[SET]
Bulky Special Attacker (Gardevoir-Mega) @ Gardevoirite
Ability: Trace / Telepathy
EVs: 248 HP / 188 Def / 56 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Calm Mind / Trick Room
- Protect
[SET COMMENTS]
Written by:
https://www.smogon.com/forums/members/ned04817.353628/
Quality checked by:
https://www.smogon.com/forums/members/zee.501951/
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Grammar checked by:
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Bulky Special Attacker (Gardevoir-Mega) @ Gardevoirite
Ability: Trace / Telepathy
EVs: 248 HP / 188 Def / 56 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Calm Mind / Trick Room
- Protect
[SET COMMENTS]
- Mega Gardevoir functions as a bulky special attacker and potential win condition with high powered Pixilate-boosted spread moves. This set can be tailored in two directions: Calm Mind, which turns Gardevoir's already powerful Hyper Voice into oppressive sweeping pressure, or Trick Room, which flips matchups by enabling Gardevoir and its partners to outpace faster offensive teams. Gardevoir's versatility stems from its ability to threaten immediate damage, provide speed control, or function as a setup sweeper, depending on the team's needs. With proper team support, Mega Gardevoir is one of the most dangerous threats in XY DOU.
- Pixilate-boosted Hyper Voice provides extremely strong spread damage and hits both opponents simultaneously, letting Gardevoir snowball field advantage or clean up weakened teams.
- Psyshock prevents Mega Gardevoir from being ignored by Assault Vest Volcanion or Poison-types like Amoonguss and Gengar.
- Calm Mind turns Mega Gardevoir into a win condition. Once it finds a free turn to boost, its high Special Attack and decent bulk make it difficult to remove, and boosted Hyper Voice quickly overwhelms opposing teams.
- Trick Room is an alternative option for teams wanting reliable speed control. Gardevoir is a great Trick Room user thanks to its good bulk and the ability to immediately threaten foes after setting.
- Protect provides standard utility to avoid double targets, stall for field conditions like Tailwind or Trick Room, and allow partners to reposition safely. It is especially important for Calm Mind sets to swap in redirectors or Fake Out support to maintain Gardevoir's sweeping potential.
- The Speed investment allows Gardevoir to outpace neutral natured base 70s like Bisharp. 56 Special Attack EVs guarantee a 2HKO on [PLACEHOLDER, ask zee] with the remaining EVs dumped into HP and Defense to improve Gardevoir's bulk.
- Trace is a situationally useful ability before mega evolution, letting Gardevoir Intimidate opposing Landorus-T or snag an opposing Thundurus's Prankster. Telepathy lets Gardevoir ignore allied Landorus-T Earthquake before mega evolving.
- Amoonguss, Blastoise, and Scrafty provide redirection and Fake Out support to give Gardevoir safe turns to Calm Mind and click Hyper Voice. Landorus, Landorus-T, and Volcanion handle Steel-types that otherwise wall its STAB attacks. Trick Room variants work especially well with slower partners that benefit from Gardevoir’s speed control, including the aforementioned Amoonguss and Scrafty as well as Tyranitar.
- Look for safe opportunities to Calm Mind with redirectors or into passive foes. Use Protect often to manage field states and let partners pick off Gardevoir’s checks.
Written by:
https://www.smogon.com/forums/members/ned04817.353628/
Quality checked by:
https://www.smogon.com/forums/members/zee.501951/
?
Grammar checked by:
?
Last edited:
