Competitive Legend Gauntlet - Doduodrio (Raikou) vs. Mamoswindle (Zeraora)

Rules said:
B4P2 Singles
Battle Level: 3
Player Hours: 48 Round / 72 Battle
Ref Hours: 48 Round / 72 Battle
7 Item Backpack
2 Technique Control
Arena: Standard
Half start: On

Mamoswindle
Patron:
:Zeraora:
Zeraora
Whim: Not Met
Boon: Laser Instinct
When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
:ability Shield:
Ability Shield
:covert cloak:
Covert Cloak
:heavy duty boots:
Heavy Duty Boots
:leftovers:
Leftovers
:muscle band:
Muscle Band
:toxic orb:
Toxic Orb
:weakness policy:
Weakness Policy
Team:
:zekrom:
:garganacl:
:snaelstrom:
:slowbro-galar:

zekrom.png

Cumulus (Zekrom)
Level 3 — EXP: 0 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Dragon/Electric
Abilities: Teravolt
Traits: Requires 1 Tech to send out, once per battle.

HP: 95
Attack: 11
Defen.: 9
Sp.Atk: 8 (-)
Sp.Def: 9 (+)
Speed: 90
Size: 5
Weight: 7



Combinations (4 / 4)
Charge + Wild Charge
Thunder Fang + Breaking Swipe
Thunder Wave + Dragon Tail
Volt Switch + Tailwind

Movepool
Level 0
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Flash Cannon
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Slash
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Level 1
Ancient Power
Brutal Swing
Charge
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Electric Terrain
Flash
Haze
Helping Hand
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Shock Wave
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

Level 2
Bolt Strike (Sig)
Double-Edge
Dragon Cheer
Focus Punch
Payback
Rising Voltage
Scale Shot
Secret Power
Stone Edge
Supercell Slam
Take Down
Thunder

Level 3
Body Slam
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (Sig)
Laser Focus
Outrage
Return
Rock Tomb
Volt Switch
garganacl.png

Preserver (Garganacl)
Level 3 — EXP: 0 / 10

Sassy nature ( Special Defense +2, Speed x0.869, Evasion -10 )
Typing: Rock
Abilities: Purifying Salt, Sturdy Hidden Ability: Clear Body

HP: 95
Attack: 7
Defen.: 9
Sp.Atk: 4
Sp.Def: 9 (+)
Speed: 30 (-)
Size: 4
Weight: 6



Combinations (4 / 4)
Salt Cure + Fire Punch
Sandstorm + Earthquake
Rock Tomb + Ice Punch
Bulldoze + Thunder Punch

Movepool
Level 0
Avalanche
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Sleep Talk
Substitute
Tackle
Thunder Punch
Zen Headbutt

Level 1
Ancient Power
Curse
Harden
Helping Hand
Iron Defense
Rain Dance
Recover
Rock Throw
Salt Cure
Sandstorm
Stealth Rock
Sunny Day
Wide Guard

Level 2
Double-Edge
Focus Punch
Hammer Arm
Meteor Beam
Rock Blast
Stone Edge
Take Down

Level 3
Body Slam
Bulldoze
Dig
Hard Press
Headbutt
Heavy Slam
Mud Shot
Rock Tomb
Smack Down
:bw/Snaelstrom:

Belladonna (Snaelstrom)
Level 4 — EXP: 0 / 10

Calm nature ( Attack -1, Special Defense +2 )
Typing: Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal

HP: 95
Attack: 6 (-)
Defen.: 8
Sp.Atk: 6
Sp.Def: 9 (+)
Speed: 63
Size: 3
Weight: 5



Combinations (4 / 4)
Aqua Jet + Facade
Swords Dance + Liquidation
Chilling Water + Scald
Rapid Spin + Body Slam

Movepool
Level 0
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor

Level 1
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool

Level 2
Aqua Ring
Blizzard
Hydro Pump
Icicle Spear
Pin Missile
Psycho Shift
Venoshock

Level 3
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Leech Life
Muddy Water
Pounce
Razor Shell
Return
Scald
Skitter Smack
Spotlight
Struggle Bug
U-turn
slowbro-galar.png

Tommy (Slowbro-Galar)
Level 3 — EXP: 0 / 10

Sassy nature ( Special Defense +2, Speed x0.869, Evasion -10 )
Typing: Poison/Psychic
Abilities: Quick Draw, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7 (+)
Speed: 26 (-)
Size: 3
Weight: 4



Combinations (4 / 4)
Acid Spray + Flamethrower
Toxic + Whirlpool
Psychic Terrain + Expanding Force
Nasty Plot + Sludge Bomb

Movepool
Level 0
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2
Acid Spray
Belch
Blizzard
Disable
Double-Edge
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock

Level 3
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psyshock
Razor Shell
Scald
Sludge Wave
Smack Down
Stomp
vs.​
Doduodrio
Patron:
:raikou:
Raikou
Whim: Met
Boons:
Roamer of the Lands
When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
Greased Lightning
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
:razz berry:
Razz Berry
:nanab berry:
Nanab Berry
:scope lens:
Scope Lens
:weakness policy:
Weakness Policy
:focus sash:
Focus Sash
:flying memory:
Flying Memory
:ground memory:
Ground Memory
:absol:
:silvally:
:togekiss:
:xurkitree:

:rs/absol:

Leila

Species: Absol, Gender: Female
Level: 3, EXP: 0 / 10
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Dark
Abilities: Pressure / Super Luck / (Unlocked) Justified
Profile:
Leila has an odd ability to slightly influence the probability of certain outcomes, tilting things in her favor at the expense of others. However according to her, she can't control this ability. (Nobody knows if this is true or not, though.) On the outside, Leila appears to be rather calm and serious, but she actually worries a lot about all of the different ways things can go wrong. She doesn't like to tell people this though, since she feels like it reinforces the feeling of being out of control.

