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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
I feel like most Megas are going to get better in Champions because of abilities and lack of new abilities in the Metagame.
Like keep in mind, the Z(eraora) Megas all got lack-luster abilities, and even Garchomp got Neuro Force replaced by Rough Skin, and Zeraora got Iron Fist replaced by Volt Absorb.
Some Megas would suffer by getting more realistic abilities like Eelektross and Victreebel only being good now because they got abilities they definitely won't get.
Mega Scovillain will go straight to AG with it getting Moody and btfo everyone hating it. Trust.
I couldn't agree with you more
 
Can we PLEASE get rid of regenerator on Mega Golisopod? The other three regen megas are pretty balanced, but this thing literally does not die. 75/175/120 bulk is morbidly crazy, and with 150 attack it's no pushover either.

I've been playing the tier for like a week at this point, and got to around ~1650. This is the most obvious problem with the petmod rn.

Just give it something realistic because its absolutely insane rn.
 
Can we PLEASE get rid of regenerator on Mega Golisopod? The other three regen megas are pretty balanced, but this thing literally does not die. 75/175/120 bulk is morbidly crazy, and with 150 attack it's no pushover either.

I've been playing the tier for like a week at this point, and got to around ~1650. This is the most obvious problem with the petmod rn.

Just give it something realistic because its absolutely insane rn.
I propose giving it Guard Dog. It mechanically completes the Golisopod line the best, and provides a bonus anti-intimidate mechanic too.
Mega Golisopod has comparable physical bulk to Mega Slowbro, but with significantly better special bulk and even higher Atk.
252 Atk Choice Band Hoopa-Unbound Psychic Fangs vs. 252 HP / 0 Def Slowbro-Mega: 72-86 (18.2 - 21.8%) -- possible 5HKO
252 Atk Choice Band Hoopa-Unbound Psychic Fangs vs. 252 HP / 0 Def Golisopod-Mega: 75-88 (21.1 - 24.8%) -- guaranteed 5HKO
252 SpA Choice Specs Hoopa-Unbound Psychic vs. 252 HP / 0 SpD Golisopod: 115-136 (32.4 - 38.4%) -- 98.5% chance to 3HKO
252 SpA Choice Specs Hoopa-Unbound Psychic vs. 252 HP / 0 SpD Slowbro-Mega: 162-191 (41.1 - 48.4%) -- guaranteed 3HKO
 
I think Pod benefits from a defensive/offensive role. I agree that regen is absurd, truly. Although I can't think of another ability that would not immediately butcher it. Tough Claws helps, although that's basic. Guard Dog is cool, although how many intimidate users are there in this tier?
I propose giving it Guard Dog. It mechanically completes the Golisopod line the best, and provides a bonus anti-intimidate mechanic too.
Mega Golisopod has comparable physical bulk to Mega Slowbro, but with significantly better special bulk and even higher Atk.
252 Atk Choice Band Hoopa-Unbound Psychic Fangs vs. 252 HP / 0 Def Slowbro-Mega: 72-86 (18.2 - 21.8%) -- possible 5HKO
252 Atk Choice Band Hoopa-Unbound Psychic Fangs vs. 252 HP / 0 Def Golisopod-Mega: 75-88 (21.1 - 24.8%) -- guaranteed 5HKO
252 SpA Choice Specs Hoopa-Unbound Psychic vs. 252 HP / 0 SpD Golisopod: 115-136 (32.4 - 38.4%) -- 98.5% chance to 3HKO
252 SpA Choice Specs Hoopa-Unbound Psychic vs. 252 HP / 0 SpD Slowbro-Mega: 162-191 (41.1 - 48.4%) -- guaranteed 3HKO
 
I think Pod benefits from a defensive/offensive role. I agree that regen is absurd, truly. Although I can't think of another ability that would not immediately butcher it. Tough Claws helps, although that's basic. Guard Dog is cool, although how many intimidate users are there in this tier?
maybe shell/battle armor? it'd encourage more setup builds and with crit immunity you're not digging it out when it gets a few IDs up. not to mention leech life for recovery, and if you wanna get REALLY stupid then rain dance to make its fire quad weakness a bit more manageable.
 
I think Pod benefits from a defensive/offensive role. I agree that regen is absurd, truly. Although I can't think of another ability that would not immediately butcher it. Tough Claws helps, although that's basic. Guard Dog is cool, although how many intimidate users are there in this tier?
We have Gyarados, Overqwil, Pre Mega Staraptor, and Pre Mega Mawile.
Guard Dog also prevents Dragon Tail from switching you out. So you can easily prevent Garchomp from shuffling your Pokemon and racking up hazard damage. Or phasing you if you decide to use Bulk Up or Sword Dance.
 
We have Gyarados, Overqwil, Pre Mega Staraptor, and Pre Mega Mawile.
Guard Dog also prevents Dragon Tail from switching you out. So you can easily prevent Garchomp from shuffling your Pokemon and racking up hazard damage. Or phasing you if you decide to use Bulk Up or Sword Dance.
Maybe with wish pass it could still be a viable wall. May be worth trying, honestly.
 
Team Dump + Thoughts on the meta

M-Magearna HO:
:glimmora: :magearna: :garchomp: :dragonite: :gholdengo: :keldeo:

Cookie Cutter HO. I really like glimm lead since it gets access to memento which can be used to force setup opportunities for mega magearna or any of the other setup mons on this team. I built this team with mega magearna in mind although realistically you can put any other setup mega in this spot and it will probably do the same thing tbh. The speed tiers in this tier are extremely unforgiving, Scarf Gholdengo is barely slower than the 151 speed megas, and therefore this team is very reliant on rking these mons with prio or keeping dnite healthy.

