[OVERVIEW]
Aromatisse is the crown jewel of 1v1's signature Encore + Disable strategy and establishes itself as the Pokemon with the most complex lines of play in all of 1v1 history. The goal of the game is to deal damage, and Aromatisse does this in a spectacularly unique and elegant fashion—forcing the foe to deal damage to itself with Struggle and Rocky Helmet chip damage. Aromatisse achieves this with a combination of two moves: Encore and Disable. Trick Room allows the usually slow Aromatisse to move first, playing an important role in certain complex sequences.
Slow Encore is an extended mechanic of Encore where if the user acts last on the turn it uses Encore, the turn counter for Encore does not tick down by one on the turn it was used, instead starting on the next turn. This is in contrast to fast Encore, where the foe immediately uses its last move upon entering the Encore state, ticking down the Encore turn counter. Slow Encore is one way that Aromatisse players can maximize the amount of turns that the foe uses Struggle. If it's used incorrectly, such as immediately using Disable after fast Encore, only one turn of Struggle will be achieved, often netting a loss for the Aromatisse player. The same mechanics are also applicable for slow Disable, although it is less commonly seen in Aromatisse's matchups. These extended mechanics are especially important to remember in matchups where Trick Room is helpful.
For a better understanding of Encore + Disable sequences commonly used by Aromatisse, here are some basic Encore + Disable sequences. Slow Disable is often used after slow Encore to net two turns of Struggle. Alternatively, under Trick Room, fast Encore can be used first, then an attack is used, followed by fast Disable, then fast Encore once again to net two turns of Struggle.
Because Encore lasts three turns and Disable lasts four, the maximum number of Struggle turns possible within a single instance of Encore + Disable, in most regular cases, is two. Because of this, Aromatisse needs to find a way to deal an extra 16.66% amount of damage. Versus Pokemon that have a way to heal themselves, or in cases where Aromatisse does less than 16.66% in the two free turns it gets, it may be useful to first whittle down the foe's HP by locking them into a weak or non-healing status move by using a combination of Trick Room and Encore, continuously lowering its HP with Moonblast or Draining Kiss, then initiating an Encore + Disable sequence to force it to use Struggle, causing it to faint.
Aromatisse exploits its Aroma Veil ability to safely execute its Encore + Disable strategy without fear of opposing Taunt or Encore users such as Tapu Fini, Spectrier, and Primarina, which hold back and threaten other Pokemon such as Gardevoir and Alolan Ninetales from truly utilizing Encore + Disable's full potential.
Against Pokemon using Trick turn 1, Aromatisse should follow a sequence of using Encore turn 1, then Encore again due to its newly gained Choice item, causing the Encore-locked foe to use Trick again and free Aromatisse from the Choice lock. Then, while the foe is under the influence of Encore, Aromatisse should attack with Moonblast or Draining Kiss for two turns. Aromatisse should repeat this sequence starting from turn 1 until the foe uses a non-Trick move, in which case Aromatisse should then use Disable to secure the win.
[SET]
Physically Defensive (Aromatisse) @ Rocky Helmet
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Encore
- Disable
- Moonblast / Draining Kiss
[SET COMMENTS]
Set Description
=============
Physically defensive Aromatisse can reliably beat physical attackers such as Choice Scarf Galarian Darmanitan, Zeraora, Choice Band Haxorus, and Urshifu-R.
Draining Kiss can be used on physically defensive Aromatisse to improve its odds against specially defensive Choice Band Haxorus, non-Pixie Plate and non-Choice Specs Primarina, and Choice Band or Assault Vest Azumarill, due to the healing from Draining Kiss helping Aromatisse survive damage dealt by Struggle. However, since Moonblast's high Base Power, lack of contact, and 30% Special Attack drop chance are hard to miss out on, Draining Kiss Aromatisse often sacrifices important matchups or reliability versus Pokemon like non-Skill Swap Cresselia, physically defensive Chansey, and Sitrus Berry Tapu Fini.
EVs
=============
Maximum Defense EVs are used to improve Aromatisse's odds to survive moves like Iron Tail from Adamant Choice Band Haxorus. The remaining 4 EVs are put in Special Defense for overall bulk.
Usage Tips
=============
Versus Choice Band Azumarill, Aromatisse should use Disable on turn 1. However, versus non-Choice Band Azumarill, Aromatisse should use Encore turn 1. If Azumarill reveals itself to be its stall set based on the moves it uses on turn 1, Aromatisse should then follow up with Disable, then use an attack, then Trick Room, followed by an attack as Azumarill uses Rest. It should use an attack again, then Encore, then an attack, then Disable, then finally Encore. This nets Azumarill a total of three Struggles due to its inability to act while asleep, which allows the Aromatisse user to utilize slow Disable and slow Encore to secure the win. If Azumarill does not use Rest on turn 5, then Aromatisse should use Encore on turn 6, Disable on turn 7, and an attack on turn 8. Aromatisse loses to Assault Vest Azumarill regardless of whether or not Azumarill has Iron Tail, as Aromatisse is usually unable to survive the damage from two turns of Play Rough and two turns of Struggle. Aromatisse can use Encore on turn 1 followed by Disable on turn 2, then attack twice to have the best odds against non-Iron Tail Assault Vest Azumarill.
