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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
Houndoom Weak Armor is because has bones that limit it speed, and when broken (by something like beat up, ice spear and ect), and reach it full potencial, and Gale Wings for mons before Z-A (All), because is meant to work before gen 7 nerf
 
Hello! First of all, Merry Christmas, everyone! I wanted to post about my thoughts on the current meta and what could be changed to make it better / more fun / less cheesy. Let's go by points!

The NERFS

1) Mega Heatran needs a rework. Being able to trap and kill Chomp is insane; it literally can now trap its old counters and kill them, only like Keldeo can switch in. It's way too much, and overall, a bad presence in the meta.

2) Mega Golisopod. Regenerator is EXTREMELY overtuned, it isn't as bad as Mega Heatran, but this mon, thanks to its sheer bulk and regen, becomes virtually unkillable, as there are very few mons that can 1ko it, heck even 2ko it. Both him and Heatran can keep a good ability, just a different one; these are too much.

3) Mega Golurk, this one, too, is overtuned, but in a slightly different way. In the current meta, there isn't a reliable poltergeist switch in. Literally nothing can do so. This is felt even on mons like ceruledge, but I do not believe banning polt as a move is not a good idea. I think just nerfing one of its biggest abusers can bring down the power of this move and ghost types in general. As of right now, LITERALLY nothing can switch in. (ttar just explodes with eq)

The BANS

1) Magearna has to go. While its defensive presence in the tier can be useful, its offensive presence is WAY too much; any setup Magearna set can literally sweep an entire team from turn one. And this is very easily repeatable. Here are some examples!

Mage being broken compilation:

https://replay.pokemonshowdown.com/gen9legendszaou-2505124554-386d0mwpu0vv4imycax5hmwvahmg0utpw?p2

https://replay.pokemonshowdown.com/gen9legendszaou-2505116864-l37b6d7b8ov6s3usgh74lmry8e45ji7pw?p2

https://replay.pokemonshowdown.com/gen9legendszaou-2504752193-st5bqun9qwllykwgttce4w9exrw2cegpw

https://replay.pokemonshowdown.com/gen9legendszaou-2504535817-0eu57jagnv1a511d3vl94hw7dt1lkugpw?p2

https://replay.pokemonshowdown.com/gen9legendszaou-2504534491-t3a0765bqpffo97jeswb6nyerrauq5opw?p2

One last thing I wanna add is that banning mag will make dark types, overall more viable, reducing the viability of spamming poltergeist. I believe this will bring more positive changes than negative changes in the tier. Magearna setup sets are way too strong. Defensively instead it blocks a lot of dark types from being viable, making Poltergeist even more prominent. I believe banning it will bring ONLY positive changes to the tier.

2) Annihilape is just as broken! I believe Mag is worse, but this mon with rage fist can become unstoppable so fast it's not funny, nothing can kill it, and he just becomes stronger and stronger, it's also really easy to switch in u-turns and volt switch to keep boosting rage fist base power. Not even an unaware clef can win the 1v1 if it's the sleep talk set.

Ape being broken compilation:

https://replay.pokemonshowdown.com/gen9legendszaou-2504551635-3ttm9m21wi2bgyhl8qemjag1gcrgr3ppw?p2

https://replay.pokemonshowdown.com/gen9legendszaou-2505222700-jibda5ukx3747logf4ak28ulspbha7vpw?p2

The BUFFS

There are a lot of mons that would very much like to get buffed, so I'm gonna do a tierlist, and then propose some abilities, not all, I am sure you guys can come up with some for them! (pls don't over-tune them.)

I also want to add that buffing XY megas is not a good idea. I personally would even prefer if all of them would revert to their original ability. Buffing them makes no sense. Game Freak is not gonna do it. The only one that could happen is Gallade, but even then, it's hard to say. (do it revert them. it's not realistic.)

1766624010257.png


Well, as you guys can see, the list is actually quite long LOL, I believe the most urgent ones are the grass types, as there is no "real" grass type presence in this tier, having some strong grass options would help a lot. Grassy terrain Chesnaught is a great idea, and I think a Meganium buff would also be VERY welcome. The others are just generally pretty bad mons rn that would defo enjoy a buff. As for Dhelphox, I really think it needs to drop Levitate, rn it can't abuse terrain with Indeedee, and that's just bad. It is completely useless rn.

Also adding a proof of peak with the team in the replays, this stuff is reliably broken even in high ladder.

1766625218651.png
 
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Hello! First of all, Merry Christmas, everyone! I wanted to post about my thoughts on the current meta and what could be changed to make it better / more fun / less cheesy. Let's go by points!

The NERFS

1) Mega Heatran needs a rework. Being able to trap and kill Chomp is insane; it literally can now trap its old counters and kill them, only like Keldeo can switch in. It's way too much, and overall, a bad presence in the meta.

2) Mega Golisopod. Regenerator is EXTREMELY overtuned, it isn't as bad as Mega Heatran, but this mon, thanks to its sheer bulk and regen, becomes virtually unkillable, as there are very few mons that can 1ko it, heck even 2ko it. Both him and Heatran can keep a good ability, just a different one; these are too much.

3) Mega Golurk, this one, too, is overtuned, but in a slightly different way. In the current meta, there isn't a reliable poltergeist switch in. Literally nothing can do so. This is felt even on mons like ceruledge, but I do not believe banning polt as a move is not a good idea. I think just nerfing one of its biggest abusers can bring down the power of this move and ghost types in general. As of right now, LITERALLY nothing can switch in. (ttar just explodes with eq)

The BANS

1) Magearna has to go. While its defensive presence in the tier can be useful, its offensive presence is WAY too much; any setup Magearna set can literally sweep an entire team from turn one. And this is very easily repeatable. Here are some examples!

Mage being broken compilation:

https://replay.pokemonshowdown.com/gen9legendszaou-2505124554-386d0mwpu0vv4imycax5hmwvahmg0utpw?p2

https://replay.pokemonshowdown.com/gen9legendszaou-2505116864-l37b6d7b8ov6s3usgh74lmry8e45ji7pw?p2

https://replay.pokemonshowdown.com/gen9legendszaou-2504752193-st5bqun9qwllykwgttce4w9exrw2cegpw

https://replay.pokemonshowdown.com/gen9legendszaou-2504535817-0eu57jagnv1a511d3vl94hw7dt1lkugpw?p2

https://replay.pokemonshowdown.com/gen9legendszaou-2504534491-t3a0765bqpffo97jeswb6nyerrauq5opw?p2

One last thing I wanna add is that banning mag will make dark types, overall more viable, reducing the viability of spamming poltergeist. I believe this will bring more positive changes than negative changes in the tier. Magearna setup sets are way too strong. Defensively instead it blocks a lot of dark types from being viable, making Poltergeist even more prominent. I believe banning it will bring ONLY positive changes to the tier.

2) Annihilape is just as broken! I believe Mag is worse, but this mon with rage fist can become unstoppable so fast it's not funny, nothing can kill it, and he just becomes stronger and stronger, it's also really easy to switch in u-turns and volt switch to keep boosting rage fist base power. Not even an unaware clef can win the 1v1 if it's the sleep talk set.

Ape being broken compilation:

https://replay.pokemonshowdown.com/gen9legendszaou-2504551635-3ttm9m21wi2bgyhl8qemjag1gcrgr3ppw?p2

https://replay.pokemonshowdown.com/gen9legendszaou-2505222700-jibda5ukx3747logf4ak28ulspbha7vpw?p2

The BUFFS

There are a lot of mons that would very much like to get buffed, so I'm gonna do a tierlist, and then propose some abilities, not all, I am sure you guys can come up with some for them! (pls don't over-tune them.)

