• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Project Monotype Secret Santa 2025

1766258105684.png


Merry christmas, giove97! I am your Secret Santa this year, and here I am with your present! You asked for a Ghost types feat. Pecharunt so here you go!

Pecharunt Bulky Offence:
1766254033168.png
1766254019384.png
1766253989965.png
1766253973770.png
1766254059516.png
1766253963224.png

Pokepaste: https://pokepast.es/758e4d94a24ff56b

Without further ado, here's a little explanation how every Pókemon works:

:Mimikyu:
Given Ceru was super weak to hazards and I find Bramble too weak as a defensive core, I decided to use Mimikyu as the SD Sweeper with Life Orb. While not as strong as Ceruledge, it can put damae thanks to Life Orb and its great STAB Attacks in Play Rough, Shadow Sneak and coverage of Drain Punch. Plus its ability lets you live a hit once and hit your move.

:Gholdengo:
While normally you have Gholdengo as the defensive wallbreaker, I made it the SPECIALLY defensive wallbreaker with Nasty Plot and STAB Shadow Ball and Make It Rain, while also having Recovery as a way for longevity.

:Flutter mane:
And here we have satan.... I mean Flutter Mane. Given this thing Special Attack and Speed is nuts, I decide to give it Choice Specs. With Choice Specs, good Speed and Sp. Attack is a FAST and POWERFUL wallbreaker with great STAB in Shadow Ball and Moonblast not to mention the coverage in Power Gem and Thunderbolt.

:Spectrier:
Here we have our next sweeper, with that being Spectrier. With Grim Neight, every time it KOes an enemy, it gains a stage boost in Special Attack. That gives it a HUGE potential to be a devastating sweeper! I chose to lead as a bulky sweeper: Substitute with Calm Mind and Will-O-Wisp. And at last STAB Hex, which its power gets doubled if the oppponent is statused.

:Pecharunt:
Here's the Pókemon you wanted: the favourite peach: Pecharunt. In this team, it serves as the Defensive Pivot. With STAB Megnificant Chain (50% Chance to BADLY poison) and the ability to confuse others while being able to badly poison opponents which makes STAB Hex's power doubled. As per longevity it has Recover and Parting Shot as pivoting move.

:Dragapult:
Given Dragapult is the FASTEST Ghost Pókemon in Ghost, I gave it a Ghoice Scarf for trolling other choice scarfers. Dragapult is also you second pivot with U-Turn. You have also STAB Dragon Darts and Phointom Force and Will-O-Wisp to cripple attackers and also give Hex to double.

Replays:

VS Flying: https://replay.pokemonshowdown.com/gen9monotype-2502687625-1bjtfs0pwrr03rtebnrejudfconyesipw
VS Bug: https://replay.pokemonshowdown.com/gen9monotype-2502748668
VS Fairy https://replay.pokemonshowdown.com/gen9monotype-2503392264-dgmd1t72y3a29415iaqi5i0463nw3akpw
VS Dragon: https://replay.pokemonshowdown.com/gen9monotype-2503393499

I sincerely hope you enjoy this team! I wish you all the good for you! Have fun!

1766259867932.png
 
Last edited:
Greetings Vapour! It is with great pleasure that I proclaim the fulfillment of your request for a Psychic team with AV Meloetta. This was quite the perplexing request indeed as it is well-known that many issues plague the type even before running a set that discourages some of the main ways of building the type (e.g. Screens). Nonetheless, using the unique qualities of Meloetta, I have laddered this team to 1600 (ok 1599 but who's counting?) and today is the day to share it with the world.

So the first question to ask is what Meloetta can do to contribute to a Psychic team. Intrinsically it provides a Ghost immunity and good special bulk that is elevated further by Assault Vest. It has the ability Serene Grace (this will be relevant) and good SpA though its utility moves are all physical. While I contemplated a Relic Song set and going for its Pirouette form, I eventually decided on a more traditional AV pivot role. Such a role suffers on a type with close to no hazard removal, so the natural teammate was Hatterene to prevent hazards from going up in the first place. As it happened, this team became more of a Hatterene showcase than Meloetta but what can you do.

Without further ado, here is the team:
:meloetta: :hatterene: :iron-boulder: :latios: :slowbro: :mew:

:meloetta: The star of the show, providing a valuable Ghost immunity, Knock Off support and U-Turn for pivoting. The remaining moves are fairly open, but I decided on Thunder to make use of Meloetta's ability, giving it a 60% chance to inflict paralysis (... if it hits, so actually it's 42%). Alas, Thunder Wave is unusable with Assault Vest so here we are. In many cases Thunder actually became the highest damaging option and it flips the script on rain teams.

