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Project National Dex Secret Santa 2025

All of the pairings have been released via private conversation to everyone who signed up; which means the building section of this project begins now!
You have until December 24th at 11:59 PM -5 to build what you were assigned. Then, on December 25th, the thread will be freed to send in your finished teams. Have fun to everyone who signed up!
 
The teambuilding slate has ended; the thread has been freed and it's now time to post the teams you've built!
Tag the person you built for with a Pokepaste of the team and a short explanation on what you built.
If you didn't build your team yet, that's completely okay! Just be sure to post it in this thread by December 31st at 11:59 PM -5.
Everyone participating in this project will be tagged below so they can be notified to share their teams:


HAPPY HOLIDAYS TO EVERYONE IN NATIONAL DEX!!
 
Hello there, piuy ! I am your secret santa for this project and I built a team very interesting to use regarding your interest (with that being Swords Dance Cornerstone):

NP Torn-T + SD Cornerstone Balance Offence:
:Terapagos: :Urshifu-Rapid-Strike: :Ogerpon-Cornerstone: :Ting-Lu: :Tornadus-Therian: :Pecharunt:
https://pokepast.es/02496280d25cea1b
➤ Without further ado, let's look at each of the Pókemon and their roles:

:Terapagos:
➥ Given Terapagos is the best Pókemon having Rapid Spin, an ability that is Multiscale 2.0 and a great movepool, Terapagos fits incredibly for this team. This Pókemon serves as a resort to revenge-kill set-up Pókemon sweepers. Plus a STAB 120 move is ALWAYS nice to have. As coverage, Terapagos has Flamethrower and Ice Beam. And of course, Terapagos has Rapid Spin for removing hazards for the whole team, especially Tornadus-Therian. I chose Modest because the raw power is just too good to miss.

:Urshifu-Rapid-Strike:
➥ Here's our Choice Scarfer in Urshifu, making a great duo with Tornadus-Therian sice Tornadus-Therian can get rid of Pókemon that can be troublesom for Urshifu. Urshifu serves as the speed control, with a great attack of 130, having 2 great STAB attack in Close Combat, having Ice SDpinner as a coverage and being able to pivot out in U-Turn. Plus it's a Pókemon that Kingambit doesn't like, since Urshifu resists both of Kingambit's STAB Moves.

:Ogerpon-Cornerstone:
➥Our star is here: Cornerstone, is the physical set-up sweeper on the team. With its mask, its attacks are multiplied by x1.2, making its attack tho more uneasy to tank. It has (Rock) Ivy Cudgel and Vine Whil as Nasty STAB option, Swords Dance for doublingh its attack, Knock Off for coverage and its ability Sturdy to resist a what-would-be a OHKO attack.

:Ting-Lu:
➥ Now we are discussing our special tank in Ting-Lu, having Leftovers as a small rcovery and great stats to tank hits and an ability to contribute as well with Tablets of ruin, hindering the special attack of the opposite Pókemon. It also has Stealth rock for the opposite playfield, STAB earthquake and Ruination, a move that halves the HP of the opponent. And at last it has Whirlwind to get rid of set-up sweepers before they get out of control.

:Tornadus-Therian:
➥ Here is our second sweeper: Tornadus-Therian. This time, it's the NASTY sweeper set with a Z-Crystal. It has, of course, Nasty Plot for sweeping and raising its special attack. For attacking moves it has STAB Bleakwind STorm (better accuracy) and Heat Wave for coverage. For making walls miserable, it has Taunt, to screw with their plans. Overall with its great speed, good special attack, being able to be boosted even further with Nasty Plot and its ability Regenerator, it has a chance to be a DEVASTATING sweeper.

:Pecharunt:
➥ We talked about the special wall of the team, now we are talking about our phisical wall: Pecharunt! Pecharunt has an incredible defense, acceptable speed and a pivoting move in Parting Shot, lowering the attacks of the opponents. It also has a great defesive Type combo in Ghost and Poison. Outside of these Factors, it has access to STAB Malignifant Chain which has a 50% chance to badly poison the target and STAB Hex, which doubles the power if the opponent has a status.



Replays:

➥VS Sun: https://replay.pokemonshowdown.com/gen9nationaldex-2502076041

➥VS Sun, but better: https://replay.pokemonshowdown.com/gen9nationaldex-2502079526-845xxj09wevjan48exvwfbfdkm2xx6ppw

➥ VS Balance Team: https://replay.pokemonshowdown.com/gen9nationaldex-2502082022-betdqr1flxall1atby3xf3xkfbkmsnhpw

➥ VS Hyper Offence: https://replay.pokemonshowdown.com/gen9nationaldex-2502114949

➥ VS Sand: https://replay.pokemonshowdown.com/gen9nationaldex-2502126324-giaflbtsqifpgo00jtwqhucmoc94dc8pw

➥ VS Bulky Offence (High Ladder): https://replay.pokemonshowdown.com/gen9nationaldex-2502252845

Other Replays:

https://replay.pokemonshowdown.com/gen9nationaldex-2502241542

https://replay.pokemonshowdown.com/gen9nationaldex-2502588554-567uhncnjq0206d049mcydvrac4samfpw

https://replay.pokemonshowdown.com/gen9nationaldex-2502612454-yx1mi86b7jnfwtjyct1uy6havbjk0mupw

https://replay.pokemonshowdown.com/gen9nationaldex-2505070639-85l01dsrb8vsq00vd95e8p9s4lyuc23pw



And here's my presemt I hope you'll enjoy it! Have a Merry Christmas and a Happy New Year!

:Zamazenta: Vlarcheops! :Zamazenta:
 
Animemer about jumpscare.
sorry if i sound a little out of this i am currently writing this at 2am but here you go

:grimmsnarl: :blaziken: :jirachi: :terapagos-terastal: :volcarona: :garchomp:
(click mons for paste)

built double WP HO as you requested. i am not strong enough to build lead iron valiant.

:grimmsnarl: - it's grimmsnarl on a screens team. fork found in kitchen. could make it atales if you want the faster screen setup but i liked taunt for hazard denial more, especially since we've got a volcarona with bug z here

:blaziken: this set might be overcooked but it worked enough for me to be happy with it. +3 modest scorching always kills toxapex with the barest bit of chip. the secret technique is close combat on the switch to bait in scald > click work up on scald turn > obliterate with sands. also good into gliscor since you're able to click strong fire moves without making contact and taking a billion recoil damage. just hit the move. speed evs are for 110s

:jirachi: mainly here to own slower bulkier structures. wish is filler can run coverage if you want i just like having the ability to click it vs more passive gliscor structures. it's a cm stored power mon it's not rocket science

:terapagos: good HO spinner. already had a fighting so i didnt want tusk which is why we're cm pagos. earth power is best ime for 2a pagos but you can run flamethrower if you really hate mzor/corv

:volcarona: yeah. its sub swarm volc you know this guy

:garchomp: good ol sd scale shot garchomp i just like this guy a lot because it can soft check a bunch of stuff since its decently bulky and is also really fast after a scale shot

replay of team in action: https://replay.pokemonshowdown.com/gen9nationaldex-2502982458

cheers. merry chrysler to all those who celebrate
 
Fairy Bait Regidrago
:regidrago: :garchomp: :cinderace: :landorus-therian: :scizor-mega: :slowking:

red fintans Merry Christmas! You requested some good ol' regidrago action and while it's not very easy to build, this is what I came up with:

:regidrago:

Regidrago has no problem dealing damage, as Dragon's Maw create's a very powerful Dragon Energy and Draco Meteor. It's got scarf because its speed isn't great and it can work without the extra power. It gets earth power now which is cool against certain steels like Kingambit, Gholdengo, and Heatran, but fairy pokemon are the real problem so we got a friend to help him out.

