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Research Legends: Z-A Mechanics Research

Doesn't that mean that Attack Power and Special Attack Power are directly inferior to Move Power? Even though Resistance Power is worse than Defense Power and Special Defense Power?
I'm not sure why you would compare them when they're not exclusive?
 
I'm not sure why you would compare them when they're not exclusive?
Just noticed it and felt like asking.

Also this is more of a base game question than DLC, but do the different Cafe drinks raise friendship by different amounts? Cause it seems to vary slightly how many it takes to raise a Pokémon's friendship high enough to evolve even with two Pokémon of the same species.
 
The Swords of Justice get a similar passive Atk/SpA stage boost after using Sacred Sword. I guess being their former sig counts for something.

https://www.serebii.net/legendsz-a/passiveeffects.shtml
If this means all of them will get Sharpness as a Hidden Ability come Gen 10... I fear for 35 Pokes. If Gallade was a pain already... welp, don't think Cobalion can last long there without being banned from ever being in a 35 Pokes meta ever again. Virizion might stay.
 
I was looking through the waza parameter JSON and was wondering if you happened to know how the "EffectiveRange" number translates to actual in-game distance?
Bit weird that you are asking me directly when I haven't analyzed that file at all or reported anything about it, and the quoted message is... completely unrelated?

I uploaded those files for other people to study and research. Some of the other people on this thread have been analyzing the data files so I will let them answer the question if they know. I don't think you need to start tagging people to answer questions. Just ask and anyone who knows or wants to find out can respond.
 
This doesn't hold true for the multistrike moves added by the DLC that I've tested so far — the rule seems to be that only 5-hit moves receive an extra hit when used as Plus moves, but only if they're not simultaneous (like Icicle Spear).
Water Shuriken seems to have a power difference between its normal and plus version, 15 vs 75, which makes that pretty easy to detect the difference on. Icicle Spear however is just 25 in both forms, as is Comet Punch (with 30). I can't seem to find where this difference is laid out, but I guess it's like "these moves just hit all 5 hits at once"?
 
Tri Attack now hits 3 times. Each hit is 40 BP and has a 10% chance to inflict a status. The 3 statuses are equal chance (rand3).
That gives you a 1 - 0.9^3 = 27.1% chance of a status!

Water Shuriken seems to have a power difference between its normal and plus version, 15 vs 75, which makes that pretty easy to detect the difference on. Icicle Spear however is just 25 in both forms, as is Comet Punch (with 30). I can't seem to find where this difference is laid out, but I guess it's like "these moves just hit all 5 hits at once"?
I tried Plus Icicle Spear and it's still hitting up to 5 times despite the animation.
 
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