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Lower Tiers GSC UU Discussion Thread

I was suddenly compelled to write a post on what I think about the current state of this metagame, so here goes.

Overall, this tier remains as enjoyable as ever. I really have little to complain about with the current state of the metagame. Nothing feels too powerful, and the tier is diverse in options. It still rewards good play, team building, risk taking and hax optimisation. With that out of the way, here are some general metagame thoughts.

Teams
I have drifted away from many of the more "basic" structures from the past. Your basic Nidoqueen / Slowbro / Hypno offenses are still good, but they feel flawed both offensively and defensively in some ways. These teams feel pigeonholed into using certain Pokemon to avoid poor matchups against certain threats. If you try cheat defensively, like if you drop Haunter, then that opens you up to threats such as Curse Hypno and Chansey, and makes Granbull a much bigger danger. These teams tend to struggle with HO teams, Shuckle teams, and Belly Drum Quagsire teams.

Ampharos + Piloswine teams I also don't use as much nowadays. I do think they work better than the previously mentioned teams, though. Again, they have problems I dislike both offensively and defensively. Some Ampharos + Piloswine teams remain very good. Here are two I would recommend:

piloswine.png
ampharos.png
gligar.png
gyarados.png
haunter.png
qwilfish.png
- This one is less defensively stable but has serious offensive power.
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ampharos.png
blastoise.png
feraligatr.png
haunter.png
qwilfish.png
- This one is more well-rounded. Feraligatr is a nice addition to these teams.

Teams that employ Pokemon with a lot defensive role compression are in a good spot. Pokemon like Magneton and Rest + Sleep Talk Quagsire really do help teams out defensively. Using these Pokemon can let you get away with using the tiers most deadly offensive Pokemon. Spikes + Magneton teams are some of the better Spikes using teams in this current metagame. Again, they have a lot of freedom, and they are able to at least soft-check most threats. Here's another style of Magneton team I have been using:

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hypno.png
blastoise.png
magneton.png
aerodactyl.png

This set of five Pokemon is incredible from a defensive standpoint. The five of them combined can stand up to most of the threats in this tier. They are especially nasty when Blastoise successfully removes Spikes. For sets, I reccomend Curse + Rest on Aerodactyl, Curse + Sleep Talk on Hypno, and Hidden Power Water on Magneton. For Rest + Sleep Talk Quagsire, any of Sludge Bomb, Body Slam, or Ice Beam work. I don't think Rock moves are needed with Aerodactyl. It feels like you can really throw whatever in that last slot. I have used everything ranging from Curse + Hidden Power Ground Granbull...to Ariados.

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hypno.png
blastoise.png
magneton.png
aerodactyl.png
ariados.png

If you want to mess around with Ariados, then go have fun. Unfortunately, this team, as well as this team structure as a whole, struggle greatly against Belly Drum Quagsire teams. Unless you land a crit on Quagsire, or you try win first with your big offensive piece, its hard to stop Quagsire. The freedom and defensive power of this team structure is ultimately superb though. I ultimately think the variant with Curse + Lovely Kiss Granbull last is the easiest to use.


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I don't have much new to say about both the Heal Bell + Belly Drum Quagsire teams nor hard Shuckle stall. They are both powerful, you should use them. With Belly Drum Quagsire, I generally prefer using Chansey over Bellossom. Recently, Omastar has been brought back and tried on these teams, and I do like it on these teams. It counters Curse Hypno and Swords Dance Bellossom. Its also one of the better answers to Curse + Ground Granbull.

granbull.png
blastoise.png
chansey.png
jumpluff.png
omastar.png
quagsire.png



With Shuckle, I wouldn't stray away from the basic Granbull + Electabuzz six that's been used for years now. Its really got it all and feels nearly unbeatable for certain teams. I've seen BeeOrSomething use Curse + Lovely Kiss Granbull + Curse Chansey, and I think this is fine, but I still much prefer the basic sets.