:regidrago: :garchomp:

Garchomp can function as a sweeper but also as a bait for Fairy-Types, especially faster ones like Mega Diancie, Scarf Lele, and Iron Valiant. Teched with a Roseli Berry, it can take a moonblast from any of these and do significant damage or KO them for Regidrago later on. Substitute is for capitalizing on toxic or switches, and it's been useful in testing; Fire fang is also a good option against Ferrothorn, Corviknight, and Balloon mons.

:regidrago: :garchomp: :cinderace: :scizor-mega:

As for switch-ins to Fairy and Steel-type pokemon, I added offensive Cinderace and defensive Mega Scizor. Cinderace does a lot of damage to steel-type pokemon that Regidrago doesn't like and can catch Fairy-types like Enamorus, Hatterene, and Tapu Fini off guard with Libero Gunk Shot. Mega Scizor is a defensive mon that patches up weaknesses to Diancie, Kyurem, and Ogerpon-W, the latter 2 of which are problematic for this team otherwise. Initially it was Swords Dance Scizor, but I gave it Superpower and speed for Adamant Kingambit because +2 endgame is annoying.

:regidrago: :garchomp: :cinderace: :scizor-mega: :Landorus-therian: :slowking:

Finally, Landorus-T and Physdef slowking round out the team as I needed a SR setter and fighting resists. While I could've made Landorus defensive, I felt like having a Rockium Z Lando would be nice to weaken Garchomp's checks and beat down pokemon like Zapdos and Corviknight that can be annoying for this team. It's a good trade machine and it can Swords Dance early if it wants to break since Cinderace is the removal for the team. Physdef Slowking is the only water resist on the team and provides a check to Great Tusk and Zamazenta. I'm using slowking because of special bulk and Chilly Reception, improving matchups against weather teams. If you want, you could potentially put weather ball on Cinderace for the 4x weaknesses, but otherwise Gunk Shot works well. Don't let slowking die early against a Zamazenta, you need it to beat IDBP variants since it also carries psychic noise.

Regidrago should really only be brought out once all the Fairy-Types are gone, and sometimes it can be annoying to get rid of them, but with these teammates, it should be a little more doable to knock them out early. Merry Christmas and enjoy the team!
 
Electrium Z Gholdengo + Choice Scarf Great Tusk BO :gholdengo: :great-tusk: :latios-mega: :clefable: :moltres: :ogerpon-wellspring:

sh0shin (Gholdengo)
I suck at building in this tier not gonna lie. Electrium Z Gholdengo was cool I thought to nuke AV Alomomola, Moltres, and Toxapex, which helps this team quite a bit by acting as a lure. The Speed control on this team was poor originally since I was using Choice Scarf Samurott-H, but then I changed it into Choice Scarf Great Tusk, letting me outspeed Dragonite more easily. Mega Latios gives us a strong cleaner after Gholdengo breaks through AV Alomomola and Moltres for it, with its moveset letting us handle both Ferrothorn and Raging Bolt, at the cost of being annoyed by Ting Lu. This is handled by Ogerpon-W; I chose the Synthesis version because its our only "real" Water-type switch in, necessary to handle Rain. Finally, Clefable and Moltres are a good defensive duo, one sets Stealth Rock, the other removes it. Moltres helps against Kyurem and Volcarona notably.
 
Merry Christmas, mongibongi!
I had the pleasure of being your Secret Santa for this year, and I ended up building two teams with Okidogi for it. Writing this out at 3 AM, so bear with me if things get incoherent! :blobsad:

Thanks to Ayushfcb, Beshoy, and Untrue_reality for helping me out with testing and building it! I probably never would've completed this to the degree I had without y'all!

Okidogi Balance
:ting-lu::zapdos::okidogi::alomomola::gholdengo::tapu-lele:
(click mons for paste :D)


:okidogi:
After looking into Okidogi, I found that the Pokemon... kinda sucked. However, with an Assault Vest, he could carry out a decent role in soft-checking Volcarona, still take hits from Zamazenta, and most importantly, throw off those scary 51% chance to poison Gunk Shots, and still be very hard to switch into; not many Pokemon wanna lose their item to a Knock Off, and most Knock absorbers can't afford to switch in. Drain Punch allows Okidogi to nail the Steel-types who would be immune to Gunk Shot, save for Gholdengo; Knock Off still does respectable enough damage to Gholdengo to pressure it alongside the utility of removing items. Ice Punch rounds out Okidogi's coverage, allowing it to hit Landorus-T and Gliscor super effectively. The Speed investment outpaces Gliscor, and speed creeps variants of popular Gholdengo looking to outspeed Gliscor.

:okidogi::alomomola::gholdengo:
Okidogi alone had multiple issues, notably its vulnerability to the tier's Psychic-type breakers and its own general lack of longevity. Gholdengo and Alomomola assisted in solving both of these problems, with Gholdengo being the tier's most most effective Tapu Lele check, and one of few Pokemon that can take on the Fighting-type + Future Sight combination and live to tell the tale. Gholdengo also provides essential breaking power for the team, which was initially lackluster. Alomomola provides Wish support for the team, alongside its Protect and Regenerator allowing it to stall out turns, enabling Okidogi's poison (if landed) to chip down opposing teams. Alomomola is Relaxed to allow it to help be less useless against Ogerpon-Wellspring, letting it survive Power Whip and trade off a Toxic. Gholdengo's Speed investment is minimal, with the investment outspeeding minimum Speed Tapu Fini; I didn't find the Speed particularly important in testing, as Jolly Kingambit is extremely rare and you were never going to stay in on minimum-Speed Landorus-T anyway. While nice, outspeeding specially defensive Heatran wasn't valuable and Okidogi could do the same when brought in by Alomomola (without potentially dying to Magma Storm).

Hex Gholdengo was looked at (and is very much something I'd like to use someday), but the provided breaking power was too lacking to be chosen.

:okidogi::alomomola::gholdengo::ting-lu:
The team now needed a Ground-type, and Ting-Lu was the perfect candidate. Its immense special bulk allowed it to pad the team's bad matchups against Mega Charizard Y and Mega Diancie, with Earthquake and Rock Slide allowing it to trade against them positively. Its Dark-typing allows it to assist in taking on opposing Gholdengo, alongside Psychic-type Pokemon that Gholdengo struggles against, such as Mystical Fire Mega Latios. Ting-Lu also benefits from Alomomola's Wish support and helps Alomomola by acting as a switch-in against threatening Electric-type Pokemon. Ting-Lu can also act as a blanket physical wall, which comes in helpful against offensive threats like the recently popular Ceruledge, who tends to clean house with even a bit of chip.

