Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Mamoswindle Patron:Zeraora Whim:Not Met Boon: Laser Instinct
When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
Ability Shield Covert Cloak Heavy Duty Boots Leftovers Muscle Band Toxic Orb Weakness Policy
Team:
Cumulus (Zekrom) Level 3 — EXP: 0 / 10
Careful nature ( Special Attack -1, Special Defense +2 ) Typing: Dragon/Electric Abilities: Teravolt Traits: Requires 1 Tech to send out, once per battle.
Level 1
Ancient Power
Brutal Swing
Charge
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Electric Terrain
Flash
Haze
Helping Hand
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Shock Wave
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball
Level 2
Bolt Strike (Sig)
Double-Edge
Dragon Cheer
Focus Punch
Payback
Rising Voltage
Scale Shot
Secret Power
Stone Edge
Supercell Slam
Take Down
Thunder
Level 3
Body Slam
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (Sig)
Laser Focus
Outrage
Return
Rock Tomb
Volt Switch
Preserver (Garganacl) Level 3 — EXP: 0 / 10
Sassy nature ( Special Defense +2, Speed x0.869, Evasion -10 ) Typing: Rock Abilities: Purifying Salt, Sturdy Hidden Ability: Clear Body
Combinations (4 / 4)
Salt Cure + Fire Punch
Sandstorm + Earthquake
Rock Tomb + Ice Punch
Bulldoze + Thunder Punch
Movepool Level 0
Avalanche
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Sleep Talk
Substitute
Tackle
Thunder Punch
Zen Headbutt
Level 1
Ancient Power
Curse
Harden
Helping Hand
Iron Defense
Rain Dance
Recover
Rock Throw
Salt Cure
Sandstorm
Stealth Rock
Sunny Day
Wide Guard
Level 2
Double-Edge
Focus Punch
Hammer Arm
Meteor Beam
Rock Blast
Stone Edge
Take Down
Level 3
Body Slam
Bulldoze
Dig
Hard Press
Headbutt
Heavy Slam
Mud Shot
Rock Tomb
Smack Down
Level 1
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn
Level 2
Acid Spray
Belch
Blizzard
Disable
Double-Edge
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock
Level 3
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psyshock
Razor Shell
Scald
Sludge Wave
Smack Down
Stomp
When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
Greased Lightning
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
Profile:
Leila has an odd ability to slightly influence the probability of certain outcomes, tilting things in her favor at the expense of others. However according to her, she can't control this ability. (Nobody knows if this is true or not, though.) On the outside, Leila appears to be rather calm and serious, but she actually worries a lot about all of the different ways things can go wrong. She doesn't like to tell people this though, since she feels like it reinforces the feeling of being out of control.
How They Met:
Leila sometimes likes to watch battles from the sidelines, and her presence sometimes causes slight fluctuations in the battle's results. Sometimes the impact is slight, resulting in a Pokemon briefly losing focus and missing a move. Other times, it can have a huge impact, severely disadvantaging one team and drastically changing the course of the battle. At some point, Leila decided she wanted to try her hand at battling herself, so she joined Doduodrio's team.
Combos:
1. Swords Dance + Night Slash (Dark Blade)
2. Quick Attack + Knock Off (Disarm)
3. Swagger + Punishment (Justice)
4. Zen Headbutt + Throat Chop (Silence)
Moves:
Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder
Level 3:
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Silvan
Species: Silvally, Gender: Male Level: 3, EXP: 2 / 10 Nature: Naive (+Spe, +10% Accuracy, -1 SpD) Typing: Normal Abilities: RKS System Signature Move: Multi-Attack Trait: Changes Type based on equipped Memory item. See 5.10 "Unique Pokemon" in the Handbook.
Profile:
Silvan's personality is very multi-layered, and it seems to change with the Memory drive that has been inserted into him. The Fire Memory causes him to become passionate and aggressive, while the Ghost Memory makes him melancholy and glum. When he has no Memory inserted, he seems to be the most himself, chatting amicably with other Pokémon. However, he understands that he must utilize his Memories to increase his strength in battle.
How They Met:
Designed to hunt and kill Ultra Beasts, Silvan was not really sure what to do when he was no longer under the control of the Aether Foundation. After wandering about freely for quite some time, he found that he wished for the company of other Pokémon. So, when he came across Julie the Togekiss on one of her travels, they became friends. She introduced him to the rest of Doduodrio's team, and he decided to battle on the team!
Name Origins:
It sounds like Silvally. Also, it sounds cool.
Level 0:
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Facade
Fire Fang
Flamethrower
Flash Cannon
Heal Block
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Work Up
X-Scissor
Zen Headbutt
Level 1:
Bite
Confide
Double Hit
Double Team
Hail
Ice Fang
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2:
Double-Edge
Heat Wave
Payback
Punishment
Razor Wind
Reversal
Steel Beam
Take Down
Terrain Pulse
Profile:
Julie is very joyous! She loves flying long distances to places all over the world to learn about different cultures and people. She's the kind of person who loves mindfulness, mental health, and succulent plants. Even though she is a very nice Pokemon to be around, that doesn't mean Julie isn't tough to face in battle! :haxplane:
How They Met:
Julie and Node actually know each other because the nursery where Node's Egg came from was also the same place where Julie's Egg came from! ...Although Node is a lot younger than Julie, of course. On her travels, Julie wanted to go visit old friends and happened upon Node's barn where they caught up with each other. As a wanderer, Julie doesn't often stay in one place, but she always returns when it's time to battle!
Name Origins:
Togekiss is the Jubilee Pokemon. Jubilee sounds a lot like Julie!
Combos:
1. Ancient Power + Rock Smash (Faerie Power)
2. Extreme Speed + Play Rough (Wild Hunt)
3. Zap Cannon + Flamethrower (Elemental Fury)
4. Nasty Plot + Air Slash (Mischievous Gale)
Moves:
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn
Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon
Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
Profile:
O is an enigma, originating from an uncharted region of Ultra Space, brought to this dimension by Shmorby the Rotom. It communicates by generating powerful electric currents to make popping and crackling noises. Bub seems to have taken a liking to it, spending hours next to it. Perhaps they're communicating with electromagnetic waves...