How They Met:
Leila sometimes likes to watch battles from the sidelines, and her presence sometimes causes slight fluctuations in the battle's results. Sometimes the impact is slight, resulting in a Pokemon briefly losing focus and missing a move. Other times, it can have a huge impact, severely disadvantaging one team and drastically changing the course of the battle. At some point, Leila decided she wanted to try her hand at battling herself, so she joined Doduodrio's team.

Name Origin:
From soleil, meaning sun.

Statistics:
HP: 85
Atk: 9
Def: 5
SpA: 5 (-)
SpD: 5
Spe: 87 (+)

Size Class: 3
Weight Class: 3
Hidden Power: None

Combos:
1. Swords Dance + Night Slash (Dark Blade)
2. Quick Attack + Knock Off (Disarm)
3. Swagger + Punishment (Justice)
4. Zen Headbutt + Throat Chop (Silence)

Moves:

Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse

Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder

Level 3:
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
:ss/silvally:

Silvan

Species: Silvally, Gender: Male
Level: 3, EXP: 2 / 10
Nature: Naive (+Spe, +10% Accuracy, -1 SpD)
Typing: Normal
Abilities: RKS System
Signature Move: Multi-Attack
Trait: Changes Type based on equipped Memory item. See 5.10 "Unique Pokemon" in the Handbook.
Profile:
Silvan's personality is very multi-layered, and it seems to change with the Memory drive that has been inserted into him. The Fire Memory causes him to become passionate and aggressive, while the Ghost Memory makes him melancholy and glum. When he has no Memory inserted, he seems to be the most himself, chatting amicably with other Pokémon. However, he understands that he must utilize his Memories to increase his strength in battle.

How They Met:
Designed to hunt and kill Ultra Beasts, Silvan was not really sure what to do when he was no longer under the control of the Aether Foundation. After wandering about freely for quite some time, he found that he wished for the company of other Pokémon. So, when he came across Julie the Togekiss on one of her travels, they became friends. She introduced him to the rest of Doduodrio's team, and he decided to battle on the team!

Name Origins:
It sounds like Silvally. Also, it sounds cool.

Statistics:
HP:
95
Atk: 7
Def: 7
SpA: 7
SpD: 6 (-)
Spe: 110 (+)

Size Class: 4
Weight Class: 5

Combos:
1. Multi-Attack + Swords Dance (Adaptive Attack)
2. Thunder Fang + Icy Wind (Superconductor)
3. Heat Wave + Metal Sound (Sick Burn)
4. Ice Fang + Flame Charge (Frostfire)

Moves:

Level 0:
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Facade
Fire Fang
Flamethrower
Flash Cannon
Heal Block
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Work Up
X-Scissor
Zen Headbutt

Level 1:
Bite
Confide
Double Hit
Double Team
Hail
Ice Fang
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Double-Edge
Heat Wave
Payback
Punishment
Razor Wind
Reversal
Steel Beam
Take Down
Terrain Pulse

Level 3:
Crush Claw
Flame Charge
Frustration
Icy Wind
Laser Focus
Outrage
Parting Shot
Pursuit
Return
Self-Destruct
Snarl
U-turn

Level 4:
Multi-Attack (Signature)
:BW/Togekiss:

Julie

Species:
Togekiss, Gender: Female
Level: 3, EXP: 0 / 10
Nature: Timid (+Spe, +10% Accuracy, -1 Atk)
Typing: Fairy / Flying
Abilities: Hustle / Serene Grace / (Unlocked) Super Luck
Profile:
Julie is very joyous! She loves flying long distances to places all over the world to learn about different cultures and people. She's the kind of person who loves mindfulness, mental health, and succulent plants. Even though she is a very nice Pokemon to be around, that doesn't mean Julie isn't tough to face in battle! :haxplane:

How They Met:
Julie and Node actually know each other because the nursery where Node's Egg came from was also the same place where Julie's Egg came from! ...Although Node is a lot younger than Julie, of course. On her travels, Julie wanted to go visit old friends and happened upon Node's barn where they caught up with each other. As a wanderer, Julie doesn't often stay in one place, but she always returns when it's time to battle!

Name Origins:
Togekiss is the Jubilee Pokemon. Jubilee sounds a lot like Julie!

