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Project PU Secret Santa 2025 Edition

Thank you to everyone who sent in their team requests! DMs will go out shortly for your building assignments, and as a reminder you have until December 31st to post your teams here!

Also we have new art thanks to RavioliQueen! I think this is adorable so everyone say thank you! Updated in the OP as well
PU Secret Santa.png
I hope everyone has a very happy holiday season!
 
hello LittleCupMeowth i got your request which was to build around this set :

Muk @ Leftovers
Ability: Sticky Hold
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Toxic
- Protect
- Knock Off
- Drain Punch

Here is the team I made
:Muk: :Grimmsnarl: :mudsdale: :rotom-mow: :sandslash-alola: :goodra:
https://pokepast.es/edeadbe53492b53d

:Muk: is a solid poison spreader + item remover while also being able to absorb toxic and take knock off.

My first idea was to give him a partner that would benefit from mons like :Rhydon:, :Mudsdale: or :Milotic: being toxic'd, so I chose BU :Grimmsnarl:. It also pairs kinda well with :Muk: typing wise, where you can switch in on the psychic types that threatens it, and also this combination beats defensive :Goodra: (grimm for dm / dtail and muk for koff / toxic) which is a hard mon to switch into in general. Also drain punch :Muk: could lure :Sandslash-alola: to make it easier for :grimmsnarl: to sweep.

I then added another toxic spreader with leftos + protect to have that little toxic synergy with :Muk:, and I think physdef :Goodra: is a really good pokemon overall, being able to deal with some annoying stuffs like :rotom-heat:. :Muk: being there to take fairy hits is very good for both :goodra: and :grimmsnarl:.

:Mudsdale: is a solid option to check opposing :mudsdale: (especially after a koff or toxic from :Muk:) or :Rhydon:, while also being able to check fighting types with the help of physdef :goodra: + the :Muk: Fighting Resist.

:Rotom-Mow: is here to add some volturn, alongside :Grimmsnarl:, and making the opponent lose turns to abuse the toxic (or entry hazards) damages. it's also good to have a ground immunity here, and it pressures opposing water and ground types very well. Also, :Muk: being able to remove the opposing ground types with toxic makes volt switch more spammable.

Finally, :sandslash-alola: is just a very fitting mon overall, with a lot of role compression, spikes helps abusing :Muk:'s koff + the fact that you force switch outs. Also because you don't have pjab on :muk:, i chose to put iron head :sandslash-alola: for fairy types.

:Goodra: : Classic 220+ speed (I believe it's for + speed golurk?), i put 222 here to get a little speedcreep.
:Muk: : 48 speed to outspeed hariyama and dudunsparce
:mudsdale: : 12 EVs in speed to be faster than other mudsdales and spdef is to take a hit from helectrode from full
:sandslash-alola: : speed is to outspeed salazzle at +2 and atk : 16 Atk Sandslash-Alola Iron Head vs. 252 HP / 160+ Def Florges: 180-212 (50 - 58.8%) -- guaranteed 2HKO

the team is a bit slow, maybe you could add a fast dark like zoroark over grimm.
Sandslash's set is kinda strange too, feel free to add an ice type move if you prefer.
The team is very ladder oriented with roar + dtail + double tect, you could change goodra's set to a more offensive if you know what to expect.
i just saw that i forgot to change the tera steel on mudsdale... you can go for water or ghost or something

I wanted to get more replays but i think i'll take a break from Pokemon so I rushed it a bit sorry, here are a few where i tried to play muk as much as possible :

Against a sample where muk as a really good MU : https://replay.pokemonshowdown.com/gen9pu-2500184841-4kwels84yh24yvwc0anrbfdjw649jojpw?p2

Against an HO where Muk got 3 kills (technically lol) and an assist : https://replay.pokemonshowdown.com/gen9pu-2500181409-n75jvxmosb5j8e4mq3ixq9ejlcxy04opw

Last one, I kinda liked this one even if the opponent's team is very ladderish because it shows how annoying double toxic + Muk can be, and the speed for hariyama came in handy : https://replay.pokemonshowdown.com/gen9pu-2500188579-g6vy2sutektle9se2nbkl9wt9sddnj2pw?p2

Happy Holidays, and if you have any questions feel free to dm me on Discord (andreas5597) !
 
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Merry christmas Bloshh and have jolly good time!

Your request was for a team full of jolly natured pokemon so I went ahead and had a little fun with it!

https://pokepast.es/c7edc1ded8f43584

Some of the choices are a bit suboptimal but this is a certified corv team that went 10-2 on ladder. Doesn't mean all too much since ladder is a goof-fest, but is testament to the team working!

Now a bit of explanation;

Graf: Faster than the entire meta and spreads poison and chip damage, setting pawm up for lategame. Does surprisingly good damage against florg, brux, alotales while being relatively safe.

Uxie: consistent rocker that tanks most SpA threats while cripplkng them with twave.

Pawmot: Big unga bunga damage! Also tanks a vswitch in a pinch.

Braviary: surprisingly decent defogger, while suboptimal it gives you a 2nd ground immunity which the team needs with your 2 main mon being ground weak. Also handles pesky grass types that you see occasionally.

Amoonguss: toxic spreader with extra helmet chip. Hazes in a pinch and is just annoying in general.

Malamar: outspeeds things, dissuades intimidate, and sweeps unprepped teams. Do not rely on him to solo teams, but moreso make it press your opponent into making misplays that the rest of the team cleans up.

All in all I think the gameplan is very straightforward! I hope you enjoy playing a couple games with this team!
 
Merry christmas Bloshh and have jolly good time!

Your request was for a team full of jolly natured pokemon so I went ahead and had a little fun with it!

https://pokepast.es/c7edc1ded8f43584

Some of the choices are a bit suboptimal but this is a certified corv team that went 10-2 on ladder. Doesn't mean all too much since ladder is a goof-fest, but is testament to the team working!