I also want to add that buffing XY megas is not a good idea. I personally would even prefer if all of them would revert to their original ability. Buffing them makes no sense. Game Freak is not gonna do it. The only one that could happen is Gallade, but even then, it's hard to say. (do it revert them. it's not realistic.)

View attachment 796057

Well, as you guys can see, the list is actually quite long LOL, I believe the most urgent ones are the grass types, as there is no "real" grass type presence in this tier, having some strong grass options would help a lot. Grassy terrain Chesnaught is a great idea, and I think a Meganium buff would also be VERY welcome. The others are just generally pretty bad mons rn that would defo enjoy a buff. As for Dhelphox, I really think it needs to drop Levitate, rn it can't abuse terrain with Indeedee, and that's just bad. It is completely useless rn.

Also adding a proof of peak with the team in the replays, this stuff is reliably broken even in high ladder.

View attachment 796058
While I don’t think it’d actually get GTerrain; I do think for the pet mod it should get. Really do need more good Grass types outside of Mega Venusaur in the tier. Would also love for Meganium to see a buff though I couldn’t tell you what ability to give it. I can’t see it being better than Mega Venusaur without something crazy.

Great post, and Gratz on the rank. Would be interested in your own proposals for new Mega buffs.
 
Personally I would just ban Ape or Rage Fist (depending on how we handle that whole debacle given that we banned Last Respects over Houndstone) and just wait & see for Mag a bit longer. Spikes Encore mag has been a godsent for building IMO along w/ other sets like Shuca, AV, etc. to handle miscellaneous threats like Rai, Gren, other Mag, many EQ dragons like Bax, Garchomp, Dragonite, etc. While cheese Stored power sets or double dance are annoying, I also don't think they are enough to axe the mon given all the positive qualities its defensive profile brings to the meta.

:Slowking: Been running AV on this Pokemon and its been feeling great! Does amazingly as a swap to many threats like Latios, Keldeo, Heatran variants, Tatsugiri, etc. and has a lot of utility in its attacks that can make it tough to handle. Dragon Tail to phase out purusiters, Scald to just be an annoying attack to swap into, Ice Beam to troll random Dragons, and a lot of other bullshit to just be annoying in general like Future Sight, Fire coverage, etc. Specifically what I like about it is that, like in SS, this set is much better at handling Heatran / Mega Heatran than the standard set due to having Dragon Tail to rack up the Spikes chip. Dragon Tails utility against pursuiters also can't be understated as they get completely fucked by Spikes. Pair it with Spikes Mag to get the most utility vs its checks.

:Krookodile: I still think this Pokemon is amazing in this metagame just because of how game-warping Pursuit's utility is. Its speed tier and typing just give it far too good of an MU against your typical staples like Excadrill, Gholdengo, Zeraora even (watch out for CC tho). What puts it a class above TTar for me is mainly the combination of the speed tier, Intimidate, and the Ground-typing, giving it critical role compression in one slot. One thing that does suck though compared to TTar is that its special bulk is much worse giving it a hard time trapping Latios and a few other guys TTar wouldn't have issues trapping. Mega Darkrai / Mega Absol are also amazing Pursuiters, but suffer from the mega oppurtunity cost which Krook does not have, opening up building imo. I think this Pokemon is a sleeper A / S rank Pokemon rn.

:Excadrill: I am liking this guy's presence but it does appear to me that Earthquake from this Pokemon is a little bit TOO free. Corviknight and Skarmory have been a bit difficult to find room on the average team for a couple of reasons (competition from other steels + having a couple of awkard MUs vs likes of Magearna, Gholdengo, Heatran, and Rotom-W) and many standard teams are having difficulty finding organic switch-ins to Mold Breaker EQ, usually relying on a Shuca Berry / Air Baloon Pokemon or Ability Shield Rotom-W as their check. I think these techs are really cool, but I do question how healthy some of them - specifically Ability Shield Rotom-W- really is since it does sorta give me vibes of Pokemon running Covert Cloak / Substitute solely for Garg back in early gen 9 or running Shed Shell just for Dugtrio. Shcua / Air Balloon have more general utility so I vibe with that a bit better than Ability Shield Rotom-W lol. Again, not calling for any action - just pointing out that Mold Breaker EQ is just tough to handle rn. Both Scarf and SD on this Pokemon are really great imo.