Statistics:
HP:
90
Atk: 3 (-)
Def: 7
SpA: 9
SpD: 8
Spe: 92 (+)

Size Class: 3
Weight Class: 3
Hidden Power: None

Combos:
1. Ancient Power + Rock Smash (Faerie Power)
2. Extreme Speed + Play Rough (Wild Hunt)
3. Zap Cannon + Flamethrower (Elemental Fury)
4. Nasty Plot + Air Slash (Mischievous Gale)

Moves:

Level 0:

Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
:ss/xurkitree:

O

Species: Xurkitree, Gender: Unknown
Level: 3, EXP: 0 / 10
Nature: Modest (+1 SpA, -1 Atk)
Typing: Electric
Abilities: Beast Boost
Profile:
O is an enigma, originating from an uncharted region of Ultra Space, brought to this dimension by Shmorby the Rotom. It communicates by generating powerful electric currents to make popping and crackling noises. Bub seems to have taken a liking to it, spending hours next to it. Perhaps they're communicating with electromagnetic waves...

How They Met:
One day, Shmorby the Rotom figured out how to enter Ultra Space and travel to different dimensions. This would be pretty harmless if not for the fact that Shmorby brought home another electricity-loving friend who siphoned off all of the electricity in Doduodrio's house, causing a blackout. Not very fun. When Doduodrio said that he wouldn't be keeping O, Shmorby became upset, and when Shmorby is upset... bad things happen. Reluctantly, Doduodrio agreed to keep O under the condition that Shmorby finds a source of energy for it. A few days later, a few dozen suspiciously paid for solar panels arrived to power O. Best not to question where they came from.

Name Origin:
O

Statistics:
HP: 90
Atk: 5 (-)
Def: 5
SpA: 13 (+)
SpD: 5
Spe: 83

Size Class: 6
Weight Class: 4
Hidden Power: None

Combos:
1. Electric Terrain + Rising Voltage (Flux)
2. Discharge + Hypnosis (Interference)
3. Zap Cannon + Energy Ball (Amplitude)
4. Thunder Shock + Thunder Wave (Shock)

Moves:

Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hypnosis
Light Screen
Protect
Reflect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1:
Brutal Swing
Charge
Confide
Discharge
Double Team
Eerie Impulse
Electric Terrain
Rain Dance
Shock Wave
Spark
Sunny Day
Swagger
Thunder Shock
Wrap

Level 2:
Bind
Grass Knot
Ingrain
Power Whip
Rising Voltage
Solar Beam
Thunder
Zap Cannon

Level 3:
Charge Beam
Electro Ball
Electroweb
Frustration
Return
Volt Switch

1764708417223.png

Mamoswindle Sends & Equips
Doduodrio Sends & Equips & Orders
Mamoswindle Orders
GemGem refs
 
Sending out :absol: Leila the Absol holding a :scope lens: Scope Lens!

:rs/absol:
Foul Play - Foul Play
At the start of the step, IF Slowbro is to use a Protective Move, THEN use Swords Dance
At the start of the step, IF Slowbro is to use Acid Spray as a combination, THEN use Bounce
At the start of your turn, IF Slowbro lacks Protection AND Slowbro lacks Decoy, THEN use Night Slash + Swords Dance
At the start of your turn, IF Slowbro lacks Protection AND Slowbro lacks Decoy, THEN use Knock Off
 

~ ~ R1 ~ ~

:Slowbro-Galar::Covert Cloak:
Slowbro-Galar @ Covert Cloak
Poison
Psychic

95 HP /95 | 30 EN /30
7 / 7 / 7 / 7 / 26
Quick Draw / Own Tempo / Regenerator
-10 EVA
:Absol::Scope Lens:
Absol @ Scope Lens
Dark

85 HP /85 | 30 EN /30

9 / 5 / 5 / 5 / 87
Pressure / Super Luck / Justified
+10 ACC
~~@Mamoswindle~~
Hours: 72
Tech: 2/2

When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
:ability Shield:Ability Shield
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:muscle band:Muscle Band
:toxic orb:Toxic Orb
:weakness policy:Weakness Policy
:Zekrom:Zekrom
:Garganacl:Garganacl
:Snaelstrom:Snaelstrom
~~@doduodrio~~
Hours: 72
Tech: 2/2

When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
:razz berry:Razz Berry
:nanab berry:Nanab Berry
:weakness policy:Weakness Policy
:focus sash:Focus Sash
:flying memory:Flying Memory
:ground memory:Ground Memory
:Silvally:Silvally
:Togekiss:Togekiss
:Xurkitree:Xurkitree

~ ~ Calculations ~ ~

1764769673567.png


Quick Draw (G-Slowbro): +Quickness

Justified (Absol): +1 Atk [n6t], +1 SpA [n6t]

1

:Slowbro-Galar:Slowbro-G used Disable (Swords Dance)(Quick)!

-5 EN (25)
Result (Absol): +Sealed {Swords Dance}

:Absol:Absol used Knock Off!
-3 EN (27)
Crit: Yes
Damage (Slowbro-G): ( 10 + 3 + 3 + 9 - 7 ) * 1.5 + 4 = 31 (64)
Result (Slowbro-G): -Covert Cloak

2

:Absol:Absol used Knock Off!

