Happy holidays, ScribeofRevocis ! Here's your team built around Wo-Chien:
(click sprites for team)
Wo-Chien is the Pokemon the team is built around. It can check most physical attackers, most notably SD Ogerpon-Wellspring, Dragonite, and Kingambit. Foul Play lets it threaten physical sweepers, notably OHKOing Ogerpon after a Swords Dance. Knock Off removes items, while Leech Seed provides chip damage and healing. Leaf Storm is used to threaten the Ground and Water types that Wo-Chien can check, notably OHKOing Great Tusk and having a chance to OHKO physical defensive Alomomola. 96 Speed EVs let Wo-Chien outspeed Adamant Kingambit.
Wo-Chien is threatened by U-Turn, so I felt that Moltres was necessary to punish Pokemon who spam the move. It checks non-Stone Edge Zamazenta and Scizor, as well as providing a second check to Great Tusk, Rillaboom, and Kingambit, which could otherwise overwhelm Wo-Chien, as Leech Seed is not an amazing source of recovering health.
Both Moltres and Wo-Chien hate dealing with hazard chip, so I had to include a spinner. I chose Iron Treads over Great Tusk because it deals matches up better into Raging Bolt and Galarian Slowking, who both can come in easily on the rest of my team. I ran a specially defensive set to provide a sturdier check to them, as well as making it easier to get a Rapid Spin off. Ice Spinner lets Iron Treads not become setup fodder against Tera Flying Raging Bolt.
Because Iron Treads isn't the bulkiest Pokemon, I added in AV Primarina to offer a pivot and a bulky special tank that can check most special attackers, and the ones that threaten it can be dealt with by the rest of the team. Primarina also puts out a lot of offensive pressure, as Moonblasts and Surfs can deal a lot of damage. I ran a bulkier spread because I didn't feel like outspeeding Kingambit was necessary for this team.
Dragapult offers speed control and another pivot, as well as a check to U-Turn Wellspring and Zamazenta. Thunder Wave helps to let the rest of the team outspeed most Pokemon, and Moltres is already spreading burn damage. I'm running Dragon Darts over Draco Meteor because I feel like the team otherwise struggles to break through special walls and it pressures Weak Armor Ceruledge more, who could otherwise break through my two physical walls.
Specs Darkrai is a wall breaker and a second fast threat. Dark Pulses deal incredible damage, while Sludge Bomb and Ice Beam help to threaten resists like Clefable and Great Tusk. Trick is run as the last move to help against walls like Ting-Lu and Blissey that the team could otherwise struggle with and because I hate Focus Blast.
I hope you enjoy the team, and enjoy the holiday season! 
Wo-Chien is the Pokemon the team is built around. It can check most physical attackers, most notably SD Ogerpon-Wellspring, Dragonite, and Kingambit. Foul Play lets it threaten physical sweepers, notably OHKOing Ogerpon after a Swords Dance. Knock Off removes items, while Leech Seed provides chip damage and healing. Leaf Storm is used to threaten the Ground and Water types that Wo-Chien can check, notably OHKOing Great Tusk and having a chance to OHKO physical defensive Alomomola. 96 Speed EVs let Wo-Chien outspeed Adamant Kingambit.
Wo-Chien is threatened by U-Turn, so I felt that Moltres was necessary to punish Pokemon who spam the move. It checks non-Stone Edge Zamazenta and Scizor, as well as providing a second check to Great Tusk, Rillaboom, and Kingambit, which could otherwise overwhelm Wo-Chien, as Leech Seed is not an amazing source of recovering health.
Both Moltres and Wo-Chien hate dealing with hazard chip, so I had to include a spinner. I chose Iron Treads over Great Tusk because it deals matches up better into Raging Bolt and Galarian Slowking, who both can come in easily on the rest of my team. I ran a specially defensive set to provide a sturdier check to them, as well as making it easier to get a Rapid Spin off. Ice Spinner lets Iron Treads not become setup fodder against Tera Flying Raging Bolt.
Because Iron Treads isn't the bulkiest Pokemon, I added in AV Primarina to offer a pivot and a bulky special tank that can check most special attackers, and the ones that threaten it can be dealt with by the rest of the team. Primarina also puts out a lot of offensive pressure, as Moonblasts and Surfs can deal a lot of damage. I ran a bulkier spread because I didn't feel like outspeeding Kingambit was necessary for this team.
Dragapult offers speed control and another pivot, as well as a check to U-Turn Wellspring and Zamazenta. Thunder Wave helps to let the rest of the team outspeed most Pokemon, and Moltres is already spreading burn damage. I'm running Dragon Darts over Draco Meteor because I feel like the team otherwise struggles to break through special walls and it pressures Weak Armor Ceruledge more, who could otherwise break through my two physical walls.
Specs Darkrai is a wall breaker and a second fast threat. Dark Pulses deal incredible damage, while Sludge Bomb and Ice Beam help to threaten resists like Clefable and Great Tusk. Trick is run as the last move to help against walls like Ting-Lu and Blissey that the team could otherwise struggle with and because I hate Focus Blast.

. I intended to make a sun team for the 2nd attempt since SWing and RBolt are both Past Paradox Pokemon, meaning that they'd benefit from the sun with Protosynthesis but I soon realised one huge problem here, the team is very weak to fairies and opposing sun teams. I already tried adding 
. today i got 2 special teams for you to mess with using duck or hoopa














