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OU ORAS OU Secret Santa 2025

Heinel67 On the third day of Christmas Santa Brought to you. Three Soggy Froggies

https://pokepast.es/79e307c5fa1c5020

:Toxicroak: :Politoed: :Swampert-Mega: :Ferrothorn: :Tornadus-Therian: :Manaphy:

Poison frog is star of the show. Rain makes the most use of its ability, dry skin, which helps heal of life orb damage. It's 106 is a little hard to use so we need all the damage we can get. That's why we have SD as well to make sure we're actually threatening. Gunk Shot eats or mortally wounds (kills after rocks) pretty much every grass after sd including mega venu which plagues rain teams some times. We have sucker punch to deter some of the psychic types that are trying to end the frogs reign (rain) of terror.

We have two frogs! Second is politoed. Duh it sets rain. Damp rock gives us more turns of mitigating lorb DMG on Croak and more turns of Swift Swim for a future Mon to be mentioned. Max Phys def lets us be maximum annoying vs. Keld and TTar with encore for locking anything slower into useless moves or getting a keld stuck on cm who thinks it's a good idea to set up in our face when they see their damage vs Poli. Toxic/Scald for status and damage to be annoying froggy in Soggy battle.

Mega Mudfish! I mean Swampert-. He's basically a buff frog I think. So our third soggy froggy is bread and butter beat stick. he's fast as lightning under rain. ( please mind the ORAS mega speed mechanics when using so you don't have a sad day watching your frog mega then still die to something faster than it pre swift Swim ) Ice punch is to continually help vs grass and flyers. This set can be tweaked to your liking. PuP is kind of win more, you can swap that for like stealth rocks or rain dance depending on your feelings. Or if you want an actual fighting move you could go like super power.

Ferrothorn and rain is like PB and J. If you're running rain without ferro, good chance you're doing it wrong or are about to get beat the hell up by an opposing manaphy that wants to use your rain against you. Rain is generally pretty offensive and this set is admittedly a little passive. Chople+Explosion over leech seed could be decent if you're feeling froggy. And if you go SR on swampert you absolutely can go spikes on him. If you don't wanna Kamikaze your own metal Lego piece that sucks to step on and don't want leech seed Twave also is nice to slow down enemy speed pieces allowing less reliance on swift Swim or allowing Croak to be threatening to more things.

Rain definitely needs a little bit of luck to work so I ordered a genie and his lamp to come give us some free wishes. Those wishes being pivot regenerator, stupid strong flying stab that doesn't miss, and knock off to be annoying vs fatter structures or item reliant structures. He gives us some natural speed even out of rain. If you want more vs volcarona and Mzam you can just run max HP over the spatk, but we wanna finish games quick cuz rain doesn't sustain that well. More damage means more deads and more deads mean game over sooner.

And lastly... In my opinion the single most terrifying thing in the rain... Manaphy. I like three attacks and TG because coverage. But Rest is also fine here I think over Ice beam. After a tail Glow and in the rain Manaphy will 2hko just about everything with surf. And if it doesn't the target is passive enough that we can set up another TG and proceed to blast it until it runs out of recovery moves. Timid + energy ball to help vs. other manaphy's especially those greedy Modest ones.

If you have questions about it that I didn't answer well feel free to DM me. If you want me to do a more in depth tweak just ask.

P.S. If the colors green and blue offend you, just make them all shiny for a splash of purple and gold.
 
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:Metagross-Mega: :Rotom-Wash: :Zygarde: :Amoonguss: :Skarmory: :Clefable:

Wherever you decide to be, that's where you belong. With the power of the Google search engine, anyone can know Persona stuff! Here is the Zygarde team requested by stall friend Avendesora, with Persona content thoroughly permeated through every bit of it. Merry Christmas! And thanks for hosting, MahTheBot! I covered my tracks well, I think :totodiLUL:

Zygarde - SubCoil Phazer

Let's look at what Zygarde can do, exactly. It's a Ground-type, but this is a competitive slot; Excadrill, Gliscor, Garchomp, and Landorus-T all vie for the same place on a team. It has a decent movepool, including rare moves like Glare and Coil, though its offensive movepool leaves much to be desired. I think the Substitute variant fares best in the tier, especially when there has been an uptick of Slowbro sets running Future Sight / Flamethrower / Psyshock / Calm Mind as the filler move over Ice Beam. Excellent bulk alongside a 101 HP Substitute allows it to abuse passive walls like Chansey. Slowbro isn't perfect into it either, not without carrying the increasingly rare Ice Beam. Rotom-W has to rely on its 8 PP Hydro Pump to slow down Zygarde, a matchup that gets worsened if it lacks the Speed to hit it first. SubCoil does not make for a particularly fast threat. Zygarde requires quite a bit of support to handle mundane stopgaps like Clefable. Common fixtures seen on offense, such as Serperior and Zapdos, can force Zygarde out early into the match, especially if hazards aren't active. To that end, Stealth Rock from a consistent setter seems the best way to start. Before that, I also want to address the question of hazard control. There are only so many Defog users in the tier, but their compatibility with Zygarde and its intended playstyle may clash. Zygarde doesn't fear Spikes too badly, though it certainly benefits from a clean field. More importantly, Toxic Spikes cripples the passive recovery that Zygarde relies on. Amoongus offers the easiest solution for clearing it without needing a dedicated Defog user.

After looking at this quick set of notes, I got an idea of what I wanted to partner with it. Amoongus was the first choice I made, seeing how it freed me up to drop Defog and focus on a more aggressive hazard stack team. Zygarde can afford to take most hazards in a pinch, especially if it is able to shuffle the opponent around with Spikes active on their end. Conceptually, Zygarde gives me a really good excuse not to run Heatran or Chansey, as Zygarde is a sturdy check against Fire-types, namely Mega Charizard Y and Volcarona, which are notable threats to most other spikestack structures.

With Amoonguss around to handle other common special attackers like Keldeo, Thundurus, and Serperior, I then wanted to take up Wish Clefable. We will sorely miss the loss of Knock Off, though Thunder Wave is essential for allowing Clefable to slow down big threats like Mega Alakazam and, very crucially, opposing CM Clefable.

Skarmory is another standard partner, it being the only Flying-type I'd really consider here; the others are either too passive, such as in the case of Defog Zapdos, or are redundant with Zygarde around, such as with Landorus-T and Gliscor. While other Flying-types exist, the likes of Dragonite and Talonflame aren't well supported with my current team, so I went with the safe choice of Skarmory. Of course, Skarmory offers a ton of value in and of itself, namely the crucial support of Spikes to further bolster the phasing capabilities of Zygarde. I'd prefer to have the extra Speed here in the event of a Skarmory mirror match, given how the team isn't perfectly hazard resistant.

For the mega slot, I opted for Mega Metagross as a rocker and general Wish recepient. There aren't very many rockers left at this point, and after having reviewed the typical suspects of Garchomp, Landorus-T, Gliscor, Clefable, Heatran, Chansey, and Ferrothorn, I didn't think anything else fit particularly well here. Beyond the utility it provides here, Metagross also functions as a surprisingly strong compliment to Zygarde. It is a consistent hazard setter that maintains Stealth Rock against the ubiquitous Excadrill. Moreover, the passive walls that it invites in, such as Cofagrigus, Slowbro, and Tangrowth, are prime targets for Zygarde to set up against.

