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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
wait.... wait wait wait wait.....

Darkrai @ Darkranite
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Dark Pulse
- Rest
- Will-O-Wisp

chat could this be cooking.....
 
wait.... wait wait wait wait.....

Darkrai @ Darkranite
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Dark Pulse
- Rest
- Will-O-Wisp

chat could this be cooking.....
hard rest

"cooking"

this is busted in champs after dark void actually gets its rework though yeah
 
I wanna talk about Mega :chandelure:

IMG_7464.jpeg


Mega Chandelure is honestly one of the most underrated megas in the game IMO. This mon is really underexplored, and I’ve had quite a bit of success with it.

The Set I Use:
Chandelure-Mega @ Chandelurite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Shadow Ball
- Taunt
- Will-O-Wisp

The insane combination of Magic Guard + Taunt I feel gives Chandelure a strong role in answering :Clefable: Clefable and :Magearna: Magearna. Neither are anywhere near strong enough to deal significant damage to Chandelure and they both are destroyed by Overheat.

Speaking of Overheat…

Overheat on Chandelure is a significantly stronger option than Flamethrower. Ignoring the obvious elephant in the room in base power, there are many Pokemon that have the ability to live a single hit from Chandelure that can easily come in on a Shadow Ball or Flamethrower, but not so easily come in on Overheat. One of these mons is :Darkrai: Darkrai. On several occassions, I have had a Darkrai swap in on Chandelure, and the Darkrai dies because I used Overheat.

252 SpA Chandelure-Mega Flamethrower vs. 0 HP / 4 SpD Darkrai: 201-237 (71.5 - 84.3%) -- guaranteed 2HKO

252 SpA Chandelure-Mega Overheat vs. 0 HP / 4 SpD Darkrai: 288-340 (102.4 - 120.9%) -- guaranteed OHKO

yeah

Moving on, Chandelure’s natural bulk allows it to live hits from various mons and OHKO them in return, without having to worry about things like Stealth Rocks, Spikes, or Toxic because of Magic Guard.

252 Atk Technician Absol-Mega Shadow Sneak vs. 0 HP / 0 Def Chandelure-Mega: 206-246 (78.9 - 94.2%) -- guaranteed 2HKO

252 SpA Chandelure-Mega Shadow Ball vs. 0 HP / 0 SpD Absol-Mega: 247-292 (91.1 - 107.7%) -- 50% chance to OHKO

252 SpA Garchomp Earth Power vs. 0 HP / 0 SpD Chandelure-Mega: 192-228 (73.5 - 87.3%) -- guaranteed 2HKO

252 SpA Chandelure-Mega Shadow Ball vs. 0 HP / 0 SpD Garchomp: 187-222 (52.3 - 62.1%) -- guaranteed 2HKO (it cant come in on a full chande okay let me have this :psytear:)

0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 0 SpD Chandelure-Mega: 228-270 (87.3 - 103.4%) -- 18.8% chance to OHKO

252 SpA Chandelure-Mega Shadow Ball vs. 252 HP / 0 SpD Rotom-Wash: 154-183 (50.6 - 60.1%) -- 85.9% chance to 2HKO after Leftovers recovery

252 Atk Choice Band Zeraora Plasma Fists vs. 0 HP / 0 Def Chandelure-Mega: 204-240 (78.1 - 91.9%) -- guaranteed 2HKO

252 Atk Choice Band Zeraora Knock Off vs. 0 HP / 0 Def Chandelure-Mega: 178-210 (68.1 - 80.4%) -- guaranteed 2HKO

252 SpA Chandelure-Mega Overheat vs. 0 HP / 4 SpD Zeraora: 318-375 (100.3 - 118.2%) -- guaranteed OHKO

252 SpA Lucario-Mega Aura Sphere vs. 0 HP / 0 SpD Chandelure-Mega: 144-171 (55.1 - 65.5%) -- guaranteed 2HKO

252 SpA Chandelure-Mega Overheat vs. 0 HP / 0 SpD Lucario-Mega: 714-840 (254 - 298.9%) -- guaranteed OHKO

0 Atk Annihilape Rage Fist vs. 0 HP / 0 Def Chandelure-Mega: 114-134 (43.6 - 51.3%) -- 5.1% chance to 2HKO

252+ Atk Annihilape Rage Fist vs. 0 HP / 0 Def Chandelure-Mega: 152-182 (58.2 - 69.7%) -- guaranteed 2HKO