:okidogi::alomomola::gholdengo::ting-lu::zapdos:
Zapdos has an essential role on the team; it brings a crucial Ground-resistance, pivot, and hazard removal; alongside assisting in pressuring Ogerpon-Wellspring, which has easy entry on Ting-Lu and Alomomola. Despite initially looking at Tornadus-T for a double Regenerator core, removal, and as a Ogerpon-Wellspring check, Zapdos ended up proving why it has fame in tandem with Ting-Lu in testing. Zapdos also provides valuable potential Static paralysis, which can assist Okidogi and Gholdengo in making progress breaking through opposing teams, and can help bring Okidogi in with Volt Switch on Pokemon like Heatran, Ferrothorn, and Kingambit.

:okidogi::alomomola::gholdengo::ting-lu::zapdos::zamazenta:
Rounding out the first team is Zamazenta. With an Assault Vest, Zamazenta can act as a check to Kyurem, Mega Charizard Y, Volcarona, and Ogerpon-Wellspring. It additionally acts as the team's speed control, with Stone Edge to hit the aforementioned 4x Rock-weak Pokemon. Heavy Slam was chosen in order to OHKO Tapu Lele and Mega Diancie, who continue to be significant threats to the team after their checks are sufficiently chipped. With Wish support, Zamazenta can act as a sustainable Kyurem check and more often come in on Mega Charizard Y, and works well with Okidogi due to Okidogi's ability to 2HKO Moltres and Zapdos with Gunk Shot, should it get a poison off, allowing it to clean up much more easily.

:okidogi::alomomola::gholdengo::ting-lu::zapdos::tapu-lele:
After some testing with one of the discarded variants, Tapu Lele ended up being much more suitable for the team. While not providing too much defensively, it has the ability to soft-check Kyurem and retains a similar offensive presence to Zamazenta, with the added boon of Future Sight, which is essential for the team's ability to break through opposing bulkier teams and defensive cores in general. For example, Okidogi and Gholdengo often fail to make very effective progress past most balance cores, but with Future Sight support, it becomes possible. Tapu Lele doesn't provide much defensively, but its ability to switch in once or twice on Kyurem is a necessary trait for this team to succeed in the ND metagame.

Threats:
Stall - Despite never running into stall during testing, it has an extremely good matchup against this team. Look to find Knock Offs and get Future Sight up with Tapu Lele in order to force progress with Gholdengo.
Spikes - The entire team hates Spikes a lot, even though Zapdos makes for consistent removal. The team also struggles a bit to pressure Gholdengo, Volt Switch'ing to Ting-Lu once or twice should do the job.
:ogerpon-wellspring: - This guy can still get out of hand at times, even with the entire team trying to work against him. Generally, avoid Flip Turns with Alomomola and elect to throw off more Toxics or Wish pass to Zapdos to keep it healthy enough to check Ogerpon-Wellspring. Tapu Lele can still revenge kill in a pinch as well, as long as you get off effective chip damage on Ogerpon-Wellspring.
:kyurem: - Mr. Balance Breaker himself is another tough matchup for the team, but Tapu Lele with Wish support makes this matchup winnable, if still tough. Many members of the team can also trade for damage against Kyurem in a pinch, so that's worth remembering as well. Be careful not to give it too many free turns with Alomomola, and the team's user will likely be required to perform double switches to successfully pressure Kyurem teams.

Okidogi Offense
:okidogi::gholdengo::latios-mega::landorus-therian::cinderace::urshifu-rapid-strike:
(click mons for paste :D)

:okidogi:
The same Assault Vest set, for a different reason. This team leans more into Okidogi's ability to bait in and severely chip (or kill) common defensive staples of the tier, notably 2HKO'ing Moltres and Zapdos with Gunk Shot, poisoning the Fighting-types such as Zamazenta or Urshifu-Rapid-Strike who often clean up against offense teams, and being able to trade significant chip into Gholdengo with Knock Off. Ice Punch snipes Landorus-T and Gliscor, and Knock Off is convenient utility. This Pokemon actually ends up being rather hard to switch into for a lot of bulkier teams, which is a relatively useful role for a Pokemon to have. Okidogi also acts as the team's switch-in to the omnipresent Zamazenta, which it would otherwise struggle against. Okidogi's ability to trade against numerous offensive Pokemon when unboosted such as Mega Diancie, Ogerpon-Wellspring, and Volcarona is also useful for offense, letting it very often do something in any given match.

:okidogi::gholdengo:
Despite my desire to use Kingambit here, I ended up going with Gholdengo. The Tapu Lele vulnerability that Okidogi causes is too significant to ignore, and I really don't think Okidogi can live without Gholdengo. Specially defensive Hex Gholdengo was chosen because I wanted to put the Z-Move on a different Pokemon, and I wanted to try the Hex Gholdengo set that's been floating around the Offense/Bulky Offense sample teams recently. The set provides a Ground-immunity with Air Balloon, and Thunder Wave support is generally useful for the team, with there being synergy between Hex and Okidogi's ability to throw off 51% poison chance Gunk Shots. I had actually wanted to use this for the Balance team, but it simply wouldn't fit. Okidogi also assists in taking on Moltres and Volcarona.

:okidogi::gholdengo::latios-mega:
Mega Latios is both an amazing breaker and offers important role compression for the team. Not much to say here, standard Mega Latios things; it checks notable threats in Mega Charizard Y, Urshifu-Rapid-Strike, and Ogerpon-Wellspring which all threaten the team, with Gholdengo covering Mega Latios' vulnerability against Tapu Lele and all three working to break down common defensive cores. With the triad of Ice Beam, Mystical Fire, and Luster Purge, Mega Latios alone can break through the common balance core of Ferrothorn, Toxapex, and Gliscor. Okidogi can cover Mega Latios' vulnerability to Dark-types like Kingambit and Hisuian Samurott, as well as taking on Volcarona.

:okidogi::gholdengo::latios-mega::landorus-therian:
Cinderace and Landorus-T were added at the same time, for good reason. Going in on Landorus-T though, despite being the elected hazard setter of the team, the Swords Dance + Z-Move variant often decides to never set rocks at all, and instead chooses to wallbreak with its +2 Continental Crush. Landorus-T gives the team the extra needed power to break through any structure, and acts as the team's Ground-type to help ward off Electric-type Pokemon. It's Rockium Z + Stone Edge instead of Flyinium Z due to the team's existing ability to easily overwhelm Fighting-type Pokemon, and generally struggling against the Steel-Flying-type birds.

:okidogi::gholdengo::latios-mega::landorus-therian::cinderace:
Cinderace acts in conjunction with Z-Move Landorus-T to act as the team's only source of removal, as this Landorus-T variant often doesn't set Stealth Rock, instead taking a kill with its +2 Continental Crush or STAB Earthquake. Cinderace also helps retain momentum for the team, U-turn'ing against the tier's base 110 Speed Pokemon, and trades off Will-O-Wisps to cripple common Ground-types like Great Tusk, Landorus-T, and Ting-Lu who threaten various members of the team.

:okidogi::gholdengo::latios-mega::landorus-therian::cinderace::urshifu-rapid-strike:
The final Pokemon is Urshifu, who rounds out the team offensively. Being the greatest hater of Moltres and Zapdos in the tier, a lot of general contact punishers are crushed by this team, greatly enabling Urshifu's capacity as speed control and as a cleaner. Additionally, Urshifu can both pivot for momentum and check Volcarona and Kingambit, who may prove annoying late game due to Okidogi's complete lack of longevity. Pokemon like Latios-M, Okidogi, and Landorus-T also pressure bulkier Gholdengo variants, which Urshifu appreciates.

