Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Mamoswindle Patron:Zeraora Whim:Not Met Boon: Laser Instinct
When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
Ability Shield Covert Cloak Heavy Duty Boots Leftovers Muscle Band Toxic Orb Weakness Policy
Team:
Cumulus (Zekrom) Level 3 — EXP: 0 / 10
Careful nature ( Special Attack -1, Special Defense +2 ) Typing: Dragon/Electric Abilities: Teravolt Traits: Requires 1 Tech to send out, once per battle.
Level 1
Ancient Power
Brutal Swing
Charge
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Electric Terrain
Flash
Haze
Helping Hand
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Shock Wave
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball
Level 2
Bolt Strike (Sig)
Double-Edge
Dragon Cheer
Focus Punch
Payback
Rising Voltage
Scale Shot
Secret Power
Stone Edge
Supercell Slam
Take Down
Thunder
Level 3
Body Slam
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (Sig)
Laser Focus
Outrage
Return
Rock Tomb
Volt Switch
Preserver (Garganacl) Level 3 — EXP: 0 / 10
Sassy nature ( Special Defense +2, Speed x0.869, Evasion -10 ) Typing: Rock Abilities: Purifying Salt, Sturdy Hidden Ability: Clear Body
Combinations (4 / 4)
Salt Cure + Fire Punch
Sandstorm + Earthquake
Rock Tomb + Ice Punch
Bulldoze + Thunder Punch
Movepool Level 0
Avalanche
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Sleep Talk
Substitute
Tackle
Thunder Punch
Zen Headbutt
Level 1
Ancient Power
Curse
Harden
Helping Hand
Iron Defense
Rain Dance
Recover
Rock Throw
Salt Cure
Sandstorm
Stealth Rock
Sunny Day
Wide Guard
Level 2
Double-Edge
Focus Punch
Hammer Arm
Meteor Beam
Rock Blast
Stone Edge
Take Down
Level 3
Body Slam
Bulldoze
Dig
Hard Press
Headbutt
Heavy Slam
Mud Shot
Rock Tomb
Smack Down
Level 1
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn
Level 2
Acid Spray
Belch
Blizzard
Disable
Double-Edge
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock
Level 3
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psyshock
Razor Shell
Scald
Sludge Wave
Smack Down
Stomp
When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.
Greased Lightning
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
Profile:
Leila has an odd ability to slightly influence the probability of certain outcomes, tilting things in her favor at the expense of others. However according to her, she can't control this ability. (Nobody knows if this is true or not, though.) On the outside, Leila appears to be rather calm and serious, but she actually worries a lot about all of the different ways things can go wrong. She doesn't like to tell people this though, since she feels like it reinforces the feeling of being out of control.
How They Met:
Leila sometimes likes to watch battles from the sidelines, and her presence sometimes causes slight fluctuations in the battle's results. Sometimes the impact is slight, resulting in a Pokemon briefly losing focus and missing a move. Other times, it can have a huge impact, severely disadvantaging one team and drastically changing the course of the battle. At some point, Leila decided she wanted to try her hand at battling herself, so she joined Doduodrio's team.
Combos:
1. Swords Dance + Night Slash (Dark Blade)
2. Quick Attack + Knock Off (Disarm)
3. Swagger + Punishment (Justice)
4. Zen Headbutt + Throat Chop (Silence)
Moves:
Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder
Level 3:
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Silvan
Species: Silvally, Gender: Male Level: 3, EXP: 2 / 10 Nature: Naive (+Spe, +10% Accuracy, -1 SpD) Typing: Normal Abilities: RKS System Signature Move: Multi-Attack Trait: Changes Type based on equipped Memory item. See 5.10 "Unique Pokemon" in the Handbook.
Profile:
Silvan's personality is very multi-layered, and it seems to change with the Memory drive that has been inserted into him. The Fire Memory causes him to become passionate and aggressive, while the Ghost Memory makes him melancholy and glum. When he has no Memory inserted, he seems to be the most himself, chatting amicably with other Pokémon. However, he understands that he must utilize his Memories to increase his strength in battle.