M-Heatran BO:
:Clefable: :Garchomp: :Genesect: :Heatran: :Rotom-Wash: :Tyranitar:

First saw this 6 on ladder and trial and errored the sets to get this team. Used this team to win a legends-za tour by pokeaimmd, so its def solid. M-Heatran is super consistant as a stallbreaker and spdef wall, stops you losing to most CM spammers barring keld & milo. M-Heatran also walls many DD/physical dnite variants and garchomps and can often trap and kill these mons if they come in attempting to tank magma. Parting shot rotom is a really nice tech lets you get band ttar in very easily. scarf genesect is great anti offense. Wish clef is a great glue which makes m-heatran very diffciult to remove. Band ttar is fun af, probably should have pursuit on the set somewhere (maybe over low kick) but set is strong as is.

M-scovillain pivot spam:
:scovillain: :magearna: :garchomp: :keldeo: :genesect: :talonflame:

This team started off as a joke team, but i kept refining it and i think its actually really solid into current meta rn. M-scovillain coverage matches up surprisingly well into basically all of the defensive pivots/walls in this tier. It is extremely easy to get free subs vs mons you force out wich allows you to get free leech seeds on whatever switches in. Scovilliains low HP means that you end up healing back a lot of HP with giga drain and leech seed so you can easily spam subsitutes. Overheat is a solid nuke + setup move which lets you gain more healing back from giga. This set is heavily inspiried by the sub glare serp sets which are popular in gen 9 & 7, and works very well with twave support from mag. Tbf tho the core of this team is extremely strong and scovillain could be replaced out for a more viable mega if wanted

Thoughts on the meta

:magearna: regular : UUbers bias speaking here, but i love the defensive utility this mon brings, magearna is extremely useful role compression and is incredibly flexible in the defensive pivot role too. While double dance and stored power sets are strong, they struggle to break past mons like heatran, melmetal, gholdengo and are shutdown by phazing/encore attempts pretty reliably. Overall its a good mon and keeps a lot the darks, fightings & dragons in check

:genesect: Another mon who I think should stay, atleast while the 151 speed megas are around. Genesect currently works as a great anti-offense tool with scarf & espeed and has a great typing vs mons like Baxcalibur. Ngl though, shift gear sets are very hard to play around due to genesects insane versatility, it is also difficult to RK as it resists dnite espeed, bax ice shard etc...

mega :magearna: : Not gonna waste time here, there is no real benefit to keeping this mon, its incredibly forcing in how you respond to it and can very easily punish teams which do not respond correctly to it

:baxcalibur: Decent breaker with anti offense potential, does not really feel broken especially with corv, skarm, slowbro & clef exisiting. Feels like the mon really requires boots, rocks are very prevalent and gholdengo/annihilape are great blockers. Mega baxcalibur feels utterly underwhelming, it feels like regular bax with an item just outmatches it, the extra bulk doesnt mean much when you are losing 1/4 of ur hp just for coming in, often leaving you in range of a vacuum wave after you are finished setting up.

:lucario: :absol: :garchomp: : Grouping these guys together as they are all insanely good, their speed tiers are obnoxious, the only pokemon who naturally outspeed them is mega-zeraora who cant be slapped onto every team. Many popular scarfers like gholdengo arent able to outspeed these mons even with max speed. m-absol stands out for being impossible to RK due to its ghost typing giving it immunity to most common forms of priority whilst also coming with its own technician boosted priority too. Idt they should be banned or anything as of yet as the meta still has room to develop although i feel like m-absol will almost inevitably get itself banned.
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Genesect is now banned
This is so horrible for the tier..... Sure Genesect may have been powerful, but it was a necessary evil, keeping so many mindless offensive threats like Baxcalibur, Greninja, Darkrai, Mega Lucario Z, Mega Garchomp Z, Mega Mewostic, and so much more in check with its Scarf / Band sets - bringing much needed stability in the tier...

Mark my words - with Genesect gone, we are about to see mindless offensive teams take over like we have never seen before & I am expecting 10 - 20 additional bans to take place. Perhaps Pokemon like Scizor, Keldeo, and Tyranitar can rise up and keep the aforementioned pokemon in line, but will they be enough? Only time will tell......
 
This is so horrible for the tier..... Sure Genesect may have been powerful, but it was a necessary evil, keeping so many mindless offensive threats like Baxcalibur, Greninja, Darkrai, Mega Lucario Z, Mega Garchomp Z, Mega Mewostic, and so much more in check with its Scarf / Band sets - bringing much needed stability in the tier...

If we needed genesect to hold off certain offensive Pokémon and now they’re supposedly gonna run amok without it, then they’re likely broken regardless. Genesect had so little consistent counter play and what little existed was easily rolled by u-turn+spikes or was very niche and hard to fit. It put a big strain on team building to prepare for and we’re better off without it.

Regarding the aforementioned Pokémon… Bax still has counter play? Melmetal and Mega Heatran are robust answers to it while scarfers like Latios and Keldeo are able to revenge kill it. There’s softer checks like bulky scizor and air balloon gholdengo if you’re that pressed. It could easily become a problem anyways (it’s bax after all), but let’s not act like there’s nothing there. Greninja I straight haven’t seen for a while and both of and Darkrai are nicely checked by Magearna and AV Melmetal, and even scarf Keldeo and Mega Crab (underrated), or run bulk on Mega Golisopod and you’ve got a soft answer to them. Lucario Z may be a problem just because people started running focus blast and because of vacuum wave genesect was never that ironclad of an answer. Mega Meowstic? I mean it’s pretty neat and pretty good but it’s not exactly something i would class in with these in terms of the idea of “limited checks”.

The removal of genesect will open up team building and allow for more options to be possible than were before, making these mons more realistic to check.
 
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