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Pet Mod Fusion Evolution Restrictions | Slate 6 - Winners

Set 1: Denebstargazer, Loginator, Gojirater
Set 2: Gojirater, Deviation395 (sv), soup [PPower]
Set 3: Deviation395 (sv), Loginator, Revenge of Depressed Gay
 
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1: G-Luke, Ema Skye
2: Revenge of Depressed Gay, Jrdyop, Anaconja
3: Yoshiblaze, Ema Skye, Orangesodapop, Deviation395, Mintly
 
sorry had irl stuff heres the winners

GOLCALIBUR-ALOLA
:ss/golem-alola::ss/baxcalibur:
100 / 135 / 115 / 65 / 75 / 70
1764195134565.png
1764195141140.png

Thermal Conductor: Effects of Thermal Exchange and Magnet Pull.
Chilled Charge: Effects of Galvanize. When an Electric-type move is used, it heals the user 1/16 max HP.

GRAVIBAX-ALOLA
:graveler-alola::arctibax:
75 / 98 / 94 / 45 / 55 / 52
1764195134565.png
1764195141140.png

Thermal Conductor / Chilled Charge

GEOBAX-ALOLA
:geodude-alola::frigibax:
68 / 90 / 87 / 37 / 47 / 45
1764195134565.png
1764195141140.png

Thermal Conductor / Chilled Charge
gluke 19
deneb 12
log 10
ana 9
yoshi 7
rodg 5
ema 5
dev 5
mint 4
wikd 3
pqrdg 1
goji 1

KINGANNON
:ss/kingambit::ss/toucannon:
90 / 130 / 100 / 70 / 80 / 55
1764195505546.png
1764195511325.png

No Pressure: Attacks targeting this Pokemon have their secondary effects removed.
BISHEAK
:bisharp::trumbeak:
60 / 108 / 78 / 53 / 60 / 72
1764195505546.png
1764195511325.png

Fetch: Effects of Pressure and Pickup.
PAWNIPEK
:pawniard::pikipek:
40 / 83 / 53 / 38 / 35 / 62
1764195505546.png
1764195511325.png

Fetch
goji 18 (tiebroken by council)
soup 17
jrdyop 10
rodg 9
dev 6
ana 6
gluke 4
osp 4
pqrdg 4
wikd 3
yoshi 2
ema 1
mint 1

DARMACROAK
:ss/toxicroak::ss/darmanitan:
95 / 130 / 60 / 60 / 60 / 100
1764195736392.png
1764195742867.png

Zentrance: On switchin, this Pokemon enters Zen Mode.
Dry Force: Effects of Dry Skin and Sheer Force.

DARMACROAK-ZEN
:toxicroak::darmanitan-zen:
95 / 60 / 110 / 130 / 110 / 60
1764195736392.png
1764195808702.png

Zentrance

CROAMAKA
:croagunk::darumaka:
59 / 75 / 42 / 38 / 42 / 50
1764195736392.png
1764195742867.png

Prediction: Effects of Anticipation and Inner Focus.
Calloused Skin: Effects of Dry Skin and Hustle.
rodg 16
yoshi 13
ana 11
osp 10
ema 10
log 8
dev 7
mint 6
goji 2
soup 1
 
new slate bc dh is undergoing maintenance
:ss/gligar::ss/kyurem::ss/phione:

set 1
- The fusion's Def must be between 95 and 115, their Spe must be between 75 and 95, and their Atk must be between 60 and 80.
- The fusion should be part Ground.
- The fusion should viably use the move Roar.
- The fusion should want to run the item Rocky Helmet.

set 2
The fusion must be between a Pokemon with 450 BST or lower and a Pokemon with 650 BST or higher.

set 3
- The fusion cannot have more than one stat above 100.
- The fusion should viably use a signature move.
- One of the fusion's ability components must be banned by AAA.
- The fusion must be single-typed.
Accelerock, Aeroblast, Anchor Shot, Apple Acid, Aqua Step, Armor Cannon, Astral Barrage, Attack Order, Aura Wheel, Baneful Bunker, Barb Barrage, Barrage, Behemoth Bash, Behemoth Blade, Bitter Blade, Bitter Malice, Bleakwind Storm, Bonemerang, Burning Bulwark, Ceaseless Edge, Chilly Reception, Chloroblast, Clanging Scales, Clangorous Soul, Collision Course, Conversion, Conversion 2, Core Enforcer, Court Change, Crush Grip, Dark Void, Defend Order, Diamond Storm, Dire Claw, Doodle, Doom Desire, Double Iron Bash, Double Shock, Dragon Ascent, Dragon Darts, Dragon Energy, Drum Beating, Dynamax Cannon, Eerie Spell, Electro Drift, Electro Shot, Esper Wing, Eternabeam, False Surrender, Fickle Beam, Fiery Wrath, Fillet Away, Fleur Cannon, Flower Trick, Flying Press, Freeze Shock, Freezing Glare, Fusion Bolt, Fusion Flare, Gear Grind, Gigaton Hammer, Glacial Lance, Glaciate, Glaive Rush, Geomancy, Grav Apple, Head Charge, Hydro Steam, Hyper Drill, Hyperspace Fury, Hyperspace Hole, Ice Burn, Infernal Parade, Instruct, Ivy Cudgel, Jet Punch, Judgment, Jungle Healing, Kinesis, King's Shield, Kowtow Cleave, Land's Wrath, Light of Ruin, Lumina Crash, Lunar Blessing, Lunar Dance, Luster Purge, Magic Powder, Magma Storm, Make It Rain, Malignant Chain, Matcha Gotcha, Meteor Assault, Mind Blown, Mighty Cleave, Mist Ball, Moongeist Beam, Mortal Spin, Mountain Gale, Multi-Attack, Mystical Power, Nature's Madness, Night Daze, No Retreat, Oblivion Wing, Order Up, Origin Pulse, Overdrive, Photon Geyser, Population Bomb, Plasma Fists, Precipice Blades, Prismatic Laser, Psyblade, Psycho Boost, Psyshield Bash, Psystrike, Purify, Pyro Ball, Rage Fist, Raging Bull, Raging Fury, Relic Song, Revelation Dance, Roar of Time, Salt Cure, Sandsear Storm, Secret Sword, Seed Flare, Shadow Bone, Shadow Force, Shell Side Arm, Shell Trap, Shelter, Shore Up, Silk Trap, Snap Trap, Snipe Shot, Spacial Rend, Spectral Thief, Spin Out, Spirit Shackle, Springtide Storm, Stone Axe, Strange Steam, Stuff Cheeks, Sunsteel Strike, Surging Strikes, Syrup Bomb, Tachyon Cutter, Take Heart, Tar Shot, Teatime, Techno Blast, Tera Starstorm, Thousand Arrows, Thousand Waves, Thunderclap, Thunderous Kick, Tidy Up, Torch Song, Toxic Thread, Triple Arrows, Triple Dive, Trop Kick, Twin Beam, V-Create, Victory Dance, Volt Tackle, Wicked Blow, Wildbolt Storm
Arena Trap, Comatose, Contrary, Fur Coat, Good as Gold, Gorilla Tactics, Huge Power, Ice Scales, Illusion, Imposter, Innards Out, Magic Bounce, Magnet Pull, Moody, Neutralizing Gas, Orichalcum Pulse, Parental Bond, Poison Heal, Pure Power, Shadow Tag, Simple, Speed Boost, Stakeout, Toxic Debris, Triage, Unburden, Water Bubble, Wonder Guard
 
Set 1 all
:swsh/palossand::sv/scream-tail:
Vaporemons ref
DNA Donors: Palossand / Scream Tail
Fusion Name: Palace Tail
New Types:
Ground.png
Psychic.png

Base Stats: 100 / 70 / 105 / 95 / 95 / 75 [BST: 540] (+0 HP / +0 Atk / +1 Def / +13 SpA / +0 SpD / +2 Spe)
New Ability: Protocrysalis = (Sand Veil + Protosynthesis)
Ability Description: Sand proto
Notable Moves:
Physical.png
Earthquake
Special.png
Psychic Noise, Scorching Sands, Earth Power, Ice Beam, Fire Blast
Status.png
Stealth Rock, Shore Up
Intended Role: Defensive Wall
Role Justification: defensive wall

Set 3 all
:swsh/zygarde::swsh/trapinch:
DNA Donors: Zygarde / Trapinch
Fusion Name: Zygpinch-Complete
New Types:
Ground.png

Base Stats: 76 / 100 / 100 / 63 / 73 / 52 [BST: 464] (+0 HP / +0 Atk / +17 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Arena Construct = (Power Construct + Arena Trap)
Ability Description: If opponent or this pokemon is below 50% at the end of the turn, transforms into Zygpinch-Complete
Notable Moves:
Physical.png
Thousand Arrows, Dragon Tail, First Impression, Extreme Speed, Superpower, Earthquake
Special.png