Now a bit of explanation;

Graf: Faster than the entire meta and spreads poison and chip damage, setting pawm up for lategame. Does surprisingly good damage against florg, brux, alotales while being relatively safe.

Uxie: consistent rocker that tanks most SpA threats while cripplkng them with twave.

Pawmot: Big unga bunga damage! Also tanks a vswitch in a pinch.

Braviary: surprisingly decent defogger, while suboptimal it gives you a 2nd ground immunity which the team needs with your 2 main mon being ground weak. Also handles pesky grass types that you see occasionally.

Amoonguss: toxic spreader with extra helmet chip. Hazes in a pinch and is just annoying in general.

Malamar: outspeeds things, dissuades intimidate, and sweeps unprepped teams. Do not rely on him to solo teams, but moreso make it press your opponent into making misplays that the rest of the team cleans up.

All in all I think the gameplan is very straightforward! I hope you enjoy playing a couple games with this team!
tysm!! I really like the team. Scarf Graf is a mon I wanted to test and im a big believer of defog braviary so I will surely be having fun with this one in ladder :heart:
 
Hello Corvy , Merry Christmas ! You requested a team with Uxie or Mesprit paired with any form of Rotom. Here’s the team :

https://pokepast.es/0ed84045ae2685c9
1765965777588.png


Not that obvious at first glance, but this is an Hyper Offense team. I was boring and built with Uxie and Rotom-Heat, the most "viable" mons, but don't worry there is originality with the sets they use.

First we have the Focus Sash Bombirdier, the lead. It is there to set rocks, slow down dangerous stuff with Rock Tomb, Knock Off some items, Memento to give setup opportunities.

Offensive Rotom-Heat with Tera Fairy is a cool set. You can beat Goodra and knocked Rhydon which are its biggest checks. Rotom-Heat acts as a para absorber which is cool for this kind of team. Leftovers instead of Boots because you'll not switch out much.

Next we have Uxie. Tera steel with Psychic Noise is a cool alternative set instead of Tera Fairy Psyshock. On teams with a lot of physical attackers it is nice to have another mon that can hit on the special side, and Psyshock doesn't do that. Tera Steel is a cool alternative tera that help you not dying to Rhydon after you used Hecid early in the game, resisting Extremespeed, Toxic etc. Uxie is a really cool mon for HO, bringing some bulk.

SD Bruxish and SD Hecid are there to punish those fat teams using frail speed control like Choice Scarf Florges, Choice Scarf Bombirdier, Pawmot etc, as they are easy to put in range of dying to priority moves. They also bring some useful resistances.

Last we have SD Qwilfish-Hisui. Its Aqua Jet is weak af, so you'll rarely sweep with it. However it is nice at weakening physical walls, creating set up opportunities with Intimidate. It is your Ghost, Dark and Psychic check and does this job well.

Here are some replays with the team :

https://replay.pokemonshowdown.com/gen9pu-2501313771
vs Trick Room. The team has enough priorities and bulk to not auto die. Tera Steel Uxie saves the day against Rhydon.

https://replay.pokemonshowdown.com/gen9pu-2501319752?p2
vs screens. The team is a bit sus, but here you can see how good Bruxish is. Setting up after Memento and breaking screens with Psychic Fang is huge.

https://replay.pokemonshowdown.com/gen9pu-2501322251-kmhymkwpjknrpkayl6tw1jokraj064wpw
vs a more conventional balance team (Thanks Lambovino for helping me test). SD Hecid and Bruxish are very good against this kind of team. Tera Water Bruxish beats Scarf Bombirdier.

That's it have fun, Happy Holidays :heart:
 
hihi Nat
SaillorDitto.png

:ditto::palossand::sandslash-alola::arcanine::lanturn::amoonguss:
(click sprites for Pokepaste)
So, you requested a bulky team built around Ditto, with it being the main means of stopping setup mons. Sorry if it's a little boring, tried to use some lower-ranked mons to spice things up, but didn't wanna get too crazy and make the team worse for no reason. The team is also in no specific order since I switched stuff around a lot. But lets dive into it!

:ditto: The mon you asked for, and means to stop opposing setup mons.
:palossand: Ditto wanted a blob friend. Reliable recovery helps with longevity and provides some useful immunities every team should have.
:sandslash-alola: Sets up Spikes, removes hazards, and knocks off items. Just a fun little utility friend. Went with the unusual Tera Flying to help with the team's Ground weakness and also benefits from the Spikes immunity since its running Lefties>HDB.
:arcanine: With the team being on the bulkier end and slow af, I needed some form of speed control outside of Ditto. Arcanine also offers a wincon.
:lanturn: Was originally Milotic, but that seemed too boring. Don't get me wrong tho, Lanturn does legit things, like walls Bruxish after Tera and is much harder to stop from pivoting.
:amoonguss: Every team needs a Poison mon these days, preferably one with Toxic. Went with Amoongus to not add onto the stacking Ground weakness.

Notes:
  • I ran Tera Dark on a lotta stuff cuz I couldn't manage to fit a Dark-type on the team, but they can be changed to other types if you prefer something else.
  • Terrain is a horrible matchup for this team since Ditto isn't boosted by Unburden.
  • I tested the team on ladder a decent amount and it did pretty well, sorry I forgot to save replays. ;-;

Other options:
:mudsdale:>:palossand: Still soft checks a bunch of stuff, and gets Roar for another way to stop setup mons.
:milotic:>:lanturn: Checks similar things, and gets Haze/Dragon Tail for another way to stop setup mons.
:venusaur:>:amoonguss: Gets Leech Seed so that can be fun.

Hope you like the team! Happy holidays!
 
hi ishtar you asked for a team around lilligant! something i thought of doing too wao we're so similar haha......

i made two teams (technically 3 but not really). one that was ho, and another that was sun!
(click on the sprites for importables!)
:lilligant: :avalugg-hisui: :decidueye-hisui: :salazzle: :zoroark: :arcanine:
:lilligant: :avalugg-hisui: :decidueye-hisui: :salazzle: :zoroark: :arcanine:
:dugtrio: :lilligant: :grafaiai: :milotic: :arcanine: :espeon:

for the ho team, there's two versions because it was hard to decide which lilligant set to use, and it has a lot of variety, so i wanted to include both versions. regardless though, when building around lilligant, i had a hard time figuring out how to hit all of its "checks" in: post-tera rhydon, arcanine, salazzle, skuntank, hecidueye, and amoonguss. between tera and certain coverage, it can kind of pick and choose what it wants to hit, but it cant hit all of them! so i built the team around its teammates beating whatever it chooses to not beat. salazzle and zoroark can force in shared lilligant checks to wear them down, as well as just break things in general. zoroark also being able to disguise as lazzle helps a lot since you can bait in stuff like rhydon so lilligant doesn't have to deal with potential tera poison rhydon. sash on lazzle isn't too uncommon, but i felt sash zoroark helped with opposing ho mu's, terrain, and is just a general surprise item that catches people off guard. tera ghost lazzle also helps for claiming cheeky kills vs prio users in pawmot and arcanine. hecidueye is hoping to lure in amoonguss and brave bird it but otherwise its a little underwhelming in this team. arcanine kinda does arcanine things. it can used as a super end-game cleaner once lilligant has done her business, or it can be used in reverse of that: break for lilligant.

the sun team i made last second i didnt test it at all but figured lilligant has a lot of variety and using it over venusaur could be cool. dugtrio and grafaiai help with setting it up and keeping momentum in your favor (could opt for uturn > gunk on graf). milotic and espeon provide defenses against opposing fires and ground types respectively, while espeon helps keep hazards off of you as arcanine appreciates safe entry. band arcanine seemed fun to use and im sure it hits like a truck under sun. didn't test this one as much but im sure it's fine right...haha.. (its ass)

snow stripper nicknames because when we first met you introduced me to april mixtape 3 and now im a snow stripper stan years later and have the snow strippers alt on ps!.

i wanted to post this on the 25th but ill be out of town with no computer so......................merry christmas, and thanks for the good times :heart:
 
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Merry Christmas THE_CHUNGLER you asked for a fun snorlax set and what could possible be more fun then giving out gifts
giphy.gif

:snorlax: :amoonguss: :qwilfish-hisui: :jolteon: :bruxish: :cramorant:
(click on the sprites for the paste)
So the main goal of fling lax is to catch greedy ground types like palo and muds tryna switch in on lax and get rock up but it's also decent at stopping milo who sees a free pivot or set up arc and coil dudun who try to set up on your passivity
:snorlax: the main special wall outside of giving gifts he can para spam with body slam or nuke snowslash with heat crash
:amoonguss: snorlax's bestfriend they're really great at covering eachothers weaknesses eject for volt turners letting you get in brux safely or one of your set up sweepers standard with fp for double dance rhy
:qwilfish-hisui: hwil is the team's option for poisons and physical attackers amoongy can't beat with liquidation > aqua jet (yes I know this means the team has no prio) to goob the rhydon that will think he can come in freely and (also just to break other stuff this thing hits hard after a sd)
:jolteon: festive tera ice jolt to punish grounds tryna wall it and to not auto lose to goodra (if you tera fairy you will get sludged trust me) also helps at killing amoongus who is kinda annoying for the squad also switch to give you a volt turn
:bruxish: primary fast fish does everything you'd want from a fast pivot also helps with the kinda water spam with qwil
:cramorant: I speed crept this to 211 because for some reason every sample set it 210 anyways crammer is the team's removal and havalugg switch it's also supposed to be a redbull switch but you are just gonna get killed by band stone edge so uhhh ya

anyways I decided that I should share the festivities with the pu ladder and everyone was very jolly


festive wooooo.png


hope you enjoy the team and I hope you have a happy holiday
 
Merry Christmas zoowi, the request was for a triple fire core of :Tauros-Paldea-Blaze:, :Arcanine: and :Emboar:
This was a very challenging team to build with quite the trial and error but ultimately ended up pretty fun and I think the team turned out alright!

:Arcanine: :Tauros-Paldea-Blaze: :Emboar: :Milotic: :Rotom-Mow: :Palossand:
https://pokepast.es/e0a780cc690fcb30

:Arcanine: Decided to keep our Arcanine relatively simple. The team definitely needed some recovery and status inflicting to be more successful as a balance build, so I elected on a Will-O variant over not finding success with a Curse set. :Rhydon: is a relatively problematic mon for this team, especially once Tera'd and I wanted to lift some of the defensive burden off of the other defensive Pokemon on this team. Intimidate + ESpeed is still a very good combo in this meta and there's the back door Tera Normal cleanup option against offensive teams.

:Tauros-Paldea-Blaze: Went back and forth on what to do with Tauros and I settled on a simple Tera Grass Trailblaze BU set after scarf'ing the Emboar. I originally had a Banded set that attempted to break through mons like :Milotic: or :Florges:, but ultimately felt like the ability to change moves + Leftovers was worth less damage output, especially with a Choiced Emboar. This can probably be EV'ed more aggressively to outspeed :bruxish: and get back a bit of bulk, but I liked hitting the 100 speed tier especially once this thing got to +1.

:Emboar: I was pretty set on using a Scarf Emboar with the fire core. An alternative idea was to use Tera Dark/Psychic with AV and Sucker, but I decided on Reckless Scarf just to maintain speed control. I think Emboar works fine on this team and Scarf Emboar definitely picks up its fair share of kills against :Snorlax: :Goodra: teams, but even against :Milotic: or Tera :dudunsparce:, an early and unexpected Knock Off can ensure that the Fire/Fighting types on this team break through.

And now for the supporting cast:

:Milotic: Felt like this was the most obvious Milotic I have ever slapped onto a team lol, and I did give it a fair crack with some other options (see below), but Milotic was too good to pass up. Covers the main weaknesses of the Fire's really well, offers some reliability and recovery as well as switch initative. I think being proactive with this team is quite important and even at low HP's, Milotic can get in either Emboar or Tauros and put in some massive work. Originally I had Haze on this team but :tatsugiri: became a big problem and ultimately I found DTail reset momentum on things like :espeon:, :dudunsparce: or :hariyama: while providing a bit of damage with hazards up, which was more benefical to the team than just reseting their stats. Went Boots since we couldn't fit removal and Marvel Scale as this is one of the only mons on this team I was comfortable absorbing a Status with.

:rotom-mow: Maybe this one is LOOR rubbing off but I went with a more offensive Rotom-M with Tera Fairy Blast. A nice way to remove :Goodra: early in the game, and the type converage + Levitate synergizes well with the fires. Tera Fairy isn't neccessairly clicked too often, so Pain Split + Tera Steel would be a great alternative if you feel the value isn't there with Blast. From testing I felt most teams without :Amoonguss: or :Snorlax: are pretty unprepared for a +2 Storm, and even hitting either of those with it on a switch allows for a fairly safe Volt into one of Tauros or Emboar.

:Palossand: Last but not least, we have the Rocker and the annoying mon. Rocky Helmet is a personal preference for me on Pallo, I find it punishes a lot of Physical Attackers like :Pawmot: or :Tauros-Paldea-Blaze: and provides good chip on Bulkier Knock Off users to help set up Arcanine ESpeed cleanup or the Fire/Fightings. Nothing too crazy about this one, you could probably play around with :Mudsdale: or :Rhydon:, but I like the spinblock option for :sandslash-alola: :milotic: teams and offers a good pivot on :tatsugiri: spin into our Milotic DTail.

Some other vairants of the team (less tested) with funner mons I tried to incooperate like :Cacturne: or :Arboliva: and CB Tauros + Curse Arcanine
:Arcanine: :Tauros-Paldea-Blaze: :Emboar: :Cacturne: :Cramorant: :palossand:
https://pokepast.es/97c8e6cddf0e3419
:Arcanine: :Tauros-Paldea-Blaze: :Emboar: :Arboliva: :Cramorant: :Palossand:
https://pokepast.es/be216532964a81ff

Threats to this team include:
:Grimmsnarl: Sub BU can be slightly problematic if you get the Will-O turns wrong, but normally Arcanine can power through without taking too much. Thankfully a lot of them run Tera Steel which helps this team's MU.
:Tatsugiri: One of the main reasons I went DTail on Milo, have to be proactive in not letting it get a free Spin + NP.
:Rhydon: Tera RP sets can be problematic if you CC into a Tera turn, but the combination of Milo/Palo + WillO Arcanine with a Levitate user offers decent counterplay.
:Amoonguss: Go figure the mushroom is strong into a team with 3 fires, but if it is Tera Water it sponges CCs from Tauros and Emboar so the only real counterplay is keeping Rotom healthy. Found a lot of teams that Tera'd Amoonguss ended up losing to either Rotom or BU Tauros. but can still be problematic.
:Milotic: Not impossible to handle, an early Knock + keeping Rocks up paired with Will-O, Scald and Scorching Sands should eventually land you a burn and get this thing widdled down. Ice Beam sets are problematic for Rotom switchins, but slow play around it with your own Milo is normally fine.
:Espeon: Hard to get up rocks on these teams, but doesn't set up as easy as you'd think against this team and Emboar revenges pretty nicely. Tough to switchin to however (LO sets) and partially why Arcanine has a bit of extra SpDef.


This team obviously has it's constraints but with the Bulkier Normal types + Darks being popular right now, there could be some merit and a good team to be made out of a Fire/Fighting stack. Happy Holidays and hope you enjoy the team!
 
:hoopa: :porygon2: :hariyama: :mesprit: :coalossal: :whimsicott: <- click for the Paste

The original request was Offensive Trick Room Hoopa with Room Service. Hoopa hits extremely hard but needs reliable support to get Trick Room up consistently and convert those turns into real progress, so the first step for me was surrounding it with the tools it needs to punish defensive cores and keep momentum flowing.

Porygon2 was the natural partner given its success in OU on recent TR builds. It’s the most reliable Trick Room setter in the tier, offers fantastic mixed bulk with Eviolite, and with Download + BoltBeam it doubles as a powerful breaker when Room is up. With two setters, the next step was finding a physical abuser to complement Hoopa’s special pressure. Hariyama fills this perfectly: Guts-boosted Close Combat deletes anything that isn’t a Ghost, Fake Out smooths out Trick Room transitions, and Bullet Punch gives us a rare form of priority for when Room ends.

Mesprit originally served as the team’s secondary setter, and it still plays a major role as a bulky Room option with Psychic Noise, Ice Beam, and Healing Wish to reset Hoopa or Hariyama for a second sweep attempt. To tie the team’s hazard game together, Coalossal came in as the defensive glue. Its combination of Stealth Rock, Rapid Spin, Flame Body, and a naturally perfect Trick Room Speed tier gives it excellent utility while keeping the team stable into pivot-heavy structures.

The final touch was adding an aggressive Trick Room setter that could both pressure common walls and guarantee momentum for Hoopa or Hariyama. Life Orb Whimsicott ended up being a surprisingly strong fit. Prankster Trick Room gives the team a priority way to set Room against offense, while max Special Attack lets it pressure Milotic and Goodra. Trick Room in general struggles to fit faster pokemon that can flip momentum when Trick Room is not present, and Whimsicott's speed tier made it ideal for this slot. With both Mesprit and Whimsicott in play, the team rarely struggles to get Room up when needed and can pivot between balanced and aggressive modes depending on the matchup.

The nicknames are all character references from Frosty the Snowman. Enjoy the sleigh ride and have a Merry Christmas.
 
:Arboliva::Rotom-Heat::Zoroark::Florges::Mudsdale::Tatsugiri:
click sprites for importable
Mer Crims bleahey, here's an Arboliva team​
I will preface this with the fact that I went into this project thinking it'd be pretty simple and fun, and I came out thinking that we need to unrank Arboliva. This mon really sucks, not just in being outclassed but just in general. So the goal of the team became not to be like, good in general, but good at making Arboliva do stuff. After cycling through a few different sets, I ended up on LO AoA as the best possibility of something that could work as a niche breaker given the right circumstances. Harvest and Strength Sap just came off as way too passive and do nothing, whereas this set can struggle for KOs and finding a place to get in but can function given the correct specific set of circumstances. Ideally either Florges and Zoroark lure things like Alolaslash to give Arboliva better chances later, or it does the specific breaking it needs by pressuring things like other Florges, Milotic, etc. for Florges and Tatsugiri to excel later. Muds/Heattom/Florges is meant to hold things together defensively, and Heattom and Zoroark can pivot in Arboliva when needed. The team nearly or does just straight up lose to a few different annoying threats, mostly faster CMers like Espeon, although Encore Zoroark can sometimes get you through a matchup into like, CM Uxie or something. I hope you still enjoy this, as much as I needed to preface that Arboliva kinda sucks I do think the team can be fun enough if you go in with the focus of trying to get it to do things and not expecting the team to overall be the most viable thing ever. I also have a couple of replays where Arboliva does manage to do things that let the rest of the team function.
 
And as a double post, Happy Holidays toshimelonhead, you requested a team with Agility+Meteor Beam Ampharos and I am happy to oblige with not just one, but TWO teams (bc I couldn't decide on which one I liked better).
1766775355668.png1766775397025.png1766775476348.png1766775500121.png1766775537692.png1766775442219.png
Team 1: Amphy Balance
For this team, I started with a more classic formula: target mon is Ampharos, so let's build around covering what Ampharos struggles with. The main two things obviously being Grasses and Grounds, as Ampharos doesn't have the coverage to hit either super-effectively. To start off, I knew the biggest issue would be Rhydon with its Ground-typing to be immune to Tbolt, resist Meteor Beam, and even the common Tera Poison to resist Dazzling Gleam. Milotic seemed like the perfect answer to this, with its physical bulk and Water-typing helping to handle not only Rhydon but Mudsdale and Palossand as well, while Haze is able to limit a setup Rhydon (or other setup sweepers) from getting out of control. Next I added an SD Decidueye-H as a way to help break through bulkier Pokemon that Amphy can struggle to break even at +1 like Brute Bonnet while still defensively checking Ground-types. Arcanine helps with Grasses and while there aren't a ton, Amoonguss specifically is hard to deal with, which is why I also added a Specs Sap Sipper Goodra, though Gooey could definitely be an option if you wanted to change it. Lastly, I needed rock and hazards control so I threw on a Hisuian Avalugg which fit both the requirements and also helps break Grass and Ground types with strong Mountain Gales if you can catch them on a switch. One change I thought about making was switching the Decidueye to a Scarf set, as the team is pretty slow otherwise, but with the dual priority and Amphy setting up Agility I didn't find myself wanting it too often.
Replays: 1 2 3 4

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Team 2: Electric Spam
The second team I made was more focused on having fun with building. If Ampharos was meant to be an end-game cleaner, how better to set it up for success than by wearing down the other team with other Electric-types, especially those that have good coverage for those things Ampharos struggles with. Electrode-H and Rotom-H have STAB coverage to handle Grounds and Grasses, respectively and they work really well as pivots to help wear these types down over the course of a game. Mudsdale adds a good switchin to those Ground-types while setting Rocks and being able to Roar out setup sweepers, while Milotic does the same things it does in the first team, checking Grounds even more. Finally, a Scarf Redbull was added to the team, again to wear down teams over the course of a game, especially helping with the Grass types. It also really appreciates Ampharos' ability to handle bulky Water-types and can be used as an alternative late game cleaner if needed while Ampharos takes out the Milotics, Tatsugiris, and Cramorants early.

Again, happy holidays! I hope you enjoy!
 
Hey, xcx - happy holidays! I was tasked with building your request for Substitute + Protect :Articuno:. To me, this set screams that you wanted something built around a pure stalling Articuno that uses Leftovers for pp stalling and/or toxistalling. And so, with lefties and without HDB, you'll find Espeon and some form of removal on each version of this team. What comes out of that general combination of Articuno + Espeon + Removal + Toxic is some variance in team archetype ranging from pure stall to balance here - mostly defensive teams with some slower means of forcing progress in a game. I did something different this time with my building process and battled on ladder for a while with just four Pokemon, in forced 4v6s on purpose to help determine what the general core of the team would be and how to finish it out. The original plan was this diabolical stallcuno set, infinite Revival Blessing (Rest + Sleep Talk + Revival Blessing + Leppa Berry) Pawmot bringing back that same Articuno numerous times to PP stall again and again, Magic Bounce support in Espeon, and some Toxic support with a user like Goodra, Spiritomb, Salazzle, etc.

Anyway, onto the teams:
click each team for pokepaste:

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One of the biggest counters to this SubTect Articuno is Rotom-H, prompting me to add Goodra. With Goodra's Tera Ground, you can block Rotom-H's Volt Switch and use that as a free turn to force it to eat Toxic. Ground + Sap Sipper also gives you dual immunities to other Electrics that would threaten to check Articuno, like Helectrode and Rotom-M.

Alternatively, you can opt to bring in Volt Absorb Pawmot on Rotom-H's Volt Switch and use the turn that you would've forced it out with a potential CC to Revival Blessing something. That other Pawmot set I spoke about above can be used here too, in which case you would Tera Water as a secondary resist to Overheat if needed, giving you numerous opportunities to click Revival Blessing and bring back a key member of the team based on what's going to do best at matchup, allowing you to play a bit more recklessly with your wincon provided Pawmot has the room to do so. I'm sure you knew this already, but Revival Blessing called by Sleep Talk uses Sleep Talk's PP, so you can keep using Revival Blessing while sleeping, even after its first and second uses with that set. In this case however, I wanted some form of Speed control so that the team wouldn't be too pressured by things like jolly Sandslash-A with Slush Rush active - Scarfmot outspeeds that at 508 Spe total.

With Pawmot's Blessing, Pressure SubTect Articuno with multiple lives can be extremely annoying to deal with when you have numerous means of luring out its natural would-be counters into no-win situations. Why Tera Dark on Articuno and not an Electric and Fire resist like Tera Dragon? I actually started with Tera Dragon to pressure stall big hits like Hyphlosion's Eruption, and then I found across more than a few games that Psychic Noise users like Espeon and Uxie would often cut me off from Articuno's recovery, even hitting behind Articuno's Substitute, so Tera Dark happened. Becoming Dark-type also happens to make you immune to Prankster moves like Grimmsnarl's Prankster Thunder Wave or Grafaiai's Encore as side effects, lets you hit Bruxish locked into Psychic Fangs with Freeze-Dry, all while removing your SR weakness.

Another big counter to Articuno: Sandslash-A. To deal with it, the team relies mostly on Goodra to lure Sandslash-A in on threat of Draco Meteor or Toxic in order to Flamethrower it to open up a winpath for Articuno. Sandslash-A is forced out by Pawmot before its set is revealed, giving you another opportunity to use Revival Blessing on something. Sandslash-A is whittled down by the team working together - Knock Off + SR + Spikes, sweepers like CM Espeon, and so it has to decide between checking Articuno, some other member of the team, or losing to hazards.

Espeon's combined use of Covert Cloak and Psychic Noise is designed to avoid the Heal Block effect of Psychic Noise itself via cloak and to simultaneously block Recovery moves in games when it's CM Espeon boosting on something like other Espeon or Uxie. This combination works well too in the cases of Decidueye-H's Roost / Triple Arrows and Milotic's Scald, Dragon Tail (via Tera Fairy), and Recover.

Some little EV tweaks on this team:
:Espeon: +1 12 SpA Tera Fairy Espeon Draining Kiss (60 BP) vs. 0 HP / 4 SpD Bombirdier: 282-332 (100.3 - 118.1%) -- guaranteed OHKO
(a calc from Lambovino - merci mon ami!)
:Sandslash-Alola: 240 HP EVs hits a Leftovers number, while the given Speed EVs let it outspeed positve-natured base 80s at +1 (Venusaur, Mesprit, Thwackey, Goodra) at 285 Spe after Rapid Spin, while still checking random things like 252 Spe Exeggutor-A at 190 Spe.

Overall, this version is pretty customizable in that you can either play a slower game with that mix of Pokemon by stacking Spikes and Stealth Rock and clicking Knock Off, removing any HDB standing in the way of winning via hazards, or you can opt for more offensive sets on any of these Pokemon, so you can change which set is which between battles if you were to play in something like a room tour or Bo3 (LO to Scarf Pawmot, then Scarf Bomb back to HDB Bomb, etc.).
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Earthworm Jim on SNES provided me with immense entertainment when I was a kid, so Orthworm Gum happened (sorry). If you like, you can go Heavy Slam > Rock Slide on Orthworm to keep it standard, but I did that for limiting how often broken Salazzle can come in to terrorize the team, as well as hitting Flyers that a Steel-type ought to be able to handle. Also, you don't really need Heavy Slam too much for Florges specifically since you can just PP stall that here with a faster Articuno (just scout for TrickScarf with Protect). Pawmot is using the meme set, and Goodra is creeping Ada Golurk and Brute Bonnet, while Orthworm is creeping Jolly Rhydon and 8 Spe Milotic creeping Jolly Rhydon to force that to take a boosted Body Press before it uses Haze or Dragon Tail in response. Cramorant more or less rounds out the team with necessary removal, a resist to attacks like redbull's dual STABs, and also the chance to paralyze something to give you free turns to setup with Iron Defense, Substitute, Calm Mind, or use that time to revive something. Goodra is also Tera Poison in this version rather than Ground, so this means you get to sit on Amoonguss and Venusaur and pressure those on Pawmot's behalf if some other member of the team that would usually do that is dead via your Toxic and Grass immune + Flamethrower Goodra. Another reason for Tera Poison is obviously CC users like redbull and opposing Pawmot that have their secondary STAB resisted by Goodra's Dragon-typing. Now that you can't really catch Rotom-H's Volt Switch to make it eat a Toxic with Tera Ground Goodra, I then shifted Pawmot back to that Tera Water meme set - it looks really bad on paper admittedly but it does what it promises to do, revive everything in sight and provide momentum to the rest of the team. Everything is protected relatively well from Rhydon here by Orthworm, but if it goes down for some reason, then you can stall out non-Rock Blast variants with Articuno (scout that out first again - 0/8 Stone Edge is hilarious tbh when you have Cramo and Cuno sitting there alive still, taunting your opponent, but they'll usually have clicked the X by the time that happens out of frustration anyway).
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Some things on this version to note - Arboliva uses Seed Sower to activate sleeper cell Stored Power Espeon with Grassy Seed, as well as to provide a bit of extra recovery to the rest of the team. Leech Seed + Toxic + Fire Spin can get going together all at the same time, which can be neat for wearing down the team quickly such that one of Espeon, Pawmot, or Articuno (the fast-ish members of the team) can clean up afterward. Arboliva's Alluring Voice is for coverage versus Goodra, as it attempts to use its Sap Sipper to switch into Arboliva for free. This team is more about Christmas aesthetics more than anything though, just as decoration in your teambuilder boxes, rather than to be used in some tour game. The coal in your stocking can very easily trap things like redbull and Arcanine with a combination of Tera Ghost + Flash Fire + Fire Spin, letting you get a free kill and boost up on the Pokemon you trap via Meteor Beam (alternatively, just use Sassy Rock Blast and no Speed EVs). Enjoy the nicknames, too.
There is also this version that tests out Dusclops over the above Spiritomb set - note its lack of Toxic, but now present is a true PP stalling Dusclops set along with that Articuno pressure stalling together: https://pokepast.es/43a179596fef53b9.
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This team looks like it should be better than the others, but it's not. Originally, this one was set up to spread Skuntank's Toxic Spikes arround so that Milotic with Dragon Tail and Mudsdale with Roar could poison the entire team while also threatening many grounded Poison-types, but Toxic Spikes to me is worse than Toxic itself because of how many barriers there are in an actual game to Toxic Spikes accomplishing anything. There are a few good things about this team though: first, the Milotic's set. It can be used as a sponge to Salazzle's and Goodra's Toxic with SpDef RestTalk, while also lending itself to smacking out Tatsugiri (pre-Tera Fairy) around with Dragon Tail as it mispredicts a Scald. Rest of course activates its Marvel Scale, so it is still extremely bulky on the physical end, and fat enough on the SpDef end that it can sit on bigger Dragon, Poison, Electric moves from the likes of Goodra, Salazzle, Rotom-H, etc. for the team too. I also really enjoy Rest Mudsdale on a semistall - it just kind of sits there and accumulates damage with Rocky Helmet when it has matchup.
Hope you're having a relaxing holiday, and enjoy!
- from me and Joey (since he sat here for moral support as I was unable to build nothing but gimmick teams with this set)
 
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hey milliongatejumpguy , happy holidays. You asked for a FWG core of delphox+decidueye+any water, and while I did go with a standard water i'd say the team turned out pretty cool/nonstandard:



It looks standard on the surface, but it definitely isn't! I have never built or participated in this tier before, so hopefully it turned out okay. I decided banded decid hits like a truck & allows you to spam triple arrows with relative ease. shadow sneak is mostly to shore up the team being quite slow, and obvs whatever ghost you miss out on with your fighting move is fairly threatened by leaf blade. I have milotic as standard support. you can potentially run dragon tail over haze but i'd rather not let florges become annoying. this team does a great job punishing florges which ofc decid appreciates. flip turning in general to banded decid sounded very practical & obnoxious.

I have tera fairy delphox in case you fear endgame sucker from bombirdier. i don't think scarf is that obnoxious into this team. Something cool about this team is that it doesn't often demand your tera to function practically, so you can find yourself saving it for late game often. I elected to drop grass knot as I feel we're overall quite good vs what it wants to hit. I think getting to click plot will be relatively uncommon, but it's there in the event you do. I would say be more careful in when you decide to use up delphox as a resource in reference to this team.

Tera rock blast rotom is pretty silly, but to my untrained eye it fits & works. It's main functionality is giving surprise aid to fire types that annoy decid, You resist salazzles stabs if it attempts to ko you via nasty plot->literally any stab option. 20 spatk evs let you 100% ohko uninvested lazzle. It's also pretty cool into rotom-heat. I'm unsure how that exact dynamic plays of plot vs plot rotom-heat, but plotting into tera blast ohko is pretty good. there's ways it can go awry (they tie and volt out) but ultimately i trust the tech will hit. you do 2hko max hp unboosted, which is fun. you also get to be a funny rock type that is still immune to ground moves, if that's ever helpful.

muds+sandslash is standard defensive backbone core. not everything needs to be insane innovation, and i think it really helps here in way of chipping things for decidueye but also complimenting both the fire types & miliotic nicely.

I hope you like my team and it's not offensively bad, happy holidays. :toast:
 
Hii hex, merry fishmas, here is both an Eelektross and Poison Touch Grafaiai team because I know how big and greedy you are :blobuwu:

:Eelektross: :Florges: :Qwilfish-Hisui: :Avalugg-Hisui: :Ambipom: :Golurk:
I found this old Eel set that I thought could work on some spikestack. Eel has a pretty unique defensive profile that I thought would be complemented by loose Wish support and a secondary Rhydon check in Rhydon. I paired Havalugg, a great spinner in this meta that can also capitalize on Discharge paras using Mountain Gale. Hisuian Qwilfish sets spikes and lets Golurk Tera Ghost more freely against opposing ghost/dark types. Golurk is your Stealth Rock setter, Knock Off Absorber, and "spinblocker", even though you typically want to tera Avalugg if you're up against Sandshrew. I even considered making Golurk hold a Yache Berry, which would let switch in on Sandshrew or catch a surprise KO. I threw in Ambipom and Scarf Florges as speed control and item removal, though you could perhaps replace Knock Off with Double Edge or Low Kick for some extra damage.

:Grafaiai: :Mismagius: :Milotic: :Virizion: :Mudbray: :Florges:
I was honestly a big fan of Scarf Grafaiai and this team makes decent use of it with status spam support. Tera Poison Gunk shot seemed like the best way to deal with Mach Punch Pawmot, and I found Double Edge to be helpful into a lot of neutral targets, but you could perhaps fit Low Kick if you want to take some pressure off of Virizion as a breaker. Mismagius deals pretty solid damage with Hex and Psychic, packs wisp to cover for Dark-types, and Tera Dragon lets you sneak Pawmot and Salazzle and get a sub up on Amoongus but could be swapped for Poison, Fairy, or Electric. I chose Psychic primarily for the tricky Salazzle and Amoongus matchups. Milotic, Mudbray, and Florges form a solid defensive core that can trade well and phase setup. I rounded things off with the Virizion set we cooked up with LPZ which is an awesome breaker in this meta.

These teams probably need a bit of tweaking but I think they're fun starts and can easily trade some gimmicks for good bo1 fish matchups.
 
https://pokepast.es/7d8286f97b9ec70d
:gs/porygon2:

Here is a team for PorygonBG who asked for a Porygon2 team! I wanted to use a Porygon set that differentiated itself from dudunsparce which is very popular and shares a lot of the same traits. Happy to say I think I found a pretty good one.

Porygon2 @ Eviolite
Ability: Download
Tera Type: Fairy
EVs: 248 HP / 180 SpA / 80 Spe
Modest Nature
IVs: 0 Atk
- Tri Attack
- Thunder Wave
- Shadow Ball
- Recover
calm mind dudunsparce is understandably popular right now, but it’s more of a fat setup sweeper that needs multiple boosts before it’s ready to attack. Porygon’s download boosted tri attack on the other hand is as strong as dudunsparce’s boomburst when both pokemon are special attack invested. However, because of Eviolite, Porygon can afford to invest in just HP and special attack unlike dudunsparce, which needs to invest in its defenses to sweep. Eviolite porygon just stat checks so much when it has a download boost, and it’s threatening enough that knock off pokemon really don’t wanna fuck with it. Since we can’t run calm mind like Dudun, we can instead make use of another broken move in thunder wave, letting this porygon paralyze normal resists like sandlsash alola. I’ve invested enough speed for porygon to outspeed max speed adamant avalugg and 1v1 it fairly easily. This set could even use tera blast fairy+shadow ball as excellent coverage, but a Pokemon spamming tri attack that’s this strong is too fun for me to pass up. Tera ground tera blast +ice beam also makes for great coverage if you want to really dent rhydon, though being faster and hitting it with download boosted attacks is usually pretty good regardless. Notably porygon has a good matchup versus cm dudunsparce itself as paralysis majorly cripples it and porygon will get a download boost against +0 Dudun.

The rest of the team is fairly standard,

:gs/qwilfish: is an excellent spiker that also carries thunder wave and flip turn to give porygon more chances to come in and forces alolan sandslash on the field to spin. Destiny bond is pretty neat and can be used versus a paralyzed target.

:sv/bombirdier:
Great knock off user, the stabs are pretty much unresisted with strong priority, helps get the spiked engine going faster and forces in Pokemon that Porygon takes advantage of.

:sv/mudsdale:
Stealth rock user and ground type, I’m using specially defensive for some extra insurance versus salazzle or Rotom-H. Qwilfish can already absorb knock off for the team. Roar can be important for phasing out dudunsparce or CM florges so that the team paralyzes them with porygon and resets their boosts.

:sv/avalugg-hisui:
The team needs removal as porygon really depends on clearing hazards. Avalugg also can switch into any sandslash variation and own it after porygon’s paralysis which is great. Thunder wave is also great support for mountain gale as while porygon can’t paralyze grounds, it gets just about everything else and Avalugg already owns grounds and doesn’t need to flinch them.

:gs/espeon:
I tried a few things in this slot, salazzle/ninetales-A/ and now espeon. I wanted a fast mon that isn’t forced to lock into a move and espeon is fairly threatening. Espeon also appreciates porygon damaging/paralyzing sandslash so the 2 can break for each other. Double psychic move lets you pick the best choice for what’s in front of you.

Merry Christmas porygon and happy illegal downloading!
 
merry christmas yandaud ! you requested some tailwind ho with shiftry so hopefully the wind chill isn't too brutal for you this year.

:shiftry::whimsicott::braviary-hisui::pawmot::espeon::golurk:
mistletoe (Shiftry) @ Life Orb
Ability: Wind Rider
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Leaf Blade
- Aerial Ace
- Explosion

i used this set for shiftry because i think it's the most fun if you wanna abuse tailwind, i debated having tailwind as the last slot to set its own but it's way too frail and moves it can sit in on with wind rider are a lot more uncommon now. aerial ace nukes decid hisui and explosion is to drop physdef amoongus in one. shiftrys mainly able to trade into the really good defensive pieces like milo and amooonguss so it's surprisingly has a nice niche for the team, and thanks to one of its partners clicking explosion isnt so scary after all.
+1 252+ Atk Life Orb Shiftry Explosion vs. 252 HP / 252+ Def Amoonguss: 437-515 (101.1 - 119.2%) -- guaranteed OHKO

whims is the ideal tailwind setter since prankster is op, and button lets you get out just as quickly to facilitate the rest of your mons, you could use taunt as well but i feel like it's overkill and bomb (big annoyance) is gonna be able to rock anyway. braviary is p standard and is crept for helectrode after tailwind, electric is a rly good defensive piece for it and lets u tailwind more often on things like rotom which can be awkward in the mid game. it also is a nuke just dont miss hurricane. pawmot is kind of a mesh of the cheesier set but with revival blessing to bring back whims or shiftry as the game progresses depending on the current game state, i opted for offensive still instead of going full cheese because shiftry rly does open a lot for it and pawmot is already annoying for most balance inclined teams to face. espeon is just a fatter set that prioritizes getting kee off on things like rapid spin or other weaker moves, you can also go pnoise if u want to 1v1 milo but this set has good steamroll potential asw. golurk hits like a truck and is now a speed demon! muscle band is kinda filler i think u can go life orb but having more health lets u be a bit comfier vs lazzle, i think colbur for zoro might be better upon typing this post but oh well!!

anyway thanks for a fun suggestion and hope you enjoy the team! happy holidays
 
Merry Christmas, 2xTheTap! You asked for a team with Copycat Zoro + any Croak set which was quite the challenge considering Zoro doesnt super benefit from Copycat-ing Croak, but they are able to cover each other decently well anyways, so this was my attempt.

:zoroark: :toxicroak: :tatsugiri: :rotom-heat: :mudsdale: :florges:

I decided to abuse Eject Pack with this team to create a lot of momentum between the team, even adding a second Copycat user on the team in ther form of Florges. This allows Florg not only to potentially take advantage of Overheat from Rotom-Heat, but also to potentially set hazards off of opposing Pokemon. Giri also uses Eject Pack though I can't find much benefit to Copycat-ing Draco either, but the momentum + potential of Draco-ing Goodra definitely sounded funny. Similarly, a Hasty nature means that Zoro can kinda make use of Close Combat from Croak to hit SpDef mons such as Goodra, Dudun and the Darks.

Cool squad that looks very boring at first glance but is just cracked up with a few ridiculous sets and momentum to throw ppl off guard. Hope its fun to use!

Thank you for the challenge and I hope you and everyone else are enjoying the holidays!
 
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