Completed Bad Bears be Bearing, Oh no, Santa is coming! (Flash, Dylando vs Solosis)

I'm self reffing this one, anyway I NEED COUNTERS!!!

L4 B3p2 Singles, Half Start on, Flash Rules otherwise​
On the left side of this post, only one of these pokemon has combos and one of them is ground weak, putting them at a severe disadvantage... it's me!!!
Backpack:
:flame-orb: Flame Orb
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry

View attachment 523586
Gladius (Aegislash)
Level 4 EXP: --/10
Brave Nature ( +Attack, -Speed )
Typing: Steel/Ghost
Abilities: Stance Change
Name Etymology:
From the word Gladius, a short-sword in ancient Rome.

Attitude and Motive:
Gladius is the more reserved ghost type of the team. He's usually the one to get Nox out of trouble. He's followed along as well to make sure the group doesn't get into too much of a situation.

History:
Nox seems to be friendly towards him, so it's assumed that Gladius and him have a history prior to being caught. Showing up in the middle of the night was quite the scare, though it wasn't his intention to frighten anyone.

Shield Forme
HP: 85
Attack: 5+
Defen.: 10
Sp.Atk: 4
Sp.Def: 10
Speed: 52-
Size: 3
Weight: 4

Sword Forme
HP: 85
Attack: 11+
Defen.: 4
Sp.Atk: 10
Sp.Def: 4
Speed: 52-
Size: 3
Weight: 4

Combinations (0 / 6)
(Empty)

Movepool
Level 0
Aerial Ace
Air Slash
Autotomize
Brick Break
Facade
Flash Cannon
Iron Head
Metal Sound
Night Slash
Protect
Psycho Cut
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic

Level 1
Brutal Swing
Confide
Cut
Double Team
False Swipe
Iron Defense
King's Shield (Sig)
Rain Dance
Rock Smash
Sacred Sword
Shock Wave
Sunny Day
Swagger
Wide Guard

Level 2
After You
Close Combat
Head Smash
Reversal
Secret Power
Solar Blade
Steel Beam

Level 3
Attract
Frustration
Fury Cutter
Gyro Ball
Laser Focus
Power Trick
Pursuit
Return

Level 4
Block
Destiny Bond
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Retaliate
Spite

View attachment 526797
The Bear (Ursaluna)
Level 4 EXP: --/10
Careful nature ( +Special Defense, -Special Attack )
Typing: Ground/Normal
Abilities: Guts, Bulletproof HA: Unnerve
Name Etymology:
The Bear. That's what everyone calls him...asides from just Ursaluna. I don't think he likes any names we give him asides from that.

Attitude and Motive:
He's usually pretty lazy... Until battle, of course. Motive Unknown.

History:
Well...he just appeared... What's up with pokemon and jump-scaring me in the middle of the night?!

HP: 105
Attack: 10
Defen.: 8
Sp.Atk: 3 (-)
Sp.Def: 8 (+4)
Speed: 50
Size: 4
Weight: 7

Combinations (4 / 6)
Baby-Doll Eyes + Giga Impact
Bulldoze + Fire Punch
Dynamic Punch + Metal Claw
Headlong Rush + Thunder Punch

Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up

Level 1
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn

Level 2
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon

Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze

Level 4
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
View attachment 526796
Trial: Homunculus (Reuniclus)
Level 4 EXP: --/10
Modest nature ( +Special Attack, -Attack )
Typing: Psychic
Abilities: Overcoat, Magic Guard HA: Regenerator
Name Etymology:
It was on a note next to the Pokeball. Along with some other things, but...I'm unsure what they mean. I think I'll call it Tri, for short?

Attitude and Motive:
It's...strange. It's not as emotive as most reuniclus, as far as I'm aware. Doesn't talk much, or at all, really. Gumi's the only one who's heard him talk, apparently. It's most active especially in the facilities... It's a bit concerning, honestly.

History:
I obtained this pokemon out of nowhere. I'm not even sure it's mine? I just have it's pokeball. I'm still looking for it's proper trainer, because it acts REALLY weird sometimes. It's pretty much always looking for a fight! And when you have pokemon as rowdy or dangerous as
:gengar:
:ursaluna:
mine, things tend to escalate pretty quickly...