Status.png
Glare, Rest, Dragon Dance, Coil, Sleep Talk, Stealth Rock,
Intended Role: physical wall
Role Justification: utilizes its livable bulk and attack stat to fulfill the condition of its ascension to a fat wall but has potential to be one tapped rather easily and isn’t stronger after transformation, so you need items or boosting move to do more stuff. Good wall tho.
:swsh/zygarde-complete::swsh/trapinch:
DNA Donors: Zygarde / Trapinch
Fusion Name: Zygpinch-Complete
New Types:
Ground.png


Base Stats: 184 / 100 / 100 / 73 / 73 / 42 [BST: 572] (+108 HP / +0 Atk / +17 Def / +10 SpA / +3 SpD / +-10 Spe)
New Ability: Arena Construct = (Aura Break + Arena Trap)
Ability Description: If opponent or this pokemon is below 50% at the end of the turn, transforms into Zygpinch-Complete
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role:
Role Justification:
 
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Set 3 (Sub-100 stats, signature move)
:swsh/cresselia::swsh/iron valiant:
"The fusion cannot have more than one stat above 100" ok got it
DNA Donors: Cresselia / Iron Valiant
Fusion Name: Iron Crescent
New Types:
Psychic.png
Fairy.png

Base Stats: 100 / 100 / 100 / 100 / 100 / 100 [BST: 600] (+3 HP / +0 Atk / +0 Def / +3 SpA / +10 SpD / +0 Spe)
New Ability: Lunar Gravity = (Levitate + Quark Drive)
Ability Description: Effects of Levitate. Hit by Ground move, Electric Terrain active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed.
Notable Moves:
Physical.png
Knock Off, Spirit Break, Zen Headbutt, Close Combat
Special.png
Moonblast, Psychic, Focus Blast, Future Sight
Status.png
Lunar Dance, Calm Mind, Swords Dance, Thunder Wave, Moonlight, Encore, Reflect, Light Screen
Intended Role: Set-Up Sweeper, Defensive Pivot
Role Justification: Big swiss army knife mon. Has some really good options to cripple opposing teams like Thunder Wave and Knock Off, can set up Future Sight for allies, can pivot and be somewhat of a cleric with Lunar Dance, can set up itself with Booster Speed + CM. Has a pretty wide pool for coverage options with things like Thunderbolt for our bulky Waters and C/Focus Blast to hit Steels.
 
Set 1: 3,4
Harbinger of Hazards
:swsh/arcanine-hisui::swsh/spidops:
DNA Donors: Arcanine-Hisui / Spidops
Fusion Name: Spidonine-Hisui
New Types:
Fire.png
Bug.png

Base Stats: 80 / 98 / 85 / 75 / 90 / 70 [BST: 498] (+3 HP / +1 Atk / +-1 Def / +2 SpA / +7 SpD / +8 Spe)
New Ability: Surprise Glare = (Intimidate + Stakeout)
Ability Description: Whenever a Pokemon switches in while this Pokemon is on the field, lower their attack by one stage.
New Ability: Head Trauma = (Rock Head + Insomnia)
Ability Description: Combined effects of both abilities
Notable Moves:
Physical.png
Circle Throw, Flare Blitz, Leech Life, Head Smash, Extreme Speed, Rock Slide, Flame Wheel, U-Turn, First Impression
Special.png
Flamethrower, Bug Buzz
Status.png
Roar, Sticky Web, Spikes, Stealth Rock, Toxic Spikes, Gastro Acid
Intended Role: Hazard Setter, Offensive Pivot, Ability Nullifier
Role Justification: Spidonine-Hisui has all of the hazards, Circle Throw + Roar to switch out nearly all Pokemon, and gets Intimidate on Pokemon it forces in. It can also use Gastro Acid to stop problematic abilities such as Proto Veil, Smarts, and Migration, or buff Pokemon with bad Abilities such as Slishislaki-School
Please Don’t Use Head Trauma on the Baby
:swsh/growlithe-hisui::swsh/tarountula:
DNA Donors: Growlithe-Hisui / Tarountula
Fusion Name: Taroulithe-Hisui
New Types:
Fire.png
Bug.png

Base Stats: 50 / 65 / 45 / 47 / 45 / 40 [BST: 292] (+3 HP / +7 Atk / +0 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Surprise Glare = (Intimidate + Stakeout)
Ability Description: Whenever a Pokemon switches in while this Pokemon is on the field, lower their attack by one stage.
New Ability: Head Trauma = (Rock Head + Insomnia)
Ability Description: Combined effects of both abilities
Notable Moves:
Physical.png
Same as evolution
Special.png
Same as evolution
Status.png
Same as evolution
Intended Role: Same as evolution
Role Justification: Literally Spidonine-Hisui, but baby
Set 2: All Restrictions
Little Fish
:swsh/slaking::swsh/wishiwashi:
DNA Donors: Slaking / Wishiwashi
Fusion Name: Slishislaki
New Types:
Normal.png
Water.png

Base Stats: 100 / 90 / 60 / 70 / 50 / 70 [BST: 440] (+3 HP / +0 Atk / +0 Def / +10 SpA / +5 SpD / +0 Spe)
New Ability: Protective Rest = (Truant + Schooling)
Ability Description: Every other turn, transform into School form, but it can’t attack when in School form.
Notable Moves:
Physical.png
Giga Impact, Earthquake, Drain Punch, Knock Off, X-Scissor, Thunder Punch, Fire Punch, Play Rough, Poison Jab, Endeavor, Aqua Tail, Flip Turn, Dive
Special.png
Surf, Hyper Voice, Hyper Beam, Shadow Ball, Ice Beam, Thunderbolt, Whirlpool, Scald
Status.png
Substitute, Aqua Ring, Slack Off
Intended Role: Offensive Pivot, Offensive Wallbreaker+Wall, Wall
Role Justification: Slishislaki can fulfill multiple niches, as it can be a decently fast pivot, banded sweeper, wall, or all of them. Its offensive variants can be stalled through Protect, but defensive options can still do things even when blocked, such as setting up Substitute or Aqua Ring. It would likely be hard to master, but can have a massive payoff. Thankfully it doesn’t get Toxic anymore.
Loafing Around
:swsh/slaking::swsh/wishiwashi-school:
DNA Donors: Slaking / Wishiwashi-School
Fusion Name: Slishislashi-School
New Types:
Normal.png
Water.png

Base Stats: 100 / 150 / 115 / 127 / 105 / 65 [BST: 662] (+3 HP / +0 Atk / +0 Def / +10 SpA / +5 SpD / +0 Spe)
Set 3: 1,2,4
Missing is a Thing of the Past
:swsh/nincada::swsh/groudon:
DNA Donors: Nincada / Groudon
Fusion Name: Nincadon
New Types:
Ground.png

Base Stats: 75 / 97 / 115 / 65 / 60 / 65 [BST: 477] (+10 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Sun Shades = (Compound Eyes + Drought)
Ability Description: Combined effects of both abilities
Notable Moves:
Physical.png
Precipice Blades, Heat Crash, Leech Life, Skitter Smack, Hammer Arm, Fire Punch
Special.png
Eruption, Final Gambit, Fire Blast, Earth Power, Bug Buzz
Status.png
Swords Dance
Intended Role: Physical Sweeper
Role Justification: Nincadon has VERY accurate Precipice Blades, and then adding Swords Dance and a respectable Speed stat, you’re good to go, except for Flying types, but Fire type moves can easily get rid of them. It also weakens the power of the Waters that threaten it.
Primal Groudon, but Weaker
:swsh/nincada::swsh/groudon-primal:
DNA Donors: Nincada / Groudon-Primal
Fusion Name: Nincadon-Primal
New Types:
Ground.png
Fire.png

Base Stats: 75 / 112 / 125 / 90 / 60 / 65 [BST: 527] (+10 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Desolate Land
Intended Role: Same as regular
Role Justification: Same as regular
 
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:swsh/ho-oh::swsh/solosis:
Restriction 2
Woe, Borb be upon ye.
DNA Donors: Ho-Oh / Solosis
Fusion Name: Solo-Oh
New Types:
Fire.png
Psychic.png

Base Stats: 85 / 80 / 70 / 117 / 117 / 55 [BST: 524] (+10 HP / +0 Atk / +5 Def / +10 SpA / +15 SpD / +0 Spe)
New Ability: Regenerator = (Regenerator + Regenerator)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Sacred Fire, Flare Blitz, Zen Headbutt, Knock Off, Superpower, Brave Bird, Earthquake
Special.png
Psychic, Psyshock, Future Sight, Flamethrower, Fire Blast, Heat Wave, Overheat, Scorching Sands, Shadow Ball, Thunderbolt, Energy Ball, Earth Power, Hurricane
Status.png
Recover, Nasty Plot, Calm Mind, Trick Room, Thunder Wave, Will-o-Wisp, Encore, Defog, Roar, Whirlwind
Intended Role: Trick Room / OTR, Status Spreader (Burn), Special Wallbreaker
Role Justification:



:swsh/smeargle::swsh/kecleon:
Set 3 (ALL OF THE ABOVE.)
okay but before you say anything i think that gen 7 zu kecleon using ssneak + sucker punch to mess with type immunity matchups is cool as hell
DNA Donors: Smeargle / Kecleon
Fusion Name: Smearcleon
New Types:
Normal.png

Base Stats: 77 / 55 / 52 / 40 / 82 / 57 [BST: 363] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Technicolor = (Technician + Protean)
Ability Description: This Pokemon's type changes to the type of the move it is using, giving it 1.5x power.
Notable Moves:
Physical.png
Anything.
Special.png
Anything.
Status.png
Anything...
Intended Role:
Role Justification:
 
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:swsh/garchomp::swsh/runerigus:
the council yearns for chomper [Set 1 (2, 3(?), 4)]
DNA Donors: Garchomp / Runerigus
Fusion Name: Chomperigus
New Types:
Dragon.png
Ground.png

Base Stats: 83 / 120 / 131 / 65 / 95 / 66 [BST: 560] (+0 HP / +8 Atk / +11 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Swap Skin = (Rough Skin + Wandering Spirit)
Ability Description: Effects of both abilities.
Notable Moves:
Physical.png
Earthquake, Dragon Claw, Dragon Tail, Stone Edge, Rock Slide, Body Press, Poison Jab
Special.png
Night Shade
Status.png
Will-O-Wisp, Trick, Trick Room, Haze, Spikes, Toxic Spikes, Stealth Rock, Roar, Memento, Iron Defense, Taunt, Curse, Swords Dance
Intended Role: Physical Wall, Hazard Setter
Role Justification: WIP (tankchomp but more emphasis on tank)
:swsh/garchomp-mega::swsh/runerigus:
DNA Donors: Garchomp / Runerigus
Fusion Name: Chomperigus
New Types:
Dragon.png
Ground.png

Base Stats: 83 / 160 / 151 / 105 / 105 / 56 [BST: 660]
New Ability: Sand Force
Ability Description: This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.
Notable Moves:
Physical.png
Earthquake, Dragon Claw, Dragon Tail, Stone Edge, Rock Slide, Body Press, Poison Jab, Outrage
Special.png
N/A
Status.png
Will-O-Wisp, Trick, Trick Room, Haze, Spikes, Toxic Spikes, Stealth Rock, Roar, Memento, Iron Defense, Taunt, Curse, Swords Dance
Intended Role: Physical Wall, Hazard Setter
Role Justification: WIP (big OTR mon and big breaker in general, honestly wouldn't be surprised if it got banned (but it would be very cool if it isn't))
:swsh/gible::swsh/yamask-galar:
DNA Donors: Gible / Yamask-Galar
Fusion Name: Yible-Galar
New Types:
Dragon.png
Ground.png

Base Stats: 48 / 70 / 76 / 35 / 55 / 36 [BST: 320] (+0 HP / +8 Atk / +11 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Swap Skin = (Rough Skin + Wandering Spirit)
Ability Description: Effects of both abilities.
:swsh/haunter::swsh/zamazenta-crowned:
sure man [Set 2]
DNA Donors: Haunter / Zamazenta-Crowned
Fusion Name: Hauntazenta-Crowned
New Types:
Ghost.png
Steel.png

Base Stats: 68 / 87 / 92 / 100 / 97 / 111 [BST: 555] (+0 HP / +2 Atk / +0 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Quick Lift = (Levitate + Dauntless Shield)
Ability Description: Effects of Levitate but only on switch-in.
Notable Moves:
Physical.png
Body Press
Special.png
Shadow Ball, Hex, Flash Cannon, Focus Blast, Moonblast, Thunderbolt, Steel Beam
Status.png
Nasty Plot, Will-O-Wisp, Toxic, Toxic Spikes, Trick, Taunt, Encore, Agility, Iron Defense
Intended Role: Setup Sweeper, Special Wallbreaker
Role Justification: WIP (fast and fat plotter)
:swsh/breloom::swsh/ceruledge:
HEAL ME!!!!!!!!!!!!!!! [Set 3 (1, 2, 3)]
DNA Donors: Breloom / Ceruledge
Fusion Name: Ceruloom
New Types:
Fighting.png
Fire.png

Base Stats: 75 / 130 / 80 / 60 / 80 / 85 [BST: 510] (+8 HP / +3 Atk / +0 Def / +0 SpA / +0 SpD / +8 Spe)
New Ability: Rekindling = (Poison Heal + Flash Fire) / Old Tech = (Technician + Weak Armor)
Ability Description: Effects of Flash Fire. This Pokemon is healed by 1/8 of its max HP each turn if it has the Flash Fire effect. / Effects of both abilities.
Notable Moves:
Physical.png
Bitter Blade, Drain Punch, Close Combat, Mach Punch, Seed Bomb, Thunder Punch, Flare Blitz, Gunk Shot
Special.png
N/A
Status.png
Swords Dance, Bulk Up, Taunt, Will-O-Wisp, Leech Seed, Toxic
Intended Role: Setup Sweeper, Physical Wallbreaker
Role Justification: WIP (i NEED to HEAL. if i am not HEALING 12.5% or more of my MAX HP every turn with BITTER BLADE, DRAIN PUNCH, or MY ABILITY, then i DO NOT want to EXIST (or you can run a cb set/sd weak armor set).)
:swsh/shroomish::swsh/charcadet:
DNA Donors: Shroomish / Charcadet
Fusion Name: Shroomcadet
New Types:
Grass.png
Fire.png

Base Stats: 58 / 48 / 50 / 45 / 50 / 43 [BST: 294] (+8 HP / +3 Atk / +0 Def / +0 SpA / +0 SpD / +8 Spe)
New Ability: Rekindling = (Poison Heal + Flash Fire) / Speedy Spores = (Quick Feet + Flame Body)
Ability Description: Effects of Flash Fire. This Pokemon is healed by 1/8 of its max HP each turn if it has the Flash Fire effect. / Effects of Quick Feet. 30% chance a Pokemon making contact with this Pokemon will be afflicted with the same status condition as this Pokemon.
 
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Set 1(2,3, and arguably 4)
:swsh/mudsdale::swsh/altaria:
Now with 100% less glare
DNA Donors: Mudsdale / Altaria
Fusion Name: Mudsaria
New Types:
Ground.png
Flying.png

Base Stats: 90 / 100 / 109 / 62 / 95 / 57 [BST: 513] (+3 HP / +3 Atk / +14 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Immune System = (Stamina + Natural Cure)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Earthquake, High Horsepower, Dual Wingbeat, Brave Bird, Body Press, Close Combat, Low Kick, Iron Head, Stone Edge
Special.png
N/A
Status.png
Roar, Roost, Stealth Rock, Curse, Dragon Dance, Cotton Guard, Tailwind, Defog, Haze, Will-o-Wisp
Intended Role: Physical Wall
Role Justification: It's a ground flying type with a ton of utility given its status moves, this time without glare.
:swsh/mudsdale::swsh/altaria-mega:
DNA Donors: Mudsdale / Altaria-Mega
Fusion Name: Mega Mudsaria
New Types:
Ground.png
Fairy.png

Base Stats: 90 / 140 / 129 / 102 / 95 / 57 [BST: 613] (+3 HP / +43 Atk / +34 Def / +40 SpA / +0 SpD / +0 Spe)
New Ability: Pixilate = (Stamina + Natural Cure)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Earthquake, High Horsepower, Dual Wingbeat, Brave Bird, Body Press, Close Combat, Low Kick, Iron Head, Stone Edge
Special.png
N/A
Status.png
Roar, Roost, Stealth Rock, Curse, Dragon Dance, Cotton Guard, Tailwind, Defog, Haze, Will-o-Wisp
Intended Role: Physical Wall
Role Justification: While it is slow it still has base 140 attack pixilate double edge with good physical coverage on top of that, so this is probably going to be banned. If not it'll make for a rather strong wallbreaker.
:swsh/mudbray::swsh/swablu:
DNA Donors: Mudbray / Swablu
Fusion Name: Mudblu
New Types:
Ground.png
Flying.png

Base Stats: 57 / 70 / 65 / 42 / 65 / 47 [BST: 346] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Immune System = (Stamina + Natural Cure)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role:
Role Justification: Roses are red
Mud is blu
I know nothing about LC
and I doubt you do too

Set 2 (Yes)
:swsh/necrozma-dawn-wings::swsh/marill:
DNA Donors: Necrozma-Dawn-Wings / Marill
Fusion Name: Mariozma-Dawn-Wings
New Types:
Psychic.png
Fairy.png

Base Stats: 83 / 67 / 79 / 97 / 97 / 59 [BST: 482] (+0 HP / +1 Atk / +0 Def / +9 SpA / +9 SpD / +1 Spe)
New Ability: Prism Power = (Prism Armor + Huge Power)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Psychic Fangs, Play Rough, Knock Off, Earthquake, Ice Spinner, Iron Head, Superpower
Special.png
Photon Geyser
Status.png
Belly Drum, Dragon Dance, Swords Dance, Morning Sun, Moonlight, Stealth Rock
Intended Role: Physical Wallbreaker
Role Justification: Honestly I just wanted to make something that was a bit silly but ultimately still powerful in its own right. Originally this was gonna be a dusk-mane fusion but with 88 attack before boosts I decided against it. Anyway you get the gist of this thing, it hits hard with huge power while also being fairly slow to help balance that massive attack. Wait a second why is there more stuff I thought this was supposed to be a simple fusion!
:swsh/necrozma-ultra::swsh/marill:
DNA Donors: Ultra Necrozma / Marill
Fusion Name: Ultra Mariozma
New Types:
Psychic.png
Dragon.png

Base Stats: 83 / 107 / 67 / 107 / 67 / 113 [BST: 544]
New Ability: Neuroforce
Notable Moves:
Physical.png
Psychic Fangs, Outrage, Play Rough, Knock Off, Earthquake, Ice Spinner, Iron Head, Superpower
Special.png
Photon Geyser, Psyshock, Dragon Pulse, Heat Wave, Ice Beam, Flash Cannon, Moongeist Beam, Alluring Voice
Status.png
Belly Drum, Dragon Dance, Swords Dance, Morning Sun, Moonlight, Stealth Rock, Calm Mind
Intended Role: Physical Sweeper, Special Sweeper
Role Justification: Fifty Fifty on whether this gets banned or not since it out speeds a good chunk of the meta right now and has neuroforce.