How They Met:
One day, Shmorby the Rotom figured out how to enter Ultra Space and travel to different dimensions. This would be pretty harmless if not for the fact that Shmorby brought home another electricity-loving friend who siphoned off all of the electricity in Doduodrio's house, causing a blackout. Not very fun. When Doduodrio said that he wouldn't be keeping O, Shmorby became upset, and when Shmorby is upset... bad things happen. Reluctantly, Doduodrio agreed to keep O under the condition that Shmorby finds a source of energy for it. A few days later, a few dozen suspiciously paid for solar panels arrived to power O. Best not to question where they came from.
At the beginning of the battle: Duplicate all berries in Our favored trainer’s backpack. These duplicated berries can exceed the backpack size for the battle.
Our favored Pokemon can have two items equipped, if at least one of them is a berry.
Ride with the King
In place of your Glastrier or Spectrier (if you have both, indicate), you may battle with a Calyrex-Ice or Calyrex-Shadow, respectively, without consuming an Advanced Technique, with the same level and techniques as your respective Glastrier or Spectrier.
Combinations (4 / 4)
1. Nasty Plot + Shadow Ball (When Shadows Conspire)
2. Snarl + Dark Pulse (The Roar Beneath the Grave)
3. Will-O-Wisp + Hex (Ashes of the Oathbreaker)
4. Mud-Shot + Body Slam(The Graves Rise)
Movepool Level 0
Aromatherapy
Bullet Seed
Calm Mind
Crunch
Dark Pulse
Energy Ball
Facade
Light Screen
Nasty Plot
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Tri Attack
Uproar
Will-O-Wisp
Zen Headbutt
Level 1
Agility
Confuse Ray
Confusion
Curse
Double Kick
Encore
Grassy Terrain
Growth
Haze
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Night Shade
Pain Split
Pollen Puff
Pound
Psybeam
Psychic Terrain
Safeguard
Scary Face
Seed Bomb
Sunny Day
Swift
Taunt
Trick
Level 2
Assurance
Disable
Double-Edge
Expanding Force
Foul Play
Grass Knot
Leech Seed
Mega Drain
Payback
Solar Beam
Solar Blade
Take Down
Level 3
Astral Barrage (Sig)
Baton Pass
Body Slam
Bulldoze
Draining Kiss
Giga Drain
Guard Swap
Hex
Lash Out
Mud Shot
Phantom Force
Power Swap
Psych Up
Psyshock
Snarl
Speed Swap
Stomp
Thrash
Combinations (4 / 4) 1. Sandstorm + Sand Tomb (Sand Shoruded Nightmare) (Locked)
2. U-Turn + Earthquake (Run While Ground Quakes)
3. Swagger + Foul Play (Sharp Tongue, Dirty Hands) 4. Rapid Spin + Thunder Fang (Shocking Pursuit) (Locked)
5. Snarl + Fire Fang (Hot Under the Collar)
6. Screech + Knock Off (The Heist)
Movepool Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard
Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief
Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
Combinations (4 / 4)
1. Swords Dance + Power-Up Punch (Blow of the Unyielding Swords)
2. Shadow Sneak + Sacred Sword (Strike from the Shadows)
3. Throat Chop + Zen Headbutt (Mind & Blade Unleashed) 4. Knock Off + Mean Look (Eyes That Hunt Prey) (Locked) 5. Bulldoze + Fire Punch (Scorched Path of War) (Locked)
6. Sing + Nightmare (Night Haunts the Brave)
Movepool Level 0
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
Level 2
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand
Level 3
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
While Fog is present: Our favored Pokemon have Evasive against contact attacks.
When Our favored trainer withdraws a Pokemon: Create Fog.
The Mysterious Follower
While Fog is present: Increase our favored Pokemon’s Defense and Special Defense ranks by one (1) each, and those ranks are at least eight (8).
Pokemon that We disfavor cannot execute Self-Sacrificing actions.
red card heavy-duty boots leftovers weakness policy Choice Scarf Life Orb Focus Band
Dolphin's Grace (Golduck) Level 2 — EXP: 0 / 10
Serious nature ( No changes ) Typing: Water Abilities: Damp, Cloud Nine Hidden Ability: Swift Swim
Combinations (2 / 2)
Yawn+Hypnosis
Disable + Confuse Ray
Movepool Level 0
Aerial Ace
Aqua Jet
Brick Break
Calm Mind
Facade
Focus Blast
Hone Claws
Hypnosis
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Power Gem
Protect
Psychic
Refresh
Rest
Round
Screech
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Toxic
Tri Attack
Vacuum Wave
Waterfall
Zen Headbutt
Level 1
Amnesia
Bubble Beam
Captivate
Charm
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Flash
Hail
Haze
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Simple Beam
Swagger
Swift
Taunt
Water Gun
Water Pulse
Whirlpool
Yawn
Level 2
Aqua Tail
Blizzard
Clear Smog
Cross Chop
Disable
Double-Edge
Dynamic Punch
Focus Punch
Fury Swipes
Grass Knot
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Secret Power
Skull Bash
Submission
Take Down
Thief
Movepool Level 0:
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap
Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop
Heart (Politoed) Level 4 — EXP: 0 / 10
Timid nature ( Attack -1, Speed x1.15, Accuracy +10 ) Typing: Water Abilities: Water Absorb, Damp Hidden Ability: Drizzle
Level 1
Amnesia
Bubble
Bubble Beam
Captivate
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Echoed Voice
Encore
Growth
Hail
Haze
Helping Hand
Mega Punch
Mist
Mud-Slap
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Seismic Toss
Swagger
Sweet Kiss
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool
Level 2
Blizzard
Double Slap
Double-Edge
Dynamic Punch
Focus Punch
Hydro Pump
Ice Ball
Low Kick
Mega Kick
Mud Bomb
Payback
Secret Power
Skull Bash
Submission
Take Down
Thief
Wake-Up Slap
Level 3
Attract
Bide
Body Slam
Bounce
Bulldoze
Chilling Water
Dig
Dive
Frustration
Headbutt
Icy Wind
Low Sweep
Mind Reader
Mud Shot
Muddy Water
Psych Up
Return
Scald
Team Maxim Patron: Regidrago Whim Met: No Blessing:
Draconic Vitality
The maximum HP of Pokemon We favor is increased by 5.