Threats
:ceruledge: - I don't think this team has very many particularly bad matchups, but Ceruledge in general is definitely one of them. Urshifu still has Aqua Jet to revenge kill it, but it remains a very powerful sweeper against this team. Make sure to keep Stealth Rock up if you can, or chip it hard.

(If you're not having fun with Okidogi, put Slowking-Galar over it and Kingambit over Gholdengo. It'll probably go better :P)

Happy holidays everyone! Have fun with your teams!
 
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Kyurem-Black Toedscruel HO:toedscruel::kyurem-black::arceus-ground::eternatus::yveltal::zacian-crowned:
1766663737734.png

TheShowdownHero (:Kyurem-Black:)
Kyurem-Black is not really a mon I am very familiar with. I don't really build with it as I usually see it as an inferior Rayquaza but it does have merit as Kyurem-Black has that yummy bolt beam coverage and absolutely nukes Dondozo because of Teravolt. In the past I have done some funny things with it like Roar as to prevent Trick Room from getting set up even in the face of Magic Bounce Hatterene but they were mostly slightly troll builds. This team however is something I think is pretty good. Kyurem-Black is pretty standard, I guess you could run Scale Shot but IMO that move is pretty meh considering you can just DD again for speed, and Ice and Dragon have a lot of overlap in terms of coverage. I went with Toedscruel as a lead because 1. I thought it'd be funny and 2. I think that hazards are really good for Kyurem-Black to get that little extra chip to nuke neutral targets. I also went Toedscruel over Deoxys-Speed as Toedscruel has Rapid Spin so Kyurem-Black has to worry less about Stealth Rock. Sleep or rather Spore is also broken as shit. I paired it with Eternatus and Zacian because I think they are pretty necessary for Toedscruel to function as without these Ho-Oh and Taunt just kinda piss in ur bed. I went with Arceus-Ground as my Arceus of choice because I thought the team needed some extra help for Primal Groudon and because I couldn't think of another Z user that'd pair well with this team. I rounded the team out with Yveltal as it just has good traits for HO like Taunt and also because I'm running Arceus-Ground I wanted a priority user so I slapped on Sucker Punch.
Have fun with this team! Merry christmas and happy tuesday
 

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Hi there salmonelephant! Received your request for Iron Hands and man this is a good Pokemon, it does so much work and trades with so little HP it's crazy LOL so here's an offense team with Iron Hands!

:iron-hands:
Starting off with Iron Hands, I thought screens might be a good direction, and while that certainly is viable I also realised it threatens almost every good hazard remover in the game! Corviknight and Moltres of course get cooked (although you can get burned), Landorus-T doesn't fare much better since we are EVd to OHKO at +1, Terapagos is checked especially if it's chipped, Zapdos takes huge damage from +2 Ice Punch too, Gliscor dies, so does Kartana.. I gave it Shuca Berry so it also beats Iron Treads and does better against Great Tusk. Shuca Berry also means it can get surprise kills on the vast amount of stuff that expect Earthquake coverage to 2HKO and even beat Garchomp and Mega Swampert.. with a LOT of Defense investment this thing can stay in against almost any physical attacker and some others and either set up or just kill it. Very good against both offensive teams where it gets to trade easily and defensive teams where it can set up easily.

:ogerpon-wellspring::gholdengo:
Instead of Stealth Rock I opted for Spikes, since Iron Hands already beats most Pokemon that suffer more from Stealth Rock. Ogerpon-W is a very strong and relatively fast wallbreaker, so I thought to use that to set up Spikes without losing much monentum. Instead of U-turn I gave it Swords Dance so it can still easily threaten more defensive teams with multiple Boots users, but you can change that if you like.
Gholdengo was initially added with the idea to block hazard removal as well, but Iron Hands already does that so well and instead Gholdengo functions as a special sponge with a nuke button. It also happens to beat IDBP zama and basically 6-0 stall.

:kingambit:
I've actually already been using a different version of this team, but it didn't feel right giving someone Defiant Chople Berry specially defensive Kingambit for Christmas, so this is a more standard offensive utility set. Sucker Punch especially is very useful for winning games against very fast teams.

:great-tusk:
Scarf Great Tusk used to just be cteam for the EXTREME amounts of Mega Charizard Y I used to encounter (with Stone Edge over Rapid Spin), but I found it so consistent as a cleaner I decided to keep it. It wins games so easily with fast Headlong Rush it's not even a joke. Also helps to remove Mega Diancie, since people like to switch it in after Tusk gets a kill so if you don't reveal Scarf you get a second kill for the price of one. By the way Mega Diancie is a really bad matchup if you don't make this happen so take note.

:dragonite:
No way was I giving you Defog Hurricane Stone Edge Roost Dragonite for Christmas, so here's a more normal set. I decided to keep Hurricane for fun, removing Tusk as it Rapid Spins and being a last resort against Iron Valiant and Zamazenta as well. Often you can get away with letting your opponent set up since Dragonite survives one hit and revenge kills, so you can play more aggressively.

:iron-hands::ogerpon-wellspring::gholdengo::kingambit::great-tusk::dragonite:
Here's the full team, feel free to make changes before or after you hit the ladder with it! By the way congratulations on winning Natdex Slam, I must admit I was a bit nervous building for you after seeing that HAHA but enjoy!! Blessed Christmas to you and your family!!
 
https://pokepast.es/30b16d747b49958e

ecxdee dee

Hey there, I got your request for choice band meowscada offense. I went with the most generic thing ever since I couldnt think of anything fun.

First mon is obviously the choice band meow, with the 4 main attack, flower trick for its main stab, u turn to pivot out, triple axel for gliscor and any dragon, knock for its second stab and to knock any helmet off.

Then we got lando t, the best mon for offense in my opinion, it can pivot in for alot of mon and defog any annoying hazard for taunt any attempts at setting up hazard. Taunt can also help vs certain set up sweeper. Good pivot in for twave gold and fighting move.

Then we have zama, its a fast fighting type that loves choice band meow ability to break and wear things down with Knock. Its 4 main attack cleans up many offensive team that reley on the typing of the pokemon to wall more then the defense stat, i.e moltres and gliscor. It got coverage move to it them and it pairs up well with

Slowking. The reason I choose slowking over glowking or slowbro because of a mega diancie. Its spef def ev allowing it to live moonblast and the def ev allowing it to survive diamond storm. Future sight helps both meow and zama.

Next up we have mega Diancie, its 4a is extremely good at wallbreaking and makes a great breaking core with both meow and zama. It can weaken alo for zama and zapdos for both. Its out fairy type allowing it to switch into dragon move if you fear any scale shot

Next up heatran, this is out rocker and glue. It can switch in alot of attack that might threaten the other mon like any power fire type. Any grass type. Spread toxic. Can pivot on non choice tapu koko.


Merry Christmas hope you enjoy the team
 
Animemer about jumpscare.
:grimmsnarl: :blaziken: :jirachi: :terapagos-terastal: :volcarona: :garchomp:
what a coincidence, guess who I built for LOL:bw/magcargo:

Thing 1 you requested salt cure / idbp garganacl and honestly i had a lot of fun testing out partners for it, ultimately landing on specs crown. From there it was just trial and error filling in the gaps in the team. I didn't really find any specific threats to the team, it was pretty consistent on ladder and in friendlies
CurseGargle + SpecsCrown Anti :garganacl: :iron-crown: :tapu-koko: :ogerpon-wellspring: :great-tusk: :corviknight:
I tried my best to come up with "little timmy" nicks but I genuinely am drawing blanks. i tried my best ok?
:worrycargo:

obligatory replay (garg didnt really make a showing but i forgot to get replays before today </3)
Sets are decently standard, dazzling gleam on koko to help the raging bolt mu which is otherwise very annoying. Iron Crown baits in everything garg wants to punish, making a pretty fun anti-offense core. IDBP corv is a great wincon IMO and ogerpon does ogerpon things. I wish I could give a better analysis but atm I'm strapped for time, I hope you enjoy the team and have happy holidays n new year!!
cheers, Ani
 
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Hello there ThePeregrine! Merry Christmas!
I'm your Secret Santa and I hope you like the team i built, a jolly core of 3 coming right up!
Shoutouts to Me Empty, earthfromthefuture and Ayushfcb for helping me build this, yall saw how ts was making me go insane at times and helped me when I needed, team literally wouldn't exist without you, so a big thank you is the least i could do, oh and Merry Christmas. Ok let's stop yapping now.

GUESS WHAT BITCH, WE BACK HOE (HO HO)!
86521.png


:Tapu Lele:
Main wallbreaker, aliviates the KGB mu slightly too with psy terrain, if you're really good too you can bluff scarf and get more free turns, however i cannot stress this enough, psychium Z is most definitely the better Z crystal for this here, anyways it's p much a stall auto win soo cool?

:Alomomola:
I'd love to make this a wishPasser but i need the Yard check here and Knock compression too sooo (btw Aqua jet cause I hate Volc and Lopunny i guess, it works though).

:Venusaur-mega:
I think after this team I lowk hate this guy, anyways you're basically only using this guy for kokoval and pon here, this guy makes compression horrible here but I guess he can do stuff

:Kyurem:
Guy just here mostly bc he saves this whole team from not autolosing to Gliscor mostly, and unlike z fight lele this guys doesn't need multiple turns to do SOMETHING against av Mola

:Heatran:
Rocker of choice mainly here so you dont crumble to Scizor+I needed a steel, also a cool status spreader. You could probably try Lava Plume over Magma Storm, I haven't tested it but it's probably good here cause you really don't wanna miss and burn chance is cool, suggest by empty.

:Landorus-therian:
This shit is holding the team together in terms of compression, it's not the best hazard control but it's what you can get when you're 5 mons in and need a ground and ground immunity, defog and speed control (this also can technically help with Gambit, just dont let it get chipped).

Replays
https://replay.pokemonshowdown.com/gen9nationaldex-2504387419-0nh1rurk08jdmvs0ubgit0ab5k1qdrbpw?p2 Replay of older version with Tusk>Landorus, but it didn't even come out so js pretend it's a Lando

https://replay.pokemonshowdown.com/gen9nationaldex-2506052461-uovnbs6ive37gaoal4bb3y165tja4l3pw
Amazing mu for Kyurem and Aqua Jet saving me

https://replay.pokemonshowdown.com/gen9nationaldex-2506043036-dg0e1t9sh0l3vflpl0llk7adhwqelrapw
Scarf Bluffing Activities and Venu sealing the late game

Was a pain to build but hope you enjoy the team, Merry Christmas!​
 
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Merry Christmas, lightniong, and I have here an offense team for you, featuring Reuniclus!

:reuniclus:-:iron-valiant:-:samurott-hisui:-:raging-bolt:-:landorus-therian:-:ferrothorn:

Team Breakdown

:reuniclus:
My first thought upon seeing this mon was to attempt to build some defensive utility set but after looking into some calcs, I decided it wasn't very good at that, and instead decided to fully play into its offensive breaking power. With magic guard life orb psychic noises, Reuniclus is able to put immense pressure on many defensive cores, like Toxapex+Gliscor, as well as on Steel types such as Mega Scizor or Gholdengo, thanks to psychic noise preventing them from recovering. Since Reuniclus struggles to fully break through these Pokemon on its own, I decided to pair Reuniclus with spikes to boost its ability to wear down Steel types. I played around with hp fire in the fourth slot at first, but I only clicked it once and changed it to recover eventually, which is nice to counteract chip damage from attacks like Alomomola flip turn and Gliscor earthquake.(The speed investment is to outspeed uninvested Toxapex)
:iron-valiant: :samurott-hisui:
These two both felt like a very natural fit from here, with Iron Valiant beating down the Dark types like Ting-Lu and Kingambit who Reuniclus really hates, and Reuniclus supplementing Iron Valiants lackluster power into Gholdengo/Scizor and bulkier teams in general. Samurott provides the team's spikes and helps Reun deal with AV Alo and Slowking-Galar, two mons who switch into Reuniclus pretty freely, while also luring in Fighting type attacks for Reuniclus to enter on.
:raging-bolt:
Raging Bolt provides a lot of key defensive utility, most notably into Wellspring and Yard, as well as immediate power in the form of its Z alongside a nice source of pivoting. Reuniclus has some nice synergy with Bolt, as focus blast from Reuniclus can chunk both Ting-Lu and specially defensive Heatran quite a lot, as well as magic guard preventing opposing Ferrothorn from recovering with leech seed.
:landorus-therian::ferrothorn:
Landorus and Ferrothorn round out the team and fulfill the rest of the teams missing requirements. At this point I needed a lot of role compression and Landorus felt like a great fit. I learned from some testing of a previous version that Iron Valiant being the only fast mon doesn't feel great, so I went with scarf, which also provided a form of removal. I was also pretty weak to fairies and needed a stealth rock user, and Ferrothorn fulfills both those roles very well and gives a reliable knock off user.

Replays
Vs. Chansey Balance
:chansey: :slowbro:
Vs. Kyurem Bulky Offense
:kyurem: :tapu-lele:
Vs. Banded Hoopa Bulky Offense
:venusaur-mega: :hoopa-unbound:
 
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My koko + crown team for earthfromthefuture
:tapu-koko: :iron crown: :ogerpon-wellspring: :iron treads: :moltres: :lopunny-mega:

I decided to go with BO instead of the more standard HO structure you would see koko+crown on, mainly cause I had the idea of z future sight crown which was really fun to play with.

:tapu-koko:
Mainly here to set electric terrain for the team and be a backup check to a lot of stuff this team can struggle with like offensive zama. Went with dazzling gleam to hit dragons and zama as hard as possible.

:iron-crown:
Used with a fun set of calm mind with tachyon, z future sight and volt switch to let it fill multiple roles. Can be both a CM wallbreaker that absolutely nukes everything with z future sight and can also be a future sight pivot with volt switch.

:ogerpon-wellspring:
Utility set with spikes and u-turn to help punish switches and does ogerpon things. Mandatory ground resist given the 3 ground weak mons on this team. Could potentially be improved by putting synthesis over u-turn or power whip.

:iron-treads:
Main specially defensive utility dude that can also be speed control with terrain. Knock here for boots removal, and spinning is really important for this team.

:moltres:
Physically defensive wall that forms a nice core with treads. Is the main answer to sweepers with toxic and whirlwind, plus whirlwind + future sight is really funny. Most of the biggest threats to this team are physical attackers so moltres getting burns on them is huge.

:lopunny-mega:
Revenge killer that clicks fake out a lot. Normal typing is really helpful for this team to get entry points into ghosts that can sometimes cause problems. Could potentially be improved by putting quick attack over triple axel.