Set 3: 1 and 4
:swsh/butterfree::swsh/salamence:
DNA Donors: Butterfree / Salamence
Fusion Name: Buttermence
New Types:
Flying.png

Base Stats: 80 / 95 / 65 / 100 / 80 / 95 [BST: 515] (+3 HP / +5 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Malocchio = (Compound Eyes + Intimidate) | Cool Shades = (Tinted Lens + Moxie)
Ability Description: Combined effect of both the abilities. | Combined effect of both the abilities.
Notable Moves:
Physical.png
Dual Wingbeat, Earthquake, Iron Head, Stone Edge, Psychic Fangs, U-Turn
Special.png
Hurricane, Air Slash, Fire Blast, Hydro Pump, Psychic, Giga Drain, Shadow Ball, Hyper Voice Draining Kiss
Status.png
Quiver Dance, Stun Spore, Defog, Roost, Dragon Dance
Intended Role: Set Up Sweeper, Hazard Removal
Role Justification: Butterfree is a weird pokemon, so why not jam it with salamence. That's right for the low low price of democracy you too can have a set up sweeper that does indeed set up in two unique flavors.
:swsh/butterfree-gmax::swsh/salamence-mega:
DNA Donors: Butterfree / Salamence-Mega
Fusion Name: Mega Buttermence
New Types:
Flying.png

Base Stats: 80 / 105 / 115 / 110 / 90 / 115 [BST: 615] (+3 HP / +15 Atk / +50 Def / +10 SpA / +10 SpD / +30 Spe)
New Ability: Aerilate
Notable Moves:
Physical.png
Dual Wingbeat, Earthquake, Iron Head, Stone Edge, Psychic Fangs, U-Turn
Special.png
Hurricane, Air Slash, Fire Blast, Hydro Pump, Psychic, Giga Drain, Shadow Ball, Hyper Voice Draining Kiss
Status.png
Quiver Dance, Stun Spore, Defog, Roost, Dragon Dance
Intended Role: Set Up Sweeper, Hazard Removal
Role Justification: Honestly even with the stats not being insane for mega standards between its bulk, speed, ability, and access to QD I still feel like there's a nonzero chance this gets banned. If it doesn't then it just does more of the same but better and without access to boots.
:swsh/metapod::swsh/shelgon:
DNA Donors: Metapod / Shelgon
Fusion Name: Shelpod
New Types:
Bug.png
Dragon.png

Base Stats: 57 / 57 / 77 / 42 / 37 / 40 [BST: 310] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Rock Skin = (Shed Skin + Rock Head)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: None
Role Justification: Who is using this thing
:swsh/caterpie::swsh/bagon:
DNA Donors: Caterpie / Bagon
Fusion Name: Bagpie
New Types:
Bug.png
Dragon.png

Base Stats: 45 / 52 / 47 / 30 / 25 / 47 [BST: 246] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Dust Head = (Shield Dust + Rock Head) | Sheer Force = (Run Away + Sheer Force)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role:
Role Justification: Wha in God's name is uisin this thing? Nae seriouslie, leuk at hou pathetic it is, for fuck's sake. I ken naething aboot LC an even I ken it's bad!
 
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Set 1 (Resub): Restrictions 2, 3, and 4
:swsh/groudon::swsh/skiddo:
DNA Donors: Groudon / Skiddo
Fusion Name: Skiddon
New Types:
Grass.png
Ground.png

Base Stats: 83 / 110 / 111 / 81 / 73 / 71 [BST: 552] (+0 HP / +3 Atk / +10 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Surging Overgrowth = (Drought + Grass Pelt)
Ability Description: On switch-in, this Pokemon's Defense is multiplied by 1.5x.

Notable Moves:
Physical.png
Body Press, Grassy Glide, High Horsepower, Horn Leech, Leaf Blade, Precipice Blades, Trailblaze, Stone Edge...
Special.png
...
Status.png
Bulk Up, Leech Seed, Milk Drink, Roar, Spikes, Stealth Rock, Will-O-Wisp...

Intended Role: Physical Wallbreaker, Defensive Pivot, Hazard Setter
Role Justification: Resub but for Sub 3 it still fits very well. Our first physical Ground-type with some excellent bulk with its ability Surging Growth, boosting its defense by 1.5x as it switches in. Skiddon is first and foremost a bulky titan that can sponge off physical attacks quite easily on switch-in while also having solid enough attack to make use of its huge 120 BP STAB Precipice Blades. With both Spikes and Stealth Rock and even Will-O-Wisp status spreading, Skiddon acts as a unique Physical breaker that can still slot in utility just from how effective it is at doing its role as an attacker well with its two main STAB moves.

:leftovers: Defensive :rocky-helmet:
Skiddon @ Leftovers / Rocky Helmet
Ability: Surging Overgrowth
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock / Spikes
- Precipice Blades
- Leaf Blade
- Milk Drink / Will-O-Wisp

:leftovers: Bulk Up:leftovers:
Skiddon @ Leftovers
Ability: Surging Overgrowth
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bulk Up
- Precipice Blades
- Horn Leech
- Milk Drink / Body Press / Stone Edge

:swsh/groudon-primal::swsh/skiddo:
DNA Donors: Groudon-Primal / Skiddo
Fusion Name: Skiddon-Primal
New Types:
Grass.png
Fire.png

Base Stats: 83 / 150 / 114 / 131 / 73 / 71 [BST: 618] (+0 HP / +30 Atk / +20 Def / +50 SpA / +0 SpD / +0 Spe)
New Ability: Desolate Land
Ability Description: On switch-in, extremely harsh sunlight begins until this Ability is not active in battle.

Notable Moves:
Physical.png
Body Press, Fire Punch, Heat Crash, Horn Leech, Leaf Blade, Precipice Blades, Stone Edge...
Special.png
Energy Ball, Giga Drain, Fire Blast...
Status.png
Bulk Up, Leech Seed, Milk Drink, Roar, Spikes, Stealth Rock, Will-O-Wisp...

Intended Role: Physical Wallbreaker, Hazard Setter
Role Justification: Banned lol

Set 2
:swsh/morgrem::swsh/eternatus:
DNA Donors: Morgrem / Eternatus
Fusion Name: Eternagrem
New Types:
Dark.png
Poison.png

Base Stats: 110 / 72 / 70 / 110 / 75 / 100 [BST: 537] (+8 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Master Thief = (Pickpocket + Pressure)
Ability Description: Combined effects.

Notable Moves:
Physical.png
Foul Play, Dragon Tail...
Special.png
Dark Pulse, Dynamax Cannon, Fire Blast, Meteor Beam, Sludge Wave...
Status.png
Nasty Plot, Parting Shot, Recover, Taunt, Thunder Wave, Toxic, Toxic Spikes, Trick...

Intended Role: Special Wallbreaker, Setup Sweeper, Pivot
Role Justification: Pretty simple yet interesting special setup sweeper and wallbreaker. Meteor Beam on this mon seems pretty fun, especially combined with Nasty Plot, yet Eternagrem also does well as a reliable way to punish Knock Off spam with Master Thief and Pickpocket once your Power Herb has been consumed (and that's pretty cool). It's also got some funky utility too, like Parting Shot pivoting, Foul Play, and a fast Taunt to shut down walls. Combined with Eternagrem's great defensive typing, it's got the making of an offensive mon with the sensibilities of a defensive mon, and an interesting way to punish Knock Off while being a great special attacker in its own right.