-3 EN (24)
Crit: Yes
Damage (Slowbro-G): ( 7 + 3 + 3 + 9 - 7 ) * 1.5 + 4 = 26.5 ~ 27 (37)

:Slowbro-Galar:Slowbro-G used Toxic + Whirlpool!
-1 Tech
-5 EN (20)
Hit: Yes
Crit: <=25 [128/600] n
Result (Absol): +Poison {1}, +Toxin
Damage (Absol): ( 4 + 3 + 7 - 5 ) = 9 (76)
Result (Absol): +Whirlpool [4s]

Poison (Absol): -1 HP (75)
Whirlpool (Absol): -2 HP (73)
Toxin (Absol) +1 Dosage (2)

Quick Draw (G-Slowbro): +Quickness

~ ~ END OF ROUND 1 ~ ~

:Slowbro-Galar:
Slowbro-Galar
Poison
Psychic

37 HP /95 | 20 EN /30
7 / 7 / 7 / 7 / 26
Quick Draw / Own Tempo / Regeneator
-10 EVA, Quickness
:Absol::Scope Lens:
Absol @ Scope Lens
Dark

73 HP /85 | 24 EN /30

9 / 5 / 5 / 5 / 87
Pressure / Super Luck / Justified
+10 ACC, +1 Atk [n4t], +1 SpA [n4t], Sealed {Swords Dance}, Poison {2}, Toxin, Whirlpool [3s]
~~@Mamoswindle~~
Hours: 72
Tech: 1/2

When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
:ability Shield:Ability Shield
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:muscle band:Muscle Band
:toxic orb:Toxic Orb
:weakness policy:Weakness Policy
:Zekrom:Zekrom
:Garganacl:Garganacl
:Snaelstrom:Snaelstrom
~~@doduodrio~~
Hours: 72
Tech: 2/2

When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
:razz berry:Razz Berry
:nanab berry:Nanab Berry
:weakness policy:Weakness Policy
:focus sash:Focus Sash
:flying memory:Flying Memory
:ground memory:Ground Memory
:Silvally:Silvally
:Togekiss:Togekiss
:Xurkitree:Xurkitree

Mamoswindle Acts first
Doduodrio Acts second
 
Last edited:
Slowbro-Galar has regenerator as it's hidden ability (which I intend to use here), not swift swim

Switching to Cumulus the Zekrom holding an Ability Shield!
zekrom.png
:ability shield:
No counterswitch option
Brick Break ~ Fusion Bolt ~ Fusion Bolt
At start of turn IF Absol is to use Counter AND Absol lacks a decoy THEN use Dragon Tail first instance, Stealth Rock second instance, Signal Beam third instance
At start of turn IF Absol has protection THEN use Hone Claws and replace all instances of Fusion Bolt with Bolt Strike first instance, Dragon Dance second instance
At start of turn IF Absol is to use Knock Off not in combination AND you are faster THEN use Fly
At start of turn IF you are confused THEN use Charge
 
Last edited:

~ ~ R2 ~ ~

:Zekrom::Ability Shield:
Zekrom @ Ability Shield
Dragon
Electric

95 HP /95 | 30 EN /30
11 / 9 / 8 / 9 / 90
Teravolt
-
:Absol::Scope Lens:
Absol @ Scope Lens
Dark

73 HP /85 | 24 EN /30

9 / 5 / 5 / 5 / 87
Pressure / Super Luck / Justified
+10 ACC, +1 Atk [n4t], +1 SpA [n4t], Sealed {Swords Dance}, Poison {2}, Toxin, Whirlpool [3s]
~~@Mamoswindle~~
Hours: 72
Tech: 1/2

When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
:ability Shield:Ability Shield
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:muscle band:Muscle Band
:toxic orb:Toxic Orb
:weakness policy:Weakness Policy
:Slowbro-Galar:
Slowbro-Galar
Poison
Psychic

37 HP /95 | 20 EN /30
7 / 7 / 7 / 7 / 26
Quick Draw / Own Tempo / Regeneator
-10 EVA
:Garganacl:Garganacl
:Snaelstrom:Snaelstrom
~~@doduodrio~~
Hours: 72
Tech: 2/2

When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
:razz berry:Razz Berry
:nanab berry:Nanab Berry
:weakness policy:Weakness Policy
:focus sash:Focus Sash
:flying memory:Flying Memory
:ground memory:Ground Memory
:Silvally:Silvally
:Togekiss:Togekiss
:Xurkitree:Xurkitree

~ ~ Calculations ~ ~

1764890628471.png


Regenerator (G-Slowbro): +20 HP (57), -3 EN (17)

Zekrom In: -1 Tech

Whirlpool (Absol): -Whirlpool

1

:Zekrom:Zekrom used Brick Break!

-3 EN (23)
Crit: <=25 [423/600] n
Damage (Absol): ( 8 + 11 - 5 ) * 1.5 = 21 (52)

:Absol:Absol used Punishment + Swagger!
-1 Tech
-4 EN (20)
Crit: Yup
Result (Zekronomicon): +2 Atk [n3t], +Confusion [n1t]
Damage (Zekrom): ( 10 - 2 + 3 + 3 + 9 - 9 ) + 4 = 18 (77)

Poison (Absol): -2 HP (50)
Toxin (Absol): +1 Dosage (3)

2

:Zekrom:Zekrom used Charge!