Main problem with this team is that lots of the mons are naturally fast but doesn't get actual boosts without electric terrain up. Most ground type that carries rock coverage can be a pain, scarf lando is the biggest one. DD sweepers that can get past moltres can also be pain since there's only one form of priority. But besides that it can play into most matchups at least decently. IMO not a bad team.
 
Merry Christmas tpfire, here is your Lopunny-Mega Bulky Offense!
https://pokepast.es/bf69f64edecbbb5a

:lopunny-mega: @ Lopunnite
Ability: Scrappy
Happiness: 0
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- Close Combat
- U-turn

Being the mon I'm teambuilding around, I want to use its best set and put it on the archetype on which it shines the most. Being extremely fast and flexible with fake out to benefit from multiple entry points per game, it gets the most value out of being on a bulky balance with pivots for entry, a defensive core to fall back on, hazard removal, and other breakers to take advantage of its own fast pivots. I chose this set for maximum flexibility, allowing it to function as both an attacker and disruption/pivot.

:alomomola: @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 8 HP / 248 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Mirror Coat
- Flip Turn
- Scald

AV alo is a pretty logical next step. It has longevity and checks attackers like tusk, lele, etc who force out mlop and gain momentum for re-entry. It also pairs well for Gking:

:slowking-galar: @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Poison
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Chilly Reception
- Ice Beam

With max physdef investment, gking can help get rid of AV alo's weakness to mons like wogerpon and CB zamazenta. Despite not having any SpD investment, it can still freely get entry on attackers that threaten AV alo such as raging bolt and Mtios and chilly out. I chose ice beam>twave because the team is weak to taunt landorus-t and I didn't want to allow it free entry. With max physdef, gking should be able to easily live an EQ. Also, dropping twave is fine because (foreshadowing) gholdengo will have access to it.

:kyurem: @ Heavy-Duty Boots
Ability: Pressure
Hidden Power: Fire
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Earth Power
- Roost

Kyurem is the breaker in question that benefits off Mlop's pivoting. It's strong ice attacking capabilities allow Mlop to drop Taxel for U-turn because it can simply uturn out on ice-weak mons to send out kyurem in its place. Generally strong answers to Mlop such as Landorus-T, Gliscor, Great tusk, and Toxapex are all subject to a potential U-Turn to Kyurem if they try to switch in. I made it the standard subroost set but with blizzard to pack a much bigger punch onto neutral targets, facilitated by the Gking. The lack of substitute is made possible by the (foreshadowing, again) gholdengo.

:gliscor: @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 36 Def / 228 SpD
Careful Nature
- Earthquake
- Toxic
- Defog
- Protect

Defog gliscor allows the team to remove hazards without being blocked by opposing gholdengo. It spreads toxic on mons like alo and zama and allows a pivot for mons like zapdos and moltres to not only switch in on but also threaten a toxic and defog.

:gholdengo: @ Fightinium Z
Ability: Good as Gold
Tera Type: Steel
EVs: 252 HP / 112 Def / 84 SpD / 60 Spe
Bold Nature
IVs: 0 Atk
- Hex
- Focus Blast
- Thunder Wave
- Recover

Dengo serves as the glue to the team: providing countless resistances and immunities that allow other team members to run greedy sets: kyurem gets to ignore ferro and toxic users because bold ghold walls them 4L, and gking gets to drop twave. twave ghold also serves as a secondary check to wogerpon, allowing it to threaten an effective OHKO with twave while not being 2hko'd by cudgel. This may seem overkill, but it's necessary given how easily woger gets entry on Alo and Gliscor. Twave+hex is also fundamental to dealing with SD scizor, something that would otherwise cleanly 6-0 this team. While I usually put 227 speed on my dengos to creep opposing gliscor, it shouldn't be necessary here with kyurem and gking to deal with it. Fightinium-Z is to grant a stronger punish to Ting-lu trying to switch in on twave, since ghostium isnt that necessary since you have gliscor to deal with opposing landorus and gliscor trying to switch in to block twave

I put a lot of thought into this. I tested this on ladder in the 1800s and it went pretty smoothly, although I forgot to grab replays. The MU vs balance and bulky teams is very solid and comfortable, and there are definitely enough resources to deal with HO with correct sequencing. Hope you enjoy!
 
First of all, Merry Christmas and happy Holidays Suuicunee

https://pokepast.es/60263eac370cb9a9
:Landorus-Therian: :Samurott-Hisui: :Slowking-Galar: :Rillaboom: :Beedrill-Mega: :Magnezone:

Here's your Mega Bee + Zone team, sir.

Upon seeing the core, I immediately realized it'd be hard to make some kind of defensive team with these two(trust me I did try to do something with Alomomola and it went horribly, lmao), so I settled on something that could end the game as soon as possible without being outright HO.

Team Breakdown:

:Landorus-Therian:
I was really struggling to fit everything I wanted on this team, I wanted a flying-type, I wanted removal, I wanted rocks, I wanted something good defensively, which ultimately made me land on this Landorus set. Normally, Landorus doesn't want to do both rocks and defog, but I was getting kinda desperate, so I had to force the compression a little, so landorus here is the ground and electric immunity, the hazard removal and the hazard setter, as well as being another slow pivot. It works well enough on this team since you're really not trying to play the game for very long, so having a(even if shaky) everything mon works here, kind of.

:Samurott-Hisui:
Arguably the actual star of the show and the reason I didn't give up. Samurott is pulling so much weight for this team it's not even funny. It's another form of speed control(because for obvious reasons, beedrill isn't enough by itself), it's a fast pivot and it forces a lot of progress, making it much easier to cause endgames where either Beedrill or Rillaboom can finish things off, it also has surprisingly good synergy with Beedrill, both being fast pivots that often force mons to come in and take their respective pivoting moves time and time again, wearing them down really fast while creating more opportunities for Samurott to click Ceaseless and thus make more progress, both also invite in :Corviknight: which is really good on this team for obvious reasons. Incredible mon that kept this team glued together.

:Slowking-Galar:
As previously stated, this team is not here for the long game, so Slowking-galar is here as a defensive pivot that ensures we don't immediately explode to every special attacker in the tier, it's a temporary measure, but it did provide a lot of utility with It's twaves and Pivoting, Future sight also served as an incredible way to force progress when paired with Beedrill's U-turn or Samurott's Ceaseless Edge. This slot could have been Blissey, but I found that, while Glowking dies much faster, it also causes a lot more progress to happen, which is exactly what I wanted on this team.

:Rillaboom:
Rillaboom here is doing a lot of things, it's main purpose with it's set is a win condition once the enemy has been worn down enough, but it's also a form of priority in case something goes south and Samurott no longer works as speed control, as well as being able to use this bulkier set to occasionally come in and threaten damage on his own. Grassy terrain healing is also largely helpful seeing as none of the defensive mons on this team are packing meaningful recovery, having a steel like Magnezone means having some way to keep him up for a little longer comes up on some games.

:Beedrill-Mega:
I understand why the set is called "Don't use Mega-Beedrill" now. Anyway, this guy is here because it has to be here, it serves, in most games, as a U-turn bot that might occasionally click it's other moves. That being said, it has some relevant traits, the main one being that it outspeeds Zamazenta and deals considerable damage to it once it's taken some chip, as well as somewhat punishing scarf lele locked into moonblast, which does matter if the Lele is at full since you wouldn't want Hamu or Rilla to take the hit instead. It's other traits are tricking blind players into switching Corviknight in as you pivot into Magnezone, unlikely to happen unless the opponent messes up, though.