252 SpA Chandelure-Mega Shadow Ball vs. 252 HP / 0 SpD Annihilape: 356-422 (83.9 - 99.5%) -- guaranteed 2HKO (lead ape)

252 SpA Chandelure-Mega Shadow Ball vs. 0 HP / 0 SpD Annihilape: 356-422 (98.6 - 116.8%) -- 93.8% chance to OHKO (scarf ape)

252 SpA Chandelure-Mega Shadow Ball vs. 252 HP / 252+ SpD Assault Vest Annihilape: 168-200 (39.6 - 47.1%) -- guaranteed 3HKO (vest ape)

OTHER CALCS

252 SpA Chandelure-Mega Shadow Ball vs. 0 HP / 4 SpD Keldeo: 178-211 (55.1 - 65.3%) -- guaranteed 2HKO

252 SpA Chandelure-Mega Shadow Ball vs. 252 HP / 0 SpD Garchomp: 187-222 (44.5 - 52.8%) -- 25% chance to 2HKO

252 SpA Chandelure-Mega Shadow Ball vs. 252 HP / 212+ SpD Heatran: 118-139 (30.5 - 36%) -- guaranteed 4HKO after Leftovers recovery

252 SpA Chandelure-Mega Overheat vs. 248 HP / 8 SpD Magearna: 468-552 (128.9 - 152%) -- guaranteed OHKO

252 SpA Chandelure-Mega Energy Ball vs. 0 HP / 4 SpD Tyranitar in Sand: 164-194 (48 - 56.8%) -- 89.1% chance to 2HKO

ok no more

Other options for Megalure are Pain Split, strengthening its role in countering Magearna and Clefable, Calm Mind, to set up on Clefable and Magearna, Energy Ball, to hit Tyranitar, Keldeo, and Rotom-Wash, and Flame Charge, for speed.

Id say, the only thing this mon struggles with really is finding its footing vs faster teams and Pursuit (stupid ass move)

plz try megalure out its actually really fun

and disregard the previous post i made about it mega chandelure
 
wait.... wait wait wait wait.....

Darkrai @ Darkranite
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Dark Pulse
- Rest
- Will-O-Wisp

chat could this be cooking.....
I’ve tried RestTalk Mega Rai, and have found it to be a bit inconsistent. It’s weird, some games you get 1 CM, and pub stomp. Others you’re struggling to find opportunities, and stuff is hitting you so hard that Rest doesn’t matter. If I were to revisit this I’d try max speed, max HP Nasty Plot. Maybe not max speed, but some speed investment. Enough to outspeed uninvested Ape at least.
 
After some highly interesting discord conversations, I am here to post about the state of Mega Chesnaught :chesnaught:

This Pokemon is just outright bad at the moment, which is a shame as it's one of the cooler designs for the ZA megas. After the removal of it's custom ability and being forced to run Bulletproof, it does nothing interesting and the far stronger megas like Golisopod, Garchomp Z, Absol Z and Zeraora completely outshadow it. Our shieldy friend needs some buffs, and strong ones at that.

The 2 boring options are Stamina and Dauntless Shield. Both are defense boosting abilities which aim to make it's current toolkit stronger by giving it a way boost it's defense and thus it's Body Press. However, both of these are not bringing anything new to it's toolkit and the toolkit as a base is flawed. As Runo said in the discord conversations we had, Body Press mons are not that great in the current meta with a lot of Ghosts and Psychic types.

So what if we completely shifted the mons identity?

Grassy Surge.

Chesnaught naturally gains access to Grassy Glide. We do not have access to Rillaboom or Tapu Bulu, and thus making the ability completely unique to it. It would go a long way of helping with it's longevity, as gaining the 6% heal every turn effectively removes the Stealth Rocks chip it would otherwise. It would unlock many new sets for it, obvious one is the Sword Dance set but it would also enable Specially Defensive sets by weakening stab Earthquake and thus making it a better Ground answer even when not Defense invested. The meta would massively benefit from this change, our Ground resists are extremely flawed and the best ones end at Skarmory, Rotom, Heatran-Mega and Corviknight.

Other great options would include Prism Armor, it Mega energy would make it's armor tight and thus it would be able to withstand Super Effective hits better than before. A great alternative. Vessel of Ruin would make it much more durable against Special attacks (this I don't have a great thematic reason for).