-3 EN (24)
Result (Zekrom): +1 SpD [n3t], +Charge {2}

:Absol:Absol used Foul Play!
-3 EN (17)
Crit: what a surprise, Yes!
Damage (Zekrom): ( 10 - 2 + 3 + 3 + 11 - 9 ) + 8 = 24 (53)

Poison (Absol): -6 HP (44)
Toxin (Absol) +1 Dosage (4)

3

:Absol:Absol used Sucker Punch!

-3 EN (14)
Crit: Yes
Damage (Zekrom): ( 7 - 2 + 3 + 3 + 9 - 9 ) + 4 = 15 (38)

:Zekrom:Zekrom used Fusion Bolt!
-3 EN (21)
Charge (Zekrom): -Charge {2}
Crit: <=25 [451/600] n
Damage (Absol): ( 10 + 3 + 8 + 11 - 5 ) + 8 = 35 (9)

Poison (Absol): -4 HP (5)
Toxin (Absol) +1 Dosage (5)

~ ~ END OF ROUND 2 ~ ~

:Zekrom::Ability Shield:
Zekrom @ Ability Shield
Dragon
Electric

38 HP /95 | 21 EN /30
11 / 9 / 8 / 9 / 90
Teravolt
+2 Atk [n1t], +1 SpD [n2t]
:Absol::Scope Lens:
Absol @ Scope Lens
Dark

5 HP /85 | 14 EN /30

9 / 5 / 5 / 5 / 87
Pressure / Super Luck / Justified
+10 ACC, +1 Atk [n1t], +1 SpA [n1t], Sealed {Swords Dance}, Poison {5}, Toxin
~~@Mamoswindle~~
Hours: 72
Tech: 0/2

When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:muscle band:Muscle Band
:toxic orb:Toxic Orb
:weakness policy:Weakness Policy
:Slowbro-Galar:
Slowbro-Galar
Poison
Psychic

57 HP /95 | 17 EN /30
7 / 7 / 7 / 7 / 26
Quick Draw / Own Tempo / Regeneator
-10 EVA
:Garganacl:Garganacl
:Snaelstrom:Snaelstrom
~~@doduodrio~~
Hours: 72
Tech: 1/2

When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
:razz berry:Razz Berry
:nanab berry:Nanab Berry
:weakness policy:Weakness Policy
:focus sash:Focus Sash
:flying memory:Flying Memory
:ground memory:Ground Memory
:Silvally:Silvally
:Togekiss:Togekiss
:Xurkitree:Xurkitree

Doduodrio Acts first
Mamoswindle Acts second
 
:rs/absol:
Feint - Play Rough - Play Rough
At the start of Step 1, IF Zekrom is to use Substitute, THEN use Flamethrower
At the start of the step, IF Zekrom is to use an HP Recovery Move, THEN use Rest and push back
At the end of Zekrom's turn, IF able, THEN use Rest and push back
At the start of your turn, IF you are asleep AND you lack Sleep Talk, THEN use Sleep Talk and push back
 

~ ~ R3 ~ ~

:Zekrom::Ability Shield:
Zekrom @ Ability Shield
Dragon
Electric

38 HP /95 | 21 EN /30
11 / 9 / 8 / 9 / 90
Teravolt
+2 Atk [n1t], +1 SpD [n2t]
:Absol::Scope Lens:
Absol @ Scope Lens
Dark

5 HP /85 | 14 EN /30

9 / 5 / 5 / 5 / 87
Pressure / Super Luck / Justified
+10 ACC, +1 Atk [n1t], +1 SpA [n1t], Sealed {Swords Dance}, Poison {5}, Toxin
~~@Mamoswindle~~
Hours: 72
Tech: 0/2

When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:muscle band:Muscle Band
:toxic orb:Toxic Orb
:weakness policy:Weakness Policy
:Slowbro-Galar:
Slowbro-Galar
Poison
Psychic

57 HP /95 | 17 EN /30
7 / 7 / 7 / 7 / 26
Quick Draw / Own Tempo / Regeneator
-10 EVA
:Garganacl:Garganacl
:Snaelstrom:Snaelstrom
~~@doduodrio~~
Hours: 72
Tech: 1/2

When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
:razz berry:Razz Berry
:nanab berry:Nanab Berry
:weakness policy:Weakness Policy
:focus sash:Focus Sash
:flying memory:Flying Memory
:ground memory:Ground Memory
:Silvally:Silvally
:Togekiss:Togekiss
:Xurkitree:Xurkitree

~ ~ Calculations ~ ~

1764995702152.png


1

:Absol:Absol used Feint!

-2 EN (12)
Crit: Yes
Damage (Zekrom): ( 4 + 3 + 9 - 9 - 2 ) + 4 = 9 (29)

:Zekrom:Zekrom used Reflect!
-4 EN (17)
Result (Team Mamo): +Reflect [9s]

Poison (Absol): -10 HP (-5)
:Absol:Absol Fainted!

~ ~ END OF ROUND 3 ~ ~

:Zekrom::Ability Shield:
Zekrom @ Ability Shield
Dragon
Electric

29 HP /95 | 17 EN /30
11 / 9 / 8 / 9 / 90
Teravolt
+1 SpD [n1t]
:Absol::Scope Lens:
Absol @ Scope Lens
Dark

KO HP /85 | KO EN /30

9 / 5 / 5 / 5 / 87
Pressure / Super Luck / Justified
FAINTING
~~@Mamoswindle~~
REFLECT [8s]

Hours: 72
Tech: 0/2

When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:muscle band:Muscle Band
:toxic orb:Toxic Orb
:weakness policy:Weakness Policy
:Slowbro-Galar:
Slowbro-Galar
Poison
Psychic

57 HP /95 | 17 EN /30
7 / 7 / 7 / 7 / 26
Quick Draw / Own Tempo / Regeneator
-10 EVA
:Garganacl:Garganacl
:Snaelstrom:Snaelstrom
~~@doduodrio~~
-

Hours: 72
Tech: 1/2

When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
:razz berry:Razz Berry
:nanab berry:Nanab Berry
:weakness policy:Weakness Policy
:focus sash:Focus Sash
:flying memory:Flying Memory
:ground memory:Ground Memory
:Silvally:Silvally
:Togekiss:Togekiss
:Xurkitree:Xurkitree

Doduodrio Replaces
Mamoswindle Acts First
Doduodrio Acts Second
 
Last edited:
Switching to Tommy the Galarian Slowbro holding a Leftovers!
slowbro-galar.png
:leftovers:
Disable(Multiattack)(Quick) ~ Grass Knot ~ Grass Knot
At start of step IF Silvally is to use Metal Sound in combination THEN use Protect and push back
At start of turn IF Silvally has protection THEN use Sleep Talk and push back
At start of turn IF Silvally is to use Psychic Fangs AND Silvally lacks sealed AND Silvally lacks a decoy THEN use Disable(Psychic Fangs)(Quick)
At start of turn IF Silvally is to use Swords Dance not in combination THEN use Haze and push back
 
Last edited:

~ ~ R4 ~ ~

:Slowbro-Galar::Leftovers:
Slowbro-Galar @ Leftovers
Poison
Psychic

57 HP /95 | 17 EN /30
7 / 7 / 7 / 7 / 26
Quick Draw / Own Tempo / Regeneator
-10 EVA
:Silvally-Ground::Ground Memory:
Silvally @ Ground Memory
Ground

95 HP /95 | 30 EN /30

7 / 7 / 7 / 6 / 110
RKS System
+10 ACC
~~@Mamoswindle~~
REFLECT [8s]

Hours: 72
Tech: 0/2

When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
:heavy duty boots:Heavy Duty Boots
:muscle band:Muscle Band
:toxic orb:Toxic Orb
:weakness policy:Weakness Policy
:Zekrom::Ability Shield:
Zekrom @ Ability Shield
Dragon
Electric

29 HP /95 | 17 EN /30
11 / 9 / 8 / 9 / 90
Teravolt
-
:Garganacl:Garganacl
:Snaelstrom:Snaelstrom
~~@doduodrio~~
-

Hours: 72
Tech: 1/2

When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
:razz berry:Razz Berry
:nanab berry:Nanab Berry
:weakness policy:Weakness Policy
:focus sash:Focus Sash
:flying memory:Flying Memory
:Absol:Absol KO
:Silvally:Silvally
:Togekiss:Togekiss
:Xurkitree:Xurkitree

~ ~ Calculations ~ ~

1765167800346.png

yes im aware it is well after the screenshot time. I got lost in a hallmark romcom. those things are captivating.

Quick Draw (Glowbro): +Quickness

1

:Slowbro-Galar:Slowbro-G used Disable (Psychic Fangs)(Quick)!

-4 EN (13)
Result (Silvally): +Sealed {Disable}

:silvally-Ground:Silvally could not execute Psychic Fangs!

Leftovers (slowbrother): +4 hp

2

:Silvally-ground:Silvally used Multi attack + Swords Dance!

-1 Tech
-4 EN (26)
Crit: <=25 [227/600] n
Result (Silvally)+2 Atk [n5t]
Damage (Slowbro-G): ( 12 + 2 + 3 + 7 - 12 ) * 1.5 + 8 = 26 (35)

:Slowbro-Galar:Slowbro-G used Grass Knot!
-3 EN (10)
Crit: <=25 [7/600] y
Result (Silvally): ( 10 + 3 + 7 - 6 ) * 1.5 = 21 (74)

Leftovers glowbrother +2 HP

3

:Silvally-Ground:Silvally used Multi Attack!