:hatterene: The real star of the show, singlehandedly stealing games that should have been lost with the magic of Trick Room. Initially there as a way to keep hazards off, Hatterene quickly proved to be a highly potent endgame sweeper. Trick Room has also been useful for Slowbro on occasion and it enables some endgame sequences where even some faster mons benefit from Trick Room being up.

:iron-boulder: Standard Scarf set for speed control.

:latios: Special attacker and Ground immunity. On an overall low-damage team, the power and coverage provided by Latios is irreplaceable in many matchups.

:slowbro: The main physical wall on the team. Colbur Berry is invaluable and comes into play extremely often. Being the only Pokemon on this team with reliable recovery, Slowbro can be useful in the endgame as well.

:mew: The jack-of-all-trades Pokemon itself. I originally used Gallade in this slot, seeking more damage, but the lack of hazards on the team proved detrimental. Hazards are actually fairly hard to come by on Psychic and Mew is the only one to get both Stealth Rock and Toxic Spikes. Will-o-Wisp then enables the third type of status condition utilizable by this team, and combined with Def investment and Foul Play makes Mew a much-needed backup physical wall.

Ladder peak
1766270343422.png


Replays
https://replay.pokemonshowdown.com/gen9monotype-2503356941-vfbe2okjxpsfk2287f2n8sao6qficwtpw?p2 vs Fairy - Meloetta at its best
https://replay.pokemonshowdown.com/gen9monotype-2503310216-86cbg04py17vy55au0ybv6fhfhxqbvtpw?p2 vs Rock - Hatterene outhealing Garganacl's residual damage
https://replay.pokemonshowdown.com/gen9monotype-2503342496-gnv3mkhbetngmbv67a80utdo6urecropw vs Water - this is why Meloetta uses Thunder
https://replay.pokemonshowdown.com/gen9monotype-2503501736-p3wpirmwqk8yn165361g7m2t19qrk3rpw vs Dark

Overall, I'd say this is usable as a ladder team, though you'll definitely be making things difficult for yourself. A nice feature about it is that teamwork is essential and you'll have to use your Pokemon in ways you might not have anticipated. I hope you enjoy!
 
hello aeth, its me, santa, with the beard and the hat and everything else. Here is your request of Water with Crawdaunt that doesn't use a choice item. The team went through many versions but I finally settled on this one, I think it's solid.

https://pokepast.es/b2cd1b5d58e8db7a

:crawdaunt: - Tried boots but the raw power of Crawdaunt didn't feel great. Went with Mystic Water because somehow 372 attack + Adaptability felt a little underwhelming at times. It's good to bring in against slower stuff and then start clicking buttons.

:alomomola: - Good slow pivot to help bring in Crawdaunt, also good to use wish to heal him up if he took a lot of hazard damage. Just a good pokemon.

:toxapex: - It's Toxapex, also a good pokemon.

:samurott-hisui: - originally didn't have him, had a slowking with Thunder Wave and Chilly Reception to slow down and pivot Crawdaunt in but I felt like additional hazard support would be good and we needed some speed control. Good for setting spikes and removing items with Knock Off.

:swampert: - Tried Gastrodon here to have sticky hold because in longer matches where the enemy gets up a bunch of hazards it becomes tough but I didn't like it. Swampert is another good pivot and hazard setter.

:greninja: - Needed a special attacker. As I am writing this I am realizing that Keldeo could work here as well and might even be better, who knows though, maybe you can test it out.

The team is solid. It's for sure not perfect but it's workable, certainly has room for improvement so if you notice something you don't like about it please feel free to change it. I think specs Keldeo instead of Greninja would be my main change but Greninja isn't bad at all. Here are some replays for you:

https://replay.pokemonshowdown.com/gen9monotype-2504183226-vu3kl7q66ndsnp2hu5fl0ea9o7amdyrpw
https://replay.pokemonshowdown.com/gen9monotype-2504190719-etoc32dq0aylks5r1k7vsaqaq43rn3xpw
https://replay.pokemonshowdown.com/gen9monotype-2504189601-qqte76mofcaod4mdssm058rfm5qk6nhpw

merry christmas, happy holidays, and happy new year
 
So, Lieutenant Leviathan, Master Mollusk, Officer Octopus, Sergeant Cephalopod, Commander Calamari, Skipper Squid, Everclear , you wanted Dark with Shiny Overqwil with a Choice Scarf, and your wish is my command.
Anyways, I tried. HO Dark with Scarf Overqwil
https://pokepast.es/b4f834c150886484
:overqwil: With the scarf, it's nice and warm for the winter. It can also OHKO Fairies and Grass with a Gunk Shot, 80% of the time, which is actually 40% of the time. It can surprise and kill mons like non-Scarf Iron Valiant, Flutter Mane, Alolan Ninetales, Fire and Waterpons. It has Crunch for the second STAB. For the last 2 moves, I gave it Liquidation and Destiny bond (le funny) as fillers. Intimidate lets it switch into physical moves decently. I played against a surprising amount of Rock teams with Band Arcanine so having a Scarf Liquidation mon that can soak up Toxic Spikes and tank a hit from the dog was genuinely useful.
:meowscarada: As Overqwil has the speed control... I guess... I gave this a Choice Band to hit hard. I hate Triple Axel and Play Rough so much.
:greninja: Specs because Overqwil is the Scarf guy. Fast special attacking guy
:lokix: Can use First Impression to revenge kill and chip/pick off Scarf mons faster than Overqwil. Also a set-up sweeper.
:bisharp: A set-up sweeper that's another Fairy neutrality and priority user. I originally had Sableye here but it was being a bum so I slotted in Bisharp to be more offensive
:ting-lu: Special tank that sets up hazards for the rest of the team to take advantage of.
Here's some replays of the team doing something
https://replay.pokemonshowdown.com/gen9monotype-2504224259 vs Fighting
https://replay.pokemonshowdown.com/gen9monotype-2503700612?p2 vs Normal
https://replay.pokemonshowdown.com/gen9monotype-2503694545 vs Water
https://replay.pokemonshowdown.com/gen9monotype-2504041116-8cuihk1ltv8v8pxei2xhoyec9ca1t1npw vs Rock
https://replay.pokemonshowdown.com/gen9monotype-2503554160-rmvlx7yepxvwyff3kqpsy1evkftvd1apw?p2 vs Fairy. A weird Fairy, but it did something. Why didn't it OHKO Clefable bruh
Merry Christmas
 
Merry Christmas ltranc you wanted HO Fly with :Vivillon:, and here is what I came up with: https://pokepast.es/eb3f8f8827ea3d07 it ended up being more of a bulky offense, with a Vivi + Lando T + Corv pivoting core with Goltres + 2 Choiced mons.

:Vivillon: When I was making the team I decided that, especially with Fly, the best way to make use of Vivillon would actually be as an offensive pivot that uses Sleep, as well as the threat of Sleep, to force switches, bring in your teammates, and if the time calls for it - you attempt to sweep with QD + Hurricane. Originally the plan for this team revolved around Vivillon + Flamigo, as Vivi brings in Ghold for example and from there you can break Steel in with U Turn + Band CC. I decided to go in a different direction, largely because Flamigo just couldn't deliver in most mus and it felt like I was making better use of the mons with dnite as the band.
:Corviknight: Pretty standard, this is the necessary Ice Beam switchin, bulky pivot, and defog. You kinda need Corv for mons like Gren for example.
:Landorus-Therian: I decided to go with an offensive Lando T pivot, originally I was planning this scarfed but you really want to be able to change moves in a number of matchups with Lando, vs. Dragon for example it's nice to have the option, and with intimidate+momentum of the team it's longevity ends up feeling pretty nice even without really investing in bulk. The attack evs are also nice to help ensure offensive pressure, and I've found not being choicelocked + having the attack investment allows you to preserve dnite and help it break teams in a bit.
:Dragonite: Since Vivillon naturally doesn't help with Flying's Fire matchup, which can already be pretty bad, I figured I needed to make a DNite team to offer the useful resistances that come with dragon typing. Originally I planned this to be a DD set when I was originally planning band Flamigo, but opting for a Band here felt like the better option in order to have better speed control with E Speed while also helping to hit mons like Prim with Band Tpunch.
:Moltres-Galar: The primary setup sweeper of the team, this was chosen to help not only with the useful ghost + dark resists it brings, but also to offer a solid threat to bulky builds and many of the types that often overlook goltres in the builder (steel teams that lack hoodra for example).
:Enamorus: Lastly, I needed speed control for threats like Valiant and specs Gren, and Enamorus seemed like a solid pick to help with the Dark/Dragon/Fighting mus while offering Healing Wish if a different wincon is more necessary.

