Completed Hypotenuse Gaming (Gem vs. Doduosis Lvl 4 B3P1 Standard)

B3P1 Level 4
Standard Hours
Half start OFF
All other rules standard


Team Superintendent Chalmers
:kitsunoh: :colossoil: :rhydon:
:sv/kitsunoh::kitsunoh:
Chanoir (Kitsunoh) (Hex:#475577)
Level 4 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing:
Ghost
Steel
Ghost/Steel
Abilities: Frisk, Limber Hidden Ability: Trace

HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 6
Speed: 138 (+)
Size: 3
Weight: 4



Combinations (6 / 6)
Shadow Sneak + Steel Beam "Shadow Slice"
Hone Claws + Iron Head "Claws Out"
Skitter Smack + Thunder Punch "Kitnap"
Knock Off + U-Turn "Back for Seconds"
Spite + Iron Tail "Spite // Malice"
Trick Room + Metal Burst "Dramatic Reversal"

Movepool
Level 0
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp

Level 1
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn

Level 2
Assurance
Close Combat
Dream Eater
Flail
Foul Play
Iron Tail
Low Kick
Metal Burst
Meteor Mash
Payback
Poltergeist
Psycho Shift
Revenge
Secret Power
Steel Beam
Superpower
Thief

Level 3
Attract
Bulldoze
Dig
Frustration
Fury Cutter
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Odor Sleuth
Phantom Force
Pounce
Psych Up
Return
Shadow Strike (Sig)
Skitter Smack
Strength Sap
Super Fang
Telekinesis
Throat Chop
Torment
U-turn

Level 4
Copycat
Embargo
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Imprison
Last Resort
Magic Coat
Memento
Metronome
Natural Gift
Perish Song
Retaliate
Snatch
Spite
Trick Room
Wish
:sv/colossoil::colossoil:
Terbaliene (Colossoil) (Hex:#7C935E)
Level 3 — EXP: 9 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing:
Dark.png
Ground.png
Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 110 (+)
Size: 5
Weight: 10



Combinations (4 / 4)
Fire fang + Rapid Spin Combust
Sucker Punch + Facade Long Goodbye
Screech + Knock Off Annihilate
Thunder Fang + Snarl Bound // Determined

Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
:sv/rhydon::rhydon:
Cornounours (Rhydon) (Hex:#708090)
Level 3 — EXP: 0 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing:
Ground.png
Rock.png
Ground/Rock
Abilities: Lightningrod, Rock Head Hidden Ability: Reckless

HP: 100
Attack: 9
Defen.: 9
Sp.Atk: 3 (-)
Sp.Def: 6 (+)
Speed: 40
Size: 4
Weight: 5



Combinations (4 / 4)
Breaking Swipe + Poison Jab TBD
Power-up Punch + Crunch TBD
Ice Fang + Supercell Slam TBD
Take down + Brick Break TBD

Movepool
Level 0
Avalanche
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Horn Attack
Ice Beam
Ice Punch
Leer
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Tail Whip
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar

Level 1
Ancient Power
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Drill Run
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Rototiller
Sand Attack
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Water Gun
Whirlpool

Level 2
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Fury Attack
Hammer Arm
Hydro Pump
Iron Tail
Magnitude
Mega Kick
Megahorn
Metal Burst
Meteor Beam
Payback
Reversal
Rock Blast
Secret Power
Skull Bash
Stone Edge
Submission
Supercell Slam
Superpower
Take Down
Thief
Thunder
Zap Cannon

Level 3
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Crush Claw
Dig
Frustration
Fury Cutter
Guard Split
Headbutt
Heat Crash
Heavy Slam
Icy Wind
Mud Shot
Outrage
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
Stomp
Thrash
1x :Flame Orb: Flame Orb
1x :Leftovers: Leftovers
1x :Eviolite: Eviolite
1x :Weakness Policy: Weakness Policy

Team Doduosis
:diancie: :xerneas: :primarina:

:ss/diancie:
Rose

Species: Diancie, Gender: Female
Level: 4, EXP: ---
Nature: Timid (+Spe, +10% Accuracy, -1 Atk)
Typing: Rock / Fairy
Abilities: Clear Body
Signature Move: Diamond Storm
Advanced Techniques: Mega Evolution
Profile:
Sparkling, shining, and shimmering, Rose naturally draws the attention of everybody around. Due to her sparkly appearance, she possesses a natural knack for performance. Rose is always poised and elegant, beaming with a brilliant smile, just like the diamond on her forehead! In battle, she is no less dazzling, pummeling foes with diamonds and still looking stunning while doing so.