granbull.png
electabuzz.png
blastoise.png
chansey.png
shuckle.png
crobat.png


scyther.png
pinsir.png
electrode.png

I believe we should be more open to loading HO teams. Yes, they suck against certain threats (Aerodactyl, Shuckle). To make up for it, they shred certain structures. Most Hypno offenses in particular struggle to take HO on. If you are really scared of Aerodactyl, you can customise. Belly Drum Quagsire is not a bad pick on these teams, assuming you support it well. Curse + Hidden Power Ground Granbull, Scyther and Pinsir are still three of the deadliest Pokemon in this tier. It feels like many teams cheat against Scyther in particular. I recently made a HO team with lead Porygon that I really enjoy using. Its different from usual HO teams, dropping Scyther and Electrode in favour of running slower setup sweepers (Sandslash), alongside Curse Chansey.

gsc nu porygon.png
granbull.png
chansey.png
haunter.png
pinsir.png
sandslash.png



SPIKES
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Over the course of this year, I have used fewer teams with Qwilfish. That's mostly because I feel the teams without Spikes are in a solid metagame spot. I think HO, Belly Drum Quagsire, and Shuckle teams all work better without Qwilfish. I also think the Hypno / Belly Drum Quagsire / Blastoise teams I shared earlier don't need Spikes. There's some teams that don't fall into any of the mentioned categories I like (I haven't revealed them in tours, and won't here), that don't use Spikes.The teams that most traditionally use Spikes I think are worse off nowadays. With Blastoise at the peak of its power, its much less common you have games where you set up Spikes and that's it. When Blastoise can wear Curse Qwilfish down, and Blastoise is so often paired with Qwilfish counters (Quagsire or Slowbro), the Spike vs Spin war is harder to win.

I would still rate Qwilfish highly, likely still in the top three. Certain top Pokemon (Nidoqueen namely) need Qwilfish to function at their best. Spikes is still the best move in the game, and a very suffocating one at that. I disagree with it being the "best" Pokemon. I also disagree that dropping Qwilfish, and using the very usable Spikeless teams, is a meme. We should be more open to the idea.

CURSE USERS (who aren't Granbull)
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chansey.png
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If you have watched GSC UU games in the past year and a half, you have likely seen a lot of Curse Hypno. More recently, you may have seen Curse Chansey and even Porygon. Its no secret that Curse Hypno is good. Hypno provides much of its natural defensive utility while doubling as a sweeper. A sweeper with limited counterplay. With that said, I think Curse Hypno is often misused. I've often seen it used on teams that are otherwise shaky against Haunter, leading them to be Haunter weak. I've also seen teams that use Curse Hypno, yet rely on Slowbro for Granbull. That is asking for trouble. Not only with Granbull, but also Chansey and Porygon. I think Curse Hypno needs to be either supported by reliable Haunter answers (Quagsire, Magneton) or be paired with Pursuit.

We have seen more Curse Granbull, a threat to Curse Hypno. In matchups where the opponent has Curse Granbull, or Pokemon like Curse Aerodactyl, its hard to get much done. We have even seen some Omastar. Magneton is not that great of answer, but Hypno does still need some luck to beat it. Overall, I think Curse Hypno is sometimes used on teams where it shouldn't be. I don't think every team can slap Curse on Hypno and be fine.

Curse Chansey I don't have much of note to say about, other than to say its good. Like Hypno, it carries much of Chansey's natural defensive ability while doubling as a sweeper. Counter is a game changer, though. Not only does this let it snipe physical attackers, but also possibly win Curse wars, Curse wars it would normally lose. Chansey does fix some of Curse Hypno's issues, though it comes with some new ones. Its weaker and has a bigger problem with status inflictions. Here is a team with Chansey I like using. It is a Spikes team that doesn't use any of Nidoqueen / Piloswine / Quagsire, something you rarely see.

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(or
slowking.png
)
chansey.png
haunter.png
gyarados.png
gligar.png
qwilfish.png


gsc nu porygon.png

Now for Curse Porygon. This thing is no joke. Its far from the C rank garbage it was ranked as on the VR. Porygon runs the set it does in NU (Curse + Thunder Wave) and poses a big threat. Against many threats, it can paralyse them, Recover to stay healthy, Curse when it gets the chance, and then smash them. Porygon's biggest tool is Thunder Wave. When Haunter, Magneton, and Aerodactyl inevitably switch into it, it can paralyse them. This is huge for sweepers like Granbull and Pinsir. Porygon won't sweep instantly threaten most teams, but it provides valuable support and is a major threat when its checks are gone. I like Porygon as a lead. Its able to immediately spread paralysis and makes the opposing team reveal information. Nothing is better at forcing paralysis for Granbull and Pinsir. This is definitely a Pokemon you should try out. Don't dismiss it because its an NU Pokemon with bad stats. Curse / Double-Edge / Recover / Thunder Wave is no joke.