:Blaziken: I am expecting this Pokmeon to get put on the radar eventually. I haven't run it much - only faced it - but looking at the general mons we have, our counterplay isn't exactly great to it,, with stuff like Rough Skin, Helmet Chomp easily getting worn down, other meta staples like Exca, Megarana, Bax, etc. being weak to its STABs, Rotom-W not being bulky enough to stave it off, etc. We do have some decent checks like Slowbro, and Dozo (which would get better after Ape ban), so its not entirely bad - and I will say that I haven't exactly lost to this Pokemon quite yet. That said, given the limited options in this meta, I do believe that Blaziken's cheesing potential is a bit underlooked rn and I see it becoming a problem down the line.
 
:Krookodile: I still think this Pokemon is amazing in this metagame just because of how game-warping Pursuit's utility is. Its speed tier and typing just give it far too good of an MU against your typical staples like Excadrill, Gholdengo, Zeraora even (watch out for CC tho). What puts it a class above TTar for me is mainly the combination of the speed tier, Intimidate, and the Ground-typing, giving it critical role compression in one slot. One thing that does suck though compared to TTar is that its special bulk is much worse giving it a hard time trapping Latios and a few other guys TTar wouldn't have issues trapping. Mega Darkrai / Mega Absol are also amazing Pursuiters, but suffer from the mega oppurtunity cost which Krook does not have, opening up building imo. I think this Pokemon is a sleeper A / S rank Pokemon rn.

Hard agree -- despite falling slightly out of favor, I think Krook still has a clearly defined role within the meta.

As you mentioned, while his defensive stats may not be on par with his fellow Ground-types (:excadrill:, :garchomp:, :swampert:, or :hippowdon:), Krook provies a role they're unable to, and that's being able to substitute as a Ghost resist while those are few-and-far between. The only resists effectively being :Garganacl:, :tyranitar:, :lopunny-mega:, etc. I think processing the ability to provide as an intimidate buffer, rocker, and pursuit in one slot still offers a good bit of role compression mainly on archetypes like Bulky Offense or Balance. Not to mention he is still a viable candidate as an adequate revenge killer.
 
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3) Mega Golurk, this one, too, is overtuned, but in a slightly different way. In the current meta, there isn't a reliable poltergeist switch in. Literally nothing can do so. This is felt even on mons like ceruledge, but I do not believe banning polt as a move is not a good idea. I think just nerfing one of its biggest abusers can bring down the power of this move and ghost types in general. As of right now, LITERALLY nothing can switch in. (ttar just explodes with eq)
Krookodile and Overqwil can switch into Poltergeist nicely, and Krookodile can tank an Earthquake too, especially with defense investment. And if you want, also Alolan Persian is an option as well.
-1 252+ Atk Adaptability Golurk-Mega Poltergeist vs. 0 HP / 0 Def Krookodile: 123-145 (37.1 - 43.8%) -- 99.9% chance to 3HKO after Leftovers recovery
-1 252+ Atk Choice Band Golurk Poltergeist vs. 0 HP / 0 Def Krookodile: 114-135 (34.4 - 40.7%) -- 62.9% chance to 3HKO after Leftovers recovery
Also Poltergeist is barely doing more than Choice Band Golurk anyways, and does less on non-STABs. This comes at the cost of move freedom and bulk, but Golurk is also a low tier so being better than a low tier isn't something that really warrants a nerf.
 