:power-herb: Meteor Beam :power-herb:
Eternagrem @ Power Herb
Ability: Master Thief
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Meteor Beam
- Sludge Wave
- Dark Pulse
- Recover
Use Meteor Beam to boost your offense, then steal an opponent's item with Master Thief. This allows Eternagrem to absorb Knock Off exceptionally well while also still being able to deal some respectable damage

:life-orb: Nasty Plot :life-orb:
Eternagrem @ Life Orb
Ability: Master Thief
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Sludge Wave
- Dark Pulse
- Fire Blast
Standard Nasty Plot sweeper stuff. You use NP, you then hit hard

Set 3: Restrictions 1, 2, and 3
:swsh/glimmora::swsh/avalugg-hisui:
DNA Donors: Glimmora / Avalugg-Hisui
Fusion Name: Glimmlugg-Hisui
New Types:
Poison.png
Ice.png

Base Stats: 89 / 100 / 137 / 82 / 58 / 71 [BST: 537] (+0 HP / +9 Atk / +0 Def / +0 SpA / +0 SpD / +9 Spe)
New Ability + Description:
Icicle Shrapnel = (Toxic Debris + Ice Body) - Toxic Debris effects; This Pokemon heals 1/16 of its max HP when Toxic Debris activates.
Corrosive Steel = (Corrosion + Sturdy) - Combined effects.

Notable Moves:
Physical.png
Body Press, Earthquake, Gunk Shot, Ice Spinner, Mortal Spin, Mountain Gale, Rapid Spin...
Special.png
...
Status.png
Memento, Recover, Spikes, Spiky Shield, Stealth Rock, Toxic...

Intended Role: Physical Wall, Hazard Control
Role Justification: Hoo boy this one is a doozy. So, Ice is historically one of the worst defensive types in the franchise, but imagine if it was slapped on a mon with so much utility and pure stattage that it almost doesn't matter? Glimmlugg-Hisui is just that, a mon whose rocks weakness and partial Ice-typing seem like big weaknesses but are made up for in its role compression and excellent ability and movepool. If Eternagrem was meant to punish Knock Off, then Glimmlugg's main goal is to punish U-turn instead. Not only does it resist U-turn, but it both sets up Toxic Spikes and heals itself at the same time. This means that Glimmlugg really punishes any wanton U-turn spam. Aside from just having the stats to act as a defensive wall, it's also got utility for days to be the ruler of the hazard game, with both Mortal Spin and Rapid Spin to remove hazards and a whole bunch of ways to set up its own.
 
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:swsh/meowscarada::sv/decidueye:
Set 3 (1, 2, 4)
DNA Donors: Meowscarada / Decidueye
Fusion Name: Eyescarada
New Types:
Grass.png

Base Stats: 77 / 116 / 77 / 90 / 88 / 97 [BST: 545] (+0 HP / +8 Atk / +5 Def / +0 SpA / +3 SpD / +1 Spe)
New Ability: Palette Swap = (Protean + Overgrow) | Precision Shot = (Overgrow + Long Reach)
Ability Description: Effects of Protean. 1.5x attacking stat for moves matching current type when at 1/3 HP or less. | This Pokemon's moves with the Contact flag use an offensive stat of 1.5x and do not make contact with the target.
Notable Moves:
Physical.png
Brave Bird, Flower Trick, Knock Off, Leaf Blade, Poltergeist, Play Rough, Shadow Claw, Shadow Sneak, Spirit Shackle, Sucker Punch, Thunder Punch, Trailblaze, Triple Axel, U-Turn
Special.png
Air Slash, Dark Pulse, Energy Ball, Giga Drain, Leaf Storm, Grass Knot, Power Gem, Shadow Ball
Status.png
Agility, Defog, Nasty Plot, Roost, Swords Dance, Synthesis, Trick
Intended Role: Fast attacker (Band/Specs/Scarf/Sash)
Role Justification: Modified to be Classic Decidueye instead of Hisuian. Two solid abilities, one which is Protean with more power at low health, and one that gives your contact moves a solid buff in power. Also access to some solid utility moves that can pair well with the tools at your disposal.

:floragato::dartrix:
NFE
DNA Donors: Floragato / Dartrix
Fusion Name: Floradartro
New Types:
Grass.png

Base Stats: 69 / 80 / 69 / 69 / 69 / 69 [BST: 425] (+0 HP / +3 Atk / +0 Def / +4 SpA / +3 SpD / +2 Spe)
New Ability: Palette Swap = (Protean + Overgrow) | Precision Shot = (Overgrow + Long Reach)
:sprigatito::rowlet:
LC
DNA Donors: Sprigatito / Rowlet
Fusion Name: Spriglet
New Types:
Grass.png

Base Stats: 54 / 63 / 54 / 54 / 54 / 54 [BST: 333] (+0 HP / +5 Atk / +0 Def / +7 SpA / +7 SpD / +1 Spe)
New Ability: Palette Swap = (Protean + Overgrow) | Precision Shot = (Overgrow + Long Reach)

:swsh/mewtwo::swsh/lokix:
Set 2
DNA Donors: Mewtwo / Lokix
Fusion Name: Twokix
New Types:
Bug.png
Psychic.png

Base Stats: 88 / 108 / 84 / 104 / 75 / 111 [BST: 570] (+0 HP / +2 Atk / +0 Def / +1 SpA / +3 SpD / +0 Spe)
New Ability: Black Visor = (Pressure + Tinted Lens) | Big Black Bug = (Swarm + Unnerve)
Ability Description: Combined effect of both abilities. If this Pokemon is the target of a foe's move that is not very effective, that move loses an additional PP. | Effect of Unnerve. This Pokemon's offensive stat is 1.5x with Bug moves at 1/3 HP or less, or if the target is holding a berry it cannot consume.
Notable Moves:
Physical.png
Axe Kick, Drain Punch, Earthquake, First Impression, Ice Punch, Knock Off, Leech Life, Poison Jab, Psycho Cut, Stone Edge, Sucker Punch, Thunder Punch, U-Turn
Special.png
Aura Sphere, Bug Buzz, Dark Pulse, Earth Power, Energy Ball, Fire Blast, Hurricane, Ice Beam, Psychic Noise, Psystrike, Shadow Ball, Thunderbolt
Status.png
Agility, Bulk Up, Calm Mind, Nasty Plot, Recover, Swords Dance, Taunt, Thunder Wave, Trick, Will-O-Wisp
Intended Role: Move fast and hit hard.
Role Justification: This set should be fun as a Tinted Lens attacker, with both Physical and Special strengths, and a diverse movepool on either side. Mega X below will be your premier Physical attacker, with decent bulk, high attack, and a good Bug/Fighting type combo. Mega Y gets some boost to strength but will likely not be used, as the base Black Visor set will likely still be better.

:mewtwo-mega-x::lokix:
Mega X
DNA Donors: Mega Mewtwo X / Lokix
Fusion Name: Twokix-Mega-X
New Types:
Bug.png
Fighting.png

Base Stats: 88 / 188 / 94 / 104 / 85 / 111 [BST: 670] (+0 HP / +82 Atk / +10 Def / +1 SpA / +13 SpD / +0 Spe)
New Ability: Steadfast
:mewtwo-mega-y::lokix:
Mega Y
DNA Donors: Mega Mewtwo Y / Lokix
Fusion Name: Twokix-Mega-Y
New Types:
Bug.png
Psychic.png

Base Stats: 88 / 148 / 64 / 144 / 105 / 121 [BST: 670] (+0 HP / +42 Atk / -20 Def / +41 SpA / +33 SpD / +10 Spe)
New Ability: Insomnia

:swsh/torterra::swsh/orbeetle:
Set 1 (1, 2, 3)
DNA Donors: Torterra / Orbeetle
Fusion Name: Terrabeetle
New Types:
Ground.png
Psychic.png

Base Stats: 77 / 77 / 111 / 77 / 111 / 77 [BST: 530] (+0 HP / +0 Atk / +4 Def / +0 SpA / +9 SpD / +4 Spe)
New Ability: A Bug's Life = (Overgrow + Swarm) | Carapace = (Shell Armor + Frisk)
Ability Description: This Pokemon's Bug- and Grass-type moves use an offensive stat of 1.5x when at or below 1/3 HP | Effect of Frisk. Pokemon that have been frisked cannot strike a critical hit.
Notable Moves:
Physical.png
Body Press, Crunch, Earthquake, Headlong Rush, Heavy Slam, Iron Head, Leech Life, Psycho Cut, Stone Edge, Superpower, U-Turn, Wood Hammer
Special.png
Bug Buzz, Earth Power, Giga Drain, Grass Knot, Leaf Storm, Psychic, Psyshock, Scorching Sands, Shadow Ball, Stored Power
Status.png
Agility, Calm Mind, Iron Defense, Leech Seed, Recover, Roar, Shell Smash, Stealth Rock, Sticky Web, Synthesis, Trick
Intended Role: Hazard setter or Shell Smash user
Role Justification: Possible the strangest one of these that I have made, but it meets the criteria and it kinda works. Decent bulk and access to recovery makes it safe to come in and set up Webs/Rocks/whatever. It also has low but useable attacking stats, which could allow it to run Shell Smash sets, especially when paired with moves such as Stored Power. Definitely a utility mon but with multiple other options.

Edit: not making the NFE/LC for this mon because Blipbug and Dottler have unsurprisingly terrible stats.
 