-3 EN (23)
Crit: <=25 [536/600]
Damage (Slowbro-G): ( 12 + 2 + 3 + 7 - 12 ) * 1.5 + 8 = 26 (11)

:Slowbro-Galar:Slowbro-G used Grass Knot!
-3 EN (7)
Crit: <=25 [452/600] n
Result (Silvally): ( 10 + 3 + 7 - 6 ) * 1.5 = 16.5 ~ 17 (57)

Leftovers +2 glowbro

~ ~ END OF ROUND 4 ~ ~

:Slowbro-Galar::Leftovers:
Slowbro-Galar @ Leftovers
Poison
Psychic

13 HP /95 | 7 EN /30
7 / 7 / 7 / 7 / 26
Quick Draw / Own Tempo / Regeneator
-10 EVA
:Silvally-Ground::Ground Memory:
Silvally @ Ground Memory
Ground

57 HP /95 | 23 EN /30

7 / 7 / 7 / 6 / 110
RKS System
+10 ACC, Sealed {Psychic Fangs}, +2 Atk [n4t]
~~@Mamoswindle~~
REFLECT [5s]

Hours: 72
Tech: 0/2

When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
:heavy duty boots:Heavy Duty Boots
:muscle band:Muscle Band
:toxic orb:Toxic Orb
:weakness policy:Weakness Policy
:Zekrom::Ability Shield:
Zekrom @ Ability Shield
Dragon
Electric

29 HP /95 | 17 EN /30
11 / 9 / 8 / 9 / 90
Teravolt
-
:Garganacl:Garganacl
:Snaelstrom:Snaelstrom
~~@doduodrio~~
-

Hours: 72
Tech: 0/2

When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
:razz berry:Razz Berry
:nanab berry:Nanab Berry
:weakness policy:Weakness Policy
:focus sash:Focus Sash
:flying memory:Flying Memory
:Absol:Absol KO
:Silvally:Silvally
:Togekiss:Togekiss
:Xurkitree:Xurkitree

Doduodrio Acts First
Mamoswindle Acts Second
 
Last edited:
:ss/silvally ground:
Multi-Attack - Multi-Attack - Multi-Attack
At the start of the step, IF Slowbro is to use a Protective Move, THEN use Swords Dance
At the start of the step, IF Slowbro is to use Hydro Pump (Quick), THEN use Protect
At the start of the step, IF Slowbro is to use Blizzard (Quick), THEN use Protect
At the start of your turn, IF unopposed, THEN use Swords Dance
 

~ ~ R5 ~ ~

:Slowbro-Galar::Leftovers:
Slowbro-Galar @ Leftovers
Poison
Psychic

13 HP /95 | 7 EN /30
7 / 7 / 7 / 7 / 26
Quick Draw / Own Tempo / Regeneator
-10 EVA
:Silvally-Ground::Ground Memory:
Silvally @ Ground Memory
Ground

57 HP /95 | 23 EN /30

7 / 7 / 7 / 6 / 110
RKS System
+10 ACC, Sealed {Psychic Fangs}, +2 Atk [n4t]
~~@Mamoswindle~~
REFLECT [5s]

Hours: 72
Tech: 0/2

When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
:heavy duty boots:Heavy Duty Boots
:muscle band:Muscle Band
:toxic orb:Toxic Orb
:weakness policy:Weakness Policy
:Zekrom::Ability Shield:
Zekrom @ Ability Shield
Dragon
Electric

29 HP /95 | 17 EN /30
11 / 9 / 8 / 9 / 90
Teravolt
-
:Garganacl:Garganacl
:Snaelstrom:Snaelstrom
~~@doduodrio~~
-

Hours: 60
Tech: 0/2

When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
:razz berry:Razz Berry
:nanab berry:Nanab Berry
:weakness policy:Weakness Policy
:focus sash:Focus Sash
:flying memory:Flying Memory
:Absol:Absol KO
:Silvally:Silvally
:Togekiss:Togekiss
:Xurkitree:Xurkitree

~ ~ Calculations ~ ~

1765548275236.png


Quick Draw (Glowbro): +Quickness

1

:Slowbro-Galar:Slowbro-G used Haze (Quick)!

-3 EN (4)
Result (battlefield): Stat Changes Reset

:silvally-Ground:Silvally used Multi-Attack!
-3 EN (20)
Crit: <=25 [324/600] n
Damage (Slowbro-G): ( 12 + 2 + 3 + 7 - 12 ) * 1.5 = 18 (-5)
:Slowbro-Galar:Slowbro-G Fainted!

~ ~ END OF ROUND 5 ~ ~

:Slowbro-Galar::Leftovers:
Slowbro-Galar @ Leftovers
Poison
Psychic

KO HP /95 | KO EN /30
7 / 7 / 7 / 7 / 26
Quick Draw / Own Tempo / Regeneator
-10 EVA
:Silvally-Ground::Ground Memory:
Silvally @ Ground Memory
Ground

57 HP /95 | 20 EN /30

7 / 7 / 7 / 6 / 110
RKS System
+10 ACC, Sealed {Psychic Fangs}
~~Mamoswindle~~
REFLECT [4s]

Hours: 72
Tech: 0/2

When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
:heavy duty boots:Heavy Duty Boots
:muscle band:Muscle Band
:toxic orb:Toxic Orb
:weakness policy:Weakness Policy
:Zekrom::Ability Shield:
Zekrom @ Ability Shield
Dragon
Electric

29 HP /95 | 17 EN /30
11 / 9 / 8 / 9 / 90
Teravolt
-
:Garganacl:Garganacl
:Snaelstrom:Snaelstrom
~~Doduodrio~~
-

Hours: 60
Tech: 0/2

When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
:razz berry:Razz Berry
:nanab berry:Nanab Berry
:weakness policy:Weakness Policy
:focus sash:Focus Sash
:flying memory:Flying Memory
:Absol:Absol KO
:Silvally:Silvally
:Togekiss:Togekiss
:Xurkitree:Xurkitree