:Magnezone:
I miss using a real steel man. This guy is here so you can pray to Arceus your opponent brought a bird or Scizor, otherwise it's here to sit in the back most of the game because it's so damn slow even at max speed it's hard to find an opportunity for this thing to click it's moves, as well as being a Steel with little defensive utility, making it hard to switch it into things. Admitedly, dealing a ton to Landorus trying to block volt switch is very funny, I'll give this guy that, it also sorta annoys Lele for a short period of time so that's something I suppose.

Conclusion: Do as the Beedrill-mega set suggests and don't use Mega-Beedrill, but if you truly want to, this is the best I could do with what I was given. Have a nice Holiday season!
 
merry christmas ComputerWhiz! i tried my best to build balance since you had said you preferred it, but this might be a little more on the bulky offense side of things. here's your ashgren and mlop team!
https://pokepast.es/1ab57ebdbc434a8f
:greninja-ash: :lopunny-mega: :ferrothorn: :gliscor: :tapu fini: :clefable:

:greninja-ash: :lopunny: - these two are the star of the show, the immediate breakers to muscle through most defensive cores. i opted to go for uturn over spikes on ashgren because otherwise mlop would be the only one on the team with a pivot move. plus, we already have rocks on the next mon

:ferrothorn: - water resist, steel type, rocker, defensive wall. this guy ferro is one of the biggest glue pieces on the team. i dont think i really need to explain the value of this mon. two key notes for this team specifically is that he makes the tapu fini and lele match up more comfortable and i went rocks over spikes due to defog on tapu fini

:gliscor: - i havent been able to build sd gliscor in a long time, so i was happy to include it here :) ground type and ground immunes being in one slot is huge, and being able to open opportunities to clicking sd just from switching into a ground move is very valuable. corv (and driftblim) do wall this thing, but clefable and gren are able to handle it

:tapu fini: - another glue mon that provides a huge amount of utility for the team. defog is very important to this team since ashgren and mlop cant hold hdb, and ferro is vulnerable to spikes. it also helps with matching up into z kommo-o, which is a pretty big threat into the team otherwise (bar clef). misty terrain is also just a cool to for a team to have since it blocks status, and it can turn lele's psyterrain off. however, since it blocks your own status too, i opted to go for knock over twave on ferro

:clefable: - the last piece of the team and the other set up mon on the team. clef helps with a lot of random match ups you may run into, like hydrei, bro, and corv, and other mlops. it gets a lot of set up opportunities thanks to magic guard and misty, while also pairing well with glisc since they both hit different mons

happy holidays :)
 
Merry Christmas Vlarcheops I am here to give you your team including Ceruledge and no type repeats!
https://pokepast.es/d6a1418d8a63f36b

:Ceruledge: :Zamazenta: :Kyurem: :Scizor-Mega: :Zapdos: :Ting-Lu:

Ceru Balance/BO is certainly a hard task

Team Breakdown

:Ceruledge: - The star of the show! I think Z is by far its best set, especially on non-HO where it might need to come in more than once per game. Ghost-Z helps punch through holes in a team, and can also clean up games. Ada is greed and I've liked using it more than Jolly

:Zamazenta: - This just felt like such a good partner for Ceruledge it was an almost auto-include. I used Life Orb for greed, but HDB felt better in test games

:Kyurem: - This rounds out the offensive core helping with the birds, and also some Ogerpon sets. I like lefties on sub Kyurem, but HDB did feel better in certain games

:Scizor-Mega: - The Steel-Type and also a nice Kyurem check and can also clean in the late game as well.

:Zapdos: - Contact punisher and is just there to pivot on most of the physical attackers in the tier. Also had Defog since there was no other removal on the team

:Ting-Lu: - Ghold answer, good vs the non-fairy Special Attackers, and rocker. I'm using Rock Slide since this team is kinda rough vs Zard-Y and Volc.

The biggest problem I felt with this team is that it is fairly slow, and Ceru feels kinda hard to use at times. I hope you enjoy the team!
 
Merry Christmas and thanks for the awesome team Untrue_reality! (I know the core is a pain to build and I've failed many times personally.)

You requested a team with Meowscarada, so here it is!

Meowscarada + Altaria-Mega BO
:Meowscarada::Altaria-Mega::Urshifu-Rapid-Strike::Moltres::Iron Treads::Slowking-Galar:

Team Breakdown

:Meowscarada:
Meow is the main speed control for the team. I started with Choice Band but I found the power kinda underwhelming (especially vs Stall) so I made it Scarf. I like Adamant but you can use Jolly as well if you want to outspeed more stuff. Use Meow to knock off helmets and boots early game, and don't be scared about status. You will need to keep it healthy though, since the rest of the team does tend to be a bit slow (especially vs Offense).

:Altaria-Mega:
This was an immediate pick for me with Meow. I think it's one of the best clerics in the metagame, with a unique typing that I just love. I prefer Body Slam to 2HKO Ogerpon-Wellspring and to help spread paralysis. EQ complements it well and also helps make Altaria the team's Heatran switch-in. Finally, Cloud Nine allows it to stay in vs Zard-Y and paralyze it. Other than that, use Altaria to cure burns and other status conditions on partners.

:Urshifu-Rapid-Strike:
The main breaker of the team. Choice Band + Future Sight support is pretty well-known at this point and makes Urshifu extremely hard to switch in to. Nevertheless, I wanted to use this core here since it works really well with Heal bell support. I was using Scarf earlier, but I did struggle vs Stall so I changed it to CB (I'm 90% sure it was me playing bad lol). Feel free to alternate CB/Scarf with Meow, I like both versions.

:Moltres:
Moltres is the main physical wall of the team. It helps vs a lot of threats that Altaria does not like, like Kingambit, Scizor-M, Gholdengo, Melmetal, non-rock move Tusk, and Mawile-M. I tried both Wisp and Hurricane on it, but settled with Defog in the end since I felt the team needed it. Moltres is also the main Kyurem answer for the team (other than Gking kinda), but Sub DD is an auto-loss (I guess Roar can help with that, your call).

:Iron Treads:
Treads is here as the team's steel type (although a steel is probably not really needed). I had Icium-Z on it earlier, but I did find some hazard stack MUs annoying so I switched it to balloon. The set is pretty standard and self-explanatory. Treads fulfills many roles for the team: rocker, secondary speed/hazard control, emergency check against monsters like Hoopa-U, etc.

:Slowking-Galar:
Finally, the special wall for the team. Glowking is your best friend against all special attackers (literally) except maybe Gholdengo, which is covered by Moltres/Treads. Future Sight + Chilly Reception provides momentum and excellent progress-making along with Meow/Urshifu. I found T-Wave to be most useful in the last slot, but it can be changed to anything you like. The team does depend quite a bit on Glowking to make progress, so be sure to keep it healthy.