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Set 1: Restrictions 1, 2, and maybe 4
:sv/sandy shocks::swsh/coalossal:
DNA Donors: Sandy Shocks / Coalossal
Fusion Name: Sandy Coal
New Types:
Ground.png
Fire.png

Base Stats: 100 / 80 / 110 / 100 / 90 / 75 [BST: 555] (+3 HP / +0 Atk / +2 Def / +0 SpA / +3 SpD / +10 Spe)
New Ability: Reignite = (Protosynthesis + Flash Fire)
Ability Description: Flash Fire effects. If hit by a Fire-type move, receives a Protosynthesis boost.
Notable Moves:
Physical.png
Body Press, Rapid Spin
Special.png
Fire Blast, Flamethrower, Earth Power, Meteor Beam, Thunderbolt, Volt Switch, Scald
Status.png
Will-O-Wisp, Spikes, Stealth Rock
Intended Role: Physical Wall, Hazard Setter, Hazard Remover, Defensive Pivot
Role Justification: Oh boy, why did we add two broken wallbreakers in one slate? No matter! Sandy Coal will handle them with its unique defensive typing! It resists both of Darm’s STABs and is immune to Goli’s Electric moves. They do have Ground coverage, but Sandy Coal should be bulky enough to take it and then hit back with a super-effective STAB move. It has plenty of utility outside of that including hazards, Rapid Spin, and Volt Switch. However, its lack of recovery and vulnerability to Water type moves makes it very manageable.

Set 2:
:swsh/klawf::swsh/rayquaza:
DNA Donors: Klawf / Rayquaza
Fusion Name: Klawquaza
New Types:
Rock.png
Flying.png

Base Stats: 90 / 125 / 105 / 92 / 75 / 93 [BST: 580] (+3 HP / +0 Atk / +3 Def / +0 SpA / +3 SpD / +8 Spe)
New Ability: Healing Wind = (Regenerator + Air Lock)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Stone Edge, Rock Blast, Dragon Ascent, Earthquake, Knock Off, Crabhammer, Scale Shot, Extreme Speed, U-Turn
Special.png
Yeah I don’t think that’s happening
Status.png
Stealth Rock, Dragon Dance, Swords Dance
Intended Role: Physical Wallbreaker, Offensive Pivot, Set-Up Sweeper, Hazard Setter
Role Justification: Rock/Flying is an unusual typing but it works wonderfully against the broken wallbreakers that won last slate. With a single Dragon Dance, Klawquaza can be a dangerous sweeper with its strong STABs and good coverage. Alternatively, it can be a strong offensive pivot with a choice item, as it has both Regenerator and U-Turn. However, its lacking special bulk and vulnerability to common types is a big weakness, alongside only decent initial speed.

Set 3: Restrictions 1 and 2
:swsh/starmie::swsh/cinderace:
DNA Donors: Starmie / Cinderace
Fusion Name: Starace
New Types:
Water.png
Fire.png

Base Stats: 75 / 95 / 80 / 90 / 80 / 120 [BST: 540] (+5 HP / +0 Atk / +0 Def / +8 SpA / +0 SpD / +3 Spe)
New Ability: Master Football = (Analytic + Libero)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Waterfall, Flip Turn, Pyro Ball, High Jump Kick, Sucker Punch, Gunk Shot, Rapid Spin, U-Turn
Special.png
Hydro Pump, Scald, Fire Blast, Flamethrower, Thunderbolt, Ice Beam, Focus Blast, Meteor Beam, Scorching Sands, Dazzling Gleam
Status.png
Will-O-Wisp, Court Change, Recover, Swords Dance, Taunt, Toxic
Intended Role: Offensive Pivot, Physical Wallbreaker, Special Wallbreaker, Set-Up Sweeper, Mixed Attacker
Role Justification: Starace has an incredible ability combo alongside high speed and a vast movepool, capable of hitting a variety of Pokemon on both the physical and special side. It also has a lot of useful utility moves such as Rapid Spin and U-Turn, making it a good pivot. While its bulk is poor, it can have decent defensive utility with its support moves and ability to change type. On top of that, it can be a solid sweeper with either Swords Dance or Meteor Beam. However, its bulk is poor overall and it can be underwhelming in power in boosted when not relying on Analytic.

:swsh/staryu::swsh/scorbunny:
DNA Donors: Staryu / Scorbunny
Fusion Name: Starbunny
New Types:
Water.png
Fire.png

Base Stats: 40 / 60 / 50 / 55 / 50 / 85 [BST: 340] (+0 HP / +2 Atk / +3 Def / +0 SpA / +3 SpD / +8 Spe)
New Ability: Master Football = (Analytic + Libero)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Waterfall, Flip Turn, Pyro Ball, High Jump Kick, Sucker Punch, Gunk Shot, Rapid Spin, U-Turn
Special.png
Hydro Pump, Scald, Fire Blast, Flamethrower, Thunderbolt, Ice Beam, Dazzling Gleam
Status.png
Will-O-Wisp, Recover, Taunt, Toxic
Intended Role: LC
Role Justification: Baby
 
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Set 1 (restrictions 2, 4, 3 maaaaybe)
:swsh/rhyperior::swsh/druddigon:
DNA Donors: Rhyperior / Druddigon
Fusion Name: Rhyddigon
New Types:
Ground.png
Dragon.png

Base Stats: 100 / 130 / 110 / 60 / 75 / 45 [BST: 520] (+4 HP / +0 Atk / +0 Def / +3 SpA / +3 SpD / +1 Spe)
New Ability: Solid Skin = (Solid Rock + Rough Skin)
Ability Description: This Pokemon receives 3/4 damage from attacks that make contact.
Notable Moves:
Physical.png
Earthquake, Dragon Claw, Dragon Tail, Stone Edge, Rock Slide, Temper Flare, Heat Crash, Sucker Punch, Knock Off, Ice Punch, Heavy Slam, Gunk Shot.
Status.png
Stealth Rock, Glare, Swords Dance, Toxic, Roar
Intended Role: Physical Wall, wallbreaker
Role Justification: Pretty straightforward fella right here. Got the big hp, the big defense, ability that makes chipping it down with stray contact moves that much more of a hassle, all without mentioning its type advantage over boogieman of the week Darmacroak. Its access to glare and its impressive 130 attack also ensure staying in front of this wall of meat won't go unpunished, while roar/dragon tail allow to get rid of mons that may actually want to stay in or if it just wants to push some more chip damage from its rocks and allied spikes.
Set 3 (restrictions 1 & 2)
:swsh/decidueye::swsh/nidoking:
DNA Donors: Decidueye / Nidoking
Fusion Name: Deciking
New Types:
Ghost.png
Ground.png

Base Stats: 80 / 105 / 80 / 95 / 90 / 80 [BST: 530] (+1 HP / +1 Atk / +4 Def / +3 SpA / +3 SpD / +3 Spe)
New Ability: Marksman = (Long Reach + Sheer Force)
Ability Description: This Pokemon's moves that don't make contact have their power multiplied by 1.3.
Notable Moves:
Physical.png
Spirit Shackle, Poltergeist, Shadow Sneak, Earthquake, Stone Edge, Rock Slide, U-turn.
Special.png
Shadow Ball, Hex, Earth Power, Ice Beam, Flamethrower, Fire Blast, Thunderbolt.
Status.png
Swords Dance, Nasty Plot, Stealth Rock, Taunt, Defog, Roost.
Intended Role: Mixed attacker.
Role Justification: While its stats may look middling at first glance, its ability more than compensates for it, boosting basically any relevant move Deciking would want to use, giving it a wide arrangement of options. Physical builds will be blessed with 133 bp earthquakes, either spirit Shackle or Poltergeist will be no slouch either and 133 bp Stone Edge makes for fine coverage against any flying types. On the other hand, more special oriented builds can make use of its massive Gen 1 special coverage, only at the cost of a slightly weaker attacking stat and stab. Either version can also go up and beyond with Swords Dance or Nasty Plot respectively.
 
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Set 1: TBA

Set 2:
(+Set 3: 1, 2, 4 technically lmao)

:swsh/regigigas::swsh/terapagos:
Don't be the hare of this tortoise.
DNA Donors: Regigigas / Terapagos
Fusion Name: Regipagos
New Types:
Normal.png

Base Stats: 100 / 112 / 97 / 72 / 97 / 80 [BST: 558] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Tera Crescendo = (Slow Start + Tera Shift)
Ability Description: After 5 turns spent on-field, transforms into Regipagos-Terastal.

:swsh/regigigas::swsh/terapagos-terastal:
Fusion Name: Regipagos-Terastal
New Types:
Normal.png

Base Stats: 105 / 142 / 122 / 112 / 122 / 105 [BST: 708] (+5 HP / +30 Atk / +25 Def / +40 SpA / +25 SpD / +25 Spe)
New Ability: Tera Shift
Ability Description: If full HP, attacks taken have 0.5x effectiveness unless naturally immune.

Notable Moves:
Physical.png
Body Slam, Facade, Rapid Spin, Drain Punch, Body Press, Knock Off, Fire/Ice/Thunder Punch, Earthquake, Iron Head, Stone Edge
Special.png
Tera Starstorm, Meteor Beam, Stored Power, Pretty much any special coverage you need
Status.png
Calm Mind, Rock Polish, Roar, Stealth Rock, Toxic, Thunder Wave
Intended Role: Bulky Phys Attacker, Special Set-up Sweeper, Bulky Spinner/Stealth Rocks, Win Condition
Role Justification: A solid, bulky physical attacker that lacks a form of conventional physical boosting and recovery that can fulfill supportive roles, but with the ace up its sleeve of turning into a terrifying threat if you allow it to, either being a CM Stored Power threat or a nigh-unbreakable damage sponge with Drain Punch.

