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Proposal Venusaur, Smeargle, and Typhlosion in GSC UU

GSC PL is ending soon and a few other tournaments are coming up. In this thread, I want to ask the GSC UU playerbase a question: where do we stand on additional UUBL drops?

In 2024, Aerodactyl and Muk were unbanned from GSC UU. For context, Aerodactyl and Muk were unbanned in an attempt to improve GSC UU, giving the tier a check to certain powerful Pokemon and an additional Explosion user, respectively. Since then, and even before it happened, some other UUBL Pokémon have been discussed for drops. Among them are :venusaur: Venusaur, :smeargle: Smeargle, and :typhlosion: Typhlosion.

The rationale for dropping these Pokemon differs from Aerodactyl and Muk. In the eyes of some GSC UU players (including myself), Venusaur, Smeargle, and Typhlosion would not be overpowered in GSC UU. In Smeargle and especially Venusaur’s case, it’s actually been claimed they would be average, or even poor, in GSC UU.


venusaur.png

In Venusaur’s case, its typing has a lot of baggage in UUs metagame and it lacks access to certain key moves [Sludge Bomb, Earthquake, Stun Spore]. Bellossom and Victreebel, neither of whom are superstars in UU, have advantages over it [Better typing in Bellossom’s case, and higher attack + Sludge Bomb in the latters case]. Its defensive talents aren’t very well suited for UU’s meta. It wouldn’t be a worthless Pokemon: it has higher speed than Bellossom and access to moves such as Light Screen and Growth. Venusaur can pose a threat to some teams with a Growth set, and serve as a check to Pokemon such as Nidoqueen, Quagsire, or Baton Pass teams with Roar. Overall, though, it is a very flawed Pokemon that’s not splashable on teams. It's not broken or unhealthy.

smeargle.png

I made a big post regarding Smeargle back in May. Smeargle has been tested in tournaments before, being allowed in both UUFPL and GSC Slam League. In both tournaments, it was barely used. As a Spikes user, Smeargle has several disadvantages in comparison to Qwilfish, in particular its bad Blastoise matchup, lack of longevity, and lower speed. GSC UU is a metagame where such defensively lacking Pokemon are hard to justify and Smeargle's supporting talents aren't great in UU. From my experience using it in UUFPL, it is a usable option on some offensive teams. It can be a good tempo setter with moves such as Spore and Destiny Bond. Qwilfish is very often the superior Spikes user though, and beyond Spikes Smeargle doesn't have much to do. If you want more information on Smeargle, read my post - https://www.smogon.com/forums/threads/gsc-slam-league-format-discussion.3764768/post-10565425

typhlosion.png

Typhlosion is probably a bit better than the other two guys but it's still nothing broken. Typhlosion is not too big an upgrade from Arcanine, who while usable in UU, is very hard to fit onto teams, prediction reliant, and relies a lot on finding good matchups. Typhlosion shares these problems, while actually being frailer than Arcanine. Typhlosion is reliant on having the right coverage moves, predicting switchins, having Sunny Day Up, and having Fire Blast land to be as scary in practice as it is on paper. All while it struggles to slot onto teams due to its average bulk and bad defensive typing, which also hurt its ability to switch in. It can undeniably be scary if used well but I see it as a more high risk high reward UU Pokemon. If you want more information on Typhlosion, read this post by Celebiii - https://www.smogon.com/forums/threads/the-case-for-a-typhlosion-drop-to-gsc-uu.3764536/

All that brings me to the crux of my argument - if these Pokemon are not broken in UU, why should they remain in UUBL?. If they can be dropped into UU without radically altering the metagame, they should be. ADV UU, another tier that has dropped BL Pokemon, did this Jumpluff and Ninjask. Those BL Pokemon were agreed by players to be harmless additions, so they got dropped. Its also not like the three mentioned Pokemon are without merit. Venusaur would give UU another check to certain annoying Pokemon, Smeargle lowers the metagames reliance on Qwilfish gives offensive teams more options, while Typhlosion is another skill based mixed attacker, similar to Nidoqueen. All three, in particular Smeargle and Typhlosion, reward smart play and teambuilding.