Versus Chansey, Aromatisse should use Encore immediately followed by Disable, then Moonblast twice to secure the win. However, Aromatisse does not defeat specially defensive Chansey, as Aromatisse does not deal enough damage to KO it in a single Disable sequence.
Versus Cresselia, Aromatisse should use Encore on turn 1. If Cresselia uses Trick on turn 1, follow the Trick sequence outlined in the overview section of this analysis. If Cresselia uses any other move, Aromatisse should use Disable on turn 2, followed by Moonblast twice, then Encore again, followed by Moonblast, Trick Room, Disable, then Encore, and finally Moonblast twice again. Aromatisse should repeat the sequence starting from Encore turn 1 until Cresselia faints. However, if Cresselia uses Stored Power on turn 5, Aromatisse should instead use Trick Room on turn 6, Disable on turn 7, and use Moonblast on turn 8 to avoid losing to Stored Power. Note that Aromatisse only defeats Leftovers Cresselia if it successfully lowers Cresselia's Special Attack with Moonblast at least once with its first two Moonblasts, which is a 51% chanceAdditionally Cresselia always wins if it uses Skill Swap, as this move allows it to obtain Aroma Veil and consequently confer immunity to Aromatisse's Encore and Disable.
Versus Galarian Darmanitan, Aromatisse should use Trick Room on turn 1. If the damage Aromatisse takes reveals that Galarian Darmanitan has the ability Gorilla Tactics, use Disable immediately. Otherwise, use Encore, then Disable, followed by two attacks. Aromatisse loses to Choice Band Galarian Darmanitan, as Aromatisse can not survive Icicle Crash + Struggle from it.
Versus Dragapult, Aromatisse should use Trick Room turn 1. If Dragapult reveals itself to be its Choice Specs set with its moves and damage dealt on turn 1, Aromatisse should use Disable immediately then finish Dragapult off by attacking twice. If Dragapult uses Phantom Force turn 1, Disable should be used on turn 3 if the damage dealt reveals it to be its Choice Band set on turn 2. In all other cases, Aromatisse should use Trick Room on turn 1, followed by Encore, then Disable to secure the win.
Versus Garchomp, Aromatisse should use Trick Room on turn 1. If the damage dealt by Garchomp reveals it to be its Choice Band set, Disable should be used immediately, followed by Moonblast twice. If Garchomp uses a status move, Aromatisse should use Encore on turn 2, followed by two Moonblasts. Otherwise, it can use Moonblast twice to secure the win against Haban Berry and Choice Scarf Garchomp. Furthermore, Disable can be used on turn 2 instead of a second Moonblast versus Custap Berry Garchomp to avoid the prediction-reliant situation on turn 3, where Aromatisse has to either attack as Garchomp also attacks or use Encore while Garchomp uses Endure. Aromatisse does not defeat Poison Jab Life Orb Garchomp, as it can use a combination of Poison Jab and Earthquake to get around Aromatisse's Disable.
Versus Haxorus, Aromatisse should use Trick Room turn 1. What Aromatisse does next depends on what move Haxorus uses on turn 1. If Haxorus uses a status move, it should use Encore then attack twice. If Haxorus uses Iron Tail and misses, uses Earthquake and does enough damage to reveal it to be its Choice Band set, or uses Poison Jab but does not inflict poison, Aromatisse should use Disable followed by two attacks. Otherwise, Aromatisse can attack twice. This sequencing allows it to defeat even specially defensive Haxorus sets that may survive one instance of its Rocky Helmet + Moonblast combo, as Iron Tail followed by Struggle from Adamant Choice Band Haxorus always KOes it. Also, by using Disable on Haxorus's Earthquake, Aromatisse ignores the slight risk of getting 2HKOed by Adamant Choice Band Haxorus's Earthquake.
Versus Kyurem, Aromatisse should use Trick Room on turn 1. If the damage dealt by Kyurem reveals it to be its Choice Specs set, or you believe that Kyurem is a Choice Scarf variant, Aromatisse should use Disable immediately. A good indicator of the Choice Scarf set is if Kyurem uses Ice Beam. If the damage dealt by Kyurem does not threaten to KO Aromatisse with two attacks and two Struggles, it should use Encore, then use Disable, and then attack twice to secure the victory.