From here, there were a few last things to watch out for on the team. Clefable was always going to pose a major threat against the team, both as an offensive threat with CM Flamethrower and as one of the best Zygarde answers in the tier. Rotom-W is an excellent way to put pressure on Clefable, but its job is certainly harder when the team has no way of removing Clefable's Leftovers. Trick Scarf variants are fun, but I wanted to keep the standard moveslots here, particularly to help against other slow teams. To that end, I opted for Mystic Water on a Modest Rotom-W, notably allowing it to comfortably score 2HKOes with Hydro Pump on Clefable after a single Volt Switch. This will give the team an amazing way to keep Clefable low, helping Zygarde in its efforts later on.

Finished! I think the slots most open to experimentation are on Mega Metagross, Clefable, and Rotom-W. In particular, you can alternate between Hammer Arm, Thunder Wave, and Will-o-Wisp, respectively. Running Knock Off on Clefable would hurt you against Mega Alakazam and CM Clefable, but Rotom-W w/ Thunder Wave definitely helps in that regard. As for the latter, it depends on how much you trusted Clefable as a check to Alakazam in the first place, seeing how susceptible it is to Taunt. Dropping Wisp on Rotom-W means it isn't as reliable against Steel-types like Bisharp, Mega Scizor, and Ferrothorn; depending on how much you trust Zygarde and Skarmory there, that may not be a concern. Finally, the filler coverage on Mega Metagross could definitely be moved around depending on the aforementioned changes, such as by running Pursuit to cover Mega Alakazam. Went through a few versions, so I suppose I'll also link them here if anyone cares to look at them:

https://pokepast.es/57c6a9a679793214 - It's safer into Weavile with Bold Clefable + Ice-type resist, though that matchup still isn't wholly safe.
https://pokepast.es/dbaee0cf589a5d92 - Moved Stealth Rock to Clefable, gave Defog to Skarmory,then made it SD Pursuit Scizor to compress a Zam check with an additional avenue to pressure the opposing team, though these changes come at the cost of Wish support.

I hope the team(s) performs well and that you have a good holiday month! :heart:
 
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:xy/Lopunny-Mega: :xy/Excadrill: :xy/Dragonite: :xy/Rotom-Wash: :xy/Victini:
chargedram here is your gift, I hope you enjoy it!!
Specs Victini is a fun challenge to build with, very fulfilling too! the aim of this team is to turn adamant dual priority Mega Lopunny loose on the opposing team after its counters have been dealt with. That is specs Victini's main purpose, luring things like Slowbro and several ground types very effectively. In turn, Mega Lopunny has great synergy with Victini, resisting some of its weaknesses. To aid with the Mega Lopunny wallbreaking endeavor, I decided to go for a spikestack approach with Excadrill + Ferrothorn. Ferrothorn is great at setting spikes up while also being semi good vs Weavile, Mega Metagross, etc. It also spreads Leech Seed which can be very annoying for some teams to deal with. Lastly, it is the sole Knokc off user of the team (I don't like building without Knock off usually). Excadrill is the rocks setter of the team and also removes opposing hazards. It is also the Clefable answer of the team (be wary of knock off or Flamethrower). The last 2 pokémon of the team are Rotom-Wash (you don't want to have Victini as your only ice resist of the team, that's bad news) and Dragonite (an answer to things like Keldeo, Volcarona, etc).
I hope you like the team!
 
:Ampharos-Mega: :Conkeldurr: :Crawdaunt: :Uxie: :Porygon2: :Cresselia:

https://pokepast.es/1fadbbbb5be8cb95
A Daydream Santa clause has brought you this excellent ampharos trick room, i hope you enjoy it!
Ampharos is the team’s main special wallbreaker under Trick Room. Its low Speed becomes an advantage, letting it outspeed most of the tier while Trick Room is active. Thunderbolt and Dragon Pulse give it great coverage, while Focus Blast punishes Steel-types that try to switch in. Volt Switch is especially useful, letting Ampharos safely bring in Conkeldurr or Crawdaunt to keep the pressure going. Overall, it’s a bulky, reliable breaker that helps the team maintain momentum and punch holes early- to mid-game.
 
This is probably the closest I'll get to dragalge balance Jeong .

There was one structure I absolutely loved using despite it just folding over to literally serp and sub cm keldeo and literally any other special threat, german tspikes balance. I personally was also begging for an excuse to justify ada lop and have it actually make sense and I think this six really is going to be the closest I'll get. Personally I was trying super hard to get some like wish support going alongside with dragalge but it always feels like a worse kyurem or keldeo whenever I am using this.

Anyways, this is a fun six to build and I'm personally glad to see I could at least come up with something satisfactory, hf

p.s. I can't decide which psychic I like more between cress and bro.

https://pokepast.es/6d85d6ee721e859d
1765420773353.png
 
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zmath
Here is your team, you requested a "Mega Glalie with hazards and preferably a good defensive core" team.

I started out with mega glalie. I ascertained that it struggled to break the following pokemon : slowbro, mscizor, rotom-wash, mmetagross, manaphy and keldeo.
Hence, I went an offensive zapdos that would be able to deal with these pokemon, running an EBelt set to hit them for huge damage.
I then went excadrill, as my zapdos couldn't fit defog. I ended up putting scarf excadrill eventually because my team lacked speed control.
My next pick was slowbro, as the team struggled with water types and offensive fire types, even psychic types to some extent. This is my MMedicham or MLopunny answer, and i opted for colbur as my team is pretty weak to a dark type.
Next I went Clefable as i wanted a stealth rocker, a pokemon that couldn't be 2hit by m-alakazam and a fairy type to resist the dark types that trouble my team. I opted for a spdef set for MZam.
Lastly, I went amoonguss for sub keldeo, rotom-wash, serperior, thundurus and even manaphy to some extent.

I played a few games with this team and it felt competent. I had fun playing it. I recommend spiking with MGlalie when you're VS a pokemon that mglalie kills. Hazard stacking is a good part of this team and you must chip your opponents mons down with hazards and prevent them from being spun away.

Happy Holidays!

:sv/glalie-mega: :bw/excadrill: :bw/zapdos: :bw/slowbro: :bw/clefable: :bw/amoonguss:
 
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https://pokepast.es/0d8f669a0f9c0a08
Ithi I hope you like it, even though it seems a little fun. I haven't played ORAS in quite a while, let alone built teams. But I'm glad I participated, as I really liked this proposal. It wasn't easy at first. It was quite a challenge, until I finally came up with this.

In short, Victini's EVs are designed to overcome things like Heatran or Landorus-T with maximum speed and eliminate them with Blue Flare or FBlast. I thought Modest was a better option than Timid, as it allows you to take full advantage of its potential. Psyshock over Psychic for Blissey or even Eviolite Chansey (Knock Off Gliscor). But Psychic is supposed to be the main option.

One of the main problems with the team may be carrying SR. I mean, there were Ferro, Gliscor, and MDiancie as options. After thinking about it for a while, I think the best option was to sacrifice Protect for SR on MDiancie. I'm not a big fan of carrying SR + Spikes in the same set, and I also needed something with Taunt+Knock Off. By the way, 156 in Attack for Volcanion, just in case. NP+HP Flying on Thundurus to support Alomomola vs. MVenu, Amoonguss. 236 HP+216 SpD Gliscor to fit MAlakazam's HP Ice and 56 in speed to outspeed Adamant Bisharp. I don't know if all this is necessary, but it's always good to have everything calculated.