How They Met:
Designed to hunt and kill Ultra Beasts, Silvan was not really sure what to do when he was no longer under the control of the Aether Foundation. After wandering about freely for quite some time, he found that he wished for the company of other Pokémon. So, when he came across Julie the Togekiss on one of her travels, they became friends. She introduced him to the rest of Doduodrio's team, and he decided to battle on the team!
Name Origins:
It sounds like Silvally. Also, it sounds cool.
Level 0:
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Facade
Fire Fang
Flamethrower
Flash Cannon
Heal Block
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Work Up
X-Scissor
Zen Headbutt
Level 1:
Bite
Confide
Double Hit
Double Team
Hail
Ice Fang
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2:
Double-Edge
Heat Wave
Payback
Punishment
Razor Wind
Reversal
Steel Beam
Take Down
Terrain Pulse
Profile:
Julie is very joyous! She loves flying long distances to places all over the world to learn about different cultures and people. She's the kind of person who loves mindfulness, mental health, and succulent plants. Even though she is a very nice Pokemon to be around, that doesn't mean Julie isn't tough to face in battle! :haxplane:
How They Met:
Julie and Node actually know each other because the nursery where Node's Egg came from was also the same place where Julie's Egg came from! ...Although Node is a lot younger than Julie, of course. On her travels, Julie wanted to go visit old friends and happened upon Node's barn where they caught up with each other. As a wanderer, Julie doesn't often stay in one place, but she always returns when it's time to battle!
Name Origins:
Togekiss is the Jubilee Pokemon. Jubilee sounds a lot like Julie!
Combos:
1. Ancient Power + Rock Smash (Faerie Power)
2. Extreme Speed + Play Rough (Wild Hunt)
3. Zap Cannon + Flamethrower (Elemental Fury)
4. Nasty Plot + Air Slash (Mischievous Gale)
Moves:
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn
Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon
Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
Profile:
O is an enigma, originating from an uncharted region of Ultra Space, brought to this dimension by Shmorby the Rotom. It communicates by generating powerful electric currents to make popping and crackling noises. Bub seems to have taken a liking to it, spending hours next to it. Perhaps they're communicating with electromagnetic waves...
How They Met:
One day, Shmorby the Rotom figured out how to enter Ultra Space and travel to different dimensions. This would be pretty harmless if not for the fact that Shmorby brought home another electricity-loving friend who siphoned off all of the electricity in Doduodrio's house, causing a blackout. Not very fun. When Doduodrio said that he wouldn't be keeping O, Shmorby became upset, and when Shmorby is upset... bad things happen. Reluctantly, Doduodrio agreed to keep O under the condition that Shmorby finds a source of energy for it. A few days later, a few dozen suspiciously paid for solar panels arrived to power O. Best not to question where they came from.
At the beginning of the battle: Duplicate all berries in Our favored trainer’s backpack. These duplicated berries can exceed the backpack size for the battle.
Our favored Pokemon can have two items equipped, if at least one of them is a berry.
Ride with the King
In place of your Glastrier or Spectrier (if you have both, indicate), you may battle with a Calyrex-Ice or Calyrex-Shadow, respectively, without consuming an Advanced Technique, with the same level and techniques as your respective Glastrier or Spectrier.