We want our Paladin to become a great mon for the meta. Make Chesnaught great again!
 
Can we please get a change to mega dnite ability? I would like to see my boy get more usage (it’s my favorite Mon) and the whole point of it becoming a special attacker was to spam special moves. Unfortunately they’re all low accuracy so I think it needs no guard instead of soul heart. This would help it out significantly able to land hurricane, draco, focus blast, fire blast, and etc.
 
Can we please get a change to mega dnite ability? I would like to see my boy get more usage (it’s my favorite Mon) and the whole point of it becoming a special attacker was to spam special moves. Unfortunately they’re all low accuracy so I think it needs no guard instead of soul heart. This would help it out significantly able to land hurricane, draco, focus blast, fire blast, and etc.
They ruled that out already because it gets Zap Cannon all the way back in gen 2 and apparently we can't take that away from it
 
Bruh who cares about zap cannon so we can’t get no guard mdnite but all the other Megas get these busted abilities

Yeah I think it is dumb honestly. I get it they don't want to take away moves from an individual pokemon moveset (even though they technically did so with toxic already...) cause it would "set a precedent" or whatever but honestly who really cares? Most people wouldn't even notice zap cannon (and dynamic punch) were gone, it would not effect normal sets, those that do know will likely be understanding and knowledgeable that this is an exception and not the rule. And honestly if a few people ask for more exceptions...who cares? Lots of requests that will never happen get made anyways (and promptly ignored lol)

I really don't see the problem
 
I wanna talk about Mega :chandelure:

View attachment 795944

Mega Chandelure is honestly one of the most underrated megas in the game IMO. This mon is really underexplored, and I’ve had quite a bit of success with it.

The Set I Use:
Chandelure-Mega @ Chandelurite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Shadow Ball
- Taunt
- Will-O-Wisp

The insane combination of Magic Guard + Taunt I feel gives Chandelure a strong role in answering :Clefable: Clefable and :Magearna: Magearna. Neither are anywhere near strong enough to deal significant damage to Chandelure and they both are destroyed by Overheat.

Speaking of Overheat…

Overheat on Chandelure is a significantly stronger option than Flamethrower. Ignoring the obvious elephant in the room in base power, there are many Pokemon that have the ability to live a single hit from Chandelure that can easily come in on a Shadow Ball or Flamethrower, but not so easily come in on Overheat. One of these mons is :Darkrai: Darkrai. On several occassions, I have had a Darkrai swap in on Chandelure, and the Darkrai dies because I used Overheat.

252 SpA Chandelure-Mega Flamethrower vs. 0 HP / 4 SpD Darkrai: 201-237 (71.5 - 84.3%) -- guaranteed 2HKO

252 SpA Chandelure-Mega Overheat vs. 0 HP / 4 SpD Darkrai: 288-340 (102.4 - 120.9%) -- guaranteed OHKO

yeah

Moving on, Chandelure’s natural bulk allows it to live hits from various mons and OHKO them in return, without having to worry about things like Stealth Rocks, Spikes, or Toxic because of Magic Guard.

252 Atk Technician Absol-Mega Shadow Sneak vs. 0 HP / 0 Def Chandelure-Mega: 206-246 (78.9 - 94.2%) -- guaranteed 2HKO

252 SpA Chandelure-Mega Shadow Ball vs. 0 HP / 0 SpD Absol-Mega: 247-292 (91.1 - 107.7%) -- 50% chance to OHKO

252 SpA Garchomp Earth Power vs. 0 HP / 0 SpD Chandelure-Mega: 192-228 (73.5 - 87.3%) -- guaranteed 2HKO

252 SpA Chandelure-Mega Shadow Ball vs. 0 HP / 0 SpD Garchomp: 187-222 (52.3 - 62.1%) -- guaranteed 2HKO (it cant come in on a full chande okay let me have this :psytear:)

0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 0 SpD Chandelure-Mega: 228-270 (87.3 - 103.4%) -- 18.8% chance to OHKO

252 SpA Chandelure-Mega Shadow Ball vs. 252 HP / 0 SpD Rotom-Wash: 154-183 (50.6 - 60.1%) -- 85.9% chance to 2HKO after Leftovers recovery

252 Atk Choice Band Zeraora Plasma Fists vs. 0 HP / 0 Def Chandelure-Mega: 204-240 (78.1 - 91.9%) -- guaranteed 2HKO

252 Atk Choice Band Zeraora Knock Off vs. 0 HP / 0 Def Chandelure-Mega: 178-210 (68.1 - 80.4%) -- guaranteed 2HKO

252 SpA Chandelure-Mega Overheat vs. 0 HP / 4 SpD Zeraora: 318-375 (100.3 - 118.2%) -- guaranteed OHKO

252 SpA Lucario-Mega Aura Sphere vs. 0 HP / 0 SpD Chandelure-Mega: 144-171 (55.1 - 65.5%) -- guaranteed 2HKO

252 SpA Chandelure-Mega Overheat vs. 0 HP / 0 SpD Lucario-Mega: 714-840 (254 - 298.9%) -- guaranteed OHKO

0 Atk Annihilape Rage Fist vs. 0 HP / 0 Def Chandelure-Mega: 114-134 (43.6 - 51.3%) -- 5.1% chance to 2HKO

252+ Atk Annihilape Rage Fist vs. 0 HP / 0 Def Chandelure-Mega: 152-182 (58.2 - 69.7%) -- guaranteed 2HKO

252 SpA Chandelure-Mega Shadow Ball vs. 252 HP / 0 SpD Annihilape: 356-422 (83.9 - 99.5%) -- guaranteed 2HKO (lead ape)

252 SpA Chandelure-Mega Shadow Ball vs. 0 HP / 0 SpD Annihilape: 356-422 (98.6 - 116.8%) -- 93.8% chance to OHKO (scarf ape)

252 SpA Chandelure-Mega Shadow Ball vs. 252 HP / 252+ SpD Assault Vest Annihilape: 168-200 (39.6 - 47.1%) -- guaranteed 3HKO (vest ape)

OTHER CALCS

252 SpA Chandelure-Mega Shadow Ball vs. 0 HP / 4 SpD Keldeo: 178-211 (55.1 - 65.3%) -- guaranteed 2HKO

252 SpA Chandelure-Mega Shadow Ball vs. 252 HP / 0 SpD Garchomp: 187-222 (44.5 - 52.8%) -- 25% chance to 2HKO

252 SpA Chandelure-Mega Shadow Ball vs. 252 HP / 212+ SpD Heatran: 118-139 (30.5 - 36%) -- guaranteed 4HKO after Leftovers recovery

252 SpA Chandelure-Mega Overheat vs. 248 HP / 8 SpD Magearna: 468-552 (128.9 - 152%) -- guaranteed OHKO

252 SpA Chandelure-Mega Energy Ball vs. 0 HP / 4 SpD Tyranitar in Sand: 164-194 (48 - 56.8%) -- 89.1% chance to 2HKO

ok no more

Other options for Megalure are Pain Split, strengthening its role in countering Magearna and Clefable, Calm Mind, to set up on Clefable and Magearna, Energy Ball, to hit Tyranitar, Keldeo, and Rotom-Wash, and Flame Charge, for speed.

Id say, the only thing this mon struggles with really is finding its footing vs faster teams and Pursuit (stupid ass move)

plz try megalure out its actually really fun

and disregard the previous post i made about it mega chandelure
I've hovered around 1800 with mega chandy and that mon is awesome, now I really hope it keeps magic guard.

People dismiss it because of the minimal increase in speed, which yea I get. But honestly the bulk increase is really cool on this mon and I've been running the following set:

Chandelure-Mega @ Chandelurite
Ability: Magic Guard
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Will-O-Wisp
- Hex
- Pain Split

This mon is strong enough to where you really don't need offensive investment. The extra speed actually bumps it above tier staple Excadrill, and this mon can get the jump on a bunch if guys like Dnite to wisp it or just kill a Ghold. Max hp alongside 110 defenses means it can take a hit and pain split off damage. Magic guard allows this to be run on balance with no removal and it can play the long game quite well. I've been using it on hstack with a bunch if guys that spam status like Rotom Clef and twave Dnite.