Oh, and thank you very much for the team. I wasn't expecting that style, but it looks great. Plus, Lopunny is one of my favorite Pokémon/Megas. A great choice. And thanks also to MahTheBot for organizing all this, which must not be easy.

Happy holidays for all!
 
Hello, kiru you requested a team with Slurpuff, which was extremely hard to build with. Therefore, you can have 5 different teams, though only the last one was succesfull on the ladder. Hopefully you enjoy it:


:slurpuff: :metagross_mega: :zapdos: :excadrill: :gyarados: :serperior: https://pokepast.es/5046b7cee48b025e

So, the only possible Slurpuff set in ORAS is Belly Drum. EV Spread lets it outspeed Scarf Lando. As for the moves, they are the strongest physical moves Slurpuff gets. Thief is another option for a chance to OHKO Mega Metagross, but you are most likely dying from Bullet Punch before doing that, so there is no point.

Rest of the team tries to cover as many threats as possible. Slurpuff is so bad, that teams with it are basically teams with 5 Mons + a potential Belly Drum sweep. Metagross lures Slurpuff's worst enemy, Mega Scizor, and hits it hard with Hidden Power Fire. Zapdos with Static checks physicall attackers, among them the second worst Slurpuff's enemy, opposing Mega Metagross. Excadrill and Gyarados checks lots of threats and manage Hazards. Serperior is a fast Mon that paralyzes stuff and sometimes sweeps. Without it, Manaphy would likely roll over this team.

Potential Slurpuff set-up opportunities with this team:
-Paralysis.
-Opposing Band Weavile killing Metagross with Knock Off (thats why you should often switch Metagross into Weavile).
-Opposing Scarf Magnezone killing Metagross with HP Fire or Thunderbolt.

The team ultimately failed for a very unexpected reason: opposing Zapdos just won vs every Mon long term. So, I had to build another team.

:slurpuff: :weavile: :beedrill_mega: :magnezone: :excadrill: :gyarados: https://pokepast.es/aa019ca40820e549

Since Steels are the main things that stop Slurpuff, I decided to use a Scarf Magnezone to trap them. Both Weavile and Mega Beedrill are other 2 Mons that lure Steels in. Gyarados has Eject Button, so that it can switch into U-Turn from Scizor and prevent it from switching out, while letting Magnezone in.

Vs fast teams, Weavile and Beedrill improved the match-up, but ultimately this team ended up being way to frail, while not fully solving the Zapdos issue.

:slurpuff: :weavile: :aerodactyl_mega: :magnezone: :excadrill: :slowbro: https://pokepast.es/b912cf6a29e2b2b9

Next try was with Mega Aerodactyl. It can revenge kill almost everything and put Rocks too, allowing Excadrill to run Toxic to break Zapdos. Gyarados was replaced with Slowbro in order to check Mega Medicham better and paralyze stuff (Gyarados could that too, but on it, Roar is better than TW).

This ended up being the worst team. Offensive power was too low, Jolly Aerodactyl doesn,t hit hard at all and Slowbro was abused too by set-up Mons.

:slurpuff: :thundurus: :gardevoir_mega: :excadrill: :gyarados: :weavile: https://pokepast.es/c1fd9faee122e83f

I temporarily abandoned the Magnezone line and tried Gardevoir + Thundurus. The Thundurus annoys everything with Knock Off, Prankster Thunder Wave and Rocky Helmet. Gardevoir meanwhile forms a Fairy SPAM core with Slurpuff, hiting extremely hard with Modest nature. With HP Fire it lures Scizor and Ferro. Memento helps Slurpuff set-up vs some opponents. Gyarados too has Rocky Helmet now to force more passive damage vs physical attackers (especially Mega Metagross and Scizor).

This was better than previous teams, but somehow still didn,t win often enough. So I had to do a fifth team that did the job:

:slurpuff: :weavile: :venusaur_mega: :magnezone: :excadrill: :gyarados: https://pokepast.es/297b239f333f4cab

After all, Slurpuff totally needs trappers to have a chance to work. This team is basically the same one as the Mega Beedrill one, but with Venusaur instead. Like Beedrill, Venusaur likes Magnezone to remove the Steels that wall it. Like Beedrill, Venusaur hits hard, but unlike Beedrill, it can also take hits and heal. With EQ, Heatran doesn,t wall Venusaur, so it can spam its STABs vs the rest of the meta. Non Heatran Steels are all walled by Magnezone, non Mega Alakazam (who is a big threat, but needs to hit a lot of Focus Blasts to win) Psychics are pursuit trapped, Flying types are targeted by both trappers and Rocks, so Venusaur walks free over the meta. Previous teams failed to reach 1500 on ladder, this one easily reached Top 5, which is above 1600.
The way of playing with this team... is just playing normally to not lose, just with 5 Mons instead of 6. Trap whatever you can (Eject Button helps), wall things with Gyarados, Venusaur and Drill, abuse and remove hazards with the Gyaradrill core, wear things down with Mega Venusaur and if there is a chance of a Slurpuff sweep, go for it. If there is no chance, Slurpuff can be sacked. Sometimes Slurpuff can get kills even without boosting, pure Fairy typing means it can live most neutral hits and activate Unburden, so vs last Mon Mega Alakazam, a Slurpuff at full health normally wins the 1 vs 1 despite taking more than 76% from Psychic. A thing to note is that Eject Button on Gyarados not only allows trapping. If you predict that Lando is Scarf, you can send Gyarados, Intimidate it, send Slurpuff and get an easy Belly Drum (you will need to make calcs vs the rest of Lando teams before deciding this though).

Merry Christmas, and happy ORAS balance gaming.
 
hi Hyposis27 as you asked for a team which includes Toxicroak here you go : https://pokepast.es/7ada646e0c131965
Toxicroak being the best water absorber in the gen it was necessary to use it this way.
Played as a special wallbreaker to get the maximal value from its wide movepool. Vacuum wave once boosted by nasty plot can grants some OHKO on the likes of excadrill or magnezone for a few examples. Focus blast is a fight coverage for predicted switch mainly, or heatran. Being a special attacker allows it to lure a free setup turn into will o wisp user such as jellicent, mew, or rotom-w.
Landorus handles the ground type who doesnt fear toxicroak, while setting rocks and providing an answer to strong physical attacker. It also provides a slow u turn really convenient for the frail toxicroak and weavile.
Weavile + toxicroak is a nice wallbreaking duo hard to come in, pursuit on weavile helps toxicroak against psy types mons, really annoying.
Keldeo as a wincon benefits greatly of fairy type, psychic type, and water type being weakened or handled by weavile + Toxicroak.
Tornadus is a nice pivot + an answer to fast psychic type such as mega alakazam. The defined evs in special attack are to make it more violent while also giving a OHKO roll on bulky serperior.
Excadrill is a spinner, toxic is useful by default, and a bonus electric immunity, checking some annoying mons as zapdos and keeping rocks out of the field.