While Our favored Pokemon is being attacked, if that Pokemon’s maximum HP is greater than the attacker’s maximum HP: Inflict a power penalty of two (2) on that attack.
Muscle Band Wise Glasses Sticky Barb Covert Cloak Safety Goggles Never Melt Ice Rawst Berry
Ceadeus (Kyogre) [M]
Level 4 -> 3 — EXP: 0 / 10
Bold Nature ( Attack -1, Defense +2 ) Typing: Water Abilities: Drizzle Traits: Requires 1 Tech to send out, once per battle.
Movepool Level 0
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Ice Beam
Iron Head
Liquidation
Protect
Rest
Roar
Rock Slide
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Uproar
Waterfall
Level 1
Ancient Power
Confide
Defense Curl
Double Team
Hail
Helping Hand
Mud-Slap
Rain Dance
Rock Smash
Safeguard
Scary Face
Shock Wave
Swagger
Swift
Water Pulse
Whirlpool
Level 2
Aqua Ring
Aqua Tail
Blizzard
Double-Edge
Hydro Pump
Origin Pulse (Sig)
Secret Power
Take Down
Thunder
Level 3
Body Slam
Brine
Bulldoze
Chilling Water
Dive
Frustration
Headbutt
Heavy Slam
Icy Wind
Muddy Water
Psych Up
Return
Rock Tomb
Scald
Water Spout
Movepool Level 0
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt
Level 1
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Level 2
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (Sig)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder
Level 3
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
Lyastra (Reshiram) [F]
Level 4-> 3— EXP: 0 / 10
Techniques:
Z-Moves
Timid Nature ( Attack -1, Speed x1.15, Accuracy +10 ) Typing: Dragon/Fire Abilities: Turboblaze Traits: Requires 1 Tech to send out, once per battle.
Level 1
Ancient Power
Brutal Swing
Charge
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Electric Terrain
Flash
Haze
Helping Hand
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Shock Wave
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball
Level 2
Bolt Strike (Sig)
Double-Edge
Dragon Cheer
Focus Punch
Payback
Rising Voltage
Scale Shot
Secret Power
Stone Edge
Supercell Slam
Take Down
Thunder
Level 3
Body Slam
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (Sig)
Laser Focus
Outrage
Return
Rock Tomb
Volt Switch
When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
Ability Shield Covert Cloak Heavy Duty Boots Leftovers Muscle Band Toxic Orb Weakness Policy
Cumulus (Zekrom) Level 3 — EXP: 0 / 10
Careful nature ( Special Attack -1, Special Defense +2 ) Typing: Dragon/Electric Abilities: Teravolt Traits: Requires 1 Tech to send out, once per battle.
Level 1
Ancient Power
Brutal Swing
Charge
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Electric Terrain
Flash
Haze
Helping Hand
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Shock Wave
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball
Level 2
Bolt Strike (Sig)
Double-Edge
Dragon Cheer
Focus Punch
Payback
Rising Voltage
Scale Shot
Secret Power
Stone Edge
Supercell Slam
Take Down
Thunder
Level 3
Body Slam
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (Sig)
Laser Focus
Outrage
Return
Rock Tomb
Volt Switch
Preserver (Garganacl) Level 3 — EXP: 0 / 10
Sassy nature ( Special Defense +2, Speed x0.869, Evasion -10 ) Typing: Rock Abilities: Purifying Salt, Sturdy Hidden Ability: Clear Body
Combinations (4 / 4)
Salt Cure + Fire Punch
Sandstorm + Earthquake
Rock Tomb + Ice Punch
Bulldoze + Thunder Punch
Movepool Level 0
Avalanche
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Sleep Talk
Substitute
Tackle
Thunder Punch
Zen Headbutt
Level 1
Ancient Power
Curse
Harden
Helping Hand
Iron Defense
Rain Dance
Recover
Rock Throw
Salt Cure
Sandstorm
Stealth Rock
Sunny Day
Wide Guard
Level 2
Double-Edge
Focus Punch
Hammer Arm
Meteor Beam
Rock Blast
Stone Edge
Take Down
Level 3
Body Slam
Bulldoze
Dig
Hard Press
Headbutt
Heavy Slam
Mud Shot
Rock Tomb
Smack Down
Profile:
Leila has an odd ability to slightly influence the probability of certain outcomes, tilting things in her favor at the expense of others. However according to her, she can't control this ability. (Nobody knows if this is true or not, though.) On the outside, Leila appears to be rather calm and serious, but she actually worries a lot about all of the different ways things can go wrong. She doesn't like to tell people this though, since she feels like it reinforces the feeling of being out of control.
How They Met:
Leila sometimes likes to watch battles from the sidelines, and her presence sometimes causes slight fluctuations in the battle's results. Sometimes the impact is slight, resulting in a Pokemon briefly losing focus and missing a move. Other times, it can have a huge impact, severely disadvantaging one team and drastically changing the course of the battle. At some point, Leila decided she wanted to try her hand at battling herself, so she joined Doduodrio's team.