Replays

https://replay.pokemonshowdown.com/gen9nationaldex-2506119664-blrx86jfbv36uvx5ok48vck2rrdyjyjpw
https://replay.pokemonshowdown.com/gen9nationaldex-2506415404-9dw7ubfay0eju3p9b3j3cvwfs68oia2pw
https://replay.pokemonshowdown.com/gen9nationaldex-2506431830-4ul0oe8n79xlkreqhy6yhimnfut6f9rpw?p2

So, there it is! I'm nowhere near the best builder or player in the tier, but I did some testing in 1600s-1700s and the team holds up well. I think the MU against Alo/balance could be better, but I'm not sure what needs to change (maybe double CB?). Anyway, something I realized later about the team is that it has all the three popular cores: Fire/Water/Grass, Dragon/Fairy/Steel, Dark/Psychic/Fighting! Just a cool little fact to satisfy my OCD lol. Hope you have fun with the team!
 
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Merry Christmas Mewtwo's Greatest Soldier!
Tapu Lele+Alakazam Balance
:tapu lele::alakazam::iron treads::moltres::alomomola::zamazenta:
(Click the pokemon for the paste)
:tapu lele:
Your psychic terrain enabler and wall breaker! With access to future sight and in turn a devastating Shattered Psyche as well as psyshock Tapu Lele can break both physical and special walls.
:alakazam:
The star of the party, alakazam hits like a truck whether Psychic Terrain is active or not, with amazing coverage this mon is almost unstoppable if played correctly.
:iron treads:
Your hazard setter and remover as well as your steel and ground type, this pokemon helps your lead diancie mu and is just an overall solid role compression mon.
:moltres:
Your volc check and physical attacker punisher, this pokemon has saved me more times than I can count.
:alomomola:
It’s alo, we all know what it does.
:zamazenta:
Needed more coverage for the squad and what better pokemon than the coverage king zamazenta himself!

Overall, I am really happy with how this came out, I will say it’s biggest weakness is rain teams and Ogerpon-Wellspring, although I have found Ogerpon to be manageable with the correct plays.
 
Hovercat2475 sorry this took so long, but I realized last minute that the zard x + fini core team was kinda bad imo, so I scrambled trying to build another team until I eventually remembered a gen 8 cap team that I really liked and decided to build screens, this team might still be bad but it's screens so you can get away with it

:Charizard-mega-x:
Standard DD set, just breaks down physical walls as it is really just a barely OHKO demon (fraud watch), but with veil up, it can live these attacks and deal the finishing blow, and with roost, it can heal off all of the damage from Flare Blitz + Tanking attacks. Nothing much to really say here.

:Tapu fini:
The main star of the show in my opinion, Tapu Fini is just the glue mon of the team, as it can set up on multiple attackers like Zamazenta, Weavile, and many others while just being a nuisance, escpecially with veil up. Taunt to stallbreak for the team, as it can taunt Chansey/Blissey out of healing and heal off the damage from seismic toss with draining kiss after a while, also helps with breaking down pex + wishfish.

:Ninetales-alola:
Veil team, only viable veil user. Technically you could use Grimmsnarl here, but this team is fast-paced and really appeciates the one-turn veil, also Hypnosis and Encore are just amazing support tools to have, especially hypnosis as it can save you from a ton of precarious situations as well as let your mons set up for free.

:Great Tusk:
Now, what you may realize is that our team has 3 mons that are Stealth Rock weak, so a spinner is nessesary here. I went with Tusk here as not only does it compress a Ground-Type, with booster energy boosting speed it functions as sort of a panic button as if it dosen't outspeed it, it should take a hit from it in veil. It also is just a bulky monster that can just tank a lot of moves and set up, and with Misty Terrain from fini up, and with zard-x breaking down holes, this team circumvents two of BU tusk's greatest weaknesses (lack of initial power and status).

:Gholdengo:
Sorta standard np set, you really need the steel type as if you're not then fairy/psychic types just run over the team, eject pack is more used for momentum, as you can pivot gholdengo into something it checks, and just MIR on the switch-in and keep momentum going, which this team really likes. Other than that, completely standard.

:Tornadus-Therian:
You can suprisingly run some a lot of sets on torn-t here, you could realistically run 3a with focus blast/grass knot, you could run 2a focus blast w/ fightnium z, you could run firium z, you could even run u-turn if you're really a momentum fiend, but I decided to go for flynium z + taunt set just cause flynium z just breaks down special walls for ghold + fini, plus heat wave does well enough in taking out steels, taunt to keep hazards off as well as just stallbreaking as tapu fini might take a lot of damage in breaking down chansey/blissey.

Probably the biggest weakness to the team is Ogerpon-W, as if it gets a sd up without your veil being up, you're in big trouble, torn-t can live a +2 cudgel with veil / unboosted without veil and can threaten it out, as well as ninetales-alola can tank some attacks and threaten itwith hyonosis/freeze dry, but it's rough your only out is to sacrifice torn-t or ninetales for chip and have either torn-t or tusk finish it off.
B-sides
https://pokepast.es/f27e4640ef9cd2e7 (meteor beam glimmora version)
:charizard-mega-x: :tapu fini: :ninetales-alola: :glimmora: :landorus-therian: :ogerpon-wellspring:

https://pokepast.es/2fb7a2ec80e09922 (the bo team that I scrapped but maybe you can find success with this)
:charizard-mega-x: :tapu fini: :zapdos: :ting-lu: :gholdengo: :zamazenta:

 
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Merry Christmas Illouri

You asked for Sand Tomb Scizor + Tapu Fini which was pretty fun to build. I played around a hundred test games with this iteration of the team, so I hope you enjoy!

:scizor-mega: First we've got Scizor, who comes in with a faster spread to put it above defensive Heatran variants. This absolutely shreds balance and fat teams if you can get it in position. Heatran obviously gets farmed if it's defensive, but Toxapex even has to be careful especially once we've got spikes up.

:tapu-fini: Tapu Fini comes in next, and I struggled to find the right set for a bit. Scarf always feels the best to me personally, but maximizing the amount of times Scizor can come in is great, and I like it serving as a secondary Greninja check. I think it's between boots trapper or calm mind, but in testing calm mind always felt more useful, so I went with that. Could easily be changed if you're not vibing with it.

:Garchomp: Garchomp was the next mon I added. Fantasy core always feels great to me but I think this is the mon that overperformed the most. Absolutely loving this set to get early leads in. I really wanted a ground that didn't fold to Zapdos, and even though HP ice offensive variants can cause some trouble we're very reliable. Volcarona folds under our massive aura, and protect is great to scout vs choiced mons. Toxicing birds is always great for Scizor to clean up later.

:Zapdos: We need our flyer and our ground slot is taken up, so time to go Zapdos. Really, I wanted another Zapdos switch-in in a pinch that could also punish stuff like SD Fight-Z Kartana. Discharge also makes fishing for paras a bit more reliable, and I don't think we need the pivoting as much on this defensive of a structure.

:ferrothorn: Ferrothorn coming up next to support Garchomp with our other hazard. Spikes do a lot for this team, and Knock Off support is always appreciated to punish everything in the tier. Gives us a check against physical Z Greninja so we can scout a bit easier as well and aren't as reliant on Tapu Fini for the role. Power Whip over Gyro Ball because rain is always annoying.

:weavile: Rounding out the last slot is Weavile, who is great support to pursuit trap everything. Knock Off helps with the hazard stack angle, and Triple Axel can easily put games into a position for Scizor to clean up. Breaking power feels important since we already have 2 setup mons, and we needed some kind of speed control so a fast mon with priority feels great. The only downside here is we're very hazard weak ourselves, so you get limited uses out of Weavile but generally it plays out alright.
 
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