I really like Sylveon. In fact, I love fairy types- a given considering my username. Now, Sylveon is rarely seen in OU (from my experience, I only saw one team with Sylveon) and I think the little guy can do great things if I gave him a chance. So, I tried to take advantage of the various normal type moves Sylveon has.
Here’s the team:
my team building skills are subpar. i'm a new player, so there's a lot to learn and i'm sure this team has a lot of weaknesses.
Sylveon @ Fairy Feather
Ability: Pixilate
Tera Type: Ground
EVs: 252 HP / 126 Atk / 130 Def
Adamant Nature
- Flail
- Take Down
- Quick Attack
- Curse
Sylveon already has a good special defense. I want it to live as long as possible, since from experimenting with the team, I've noticed it tends to be frail and doesn’t live very long. Flail and Take Down are both moves that work together when used in tandem, but it’s risky considering Sylveon doesn’t have much bulk. Take down has recoil damage and 90 base power. Flail works better the lower your mon’s HP is. The plan was that Sylveon can set up a few curses to boost its attack and utilize its pixilate ability that turns normal moves into fairy type, but it doesn’t work as intended. I want to know if Sylveon can be viable in any way.
Weezing-Galar @ Terrain Extender
Ability: Misty Surge
Tera Type: Water
EVs: 128 HP / 200 SpA / 180 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Dark Pulse
- Toxic
- Taunt
Misty surge is so that Walking Wake gets dragon damage halved to it. that way it could hopefully tank at least one super effective hit and cover for one of it's weaknesses. Weezing on the team is used to get in toxic so that Gliscor gets venoshock boost, and clear smog in case another team gets ready to set up. I want to prevent a speedy Pokémon from any attack boosts so Sylveon has a better shot at living. Dark pulse is added to the set for reliable coverage due to it's 100% accuracy. Taunt seems a bit counterproductive since misty terrain stops status, but I don't think it effects healing moves, so it's there. but i'm sure there's a better move for it i'm not seeing.
Rotom-Wash @ Big Nugget
Ability: Levitate
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Volt Switch
- Hydro Pump
- Tera Blast
Trick Rotom is my one and only savior. it's fast, so it's the perfect trick user. it can pivot with volt switch and fire tera lets it have coverage most of the team can't reliably count for. I love this guy- probably one of the most solid team members I built. unless i'm up against a choice user, because then Rotom gets locked into one move, so the coverage becomes a little less reliable.
Gliscor @ Misty Seed
Ability: Hyper Cutter
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Venoshock
- Swords Dance
- Earthquake
- Agility
this one needs a lot of work, I can feel it. it's not the usual poison heal + toxic orb Gliscor, but I gave it a misty seed to cover for it's bad special defense, and earthquake for more coverage. Venoshock works with Weezing's toxic, but it's a setup that only works well in very specific circumstances. plus I think it's very easy to kill, so it doesn't even get to use swords dance before it goes down. shame.
Scizor
Ability: Technician
Tera Type: Flying
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Acrobatics
- Dual Wingbeat
- Thief
- Fury Cutter
Scizor is the perfect technician Pokémon because it has so many moves that are lower than 60 Base power. Dual wingbeat hits twice, thief works if I want to get rid of a pesky item- but it's a last resort since I try to stick to acrobatics with it's 100% accuracy and technician boost. fury cutter gets the technician boost, and power double, but another bug type move might work better for it.
and lastly,
Walking Wake @ Booster Energy
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Dragon Tail
- Dragon Dance
- Aqua Jet
- Fire Fang
Walking Wake is the speed of the team, along with Rotom. it has dragon tail to get a dangerous Pokémon off the field so I can switch out. Aqua jet goes first, and fire fang is fire type coverage in case I already used my tera and don't want to resort to rotom wash, or if he's already gone down. dragon dance of course for the power boost.
Here’s the team:
my team building skills are subpar. i'm a new player, so there's a lot to learn and i'm sure this team has a lot of weaknesses.
Sylveon @ Fairy Feather
Ability: Pixilate
Tera Type: Ground
EVs: 252 HP / 126 Atk / 130 Def
Adamant Nature
- Flail
- Take Down
- Quick Attack
- Curse
Sylveon already has a good special defense. I want it to live as long as possible, since from experimenting with the team, I've noticed it tends to be frail and doesn’t live very long. Flail and Take Down are both moves that work together when used in tandem, but it’s risky considering Sylveon doesn’t have much bulk. Take down has recoil damage and 90 base power. Flail works better the lower your mon’s HP is. The plan was that Sylveon can set up a few curses to boost its attack and utilize its pixilate ability that turns normal moves into fairy type, but it doesn’t work as intended. I want to know if Sylveon can be viable in any way.
Weezing-Galar @ Terrain Extender
Ability: Misty Surge
Tera Type: Water
EVs: 128 HP / 200 SpA / 180 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Dark Pulse
- Toxic
- Taunt
Misty surge is so that Walking Wake gets dragon damage halved to it. that way it could hopefully tank at least one super effective hit and cover for one of it's weaknesses. Weezing on the team is used to get in toxic so that Gliscor gets venoshock boost, and clear smog in case another team gets ready to set up. I want to prevent a speedy Pokémon from any attack boosts so Sylveon has a better shot at living. Dark pulse is added to the set for reliable coverage due to it's 100% accuracy. Taunt seems a bit counterproductive since misty terrain stops status, but I don't think it effects healing moves, so it's there. but i'm sure there's a better move for it i'm not seeing.
Rotom-Wash @ Big Nugget
Ability: Levitate
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Volt Switch
- Hydro Pump
- Tera Blast
Trick Rotom is my one and only savior. it's fast, so it's the perfect trick user. it can pivot with volt switch and fire tera lets it have coverage most of the team can't reliably count for. I love this guy- probably one of the most solid team members I built. unless i'm up against a choice user, because then Rotom gets locked into one move, so the coverage becomes a little less reliable.
Gliscor @ Misty Seed
Ability: Hyper Cutter
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Venoshock
- Swords Dance
- Earthquake
- Agility
this one needs a lot of work, I can feel it. it's not the usual poison heal + toxic orb Gliscor, but I gave it a misty seed to cover for it's bad special defense, and earthquake for more coverage. Venoshock works with Weezing's toxic, but it's a setup that only works well in very specific circumstances. plus I think it's very easy to kill, so it doesn't even get to use swords dance before it goes down. shame.
Scizor
Ability: Technician
Tera Type: Flying
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Acrobatics
- Dual Wingbeat
- Thief
- Fury Cutter
Scizor is the perfect technician Pokémon because it has so many moves that are lower than 60 Base power. Dual wingbeat hits twice, thief works if I want to get rid of a pesky item- but it's a last resort since I try to stick to acrobatics with it's 100% accuracy and technician boost. fury cutter gets the technician boost, and power double, but another bug type move might work better for it.
and lastly,
Walking Wake @ Booster Energy
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Dragon Tail
- Dragon Dance
- Aqua Jet
- Fire Fang
Walking Wake is the speed of the team, along with Rotom. it has dragon tail to get a dangerous Pokémon off the field so I can switch out. Aqua jet goes first, and fire fang is fire type coverage in case I already used my tera and don't want to resort to rotom wash, or if he's already gone down. dragon dance of course for the power boost.