Combos:
1. Swords Dance + Night Slash (Dark Blade)
2. Quick Attack + Knock Off (Disarm)
3. Swagger + Punishment (Justice)
4. Zen Headbutt + Throat Chop (Silence)
Moves:
Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder
Level 3:
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Silvan
Species: Silvally, Gender: Male Level: 3, EXP: 2 / 10 Nature: Naive (+Spe, +10% Accuracy, -1 SpD) Typing: Normal Abilities: RKS System Signature Move: Multi-Attack Trait: Changes Type based on equipped Memory item. See 5.10 "Unique Pokemon" in the Handbook.
Profile:
Silvan's personality is very multi-layered, and it seems to change with the Memory drive that has been inserted into him. The Fire Memory causes him to become passionate and aggressive, while the Ghost Memory makes him melancholy and glum. When he has no Memory inserted, he seems to be the most himself, chatting amicably with other Pokémon. However, he understands that he must utilize his Memories to increase his strength in battle.
How They Met:
Designed to hunt and kill Ultra Beasts, Silvan was not really sure what to do when he was no longer under the control of the Aether Foundation. After wandering about freely for quite some time, he found that he wished for the company of other Pokémon. So, when he came across Julie the Togekiss on one of her travels, they became friends. She introduced him to the rest of Doduodrio's team, and he decided to battle on the team!
Name Origins:
It sounds like Silvally. Also, it sounds cool.
Level 0:
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Facade
Fire Fang
Flamethrower
Flash Cannon
Heal Block
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Work Up
X-Scissor
Zen Headbutt
Level 1:
Bite
Confide
Double Hit
Double Team
Hail
Ice Fang
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2:
Double-Edge
Heat Wave
Payback
Punishment
Razor Wind
Reversal
Steel Beam
Take Down
Terrain Pulse
Profile:
Julie is very joyous! She loves flying long distances to places all over the world to learn about different cultures and people. She's the kind of person who loves mindfulness, mental health, and succulent plants. Even though she is a very nice Pokemon to be around, that doesn't mean Julie isn't tough to face in battle! :haxplane:
How They Met:
Julie and Node actually know each other because the nursery where Node's Egg came from was also the same place where Julie's Egg came from! ...Although Node is a lot younger than Julie, of course. On her travels, Julie wanted to go visit old friends and happened upon Node's barn where they caught up with each other. As a wanderer, Julie doesn't often stay in one place, but she always returns when it's time to battle!
Name Origins:
Togekiss is the Jubilee Pokemon. Jubilee sounds a lot like Julie!
Combos:
1. Ancient Power + Rock Smash (Faerie Power)
2. Extreme Speed + Play Rough (Wild Hunt)
3. Zap Cannon + Flamethrower (Elemental Fury)
4. Nasty Plot + Air Slash (Mischievous Gale)
Moves:
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn
Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon
Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
Profile:
Groudon lets out a rumbling roar, and the tectonic plates begrudgingly shift in response. Groudon slumbers by the Earth's molten core, encased in boiling magma. When it awakens, it bursts from a volcano in a terrible eruption, immediately seeking out its rival, Kyogre. Should Groudon ever manage to meet with Kyogre, the very Earth may be torn asunder in the resulting clash, as was the case when the Earth's continents were first formed in the ancient past.
How They Met:
One fateful day, Groudon and Kyogre awakened simultaneously, a catastrophic event that almost never occurs. Like many other trainers, Duo participated in efforts to quell the ancient monsters, sending Pokémon to fight the ancient beasts. With the combined effort of many trainers and Pokémon, Groudon and Kyogre were both forced back into hibernation to recover, and a great crisis was averted.
Name Origin:
From Behemoth, a massive, primeval monster described in the Book of Job whose might is so great that only God can overcome it. Its counterparts are Leviathan and Ziz, enormous monsters that dwell in the sea and the sky respectively.
Level 0:
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt
Level 1:
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Level 2:
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (Signature)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder
Level 3:
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
Greased Lightning
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
Movepool Level 0
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp
Level 1
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn
Level 2
Assurance
Close Combat
Dream Eater
Flail
Foul Play
Iron Tail
Low Kick
Metal Burst
Meteor Mash
Payback
Poltergeist
Psycho Shift
Revenge
Secret Power
Steel Beam
Superpower
Thief
Level 3
Attract
Bulldoze
Dig
Frustration
Fury Cutter
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Odor Sleuth
Phantom Force
Pounce
Psych Up
Return
Shadow Strike (Sig)
Skitter Smack
Strength Sap
Super Fang
Telekinesis
Throat Chop
Torment
U-turn
Level 1
Agility
Air Cutter
Ancient Power
Confide
Curse
Detect
Double Team
Dual Wingbeat
Ember
Extrasensory
Fire Spin
Gust
Helping Hand
Incinerate
Morning Sun
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Weather Ball
Level 2
Burning Jealousy
Double-Edge
Fire Blast
Flare Blitz
Heat Wave
Hurricane
Pluck
Razor Wind
Secret Power
Sky Attack
Solar Beam
Take Down
Level 3
Acrobatics
Bide
Flame Charge
Fly
Frustration
Headbutt
Laser Focus
Mystical Fire
Return
Scorching Sands
Sky Drop
Temper Flare
U-turn
Movepool Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard
Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief
Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
Movepool Level 0
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt
Level 1
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Level 2
Alluring Voice
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel
Level 3
Attract
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Teleport
Torment
Patron: Ho-oh Whim: MET Boons: Rise From the Ashes: The Team Size of Trainers We favor is 1. When Pokemon We favor Faint for the first and second time: Set that Pokemon's HP and Energy to maximum and discard Fainting from that Pokemon. Purifying Flame:When Pokemon We favor successfully complete a HP Recovery Move: Remove all conditions on that Pokemon, that were not created by that Pokemon.
Power Herb Weakness Policy Darkinium Z Poisonium Z Dragonium Z Groundium Z Rocky Helmet
Team:
Toothless (Zekrom) Level 4
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv4 - Lucid - Starts with Sleep Talk.
Typing: Dragon/Electric Abilities: Teravolt Traits: Requires 1 Tech to send out, once per battle.