HP: 100
Attack: 4 (-)
Defen.: 6
Sp.Atk: 10 (+)
Sp.Def: 6
Speed: 30
Size: 2
Weight: 2

Combinations (0 / 6)
(empty)

Movepool
Level 0
Astonish
Calm Mind
Dizzy Punch
Energy Ball
Facade
Fire Punch
Flash Cannon
Focus Blast
Heal Block
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Toxic
Zen Headbutt

Level 1
Acid Armor
Charm
Confide
Confuse Ray
Confusion
Double Team
Encore
Flash
Helping Hand
Infestation
Iron Defense
Mega Punch
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rain Dance
Recover
Rock Smash
Role Play
Safeguard
Shock Wave
Steel Roller
Sunny Day
Swagger
Swift
Trick

Level 2
After You
Dream Eater
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Secret Power
Superpower
Thunder

Level 3
Attract
Body Slam
Drain Punch
Frustration
Guard Swap
Gyro Ball
Knock Off
Laser Focus
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Rollout
Telekinesis

Level 4
Ally Switch
Embargo
Endeavor
Endure
Explosion
Fling
Future Sight
Giga Impact
Gravity
Hidden Power (Ice)
Hyper Beam
Imprison
Magic Coat
Skill Swap
Snatch
Stored Power
Tera Blast
Trick Room
Wonder Room
And on the other side of this post, oh im fighting this now ok, Solosis!!!
x1 :heavy-duty boots: Heavy-Duty Boots
x1 :leftovers: Leftovers
x1 :luck incense: Luck Incense
:sv/delibird:

Santa (Delibird)
Level 4 — EXP: 0 / 10

Adamant nature ( Attack +1, Special Attack -1 )
Typing: Ice/Flying
Abilities: Vital Spirit, Hustle Hidden Ability: Insomnia

HP: 80
Atk: 5 (+)
Def: 4
SpA: 4 (-)
SpD: 4
Spe: 75
Size: 1
Weight: 2



Combinations (6 / 6)
1. Power-Up Punch + Air Slash (Jacked Rudolph Special)
2. Chilling Water + Body Slam (Hydrated Hug of Doom)
3. Swagger + Destiny Bond (Sleigh Me, Sleigh You)
4. Rapid Spin + Gunk Shot (Eggnog Blender)
5. Ice Shard + Giga Impact (Gift, Then Grief)
6. Baton Pass + Memento (Exit Stage Left)

Movepool
Level 0
Aerial Ace
Air Slash
Avalanche
Brave Bird
Brick Break
Defog
Drill Peck
Facade
Ice Beam
Ice Punch
Ice Shard
Protect
Quick Attack
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic

Level 1
Agility
Air Cutter
Aurora Beam
Brutal Swing
Captivate
Confide
Counter
Curse
Detect
Double Team
Drill Run
Dual Wingbeat
Fake Out
Feather Dance
Hail
Haze
Helping Hand
Ice Spinner
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rapid Spin
Recycle
Seed Bomb
Seismic Toss
Snowscape
Spikes
Steel Wing
Swagger
Swift
Tailwind
Water Pulse
Weather Ball

Level 2
Assurance
Blizzard
Double-Edge
Focus Punch
Foul Play
Gunk Shot
Ice Ball
Icicle Spear
Mega Kick
Pluck
Present
Reversal
Secret Power
Sky Attack
Take Down
Thief
Triple Axel

Level 3
Acrobatics
Attract
Aurora Veil
Baton Pass
Body Slam
Bounce
Chilling Water
Fly
Frost Breath
Frustration
Headbutt
Icy Wind
Return
Rollout
Trailblaze

Level 4
Bestow
Destiny Bond
Endeavor
Endure
Fling
Freeze-Dry
Future Sight
Giga Impact
Happy Hour
Hidden Power (Grass)
Hyper Beam
Memento
Mimic
Natural Gift
Pay Day
Splash
Tera Blast
:sv/ursaluna:

Freddy (Ursaluna)
Level 4 — EXP: 0 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Ground/Normal
Abilities: Guts, Bulletproof Hidden Ability: Unnerve

HP: 105
Atk: 10
Def: 8
SpA: 3 (-)
SpD: 8 (+)
Spe: 50
Size: 4
Weight: 7



Combinations (6 / 6)
1. Power-Up Punch + Ice Punch (Frozen Knuckle Sandwich)
2. Swords Dance + Headlong Rush (Grizzly Missile)
3. Bulldoze + Lick (Landscaping & Licking Services)
4. Zap Cannon + Fire Punch (Bear-ttery Overload)
5. Baby-Doll Eyes + Facade (Cute Violence™)
6. Drain Punch + Earthquake (Seismic Slurp)

Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up

Level 1
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn

Level 2
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon

Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze

Level 4
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
:sv/xurkitree:

Voltaris (Xurkitree)
Level 4 — EXP: 0 / 10

Modest nature ( Attack -1, Special Attack +1 )
Typing: Electric
Abilities: Beast Boost

HP: 90
Atk: 5 (-)
Def: 5
SpA: 13 (+)
SpD: 5
Spe: 83
Size: 6
Weight: 4



Combinations (6 / 6)
1. Electric Terrain + Rising Voltage (Energized Beyond the Horizon)
2. Electro Web + Energy Ball (Orb of Enormous Devastation)
3. Eerie Impulse + Hypnosis (Voltage Creeps Into Sleep)
4. Zap Cannon + Snore (Zap Through the Dreamscape)
5. Tail Glow + Thunderbolt (Voltaris Shatters the Sky)
6. Ion Deluge + Discharge (Sparks Fall Like Stars)

Movepool
Level 0
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hypnosis
Light Screen
Protect
Reflect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1
Brutal Swing
Charge
Confide
Discharge
Double Team
Eerie Impulse
Electric Terrain
Rain Dance
Shock Wave
Spark
Sunny Day
Swagger
Thunder Shock
Wrap

Level 2
Bind
Grass Knot
Ingrain
Power Whip
Rising Voltage
Solar Beam
Thunder
Zap Cannon

Level 3
Charge Beam
Electro Ball
Electroweb
Frustration
Return
Volt Switch

Level 4
Endure
Fling
Giga Impact
Gravity
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Magic Coat
Magnet Rise
Nature Power
Tail Glow

Solosis to send out and equip
me to Send out and Equip
Solosis to order
me to Order and Ref​
 
:sv/aegislash:
Hmm. Let's keep it simple.

Head Smash > Laser Focus

Once, At the start of the step, if Delibird is to use a Flying attack, then use King's Shield.
At the start of my turn, on step 2, if Aegislash is not Infatuated, then use Iron Defense.
At the start of my turn, if Aegislash is Infatuated, then use Head Smash.
 
<Forgot to Sub for protect

Great start ok


:aegislash: | :pomeg berry: | OK
HP 85/85 EN 30/30
5/10/4/10/52
:delibird: | :luck incense: | OK
HP 80/80 EN 30/30
5/4/4/4/75​


Delibird's Idea (+2 All Stat Stages (including Accuracy and Evasion), 4t)
Aegislash ate its Pomeg Berry.

Step 1
Delibird used Protect! (-4 EN)

Aegislash turned into Blade Forme!
Aegislash used Head Smash! (-3 EN)
(Delibird Protected, so either way, this hit doesnt matter)

Step 2
Delibird used Baton Pass! (-4 EN)

Aegislash used Iron Defense! (-3 EN)
Defense Stage +2 (5t)

:aegislash-blade: | N/A | OK
HP 85/85 EN 24/30
11/4/10/4/52
+2 Def (5t)
:delibird: | :luck incense: | OK
HP 80/80 EN 22/30
5/4/4/4/75
(Currently Transfering to Switchin, +2 All Stat Stages (2t))
(re: the previous post, mistake on my end so thats why I ordered first there)
Solosis to replace and order
Dylando to try not to Scoop even in this situation (order)... and also ref!​
 
Last edited:
Sending out Freddy, the Ursaluna :ursaluna: holding Leftovers :leftovers:
:sv/ursaluna:
Earthquake ~ Earthquake ~ Earthquake

[Start of Turn] IF Aegislash is under the effects of Protection (this includes both Protect & King's Shield), THEN use Swords Dance the first instance, AND Focus Energy the remaining instances.
[Start of Turn] IF Aegislash has Hovering, THEN use Fire Punch the second instance, AND Crunch the remaining instances.
[Start of Turn] IF Aegislash is NOT under the effects of Protection, AND Aegislash is NOT under the effect of Decoy, THEN use Swords Dance + Headlong Rush the first instance, AND Headlong Rush the remaining instances.
 
There's probably some rule against guilt tripping. Anyway, here goes!