This team features no mega evolution but there are some twists and hints you can maybe explore :
gyarados mega, and lopunny mega also benefits from toxicroak job.
Keldeo or excadrill could be played scarf for more speed control but its not necessary imo.
 
:pmd/reuniclus: :pmd/Altaria-mega: :pmd/heatran: :pmd/tornadus-therian: :pmd/rotom-wash: :pmd/excadrill:

Dear Calmmind75 tysm for the Kyurem-Black :Kyurem-black: Team, really cool! You have a lot of future in this tier and I hope we meet in others events or tours like this one.
As a Reward, here it is your Reuni Team! :reuniclus:
Maybe it's not the best, but I put effort on making something different and special, since both of us like to experiment with unusual mons.

:Reuniclus: - The star of the team, classic CM Max Def, I think this mon has potencial to be used in other Archetypes besides Fat/Stall and Sand (outclass by Clef :Clefable:) PD: Feel free to give them some speed for :amoonguss: and Colbur for :weavile:

:Altaria-Mega: - Since we already have the Magic Guard user with Fight Resist (:clefable:), I decided to go with the cloudy dragon fairy, Great mid-late cleaner with his DD set and also your Dark resist.

:Heatran: - Offensive rocker with the ability to catch off guard some of the most notorious grounds in the tier :landorus-therian: :garchomp: :gliscor: and with Magma-Taunt a great trapper for :clefable: :chansey: :venusaur-mega:

:tornadus-therian: - The classic pivot and ground inmunity, did I need to say anything else?

:rotom-wash: - Another speed control for the team, trick can help you against slow walls like :ferrothorn: :slowbro: :chansey: :hippowdon:, it can 2HKO :excadrill: and :landorus-therian:, enough speed to Outspeed 80 base speed max Jolly mons.

:Excadrill: - Spin and rocks, Max speed to outspeed Ada/Modest 100 Max speed mons :gardevoir-mega: and speed tie other Excadrills.

Not much to say, Enjoy the team!!!

:XY/reuniclus:
 
Xurkiyee
https://pokepast.es/87047fd30e14a1fb

Here is your secret santa team

Ebelt Jirachi, the star of the team is running Iron Head because flinch cheesing is what Jirachi does best and fire punch, ice punch, and energy ball
With this coverage you hit almost all steel types bar Heatran, all ground types and all water types including seis and gastro

When building around ebelt Jirachi there are two main problems that come up, contact punishers (Garchomp, Rocky Helmet, Zap) and fire types. Which is why im running Alo+Chansey, these two pokemon let you check every notable fire type in the tier as well as providing wish and heal bell support to deal with things like static, rough skin, rocky helmet.

Swords Dance Garchomp acting as a soft check to fire types while providing a lot of pressure which Chansey and Alo lack

Torandus-Therian is a taunt set to help deal with stall and ho's

Mega Lopunny benefits greatly from Jirachi weakening a lot of Mega Lopunny best check which is contact punishers
 
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here you go Durk27
:xy/conkeldurr::xy/scizor-mega::xy/excadrill::xy/weavile::xy/tornadus-therian::xy/seismitoad:

I didn't get much time to build a fresh team so I've repurposed a recreate of one of Axel's teams from this year's SPL.

:conkeldurr:
Assault Vest Conkeldurr is a really good trade machine especially vs. threats like Volcarona and Manaphy. I've chosen to run Guts to take advantage of status moves however, Iron Fist's boost to Drain Punch and Mach Punch are especially effective especially vs. targets like Manaphy and Keldeo who might otherwise cause major damage.

:scizor-mega:
Scizor is a great partner to Conkeldurr because of how well it manages threats like Metagross and Alakazam. U-Turn is chosen because Superpower and Knock Off are somewhat redundant with both Conkeldurr and Weavile on the team.

:excadrill:
spin

:weavile:
According to my calculations, Beat Up is 102 base power with Scizor mega-evolved. This gives Weavile incredibly strong Dark-type STAB that tear major holes in a lot of teams. I elected to run Pursuit instead of Knock Off to get rid of pesky Psychic-types and other miscellaneous threats, however Knock Off can also be run for more consistent Dark- STAB.

:tornadus-therian:
Having Conkeldurr run Assault Vest opens up Tornadus to run other sets. The Rocky Helmet set is the default alternative thanks to the major pressure Taunt + Knock Off apply.

:seismitoad:
Rotom-W counter. Stealth Rock.

---

Have fun and Merry Christmas!
 
Here it is mixnite

:medicham-mega: :landorus-therian: :manaphy: :skarmory: :heatran: :latios:

As I have been learning more and more about BW OU, I have fell in love with :choice specs: Latios. Since your core was Latios + Skarmory, I decided to bring :choice specs: Latios back. The team is meant to carry Mega-Medicham and Latios and it does just that. Skarmory is SpDef for :Diancie-mega: and Heatran has enough Speed with :choice scarf: to out speed base 135s and below, specifically targetting :lopunny-mega: :weavile: :manectric-mega: :serperior: :diancie-mega: etc. Manaphy has U-Turn and Heart Swap which is a cool tech. U-Turn is for baiting in :ferrothorn: and any other possible check ( :chansey: unaware :clefable: ) and then going out into :choice specs: Latios and hitting with a powerful Draco or going Mega Medicham to click HJK/whatever. Heart Swap is for CM :clefable: or CM :slowbro-mega: or any other CM user that could be annoying. I think that should do it.

Hope you have fun with this team and Merry Christmas!
 
Hiii blaab, here is ur gift for xmas pal.
:landorus-therian: :kyurem-black: :Keldeo-resolute: :metagross: :thundurus: :latias:
Sorry if I cant explain myself clearly, English is not my native languaje. Here is ur bulky offense team with landorus defensive.
1766001390585.png

This is the star of the team,his EVs are for dealing with manetric mega, it can survive a hp ice and attack with earthquake, which despite its -1 can ohko manectric.
Lando have a standart setwith u turn, that gives momentum, stealth rocks, eq and knock off.
1766001733273.png

I love kyurem black with av, can survive an HO from Gardevoir mega, a moonblast from diance mega, and ohko both with iron head, very usefull, here is the calc

252 SpA Pixilate Gardevoir-Mega Hyper Voice vs. 56 HP / 52 SpD Assault Vest Kyurem-Black: 290-344 (71.6 - 84.9%) -- guaranteed 2HKO
164+ Atk Kyurem-Black Iron Head vs. 0 HP / 0 Def Gardevoir-Mega: 316-374 (114 - 135%) -- guaranteed OHKO
228 SpA Diancie-Mega Moonblast vs. 56 HP / 52 SpD Assault Vest Kyurem-Black: 248-294 (61.2 - 72.5%) -- guaranteed 2HKO
164+ Atk Teravolt Kyurem-Black Iron Head vs. 0 HP / 0- Def Diancie-Mega: 456-540 (189.2 - 224%) -- guaranteed OHKO


It cover skarm doing 2hko with fussion bolt, can ohko lando with ice beam and ragon claw for dealing for a lot of dragon types.