Miscellaneous Thoughts on Random Sets and Pokemon

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I still believe Haunter is the best Pokemon in this tier. I think all of the other "contenders" for the number one spot have flaws. Haunter does too, but what it provides is invaluable. It has an incredible Normal immunity. It is the only top Pokemon with access to Explosion. It can steal Leftovers with Thief. It does all of this while outpacing much of the tier, and being a respectable special attacker. Haunter feels very consistently useful and dominant. Nothing can replicate what this thing does, and what it does is highly useful. Haunter is always there with its fast Explosion, ready to save a team. Its customizable too. You can run Shadow Ball, Hypnosis, Mean Look, and more.

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I don't have much of note to say about Blastoise, other than its a top 5 Pokemon. Yeah its kinda passive, but the utility it provides is both unique and invaluable. Many of the teams I think work best use Blastoise. Plus, if you wanna use a more offensive Blastoise, use this set:

Blastoise @ Leftovers
Ability: No Ability
- Surf
- Rapid Spin
- Earthquake
- Zap Cannon

It lacks longevity, but when Zap Cannon or Earthquake land on the right targets, its devastating. Its better at getting Spikes off for good, since Qwilfish fears Zap Cannon and Earthquake.

granbull.png

I also don't have much to say about Granbull, but I do want to highlight the Curse + Hidden Power Ground set. Its a monster.

Granbull @ Leftovers
Ability: No Ability
Happiness: 0
IVs: 14 HP / 24 Atk
- Curse
- Frustration
- Hidden Power [Ground]
- Lovely Kiss

Little can stand up to this. Boosted Frustration and Hidden Power Ground tears through most of the tier. Lovely Kiss lets you sleep an important target too. It gives you a better time setting up. This set feels easier to slot onto teams than other big sweepers (Scyther, Pinsir, Girafarig). Its probably the single scariest set in the tier when you support it right. Paralysis and Rapid Spin support makes it way better.

Nothing new to say about Granbull's other sets. Curse + RestTalk and Heal Bell are fine for what they are. They work great on the teams designed around them.

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I think Girafarig is a good Pokemon, but I think its being overrated. Its usage in tours is higher than it should be. Using Girafarig often means using defensively flawed teams. Its frail and other things can replicate its effectiveness as a sweeper (Granbull for example). Curse / Earthquake / Return / Thunder is a good set, and it can tear through some teams. Even more AoA sets are usable enough. As I said though, overused for what it is.

-

That is the end. Looking forward for GSC PL!
 
Just curious, are there any plans or any push to have some BL mons unbanned? GSC UUBL is quite large, personally, I think quite a few of the pokemon in there would probably be fine in UU.
 
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hey everyone I just wanted to talk about some teams me and MrSoup worked on this GSCPL + my personal usage (I'll probs drop a VR and metagame thoughts tmr or something, im kinda burnt out after typing this whole thing). this was my first real "breakthrough" tour in terms of trying to build unique/creative teams instead of reusing others' teams or building very standard safe spikes builds. I'm very grateful for the time MrSoup spent working with me this tour, i feel like it was very fruitful for the both of us.

Teamdump starts here, click on title for replay, click on sprites for paste!

Week 4 vs DAWNBUSTER - every time I read "vic" i think of victini and it upsets me
quagsire.pngvictreebel.pngqwilfish.pnggligar.pngmagneton (2).pnggyarados (1).png
After using other peoples' teams/6s for the first 2 weeks of this tour, I really wanted to build something heat vs DAWNBUSTER of all opps. Soup brought up Victreebel as a funny shitmon that could potentially MU well into the Blastoise Spikeless builds Dawn seemed fond of, so we built around that. This team is like super 6-0'd by Slowbro and something like Piloswine can be a real pain as well even with Gyarados, but Dawn was very low on the structures that these mons fit on and I was willing to cheat on the Slowbro MU especially. This team might have too many shitmons that need Spikes and even with them still can struggle to break common defensive mons (Vic + Gyara), but I mostly loaded and built teams off vibes this tour and this one passed it at the time. I liked Thief Gligar helping Vic and Gyara to break down stuff like Hypno and bulky Waters a lot, and Quag is the team's Elec + Queen check. Mag is here for non-Slowbro Psychics and Curse Normals. The team is sturdy into bugs with Gligar + Gyara, but got overwhelmed in game by the combination of both bugs + CurseKiss Bull who is always a massive threat, but especially to offensive teams without Slowbro or DBond Haunter.