If I had a say, the 5-turn count doesn't reset on switch but I could also see it working closer to how slow start normally works, whichever is preferred by the council.

Oh, and probably banned, but to be safe, including:

:swsh/regigigas::swsh/terapagos-stellar:
Fusion Name: Regipagos-Stellar
New Types:
Stellar.png

Base Stats: 170 / 152 / 122 / 137 / 122 / 105 [BST: 808] (+65 HP / +10 Atk / +25 SpA)
New Ability: Teraform Zero
Ability Description: Terastallizing ends the effects of weather and terrain. Once per battle.

If this one is somehow allowed, I imagine you'd only be allowed to stellar tera after it goes into terastal form first.


Set 3: All

:swsh/glimmora::swsh/minior-meteor:
DO NOT OPEN: SWEEPER INSIDE
DNA Donors: Glimmora / Minior-Meteor
Fusion Name: Glimmior-Meteor
New Type:
Rock.png

Base Stats: 80 / 57 / 95 / 95 / 98 / 75 [BST: 500] (+9 HP / +0 Atk / +0 Def / +0 SpA / +8 SpD / +2 Spe)
:swsh/glimmora::swsh/minior:
Base Stats: 80 / 95 / 57 / 98 / 95 / 135 [BST: 560] (+9 HP / +0 Atk / +0 Def / +8 SpA / +0 SpD / +2 Spe)
Fusion Name: Glimmior

New Ability: Toxic Crust = (Toxic Debris + Shields Down)
Ability Description: Effects of both abilities.
Notable Moves:
Physical.png
Mortal Spin, Rock Slide, Stone Edge, Acrobatics, Explosion, Earthquake, Iron Head
Special.png
Meteor Beam, Power Gem, Sludge Bomb/Wave, Dazzling Gleam, Earth Power, Scorching Sand, Energy Ball, Psychic
Status.png
Stealth Rock, Spikes, Toxic Spikes, Light Screen + Reflect, Spiky Shield, Memento, Toxic, Shell Smash, Acid Armor, Rock Polish, Calm Mind
Intended Role: Hazards Setter + Spinner + Screens, Set-up Sweeper
Role Justification: A pure Rock Type that's here to surprise with vastly different playstyles between a normal hazard setter or a set-up sweeper to blow past opponents.
 
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Set 1 (1, 2, maybe 4)
:swsh/claydol::swsh/hydrapple:
DNA Donors: Claydol / Hydrapple
Fusion Name: Clayapple
New Types:
Ground.png
Dragon.png

Base Stats: 83 / 75 / 107 / 95 / 100 / 59 [BST: 519] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Sticky Float = (Levitate + Sticky Hold)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Rapid Spin
Special.png
Earth Power/Scorching Sands, Dragon Pulse/Fickle Beam
Status.png
Teleport, Recover, Nasty Plot, Stealth Rock
Intended Role: defensive pivot, special breaker
Role Justification: adds another removal option that also functions as a slow pivot. offensive sets might work since dual stab hits most things neutrally

Set 2
:swsh/amaura::swsh/yveltal:
DNA Donors: Amaura / Yveltal
Fusion Name: Yvelaura
New Types:
Ice.png
Flying.png

Base Stats: 101 / 95 / 72 / 99 / 80 / 92 [BST: 539] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Abominable Snowbird = (Refrigerate + Dark Aura)
Ability Description: User's Dark moves become Ice-type and have 1.2x power
Notable Moves:
Physical.png
Knock Off, Sucker Punch, U-Turn, Dual Wingbeat
Special.png
Dark Pulse/Ice Beam, Oblivion Wing, Earth Power, Freeze-Dry, Thunderbolt, Focus Blast, Heat Wave
Status.png
Calm Mind, Encore, Stealth Rock, Roost, Hone Claws
Intended Role: mixed breaker, offensive pivot
Role Justification: weirdass mon that kinda works. knock is 78BP/117BP, sucker is 84BP, which covers for the lower stats and the boots reliance. hone claws being its only physical boosting option keeps it in line, but it's likely going mixed anyways given how its move pool looks.

Set 3 (1,2,3)
:swsh/shedinja::swsh/necrozma-dusk-mane:
DNA Donors: Shedinja / Necrozma-Dusk-Mane
Fusion Name: Shedcrozma-Dusk-Mane
New Types:
Ghost.png
Steel.png

Base Stats: 53 / 131 / 89 / 71 / 71 / 61 [BST: 476] (+4 HP / +8 Atk / +3 Def / +0 SpA / +2 SpD / +3 Spe)
New Ability: Wonder Armor = (Wonder Guard + Prism Armor)
Ability Description: Takes 3/4 damage from all attacks (this ability cannot be ignored by moves and abilities)
Notable Moves:
Physical.png
Poltergeist, Sunsteel Strike, Knock Off, Earthquake
Status.png
Swords Dance, Dragon Dance, Stealth Rock, Will-o-Wisp, Morning Sun
Intended Role: physical breaker, mixed wall, hazards
Role Justification: deceptively bulky despite its lower stats. move pool isn't huge but it's enough to let it get by on what it needs to do.
also if you're confused on the ability, prism armour is a 3/4 reduction on super effective attack, while wonder guard is an immunity to everything but super effective attacks, so that's how it affects every attack and since Prism Armor is immune to mold breaker etc, this one is too

:swsh/shedinja::swsh/necrozma-ultra:
DNA Donors: Shedinja / Necrozma-Ultra
Fusion Name: Shedcrozma-Ultra
New Types:
Ghost.png
Dragon.png

Base Stats: 53 / 141 / 59 / 141 / 59 / 113 [BST: 556]
New Ability: Neuroforce
Notable Moves:
Physical.png
Poltergeist, Outrage, Knock Off, Earthquake
Status.png
Swords Dance
Intended Role: physical breaker
Role Justification: click the buttons and try to beat them before they beat you because you aren't taking a hit
 
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set2
:swsh/kecleon::swsh/solgaleo:
the full spectrum of light
DNA Donors: Kecleon / Solgaleo
Fusion Name: Solgaleon
New Types:
Normal.png
Psychic.png

Base Stats: 98 / 115 / 88 / 86 / 104 / 71 [BST: 562] (+0 HP / +2 Atk / +0 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Chromatic Body = (Protean + Full Metal Body)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Knock Off, Close Combat, Psychic Fangs, Double-Edge, Earthquake, Sunsteel Strike, Sucker Punch, Shadow Sneak
Special.png
no
Status.png
Recover, Stealth Rock, Teleport
Intended Role: Offensive Pivot, Hazard Setter, Physical Wallbreaker
Role Justification: the ideal protean abuser with a good atk and amazing coverage held back by a mediocre speed stat and poor defensive typing when unchanged.
set3(2[Flower Trick], 4)
:swsh/meowscarada::swsh/sharpedo:
tricks of the trade
DNA Donors: Meowscarada / Sharpedo
Fusion Name: Sharscarada
New Types:
Dark.png

Base Stats: 75 / 115 / 55 / 90 / 55 / 110 [BST: 500] (+2 HP / +0 Atk / +0 Def / +2 SpA / +0 SpD / +1 Spe)
New Ability: Ambusher = (Protean + Rough Skin)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Flower Trick, Knock Off, Sucker Punch, U-Turn, Triple Axel, Close Combat
Special.png

Status.png
Taunt, Spikes
Intended Role: Offensive Pivot, Hazard Setter
Role Justification: excellent monotype protean abuser, can wait to proc it with STABS. has basically zero defensive utility though meaning it is hard to get in.
:swsh/meowscarada::swsh/sharpedo-mega:
mewing cat
DNA Donors: Meowscarada / Sharpedo-Mega
Fusion Name: Sharscarada-Mega
New Types:
Dark.png

Base Stats: 75 / 135 / 85 / 105 / 80 / 120 [BST: 600] (+2 HP / +20 Atk / +30 Def / +17 SpA / +25 SpD / +11 Spe)
New Ability: Strong Jaw = (Protean + Rough Skin)
Ability Description: Strong Jaw
Notable Moves:
Physical.png
Crunch, Psychic Fangs, Sucker Punch, U-Turn, Triple Axel, Close Combat
Special.png

Status.png
Taunt, Spikes
Intended Role: Offensive Pivot, Hazard Setter
Role Justification: loses stab variety with loss of protean in exchange for raw power
 
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Set 2
:swsh/necrozma-dawn-wings::swsh/morpeko:
Who’s my evil munchkin? You are!
DNA Donors: Necrozma-Dawn-Wings / Morpeko
Fusion Name: Norpeko-dawn-wings
New Types:
Psychic.png
Dark.png

Base Stats: 80 / 105 / 85 / 115 / 95 / 90 [BST: 600] (+3 HP / +1Atk / +2 Def / +2 spatk / +3 SpD / +3 Spe)
New Ability: Kaleidoscope = (Prism Armor + Hunger Switch)
Ability Description: Hunger switch + effects of prism armor in hangry mode
Notable Moves:
Physical.png
Aura wheel, photon geyser
Special.png
Photon geyser (tbh idk if this is the right signature), dark pulse, meteor beam, thunderbolt
Status.png
Calm mind
Intended Role:
Role Justification:
Edit: what happened to the stats?