Awesome mon, people should try this more for sure
 
Can we please get a change to mega dnite ability? I would like to see my boy get more usage (it’s my favorite Mon) and the whole point of it becoming a special attacker was to spam special moves. Unfortunately they’re all low accuracy so I think it needs no guard instead of soul heart. This would help it out significantly able to land hurricane, draco, focus blast, fire blast, and etc.
I proposed Sheer Force. Big boost in power, but still risk involved. I get why people want No Guard, but imo it’s such a boring ability to give DNite. Oh yay, I get to mindlessly spam Hurricane with no downside. Hurray, it’s always objectively correct to choose the high BP move for coverage. Boring
 
My predictions for abilities, though I believe some will get brand new abilities when Pokemon Champions comes out. It would be nice to use some of these suggestions as they are more flavor wise.
  • Mega Meganium - Flower Veil
  • Mega Emboar - Unaware
  • Mega Feraligatr - Dragon's Maw
  • Mega Barbaracle - Tough Claws
  • Mega Starmie - Pure Power
  • Mega Floette - Fairy Aura
  • Mega Meowstic - Psychic Surge
  • Mega Pyroar - Drought
  • Mega Raichu X - Transistor
  • Mega Raichu Y - Electric Surge
  • Mega Clefable - Aerilate
  • Mega Scolipede - Speed Boost
  • Mega Victreebel - Corrosion
  • Mega Excadrill - Sand Force
  • Mega Garchomp Z - Sheer Force
  • Mega Absol Z - Sharpness
  • Mega Lucario Z - Mind's Eye
  • Mega Eelektross - Levitate
  • Mega Dragonite - Gale Wings
  • Mega Malamar - Contrary
  • Mega Dragalge - Regenerator
  • Mega Froslass - Snow Warning
  • Mega Hawlucha - Opportunist
  • Mega Scrafty - Shed Skin
  • Mega Chandelure - Shadow Tag
  • Mega Greninja - Skill Link
  • Mega Falinks - Defiant
  • Mega Chesnaught - Fur Coat
  • Mega Skarmory - Tough Claws
  • Mega Delphox - Magic Guard
  • Mega Drampa - Drizzle
  • Mega Zygarde - Aura Break
  • Mega Scovillain - Chlorophyll
  • Mega Glimmora - Toxic Debris
  • Mega Tatsugiri - Supreme Overlord
  • Mega Chimecho - Levitate
  • Mega Golisopod - Heatproof
  • Mega Golurk - Neutralizing Gas
  • Mega Staraptor - Wind Rider
  • Mega Crabominable - Ice Scales
  • Mega Heatran - Earth Eater
  • Mega Darkrai - Dark Aura
  • Mega Zeraora - Iron Fist
  • Mega Magearna - Soul-Heart
  • Mega Baxcalibur - Thermal Exchange
Some old megas I believe will get updated abilities;
* Mega Audino - Triage
* Mega Gallade - Sharpness
* Mega Mewtwo X - Mind's Eye
* Mega Mewtwo Y - Neuroforce
* Mega Steelix - Earth Eater
 
wait.... wait wait wait wait.....

Darkrai @ Darkranite
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Dark Pulse
- Rest
- Will-O-Wisp

chat could this be cooking.....
The way to use Mega Darkrai is going physical.
Stat wise, Mega Darkrai is pretty close to Hoopa-U, but putting more Atk into Def. However, Darkrai has 2 advantages physically. Sword Dance, and Sucker Punch. Instead of an overall discounted Hoopa-U, you get to be a discount Kingambit.
 
The way to use Mega Darkrai is going physical.
Stat wise, Mega Darkrai is pretty close to Hoopa-U, but putting more Atk into Def. However, Darkrai has 2 advantages physically. Sword Dance, and Sucker Punch. Instead of an overall discounted Hoopa-U, you get to be a discount Kingambit.
yaaaahh I was thinking abt KingambitSquared it’s just like ‘omg this thing has Will-O-Wisp….’ I thought it’d get Moonlight but naur that’s not the case
 
For fun, and since I missed out on playing pre-DLC, I've been trying out some old Megas that got new goodies since Gen 7. These teams I've been having decent success with, and I just wanted to share what I've found.

Mega Banette: https://pokepast.es/cc67350dff8c57b2
Since Gen 7 this mon has gotten a whole host of upgrades. Poltergeist, Swords Dance, and Encore are fantastic. Encore in particular when combined with Prankster has allowed me to get 1-2 SD's, and really threaten whatever comes in. Admittedly I've rarely set-up sweep with Mega Banette, and usually just sit in the back letting mons get low for Shadow Sneak and Poltergeist. Dark type Pokemon of course are the Bane of its existence so you have to be really careful for Pursuit trapping, but overall this Mon has surprised me for how adequate it is.