Week 6 vs DAWNBUSTER - THE DEBUT OF UU ROLLOUT (also #nooticing that I was only particularly motivated to build vs Dawn atp in the tour)
bellossom.pngquagsire.pngchansey.pngblastoise.pngshuckle.pngaerodactyl (1).png
I haven't asked MrSoup what his favorite team we built was, but I feel like we'd both agree it was definitely this one. He just randomly brought up how he thought Rollout Quag had a lot of potential in this tier since HP Grass isn't super common in the tier and a lot of mons don't do a lot of damage to a full HP Quag. We spent the next week and a half or so (we talked about this idea even before we had a victim in mind) figuring this shit out with Seanobiwan who talked to us about Rollout in OU. There's just so many cool sets on this team that I NEED to gush about. Rollout Quag is just such a potent wincon into a playable MU and I think this team enables it very well, maybe there's a more optimized team that gets created down the line tho.

Bellossom @ Leftovers
Ability: No Ability
IVs: 22 HP / 24 Def
- Stun Spore
- Razor Leaf
- Hidden Power [Psychic]
- Moonlight
Not sure if this has been used before here but HP Psychic nails Haunter + Qwilfish in one slot which is super dope, especially since Quag needs the help in removing specifically DBond Haunter but I think this move can be used on a lot more teams than just this one. Bello is on the team for Para support but also to check opposing Drum Quag since that's always a massive massive threat to stall.

Quagsire @ Leftovers
Ability: No Ability
- Defense Curl
- Rollout
- Ice Beam / Toxic
- Rest
THE GOAT HIMSELF, Defense Curl obviously powers up Rollout but it also gives you a high PP move that synergizes well with this team's stall gameplan. It's also really cool because the tier has a lot of Curse sweepers like Hypno and Granbull and the Defense boosts you get help you to not be outscaled by them while also PP stalling Curse. The "attacking" move is what we spent a lot of time talking about; Ice Beam helps to chip stuff like Aero and Roar Queen which we found desirable, but Toxic is another option that can be really strong since it puts stuff like Bello and Gyara on a timer, and forces Rests from Waters which opens up favorable Sleep Talk rolls from Blastoise. Slowbro might have 2A, but it's also naturally slower than Quag and Rollout beats it in a similar way to how Drum Quag beats Slowbro.

Chansey (F) @ Leftovers
Ability: No Ability
- Soft-Boiled
- Thunderbolt
- Heal Bell
- Light Screen
Light Screen is an amazing move that allows you to pivot around mixed threats like Nidoqueen much easier (and it does showcase this in the extremely long replay!) and it's also just very high PP and allows for switching and tanking attacks instead of having to waste PP 1v1ing things. It also gives Quag more opportunities to get a Rollout going under ideal sequences.

Blastoise @ Leftovers
Ability: No Ability
- Earthquake
- Rapid Spin
- Rest
- Sleep Talk
EQ Talk Stoise was instrumental in winning this game, as Stall struggles naturally against Curse Qwilfish since you lack Spikes and Shuckle lets it in completely free while you have to passively play around some threat. It's basically impossible to fit this set on any kind of balanced build since you're often compressing Blastoise as a check to Grounds, but a Stall team can feasibly swap around such threats instead of needing an actual Water move to ward them off. Besides the strong hit vs Qwil, EQ Stoise also gives you the strongest possible hit vs Haunter. It can also catch Electrics off guard and maintains a strong hit on Nidoqueen, but those are more side points. The biggest issue I found with dropping Surf was the Piloswine weakness, since letting it in to fire off Ice Beams unpunished is a huge pain for a passive stall team. Other than that though, EQ Stoise felt like an amazing fit.

