[OVERVIEW]
Fletchinder flies high in NFE as one of the tier's few utility choices, with its access to Defog in a metagame with a dearth of entry hazard removal being a godsend while having reliable recovery and great disruption choices in Will-O-Wisp and Thief. Its strong STAB options let it scare off hazard setters like Tinkatuff and Krokorok, while Flame Body punishes stray Knock Off attempts and reckless pivoting attempts from foes like Thwackey.
[SET]
Fletchinder @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 236 Def / 24 Spe
Jolly Nature
- Defog / Thief
- Will-O-Wisp / Flare Blitz
- Brave Bird / Flare Blitz
- Roost
[SET COMMENTS]
Defog allows Fletchinder to deputize as a hazard removal option that when combined with its ability to scare most common hazard setters makes it a solid option in its role, while Thief allows Fletchinder to patch up its dependence on its Heavy-Duty Boots by either stealing Eviolites from common checks like Quaxwell and Koffing or nabbing Heavy-Duty Boots from the likes of Raboot and opposing Fletchinder. Will-O-Wisp neutralizes dangerous physically attacking foes like Piloswine and Fraxure attempting to scare off Fletchinder. Brave Bird snipes overconfident Monferno, Raboot, and Pignite, while Flare Blitz punishes Tinkatuff. Roost allows Fletchinder to check foes like Servine and Thwackey over a whole game. 24 Speed EVs and a Jolly nature allow Fletchinder to outrun maximum Speed Pignite.
Wallbreakers like Choice Band Piloswine, Thwackey, and Choice Specs Girafarig appreciate Fletchinder keeping them healthy against hazard stacking teams while compensating for Fletchinder's lack of power. Choice Specs Frogadier especially appreciates being able to pivot around checks like Quaxwell without having to worry about hazard chip damage racking up. Tinkatuff and Dunsparce both appreciate Fletchinder checking Fighting-types like Pignite and Monferno, which allows them to set entry hazards and wall threats like Hisuian Sliggoo and Frogadier.
[STRATEGY COMMENTS]
Other Options
-------------------------------------------------------
Fletchinder can use an alternative EV spread of 248 HP / 8 Special Defense / 252 Speed to outrun foes like Servine, Fraxure, Monferno, and Krokorok, but the significant loss of bulk is usually not appreciated on this set.
Checks and Counters
-------------------------------------------------------
**Knock Off**: Without its Heavy-Duty Boots, Fletchinder is crippled by Stealth Rock forcing it to lose half of its HP attempting to switch in. Worse yet, foes that Fletchinder is meant to check, such as Monferno, Pignite, and Tinkatuff, commonly carry Knock Off, meaning that Fletchinder will more likely than not be forced to click Roost every time it comes in.
**Physically Defensive Walls**: Physically defensive walls such as Seadra, Quaxwell, and Dunsparce severely limit the progress Fletchinder can make and can use it to make progress themselves, such as by removing hazards, pivoting, or setting them up.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Last edited:








