• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

SV OU #1 Peak Specs Enamorus Webs (2057 Elo 89% GXE)

Super Epic Specs Enamorus Webs :)

araquanid.png
enamorus.gif
glimmora.png
greattusk.png
gholdengo.png
dragonite.png

Proof of Peak (Elo/GXE peak and #1):
1766652080391.png

1766652116409.png

INTRODUCTION:


This is a webs team I built for my OUFL Week 2 match. I have been tweaking it over the past month to some great success on ladder. The Idea is to lure common fairy resists like Moltres and Corviknight using Supercell Slam Great Tusk as well as having a strong breaker in Meteor Beam Glimmora to force awkward switches for your opponent, using those opportunities to get Stealth Rocks up which something that many webs teams struggle to fit.

Here is the team importable: https://pokepast.es/68e069d9d33192d6

Sets:
Slow Down (Araquanid) @ Red Card
Ability: Water Bubble
Shiny: Yes
Tera Type: Ghost
EVs: 248 HP / 4 Atk / 128 Def / 4 SpA / 124 SpD
Sassy Nature
IVs: 28 Spe
- Surf
- Lunge
- Endeavor
- Sticky Web


This is a slightly uncommon Araquanid set that utilizes Red Card to force out boosted threats that other webs teams would have trouble dealing with without a Kingambit or Raging Bolt to bail you out with their strong priority attacks. Additionally, the given IVs let Araquanid reach 105 speed, under speeding common Hatterene sets ranging 106+ speed. This means the Hatterene will hit you and activate Red Card whilst you click webs, making a unique workaround to a common bad matchup for webs
The EVs, offensively, allow you to ohko offensive Great Tusk and Booster Energy Iron Treads and 2hko Ogerpon-Wellspring while also being able to live a Thunderbolt from Booster Energy Raging Bolt. This makes leading against Raging Bolt much less of a headache as opposed to offensive Araquanid sets that have to counter-lead, which makes it exponentially harder to get Sticky Webs up later in the game.
Tera Ghost is used as an option to block Rapid Spin in a pinch and kill the before mention Great Tusk and Iron Treads

West Coast Love (Great Tusk) @ Booster Energy
Ability: Protosynthesis
Shiny: Yes
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Supercell Slam
- Ice Spinner
- Rapid Spin


Great Tusk is the cog in the machine that keeps everything running. This guy is your hazard control, your breaker and your most consistent Kingambit Answer.
Supercell Slam is a great breaking tool against common walls for your Dragonite such as Moltres, Corviknight, Alomomola and Dondozo, effectively being able to break almost any composition you need given you play your turns correctly.
This Great Tusk is also a very effective stall breaker, with its given coverage and Tera Electric being able to OHKO and 2HKO common stall threats such as Corviknight, Gliscor, Dondozo, Weezing-Galar, Toxapex, Clodsire, Skarmory, and Clefable.

Velvet Light (Enamorus) @ Choice Specs
Ability: Contrary
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Mystical Fire
- Healing Wish


Enamorus is pretty cool here as something that can force a lot of switches and also act as a speed control against opposing webs or self inflicted webs from Hatterene.
Choice Specs along with Tera Fairy allows you to blow open holes in your opponents team and catch unsuspecting OHKOs against opponents that mistakenly assume you are the standard Choice Scarf set, opening the game up for your offensive Glimmora and Gholdengo.
The coverage chosen is quite self explanatory, with Earth Power being for common poison types like Pecharunt, Slowking-Galar and Toxapex while Mystical Fire helps against common steel types such as Balloon Gholdengo and Corviknight. Healing Wish is rarely clicked honestly but it is good for healing your Great Tusk or Dragonite in a pinch when faced with something like a late game Kingambit.

CYANIDE (Glimmora) @ Power Herb
Ability: Toxic Debris
Shiny: Yes
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk
- Meteor Beam
- Earth Power
- Dazzling Gleam
- Stealth Rock


Glimmora is here to stack hazards in Stealth Rocks and Toxic Spikes, which makes your matchup into opposing Hyper Offense and BO that do not carry consistent removal or a poison type much easier. Meteor Beam is able to catch a fair amount of kills into anti-Araquanid leads such as Dragonite, Rillaboom, and AV Kyurem as well as scaring out Dragapult and Tornadus-Therian.
Dazzling Gleam is opted for over Mortal Spin as a way to hit unsuspecting Dragonite, Great Tusk, Zamazenta, Iron Valiant, Darkrai, Dragapult, and Kyurem who think its safe to come in after Meteor Beam has been exhausted.
Tera Ghost is used as an option to block Rapid Spin in a pinch just like it is on Araquanid.

Dreamflower (Gholdengo) @ Air Balloon
Ability: Good as Gold
Shiny: Yes
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Psyshock
- Nasty Plot


Gholdengo is here to serve two primary roles, one being your spin blocker and the other being your primary stall breaker.
Psyshock is a fantastic tool against stall and specifically Clodsire/Blissey to either kill them, which opens up the game for itself, Glimmora and Enamorus, or force Tera Dark/Steel which will open the game up Great Tusk, which will end up beating the rest of their team when they don't have the option to Tera as a means to stop its coverage.
Tera Fairy is just a common option to resist Dark moves like Darkrai's Dark Pulse or Kingambit's Sucker Punch in a pinch as well as boost Dazzling Gleam's power which lets it nab kills on weakened Pokemon like Zamazenta, Kyurem, Dragonite and Kingambit.

1985 (Dragonite) @ Leftovers
Ability: Multiscale
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 104 Atk / 152 Spe
Adamant Nature
- Tera Blast
- Earthquake
- Roost
- Dragon Dance


Dragonite is more often than not going to be this teams end goal. All roads will lead back to him abusing Tera and Dragon Dance to sweep or clean the game. More often than not you will find yourself in a situation where you are down to just Dragonite and the Tera button and he pulls some bullshit out the ass to win the game. This is not cheese, this is skill. You deserved that win.
Tera Fairy with Tera Blast is the used as a way to flip common poor matchups such as Iron Defense Zamazenta, Darkrai, Great Tusk, Kyurem, and Dragapult as well as a way to gain free Dragon Dance boosts against Great Tusk, Raging Bolt and Offensive Zamazenta.

Calcs:
I still don't calc lol.

Threats To Watch Out For:

Ceruledge:
Ceruledge is, as always, a really annoying threat for HO teams. At +2 with a weak armor boost Ceruledge is able to virtually OHKO or cheese past almost all of your Pokemon with Tera and the right moves. The best course of action against this guy is to avoid letting it activate Weak Armor and take your losses when necessary to break it down with your special attackers. Araquanid will actually wall all Poltergeist sets if you have already used up Red Card, which is pretty cool.

Ogerpon-Wellspring and Ogerpon-Cornerstone:
Wellspring - This guy is pretty hard to lead against if they are SD. Your best chance is to lead Araquanid and click Lunge once so they are forced to attack the next turn. At this point I like to click Webs the second turn and sack Araquanid. After that going into Dragonite and using Dragon Dance will usually weather the storm

Cornerstone - If this guy clicks all the right moves ur probably gonna lose lol. Your best bet is to lead Glimmora and click Meteor Beam immediately. If they don't attack you, good, you broke sturdy, got a tspike up and are allowed to click DD with Dragonite after without burning tera. If they click Ivy Cudgel and crit you then you probably lost. If they click Knock Off you lost. Your best chances if leading Glimmora goes sideways is to go Great Tusk and exhaust Tera or try to cheese them with Dragonite but at that point you are already down way too much.

Dragonite:
The two most problematic Dragonite sets for this team are Tera Blast Flying and the standard Tera Normal ESpeed EQ Roost set. Both of these are a nightmare to fight in the late game as both are easily able to abuse Araquanid, Gholdengo and your own Dragonite. The best counterplay against these sets is to be very weary of keeping your balloon intact, keeping Great Tusk healthy and making sure you don't give them many free turns.

Replays:

VS Opposing webs: https://replay.pokemonshowdown.com/gen9ou-2496152543-dwc75o06obabbpfoqm3jan95qdkcvampw?p2
VS some bot playing Garg Balance: https://replay.pokemonshowdown.com/gen9ou-2496097672-gf8c040cs2jlddof31ect92270h90cipw
VS some wack offense team: https://replay.pokemonshowdown.com/gen9ou-2495184578-e8wpurhtoqseojuu3f1xam9tug9tenkpw?p2
Two games VS Light SV: https://replay.pokemonshowdown.com/gen9ou-2495182953-72nxonsq4dkodtfyk7r3uei6x38i8jgpw

https://replay.pokemonshowdown.com/gen9ou-2495162082-ipgekwbm2m00yiic8itm0thf7ea81ijpw
VS Prime Pult: https://replay.pokemonshowdown.com/gen9ou-2494390931-o73dt2jdvuyejcq8orgdb82ug9in3gcpw?p2
VS GTerrain Balance: https://replay.pokemonshowdown.com/gen9ou-2494382736-gl8enkgnvc7nvigknx6rdydea06nue9pw?p2
VS Lokix Balance: https://replay.pokemonshowdown.com/gen9ou-2505833085-4skdmu8p7i6gjl879vyvbt9emv8sbktpw?p2
VS Stall: https://replay.pokemonshowdown.com/gen9ou-2505337811-qt6bqoct5c7orh421gh9108cuua4u2tpw?p2
VS some dickhead: https://replay.pokemonshowdown.com/gen9ou-2505305708-m6w3mitqd49rvavwo4y8lihhb7m2hv5pw
VS ouww miguel o hara: https://replay.pokemonshowdown.com/gen9ou-2505054523-km0fan6aa93s7qnnoda7x9fh3st14lepw
Spamming Meteor Beam lol: https://replay.pokemonshowdown.com/gen9ou-2505062849-x5jby2t62gnryafdfxur6rej1d3futjpw


Just as I said last time I very much appreciate you for making it to the end of this post. Appreciate you guys.​
 
Last edited:
Back
Top