Aerodactyl @ Leftovers
Ability: No Ability
IVs: 22 HP / 26 Atk / 24 Def
- Hidden Power [Rock]
- Rest
- Sleep Talk
- Reflect
Normally I'd put Reflect between HP Rock and Rest, but putting two Psychic "Re-" moves next to each other is definitely a recipe for disaster. Reflect Aero is so cool here because it gives you 3 good STalk rolls into Curse sweepers and SD Bugs. With Reflect, you can switch stall around these threats instead on having to dedicate PP to 1v1ing them. The combination of this Aero + Shuckle perfectly walls every Curse Normal sweeper in the tier I believe which is really really great.

Week 7 vs Estuardo19 - WE ARE MR MIME WE CARRY THE FLAME (fire punch)
mr-mime.pnggranbull.pngpinsir.pngqwilfish.pngnidoqueen.pngmagneton (2).png
This team was a really fun one, we wanted to build around the triple coverage breaking core of Fire Punch Mime (for Mag) + Thunder Bull (for Aero/Bro) + SD Pinsir (SOUP TROLLED ME BY TELLING ME WE DIDNT NEED ROCK THROW BUT WE SO TOTALLY DID). Offensively I think this team is really fun except for the part where we ran into DrumQuag ParaSpam which lowkirkenuinely 6-0'd us but likeeeeeeeeeeeeeeeeeeeeee whateverrrrrrrrrrrrrrrrrrrrrrrrrr :sob:. Mag is here as the Normal + Psychics check, Surf Queen was really interesting here because I felt like we had enough offensive pressure vs something like Bellosson and Scyther (opp Pinsir does kinda fuck this up tho) but we really wanted to hit Gligar + Piloswine in one slot to open up Pinsir more effectively. Honestly you could run Light Screen>Thief on this Mime to give more setup opportunities for Pinsir, I definitely considered it. I figured Thiefing Hypno for Mag/Queen could be really good but I think LS has a lot of upside too.

Week 8 vs indulge in dreams - haha funny sandslash week
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I wanted to use Sandslash ParaSpam this week just because it'd be really funny. That's about it. I feel like this is a pretty solid 6 with a lot of standard mons, the main issue is that Sandslash, unlike Quagsire, isn't a defensive Ground so it needs more help with Electrics (which Bellossom and Hypno can help with, but there's some obvious strain there). TWave Hypno is such a weird guy, I would have used Body Slam to be able to chip Psychics and it would have helped out so much vs the awkward Giraf endgame that came about because of a Stun Spore miss, but I felt like it needed to be TW because the team is rather soft vs Bugs with the main way being Para->revenge with Slash and DBond Haunter vs SD Pass, so the guarenteed para felt very needed. Sandslash is a cool guy, 2HKOing Slowbro at +2 is no joke and it can Sub on and outscale the popular Curse Hypno very easily.

Finals vs IAmLowTier - I was like 90% sure we'd be fighting DrumQuag again so idk why I wanted to use this but the Chansey set is really funny so vibes said go for it
granbull.pngblastoise.pngaerodactyl (1).pngqwilfish.pngelectabuzz.pngchansey.png
This is an edit of a BFM team Soup sent me trying to get me to use Iron Tail Chansey (which has more attacking PP and lets you break Magneton/Omastar/Haunter!) and he was like trust me for a few days before I was like yea that sounds really fucking funny and then we committed to it. I think the main edits were the aforementioned Iron Tail Chansey and then Grass + Psychic on Ebuzz cuz I was so fucking sure DrumQuag would come again and the team is super weak to it. I wonder if Heal Bell Bull is better here? The team didn't have enough Rest mons atp for me to feel like I really wanted it though with the Curse EQ WW Aero and 4A Ebuzz. Even tho Pursuit may seem a bit redundant with the Iron Tail Chansey, it still bluffs your Chansey set to be Mono + HBell Bull and it also makes Haunter much less willing to hard into Stoise and threaten DBond.

Finals Tiebreak G1 vs BeeOrSomething - ParaSpam HO
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I was really really excited for this series, especially since it was Bo3. While I was messing around in the builder some night earlier in the week, I thought of the idea of like turning BelloQuagStoiseBull into HO since ParaSpam is always rlly spooky and it enables CurseBull really well. 4A Stoise contributes to the ParaSpam with Zap Cannon which is also cool, and Slowking is here as another Para spreader + backup (or rather main really) Water type. Protect + Belly Drum Quag was a really cool fit here since a lot of mons barely 2HKO Quag post-Drum but with Protect you can heal out of that range. Mean Look + Perish + DBond Haunter I thought was perfect here since the team doesn't have long-lasting tools to deal with stuff like Curse Hypno that commits to PP stalling Haunter otherwise. Very very very fun team.