Versus Landorus-T, Aromatisse should use Trick Room on turn 1. If the damage dealt by Landorus-T reveals it to be its Choice Band set, or if you think Landorus-T is using a Choice Scarf set, Aromatisse should use Disable immediately followed by two attacks. If Landorus-T uses a status move such as Swords Dance or Bulk Up on turn 1, Encore should be used on turn 2, followed by an attack on turn 3, then Disable on turn 4, and ending off with a final Encore and two attacks. Aromatisse does not defeat Choice Band Landorus-T running Iron Tail, as Aromatisse can not survive the damage from Iron Tail and two turns of Struggle. Similarly, Aromatisse does not defeat Assault Vest Landorus-T regardless of it having Iron Tail or not, as Aromatisse can't survive the damage from two Earthquakes and two Struggles. Also, Aromatisse does not usually defeat Life Orb Landorus-T, as it's unable to survive Landorus-T's Life Orb-boosted Earthquake followed by two Smack Downs.
Versus Galarian Moltres, Aromatisse should use Trick Room on turn 1, then use Encore, followed by Disable and two attacks.
Versus weak Primarina sets that have a lower Special Attack stat, like certain Wacan Berry sets, Aromatisse should use Encore immediately followed by Disable, then attack twice to have the best odds against Primarina. Aromatisse loses to most Primarina sets like Custap Berry, Mental Herb, and Pixie Plate, as it can not reliably survive the damage of Primarina's Moonblasts and Struggles. However, Draining Kiss can be run instead of Moonblast, which allows Aromatisse to defeat non-Pixie Plate Primarina with the use of Encore turn 1 followed by Disable, then Draining Kiss twice. Aromatisse does not reliably defeat Choice Specs Primarina, as Hydro Cannon often OHKOes it.
Versus stall Registeel, Aromatisse should use Encore on turn 1, then immediately use Disable, followed by an attack, then Trick Room, followed by an attack again as Registeel uses Rest. Aromatisse should then use an attack for the third time, then Encore, then an attack yet again, followed by Disable, then finally Encore. This nets a total of three turns of Struggle damage for Registeel, winning Aromatisse the matchup. If Registeel does not use Rest on turn 5, Aromatisse should use Encore on turn 6, Disable on turn 7, and an attack on turn 8. Aromatisse does not defeat Assault Vest Registeel, as Heavy Slam and Struggle from Registeel does too much damage to it.
Versus Assault Vest Rhyperior, Aromatisse should use Trick Room on turn 1, then use Encore, followed by Disable, then attack twice. Aromatisse does not reliably defeat Choice Band Rhyperior, as it is unable to survive the combination of Choice Band-boosted Rock Wrecker and Struggle.
Versus Spectrier, Aromatisse should use Trick Room on turn 1. If the damage dealt by Spectrier on turn 1 reveals it to be its Choice Specs set, Disable should be used immediately. If Spectrier uses an attacking move but does not deal Choice Specs's worth of damage, Aromatisse should use Encore on turn 2 then Disable on turn 3, followed by attacking twice for a guaranteed win with Draining Kiss and the best chance to win with Moonblast. If Spectrier uses a status move on turn 1, the Aromatisse user should time the use of Trick Room, Encore, and Disable to lock the Spectrier into its status move, first whittling Spectrier's HP down with either Aromatisse's Draining Kiss or Moonblast then securing the KO with a Disable sequence.
Versus Choice Specs Tapu Fini, Aromatisse should use Encore turn 1 on a predicted Trick, following the Trick sequence outlined in the overview section of this analysis, and Trick Room on turn 1 followed by Disable on a predicted attack, followed by attacking twice to secure the matchup. Versus other Tapu Fini sets, Aromatisse should always use Encore on turn 1. Some Tapu Fini sets like Choice Scarf can use Trick on turn 1; in this case, follow the Trick sequence outlined in the overview section of this analysis. If Tapu Fini uses an attack on turn 1, Aromatisse should use Disable on turn 2 followed by two attacks to have the best chance for victory, as Special Attack drops from either one's Moonblast can often turn the tides of the matchup. If Tapu Fini instead uses Calm Mind on turn 1, Aromatisse should attack on turn 2. If attacking on turn 2 reveals Tapu Fini's item to be Leftovers on turn 2, Aromatisse should use Trick Room on turn 3, followed by an attack, then Disable, followed by Encore, then two attacks. If attacking on turn 2 does not reveal Tapu Fini's item to be Leftovers, Aromatisse should time its use of a combination of Trick Room, Encore, and its attacking move to continuously lock Tapu Fini into Calm Mind while damaging Tapu Fini, keeping in mind that Aromatisse needs to save two of its Encore PP to construct its Encore + Disable sequence at the end required to secure the KO on Tapu Fini. Furthermore, it is to be noted that Aromatisse has a worse matchup against Sitrus Berry Tapu Fini when using Draining Kiss over Moonblast for its attacking move, as it can often fail to KO Tapu Fini due to a lack of sufficient damage
Versus Tapu Koko, Aromatisse should use Encore on turn 1. If Tapu Koko uses an attack, it should use Disable immediately, followed by two attacks. If Tapu Koko uses a status move such as Eerie Impulse or Calm Mind, Aromatisse should then time the use of Trick Room, Encore, and the chosen attacking move to continuously lock Tapu Koko into a status move, preventing it from doing any damage, while whittling down its HP. Aromatisse should then follow up with an Encore + Disable sequence to secure the win, since it can fail to KO Tapu Koko with attacks alone. Aromatisse should be mindful of its usage of Encore PP in this sequence, as Aromatisse needs two Encores to successfully pull off the Encore + Disable strategy required to win. Aromatisse does not reliably defeat Life Orb Tapu Koko, as it does not reliably survive two attacks and the damage from Struggle.