Level 1
Ancient Power
Brutal Swing
Charge
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Electric Terrain
Flash
Haze
Helping Hand
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Shock Wave
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball
Level 2
Bolt Strike (Sig.)
Double-Edge
Dragon Cheer
Focus Punch
Payback
Rising Voltage
Scale Shot
Secret Power
Stone Edge
Supercell Slam
Take Down
Thunder
Level 3
Body Slam
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (Sig.)
Laser Focus
Outrage
Return
Rock Tomb
Volt Switch
Level 4
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Dragon)
Hyper Beam
Imprison
Magnet Rise
Tera Blast
Glacier Standing Stalwart (Kyurem) Level 4
Disciplines:
Lv2 - Hungry - Create and equip an Oran Berry.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Vengeful - Special Acc. +30%, for attacks the user would be Weak to.
Kyurem-Black
Typing: Dragon/Ice Abilities: Teravolt Traits: Fusion of Kyurem and Zekrom, using the Dark Stone. Requires 1 Tech to send out, once per battle; unless the fused Zekrom was paid for. HP: 105 Attack: 12 Defen.: 7 Sp.Atk: 9 Sp.Def: 7 Speed: 95 Size: 5 Weight: 7
Kyurem-White
Typing: Dragon/Ice Abilities: Turboblaze Traits: Fusion of Kyurem and Reshiram, using the Light Stone. Requires 1 Tech to send out, once per battle; unless the fused Zekrom was paid for. HP: 105 Attack: 9 Defen.: 7 Sp.Atk: 12 Sp.Def: 7 Speed: 95 Size: 6 Weight: 7
Combinations (6 / 6)
Rain Dance + Reflect
Breaking Swipe + Ice Fang
Dragon Dance + Imprison
Sunny Day + Scary Face
Dragon Cheer + Noble Roar
Glaciate + Body Slam
Movepool Level 0
Aerial Ace
Avalanche
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Flash Cannon
Focus Blast
Hone Claws
Hyper Voice
Ice Beam
Iron Head
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Zen Headbutt
Level 1
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Hail
Helping Hand
Ice Fang
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Snowscape
Steel Wing
Sunny Day
Swagger
Swift
Weather Ball
Level 2
Blizzard
Dragon Cheer
Icicle Spear
Payback
Scale Shot
Secret Power
Stone Edge
Take Down
Level 3
Body Slam
Breaking Swipe
Fly
Frustration
Glaciate (Sig.)
Icy Wind
Laser Focus
Outrage
Return
Rock Tomb
Level 1
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn
Level 2
Acid Spray
Belch
Blizzard
Disable
Double-Edge
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock
Level 3
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psyshock
Razor Shell
Scald
Sludge Wave
Smack Down
Stomp
Level 4
Belly Drum
Block
Body Press
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Dark)
Hyper Beam
Imprison
Metronome
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
Midas (Gholdengo) Level 4
Disciplines:
Lv2 - Hungry - Create and equip an Oran Berry.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv4 - Lucid - Starts with Sleep Talk.
Combinations (6 / 6)
Snarl + Thunder Fang
Fire Fang + Breaking Swipe
Dark Pulse + Spite
U-turn + Toxic
Nasty Plot + Tailwind
Psych Up + Dragon Pulse
Movepool Level 0
Astonish
Crunch
Dark Pulse
Defog
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Nasty Plot
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1
Bite
Brutal Swing
Confide
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Fire Spin
Helping Hand
Ice Fang
Incinerate
Rain Dance
Rock Smash
Roost
Scary Face
Shock Wave
Slam
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt
Level 2
Aqua Tail
Assurance
Beat Up
Belch
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Head Smash
Heat Wave
Hydro Pump
Iron Tail
Payback
Scale Shot
Secret Power
Stone Edge
Superpower
Take Down
Thief
Level 3
Acrobatics
Attract
Body Slam
Breaking Swipe
Bulldoze
Charge Beam
Fly
Frustration
Headbutt
Lash Out
Outrage
Psych Up
Return
Rock Tomb
Snarl
Throat Chop
Torment
U-turn
Patron: Lugia Whim: MET Boons: Bulwark of the Depths:Our favored Pokemon's Defense and Special Defense ranks are 12 minus the number of completed steps since they've entered play, to a minimum of their original Defense and Special Defense ranks, respectively. Calm the Storm:When Pokemon We favor successfully complete an Evasive Attack: Grant that Pokemon Switching. While Pokemon We favor are being attacked, and haven't been hit since entering play: The attacker's positive stat stages are ignored; also, that Pokemon's negative stat stages are ignored.
Choice Scarf Focus Sash Heavy-Duty Boots Leftovers Life Orb Power Herb Safety Goggles Sticky Barb Twisted Spoon Wide Lens
Team:
Shadow of Mischief (Gengar)
Level 4
Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - Imitative - Imitates the Discipline of each foe.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.
Level 1
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick
Level 2
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon
Level 3
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment
Level 4
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Grudge
Hidden Power (Fairy)
Hyper Beam
Imprison
Mean Look
Metronome
Mimic
Natural Gift
Perish Song
Reflect Type
Skill Swap
Snatch
Spite
Tera Blast
Trick Room
Wonder Room
Refraction of Brilliance (Sableye)
Level 4
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unsealed - Non-Attacks can't be Sealed.
Lv4 - Efficient - Moves cost at most 4 base Energy.
Combinations (6 / 6)
Skill Swap + Reflect
Disable + Will-O-Wisp
Imprison + Bulk Up
Dynamic Punch + Thunder Punch
Octazooka + Ominous Wind
Psych Up + Knock Off
Movepool Level 0
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse
Level 2
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief
Level 3
Attract
Body Slam
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Giga Drain
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Lash Out
Low Sweep
Mud Shot
Octazooka
Phantom Force
Psych Up
Return
Rock Tomb
Skitter Smack
Snarl
Telekinesis
Throat Chop
Torment
Movepool Level 0
Aerial Ace
Aqua Jet
Brick Break
Calm Mind
Facade
Focus Blast
Hone Claws
Hypnosis
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Power Gem
Protect
Psychic
Refresh
Rest
Round
Screech
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Toxic
Tri Attack
Vacuum Wave
Waterfall
Zen Headbutt
Level 1
Amnesia
Bubble Beam
Captivate
Charm
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Flash
Hail
Haze
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Simple Beam
Swagger
Swift
Taunt
Water Gun
Water Pulse
Whirlpool
Yawn
Level 2
Aqua Tail
Blizzard
Clear Smog
Cross Chop
Disable
Double-Edge
Dynamic Punch
Focus Punch
Fury Swipes
Grass Knot
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Secret Power
Skull Bash
Submission
Take Down
Thief
Level 3
Attract
Bide
Body Slam
Brine
Chilling Water
Dig
Dive
Flip Turn
Foresight
Frustration
Fury Cutter
Headbutt
Icy Wind
Knock Off
Laser Focus
Low Sweep
Mud Shot
Muddy Water
Petal Dance
Psych Up
Psychic Noise
Psyshock
Return
Scald
Telekinesis
Trailblaze
Worry Seed
Level 4
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Soak
Synchronoise
Tera Blast
Water Sport
Wonder Room
Serenity of the Moon (Clefable)
Level 4
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Imitative - Imitates the Discipline of each foe.
Lv4 - Lucid - Starts with Sleep Talk.
Combinations (6 / 6)
Sing + Nightmare
Zap Cannon + Fire Punch
Imprison + Calm Mind
Knock Off + Drain Punch
Wish + Moonblast
Dynamic Punch + Ice Beam
Movepool Level 0
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse
Level 2
After You
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon
Level 3
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport
Level 1
Acid
Bite
Brutal Swing
Captivate
Confide
Curse
Double Team
Haze
Ice Fang
Infestation
Mud-Slap
Pain Split
Poison Tail
Rage
Rain Dance
Scary Face
Seed Bomb
Slam
Sludge Bomb
Sucker Punch
Sunny Day
Swagger
Switcheroo
Toxic Spikes
Wrap
Level 2
Acid Spray
Aqua Tail
Beat Up
Belch
Bind
Disable
Double-Edge
Gunk Shot
Iron Tail
Mega Drain
Mud Bomb
Payback
Scale Shot
Secret Power
Skull Bash
Spit Up
Stockpile
Swallow
Take Down
Thief
Venoshock
Level 3
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Gastro Acid
Giga Drain
Headbutt
Knock Off
Lash Out
Leech Life
Mud Shot
Poison Sting
Pursuit
Return
Rock Tomb
Skitter Smack
Sludge Wave
Snarl
Throat Chop
Torment
Trailblaze
Patron:Lugia Whim: MET Boons: Bulwark of the Depths:Our favored Pokemon's Defense and Special Defense ranks are 12 minus the number of completed steps since they've entered play, to a minimum of their original Defense and Special Defense ranks, respectively. Calm the Storm:When Pokemon We favor successfully complete an Evasive Attack: Grant that Pokemon Switching. While Pokemon We favor are being attacked, and haven't been hit since entering play: The attacker's positive stat stages are ignored; also, that Pokemon's negative stat stages are
Absolite Berserk Gene Life Orb Loaded Dice Leftovers Heavy-Duty Boots Rocky Helmet Safety Goggles Normal Gem Oran Berry
Team:
Leila (Absol) Level: 4, EXP: --
Advanced Techniques: Mega Evolution
Disciplines:
Level 2: Precise - Physical Acc +15%.
Level 3: Lightfooted - Flying-type, for the purpose of Hazards.
Level 4: Efficient - Moves cost at most 4 base Energy.
Species: Absol, Gender: Female Typing: Dark Abilities: Pressure / Super Luck / (Unlocked) Justified
Profile:
Leila has the odd ability to slightly influence the probability of certain outcomes, tilting things in her favor at the expense of others. However according to her, she can't control this ability. (Nobody knows if this is true or not, though.) On the outside, Leila appears to be rather calm and serious, but she actually worries a lot about all of the different ways things can go wrong. She doesn't like to tell people this though, since she feels like it reinforces the feeling of being out of control.
Changes Upon Mega Evolving:
After taking down some berserk Pokémon under the control of evil Team Flare, the bond between Leila and Duo grew so strong that she became able to Mega Evolve! In her Mega Evolved form, Leila is much more powerful, and it almost seems as if she's flying when she leaps with her wing-like fur. In this form, she is also able to project an intimidating aura to strike fear into her enemies. Absol typically prefer to avoid fights, but Leila seems to enjoy the power this new form brings.
How They Met:
Leila sometimes likes to watch battles from the sidelines, and her presence sometimes causes slight fluctuations in the battle's results. Sometimes the impact is slight, resulting in a Pokemon briefly losing focus and missing a move. Other times, it can have a huge impact, severely disadvantaging one team and drastically changing the course of the battle. At some point, Leila decided she wanted to try her hand at battling herself, so she joined Doduodrio's team.
Name Origin:
From soleil, meaning sun.
Statistics:
Absol
Typing: Dark Abilities: Pressure / Super Luck / Justified
HP: 85 Atk: 9 Def: 5 SpA: 6 SpD: 5 Spe: 75
Size Class: 3 Weight Class: 3
Absol-Mega
Typing: Dark Abilities: Pressure / Super Luck / Justified / Magic Bounce
HP: 85 Atk: 11 Def: 5 SpA: 8 SpD: 5 Spe: 115
Size Class: 3 Weight Class: 3
Combos:
1. Throat Chop + Body Slam (Immobilize)
2. Night Slash + Quick Attack (Sneak Attack)
3. Swords Dance + Baton Pass (Empower)
4. Zen Headbutt + Snarl (Intimidation)
5. Bite + Icy Wind (Frostbite)
6. Spite + Giga Impact (Vendetta)
Moves:
Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder
Level 3:
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Level 4:
Endure
Future Sight
Giga Impact
Hidden Power (Poison)
Hyper Beam
Magic Coat
Me First
Mean Look
Mimic
Natural Gift
Perish Song
Retaliate
Snatch
Spite
Wish
Sam, Eric, and Ralph (Dodrio) Level: 4, EXP: --
Disciplines:
Lv. 2: Precise - Physical Acc +15%.