And as i also here, we can now start as contract to not ban more mons on this meta, anyway this meta gonna die with champions and most Steel in this meta counter everything (and inselft)
 
Vibrant and Great Explosion are explained in Chimeco and Camerupt section, Sand Power should be Sand Force, Rage Armor is Anger Shell, Eolic Energy is Kilowattrel abillity, i dint rebember it, NeuroPercepction is a Custom that half the damage of the user when using a status move
oh we're not doing custom abilities any more
 
Okay, I want to start argument everyone reply to me Melmetal should be ban or not, I will debate you by being opposite side of your opinion
Melmetal checks a lot of stuff but doesn't have reliable recovery. Double iron bash has small PP. No ban.

Were still changing abilities and figuring out what's good. It's nowhere close enough to settled to worry about banning gluey bulky mons.
 
No, I meant recover. Lopunny recieved Mach Punch and SD, so I assume Chandelure could get move buffs too. Regenerator is even worse as on top of taking hazards damage, you are also vulnerable to Poison damage and Sandstorm
As the other person said Gamefreak Did that, not This Group. This Group is just abilities.
 
:Magearna: is broken. (my set is below)

I will preface this by saying that I'm not a great player. In fact, I play horribly at times, but I'm able to win so many games despite that because my opponent couldn't play around mag. it's stupid. Of course, it's a mythical with a busted typing and ability. Stay in too long with the wrong mon in the hopes of chipping it? Well I shift gear calm mind and now I'm at +2 speed +1 spa and have a 120bp move which will grow with every kill. try and hit me with an SE coverage move? if it doesn't OHKO (with its bulk few things will), oops, weakness policy activates as I shift gear and SP is now at 160bp. The only mons that resist its stab are steel types who fear the focus blast that plenty of mags run, and by the time they realise I don't have it, stored power is strong enough to clear them. this thing resists espeed, sucker, and isn't weak to many of the mons faster than it at +2. garchomp Z is threatening but idk if it can OHKO and draining kiss after the WP boost will likely heal off much of the health so it can live another attack if it doesn't just OHKO immediately. Someone should run a calc

I can't think of much that can switch into both this and a standard focus miss set. Your best bet is probably some scarfer with a stab SE move like krook.

My set:
Magearna @ Weakness Policy
Ability: Soul-Heart
Tera Type: Steel
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Draining Kiss
- Stored Power
with the EVs to hit 177 spe (enough to outspeed base Keldeo at +2, though I'm not sure if that's a target I need to hit. it definitely needs 4 speed EVs to outspeed garchomp)
might want to invest the HP EVs into SpD so draining kiss heals a better percentage

TLDR: Weakness policy is goated. ban magearna
 
Abzol Z is a fraud, from stats alone you would expect it to be broken but in play it's lowkey ass. It's bulk is so paper thin a fart could kill it and while technician boosted pursuit and shadow sneaks are strong, they are never one-shoting and proceeds to get one-shot itself.
You can't even reliably Sword Dance in a free turn since stab of ghost+dark has SO MANY resistance mons that it's forced to switch out.
Though I am shitting on it, it's not a total failure of a mon and is decently strong but it's eating up a mega slot which can be given to a much better mega.
I really wonder what ability it will officially get but if even a good ability like technician doesn't make it busted idk what can.
 
Abzol Z is a fraud, from stats alone you would expect it to be broken but in play it's lowkey ass. It's bulk is so paper thin a fart could kill it and while technician boosted pursuit and shadow sneaks are strong, they are never one-shoting and proceeds to get one-shot itself.
You can't even reliably Sword Dance in a free turn since stab of ghost+dark has SO MANY resistance mons that it's forced to switch out.
Though I am shitting on it, it's not a total failure of a mon and is decently strong but it's eating up a mega slot which can be given to a much better mega.
I really wonder what ability it will officially get but if even a good ability like technician doesn't make it busted idk what can.
I used it for ages, and sadly, I agree. Swords Dance Absol hits hard, sure, although not that hard. Pursuit was fun at least, although why not just use banded Sciz or the Krook.
 