Versus Choice Specs Tapu Lele, Aromatisse should use Trick Room on turn 1, followed immediately by Disable to secure the matchup. Versus other Tapu Lele, Aromatisse should use Encore on turn 1. If Tapu Lele uses an attack on turn 1, it should immediately use Disable followed by two attacks to have the best chance to win, since Moonblast from Tapu Lele can often flip the matchup around and secure the win for Tapu Lele. If Tapu Lele uses a status move like Calm Mind, Aromatisse should use a combination of Trick Room and Encore while attacking to lower Tapu Lele's HP in order to finally KO it with an Encore + Disable sequence. Aromatisse should be mindful of its usage of Encore PP in this sequence, as Aromatisse needs two Encores to successfully pull off the winning Encore + Disable strategy.
Versus Choice Scarf Togekiss, Aromatisse should follow the anti-Trick sequence listed in the overview of this analysis; however, instead of immediately using Disable on the turn after Togekiss uses an attack, Aromatisse should instead use Trick Room followed by Disable. This helps Aromatisse get off its attacks before Togekiss acts, which may help level the unpredictability that Air Slash generates. Aromatisse can not reliably defeat Togekiss, due to the randomness incurred by flinching and paralysis from Togekiss's Air Slash and Thunder Wave.
Versus either Urshifu forme, Aromatisse should use Trick Room on turn 1 followed by two attacks. However, if it uses a status move on turn 1, Aromatisse should use Encore instead.
Versus Choice Specs Zapdos, Aromatisse should use Trick Room on turn 1 followed by Disable. Against Maranga Berry Zapdos, Aromatisse should use Encore on turn 1. If Zapdos uses a status move like Eerie Impulse on turn 1, Aromatisse should respond over the next few turns with a combination of Encore and Trick Room to lock Zapdos into the status move while periodically attacking Zapdos to lower its HP - following a sequence of Encore turn 1, Trick Room turn 2, then two attacks, followed by Encore again, then another attack, followed by Trick Room, another Encore, and yet another attack before finally using Disable with a final Encore and two attacks should secure the best chance for victory. Aromatisse does not defeat Life Orb Zapdos, as Aromatisse does not survive the combination of Thunderbolt and Hurricane. Furthermore, Aromatisse does not reliably defeat Pressure stall Zapdos, as the unpredictability generated by Protect makes the matchup near impossible.
Versus Zarude, Aromatisse should use Trick Room on turn 1. If the damage dealt by Zarude reveals it to be its Choice Band set, Aromatisse should use Disable immediately, followed by two attacks. Otherwise, it should use Encore on turn 2, followed by Disable, then two attacks.
Versus Zeraora, Aromatisse should use Trick Room on turn 1. If the damage dealt by Zeraora reveals itself to be its Choice Band set, Disable should be used immediately, followed by two attacks to secure the win. If Zeraora uses a status move like Bulk Up on turn 1, Aromatisse should use Encore immediately on turn 2, following up with an attack on turn 3, then Disable, then ending off with Encore again and an attack. If Zeraora uses Plasma Fists, Aromatisse should use Disable on turn 2, followed by an attack, then Encore, Draining Kiss, then Trick Room again, followed by Encore yet again, then an attack, then Disable, and lastly Encore and a final attack to secure the win.
[STRATEGY COMMENTS]
Other Options
=============
Aromatisse can use the Healer ability to get around Pokemon that try to defeat Aromatisse through the use of Skill Swap, such as Cresselia and some Tapu Lele sets. However, the downside of this is that it is now no longer immune to Taunt and Encore from Pokemon such as Taunt Spectrier and Taunt Tapu Lele, potentially turning over previously winning matchups into losing ones if the foes decide to use the aforementioned moves against Aromatisse.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/glitched.579035/
Quality checked by:
https://www.smogon.com/forums/members/here-comes-team-charm.501918/
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Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Aromatisse is the crown jewel of 1v1's signature Encore + Disable strategy and establishes itself as the Pokemon with the most complex lines of play in all of 1v1 history. The goal of the game is to deal damage, and Aromatisse does this in a spectacularly unique and elegant fashion—forcing the foe to deal damage to itself with Struggle and Rocky Helmet chip damage. Aromatisse achieves this with a combination of two moves: Encore and Disable. Trick Room allows the usually slow Aromatisse to move first, playing an important role in certain complex sequences.