Lv. 3: Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv. 4: Efficient - Moves cost at most 4 base Energy.
Species: Dodrio, Gender: Male Typing: Normal / Flying Abilities: Run Away / Early Bird / (Unlocked) Tangled Feet (Dodrio)
Profile as a Doduo:
The two heads, Sam and Eric, always work perfectly together; it's almost as if they were synchronized with telepathy! Sam is very serious and is usually the last one to sleep, unlike Eric who is very excitable. They may not be able to fly, but they can run super fast.
Changes Upon Evolving:
Upon evolving, a third head appeared. Doduodrio decided to name him Ralph. Ralph seems to get along fine with the other two heads, but he is quite emotional and cries easily (especially when watching sad movies). Other than that, Sam and Eric seem to welcome their new friend! With three brains, they can now formulate better battle plans and their strong legs can now kick harder and run faster.
How They Met:
Because they were Doduodrio's first Pokemon, it led to his love of all things Doduo. Rather than ride a bike, he would always ride Sam and Eric which allowed him to bond with them and form a deep connection. Each head thinks almost exactly the same way that Doduodrio thinks. It's almost like they were an extension of each other!
Name Origins:
Sam and Eric are the names of twins from Lord of the Flies, a novel by William Golding. Ralph was the name of the main character of Lord of the Flies.
Level 1:
Agility
Air Cutter
Captivate
Confide
Curse
Double Hit
Double Team
Drill Run
Echoed Voice
Feather Dance
Growl
Haze
Helping Hand
Mud-Slap
Peck
Rage
Rain Dance
Roost
Scary Face
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Taunt
Level 2:
Assurance
Double-Edge
Flail
Fury Attack
Jump Kick
Low Kick
Payback
Pluck
Secret Power
Skull Bash
Sky Attack
Take Down
Thief
Level 3:
Acrobatics
Attract
Baton Pass
Bide
Body Slam
Fly
Frustration
Headbutt
Knock Off
Lunge
Pounce
Pursuit
Return
Thrash
Throat Chop
Torment
Trailblaze
Profile:
Vespa is strong-willed and fierce, willing to fight until the very end. She is also quite the showboat and loves to show off mid-battle, flashing different colors with her crest or doing flips and spirals. When it gets down to it though, Vespa is certainly able to dig in and tough it out.
How They Met:
Due to a strange rift in time, Vespa was ripped from ancient Hisui straight into the modern day. Although initially confused, she was taken in by some of Doduodrio's team members and quickly made friends with Sang who was also originally from Hisui.
Name Origin:
Vespa sounds like Esper Wing which is Hisuian Braviary's signature move.
Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Calm Mind
Dazzling Gleam
Defog
Facade
Hone Claws
Hyper Voice
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Vacuum Wave
Whirlwind
Wing Attack
Work Up
Zen Headbutt
Level 1:
Agility
Air Cutter
Confide
Confuse Ray
Cut
Double Team
Dual Wingbeat
Feather Dance
Helping Hand
Metal Claw
Night Shade
Peck
Psybeam
Psychic Terrain
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2:
Assurance
Close Combat
Double-Edge
Expanding Force
Fury Attack
Heat Wave
Hurricane
Pluck
Reversal
Secret Power
Sky Attack
Superpower
Take Down
Level 3:
Acrobatics
Attract
Body Slam
Crush Claw
Esper Wing
Fly
Frustration
Icy Wind
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Sky Drop
Snarl
Thrash
U-turn
Kao (Shedinja) Level: 4, EXP: --
Advanced Techniques: Z-Moves
Disciplines:
Level 2: Devious - Non-Attack Acc +15%.
Level 3: Surefooted - Steel-type, for the purpose of Hazards.
Level 4: Lucid - Starts with Sleep Talk.
Profile:
"I'm lonely... so lonely..." is what Kao would say if it ever says anything. It constantly longs for attention, always waiting in doorways for the chance to be noticed. Consequently, it helps people wherever it can, using its spectral powers to move objects or pass through walls.
How They Met:
After it was discarded upon evolving, Kao wandered for a very long time. On a rainy day, Kao appeared by the side door of Doduodrio's house. Sheldon decided to leave the door open for it and Kao floated right in. It and Sheldon have since became best friends, as Sheldon doesn't seem to be affected by the void in Kao's back.
Name Origin:
Kao is from Kaonashi, the Japanese name of No-Face from Spirited Away.
Species: Smokomodo, Gender: Male Typing: Fire / Ground Abilities: Blaze / (Unlocked) Technician
Profile:
Curtis is cool and collected which starkly contrasts with the magma that constantly flows around his body. His calm demeanor helps him stay focused in the heat of battle; it also ensures that he maintains strict control over his body temperature lest he overheat which could prove dangerous for everyone involved.
How They Met:
There are certain places in the world with volcanic black sand. So, Doduodrio and Sheldon decided to go visit a beach with black sand in Alola! While they were there, they met Curtis who lived in the area, and he showed them around the local area, exploring the abandoned Thrifty Megamart and other wilderness.
Name Origins:
From Dr. Curtis Connors, the true identity of supervillain The Lizard, from the Marvel comics.
