on this set too.... but dread plate is more consistent. the amountt of things that are okay with switching into dark Pulse from Dreigon isn't very high.

and conveniently the things that don't mind switching into dark Pulse spam don't like seeing our next member (tenta) (and i'm looking at you clef/keld) Tenta for sure is subpar, but I needed three things for this team and tenta filled them all; being a need for rapid spinner, something that can fight clef ( I know exca does these first two ), and an ICE resist.

We have gliscor because it's a pain in the butt to kill, it generates momentum and sets up rocks on excadrill all day, like exca cannot keep up; also uturn! yay

lastly is Clef we needed a dark resist and fighting type helper/answer as well as a strong closer. So enter the cm flame thrower pink $#&! of destruction is coming to clean your games.

Things to be aware of: Thundt- if it clicks NP and you don't get the lightning rod boost on mega Mane prior to getting hit, he's about a 6-0
Mega venu is also a little dire, but not as bad a thundt
A lot of nasty offensive threats like volc/mana you just have to kill first and out pressure

I'm sure there are other problems with the team and it has room for improvement. There is probably a way to fit exca over tenta without completely overhauling the team, but I cannot find time currently. If you have questions, comments, concerns, or suggestions DM me.
I like this. It's almost like a slightly better version of my team with mega manectric REALLY improving the defensive backbone in an offensive way. The intimidates makes the entire team better. It supports Fentacruel and Hydreigon by nerfing phys attacks and it buffs Clef and Tangrowth into being able to better deal with the few phys attackers that can break through them. Bonus points for Manectric being blue.
 
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