Slow Encore is an extended mechanic of Encore where if the user acts last on the turn it uses Encore, the turn counter for Encore does not tick down by one on the turn it was used, instead starting on the next turn. This is in contrast to fast Encore, where the foe immediately uses its last move upon entering the Encore state, ticking down the Encore turn counter. Slow Encore is one way that Aromatisse players can maximize the amount of turns that the foe uses Struggle. If it's used incorrectly, such as immediately using Disable after fast Encore, only one turn of Struggle will be achieved, often netting a loss for the Aromatisse player. The same mechanics are also applicable for slow Disable, although it is less commonly seen in Aromatisse's matchups. These extended mechanics are especially important to remember in matchups where Trick Room is helpful.
For a better understanding of Encore + Disable sequences commonly used by Aromatisse, here are some basic Encore + Disable sequences. Slow Disable is often used after slow Encore to net two turns of Struggle. Alternatively, under Trick Room, fast Encore can be used first, then an attack is used, followed by fast Disable, then fast Encore once again to net two turns of Struggle.
Because Encore lasts three turns and Disable lasts four, the maximum number of Struggle turns possible within a single instance of Encore + Disable, in most regular cases, is two. Because of this, Aromatisse needs to find a way to deal an extra 16.66% amount of damage. Versus Pokemon that have a way to heal themselves, or in cases where Aromatisse does less than 16.66% in the two free turns it gets, it may be useful to first whittle down the foe's HP by locking them into a weak or non-healing status move by using a combination of Trick Room and Encore, continuously lowering its HP with Moonblast or Draining Kiss, then initiating an Encore + Disable sequence to force it to use Struggle, causing it to faint.
Aromatisse exploits its Aroma Veil ability to safely execute its Encore + Disable strategy without fear of opposing Taunt or Encore users such as Tapu Fini, Spectrier, and Primarina, which hold back and threaten other Pokemon such as Gardevoir and Alolan Ninetales from truly utilizing Encore + Disable's full potential.
Against Pokemon using Trick turn 1, Aromatisse should follow a sequence of using Encore turn 1, then Encore again due to its newly gained Choice item, causing the Encore-locked foe to use Trick again and free Aromatisse from the Choice lock. Then, while the foe is under the influence of Encore, Aromatisse should attack with Moonblast or Draining Kiss for two turns. Aromatisse should repeat this sequence starting from turn 1 until the foe uses a non-Trick move, in which case Aromatisse should then use Disable to secure the win.
[SET]
Physically Defensive (Aromatisse) @ Rocky Helmet
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Encore
- Disable
- Moonblast / Draining Kiss
[SET COMMENTS]
Set Description
=============
Physically defensive Aromatisse can reliably beat physical attackers such as Choice Scarf Galarian Darmanitan, Zeraora, Choice Band Haxorus, and Urshifu-R.
Draining Kiss can be used on physically defensive Aromatisse to improve its odds against specially defensive Choice Band Haxorus, non-Pixie Plate and non-Choice Specs Primarina, and Choice Band or Assault Vest Azumarill, due to the healing from Draining Kiss helping Aromatisse survive damage dealt by Struggle. However, since Moonblast's high Base Power, lack of contact, and 30% Special Attack drop chance are hard to miss out on, Draining Kiss Aromatisse often sacrifices important matchups or reliability versus Pokemon like non-Skill Swap Cresselia, physically defensive Chansey, and Sitrus Berry Tapu Fini.
EVs
=============
Maximum Defense EVs are used to improve Aromatisse's odds to survive moves like Iron Tail from Adamant Choice Band Haxorus. The remaining 4 EVs are put in Special Defense for overall bulk.
Usage Tips
=============
Versus Choice Band Azumarill, Aromatisse should use Disable on turn 1. However, versus non-Choice Band Azumarill, Aromatisse should use Encore turn 1. If Azumarill reveals itself to be its stall set based on the moves it uses on turn 1, Aromatisse should then follow up with Disable, then use an attack, then Trick Room, followed by an attack as Azumarill uses Rest. It should use an attack again, then Encore, then an attack, then Disable, then finally Encore. This nets Azumarill a total of three Struggles due to its inability to act while asleep, which allows the Aromatisse user to utilize slow Disable and slow Encore to secure the win. If Azumarill does not use Rest on turn 5, then Aromatisse should use Encore on turn 6, Disable on turn 7, and an attack on turn 8. Aromatisse loses to Assault Vest Azumarill regardless of whether or not Azumarill has Iron Tail, as Aromatisse is usually unable to survive the damage from two turns of Play Rough and two turns of Struggle. Aromatisse can use Encore on turn 1 followed by Disable on turn 2, then attack twice to have the best odds against non-Iron Tail Assault Vest Azumarill.