Mega Gallade: https://pokepast.es/7d77d3f756cb0abb
This thing slaps. Sharpness is what it needed in this multigenerational leap to stay relevant. Really if you used normal Gallade you've used Mega Gallade which is of course just better Gallade. In particular thanks to the speed boost to 110 you don't need to run Shadow Sneak if you don't want to. I view this Mon as an A+ Wallbreaker. Just look at these numbers:

+2 252 Atk Sharpness Gallade-Mega Sacred Sword vs. 252 HP / 252+ Def Magearna: 345-406 (94.7 - 111.5%) -- 68.8% chance to OHKO
+2 252 Atk Sharpness Gallade-Mega Sacred Sword vs. 252 HP / 252+ Def Rotom-Wash: 361-426 (118.7 - 140.1%) -- guaranteed OHKO
+2 252 Atk Sharpness Gallade-Mega Sacred Sword vs. 252 HP / 252+ Def Garchomp: 391-462 (93 - 110%) -- 62.5% chance to OHKO

Even without a +2 boost you're doing stupid damage. Don't sleep on this Mon.

Mega Venusaur: https://pokepast.es/6e16dd9193c87b5f
Inspired to make a Mega Venusaur team I built, and tested it to find myself 5-0 with initial testing. Mega Venusaur is a bastard in the fullest which is a surprise to no one. Since Gen 7 it gained Earth Power which is amazing for it. Allowing it to actual threaten what would be otherwise major pains like Gholdengo and Heatran.

I know for anyone that plays National Dex, or pre-DLC ZA OU none of this is a shock, but I've never experienced those metas so this was new to me. A lot of fun, and I'll be messing with more Megas as the days go on. Best of luck, and Happy Holidays!
 
Not sure if this is the right place for an RMT for ZA OU but I have a fun team
Victreebel-Mega @ Victreebelite
Ability: Chlorophyll
Tera Type: Grass
EVs: 196 HP / 252 SpA / 60 Spe
modest Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Strength Sap
- Weather Ball

Heatran @ Choice Scarf
Ability: Flash Fire
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
timid Nature
IVs: 0 Atk
- Eruption
- Earth Power
- Fire Blast
- Flash Cannon

Meowstic (M) @ Heat Rock
Ability: Prankster
Tera Type: Psychic
EVs: 248 HP / 8 SpA / 252 SpD
calm Nature
IVs: 0 Atk
- Sunny Day
- Teleport
- Stealth Rock
- Psychic Noise

Excadrill @ Air Balloon
Ability: Mold Breaker
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
jolly Nature
- Earthquake
- Rapid Spin
- Swords Dance
- Iron Head

Scizor @ Choice Band
Ability: Technician
Tera Type: Bug
EVs: 248 HP / 252 Atk / 8 SpD
adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Close Combat

Skarmory @ Leftovers
Ability: Sturdy
Tera Type: Steel
EVs: 252 HP / 232 Def / 24 Spe
impish Nature
- Brave Bird
- Roost
- Defog
- Spikes

Yes manual sun sucks but there's no torkoal or ninetales so if you want to run any mega in sun that doesn't have drought this is all you can do. Bell has enough speed to out speed uninvested heatran and OHKOs at +2 with weather ball in sun (provided it is running flam body like most are rn) and OHKOs mega heatran as well. Knock is another option other than weather ball but 196 hp evs lets bell always live adamant d-nite ice spinner and sap lets you 1v1 it after sun is over with raw weather ball. Quad steel was just something fun I wanted to try along side it but really I just wanted as much hazard removal as possible, and Scizor is there to help with magearna. Drill helps with Rotom-W after bell goes down as otherwise the team gets 6-0'd by it.

