• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Gen 7 OU Rain Team! Need Rating!

Hello! I’ve been experimenting on a lot of rain teams, and here is what I’ve had for the final draft! Now there might be some changes to be made depending on the suggestions I get! Please give me any suggestions or advice if there is any!


Pelipper
@ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold
• Scald
• Roost
• U-turn
• Hurricane
The backbone of rain team! I generally choose Pelipper over Politoed because of I need A Def Pokemon. I’ve been pondering if I should invest some of its EVs into SpD so it doesn’t get OHKOs by special moves. Extra Hurricane to counter Kommo-O and etc.


Mega Swampert
@ Swampertite
Ability: Damp
EVs: 252 Spd / 252 Atk / 4 SpD
Adamant
• Waterfall
• Ice Punch
• Earthquake
• Stealth Rock
Now, I chose Adamant over Jolly here for Swampert because I generally just don’t meet a lot of Kartana or Greninja scarf. To be honest I meet a lot of Serperior scarf, but I have 3 pokemons to counter for that. Adamant provides more power to sweep and he also works as a stealth rock when I can predict a switch. Used as a mid-game sweeper.


Manaphy
@ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid
• Surf
• Psychic
• Tail Glow
• Rain Dance
Before Manaphy, I actually had kingdra as a secondary sweeper. But with Hydro Vortex, I can nuke bulky pokemons like Ferrothorn easily with a little bit of hazard. With Rain Dance, it also allow for some shock plays with Z-Rain Dance raising its speed and outspeeding non +1 Pokemons. By predicting toxic from Clefable, Ferrothorn, etc. It allows me to have a free tail glow.


Tornadus-Therian
@ Rocky Helmet
Ability: Regenerator
EVs: 204 HP / 64 Def / 240 Spe
• Hurricane
• Knock Off
• U-turn
• Defog
Tornadus-T is also supposedly the big four of rain team. With Hurricane being 100% accurate and a Knock off and Defog coverage, I can easily chip the opponent and switching out to basically have no damage on my Tornadus. It’s also a good coverage for Zapdos and Pelipper since I don’t want to waste defog on them as well.


Ferrothorn
@ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 8 Def / 248 SpD
Sassy (0 Spe)
• Leech Seed
• Gyro Ball
• Power Whip
• Spikes
Of course you need a Ferrothorn (But Amoonguss is also fine I guess.) Spike hazard so Manaphy has a 100% guarantee to OHKO mirror Ferrothorn with +3 Z-Surf. With rain covering its biggest weakness, it is almost always a must.


Zapdos
@ Life Orb
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid
• Hurricane
• Thunder
• Volt Switch
• Roost
This is where it gets a little funky as well. Usually Zapdos is run with bold nature. This Zapdos provides a lot of shock plays for first plays with volt switch chip as most people do not expect Zapdos to be timid in this generation. A lot of the times, I catch mirror bold Zapdos off guard with a lucky thunder OHKOinf it. Hurricane and Thunder is 100% in rain, so Zapdos is the perfect rain STAB abuser. Roost is placed to let it be more versatile as it holds life orb. Now, I wonder if I should change roost to, say HP water for unanticipated plays, or heat wave.
 
Back
Top