Level 0:
Aerial Ace
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Cross Poison
Defog
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Mach Punch
Poison Fang
Poison Jab
Protect
Rest
Roar
Round
Screech
Sleep Talk
Snore
Substitute
Tail Whip
Toxic
Will-O-Wisp
Work Up
Level 1:
Confide
Double Team
Ember
Fire Spin
Flame Wheel
Force Palm
High Horsepower
Incinerate
Lick
Metal Claw
Morning Sun
Sand Tomb
Scratch
Sludge Bomb
Smog
Smokescreen
Stealth Rock
Sunny Day
Swagger
Taunt
Venom Drench
Level 2:
Acid Spray
Bone Rush
Burning Jealousy
Clear Smog
Corrosive Gas
Fire Blast
Flare Blitz
Gunk Shot
Heat Wave
Iron Tail
Low Kick
Magnitude
Scale Shot
Solar Beam
Superpower
Patron:Luigi Whim: MET Boons: Bulwark of the Depths:Our favored Pokemon's Defense and Special Defense ranks are 12 minus the number of completed steps since they've entered play, to a minimum of their original Defense and Special Defense ranks, respectively. Calm the Storm:When Pokemon We favor successfully complete an Evasive Attack: Grant that Pokemon Switching. While Pokemon We favor are being attacked, and haven't been hit since entering play: The attacker's positive stat stages are ignored; also, that Pokemon's negative stat stages are ignored.
Level 1
Amnesia
Bubble
Bubble Beam
Captivate
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Echoed Voice
Encore
Growth
Hail
Haze
Helping Hand
Mega Punch
Mist
Mud-Slap
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Seismic Toss
Swagger
Sweet Kiss
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool
Level 2
Blizzard
Double Slap
Double-Edge
Dynamic Punch
Focus Punch
Hydro Pump
Ice Ball
Low Kick
Mega Kick
Mud Bomb
Payback
Secret Power
Skull Bash
Submission
Take Down
Thief
Wake-Up Slap
Level 3
Attract
Bide
Body Slam
Bounce
Bulldoze
Chilling Water
Dig
Dive
Frustration
Headbutt
Icy Wind
Low Sweep
Mind Reader
Mud Shot
Muddy Water
Psych Up
Return
Scald
Level 4
Belly Drum
Endeavor
Endure
Fissure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Metronome
Mimic
Natural Gift
Perish Song
Splash
Tera Blast
Water Sport
Ohana (Maushold)
Level 4
Disciplines:
Lv2 - Precise #Physical - Physical Acc +15%.
Lv3 - Unconvinced #Defensive - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Efficient #Energy - Moves cost at most 4 base Energy.
Typing: Normal Abilities: Friend Guard, Cheek Pouch Hidden Ability: Technician
Level 1
Agility
Baby-Doll Eyes
Bite
Charm
Double Hit
Echoed Voice
Encore
Helping Hand
Mud-Slap
Pound
Rain Dance
Seed Bomb
Sunny Day
Swift
Switcheroo
Taunt
Tickle
Tidy Up
Water Pulse
Level 2
After You
Beat Up
Double-Edge
Feint
Grass Knot
Low Kick
Population Bomb
Take Down
Thief
Level 3
Baton Pass
Chilling Water
Dig
Follow Me
Low Sweep
Mud Shot
Super Fang
Trailblaze
U-turn
Combinations (6 / 6)
Sweet Kiss + Whirlpool
Psych Up + Whirlwind
Zap Cannon + Ice Punch
Thunder + Power-Up Punch
Blizzard + Trailblaze
Pay Day + Heat Crash
Movepool Level 0
Brick Break
Crunch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Wild Charge
Work Up
Zen Headbutt
Level 1
Amnesia
Bite
Bubble Beam
Captivate
Charm
Chip Away
Confide
Counter
Curse
Defense Curl
Double Team
Encore
Harden
Helping Hand
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Steel Roller
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlpool
Yawn
Level 2
After You
Belch
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Punch
Gunk Shot
Hammer Arm
Hydro Pump
Mega Kick
Secret Power
Skull Bash
Solar Beam
Stockpile
Submission
Supercell Slam
Superpower
Swallow
Take Down
Terrain Pulse
Thunder
Zap Cannon
Level 3
Attract
Bide
Body Slam
Bulldoze
Chilling Water
Darkest Lariat
Dig
Frustration
Gastro Acid
Hard Press
Headbutt
Heat Crash
Heavy Slam
Icy Wind
Odor Sleuth
Outrage
Psych Up
Pursuit
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Trailblaze
Level 4
Belly Drum
Block
Body Press
Celebrate
Endure
Fissure
Fling
Giga Impact
Happy Hour
Hidden Power (Fairy)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Pay Day
Retaliate
Snatch
Splash
Stomping Tantrum
Tera Blast
rssp2 (Braviary-Hisui)
Level 4
Disciplines:
Lv2 - Graceful #Special - Special Acc +15%.
Lv3 - Surefooted #Switching - Steel-type, for the purpose of Hazards.
Lv4 - Patient #Status - Delayed attacks have more effectiveness.
Movepool Level 0
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Calm Mind
Dazzling Gleam
Defog
Facade
Hone Claws
Hyper Voice
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Vacuum Wave
Whirlwind
Wing Attack
Work Up
Zen Headbutt
Level 1
Agility
Air Cutter
Confide
Confuse Ray
Cut
Double Team
Dual Wingbeat
Feather Dance
Helping Hand
Metal Claw
Night Shade
Peck
Psybeam
Psychic Terrain
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2
Assurance
Close Combat
Double-Edge
Expanding Force
Fury Attack
Heat Wave
Hurricane
Pluck
Reversal
Secret Power
Sky Attack
Superpower
Take Down
Level 3
Acrobatics
Attract
Body Slam
Crush Claw
Esper Wing
Fly
Frustration
Icy Wind
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Sky Drop
Snarl
Thrash
U-turn
Level 4
Endure
Future Sight
Giga Impact
Hidden Power (Steel)
Hyper Beam
Retaliate
Stored Power
Tera Blast
Movepool Level 0
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic
Level 1
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool
Level 2
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down
Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Laser Focus
Mud Shot
Outrage
Return
Rock Tomb
Scorching Sands
Thrash
Level 4
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Natural Gift
Stomping Tantrum
Tera Blast