Versus Chansey, Aromatisse should use Encore immediately followed by Disable, then Moonblast twice to secure the win. However, Aromatisse does not defeat specially defensive Chansey, as Aromatisse does not deal enough damage to KO it in a single Disable sequence.
Versus Cresselia, Aromatisse should use Encore on turn 1. If Cresselia uses Trick on turn 1, follow the Trick sequence outlined in the overview section of this analysis. If Cresselia uses any other move, Aromatisse should use Disable on turn 2, followed by Moonblast twice, then Encore again, followed by Moonblast, Trick Room, Disable, then Encore, and finally Moonblast twice again. Aromatisse should repeat the sequence starting from Encore turn 1 until Cresselia faints. However, if Cresselia uses Stored Power on turn 5, Aromatisse should instead use Trick Room on turn 6, Disable on turn 7, and use Moonblast on turn 8 to avoid losing to Stored Power. Note that Aromatisse only defeats Leftovers Cresselia if it successfully lowers Cresselia's Special Attack with Moonblast at least once with its first two Moonblasts, which is a 51% chanceAdditionally Cresselia always wins if it uses Skill Swap, as this move allows it to obtain Aroma Veil and consequently confer immunity to Aromatisse's Encore and Disable.
Versus Galarian Darmanitan, Aromatisse should use Trick Room on turn 1. If the damage Aromatisse takes reveals that Galarian Darmanitan has the ability Gorilla Tactics, use Disable immediately. Otherwise, use Encore, then Disable, followed by two attacks. Aromatisse loses to Choice Band Galarian Darmanitan, as Aromatisse can not survive Icicle Crash + Struggle from it.
Versus Dragapult, Aromatisse should use Trick Room turn 1. If Dragapult reveals itself to be its Choice Specs set with its moves and damage dealt on turn 1, Aromatisse should use Disable immediately then finish Dragapult off by attacking twice. If Dragapult uses Phantom Force turn 1, Disable should be used on turn 3 if the damage dealt reveals it to be its Choice Band set on turn 2. In all other cases, Aromatisse should use Trick Room on turn 1, followed by Encore, then Disable to secure the win.
Versus Garchomp, Aromatisse should use Trick Room on turn 1. If the damage dealt by Garchomp reveals it to be its Choice Band set, Disable should be used immediately, followed by Moonblast twice. If Garchomp uses a status move, Aromatisse should use Encore on turn 2, followed by two Moonblasts. Otherwise, it can use Moonblast twice to secure the win against Haban Berry and Choice Scarf Garchomp. Furthermore, Disable can be used on turn 2 instead of a second Moonblast versus Custap Berry Garchomp to avoid the prediction-reliant situation on turn 3, where Aromatisse has to either attack as Garchomp also attacks or use Encore while Garchomp uses Endure. Aromatisse does not defeat Poison Jab Life Orb Garchomp, as it can use a combination of Poison Jab and Earthquake to get around Aromatisse's Disable.
Versus Haxorus, Aromatisse should use Trick Room turn 1. What Aromatisse does next depends on what move Haxorus uses on turn 1. If Haxorus uses a status move, it should use Encore then attack twice. If Haxorus uses Iron Tail and misses, uses Earthquake and does enough damage to reveal it to be its Choice Band set, or uses Poison Jab but does not inflict poison, Aromatisse should use Disable followed by two attacks. Otherwise, Aromatisse can attack twice. This sequencing allows it to defeat even specially defensive Haxorus sets that may survive one instance of its Rocky Helmet + Moonblast combo, as Iron Tail followed by Struggle from Adamant Choice Band Haxorus always KOes it. Also, by using Disable on Haxorus's Earthquake, Aromatisse ignores the slight risk of getting 2HKOed by Adamant Choice Band Haxorus's Earthquake.
Versus Kyurem, Aromatisse should use Trick Room on turn 1. If the damage dealt by Kyurem reveals it to be its Choice Specs set, or you believe that Kyurem is a Choice Scarf variant, Aromatisse should use Disable immediately. A good indicator of the Choice Scarf set is if Kyurem uses Ice Beam. If the damage dealt by Kyurem does not threaten to KO Aromatisse with two attacks and two Struggles, it should use Encore, then use Disable, and then attack twice to secure the victory.