A few replays, all low ladder but I wanted to show the team off:
https://replay.pokemonshowdown.com/gen9legendszaou-2505841838-cj3kpur7f29bib6vp43fm1gd0se645fpw
https://replay.pokemonshowdown.com/gen9legendszaou-2505821206-yhjrk0sobnda092cce12w4ed9sasbfhpw
https://replay.pokemonshowdown.com/gen9legendszaou-2505827112-tbhklbcn7g3edwvhk6y2vo17y3l79sipw
 
There a list of how i would made the Abilities for every Mega, based mostly in the competivive side, mostly with existing abilities but custom for certain cases
Venasaur: Grass Peltled
Charizard X: Drought
Charizard Y:Gale Wings
Blastoise: Same
Alakazam:Filter
Gengar: Same
Pincir: Same
Gyarados: Drizzle
Aerodactyl: Earthbound (Inmune to Rock, Steel and Ground Moves, Inmune to Spikes and Stealth trocks
Mewtwo X: Anger Point
Mewtwo Y: Competitive (Neuroforce)
Ampharos: Fluffy
Scizor: Tough Claws
Heracross: Same
Houndoom: Weak Armor
Tyranitar: Sand Power
Blaziken: Inner Focus
Gardevoir: Same
Mawile: Same
Aggron: Same (Just Change for Solid Rock)
Medichamp: Same
Manectric: Speed Boost
Bannete: Same
Absol: Shadow Revenger (Shadow Tag, but only Work on Dark and Ghost Types, ignore Ghost inmunity to Traping)
Latis: Eon Conection (Grant the same effect of Soul Dew for both, but just if both Laties are on the field (Mega of not)
Garchomp: Sand Rush
Lucario: Same
Abomasnow: Snow Cloak
Beedrill: Same
Pidgeot: Gale Wings
Slowbro: Same
Steelix: Same
Sceptile: Infiltrator
Sableye: Same
Camerump: Great Explosion (Make Eruption, Water Spout always does 150 damage and Explosion moves hit trough protect)
Altaria: Draconis Aria: Its Fairy and Dragon Moves have Priority +1, but can only use one Fairy or Dragon move per Switch (and if you use Dragon, cannot use Fairy and Viceversa)
Glalie: Same
Salamence: Same
Metagross: Same
Rayquaza: Same
Lopunny: Same
Gallade: Scrappy (Sharpness)
Audino: Regenerator
Diancie: Same
Clefable: Friend Guard
Victreebel: Toxic Debris
Starmie: Pure Power
Dragonite: Friend Guard
Meganium: Flower Veil
Feraligar: Dragon Maws (Strong Jaws)
Skarmory: Wind Rider
Froslass: Snow Warning
Emboar: Supreme Overlord
Excadrill: Earthbound
Scolipede: Toxic Debris
Scrafty: Opportunist
Eelektross: Uper Magnetics (Set inverse Gravity, intead of make more accurate move, it make it less accurate and all mon are ungrounded for the duration)
Chandelure: Levitate
Chesnaught: Rage Armor
Delphox: Magic Guard
Greninja: Stakeout
Pyroar: Fluffy
Floette: Ange
Malamar: Mind-Perception Distorsion (Set Trick Room on Swicht)
Barbaracle: Puryfiging Salt
Dragalge: Regenerator
Hawlucha: Wind Rider
Zygarde: Aura Brake
Drampa: Electromophis
Falinks: Parental Bond
Raichu X: Tranistor (Galvanize)
Raichu Y: Eolic Energy
Chimeco: Vibrant (Boost Sound and Dance moves in 30%, moves that raise stats that are sound or Dance do it by one aditional level)
Absol Z: Shadow Tag
Staraptor: Scrappy
Garchomp Z: Speed Boost
Lucario Z: Vibrant
Heatran: Great Explosion
Darkrai: Sleeping Minion (A Asleep pokemo has 33% chances to atack a pokemon in the opposin team of the user of the abilitie)
Golurk: Aftermath
Meowstic: Neuroperception
Crabobinable: Ice Scales
Golisopod: Regenerator
Magearna: Soul Fuel (Special Supreme Overlord)
Zeraora: Lightning Atraction (All Electric Moves of any pokemon hit every grounded Pokemon, if used in a ungrounded, instead hit any that is grounded, not the target)
Scovillain: Hot Spicy Flavour (All Fire moves of the user are also Grass and Viceversa)
Glimmora: Merciless
Tatsugiri: General (On swich, lower by 2 stage one stat of the opponent and raise another random stat of the user by 2)
Baxcalibur: Rage Armor

