hihi
Wincon! It seems you asked for "Screens Oricorio Ghost" and I am here to deliver!
Ta-da!! This is it! Now...I should probably give a big disclaimer beforehand and also apologize for taking so long with this team...
OK so for starters, I am
really not a HO player. I can kind of pilot variants of HO that have something like a hazards lead, but unfortunately I am really inexperienced regarding screens HO which made building & playtesting for this really difficult. To be completely honest, I am not super confident that this team is as perfect as it can be, but I can at least say I put in a lot of time to try and make it work! So yeah, I tried optimizing the team as best as I could, including getting help from more experienced players than myself. I'm hoping that's enough to have this team at least feel somewhat usable for ya. With all of that said, I will say the team went through some variations with me switching out mons every now and then, but I will get into how the team evolved after going over the 6 I stuck with!
So here's the 6!!!
Here's the star of the show! Ok so, I struggled a lot with trying to figure out how to make this little birdie work. I was originally considering turning Oricorio into some kind of pivot with defog and maybe u-turn. I decided to opt against this as this kind of felt out of place on a screens team. I'm not sure how much sense that makes but I ultimately decided that a quiver dance set would work best here. The vibes I were getting from this request were to have an Oricorio that can setup quiver dance behind screens and try to go crazy. I went for kee berry to potentially allow for more turns of setup, combined with roost for more longevity. That being said, I understand if you'd prefer something like boots due to the lack of removal on this team. My thought process was mainly that Oricorio will probably need 2 quiver dances to have a shot at sweeping due to being outsped by a number of scarfers even at +1.
Next up is Sableye! This is the main screens setter for the team. I was between this guy and Dragapult, but figured that Sableye's dark neutrality might be more useful, on top of having priority on its screens. Knock off is there to remove any items, and then taunt is to somewhat act as a way to prevent hazards going up. No recover could be a bit awkward, but it doesn't seem too necessary on a dedicated screens setter as you don't wanna waste too many turns with this mon out while screens are up anyways. Additionally, I did consider encore over taunt for a while, and I think if you prefer that then that's totally valid. Encore can easily give potentially big setup opportunities for Oricorio or other offensive mons on the team to come in for free.
As someone who mainly plays National Dex Monotype, seeing this gremlin run around is really wacky for me...Anyways! Flutter Mane! Flutter mane seemed like a great scarfer to have on the team since we weren't really going to have much defensive integrity, and having a scarfer that can outrun other threatening scarfers such as Greninja, Meowscarada, and Roaring Moon seemed useful! During playtesting, I came to really understand that scarf Flutter Mane is quite useful for the dark matchup in general, really. The moves are pretty standard, I think. I usually did not find myself clicking other moves besides the stabs, so if you choose to switch up the other 2 moves to better fit the team then I completely understand.
Mimikyu! This mon was on the team as a physical setup sweeper that also helped with the dark and dragon mu. Double fairy seemed fine to me on this team as Mimikyu and Flutter Mane filled different roles on the team. Mimikyu is here to click swords dance and miss ALL of its play roughs (I literally missed so many during playtesting it was awful lmaooo). Drain punch felt nice for steels that could prove to be annoying thanks to our double fairy, and drain punch still hit darks and could nail some of the fairy neutral ones like Bisharp. By the way, the 29 HP IVs are purely just to minimize life orb recoil, but I only did that out of habit. You can change that back to 31 if you'd like!
By this point I was honestly wondering what else I wanted on this team. I kind of wanted a strong breaker that could potentially open up holes for my setup sweepers. This led me to adding Spectrier, with some fancy glasses! Specstrier I mainly used as an early to mid-game breaker who would click shadow ball most of the time. There were some scenarios where I would click wisp on something to potentially make setting up with another teammate easier, though. I won't lie, though, sometimes it felt like Spectrier was hitting like a wet noodle. That mayyy be due to the amount of Hisuian Goodras that soaked up stay shadow balls though...I know this mon is strong and all, but seeing something take like 30% from a specs stab move was rather annoying smh. Anyways, I liked Spectrier for the breaking ability + speed tier + potential to snowball which also helps with breaking and potentially running away with games.
Last but not least is Ceruledge!! I definitely wanted something that could threaten steel more as having 2 fairies could make breaking steel types rather difficult. I didn't think a sash sd set would be amazing here due to the lack of removal, so I went with an endure weakness policy set! I mainly used Ceruledge as a button clicker to threaten out annoying steels that would bother Oricorio and my fairies. When the time was right, I would then click endure and try to go for the win. The lack of ghost stab can definitely feel awkward at times, but that's another reason why I have spectrier, to at least have a strong hitting boosted ghost type attack on the team. Back on Ceruledge, though, this mon can still abuse screens even with endure! The idea is for endure to be more of an emergency use, but you can really proc weakness policy behind screens without endure if you position correctly.
And thats the team!!
My general gameplan with this team really is to lead with either Spectrier or Sableye. I know Sableye doesn't last too long so there may be times where I want to wait to setup screens since I know it will likely die as soon as it does. Spectrier is meant to do some early game breaking and also potentially be annoying with wisp. If I lead Sableye though, Spectrier can then act as more of a mid-game breaker who can even potentially snowball, but really just opening holes for my setup sweepers is Ideal. With screens up, I would want to try and make some progress with one of the 3 setup sweepers (Oricorio, Mimikyu, and Ceruledge). If things get messy in the late game, then I would use Flutter Mane as a cleaner to try and patch things up. This gameplan isn't perfect, but it definitely felt like most of my games went like this.
As for other mons I considered on this team, I had Dragapult over Ceruledge for a while. Dragapult felt nice with a substitute + dragon dance set, being arguably a better screens abuser + threatening stuff like Fire and Water. I decided against Dragapult and preferred Ceruledge for the Steel matchup, though. I also had Gholdengo over Spectrier for a bit. Gholdengo felt like a solid nasty plot mid game breaker who could also take advantage of passive foes. It can also do some funny things like setup on Alolan Muk. I decided that I preferred Spectrier for the speed tier, but I totally understand if you would want to run something like nasty plot Gholdengo or something. I had Brambleghast on this team for a bit to have removal + hazards. I did not feel great using it, though, so I removed it and just decided that we'll kill everything before hazards kills us (this may not be a great gameplan oops).
Unfortunately, I do not really have replays to share with this team due to changing the team a lot during playtesting and honestly still not being entirely confident with its structure. When laddering on an alt I had a lot of ups and downs but probably peaked around the 1400s or so. That's probably not the highest but I was struggling a LOT to make this team work so I didn't think it would possible to go higher than that lmaooo.
And that's the team! I hope you enjoy it, and if not, feel free to modify it in any way you like! ^^