Versus Landorus-T, Aromatisse should use Trick Room on turn 1. If the damage dealt by Landorus-T reveals it to be its Choice Band set, or if you think Landorus-T is using a Choice Scarf set, Aromatisse should use Disable immediately followed by two attacks. If Landorus-T uses a status move such as Swords Dance or Bulk Up on turn 1, Encore should be used on turn 2, followed by an attack on turn 3, then Disable on turn 4, and ending off with a final Encore and two attacks. Aromatisse does not defeat Choice Band Landorus-T running Iron Tail, as Aromatisse can not survive the damage from Iron Tail and two turns of Struggle. Similarly, Aromatisse does not defeat Assault Vest Landorus-T regardless of it having Iron Tail or not, as Aromatisse can't survive the damage from two Earthquakes and two Struggles. Also, Aromatisse does not usually defeat Life Orb Landorus-T, as it's unable to survive Landorus-T's Life Orb-boosted Earthquake followed by two Smack Downs.
Versus Galarian Moltres, Aromatisse should use Trick Room on turn 1, then use Encore, followed by Disable and two attacks.
Versus weak Primarina sets that have a lower Special Attack stat, like certain Wacan Berry sets, Aromatisse should use Encore immediately followed by Disable, then attack twice to have the best odds against Primarina. Aromatisse loses to most Primarina sets like Custap Berry, Mental Herb, and Pixie Plate, as it can not reliably survive the damage of Primarina's Moonblasts and Struggles. However, Draining Kiss can be run instead of Moonblast, which allows Aromatisse to defeat non-Pixie Plate Primarina with the use of Encore turn 1 followed by Disable, then Draining Kiss twice. Aromatisse does not reliably defeat Choice Specs Primarina, as Hydro Cannon often OHKOes it.
Versus stall Registeel, Aromatisse should use Encore on turn 1, then immediately use Disable, followed by an attack, then Trick Room, followed by an attack again as Registeel uses Rest. Aromatisse should then use an attack for the third time, then Encore, then an attack yet again, followed by Disable, then finally Encore. This nets a total of three turns of Struggle damage for Registeel, winning Aromatisse the matchup. If Registeel does not use Rest on turn 5, Aromatisse should use Encore on turn 6, Disable on turn 7, and an attack on turn 8. Aromatisse does not defeat Assault Vest Registeel, as Heavy Slam and Struggle from Registeel does too much damage to it.
Versus Assault Vest Rhyperior, Aromatisse should use Trick Room on turn 1, then use Encore, followed by Disable, then attack twice. Aromatisse does not reliably defeat Choice Band Rhyperior, as it is unable to survive the combination of Choice Band-boosted Rock Wrecker and Struggle.
Versus Spectrier, Aromatisse should use Trick Room on turn 1. If the damage dealt by Spectrier on turn 1 reveals it to be its Choice Specs set, Disable should be used immediately. If Spectrier uses an attacking move but does not deal Choice Specs's worth of damage, Aromatisse should use Encore on turn 2 then Disable on turn 3, followed by attacking twice for a guaranteed win with Draining Kiss and the best chance to win with Moonblast. If Spectrier uses a status move on turn 1, the Aromatisse user should time the use of Trick Room, Encore, and Disable to lock the Spectrier into its status move, first whittling Spectrier's HP down with either Aromatisse's Draining Kiss or Moonblast then securing the KO with a Disable sequence.
Versus Choice Specs Tapu Fini, Aromatisse should use Encore turn 1 on a predicted Trick, following the Trick sequence outlined in the overview section of this analysis, and Trick Room on turn 1 followed by Disable on a predicted attack, followed by attacking twice to secure the matchup. Versus other Tapu Fini sets, Aromatisse should always use Encore on turn 1. Some Tapu Fini sets like Choice Scarf can use Trick on turn 1; in this case, follow the Trick sequence outlined in the overview section of this analysis. If Tapu Fini uses an attack on turn 1, Aromatisse should use Disable on turn 2 followed by two attacks to have the best chance for victory, as Special Attack drops from either one's Moonblast can often turn the tides of the matchup. If Tapu Fini instead uses Calm Mind on turn 1, Aromatisse should attack on turn 2. If attacking on turn 2 reveals Tapu Fini's item to be Leftovers on turn 2, Aromatisse should use Trick Room on turn 3, followed by an attack, then Disable, followed by Encore, then two attacks. If attacking on turn 2 does not reveal Tapu Fini's item to be Leftovers, Aromatisse should time its use of a combination of Trick Room, Encore, and its attacking move to continuously lock Tapu Fini into Calm Mind while damaging Tapu Fini, keeping in mind that Aromatisse needs to save two of its Encore PP to construct its Encore + Disable sequence at the end required to secure the KO on Tapu Fini. Furthermore, it is to be noted that Aromatisse has a worse matchup against Sitrus Berry Tapu Fini when using Draining Kiss over Moonblast for its attacking move, as it can often fail to KO Tapu Fini due to a lack of sufficient damage
Versus Tapu Koko, Aromatisse should use Encore on turn 1. If Tapu Koko uses an attack, it should use Disable immediately, followed by two attacks. If Tapu Koko uses a status move such as Eerie Impulse or Calm Mind, Aromatisse should then time the use of Trick Room, Encore, and the chosen attacking move to continuously lock Tapu Koko into a status move, preventing it from doing any damage, while whittling down its HP. Aromatisse should then follow up with an Encore + Disable sequence to secure the win, since it can fail to KO Tapu Koko with attacks alone. Aromatisse should be mindful of its usage of Encore PP in this sequence, as Aromatisse needs two Encores to successfully pull off the Encore + Disable strategy required to win. Aromatisse does not reliably defeat Life Orb Tapu Koko, as it does not reliably survive two attacks and the damage from Struggle.