Abilities with () before Z-A if i made these game with current abilities (As some abilities not exist in ORAS) and abilities post Za with () are marked that way because i gonna only give dragon maw and transistor if both are given at the same time, as every time gamefreak make a original abilities of a group of legendaries and what to give it to more pokemon, all are given at the same time (Like Drizzle and Drought in Gen 5, or Viceversa with Regenerator and Multiscale for Gen 3 and 2 Legendaries respectivaly)

Probably this list is incomplete so gonna update in the future
 
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Also note that some of these abilities are taken from pokemon of these generation (Fluffy and Grass Pelted from furfrou to ampharos and Venasaur, Galvanize from Alola Golem to Raichu, reference to Alola Raichu, and most Z-A abilities non DOC are from Gen 9)
 
Venasaur: Grass Peltled

Seems like a nerf tbh, we don't have good grass terrain starter plus thick fat is really good
Charizard X: Drought
Charizard Y:Gale Wings

Not so sure about this. Gale wings isn't that great especially on a 4x stealth rock weak mon, and frankly tough claws gives x more of a niche

Mewtwo X: Anger Point
Mewtwo Y: Neuroforce (Competitive)

I know steadfast is niche but honestly so is anger point and y getting a better ability makes it seem more questionable
Houndoom: Weak Armor

What's the justification for this one?
Tyranitar: Sand Power

I don't think this is a real ability. Is this custom? What would it do?

Blaziken: Inner Focus

Pretty mediocre imo
Manectric: Speed Boost

Not sure if this is so balanced...
Pidgeot: Gale Wings

Gale wings just isn't good for a mega. Only working at full health isn't good
?

Clefable: Friend Guard

Not good for this mod but seems realistic unfortunately
Dragonite: Friend Guard

Please no we don't need two friend guard megas
Skarmory: Wind Rider

Eh would rather staraptor get this but it's fine

Chesnaught: Rage Armor

What's this?

Drampa: Electromophis

I see the vision but idk that it would be great without stab
Raichu X: Tranistor (Galvanize)
Raichu Y: Eolic Energy

o what is wolic energy?

Absol Z: Shadow Tag

Insanely broken ngl

Lucario Z: Vibrant
Heatran: Great Explosion

What are these?

Darkrai: Sleeping Minion (A Asleep pokemo has 33% chances to atack a pokemon in the opposin team of the user of the abilitie)

Meh

Golurk: Aftermath

I see the vision but way to niche for a mega

Meowstic: Neuroperception

?
Magearna: Soul Fuel (Special Supreme Overlord)

I guess if the goal is to super break it this is fine

Scovillain: All Fire moves of the user are also Grass and Viceversa

Creative but seems impractical

Tatsugiri: General (On swich, lower by 2 stage one stat of the opponent and raise another random stat of the user by 2)

No rng....
Baxcalibur: Rage Armor

Abilities with () before Z-A if i made these game with current abilities (As some abilities not exist in ORAS) and abilities post Za with () are marked that way because i gonna only give dragon maw and transistor if both are given at the same time, as every time gamefreak make a original abilities of a group of legendaries and what to give it to more pokemon, all are given at the same time (Like Drizzle and Drought in Gen 5, or Viceversa with Regenerator and Multiscale for Gen 3 and 2 Legendaries respectivaly)

Probably this list is incomplete so gonna update in the future
 
Seems like a nerf tbh, we don't have good grass terrain starter plus thick fat is really good


Not so sure about this. Gale wings isn't that great especially on a 4x stealth rock weak mon, and frankly tough claws gives x more of a niche




I know steadfast is niche but honestly so is anger point and y getting a better ability makes it seem more questionable


What's the justification for this one?


I don't think this is a real ability. Is this custom? What would it do?



Pretty mediocre imo


Not sure if this is so balanced...


Gale wings just isn't good for a mega. Only working at full health isn't good
?



Not good for this mod but seems realistic unfortunately


Please no we don't need two friend guard megas


Eh would rather staraptor get this but it's fine



What's this?



I see the vision but idk that it would be great without stab


o what is wolic energy?



Insanely broken ngl



What are these?



Meh



I see the vision but way to niche for a mega



?


I guess if the goal is to super break it this is fine



Creative but seems impractical



No rng....
Vibrant and Great Explosion are explained in Chimeco and Camerupt section, Sand Power should be Sand Force, Rage Armor is Anger Shell, Eolic Energy is Kilowattrel abillity, i dint rebember it, NeuroPercepction is a Custom that half the damage of the user when using a status move
 
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