1766002153518.png


Keldeo can be a wincon with subs calm mind, the classic set, i dont have explain this mon. Secret sword key for breaking special walls like chansey, tar and blissey. Beats a chipped ferro, tran and skarm. Have to be carefull with unaware cleff and venusaur mega.
1766002857124.png

Metagross mega is a great option for dealing mons like latios and lot of fairy types that dominate the meta. Stops kazam, can ohko weavile, etc.
have to be carefull with some bulky ground types like hippowdown; bulky wattes like slowbro and suicune.
1766003339862.png

Its role is for be a fast utility pivot that disrupts the opponet applying offensive pressure. It combines prankster utility, chip damage and momentum to support the team . Punishes contact moves , very efectuve for dealing with u turn users like lando t and scizor.Stops defog users, recovery and hazzards setters with taunt.
1766003964811.png

Its role is to support the team, keeping hazzards off of the field provides speed control and teammate recovery.
Healling wish is good for fully heal a teammate and remove status condition, help a lot metagross mega and keldeo.

i think this is a good team, but cores like unaware cleff, skarm and venu can be annoying.
Thanks for reading and i apologize if anything is unclear, my english is not so good. Have a merry christmas and enjoy the holidays.
 
I want to address one minor inconvenience before I dive into my secret santa post which is about how everyone's been thanking Mah for hosting this, mate, the only fence he had to jump over was the inevitable approval from one of the ORAS moderators, the rest was stolen straight from ADV's secret santa or something along those lines. WHERE'S my thanks, I offered blood, sweat and tears to make the banner and the gratitude I've received have been minimal!

secret santa time.jpeg

What does the number beside "Time:" represent? Yup, that's right, FIVE HOURS AND SEVEN MINUTES. 5 whole hours of my life STOLEN from me and I don't even get a thanks? :gasp:
I want to rant a bit more regarding the concept of secret santa before diving into the main meal, as they say, the appetiser comes first. I'm a firm believer that the notion of secret santa is without a doubt a great thing, it brings people together and encourages building for players at wildly different building prowess. The very picture of people gathering today for something like this is a wonderful thing BUT, can the hosts like... QUALITY CHECK what some of these DEMONS have brought forward as ideas to paint misery across the victim (in this case, ME). I understand that I may sound contradictory to what I had aforementioned regarding how players all vary in building capabilities and my building skills have been tried and tested given how my teams have been used in ORASPL, ORAS Invitationals, RCoP etc but this? The pokemon I was given is in another class, it's reserved for the Lebron James of teambuilding who frankly, isn't me.

I need to utilise a brand new paragraph for this next section, allowing me to highlight the severity. Tell me why this pokemon genuinely checks about 2.5 pokemons in the entire OU tier. Tell me why you're a grass type who struggles to check every single other grass type in the tier. I'm not even joking when I say that I found pikachu easier to build with, PIKACHU BRO... there's levels to this. Next edition of secret santa, the host better give me something actually half decent and not objectively bad like what I currently have, man rig it if you have to :broken_heart:, slide me something like 4a aoa mega pinsir or rest talk mega gyara and I'll be the happiest man to ever grace this planet. WE need to put this pokemon in the ban list and no, not the ZUBL, put it in the secret santa BL so no one else from now on has to suffer. At this point, I'm not participating in secret santa, I'm participating in santa's DEATH workshop, this is how dire things are. Alright, let's head into the main course. Allen "Bottles" Graham yo, pull up for your secret santa.

SNOWMAGEDDON
:xy/abomasnow-mega: :xy/garchomp: :xy/zapdos: :xy/volcanion: :xy/bisharp: :xy/clefable:

The idea behind this team is rather simple, we win before mega abomasnow comes out.

mega abomasnow.png


So, unfortunately, the team revolves around this guy so yeah. I went for a leech seed stabs moveset, I don't particularly see a reason to run like earthquake as the 4th move slot on this team since it's mainly to lure heatran which we can cover fairly safely with garchomp/volcanion in the back. Leech seed is pretty effective at 6-0ing your opponent's who don't bring a grass type, making it really spammable whilst keeping in mind its usefulness for the rest of the team. I went with a quiet nature because I don't think a pokemon like mega abomasnow can afford to run a -def/-spdef nature if we take its miserable speed into consideration, which translates to maximising and preserving bulk. Speed is to creep base 30s like Amoonguss, Slowbro, Cofagrigus etc.

68 Atk Abomasnow-Mega Ice Shard vs. 0 HP / 0 Def Dragonite: 244-292 (75.5 - 90.4%) -- guaranteed OHKO after Stealth Rock
0 Atk Excadrill Iron Head vs. 136 HP / 0 Def Abomasnow-Mega: 216-254 (60.8 - 71.5%) -- guaranteed 2HKO after Stealth Rock
252 SpA Keldeo Secret Sword vs. 136 HP / 0 Def Abomasnow-Mega: 266-314 (74.9 - 88.4%) -- guaranteed 2HKO
0 SpA Tornadus-Therian Heat Wave vs. 136 HP / 4 SpD Abomasnow-Mega: 284-336 (80 - 94.6%) -- guaranteed 2HKO
0 SpA Tornadus-Therian Hurricane vs. 136 HP / 4 SpD Abomasnow-Mega: 246-290 (69.2 - 81.6%) -- guaranteed 2HKO
252 SpA Thundurus Focus Blast vs. 136 HP / 4 SpD Abomasnow-Mega: 244-288 (68.7 - 81.1%) -- guaranteed 2HKO

garchomp.png

Next up, an actual viable pokemon :wow:, the idea behind using garchomp as my rocker is because tankchomp is cracked and unlike the other rockers i had in mind, it checks volcarona, it isn't too passive, it doesn't have to carry rocks and spin, it can't set sandstorm which I actually don't appreciate on these kind of teams and lastly, it has rough skin. In my honest opinion, I strongly align myself with the belief that contact punishes in one way or another way is damn near mandatory on every team if possible. The reason why it's leftovers over rocky helmet is that I also believe that pairing leftovers with toxic is a great combination in order to maximise chances to poison and longevity as a whole.

zapdos.png



Here comes our hazard removal AND... the tier's most reliable way to remove hazards. Ordinarily, garchomp x excadrill is a fine duo for hazards and removal but it simply won't work on a team like this which is why I opted for zapdos which is perfectly suitable. Zapdos also functions as our essential ground immunity. Picking rocky helmet is handy here otherwise the likes of excadrill can get away with spinning freely, of course there is also a garchomp for that but sometimes I like to dance around with zapdos/garchomp versus an opposing excadrill. It is even more apparent when we take a menace such as mega metagross into anticipation, this zapdos is quite literally free set up against mega metagross without a helmet, at least a helmet can provide useful permanent chip for later such as getting metagross into bisharp's sucker punch range.

volcanion.png


Volcanion is a great pokemon with any set it desires, this time around, I've gone with a scarf set. The logic behind this is that scarf provides us with some speed control outside of the two priorities that we have. Asides from that, spamming steam eruption is pretty handy if you have good enough rng to burn once or twice apart from its high damage. Volcanion also provides us a better matchup into steels that something such as mega abomasnow despise. Toxic is a great tool for the likes of manaphy, mega charizard x etc which I prefer as a 4th move over overheat or hp grass here.

bisharp.png


The man himself, BISHARP. If you couldn't already tell, this team currently struggles with clefable, cresselia, reuniclus and such. Bisharp provides us with the ability to beat the aforementioned stuff, I guess reuniclus could catch you off with a focus blast but just dodge it??? Ain't that the point of training a pokemon? Shuca berry is a pretty useful lure against obviously, ground types or ground moves, letting us set up/grab a kill/gain valuable chip. Bisharp also counts as a pursuit punish so if there are any snarky weaviles or tyranitars who tries to pursuit the poor "mvp" mega abomasnow or anyone else, you can use bisharp to abuse the locked state (make sure to scout something like weavile in case it's not band but rather another item which means that it could carry a fighting move for instance)


clefable.png


Last but definitely not least, we have the reliable fat og clefable. This team will struggle with mega diancie, mega alakazam to name a few which is something that this clefable can withstand when played correctly. Running calm mind lets us have another win con if need be, flamethrower functions as a lure to hit the likes of ferrothorn, mega scizor and every other steel type in existence who isn't heatran, this helps mega abomasnow's ability to spam blizzard and maybe do something useful for once?