I do not think dropping these three is a matter of just shaking up the tier. I believe they would improve an already good tier and are harmless drops. Dropping them also clears out the crowded UUBL tierlist, making UUBL more accurate. Dropping them is something that's been theorized before - we let Smeargle into UUFPL and Slam League, there was a thread made on Typhlosion in particular this year, and a Venusaur drop has been thought of since 2021.

There is one major snag with these drops. It has to do with Smeargle. Smeargle, over the years, has been seen as a fine Pokemon...if Baton Pass is banned. While it can't pass Agility, Smeargle can pass moves such as Belly Drum, Swords Dance, or Spider Web. If you ask me, Baton Pass Smeargle is not as bad as its made out to be, but I understand the concern. We could, however, ban Baton Pass. This is something that has been discussed before. There was also a UU survey from September which indicated that some players still dislike BP. When Smeargle was allowed in UUFPL and Slam League, Baton Pass was banned alongside it. This is probably the most contentious point here: should Baton Pass be unbanned so we can unban Smeargle? This year, BP usage in UU has been low, and the games it has shown up in haven't blown anyones mind. If you ask me, I would say yes. I think its more worth it to have Smeargle, a valuable Pokemon, than a controversial move like Baton Pass. I think we should try this out first, though. I do not see BP Smeargle breaking the tier or being unhealthy. I'd like to hear some feedback on this point, though.

In conclusion, I think Venusaur and Typhlosion should certainly drop. Smeargle is a matter of what you want to do with Baton Pass. I do not think all three have to be unbanned, but I think it would be best. I think the GSC UU slot in the upcoming ALT PL should look into these changes, as should UUFPL, assuming there is enough time for them to implement these potential changes. I implore anyone familar with GSC UU to step in and give feedback.
 
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As someone very active in ADV UU tiering, as well as active in GSC UU tiering, I think the two are not very comparable at all. In this instance for example, I doubt any of these three are "harmless" additions. Let me elaborate:

A) Smeargle is as close as it gets for me. Ninjask in ADV UU was unbanned because the sole reason it was banned in the first place was tied to Baton Pass. Once Baton Pass was banned in ADV UU, there was really no reason to keep this guy banned anymore. Also, it's kind of cool on some teams in ADV UU. This thing only is comparable with Smeargle, and basically only if Baton Pass is banned in GSC UU. In that scenario, I support a Smeargle drop, because Smeargle can also be a "fun" addition on some teams without Baton Pass, and is generally rather harmless. But that requires further discussion on Baton Pass which, at the moment, is not very OP in UU. Certainly if BP DOES get banned than unbanning Smearlge is a no-brainer imo.

B) Typhlosion is too theoretical right now to really for certain say it's a beneficial add or a harmless drop. I can see situations where it can be devastating with a sleep talk set with Sunny Day. I sincerely doubt this is a "harmless" drop at all, in any of the same ways as ADV UU tiering. That does not mean it is a "bad" drop, but I think it is not comparable and, if we were to choose to drop it, it would need to be because it was perceived as a near-universal positive addition, sort of like Aerodactyl and Muk were.

C) Venusaur is a bit in between, it's probably not a huge deal to drop but it also sounds a bit annoying. I doubt it's OP, but I doubt it adds anything positive either, not even a "fun" thing to put on some teams. It makes for a very bulky Swords Dancer in a tier where Arcanine is the only fire and Dodrio is the only bird-move user. All the Psychics besides Mr. Mime probably lose the 1v1. That doesn't mean it's OP, but again, it's definitely not a harmless drop, and it can run a defensive set in addition to an SD set and a Growth set.

So, I'm not saying drop/don't drop all/any of these. But I'd really be wary of any ADV UU parallels. IMO, a Baton Pass discussion should be done first and we should probably settle that issue before making any new changes. To me, GSC UU is a great tier atm and doesn't warrant any scrambling - I wouldn't even ban Baton Pass since it's not OP or tier-warping in any real way.

