Merry Christmas, mongibongi!
I had the pleasure of being your Secret Santa for this year, and I ended up building two teams with Okidogi for it. Writing this out at 3 AM, so bear with me if things get incoherent!
Thanks to
Ayushfcb,
Beshoy, and
Untrue_reality for helping me out with testing and building it! I probably never would've completed this to the degree I had without y'all!
Okidogi Balance






(click mons for paste :D)

After looking into Okidogi, I found that the Pokemon... kinda sucked. However, with an Assault Vest, he could carry out a decent role in soft-checking Volcarona, still take hits from Zamazenta, and most importantly, throw off those scary 51% chance to poison Gunk Shots, and still be very hard to switch into; not many Pokemon wanna lose their item to a Knock Off, and most Knock absorbers can't afford to switch in. Drain Punch allows Okidogi to nail the Steel-types who would be immune to Gunk Shot, save for Gholdengo; Knock Off still does respectable enough damage to Gholdengo to pressure it alongside the utility of removing items. Ice Punch rounds out Okidogi's coverage, allowing it to hit Landorus-T and Gliscor super effectively. The Speed investment outpaces Gliscor, and speed creeps variants of popular Gholdengo looking to outspeed Gliscor.



Okidogi alone had multiple issues, notably its vulnerability to the tier's Psychic-type breakers and its own general lack of longevity. Gholdengo and Alomomola assisted in solving both of these problems, with Gholdengo being the tier's most most effective Tapu Lele check, and one of few Pokemon that can take on the Fighting-type + Future Sight combination and live to tell the tale. Gholdengo also provides essential breaking power for the team, which was initially lackluster. Alomomola provides Wish support for the team, alongside its Protect and Regenerator allowing it to stall out turns, enabling Okidogi's poison (if landed) to chip down opposing teams. Alomomola is Relaxed to allow it to help be less useless against Ogerpon-Wellspring, letting it survive Power Whip and trade off a Toxic. Gholdengo's Speed investment is minimal, with the investment outspeeding minimum Speed Tapu Fini; I didn't find the Speed particularly important in testing, as Jolly Kingambit is extremely rare and you were never going to stay in on minimum-Speed Landorus-T anyway. While nice, outspeeding specially defensive Heatran wasn't valuable and Okidogi could do the same when brought in by Alomomola (without potentially dying to Magma Storm).
Hex Gholdengo was looked at (and is very much something I'd like to use someday), but the provided breaking power was too lacking to be chosen.




The team now needed a Ground-type, and Ting-Lu was the perfect candidate. Its immense special bulk allowed it to pad the team's bad matchups against Mega Charizard Y and Mega Diancie, with Earthquake and Rock Slide allowing it to trade against them positively. Its Dark-typing allows it to assist in taking on opposing Gholdengo, alongside Psychic-type Pokemon that Gholdengo struggles against, such as Mystical Fire Mega Latios. Ting-Lu also benefits from Alomomola's Wish support and helps Alomomola by acting as a switch-in against threatening Electric-type Pokemon. Ting-Lu can also act as a blanket physical wall, which comes in helpful against offensive threats like the recently popular Ceruledge, who tends to clean house with even a bit of chip.





Zapdos has an essential role on the team; it brings a crucial Ground-resistance, pivot, and hazard removal; alongside assisting in pressuring Ogerpon-Wellspring, which has easy entry on Ting-Lu and Alomomola. Despite initially looking at Tornadus-T for a double Regenerator core, removal, and as a Ogerpon-Wellspring check, Zapdos ended up proving why it has fame in tandem with Ting-Lu in testing. Zapdos also provides valuable potential Static paralysis, which can assist Okidogi and Gholdengo in making progress breaking through opposing teams, and can help bring Okidogi in with Volt Switch on Pokemon like Heatran, Ferrothorn, and Kingambit.





Rounding out the first team is Zamazenta. With an Assault Vest, Zamazenta can act as a check to Kyurem, Mega Charizard Y, Volcarona, and Ogerpon-Wellspring. It additionally acts as the team's speed control, with Stone Edge to hit the aforementioned 4x Rock-weak Pokemon. Heavy Slam was chosen in order to OHKO Tapu Lele and Mega Diancie, who continue to be significant threats to the team after their checks are sufficiently chipped. With Wish support, Zamazenta can act as a sustainable Kyurem check and more often come in on Mega Charizard Y, and works well with Okidogi due to Okidogi's ability to 2HKO Moltres and Zapdos with Gunk Shot, should it get a poison off, allowing it to clean up much more easily.






After some testing with one of the discarded variants, Tapu Lele ended up being much more suitable for the team. While not providing too much defensively, it has the ability to soft-check Kyurem and retains a similar offensive presence to Zamazenta, with the added boon of Future Sight, which is essential for the team's ability to break through opposing bulkier teams and defensive cores in general. For example, Okidogi and Gholdengo often fail to make very effective progress past most balance cores, but with Future Sight support, it becomes possible. Tapu Lele doesn't provide much defensively, but its ability to switch in once or twice on Kyurem is a necessary trait for this team to succeed in the ND metagame.
Threats:
Stall - Despite never running into stall during testing, it has an extremely good matchup against this team. Look to find Knock Offs and get Future Sight up with Tapu Lele in order to force progress with Gholdengo.
Spikes - The entire team hates Spikes a lot, even though Zapdos makes for consistent removal. The team also struggles a bit to pressure Gholdengo, Volt Switch'ing to Ting-Lu once or twice should do the job.