Combinations (4 / 4)
1. Nasty Plot + Shadow Ball (When Shadows Conspire)
2. Snarl + Dark Pulse (The Roar Beneath the Grave)
3. Will-O-Wisp + Hex (Ashes of the Oathbreaker)
4. Mud-Shot + Body Slam(The Graves Rise)
Movepool Level 0
Aromatherapy
Bullet Seed
Calm Mind
Crunch
Dark Pulse
Energy Ball
Facade
Light Screen
Nasty Plot
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Tri Attack
Uproar
Will-O-Wisp
Zen Headbutt
Level 1
Agility
Confuse Ray
Confusion
Curse
Double Kick
Encore
Grassy Terrain
Growth
Haze
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Night Shade
Pain Split
Pollen Puff
Pound
Psybeam
Psychic Terrain
Safeguard
Scary Face
Seed Bomb
Sunny Day
Swift
Taunt
Trick
Level 2
Assurance
Disable
Double-Edge
Expanding Force
Foul Play
Grass Knot
Leech Seed
Mega Drain
Payback
Solar Beam
Solar Blade
Take Down
Level 3
Astral Barrage (Sig)
Baton Pass
Body Slam
Bulldoze
Draining Kiss
Giga Drain
Guard Swap
Hex
Lash Out
Mud Shot
Phantom Force
Power Swap
Psych Up
Psyshock
Snarl
Speed Swap
Stomp
Thrash
Combinations (4 / 4) 1. Sandstorm + Sand Tomb (Sand Shoruded Nightmare) (Locked)
2. U-Turn + Earthquake (Run While Ground Quakes)
3. Swagger + Foul Play (Sharp Tongue, Dirty Hands) 4. Rapid Spin + Thunder Fang (Shocking Pursuit) (Locked)
5. Snarl + Fire Fang (Hot Under the Collar)
6. Screech + Knock Off (The Heist)
Movepool Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard
Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief
Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
Combinations (4 / 4)
1. Swords Dance + Power-Up Punch (Blow of the Unyielding Swords)
2. Shadow Sneak + Sacred Sword (Strike from the Shadows)
3. Throat Chop + Zen Headbutt (Mind & Blade Unleashed) 4. Knock Off + Mean Look (Eyes That Hunt Prey) (Locked) 5. Bulldoze + Fire Punch (Scorched Path of War) (Locked)
6. Sing + Nightmare (Night Haunts the Brave)
Movepool Level 0
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
Level 2
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand
Level 3
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
While Fog is present: Our favored Pokemon have Evasive against contact attacks.
When Our favored trainer withdraws a Pokemon: Create Fog.
The Mysterious Follower
While Fog is present: Increase our favored Pokemon’s Defense and Special Defense ranks by one (1) each, and those ranks are at least eight (8).
Pokemon that We disfavor cannot execute Self-Sacrificing actions.
red card heavy-duty boots leftovers weakness policy Choice Scarf Life Orb Focus Band
Dolphin's Grace (Golduck) Level 2 — EXP: 0 / 10
Serious nature ( No changes ) Typing: Water Abilities: Damp, Cloud Nine Hidden Ability: Swift Swim
Combinations (2 / 2)
Yawn+Hypnosis
Disable + Confuse Ray
Movepool Level 0
Aerial Ace
Aqua Jet
Brick Break
Calm Mind
Facade
Focus Blast
Hone Claws
Hypnosis
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Power Gem
Protect
Psychic
Refresh
Rest
Round
Screech
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Toxic
Tri Attack
Vacuum Wave
Waterfall
Zen Headbutt
Level 1
Amnesia
Bubble Beam
Captivate
Charm
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Flash
Hail
Haze
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Simple Beam
Swagger
Swift
Taunt
Water Gun
Water Pulse
Whirlpool
Yawn
Level 2
Aqua Tail
Blizzard
Clear Smog
Cross Chop
Disable
Double-Edge
Dynamic Punch
Focus Punch
Fury Swipes
Grass Knot
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Secret Power
Skull Bash
Submission
Take Down
Thief
Movepool Level 0:
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap
Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop
Heart (Politoed) Level 4 — EXP: 0 / 10
Timid nature ( Attack -1, Speed x1.15, Accuracy +10 ) Typing: Water Abilities: Water Absorb, Damp Hidden Ability: Drizzle
Level 1
Amnesia
Bubble
Bubble Beam
Captivate
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Echoed Voice
Encore
Growth
Hail
Haze
Helping Hand
Mega Punch
Mist
Mud-Slap
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Seismic Toss
Swagger
Sweet Kiss
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool
Level 2
Blizzard
Double Slap
Double-Edge
Dynamic Punch
Focus Punch
Hydro Pump
Ice Ball
Low Kick
Mega Kick
Mud Bomb
Payback
Secret Power
Skull Bash
Submission
Take Down
Thief
Wake-Up Slap
Level 3
Attract
Bide
Body Slam
Bounce
Bulldoze
Chilling Water
Dig
Dive
Frustration
Headbutt
Icy Wind
Low Sweep
Mind Reader
Mud Shot
Muddy Water
Psych Up
Return
Scald