While I don’t think it’d actually get GTerrain; I do think for the pet mod it should get. Really do need more good Grass types outside of Mega Venusaur in the tier. Would also love for Meganium to see a buff though I couldn’t tell you what ability to give it. I can’t see it being better than Mega Venusaur without something crazy.

Great post, and Gratz on the rank. Would be interested in your own proposals for new Mega buffs.
You ask, and you shall receive! Took me a while cuz I was thinking pretty hard about this. It's not easy to come up with abilities, but I think I did a decent job, and I genuinely think most of these could have a positive impact on the mons and the meta overall!

Mega Raichu X: :raichu:

I'd say either Galvanize, for that boosted Extreme Speed, or Speed Boost, to make him have the speed to be threatening! Galvanise is pretty obvious, and the justification for Speed Boost would simply be that to fly, you need to be really fast! And he uh, isn't that fast rn. If this is too strong tho, Galvanize would be great too! Atm Levitate just doesn't accomplish anything.

Mega Clefable: :clefable:

Insane proposal, Delta Stream! This Pokémon flies by controlling gravity. It could control the atmosphere and air around itself, creating a Delta Stream! This would negate the weaknesses that are added by the flying type, letting it maintain the great defensive profile mono fairy gives it.

Mega Meganium: :meganium:

I'd say let's give it Tinted Lens! In its description, it's said that the beam he releases is extremely powerful. Maybe so powerful that nothing can resist or stop it! This would help it have a better offensive presence with its grass/fairy stabs.

Mega Feraligatr: :feraligatr:

Dragon Maw, while cool, is not really that useful LOL, Strong Jaw would also be pretty useless. What he actually wants is Tough Claws, but that's pretty hard to justify for him. A great alternative could be to just give him back Sheer Force! Or just give it Tough Claws. It's said it used its arms to form its jaw. I believe it would be justification enough for that, and probably the only way to make bro viable.

Mega Froslass: :froslass:

While Snow Warning is pretty good, MAYBE Thick Fat could be better? Here it's really hard to say. In its description, it's said she can freeze flames, which would thematically be in line with the Thick Fat ability! This is not really a buff tho. It's just hard.

Mega Heatran: :heatran:

This guy needs a nerf. But NOT too much of a nerf LOL, it could have Flame Body since in its description it's said that it "heats his body," so it must be burning! Another GREAT ability, if we want it to still have a STRONG ability, is Filter! Since it's said it "keeps its enemies at bay," it could be he can filter out their attacks! It could be its thermal shield.

Mega Emboar: :emboar:

He is cooked GG LOOL, keep Supreme Overlord. At max, one could justify Interpid Sword! Well. Intrepid spear! Still a weapon tho! No idea if this would be better than Supreme Overlord in practice tho.

Mega Excadrill: :excadrill:

Another hard one! It could be either Tough Claws, since its description focuses on them and the design does the same, or maybe Tinted Lens for him too! It's said he can destroy Anything in its description, so why should the type chart stop him? I think Tinted Lens would fit better! It would at least have a different niche from normal Excadrill.

Mega Scolipede: :scolipede:

For him, I'd say Adaptability! He really needs help. In its description, it's said it's honing its natural weapon, becoming more adaptable! So, Adaptability would fit very well with him and give him a much-needed power boost. If not, one could try Moxie! As a counterpart to Speed Boost, basically. Tinted Lens doesn't fit him for me.

Mega Scrafty: :scrafty:

I believe Fur Coat would be a great fit for him! The base form already has Intimidate; with this, he would become even bulkier! On top of that, it fits really well, since in its description it's said it's outher skin, becomes "tough and supple," meaning its "coat" becomes harder to break.