Finals Tiebreak G2 vs BeeOrSomething - Iron Tail Chansey's Revenge
girafarig.pngchansey.pngmr-mime.pngslowbro.pngqwilfish.pnghaunter.png
WDYMMMMMM WE DIDNT GET TO SHOW OFF IRON TAIL CHANSEY IN FINALS???? That means we gotta bring it to tiebreak then. Fun little PsySpam Spikes build Soup made with an Iron Tail Chansey which abuses the holes Giraf punches early real nicely. FlameBro is here to patch up the awkward MU vs Bugs, and Haze Qwil + DBond Haunter are here to help vs Baton Pass which we felt like Bee could easily bring. I'm kinda running out of steam here in terms of yapping but this team was really fun and I'm glad I got to show off Iron Tail in this one. Ugly series but I hope our passion for this tier came through in the building.

Personal Visual Scout + Usage Stats
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Some key points:

- 70% Qwilfish usage rate is a lot lower than I had in UUFPL or UUCL, I think Spikes are still a fantastic way to play this tier but Spikeless is being and has been explored a lot this tour to a lot of success.

- Haunter #2, I think this is easily the most splashable mon in the tier, fitting well on most kinds of offense to balance, with Spikes or Spikeless. The moves (DBond, Thief, Explosion, Mean Look, Perish Song, Hypnosis) are all very good and can help your team with specific issues, and the Ghost typing is obviously an amazing tool to have in a tier with so many Normal-type attackers.

- Blastoise and Quagsire tied for #3, overall amazing mons. Stoise's Spin utility and ability to role-compress bulky Water as well is super great and tier-warping af with Qwilfish as good as it is. Quag's defensive typing is amazing because it's a Ground type that is neutral to both HP Ice/Water and it also swaps into Psychics and Queen with relative ease. It just blanket checks so much and also can be a threatening wincon with Drum/Rollout/SD or Meditate Pass.

- Chansey and Bellossom tied for #5, very very very good Spikeless mons that also work on Spikes. Curse Chansey's recent surge in usage is well known by anyone involved in the tier and it's relatively spammable because it also possesses an all-encompassing special check role. Shoutout Iron Tail and Thunder (I was also considering Thunder as the last move on Curse alongside Lucky Punch as your method of breaking through Magneton since it immediately threatens Haunter and Aero more and contributes to ParaSpam but dropping Leftovers felt way too meme). Counter is obviously still a great move to have though since it prevents you from being 1v1'd by Granbull unlike Curse Hypno who is helpless vs that guy. Regular defensive Chansey is still a great mon too, Heal Bell and immediate presence vs specials with Present won't go out of style. Bellossom role compresses a lot defensively and with Grass move it helps Spikeless ward off the ever-dangerous DrumQuag. SD is a great wincon and Stun Spore is always super broken.

- 1 Slowbro, 1 Curse Hypno, 1 Nidoqueen. These are mons that used to/still are thought of as very good generally, but my usage shows that I don't really love these mons.

Slowbro is a great mon when you need to role compress bulky water + Granbull check, but I've found this style of building a bit out of style. Blastoise is the most direct comparison to Slowbro and its Rapid Spin utility is super broken. It has worse physical bulk meaning it needs backup vs Granbull, but Mag/Haunter/Rocks are very easy to fit on a variety of teams. The speed is a really big deal, being able outspeed Nidoqueen and other Ground types (and even other stuff like Magneton and Granbull) is huge.

Curse Hypno is a really annoying mon on paper but in practice I find it to be rather underwhelming right now. Curse Granbull is a great mon that checks it, Haunter is everywhere and can run various moves to 1v1 it, Magneton + Thief can/should beat it, Aero stops it, Screech and SD mons can outscale it because of how weak Body Slam is (although it does threaten Para).

