[OVERVIEW]
Thanks to its unique Dark / Ghost typing, Sableye is only Pokemon in the tier to have no type weaknesses. It is primarily used for its ability to spinblock Claydol and wall Snorlax. While Dusclops can fill the same roles, Sableye's Dark typing and access to Recover make it much harder to trap. Dusclops often has to rely on Rest, which leaves it exposed to Dugtrio, and it also takes super effective damage from Pursuit. Sableye avoids these issues, and its neutrality to Ghost makes it a decent check to most Fighting-types, excluding Heracross and the rare Blaziken. Furthermore, it also has access to Knock Off, allowing it to make long-term progress by removing Leftovers. Despite these advantages, Sableye's poor stats make it vulnerable to critical hits and limit its ability to consistently wall its intended targets. Against offensive teams, it can easily become dead weight due to its narrow defensive profile.
[SET]
name: Physically Defensive
move 1: Recover
move 2: Knock Off
move 3: Seismic Toss
move 4: Psych Up
item: Leftovers
ability: Keen Eye
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Set Description
=========
Sableye does its job by keeping itself healthy with Recover, which it should prioritize using unless it is at or near full HP; attempting to use Knock Off too aggressively can allow Claydol to switch out and return with multiple chances to score a critical hit Earthquake. Seismic Toss provides consistent damage once Leftovers is removed. Psych Up is included specifically to handle Curse Snorlax. It should only be used after the second Curse to avoid wasting turns. Once Snorlax uses Rest, switching into a phazer is required to prevent losing to a critical hit.
Sableye's poor overall stats require full physical EV investment to function as a reliable Claydol and Snorlax check. With maximum physical bulk, Sableye can survive two Earthquakes from Dugtrio after removing its Choice Band with Knock Off, preventing the trap.
Team Options
========
A Spiker is mandatory for Sableye to function as an effective spinblocker, making Skarmory and Forretress natural partners. A Rapid Spin user is also required, as Sableye can struggle to maintain spinblock pressure if it becomes too worn down by Spikes; Claydol and Starmie are primary candidates. Dugtrio provides important support by removing Pursuit Tyranitar, which can otherwise repeatedly weaken Sableye. Dugtrio can also remove a damaged Starmie, which Sableye is unable to spinblock safely against. Cleric support from Blissey can help Sableye stay healthy and enables it to safely use Knock Off against Toxic Skarmory, although this reduces Sableye's advantages over Dusclops if Aromatherapy or Heal Bell are already available.
[STRATEGY COMMENTS]
Other Options
=============
Sableye does not have room on its set for much else. Psych Up is the most replaceable move, but dropping it means Sableye can no longer reliably check Snorlax, one of its best features. Toxic can be considered to give it a useful move against the likes of Tyranitar, Salamence, and various special threats. Counter can be used to deal more damage against physical attackers. Fake Out is an option to KO Salac Berry users and chip frail offensive Pokemon such as Endeavor Swampert and Reversal Heracross.
Checks and Counters
===================
**Critical Hits**: Snorlax can ignore Sableye's Defense boosts and OHKO it after Curse boosts with a critical hit. Claydol can also find multiple opportunities to land a critical hit Earthquake if Sableye is forced to switch in to prevent Rapid Spin. On a similar note, Fighting-types such as Machamp, Medicham, and Hariyama can repeatedly use Rock Slide in an attempt to beat Sableye with flinches.
**Spikes**: Unlike Gengar and Misdreavus, Sableye is vulnerable to Spikes damage. Well-timed double switches can allow Claydol to 2HKO Sableye with Earthquake. Sand from Tyrantitar further exacerbates this issue.
**Pursuit**: Even though Sableye does not take super effective damage, its low special bulk means it will lose over half its HP from Tyranitar's and Houndoom's boosted Pursuit.
**Starmie**: Unlike Claydol and Forretress, Starmie can outdamage Sableye's Recover, allowing it opportunies to use Rapid Spin after Sableye switches out.