Changes Upon Mega Evolving:
Doduodrio and Rose discovered a vein of Diancite and were able to have some of it made into a Diancite for her to hold. However, apparently the two of them were not close enough yet for Rose to be able to Mega Evolve. So, Doduodrio entered more Contests to get better at performing. Rose helped coach Doduodrio with performing, especially with Vespa the Hisuian Braviary. One day, Doduodrio and Mamoswindle entered a Contest and faced off against the formidable Stella Magna once again. This time, Doduodrio was here to prove that his last performance wasn't a fluke. So, Doduodrio and Mamoswindle teamed up to absolutely blew Stella Magna away with their performances, winning the Contest! After the Contest, Rose was beaming with so much happiness that she Mega Evolved into Mega Diancie!

How They Met:
Rose is a huge fan of watching Pokémon Contests, seeing the Coordinators and their partners appeal with spectacular moves. So, Doduodrio and Snarguffle's overwhelming victory against the famous Contest Coordinator Stella Magna definitely caught Rose's attention. Although it later appeared to be a fluke performance by Doduodrio, Rose still decided to join the team to help Doduodrio get better at Contests.

Name Origin:
From the rose cut, a cut of diamond with a flat bottom and a round top.

Statistics:
:ss/diancie:
Diancie
Abilities:
Clear Body

HP: 80
Atk: 6 (-)
Def: 11
SpA: 7
SpD: 11
Spe: 58 (+)

Size Class: 1
Weight Class: 1​
:ss/diancie mega:
Diancie-Mega
Abilities:
Clear Body / Magic Bounce

HP: 80
Atk: 10 (-)
Def: 8
SpA: 11
SpD: 8
Spe: 127 (+)

Size Class: 2
Weight Class: 2​

Combos:
1. Moonblast + Fake Tears (Drama)
2. Mystical Fire + Diamond Storm (Brilliance)
3. Iron Defense + Body Press (Pressure)
4. Sand Tomb + Explosion (Finale)
5. Scorching Sands + Rock Polish (Polish)
6. ---

Moves:

Level 0:
Calm Mind
Dazzling Gleam
Earth Power
Facade
Fake Tears
Flash Cannon
Heal Bell
Light Screen
Play Rough
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Sharpen
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Amnesia
Ancient Power
Charm
Confide
Double Team
Encore
Flash
Hail
Harden
Helping Hand
Iron Defense
Rain Dance
Rock Throw
Safeguard
Sand Tomb
Sandstorm
Snowscape
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2:
After You
Covet
Flail
Meteor Beam
Misty Explosion
Secret Power
Stone Edge
Take Down
Terrain Pulse

Level 3:
Baton Pass
Body Slam
Bulldoze
Diamond Storm (Signature)
Draining Kiss
Frustration
Guard Split
Guard Swap
Gyro Ball
Moonblast
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Scorching Sands
Smack Down
Telekinesis

Level 4:
Ally Switch
Body Press
Endeavor
Endure
Explosion
Giga Impact
Gravity
Hidden Power
Hyper Beam
Last Resort
Magnet Rise
Metronome
Nature Power
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
:ss/xerneas:
Clotho

Species: Xerneas, Gender: Unknown
Level: 4, EXP: ---
Nature: Timid (+Spe, +10% Accuracy, -1 Atk)
Typing: Fairy
Abilities: Fairy Aura
Signature Move: Geomancy
Trait: Requires 1 Tech to send out, once per battle.
Hidden Power: Ground
Advanced Techniques: None
Profile:
Wherever Clotho goes, life blooms all around. Flowers sprout out of the ground, and dead leaves turn plump and green once more. It seems like Clotho naturally releases life energy into its surroundings, its antlers glowing all of the colors of the rainbow. Standing near Clotho makes you feel like the world is full of endless possibilities, and even the elderly feel like they're young again.

How They Met:
Team Flare had been plotting to harness the power of Legendary Pokemon to power the Ultimate Weapon. However, due to Doduodrio's interference, Xerneas was quelled as soon as it awakened, and the weapon was not able to be fired.

Name Origin:
From Clotho, one of the three Fates in Greek mythology.