That being said if somebody wanted to do a No-BP + Smearlge/Venusaur/Typhlosion tour that'd probably give you a lot more healthy data on how that meta would play out before discussing it further in theorymon. Aerodactyl + Muk were tested several times before voting on a drop, and I'm not against taking an upcoming tour and using this as a test ground. But I'm against any action atm until we decide the bigger tier questions moving forward.
 
There's been discussion on this proposal in the GSC discord, as well as the above reply by BFM. It seems most are the least enthusiastic about Smeargle, in part because of the BP situation. It also seems that, while most would accept Typhlosion or Venusaur in GSC UU, they should be tested in tournaments before pulling the trigger. This I am fine with, I think its the safest and smartest way to try these Pokemon out in tournaments. I think the best tournaments to try these BLs out in would be the next non UUPL UU forum tour (UUCL, or whatever it will be in 2026), UUFPL, as well as the GSC UU Open. I wouldn't be opposed to a forum tour dedicated to testing these Pokemon, but I feel having them unbanned in these tournaments would draw more engagement.

I think it would be best if some of the people who discussed this on Discord made posts in this thread. It'd be easier to go back and see where the playerbase stands on the drops, rather than scrolling back through Discord.
 
For Smeargle, I don't believe there is a good reason to introduce it to GSC UU while Baton Pass still remains legal. I have no doubt some consistent way of passing Belly Drum or some other effect would be found and would be broken. If BP is ever banned (which I am currently against; I enjoy SDpass strategies and don't find other BP strategies to be unmanageable) I'd be open to seriously evaluating Smeargle, but while it remains legal, I'm firmly against it.

For Venusaur, I don't really have strong feelings one way or another. A little testing was done with Venusaur a few years ago but nothing extensive and not in the current metagame, so it's hard to say how it would be used and whether it would improve the tier. I'd certainly be open to testing it at some point, but it doesn't seem to me to be the most promising possible addition to the tier right now, and it isn't my first priority for what should be tested.

For Typhlosion, I will reference the previous thread I made as to what it might look like in the tier. I have done some testing with others in the Discord and to me Typhlosion would be 100% fine in the tier - likely a Muk situation where it wouldn't even be very good. One thing I would like to add about Typhlosion that hasn't been mentioned in previous discussions on the forums about it is how it compares with Magmar, a Pokemon that is currently legal in GSC UU:

Pokemon
Typhlosion
:gs/typhlosion:
Magmar
:gs/magmar:
Base Stat Total​
534​
495​
HP​
78​
65​
Attack​
84​
95​
Defense​
78​
57​
Special Attack​
109​
100​
Special Defense​
85​
85​
Speed​
100​
93​
Notable Moves (Differences Bolded)​
Fire Blast, Flamethrower, Thunder Punch, Earthquake, Hidden Power Grass, Dynamic Punch, Sunny Day, Roar
Fire Blast, Flamethrower, Thunder Punch, Psychic, Hidden Power Grass, Cross Chop, Dynamic Punch, Sunny Day, Thief

Magmar is extremely comparable to Typhlosion in that both are fast Fire-type mixed attackers with poor bulk. Magmar is a small downgrade from Typhlosion in terms of stats (except Attack), but the two both use great special coverage complimented by a physical attack to threaten a wide range of targets (in theory). Magmar could even be argued to have the superior coverage to Typhlosion in that it has the much more accurate Fighting move in Cross Chop vs. Typhlosion's Dynamic Punch, which could allow Magmar to threaten Chansey more reliably than Typhlosion.

Despite this, nobody uses Magmar in GSC UU, and for good reason. Even with Magmar's excellent offensive coverage, it is a huge defensive liability in a tier where you have a lot of threats to cover and can't always afford a slot on an offensive Pokemon with next to no defensive value. In addition, while Magmar has good coverage, GSC UU is a very bulky tier, and even with Spikes, it takes multiple hits with the correct coverage option for Magmar to score KOs on UU Pokemon. For example:

Magmar Thunder Punch vs. Blastoise: 105-124 (29 - 34.3%) -- 4.4% chance to 3HKO after Spikes and Leftovers recovery
Magmar Thunder Punch vs. Gyarados: 221-260 (58.6 - 68.9%) -- guaranteed 2HKO after Leftovers recovery
Magmar Thunder Punch vs. Slowbro: 125-148 (31.8 - 37.6%) -- 94.1% chance to 3HKO after Spikes and Leftovers recovery
Magmar Psychic vs. Nidoqueen: 144-170 (37.5 - 44.3%) -- guaranteed 3HKO after Spikes and Leftovers recovery
Magmar Fire Blast vs. Nidoqueen: 143-169 (37.3 - 44.1%) -- guaranteed 3HKO after Spikes and Leftovers recovery
Magmar Fire Blast vs. Hypno: 117-138 (31.3 - 36.9%) -- 79.9% chance to 3HKO after Spikes and Leftovers recovery

These damage calcs are very similar to what Typhlosion would offer:

Typhlosion Thunder Punch vs. Blastoise: 112-132 (31 - 36.5%) -- 69.5% chance to 3HKO after Spikes and Leftovers recovery
Typhlosion Thunder Punch vs. Gyarados: 234-276 (62 - 73.2%) -- guaranteed 2HKO after Leftovers recovery
Typhlosion Thunder Punch vs. Slowbro: 134-158 (34 - 40.2%) -- guaranteed 3HKO after Spikes and Leftovers recovery
(HP Grass DVs) Typhlosion Earthquake vs. Nidoqueen: 141-166 (36.8 - 43.3%) -- guaranteed 3HKO after Spikes and Leftovers recovery
Typhlosion Fire Blast vs. Nidoqueen: 153-180 (39.9 - 46.9%) -- 0.2% chance to 2HKO after Spikes and Leftovers recovery
Typhlosion Fire Blast vs. Hypno: 125-148 (33.5 - 39.6%) -- guaranteed 3HKO after Spikes and Leftovers recovery

Given their extreme similarity in roles, coverage, and damage output, the most important thing that sets Typhlosion apart from Magmar is its Base 100 Speed and greater bulk. The higher Speed in comparison to Magmar would let Typhlosion outspeed Haunter and Speed tie with Dodrio - these are the only notable differences (and calling Dodrio notable nowadays feels more and more like a stretch, sadly). The bulk would let Typhlosion eat hits somewhat more easily but doesn't change the fact that its typing leaves it with next to no relevant resistances within GSC UU.

In summary, Typhlosion and Magmar are extremely similar, and while we don't know for sure how good Typhlosion would be in GSC UU, we do know how good Magmar is - it's never, ever used. With Typhlosion only being a small upgrade to Magmar in terms of stats, I don't see any reason why Typhlosion should be banned from a tier where Magmar does not exist successfully at all.

TL;DR: No Smeargle without a BP ban. Venusaur should be tested. Typhlosion is OK to be added right now.
 
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For Smeargle, I don't believe there is a good reason to introduce it to GSC UU while Baton Pass still remains legal. I have no doubt some consistent way of passing Belly Drum or some other effect would be found and would be broken. If BP is ever banned (which I am currently against; I enjoy SDpass strategies and don't find other BP strategies to be unmanageable) I'd be open to seriously evaluating Smeargle, but while it remains legal, I'm firmly against it.

For Venusaur, I don't really have strong feelings one way or another. A little testing was done with Venusaur a few years ago but nothing extensive and not in the current metagame, so it's hard to say how it would be used and whether it would improve the tier. I'd certainly be open to testing it at some point, but it doesn't seem to me to be the most promising possible addition to the tier right now, and it isn't my first priority for what should be tested.

For Typhlosion, I will reference the previous thread I made as to what it might look like in the tier. I have done some testing with others in the Discord and to me Typhlosion would be 100% fine in the tier - likely a Muk situation where it wouldn't even be very good. One thing I would like to add about Typhlosion that hasn't been mentioned in previous discussions on the forums about it is how it compares with Magmar, a Pokemon that is currently legal in GSC UU:

Pokemon
Typhlosion
:gs/typhlosion:
Magmar
:gs/magmar:
Base Stat Total​
534​
495​
HP​
78​
65​
Attack​
84​
95​
Defense​
78​
57​
Special Attack​
109​
100​
Special Defense​
85​
85​
Speed​
100​
93​
Notable Moves (Differences Bolded)​
Fire Blast, Flamethrower, Thunder Punch, Earthquake, Hidden Power Grass, Dynamic Punch, Sunny Day, Roar
Fire Blast, Flamethrower, Thunder Punch, Psychic, Hidden Power Grass, Cross Chop, Dynamic Punch, Sunny Day, Thief

Magmar is extremely comparable to Typhloision in that both are fast Fire-type mixed attackers with poor bulk. Magmar is a small downgrade from Typhlosion in terms of stats (except Attack), but the two both use great special coverage complimented by a physical attack to threaten a wide range of targets (in theory). Magmar could even be argued to have the superior coverage to Typhlosion in that it has the much more accurate Fighting move in Cross Chop vs. Typhlosion's Dynamic Punch, which could allow Magmar to threaten Chansey more reliably than Typhlosion.

Despite this, nobody uses Magmar in GSC UU, and for good reason. Even with Magmar's excellent offensive coverage, it is a huge defensive liability in a tier where you have a lot of threats to cover and can't always afford a slot on an offensive Pokemon with next to no defensive value. In addition, while Magmar has good coverage, GSC UU is a very bulky tier, and even with Spikes, it takes multiple hits with the correct coverage option for Magmar to score KOs on UU Pokemon. For example:

Magmar Thunder Punch vs. Blastoise: 105-124 (29 - 34.3%) -- 4.4% chance to 3HKO after Spikes and Leftovers recovery
Magmar Thunder Punch vs. Gyarados: 221-260 (58.6 - 68.9%) -- guaranteed 2HKO after Leftovers recovery
Magmar Thunder Punch vs. Slowbro: 125-148 (31.8 - 37.6%) -- 94.1% chance to 3HKO after Spikes and Leftovers recovery
Magmar Psychic vs. Nidoqueen: 144-170 (37.5 - 44.3%) -- guaranteed 3HKO after Spikes and Leftovers recovery
Magmar Fire Blast vs. Nidoqueen: 143-169 (37.3 - 44.1%) -- guaranteed 3HKO after Spikes and Leftovers recovery
Magmar Fire Blast vs. Hypno: 117-138 (31.3 - 36.9%) -- 79.9% chance to 3HKO after Spikes and Leftovers recovery

These damage calcs are very similar to what Typhlosion would offer:

Typhlosion Thunder Punch vs. Blastoise: 112-132 (31 - 36.5%) -- 69.5% chance to 3HKO after Spikes and Leftovers recovery
Typhlosion Thunder Punch vs. Gyarados: 234-276 (62 - 73.2%) -- guaranteed 2HKO after Leftovers recovery
Typhlosion Thunder Punch vs. Slowbro: 134-158 (34 - 40.2%) -- guaranteed 3HKO after Spikes and Leftovers recovery
(HP Grass DVs) Typhlosion Earthquake vs. Nidoqueen: 141-166 (36.8 - 43.3%) -- guaranteed 3HKO after Spikes and Leftovers recovery
Typhlosion Fire Blast vs. Nidoqueen: 153-180 (39.9 - 46.9%) -- 0.2% chance to 2HKO after Spikes and Leftovers recovery
Typhlosion Fire Blast vs. Hypno: 125-148 (33.5 - 39.6%) -- guaranteed 3HKO after Spikes and Leftovers recovery

Given their extreme similarity in roles, coverage, and damage output, the most important thing that sets Typhlosion apart from Magmar is its Base 100 Speed and greater bulk. The higher Speed in comparison to Magmar would let Typhlosion outspeed Haunter and Speed tie with Dodrio - these are the only notable differences (and calling Dodrio notable nowadays feels more and more like a stretch, sadly). The bulk would let Typhlosion eat hits somewhat more easily but doesn't change the fact that its typing leaves it with next to no relevant resistances within GSC UU.

In summary, Typhlosion and Magmar are extremely similar, and while we don't know for sure how good Typhlosion would be in GSC UU, we do know how good Magmar is - it's never, ever used. With Typhlosion only being a small upgrade to Magmar in terms of stats, I don't see any reason why Typhlosion should be banned from a tier where Magmar does not exist successfully at all.