- This guy can still get out of hand at times, even with the entire team trying to work against him. Generally, avoid Flip Turns with Alomomola and elect to throw off more Toxics or Wish pass to Zapdos to keep it healthy enough to check Ogerpon-Wellspring. Tapu Lele can still revenge kill in a pinch as well, as long as you get off effective chip damage on Ogerpon-Wellspring.

- Mr. Balance Breaker himself is another tough matchup for the team, but Tapu Lele with Wish support makes this matchup winnable, if still tough. Many members of the team can also trade for damage against Kyurem in a pinch, so that's worth remembering as well. Be careful not to give it too many free turns with Alomomola, and the team's user will likely be required to perform double switches to successfully pressure Kyurem teams.
Okidogi Offense





(click mons for paste :D)

The same Assault Vest set, for a different reason. This team leans more into Okidogi's ability to bait in and severely chip (or kill) common defensive staples of the tier, notably 2HKO'ing Moltres and Zapdos with Gunk Shot, poisoning the Fighting-types such as Zamazenta or Urshifu-Rapid-Strike who often clean up against offense teams, and being able to trade significant chip into Gholdengo with Knock Off. Ice Punch snipes Landorus-T and Gliscor, and Knock Off is convenient utility. This Pokemon actually ends up being rather hard to switch into for a lot of bulkier teams, which is a relatively useful role for a Pokemon to have. Okidogi also acts as the team's switch-in to the omnipresent Zamazenta, which it would otherwise struggle against. Okidogi's ability to trade against numerous offensive Pokemon when unboosted such as Mega Diancie, Ogerpon-Wellspring, and Volcarona is also useful for offense, letting it very often do
something in any given match.


Despite my desire to use Kingambit here, I ended up going with Gholdengo. The Tapu Lele vulnerability that Okidogi causes is too significant to ignore, and I really don't think Okidogi can live without Gholdengo. Specially defensive Hex Gholdengo was chosen because I wanted to put the Z-Move on a different Pokemon, and I wanted to try the Hex Gholdengo set that's been floating around the Offense/Bulky Offense sample teams recently. The set provides a Ground-immunity with Air Balloon, and Thunder Wave support is generally useful for the team, with there being synergy between Hex and Okidogi's ability to throw off 51% poison chance Gunk Shots. I had actually wanted to use this for the Balance team, but it simply wouldn't fit. Okidogi also assists in taking on Moltres and Volcarona.



Mega Latios is both an amazing breaker and offers important role compression for the team. Not much to say here, standard Mega Latios things; it checks notable threats in Mega Charizard Y, Urshifu-Rapid-Strike, and Ogerpon-Wellspring which all threaten the team, with Gholdengo covering Mega Latios' vulnerability against Tapu Lele and all three working to break down common defensive cores. With the triad of Ice Beam, Mystical Fire, and Luster Purge, Mega Latios alone can break through the common balance core of Ferrothorn, Toxapex, and Gliscor. Okidogi can cover Mega Latios' vulnerability to Dark-types like Kingambit and Hisuian Samurott, as well as taking on Volcarona.




Cinderace and Landorus-T were added at the same time, for good reason. Going in on Landorus-T though, despite being the elected hazard setter of the team, the Swords Dance + Z-Move variant often decides to never set rocks at all, and instead chooses to wallbreak with its +2 Continental Crush. Landorus-T gives the team the extra needed power to break through any structure, and acts as the team's Ground-type to help ward off Electric-type Pokemon. It's Rockium Z + Stone Edge instead of Flyinium Z due to the team's existing ability to easily overwhelm Fighting-type Pokemon, and generally struggling against the Steel-Flying-type birds.





Cinderace acts in conjunction with Z-Move Landorus-T to act as the team's only source of removal, as this Landorus-T variant often doesn't set Stealth Rock, instead taking a kill with its +2 Continental Crush or STAB Earthquake. Cinderace also helps retain momentum for the team, U-turn'ing against the tier's base 110 Speed Pokemon, and trades off Will-O-Wisps to cripple common Ground-types like Great Tusk, Landorus-T, and Ting-Lu who threaten various members of the team.






The final Pokemon is Urshifu, who rounds out the team offensively. Being the greatest hater of Moltres and Zapdos in the tier, a lot of general contact punishers are crushed by this team, greatly enabling Urshifu's capacity as speed control and as a cleaner. Additionally, Urshifu can both pivot for momentum and check Volcarona and Kingambit, who may prove annoying late game due to Okidogi's complete lack of longevity. Pokemon like Latios-M, Okidogi, and Landorus-T also pressure bulkier Gholdengo variants, which Urshifu appreciates.
Threats

- I don't think this team has very many particularly bad matchups, but Ceruledge in general is definitely one of them. Urshifu still has Aqua Jet to revenge kill it, but it remains a very powerful sweeper against this team. Make sure to keep Stealth Rock up if you can, or chip it hard.
(If you're not having fun with Okidogi, put Slowking-Galar over it and Kingambit over Gholdengo. It'll probably go better :P)
Happy holidays everyone! Have fun with your teams!