**Strong Attacks**: Sableye only walls a handful of Pokemon in the tier; most others are able to heavily damage it.
[CREDITS]
Written by
https://www.smogon.com/forums/members/johnald.496154/
Quality checked by:
https://www.smogon.com/forums/members/kollin7.545027/
https://www.smogon.com/forums/members/zpanther.590983/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Thanks to its unique Dark / Ghost typing, Sableye is only Pokemon in the tier to have no type weaknesses. It is primarily used for its ability to spinblock Claydol and wall Snorlax. While Dusclops can fill the same roles, Sableye's Dark typing and access to Recover make it much harder to trap. Dusclops often has to rely on Rest, which leaves it exposed to Dugtrio, and it also takes super effective damage from Pursuit. Sableye avoids these issues, and its neutrality to Ghost makes it a decent check to most Fighting-types, excluding Heracross and the rare Blaziken. Furthermore, it also has access to Knock Off, allowing it to make long-term progress by removing Leftovers. Despite these advantages, Sableye's poor stats make it vulnerable to critical hits and limit its ability to consistently wall its intended targets. Against offensive teams, it can easily become dead weight due to its narrow defensive profile.
[SET]
name: Physically Defensive
move 1: Recover
move 2: Knock Off
move 3: Seismic Toss
move 4: Psych Up
item: Leftovers
ability: Keen Eye
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Set Description
=========
Sableye does its job by keeping itself healthy with Recover, which it should prioritize using unless it is at or near full HP; attempting to use Knock Off too aggressively can allow Claydol to switch out and return with multiple chances to score a critical hit Earthquake. Seismic Toss provides consistent damage once Leftovers is removed. Psych Up is included specifically to handle Curse Snorlax. It should only be used after the second Curse to avoid wasting turns. Once Snorlax uses Rest, switching into a phazer is required to prevent losing to a critical hit.
Sableye's poor overall stats require full physical EV investment to function as a reliable Claydol and Snorlax check. With maximum physical bulk, Sableye can survive two Earthquakes from Dugtrio after removing its Choice Band with Knock Off, preventing the trap.
Team Options
========
A Spiker is mandatory for Sableye to function as an effective spinblocker, making Skarmory and Forretress natural partners. A Rapid Spin user is also required, as Sableye can struggle to maintain spinblock pressure if it becomes too worn down by Spikes; Claydol and Starmie are primary candidates. Dugtrio provides important support by removing Pursuit Tyranitar, which can otherwise repeatedly weaken Sableye. Dugtrio can also remove a damaged Starmie, which Sableye is unable to spinblock safely against. Cleric support from Blissey can help Sableye stay healthy and enables it to safely use Knock Off against Toxic Skarmory, although this reduces Sableye's advantages over Dusclops if Aromatherapy or Heal Bell are already available.
[STRATEGY COMMENTS]
Other Options
=============
Sableye does not have room on its set for much else. Psych Up is the most replaceable move, but dropping it means Sableye can no longer reliably check Snorlax, one of its best features. Toxic can be considered to give it a useful move against the likes of Tyranitar, Salamence, and various special threats. Counter can be used to deal more damage against physical attackers. Fake Out is an option to KO Salac Berry users and chip frail offensive Pokemon such as Endeavor Swampert and Reversal Heracross.
Checks and Counters
===================
**Critical Hits**: Snorlax can ignore Sableye's Defense boosts and OHKO it after Curse boosts with a critical hit. Claydol can also find multiple opportunities to land a critical hit Earthquake if Sableye is forced to switch in to prevent Rapid Spin. On a similar note, Fighting-types such as Machamp, Medicham, and Hariyama can repeatedly use Rock Slide in an attempt to beat Sableye with flinches.
**Spikes**: Unlike Gengar and Misdreavus, Sableye is vulnerable to Spikes damage. Well-timed double switches can allow Claydol to 2HKO Sableye with Earthquake. Sand from Tyrantitar further exacerbates this issue.
**Pursuit**: Even though Sableye does not take super effective damage, its low special bulk means it will lose over half its HP from Tyranitar's and Houndoom's boosted Pursuit.
**Starmie**: Unlike Claydol and Forretress, Starmie can outdamage Sableye's Recover, allowing it opportunies to use Rapid Spin after Sableye switches out.
**Strong Attacks**: Sableye only walls a handful of Pokemon in the tier; most others are able to heavily damage it.
[CREDITS]
Written by
https://www.smogon.com/forums/members/johnald.496154/
Quality checked by:
https://www.smogon.com/forums/members/kollin7.545027/
https://www.smogon.com/forums/members/zpanther.590983/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
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