TL;DR: No Smeargle without a BP ban. Venusaur should be tested. Typhlosion is OK to be added right now.

These calcs are kind of misleading. The obvious benefit of Typhlosion over Magmar is the bulk, and you don't show any calcs to demonstrate, just regular attacks. Here's some relevant calcs:

Nidoqueen Earthquake vs. Typhlosion: 224-264 (62.3 - 73.5%) -- guaranteed 2HKO
Nidoqueen Earthquake vs. Magmar: 267-314 (80.1 - 94.2%) -- guaranteed 2HKO after Leftovers recovery

Slowbro Surf vs. Typhlosion: 229-270 (63.7 - 75.2%) -- guaranteed 2HKO
Slowbro Surf vs. Magmar: 229-270 (68.7 - 81%) -- guaranteed 2HKO after Leftovers recovery

Granbull Frustration vs. Typhlosion: 148-174 (41.2 - 48.4%) -- guaranteed 3HKO
Granbull Frustration vs. Magmar: 174-205 (52.2 - 61.5%) -- 98.6% chance to 2HKO after Leftovers recovery

Piloswine Earthquake vs. Typhlosion: 255-300 (71 - 83.5%) -- guaranteed 2HKO
Piloswine Earthquake vs. Magmar: 302-356 (90.6 - 106.9%) -- 43.6% chance to OHKO

Also, Magmar is never running a resttalk set, while Typhlosion can reasonably consider it. Dynamic Punch sets can also be incredibly annoying, I wouldn't say it's "worse" than Cross Chop, it's way more unhealthy if people start running that. Overall, saying Typhlosion is "drop ready" is a bit strange. It definitely needs significant testing in actual tours before that should even be considered - simply testing in friendlies is not going to have the same rigor and is also quite subjective.
 
I think Typhlosion is far more comparable to Arcanine than Magmar. Magmar, as it stands, is never seen in UU because of its stats. In current UU it has Thunder Punch, Cross Chop, and Thief over Arcanine, but Arcanine’s far better bulk, as well as small stuff like the ability to tie Haunter, give it the edge. Crunch is also a good move for Arcanine to have.

Typhlosion and Arcanine have similar stat spreads, but Typhlosion has the move pool and higher special attack. Earthquake, Dynamic Punch, a marginally stronger Electric move in Thunder Punch which doesn’t take up the Hidden Power slot, and nine extra Special Attack. Magmar has some move advantages over even Typhlosion but its stats screw it over. It shouldn’t be compared imo. With that said, this has got me thinking of UU Magmar. Maybe a Thief Fire type can do something???!!!!!?????!!
 
I played a few friendly games with typhlosion what it was discussed last time. I’m not an active gsc uu player so take what I say with that in mind. I didn’t find typhlosion to be particularly broken in test games with it but those were a while ago and only a handful of games.

Typhlosion is potentially a dangerous pokemon to add to the tier in theory, mainly because of its amazing speed tier along with its coverage, and having the ability to trade quite well with pokemon faster than it. A lot of current GSC UU teams will need to check typhlosion defensively, because they don’t run a mon that’s faster than it naturally. I’m thinking of teams that slap on haunter as a normal resist+decent speed control in one slot. These teams will be more restrained in what pokemon they can run because you need to have a defensive answer to typhlosion (or run a bunch of slower mons that can trade well vs it).

Thinking of Pokemon that are faster than Typhlosion, some of them don’t do particularly well at threatening it out. electabuzz threatens but takes a lot of damage in return,

Electabuzz Thunder vs. Typhlosion: 140-165 (41.7 - 49.2%) -- guaranteed 3HKO after Leftovers recovery
Typhlosion Earthquake vs. Electabuzz: 180-212 (54 - 63.6%) -- guaranteed 2HKO after Leftovers recovery

Scyther
Scyther Hidden Power Ground vs. Typhlosion: 125-148 (37.3 - 44.1%) -- guaranteed 3HKO after Leftovers recovery
Fire blast: 85% chance to

Jumpluff
Lol hope you hit… sleep powder?