(WHY DOES AEGISLASH NOT HAVE COUNTER OR METAL BURST???)
:aegislash-blade: | N/A | OK
HP 85/85 EN 24/30
11/4/10/4/52
+2 Def (5t)

:ursaluna: | :leftovers | OK
HP 105/105 EN 30/30
10/8/3/8/50
+2 All Stat Stages (Except for critical hit) (2t)
No attacks have less than 100% accuracy so heres all the crit rolls
11, 3, 10, 17, 22, 15
(none of these crit)

Step 1
Ursaluna used Swords Dance + Headlong Rush (Grizzly Missile)! (-4 EN)
Ursaluna's Attack Rose Sharply! (5t) (Its +4 now)
(12+3+10-4)*1.5+8 = 40 Damage! (45)
Ursaluna's Defense and Special Defense were lowered. (now at +1, 1t)

Aegislash used Sacred Sword! (-3 EN)
(9+11-8)*1.5 = 18 (87)

Ursaluna leftovers yum yum (+4 HP) (91)

Step 2
Ursaluna used Headlong Rush! (-3 EN)
(It's still 40 damage, see step 1.) (5)
Ursaluna's Defense and Special Defense were lowered. (They're now 0.)
Also all non attack stages are gone, too. (That's +4 ATT for 4t remaining!)

Aegislash used Reversal! (-3 EN)
(15*80/85) = 14 BAP
(14+11-8)*1.5 = 26 (65)

Ursaluna leftovers yum yum (+2 HP) (67)

Step 3
Aegislash used Destiny Bond! (-4 EN)
Aegislash is hoping to take some HP down!

Ursaluna used Headlong Rush! (-3 EN)
It's still 40 damage. (-35)
Aegislash faints!
Aegislash takes some of Ursaluna's HP with it! (-30 HP) (37)
Ursaluna leftovers yum yum (+2 HP) (39)
:aegislash-blade: | N/A | KO
HP KO/85 EN KO/30
11/4/10/4/52

:ursaluna: | :leftovers: | OK
HP 39/105 EN 20/30
10/8/3/8/50
+4 ATT (3t)
Me to replace and order and try to learn from this experience (help)
Solosis to order
Me to make my next mon explode (by reffing)​
 
Are we really surprised at this point

Sending in :reuniclus: Trial: Homunculus the Reuniclus holding a :life orb: Life Orb.
(Ironic, isnt it?)

Confuse Ray > Psychic > Psychic

[Start of Turn] IF Ursaluna is under the effects of Protection, THEN use Recover the second instance, AND Acid Armor the other instances.
[Start of Turn] IF Ursaluna is NOT under the effects of evasive, THEN use Grass Knot.
[Start of Turn] IF Ursaluna is under the effects of evasive, THEN use Confuse Ray the first instance, AND Psychic Noise the second instance.
[Start of Step] IF Ursaluna is to use Baby-Doll Eyes in combination, THEN use Protect
 
Last edited:
Alright here we go how much damage is this bear doin​
:reuniclus: | :life orb: | OK
HP 100/100 EN 30/30
4/6/10/6/80


:ursaluna: | :leftovers: | OK
HP 39/105 EN 20/30
10/8/3/8/50
+4 ATT (3t)
(24 Crits, If Roll > Eff/Acc, Fail)

Step 1
Ursaluna used Giga Impact! (-5 EN)
Hit: 54 (Yes)
Crit: 16 (No)
(15+3+10-6-1)+16=37 (63)

Reuniclus used Grass Knot! (-3 EN)
Crit: 22 (No)
(7 Weight, Grass Knot is 12 BAP)
(12+10-8+3)*1.5 = 26 (13)

Ursaluna eats some leftovers Yum yum (+4 HP (17)

Step 2
Ursaluna used Earthquake + Drain Punch (Seismic Slurp) (-5 EN)
Crit: 3 (No)
(10+3+10-6-1)+16=32 (31)
Healed 11 HP.
(28)

Reuniclus used Grass Knot.
Crit: 11 (No)
26 damage, just the same. (2)

Lefties yum yum (Ursa +2 HP) (4)

Step 3.
Ursaluna used Giga impact!
37 (-6)
Reuniclus fainted!
:reuniclus: | :life orb: | KO
HP KO/100 EN KO/30
4/6/10/6/80



:ursaluna: | :leftovers: | OK
HP 6/105 EN 5/30
10/8/3/8/50​



Epic Solosis Win, they get;
4 TC
5 RC
-3 JC

I need to get better mons and better at this game lmao
My participation award is;
4 TC
10 RC
+3 JC

Thanks for teaching me some stuff (like how I need to get more variety in my pokemon and how aegislash is lacking certain moves)​
 
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