ALL artworks presented were done by me, simply for the love of the game.

Parting Words:
Every joke that I've made thus far should NOT be taken seriously, it's only for fun and I hope you liked my yap sesh. Of course, some of what I've said is true such as how pikachu was indeed easier to build and yes, I did struggle a bit at the start thinking of what I wanted to do. Initially, I wanted to do something with eject button like eject cress into mega abomsnow but that didn't turn out well, maybe next year I dunno. :shrug: but nevertheless, this was still quite enjoyable. I hope I didn't offend anyone and if I did then idk you're a snowflake (no pun intended). I hope EVERYONE whether you celebrate Christmas or not, have a restful and enjoyable break, spend some time with family, friends and wear a smile on your face! Happy holidays!
 
I want to address one minor inconvenience before I dive into my secret santa post which is about how everyone's been thanking Mah for hosting this, mate, the only fence he had to jump over was the inevitable approval from one of the ORAS moderators, the rest was stolen straight from ADV's secret santa or something along those lines. WHERE'S my thanks, I offered blood, sweat and tears to make the banner and the gratitude I've received have been minimal!

[] [/]
Thanks imp the pikachu
 
I want to address one minor inconvenience before I dive into my secret santa post which is about how everyone's been thanking Mah for hosting this, mate, the only fence he had to jump over was the inevitable approval from one of the ORAS moderators, the rest was stolen straight from ADV's secret santa or something along those lines. WHERE'S my thanks, I offered blood, sweat and tears to make the banner and the gratitude I've received have been minimal!

View attachment 794298
What does the number beside "Time:" represent? Yup, that's right, FIVE HOURS AND SEVEN MINUTES. 5 whole hours of my life STOLEN from me and I don't even get a thanks? :gasp:
I want to rant a bit more regarding the concept of secret santa before diving into the main meal, as they say, the appetiser comes first. I'm a firm believer that the notion of secret santa is without a doubt a great thing, it brings people together and encourages building for players at wildly different building prowess. The very picture of people gathering today for something like this is a wonderful thing BUT, can the hosts like... QUALITY CHECK what some of these DEMONS have brought forward as ideas to paint misery across the victim (in this case, ME). I understand that I may sound contradictory to what I had aforementioned regarding how players all vary in building capabilities and my building skills have been tried and tested given how my teams have been used in ORASPL, ORAS Invitationals, RCoP etc but this? The pokemon I was given is in another class, it's reserved for the Lebron James of teambuilding who frankly, isn't me.

I need to utilise a brand new paragraph for this next section, allowing me to highlight the severity. Tell me why this pokemon genuinely checks about 2.5 pokemons in the entire OU tier. Tell me why you're a grass type who struggles to check every single other grass type in the tier. I'm not even joking when I say that I found pikachu easier to build with, PIKACHU BRO... there's levels to this. Next edition of secret santa, the host better give me something actually half decent and not objectively bad like what I currently have, man rig it if you have to :broken_heart:, slide me something like 4a aoa mega pinsir or rest talk mega gyara and I'll be the happiest man to ever grace this planet. WE need to put this pokemon in the ban list and no, not the ZUBL, put it in the secret santa BL so no one else from now on has to suffer. At this point, I'm not participating in secret santa, I'm participating in santa's DEATH workshop, this is how dire things are. Alright, let's head into the main course. Allen "Bottles" Graham yo, pull up for your secret santa.

SNOWMAGEDDON
:xy/abomasnow-mega: :xy/garchomp: :xy/zapdos: :xy/volcanion: :xy/bisharp: :xy/clefable:

The idea behind this team is rather simple, we win before mega abomasnow comes out.

View attachment 794322

So, unfortunately, the team revolves around this guy so yeah. I went for a leech seed stabs moveset, I don't particularly see a reason to run like earthquake as the 4th move slot on this team since it's mainly to lure heatran which we can cover fairly safely with garchomp/volcanion in the back. Leech seed is pretty effective at 6-0ing your opponent's who don't bring a grass type, making it really spammable whilst keeping in mind its usefulness for the rest of the team. I went with a quiet nature because I don't think a pokemon like mega abomasnow can afford to run a -def/-spdef nature if we take its miserable speed into consideration, which translates to maximising and preserving bulk. Speed is to creep base 30s like Amoonguss, Slowbro, Cofagrigus etc.

68 Atk Abomasnow-Mega Ice Shard vs. 0 HP / 0 Def Dragonite: 244-292 (75.5 - 90.4%) -- guaranteed OHKO after Stealth Rock
0 Atk Excadrill Iron Head vs. 136 HP / 0 Def Abomasnow-Mega: 216-254 (60.8 - 71.5%) -- guaranteed 2HKO after Stealth Rock
252 SpA Keldeo Secret Sword vs. 136 HP / 0 Def Abomasnow-Mega: 266-314 (74.9 - 88.4%) -- guaranteed 2HKO
0 SpA Tornadus-Therian Heat Wave vs. 136 HP / 4 SpD Abomasnow-Mega: 284-336 (80 - 94.6%) -- guaranteed 2HKO
0 SpA Tornadus-Therian Hurricane vs. 136 HP / 4 SpD Abomasnow-Mega: 246-290 (69.2 - 81.6%) -- guaranteed 2HKO
252 SpA Thundurus Focus Blast vs. 136 HP / 4 SpD Abomasnow-Mega: 244-288 (68.7 - 81.1%) -- guaranteed 2HKO

View attachment 794324

Next up, an actual viable pokemon :wow:, the idea behind using garchomp as my rocker is because tankchomp is cracked and unlike the other rockers i had in mind, it checks volcarona, it isn't too passive, it doesn't have to carry rocks and spin, it can't set sandstorm which I actually don't appreciate on these kind of teams and lastly, it has rough skin. In my honest opinion, I strongly align myself with the belief that contact punishes in one way or another way is damn near mandatory on every team if possible. The reason why it's leftovers over rocky helmet is that I also believe that pairing leftovers with toxic is a great combination in order to maximise chances to poison and longevity as a whole.

View attachment 794327


Here comes our hazard removal AND... the tier's most reliable way to remove hazards. Ordinarily, garchomp x excadrill is a fine duo for hazards and removal but it simply won't work on a team like this which is why I opted for zapdos which is perfectly suitable. Zapdos also functions as our essential ground immunity. Picking rocky helmet is handy here otherwise the likes of excadrill can get away with spinning freely, of course there is also a garchomp for that but sometimes I like to dance around with zapdos/garchomp versus an opposing excadrill. It is even more apparent when we take a menace such as mega metagross into anticipation, this zapdos is quite literally free set up against mega metagross without a helmet, at least a helmet can provide useful permanent chip for later such as getting metagross into bisharp's sucker punch range.