Aerodactyl
Best revenge killer, not always fittable but is of course quite good at checking

Kadabra
Kadabra Psychic vs. Typhlosion: 122-144 (36.4 - 42.9%) -- 98.8% chance to 3HKO after Leftovers recovery

-2hko’d by fire blast comfortably but has recover and could run recover+twave to check it

Typhlosion has major downsides like not having enough moves lots to fit eq, dpunch, tpunch, hp grass, and sunny day on the same set, but it doesn’t need all of these moves depending on the matchup it rolls and can still use its strong fire stab+spikes to hit everything.

That said, I’d love to see it tested
 
refrained from posting on thread about typh last time because i wasn't really feeling strongly about testing it or not (still feel that way) but in the grand scheme of things i'd signiificantly prefer to look at it to venusaur. My personal opinion does mostly fall into the lines of that aero + muk should have been the last major drops we were considering in the tier as was the more general consensus around that time, and that any further changes should just be potential bans if we feel the need to do any more etc (eg. bp or shuckle or whatever else has been discussed in past as potential opinions). Given we've still been seeing major metagame developments such as the massive rise of girafarig as one of the most dangerous offensive pokemon in the tier, double ground structures more common, lk/thief/roar nidos popping up more etc we're definitely not in a stale metagame position either and I don't believe in making further drops to this tier.

When it comes down to typh vs venu though, typh actually adds a new offensive tool to this tier but venusaur even if it isn't broken (it definitely wouldn't be in the traditional sense) just allows for players to build even bulkier do nothing teams that caused a lot of derision to this tier in the past and would allow players to push games towards long progress lacking games if they wished to do so. If we're actually considering dropping further things into this tier we absolutely need a strong reason to provide why such a drop would provide a tangible improvement to this tier, we shouldn't just be dropping stuff because "it isn't broken" and i've never really seen any arguements that show in any way why venu would improve it remotely or add something positive instead of driving the tier away from being able to consistently make progress in games.

Why consider typh then? well it provides more of a progress making tool rather than a defensive behemoth, sunny day sets have some potential to wallbreak especially into teams that run slowbro as their main water. I do wonder if the mon could be slightly too strong in practice when played well given its noticeable advantages over arcanine: stronger fire blast means its a 2hko on nidoqueen with spikes and any chip at all, tpunch means you can cover both quagsire and gyarados etc at the same time with hp grass etc. Its likely that it would be a highly skill dependent Pokemon but in matchups against traditional like slowbro nidoqueen sorta teams it could definitely lean into the direction of being able to pick stuff if predicting well (even worse for other grounds that it can directly force out instead), the main concern would obviously be entry points but obviously stuff like magneton, weakened / sleeping bull, pilo/quag/gyara, somewhat hypno etc could provide those opportunities albeit with a caveat of having to make predictions still into checks / avoid a body slam para from hypno if setting sun which is needed to actually beat it etc. Into matchups against like a blastoise or slowking instead then yea i can see why it might struggle a lot more but one well timed thunder punch crit could still spell disaster for them and tpunch is a 3hko against stoise after spikes if its in a rest loop and you go for the trade to get rid of it so you can spike up later / tank the surf.

[Later edit: been playing around with it a little and think roar has some practical benefits over sunny day too, given the ability to 2hko nidoqueen and get decent shots at 2hkoing chipped slowbros already etc u dont necessarily need sunny day and would rather just click alot of the time in my tests, roar gives u a fairly good middle ground click that racks up that spikes chip on a lot of checks while reducing prediction early on and scouting team out, on paper its probably ur best shot at opening up opportunities against pokemon like blastoise as a potential too. Used it on this team - https://pokepast.es/c5fc16b9ff22e644]

Given that I would definitely lean towards testing it in UUCL + maybe something else if there was a demand to test it, while I think its likely it does end up just being another high skill expression Pokemon with strong potential we absolutely need to cover all bases where it does potentially end up being too strong.

My order of preference generally:
  • (Ban Shuckle instead)
  • Do Nothing
  • Test Typhlosion in UUCL
  • >>>>
  • Ban BP and potentially visit smeargle after
  • Test Venu
 
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