**Bonus**: https://pokepast.es/68a09d9413e875e7 This is the original team I tried making work, idea being U Turn Vivi would allow Flamigo to cook Steel as a bit of a ghold lure, Lando T + Dnite to try and secure the Fire mu, Torn T as a stallbreaker, and Corv to help with fog + as a pivot, and Lando T would be able to consolidate hazards + speed control + checking physical mons with intimidate. It still has some decent mus, but I opted for the changes I made for the final version largely because I thought the Dragon matchup had way too easy a time taking advantage of you being choicelocked, and I kinda realized that flamigo wasn't nearly as effective as you'd want it to be, and as a result you could find yourself struggling to make progress.
 
Merry Christmas venesha you requested specs ival fairy which I honestly don't like but I tried a bunch of things so you are getting 4 teams. All of them are fairly similar but I tried different mons in the last couple slots and I can't say for sure which one was best. They all had strengths and weaknesses.
You can do focus blast or aura sphere instead of cc on the val but even specs focus blast does less to hoodra than 4 atk cc.
https://pokepast.es/062f0cf593826a2a
Mimikyu Azu double physical setup
https://pokepast.es/bec2d8bfc75a3855
Heavily special double water build
https://pokepast.es/6061d3cf3b71a815
Funny grimmsnarl team
Having a ghost resist is actually nice
https://pokepast.es/892def5224c8d77e
Hatt + Azu
Weaker to steel than double water but less vulnerable to hazards.
.
 
Last edited:
Merry Christmas venesha you requested specs ival fairy which I honestly don't like but I tried a bunch of things so you are getting 4 teams. All of them are fairly similar but I tried different mons in the last couple slots and I can't say for sure which one was best. They all had strengths and weaknesses.
You can do focus blast or aura sphere instead of cc on the val but even specs focus blast does less to hoodra than 4 atk cc.
https://pokepast.es/062f0cf593826a2a
Mimikyu Azu double physical setup
https://pokepast.es/bec2d8bfc75a3855
Heavily special double water build
https://pokepast.es/6061d3cf3b71a815
Funny grimmsnarl team
Having a ghost resist is actually nice
https://pokepast.es/892def5224c8d77e
Hatt + Azu
Weaker to steel than double water but less vulnerable to hazards.
.
I LOVE THEM TYSM!!
 
hihi Wincon! It seems you asked for "Screens Oricorio Ghost" and I am here to deliver! Ta-da!! This is it! Now...I should probably give a big disclaimer beforehand and also apologize for taking so long with this team...

OK so for starters, I am really not a HO player. I can kind of pilot variants of HO that have something like a hazards lead, but unfortunately I am really inexperienced regarding screens HO which made building & playtesting for this really difficult. To be completely honest, I am not super confident that this team is as perfect as it can be, but I can at least say I put in a lot of time to try and make it work! So yeah, I tried optimizing the team as best as I could, including getting help from more experienced players than myself. I'm hoping that's enough to have this team at least feel somewhat usable for ya. With all of that said, I will say the team went through some variations with me switching out mons every now and then, but I will get into how the team evolved after going over the 6 I stuck with!

So here's the 6!!!

1766894307128.png
Here's the star of the show! Ok so, I struggled a lot with trying to figure out how to make this little birdie work. I was originally considering turning Oricorio into some kind of pivot with defog and maybe u-turn. I decided to opt against this as this kind of felt out of place on a screens team. I'm not sure how much sense that makes but I ultimately decided that a quiver dance set would work best here. The vibes I were getting from this request were to have an Oricorio that can setup quiver dance behind screens and try to go crazy. I went for kee berry to potentially allow for more turns of setup, combined with roost for more longevity. That being said, I understand if you'd prefer something like boots due to the lack of removal on this team. My thought process was mainly that Oricorio will probably need 2 quiver dances to have a shot at sweeping due to being outsped by a number of scarfers even at +1.


1766895108274.png
Next up is Sableye! This is the main screens setter for the team. I was between this guy and Dragapult, but figured that Sableye's dark neutrality might be more useful, on top of having priority on its screens. Knock off is there to remove any items, and then taunt is to somewhat act as a way to prevent hazards going up. No recover could be a bit awkward, but it doesn't seem too necessary on a dedicated screens setter as you don't wanna waste too many turns with this mon out while screens are up anyways. Additionally, I did consider encore over taunt for a while, and I think if you prefer that then that's totally valid. Encore can easily give potentially big setup opportunities for Oricorio or other offensive mons on the team to come in for free.