Versus Choice Specs Tapu Lele, Aromatisse should use Trick Room on turn 1, followed immediately by Disable to secure the matchup. Versus other Tapu Lele, Aromatisse should use Encore on turn 1. If Tapu Lele uses an attack on turn 1, it should immediately use Disable followed by two attacks to have the best chance to win, since Moonblast from Tapu Lele can often flip the matchup around and secure the win for Tapu Lele. If Tapu Lele uses a status move like Calm Mind, Aromatisse should use a combination of Trick Room and Encore while attacking to lower Tapu Lele's HP in order to finally KO it with an Encore + Disable sequence. Aromatisse should be mindful of its usage of Encore PP in this sequence, as Aromatisse needs two Encores to successfully pull off the winning Encore + Disable strategy.
Versus Choice Scarf Togekiss, Aromatisse should follow the anti-Trick sequence listed in the overview of this analysis; however, instead of immediately using Disable on the turn after Togekiss uses an attack, Aromatisse should instead use Trick Room followed by Disable. This helps Aromatisse get off its attacks before Togekiss acts, which may help level the unpredictability that Air Slash generates. Aromatisse can not reliably defeat Togekiss, due to the randomness incurred by flinching and paralysis from Togekiss's Air Slash and Thunder Wave.
Versus either Urshifu forme, Aromatisse should use Trick Room on turn 1 followed by two attacks. However, if it uses a status move on turn 1, Aromatisse should use Encore instead.
Versus Choice Specs Zapdos, Aromatisse should use Trick Room on turn 1 followed by Disable. Against Maranga Berry Zapdos, Aromatisse should use Encore on turn 1. If Zapdos uses a status move like Eerie Impulse on turn 1, Aromatisse should respond over the next few turns with a combination of Encore and Trick Room to lock Zapdos into the status move while periodically attacking Zapdos to lower its HP - following a sequence of Encore turn 1, Trick Room turn 2, then two attacks, followed by Encore again, then another attack, followed by Trick Room, another Encore, and yet another attack before finally using Disable with a final Encore and two attacks should secure the best chance for victory. Aromatisse does not defeat Life Orb Zapdos, as Aromatisse does not survive the combination of Thunderbolt and Hurricane. Furthermore, Aromatisse does not reliably defeat Pressure stall Zapdos, as the unpredictability generated by Protect makes the matchup near impossible.
Versus Zarude, Aromatisse should use Trick Room on turn 1. If the damage dealt by Zarude reveals it to be its Choice Band set, Aromatisse should use Disable immediately, followed by two attacks. Otherwise, it should use Encore on turn 2, followed by Disable, then two attacks.
Versus Zeraora, Aromatisse should use Trick Room on turn 1. If the damage dealt by Zeraora reveals itself to be its Choice Band set, Disable should be used immediately, followed by two attacks to secure the win. If Zeraora uses a status move like Bulk Up on turn 1, Aromatisse should use Encore immediately on turn 2, following up with an attack on turn 3, then Disable, then ending off with Encore again and an attack. If Zeraora uses Plasma Fists, Aromatisse should use Disable on turn 2, followed by an attack, then Encore, Draining Kiss, then Trick Room again, followed by Encore yet again, then an attack, then Disable, and lastly Encore and a final attack to secure the win.
[STRATEGY COMMENTS]
Other Options
=============
Aromatisse can use the Healer ability to get around Pokemon that try to defeat Aromatisse through the use of Skill Swap, such as Cresselia and some Tapu Lele sets. However, the downside of this is that it is now no longer immune to Taunt and Encore from Pokemon such as Taunt Spectrier and Taunt Tapu Lele, potentially turning over previously winning matchups into losing ones if the foes decide to use the aforementioned moves against Aromatisse.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/glitched.579035/
Quality checked by:
https://www.smogon.com/forums/members/here-comes-team-charm.501918/
https://www.smogon.com/forums/members/nunnbetter.501592/
https://www.smogon.com/forums/members/gorilaa.518550/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
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