Nidoqueen is something I've only really thought of more recently. Quag's rise in usage is bad for Queen since it walls it for the most part bar Ice Beam freezes or good Roar pulls (or crits..). Blastoise being spammed recently also puts Queen down since it both removes Spikes (which Queen NEEDS) and is a faster, more specially bulky water. I don't think Queen is necessarily significantly worse in terms of overall viability, but it feels worse to use right now with the rise of these two mons, especially with my personal bias towards Quag and Gligar (who checks Fire Blast and Roar Queens well + has amazing utility moves). It's also a Ground weak to Psychic, which doesn't help in the era of Haunter being on almost every team (and Mime is a scary guy too sometimes).

thanks if u read this all the way through, gsc uu is one of my favorite tiers rn and i'm really looking forward to uupl if i get drafted for that. s/o caterpingas :caterpie:
 

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Some Notes:

A+: This tier doesn’t have an S Rank Pokemon. There is nothing in this tier that stands above the rest like that. Haunter remains the top Pokemon due to its irreplaceable typing and qualities. Granbull is #2 because of how versatile and universal it is. Nearly every style can find a place for it and it always performs well, whether its Curse Talk, Curse Ground, Heal Bell, or even something gimmicky like Present. Next up, the face of Spikes and Spikeless teams, respectively. Qwilfish and Blastoise.

Qwilfish was not as widely used this tournament. It was still the most used Pokemon, but 60% isn’t as high as previous tournaments. Spikeless teams are clearly usable in this tier. By using strong setup sweepers, you can make up for the lack of Spikes. Not having to use Qwilfish gives you more freedom and helps make your team better defensively. The more traditional Spikes offenses are facing more problems nowadays. Blastoise could very well be in the #3 spot further down the line, maybe even higher. The only thing that can replicate Rapid Spin is Graveler, a significantly worse Pokemon in most circumstances. For the most part, you are using Qwilfish or Blastoise on your team.

Hypno is definitely the worst Pokemon in this tier and I nearly put it in A. Ite only this high because what it offers defensively is valuable and hard to replicate. Teams are more prepared for Curse sets.

A: Quagsire is very strong. Rest + Sleep Talk anchors many teams while Belly Drum, or even Rollout, tear up teams. Slowbro and Nidoqueen, as staples of traditional Spikes offenses, are worse than before. Still great Pokemon but the teams they often show up on don’t do as well anymore. Quagsire and especially Blastoise being so popular sucks for Nidoqueen. Blastoise is frequently spinning away the Spikes that Nidoqueen relies on. Scyther remains a strong threat, despite Aerodactyl remaining popular. Its the star of HO teams and many teams cheat on being secure into it. Pinsir remains forever underatted, one day people will see how good it is.

A-: Aerodactyl is a valuable Pokemon on Spikeless teams for its ability to shut down Scyther, and to a lesser extent Pinsir. Curse Chansey, despite being more known now, is very hard to answer and highly useful defensively. Gyarados, similarly to Nidoqueen and Slowbro, suffers as an old guard of Spikes offenses. It arguably relies more than Nidoqueen on Spikes and has to compete with other Waters for a slot. Piloswine and Gligar are pretty good if slot onto the right team. Piloswine should be more explored more without Ampharos. Electabuzz is fine but very hard to fit onto good teams, both with AoA sets and Pursuit.

B+: Girafarig is fine but used more than it should be. Mr. Mime and Ampharos aren’t as good anymore. Mr. Mime is easy to wall but does offer some things defensively. Occasionally you’ll run it into a team that feels it can cheat on it defensively. Ampharos is never something you really have to use. Its a good balanced Pokemon but not much beyond that. Shuckle is good on extremely select teams, but those teams happen to be extremely powerful so it goes up here. Electrode is a valuable pick on hyper offense teams, and those teams are good. People should use them more.

B: These Pokemon are all rather similar. Strong on 2-3 teams and not much beyond that. Jumpluff is likely the best one of the group and could very feasibly be B+.

B-: You, for the most part, use these Pokemon because you want to. They are all very flawed and hard to fit onto teams. Politoed is the best of the group, and again can be B. It should be more explored more in my opinion. Belly Drum sets aren’t useless.

C: Same deal as the B- mons but worse. The last 4 are extremely niche. Golduck probably shouldn’t be ranked, but heh.

D: UU in name only. Vileplume is unviable and should not be ranked over actually usable Pokemon (Raichu, Arcanine, Ariados, Persian)
 
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