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SV OU Duskclops in OU? Cb hoopa and specs moth with dusklops support. Looking for tips

My first post on this thread and trying to get into team building. Probably pretty bad but I genuinely think eviolite dusklops has some genuine use as a very good spin blocker in the ou tier. I admit having clod as the only setter is kinda crazy but it seems like this would be somewhat viable in the hands of someone good. (Not a brick like me) So I'm open to advice (please do give some)

https://pokepast.es/bd89936e6bd4a193

As for why I chose these I'll give just a little example for each one.

Dusclops @ Eviolite
Ability: Frisk
Tera Type: Normal
EVs: 252 HP / 144 Def / 64 SpA / 48 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Night Shade
- Pain Split

I thought that frisk was useless but it seemed like it was actually pretty useful when the mon using it is rocking a 400 and then 500 defense stat spread checking sets of things like what kind of tusk your in front of. I like how it can wisp offensive threats like ogerpon and live the hit or even wall some zamazenta with pain split. I think it's kinda underexplored so I tried my best hand on building an actual team around it aise from just spamming hyper offense for once.

Clodsire @ Leftovers
Ability: Water Absorb
Tera Type: Ghost
EVs: 252 HP / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Spikes
- Toxic

I think sun is a pretty weak match up for this team and while not totally solving it I do think specially defensive clod is a decent peace. Im not totally sure on if amnesia or recover is better instead of toxic though. I like toxic because it let's you completely 1v1 rotom was which seems to be getting a little more popularity nowadays.

Iron Crown @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 84 HP / 172 SpA / 252 Spe
Timid Nature
- Calm Mind
- Tachyon Cutter
- Tera Blast
- Psychic Noise

Yes I did put tera fighting blast because i kept missing focus blast sue me. Aside from that I think having a fast mon to outspeed most mons not scarfed and being able to calm mind tachyon in front of non threats is really strong.

Iron Moth @ Choice Specs
Ability: Quark Drive
Shiny: Yes
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Overheat
- U-turn
- Sludge Wave
- Dazzling Gleam

1 of two nukes on this team. It'll blow up basically anything that doesn't resist with overheat and you don't even need to modest greed.

Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Volt Switch
- Earthquake
- Knock Off

I think volt switch actually in a lot of work against bulkier teams if you just make sure to click knock on important turns. I don't think it actually needs stealth rocks when switching is probably objectively better in some situations.

Hoopa-Unbound @ Choice Band
Ability: Magician
Tera Type: Psychic
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Hype
rspace Fury
- Drain Punch
- Knock Off
- Ice Punch

The final nuke. I added him in place of lokix because I genuinely think lokix is actually trash in the meta. Aside from the hyperspace is just going to blow most things up and with decent pivots in a defensive one like treads and an offensive one in moth i think it's ok to get it in one things to just click on.


Remember this is my first team where I actually tried to build something decent. Please give me some tips and fixes. I will listen.
 
I can give advice on fixing this up, but I'm curious. What is the plan with this team? What is the team trying to accomplish overall?

As it stands, it looks like a group of random mons, some bad, some bad because of their sets, and as a result I can't see the team working super well
 
I can give advice on fixing this up, but I'm curious. What is the plan with this team? What is the team trying to accomplish overall?

As it stands, it looks like a group of random mons, some bad, some bad because of their sets, and as a result I can't see the team working super well
It was supposed to be some kind of bulky offense. What would you change though? Not sure what went wrong.
 
Dusclops, while notably worse than other spinblockers available in OU, does have a nonzero niche with access to Will-O-Wisp and Pain Split, making it a much bulkier, more one-dimensional version of bulky Polteageist. I tried my best to make a Dusclops BO with the the members on team that you highlighted in the title.

My version: :dusclops: :samurott-hisui: :landorus-therian: :hoopa-unbound: :iron-moth: :zamazenta:

Changes:

1. :dusclops:: I noticed that Ice Beam was bouncing off Gliscor, rendering it pretty useless. With opposing Landorus and Dragonite, you want to burn them instead. There are a few alternative moves you can use, but I opted for Haze so set-up sweepers don't get too far. I went full physical defense to ensure you can take on strong attackers better and ensure the spinblock. I like Pressure since it heavily limits Great Tusk from removing hazards since Headlong Rush will run out of PP after 4 uses instead of 8. You can use Frisk if you prefer, though. I changed the tera type to Fighting to be an emergency check to Kingambit.

2. :samurott-hisui:: The spiker. I made it AV since you wanted a bulky offense team, and I opted for Flip Turn over Knock Off so you can have a slow pivot into Hoopa.

3. :landorus-therian:: The rocker. Offensive Landorus pressures some teams better so they are unable to spin.

4. :hoopa-unbound:: The breaker. I think AV is better here and would give you space for Knock Off, but CB works fine for stall breaking purposes, and this team is probably fine into boots spam.

5. :iron-moth:: Instead of Specs, I opted for Booster SpA, which can snowball more easily against some teams and force tera more often.

6. :zamazenta:: Boots offensive gives you an out into Sticky Web teams, and Zamazenta is your speed control.

I hope you find more success with the suggested changes. Enjoy! :dusclops:
 
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