1766895423506.png
As someone who mainly plays National Dex Monotype, seeing this gremlin run around is really wacky for me...Anyways! Flutter Mane! Flutter mane seemed like a great scarfer to have on the team since we weren't really going to have much defensive integrity, and having a scarfer that can outrun other threatening scarfers such as Greninja, Meowscarada, and Roaring Moon seemed useful! During playtesting, I came to really understand that scarf Flutter Mane is quite useful for the dark matchup in general, really. The moves are pretty standard, I think. I usually did not find myself clicking other moves besides the stabs, so if you choose to switch up the other 2 moves to better fit the team then I completely understand.


1766895766066.png
Mimikyu! This mon was on the team as a physical setup sweeper that also helped with the dark and dragon mu. Double fairy seemed fine to me on this team as Mimikyu and Flutter Mane filled different roles on the team. Mimikyu is here to click swords dance and miss ALL of its play roughs (I literally missed so many during playtesting it was awful lmaooo). Drain punch felt nice for steels that could prove to be annoying thanks to our double fairy, and drain punch still hit darks and could nail some of the fairy neutral ones like Bisharp. By the way, the 29 HP IVs are purely just to minimize life orb recoil, but I only did that out of habit. You can change that back to 31 if you'd like!


1766896058229.png
By this point I was honestly wondering what else I wanted on this team. I kind of wanted a strong breaker that could potentially open up holes for my setup sweepers. This led me to adding Spectrier, with some fancy glasses! Specstrier I mainly used as an early to mid-game breaker who would click shadow ball most of the time. There were some scenarios where I would click wisp on something to potentially make setting up with another teammate easier, though. I won't lie, though, sometimes it felt like Spectrier was hitting like a wet noodle. That mayyy be due to the amount of Hisuian Goodras that soaked up stay shadow balls though...I know this mon is strong and all, but seeing something take like 30% from a specs stab move was rather annoying smh. Anyways, I liked Spectrier for the breaking ability + speed tier + potential to snowball which also helps with breaking and potentially running away with games.


1766896332379.png
Last but not least is Ceruledge!! I definitely wanted something that could threaten steel more as having 2 fairies could make breaking steel types rather difficult. I didn't think a sash sd set would be amazing here due to the lack of removal, so I went with an endure weakness policy set! I mainly used Ceruledge as a button clicker to threaten out annoying steels that would bother Oricorio and my fairies. When the time was right, I would then click endure and try to go for the win. The lack of ghost stab can definitely feel awkward at times, but that's another reason why I have spectrier, to at least have a strong hitting boosted ghost type attack on the team. Back on Ceruledge, though, this mon can still abuse screens even with endure! The idea is for endure to be more of an emergency use, but you can really proc weakness policy behind screens without endure if you position correctly.


And thats the team!!
My general gameplan with this team really is to lead with either Spectrier or Sableye. I know Sableye doesn't last too long so there may be times where I want to wait to setup screens since I know it will likely die as soon as it does. Spectrier is meant to do some early game breaking and also potentially be annoying with wisp. If I lead Sableye though, Spectrier can then act as more of a mid-game breaker who can even potentially snowball, but really just opening holes for my setup sweepers is Ideal. With screens up, I would want to try and make some progress with one of the 3 setup sweepers (Oricorio, Mimikyu, and Ceruledge). If things get messy in the late game, then I would use Flutter Mane as a cleaner to try and patch things up. This gameplan isn't perfect, but it definitely felt like most of my games went like this.

As for other mons I considered on this team, I had Dragapult over Ceruledge for a while. Dragapult felt nice with a substitute + dragon dance set, being arguably a better screens abuser + threatening stuff like Fire and Water. I decided against Dragapult and preferred Ceruledge for the Steel matchup, though. I also had Gholdengo over Spectrier for a bit. Gholdengo felt like a solid nasty plot mid game breaker who could also take advantage of passive foes. It can also do some funny things like setup on Alolan Muk. I decided that I preferred Spectrier for the speed tier, but I totally understand if you would want to run something like nasty plot Gholdengo or something. I had Brambleghast on this team for a bit to have removal + hazards. I did not feel great using it, though, so I removed it and just decided that we'll kill everything before hazards kills us (this may not be a great gameplan oops).

Unfortunately, I do not really have replays to share with this team due to changing the team a lot during playtesting and honestly still not being entirely confident with its structure. When laddering on an alt I had a lot of ups and downs but probably peaked around the 1400s or so. That's probably not the highest but I was struggling a LOT to make this team work so I didn't think it would possible to go higher than that lmaooo.


And that's the team! I hope you enjoy it, and if not, feel free to modify it in any way you like! ^^
 
Back
Top