View attachment 794329

Volcanion is a great pokemon with any set it desires, this time around, I've gone with a scarf set. The logic behind this is that scarf provides us with some speed control outside of the two priorities that we have. Asides from that, spamming steam eruption is pretty handy if you have good enough rng to burn once or twice apart from its high damage. Volcanion also provides us a better matchup into steels that something such as mega abomasnow despise. Toxic is a great tool for the likes of manaphy, mega charizard x etc which I prefer as a 4th move over overheat or hp grass here.

View attachment 794330

The man himself, BISHARP. If you couldn't already tell, this team currently struggles with clefable, cresselia, reuniclus and such. Bisharp provides us with the ability to beat the aforementioned stuff, I guess reuniclus could catch you off with a focus blast but just dodge it??? Ain't that the point of training a pokemon? Shuca berry is a pretty useful lure against obviously, ground types or ground moves, letting us set up/grab a kill/gain valuable chip. Bisharp also counts as a pursuit punish so if there are any snarky weaviles or tyranitars who tries to pursuit the poor "mvp" mega abomasnow or anyone else, you can use bisharp to abuse the locked state (make sure to scout something like weavile in case it's not band but rather another item which means that it could carry a fighting move for instance)


View attachment 794331

Last but definitely not least, we have the reliable fat og clefable. This team will struggle with mega diancie, mega alakazam to name a few which is something that this clefable can withstand when played correctly. Running calm mind lets us have another win con if need be, flamethrower functions as a lure to hit the likes of ferrothorn, mega scizor and every other steel type in existence who isn't heatran, this helps mega abomasnow's ability to spam blizzard and maybe do something useful for once?

ALL artworks presented were done by me, simply for the love of the game.

Parting Words:
Every joke that I've made thus far should NOT be taken seriously, it's only for fun and I hope you liked my yap sesh. Of course, some of what I've said is true such as how pikachu was indeed easier to build and yes, I did struggle a bit at the start thinking of what I wanted to do. Initially, I wanted to do something with eject button like eject cress into mega abomsnow but that didn't turn out well, maybe next year I dunno. :shrug: but nevertheless, this was still quite enjoyable. I hope I didn't offend anyone and if I did then idk you're a snowflake (no pun intended). I hope EVERYONE whether you celebrate Christmas or not, have a restful and enjoyable break, spend some time with family, friends and wear a smile on your face! Happy holidays!
Best post to hit the ORAS Forum yet, thank you and well done
 
I want to address one minor inconvenience before I dive into my secret santa post which is about how everyone's been thanking Mah for hosting this, mate, the only fence he had to jump over was the inevitable approval from one of the ORAS moderators, the rest was stolen straight from ADV's secret santa or something along those lines. WHERE'S my thanks, I offered blood, sweat and tears to make the banner and the gratitude I've received have been minimal!

View attachment 794298
What does the number beside "Time:" represent? Yup, that's right, FIVE HOURS AND SEVEN MINUTES. 5 whole hours of my life STOLEN from me and I don't even get a thanks? :gasp:
I want to rant a bit more regarding the concept of secret santa before diving into the main meal, as they say, the appetiser comes first. I'm a firm believer that the notion of secret santa is without a doubt a great thing, it brings people together and encourages building for players at wildly different building prowess. The very picture of people gathering today for something like this is a wonderful thing BUT, can the hosts like... QUALITY CHECK what some of these DEMONS have brought forward as ideas to paint misery across the victim (in this case, ME). I understand that I may sound contradictory to what I had aforementioned regarding how players all vary in building capabilities and my building skills have been tried and tested given how my teams have been used in ORASPL, ORAS Invitationals, RCoP etc but this? The pokemon I was given is in another class, it's reserved for the Lebron James of teambuilding who frankly, isn't me.

I need to utilise a brand new paragraph for this next section, allowing me to highlight the severity. Tell me why this pokemon genuinely checks about 2.5 pokemons in the entire OU tier. Tell me why you're a grass type who struggles to check every single other grass type in the tier. I'm not even joking when I say that I found pikachu easier to build with, PIKACHU BRO... there's levels to this. Next edition of secret santa, the host better give me something actually half decent and not objectively bad like what I currently have, man rig it if you have to :broken_heart:, slide me something like 4a aoa mega pinsir or rest talk mega gyara and I'll be the happiest man to ever grace this planet. WE need to put this pokemon in the ban list and no, not the ZUBL, put it in the secret santa BL so no one else from now on has to suffer. At this point, I'm not participating in secret santa, I'm participating in santa's DEATH workshop, this is how dire things are. Alright, let's head into the main course. Allen "Bottles" Graham yo, pull up for your secret santa.

SNOWMAGEDDON
:xy/abomasnow-mega: :xy/garchomp: :xy/zapdos: :xy/volcanion: :xy/bisharp: :xy/clefable:

The idea behind this team is rather simple, we win before mega abomasnow comes out.

View attachment 794322

So, unfortunately, the team revolves around this guy so yeah. I went for a leech seed stabs moveset, I don't particularly see a reason to run like earthquake as the 4th move slot on this team since it's mainly to lure heatran which we can cover fairly safely with garchomp/volcanion in the back. Leech seed is pretty effective at 6-0ing your opponent's who don't bring a grass type, making it really spammable whilst keeping in mind its usefulness for the rest of the team. I went with a quiet nature because I don't think a pokemon like mega abomasnow can afford to run a -def/-spdef nature if we take its miserable speed into consideration, which translates to maximising and preserving bulk. Speed is to creep base 30s like Amoonguss, Slowbro, Cofagrigus etc.

68 Atk Abomasnow-Mega Ice Shard vs. 0 HP / 0 Def Dragonite: 244-292 (75.5 - 90.4%) -- guaranteed OHKO after Stealth Rock
0 Atk Excadrill Iron Head vs. 136 HP / 0 Def Abomasnow-Mega: 216-254 (60.8 - 71.5%) -- guaranteed 2HKO after Stealth Rock
252 SpA Keldeo Secret Sword vs. 136 HP / 0 Def Abomasnow-Mega: 266-314 (74.9 - 88.4%) -- guaranteed 2HKO
0 SpA Tornadus-Therian Heat Wave vs. 136 HP / 4 SpD Abomasnow-Mega: 284-336 (80 - 94.6%) -- guaranteed 2HKO
0 SpA Tornadus-Therian Hurricane vs. 136 HP / 4 SpD Abomasnow-Mega: 246-290 (69.2 - 81.6%) -- guaranteed 2HKO
252 SpA Thundurus Focus Blast vs. 136 HP / 4 SpD Abomasnow-Mega: 244-288 (68.7 - 81.1%) -- guaranteed 2HKO

View attachment 794324

Next up, an actual viable pokemon :wow:, the idea behind using garchomp as my rocker is because tankchomp is cracked and unlike the other rockers i had in mind, it checks volcarona, it isn't too passive, it doesn't have to carry rocks and spin, it can't set sandstorm which I actually don't appreciate on these kind of teams and lastly, it has rough skin. In my honest opinion, I strongly align myself with the belief that contact punishes in one way or another way is damn near mandatory on every team if possible. The reason why it's leftovers over rocky helmet is that I also believe that pairing leftovers with toxic is a great combination in order to maximise chances to poison and longevity as a whole.