Mega Golurk: :golurk:

It's his time! Bro is overturned. I'd say a good in-between nerf would be Neuroforce! It's basically a budget adaptability; he would still be able to kill everything he is super effective on without doing the absolutely nonsensical damage it did before. Another thing could be Hustle, since in its description it's said that he is now "unstable," it could transform his no guard ability in an ability that makes him miss more in exchange for more power. Both would be fine, but I am more of a fan of Neuroforce, even if it has less lore justification.

Mega Chesnaught: :chesnaught:

Here, I'd say give it Grassy Terrain! We need a setter! He also learns Grassy Glide and Sword Dance! Rillaboom 2. I think it would be really cool to have him in the meta! A counter to ground types. Other options would be Dauntless Shield or Stamina, but I like them a lot less.

Mega Delphox: :delphox:

I think I have the perfect ability for it! Magic Bounce! A mage like Delphox should be able to use magic like such an ability! On top of that, it would bring great utility to psychic terrain teams, for the mons with Focus Sash!

Mega Greninja: :greninja:

Controversial opinion, maybe a buff could help him out? He doesn't really need it, but when I read his description, I just had an idea! It's said to "catch his opponent unaware," he catches it? MOLD BREAKER Greninja. It's time release the beast. He is kinda ahhh with Protean anyway. Technician/Skill Link could also be a great alternative! Maybe its better not to touch this one tho.

Mega Pyroar: :pyroar:

I have a couple of ideas on how we could buff him! Either swap Drought for Desolate Land so that at least the sun won't go away, or it's time to give it Adaptability! So it has BOTH stabs boosted! I'd say these are the only options to save it.

Mega Malamar: :malamar:

Uhh, probably Simple is the only way to save it, so it can spam stored power at least.

Mega Hawlucha: :hawlucha:

Since he loves showing off, it definitely should be either Moxie or Stamina! Personally, I think Moxie would fit him better, since he is a fast and strong threat. Like this, it can snowball more easily.

Mega Golisopod: :golisopod:

Bro needs to get nerfed! But not too much, too. Here are some alternative abilities that could be more balanced than Regenerator was. I'd say either Water Bubble, since he was a water type previously, and has reduced damage from fire types now, since, well, he still IS a deep sea creature. Another option is Vessel of Ruin, which would make him a Ting Lu copy, buffing his spdef hard, both of these abilities are kinda insane tho. LOL, but without recovery, it shouldn't be that bad. Maybe tho, both of these options could still be overtuned.

Mega Drampa: :drampa:

Give it Regenerator! Rn Drizzle for him is useless; on top of that, its description says that "it's invigorated, allowing it to regain its youth," meaning every time it comes into battle, it could come rejuvenated! By 33%.

Mega Falinks: :falinks:

Just give it Parental Bond! It's too perfect! He literally has his own troops. It really should have Parental Bond!

Mega Glimmora: :glimmora:

Rocky Payload is BAD. I am sorry. It should instead have Levitate! It's said that the petals are separated from its main body, meaning the body itself must be levitating thanks to its magnetic/anti-gravity powers! Levitate would also help a LOT against mons like Garchomp that unfortunately outspeed it for like, 2 points. It could also take chomp and other grounds by surprise and do a great chunk of damage / get the 2ko
 
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Abzol Z is a fraud, from stats alone you would expect it to be broken but in play it's lowkey ass. It's bulk is so paper thin a fart could kill it and while technician boosted pursuit and shadow sneaks are strong, they are never one-shoting and proceeds to get one-shot itself.
You can't even reliably Sword Dance in a free turn since stab of ghost+dark has SO MANY resistance mons that it's forced to switch out.
Though I am shitting on it, it's not a total failure of a mon and is decently strong but it's eating up a mega slot which can be given to a much better mega.
I really wonder what ability it will officially get but if even a good ability like technician doesn't make it busted idk what can.
stats would be excellent on something that had good resistances but dark ghost... yeah no
 
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