Set 3:restrictions 2,3,4


:swsh/scovillain::swsh/skeledirge:
The drama, the tension, the evil
DNA Donors: Scovillain / Skeledirge
Fusion Name: Villadirge
New Types:
Fire.png
.png

Base Stats: 85 / 91 / 85 / 109 / 85 / 70 [BST: 525] (+1 HP / +0 Atk / +3 Def / +0 SpA / +15 SpD / +0 Spe)
New Ability: Self-absorbed = (Moody + Unaware)
Ability Description: Unaware + gets a moody boost when unaware triggers
Solar flare (chlorophyll + blaze) combined effect of both abilities
Notable Moves:
Physical.png
Flare blitz
Special.png
Torch song, energy ball, solar beam, earth power, shadow ball
Status.png
Spicy extract, sunny day, will-o-wisp
Intended Role: Set-up sweeper, sun threat (it has to set its own tho), offensive pivot, weird mon
Role Justification: Scovillian is cool and slay (also torch song)
 
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Set 1: 2, 4

:swsh/gastrodon::swsh/goodra-hisui:
DNA Donors: Gastrodon / Goodra-Hisui
Fusion Name: Gastdra-Hisui
New Types:
Ground.png
Dragon.png

Base Stats: 100 / 91 / 95 / 101 / 120 / 49 [BST: 556] (+5 HP / +0 Atk / +11 Def / +0 SpA / +4 SpD / +0 Spe)
New Ability: Glue Drinker = (Sticky Hold + Sap Sipper)
Ability Description: Combined effect of both the abilities.
New Ability: Sieve Shell = (Storm Drain + Shell Armor)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Counter, Dragon Tail, Earthquake, Knock Off
Special.png
Draco Meteor, Earth Power, Fire Blast, Flash Cannon, Hydro Pump, Ice Beam, Mirror Coat, Scald, Sludge Bomb, Thunderbolt
Status.png
Acid Armor, Amnesia, Memento, Protect, Rest, Sleep Talk, Spikes, Stealth Rock, Substitute, Toxic
Intended Role: Stall, Bulky Offense
Role Justification: Has nice role compression between Gastrodon and Hisuian Goodra. The typing isn't perfect, but its access to an ability that's half Sticky Hold lets it take advantage of Rocky Helmet to punish Knock Off users. It also has good options for immunities to either Water- or Grass- depending on which ability you give it.

Set 2: Yes

:swsh/ledian::swsh/lunala:
DNA Donors: Ledian / Lunala
Fusion Name: Ledinala
New Types:
Bug.png
Ghost.png

Base Stats: 100 / 74 / 70 / 105 / 110 / 95 [BST: 554] (+4 HP / +0 Atk / +1 Def / +9 SpA / +2 SpD / +4 Spe)
New Ability: Shadow Clock = (Early Bird + Shadow Shield)
Ability Description: Combined effects of both the abilities.
Notable Moves:
Physical.png
U-Turn
Special.png
Air Slash, Bug Buzz, Focus Blast, Future Sight, Giga Drain, Heat Wave, Ice Beam, Moonblast, Moongeist Beam, Psychic, Psyshock, Thunderbolt
Status.png
Calm Mind, Curse, Defog, Encore, Light Screen, Moonlight, Reflect, Roost, Thunder Wave, Toxic, Will-o-Wisp
Intended Role: Set-Up Sweeper
Role Justification: Honestly? This thing is just a stat monster without being busted. Has decent enough bulk to make use of Shadow Shield and recovery, but still can get outsped by current metagame threats.

Set 3: 1, 3, 4

:swsh/furfrou::swsh/purugly:
DNA Donors: Furfrou / Purugly
Fusion Name: Furugly
New Types:
Normal.png
.png

Base Stats: 75 / 90 / 65 / 65 / 75 / 110 [BST: 480] (+2 HP / +9 Atk / +3 Def / +1 SpA / +1 SpD / +3 Spe)
New Ability: Thick Fur = (Fur Coat + Thick Fat)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Body Slam, Fake Out, Foul Play, Knock Off, Play Rough, Return, Stomping Tantrum, Sucker Punch, Throat Chop, U-Turn, Wild Charge, Zen Headbutt
Special.png
N/A
Status.png
Cotton Guard, Hone Claws, Rest, Roar, Sleep Talk, Substitute, Taunt, Thunder Wave, Toxic
Intended Role: Disruptor, Wall
Role Justification: It's fast, it has good physical bulk thanks to Fur Coat, and has access to utility moves like Knock Off and U-Turn. That's as much as I can say about it.
 
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veto (had to replace my car battery yesterday)
DNA Donors: Haunter / Zamazenta-Crowned
Fusion Name: Hauntazenta-Crowned
New Types:
Ghost.png
Steel.png

Base Stats: 68 / 87 / 92 / 100 / 97 / 111 [BST: 555] (+0 HP / +2 Atk / +0 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Floating Fortress = (Levitate + Dauntless Shield)
Ability Description: Effects of Levitate. +1 Def if Levitate activates.
Notable Moves:
Physical.png
Body Press
Special.png
Shadow Ball, Hex, Flash Cannon, Focus Blast, Moonblast, Thunderbolt, Steel Beam
Status.png
Nasty Plot, Will-O-Wisp, Toxic, Toxic Spikes, Trick, Taunt, Encore, Agility, Iron Defense
think this is a little fast for a plotter with that typing and abil
DNA Donors: Groudon / Skiddo
Fusion Name: Skiddon
New Types:
Grass.png
Ground.png

Base Stats: 83 / 120 / 94 / 81 / 73 / 71 [BST: 552] (+0 HP / +13 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Surging Overgrowth = (Drought + Grass Pelt)
Ability Description: Grassy Surge effects; This Pokemon's Defense is multiplied by 1.5x if Grassy Terrain is active.

Notable Moves:
Physical.png
Body Press, Grassy Glide, High Horsepower, Horn Leech, Leaf Blade, Precipice Blades, Trailblaze, Stone Edge...
Special.png
...
Status.png
Bulk Up, Leech Seed, Milk Drink, Roar, Spikes, Stealth Rock, Will-O-Wisp...
too strong with sd, remove gterrain effects
New Ability: A Bug's Life = (Overgrow + Swarm) | Carapace = (Shell Armor + Frisk)
Ability Description: This Pokemon's Bug- and Grass-type moves use an offensive stat of 1.5x
cant remove the 1/3 hp requirement when both abils have it
Ability Description: Unaware + gets a moody boost when unaware triggers
unaware doesnt trigger and and randomly getting a spa/spe boost is real dumb so remove moody effects
DNA Donors: Wormadam / Lunala
Fusion Name: Wormala
New Types:
Bug.png
Ghost.png

Base Stats: 100 / 90 / 90 / 110 / 110 / 70 [BST: 570] (+2 HP / +4 Atk / +3 Def / +2 SpA / +4 SpD / +4 Spe)
New Ability: Shadow Coat = (Overcoat + Shadow Shield)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
why
Special.png
Air Slash, Bug Buzz, Energy Ball, Focus Blast, Future Sight, Heat Wave, Ice Beam, Leaf Storm, Moonblast, Moongeist Beam, Psychic, Psyshock, Thunderbolt
Status.png
Defog, Moonlight, Quiver Dance, Roost, Synthesis, Thunder Wave, Toxic, Will-O-Wisp
too hard to stop with qd + shield + recovery
Base Stats: 120 / 100 / 70 / 65 / 100 / 70 [BST: 525] (+3 HP / +5 Atk / +8 Def / +0 SpA / +0 SpD / +4 Spe)
New Ability: Thick Fur = (Thick Fat + Fur Coat)
Ability Description: Combined effect of both the abilities.
bulk is way too high to be putting fc on it

these megas are banned
:mudsdale::altaria-mega:
:groudon-primal::skiddo:
:mewtwo-mega-x::lokix:
:klawf::rayquaza-mega:
:regigigas::terapagos-stellar:
:shedinja::necrozma-ultra:
:necrozma-ultra::morpeko:
 
villadirge and skiddon cant be voted on (the abil just doesnt make sense)

heres my vote
set 1: gojiratar, yoshiblaze, rodg
set 2: yoshiblaze, mintly, loginator
set 3: yoshiblaze, aquaticpanic, gojitarar

now vote
 
I guess worse Primal Groudon is balanced…
Set 1: Loginator, gojaritar, Wikdchikn the Grate
Set 2: Wikdchikn the Grate, Ema Skye, master oden
Set 3: Revenge of Depressed Gay, Wikdchikn the Grate, Mintly
 
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