Mamoswindle Replaces (Zekrom) & Acts First
Doduodrio Acts Second
 
Sending out Cumulus the Zekrom holding an Ability Shield!
zekrom.png
:ability shield:
Scale Shot ~ Scale Shot ~ Scale Shot
At start of turn IF Silvally is to use Tailwind AND your team lacks Tailwind THEN use Tailwind
At start of turn IF Silvally is to use Flame Charge AND you are slower AND your team lacks Heal Block THEN use Roost
At start of turn IF Silvally is to use Icy Wind THEN use Scale Shot
At start of turn IF you are faster THEN use Fly
 

~ ~ R6 ~ ~

:Zekrom::Ability Shield:
Zekrom @ Ability Shield
Dragon
Electric

29 HP /95 | 17 EN /30
11 / 9 / 8 / 9 / 90
Teravolt
-
:Silvally-Ground::Ground Memory:
Silvally @ Ground Memory
Ground

57 HP /95 | 20 EN /30

7 / 7 / 7 / 6 / 110
RKS System
+10 ACC, Sealed {Psychic Fangs}
~~"Mamoswindle"~~
REFLECT [4s]

Hours: 72
Tech: 0/2

When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
:heavy duty boots:Heavy Duty Boots
:muscle band:Muscle Band
:toxic orb:Toxic Orb
:weakness policy:Weakness Policy
:Slowbro-Galar:Slowbro-G KO
:Garganacl:Garganacl
:Snaelstrom:Snaelstrom
~~"Doduodrio"~~
-

Hours: 60
Tech: 0/2

When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
:razz berry:Razz Berry
:nanab berry:Nanab Berry
:weakness policy:Weakness Policy
:focus sash:Focus Sash
:flying memory:Flying Memory
:Absol:Absol KO
:Silvally:Silvally
:Togekiss:Togekiss
:Xurkitree:Xurkitree

~ ~ Calculations ~ ~

1765763921624.png


1

:Silvally-Ground:Silvally used Multi-Attack!

-3 EN (17)
Crit: <=25 [472/600] n
Damage (Zekrom): ( 12 + 2 - 2 + 3 + 7 - 12 ) * 1.5 = 15 (14)

:Zekrom:Zekrom used Scale Shot!
-3 EN (14)
Hit: <=540 [49/600] y
Hit Count: 100s, 2/2/3/3/4/5 [391/600] 3 hits
Crits: <=25 [528/600] [548/600] [460/600] n n n
Damage (Silvally): ( 3 + 3 + 11 - 7 ) + ( 3 ) + ( 3 ) = 16 (41)
Result: -1 Def [n3t], +1 Spe (New Speed: 135) [n3t]

2

:Zekrom:Zekrom Flew up high!

Result (Zekrom): +Hovering, +Evasive {Single Target Actions}

:Silvally-Ground:Silvally used Pursuit!
-3 EN (14)
Crit: <=25 [293/600] n
Damage (Zekrom): ( 8 + 1 - 2 + 7 - 12 ) + 4 = 6 (8)
Result (Zekrom): +Pursuit [1r]

:Zekrom:Zekrom used Fly!
-4 EN (10)
Crit <=25 [80/600] n
Damage (Silvally): ( 9 + 11 - 7 ) = 13 (28)

3

:ZekromZekrom Flew up high!

Result (Zekrom): +Hovering, +Evasive {Single Target Actions}
Pursuit (Zekrom): -Evasive

:Silvally-ground:Silvally used Multi-Attack!
-3 EN (11)
Crit: <=25 [255/600] n
Damage (Zekrom): ( 12 + 2 - 2 + 3 + 7 - 12 ) * 1.5 = 15 (-7)
:Zekrom:Zekrom Fainted!

~ ~ END OF ROUND 6 ~ ~

:Zekrom::Ability Shield:
Zekrom @ Ability Shield
Dragon
Electric

KO HP /95 | KO EN /30
11 / 9 / 8 / 9 / 90
Teravolt
FAINTING
:Silvally-Ground::Ground Memory:
Silvally @ Ground Memory
Ground

28 HP /95 | 11 EN /30

7 / 7 / 7 / 6 / 110
RKS System
+10 ACC, Sealed {Psychic Fangs}
~~"Mamoswindle"~~
REFLECT [1s]

Hours: 72
Tech: 0/2

When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
:heavy duty boots:Heavy Duty Boots
:muscle band:Muscle Band
:toxic orb:Toxic Orb
:weakness policy:Weakness Policy
:Slowbro-Galar:Slowbro-G KO
:Garganacl:Garganacl
:Snaelstrom:Snaelstrom
~~"Doduodrio"~~
-

Hours: 60
Tech: 0/2

When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
:razz berry:Razz Berry
:nanab berry:Nanab Berry
:weakness policy:Weakness Policy
:focus sash:Focus Sash
:flying memory:Flying Memory
:Absol:Absol KO
:Silvally:Silvally
:Togekiss:Togekiss
:Xurkitree:Xurkitree

Rewards to follow.
 
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