View attachment 794327


Here comes our hazard removal AND... the tier's most reliable way to remove hazards. Ordinarily, garchomp x excadrill is a fine duo for hazards and removal but it simply won't work on a team like this which is why I opted for zapdos which is perfectly suitable. Zapdos also functions as our essential ground immunity. Picking rocky helmet is handy here otherwise the likes of excadrill can get away with spinning freely, of course there is also a garchomp for that but sometimes I like to dance around with zapdos/garchomp versus an opposing excadrill. It is even more apparent when we take a menace such as mega metagross into anticipation, this zapdos is quite literally free set up against mega metagross without a helmet, at least a helmet can provide useful permanent chip for later such as getting metagross into bisharp's sucker punch range.

View attachment 794329

Volcanion is a great pokemon with any set it desires, this time around, I've gone with a scarf set. The logic behind this is that scarf provides us with some speed control outside of the two priorities that we have. Asides from that, spamming steam eruption is pretty handy if you have good enough rng to burn once or twice apart from its high damage. Volcanion also provides us a better matchup into steels that something such as mega abomasnow despise. Toxic is a great tool for the likes of manaphy, mega charizard x etc which I prefer as a 4th move over overheat or hp grass here.

View attachment 794330

The man himself, BISHARP. If you couldn't already tell, this team currently struggles with clefable, cresselia, reuniclus and such. Bisharp provides us with the ability to beat the aforementioned stuff, I guess reuniclus could catch you off with a focus blast but just dodge it??? Ain't that the point of training a pokemon? Shuca berry is a pretty useful lure against obviously, ground types or ground moves, letting us set up/grab a kill/gain valuable chip. Bisharp also counts as a pursuit punish so if there are any snarky weaviles or tyranitars who tries to pursuit the poor "mvp" mega abomasnow or anyone else, you can use bisharp to abuse the locked state (make sure to scout something like weavile in case it's not band but rather another item which means that it could carry a fighting move for instance)


View attachment 794331

Last but definitely not least, we have the reliable fat og clefable. This team will struggle with mega diancie, mega alakazam to name a few which is something that this clefable can withstand when played correctly. Running calm mind lets us have another win con if need be, flamethrower functions as a lure to hit the likes of ferrothorn, mega scizor and every other steel type in existence who isn't heatran, this helps mega abomasnow's ability to spam blizzard and maybe do something useful for once?

ALL artworks presented were done by me, simply for the love of the game.

Parting Words:
Every joke that I've made thus far should NOT be taken seriously, it's only for fun and I hope you liked my yap sesh. Of course, some of what I've said is true such as how pikachu was indeed easier to build and yes, I did struggle a bit at the start thinking of what I wanted to do. Initially, I wanted to do something with eject button like eject cress into mega abomsnow but that didn't turn out well, maybe next year I dunno. :shrug: but nevertheless, this was still quite enjoyable. I hope I didn't offend anyone and if I did then idk you're a snowflake (no pun intended). I hope EVERYONE whether you celebrate Christmas or not, have a restful and enjoyable break, spend some time with family, friends and wear a smile on your face! Happy holidays!
My b, king
 
Happy holidays Waffleztastegood !

Thank you for the ebelt rachi team, its very heat. My present in return...

Birdemic v.4
:sv/staraptor: :sv/talonflame: :sv/latias: :sv/landorus-therian: :sv/metagross-mega: :sv/keldeo:

explosion-pokemon.gif

First member of the flock, the feature mon who can weaponize its sack potential with final gambit. The HP is invested enough to delete max hp skarmory (and coincidentally deletes meta, rotom and diancie), the speed is max to tie volcarona and the rest is dumped into attack. Some targets like zapdos and slowbro can barely survive a full health final gambit, but theres a strategy in the wings to tie up those lose ends.


1765910856584.png

The battering ram of the flock, trivializing most offense match ups by brutalling bashing them as the bravest bird. Alliteration aside, talon is nice since its likely electrics, slowbro and tee-tar gets wiped by staraptor + the other teammates and its good insurance vs meta, serp and steels like scizor. Provides the second and last switch move for the squad and wisp utility as the last two slots.


1766041122847.png

A weird looking bird, but a welcome one. She checks waters, serperior and thundurus (kinda). There is no real coverage which hits all of them, so surf twave is the compromise here. Healing wish is ofc amazing and the team really needs defog considering, 3 flying types.



1765910533528.png

Picked up by the flock since it had flying type and electric immune on its resume. I Initially wanted to go DD to take advantage of rotom getting folded but i needed rocks, this was the compromise. Power attained through adamant SD, enough speed to outrun adamant exca, and the rest pushed into bulk. With yache you should be able to trade vs weavile after intimidate and weaker ice coverage like mmeta/jolly mmedi ice punch and hp ice from thundy.


1766040857499.png

In the wings of our flock is the super-computer they picked up thinking it was an ariados. PURSUIT.exe guarentees KO's after a max hp final gambit on those said checks, which manages to open up itself to be a massive threat. Zen, IP and BP are the coverage of choice to shore up the keldeo, helmet grounds, and weavile mu respectively.



1766040623667.png

Keldeo is good. Also necessary to not lose immediately to bisharp while providing a special presence. Taunt cm helps to prevent rocks and be a potent wincon/wallbreaker.




May you all get goodies in your stockings ORAS heads, and remember to stay -Special Attack and +Speed!
 
Happy holidays to everybody, especially for sh0shin who requested some oldie Kyurem-Black action!

kyurem-black.png
excadrill.png
volcanion.png
dragonite.png
landorus-therian.png
sharpedo-mega.png

kyurem-black.png
excadrill.png
volcarona.png
latias.png
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Given you didnt specify what type of Kyurem-Black decided to do a couple of drafts with a rather trendy that appreciates the advantages of its typing: an Assault Vest tank. Excellent amount of coverage options and the additional spdef let it handle stuff like Manaphy and Serp like nobodies business. In the end the remaining 5 arent designed to support Kyurem-B per say but Kyu-B checking a lot of things enables some routes that are otherwise kind of weird to do for some offenses considering stuff like Manaphy, Serp, and Electrics exist.

The Exca is important to enable the remaining goons, edgequake sd exca allow you to not have to play nasty games vs the rocky helmet electrics that plague the meta atm, and with that you can remove those annoying pesks for stuff like Dragonite, Mega Sharpedo, and Mega Gyarados in the back so they dont have to worry about it. Landorus-Therian is just the almighty glue pivot do-everything mon, nothing new. One version uses Scarf Volcanion to diminish the weavile issue to a minimum, while the other uses an extremely annoying volcarona set for stuff like Mega Lopunny teams that rely just on that for speed control and Scarf Latias for Healing Wish.

So focus on using the kyu-b volc or kyu-b latias so check the annoying special attacks, lando to pivot into physical stuff. Watch out for offensive talonflame, very rare nowadays but it will mess you up. Plays are needed to be made. Hope you enjoy!
 
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