Statistics:
HP: 105
Atk: 8 (-)
Def: 7
SpA: 9
SpD: 7
Spe: 114 (+)

Size Class: 5
Weight Class: 6

Combos:
1. Geomancy + Hyper Voice (Booming Prophecy)
2. Psychic + Focus Blast (Zen Blast)
3. Hidden Power (Ground) + Hyper Beam (DIY Earth Power)
4. Misty Terrain + Outrage (Fury of the Fae)
5. Swagger + Psych Up (Attack Booster)
6. ---

Moves:

Level 0:
Aromatherapy
Calm Mind
Dazzling Gleam
Defog
Facade
Flash Cannon
Focus Blast
Hyper Voice
Light Screen
Night Slash
Play Rough
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Aurora Beam
Confide
Cut
Double Team
Echoed Voice
Flash
Hail
Heal Pulse
Misty Terrain
Rain Dance
Sunny Day
Swagger
Swift

Level 2:
Close Combat
Grass Knot
Ingrain
Megahorn
Misty Explosion
Secret Power
Take Down
Terrain Pulse
Thunder

Level 3:
Body Slam
Draining Kiss
Frustration
Horn Leech
Laser Focus
Moonblast
Outrage
Psych Up
Psyshock
Return

Level 4:
Block
Endeavor
Endure
Geomancy (Signature)
Giga Impact
Gravity
Hidden Power (Ground)
Hyper Beam
Nature Power
Wonder Room
:SS/Primarina:
Brie

Species:
Primarina, Gender: Female
Level: 4, EXP: ---
Nature: Bold (+2 Def, -1 Atk)
Typing: Water / Fairy
Abilities: Torrent / (Unlocked) Liquid Voice
Signature Move: Sparkling Aria
Hidden Power: Ground
Advanced Techniques: Z-Moves
Profile:
Brie is proof that appearances can be deceiving. She may look sweet and alluring on the outside, but her personality is deceitful and manipulative like the sirens of yore. Most of the time, her actions are not evil, simply cold and calculated. However, if it suits her to act against her teammates, she will do so with no mercy.

How They Met:
In a town by the sea, there is told a myth about a woman with a fish's tail, a mirage, who appears to those who wait at the cliff's foot where the rocks are slippery and sharp. She serenades those who dare to venture forth with a lilting, saccharine voice, singing a melancholic ballad that compels its listeners to lose consciousness and fall into the ocean, their bodies never to be seen again...

Name Origins:
Brie from Brionne.

Statistics:
HP:
90
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 60

Size Class: 2
Weight Class: 3

Combos:
1. Hidden Power (Ground) + Hyper Beam (Pesante)
2. Aqua Jet + Hydro Cannon (Accelerando)
3. Psychic Noise + Water Pulse (Tremolo)
4. Energy Ball + Icy Wind (Maestoso)
5. Baby-Doll Eyes + Sing (Cantabile)
6. ---

Moves:

Level 0:

Aqua Jet
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hyper Voice
Ice Beam
Light Screen
Liquidation
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sing
Sleep Talk
Snore
Substitute
Surf
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Aromatic Mist
Baby-Doll Eyes
Bubble Beam
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Encore
Growl
Hail
Haze
Helping Hand
Ice Spinner
Life Dew
Misty Terrain
Pound
Rain Dance
Snowscape
Sparkling Aria (Signature)
Swagger
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Alluring Voice
Aqua Ring
Aqua Tail
Blizzard
Covet
Double Slap
Hydro Pump
Iron Tail
Misty Explosion
Triple Axel

Level 3:
Acrobatics
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Flip Turn
Frustration
Icy Wind
Moonblast
Psych Up
Psychic Noise
Return
Scald

Level 4:
Endure
Giga Impact
Hidden Power (Ground)
Hydro Cannon
Hyper Beam
Magic Coat
Perish Song
Stored Power
Tera Blast
Water Pledge
Wonder Room
:diancite: Diancite
:primarium z: Primarium Z
:power herb: Power Herb
:throat spray: Throat Spray
05059415c4175374fd963e804c6e6694.png
Doduosis to send out & equip
Superintendent Chalmers to send out, equip & order
Doduosis to order
 
Last edited:
The Prettiest BBPer, GemGem, with a cloak on.
"This doesn't bode well for me at all."


Sending :kitsunoh:Kitsunoh @ Leftovers:Leftovers:
[Trace]: Liquid Voice

:Kitsunoh:Fake Out -> Meteor Mash -> Meteor Mash
Once, At the start of your turn IF Primarina is to use a Sleep-Inducing Move THEN use Sleep Talk and push back
At the start of your turn IF Primarina is to use Oceanic Operetta and you are faster THEN use Imprision (Sparkling Aria) and Push back
At the start of turn, IF Primarina does not have a decoy and does not have protection THEN use Spite + Iron Tail, push orders back, and replace all instances of meteor mash with Shadow Strike
Once at the start of steps 2 & 3 IF Primarina does not have protection THEN use Torment and push back
 
Last edited:
Round 1​

Team Superintendent Chalmers
Tech Control: 1
:kitsunoh:Kitsunoh :leftovers:
Types: Ghost/Steel
HP: 90/90 EN: 30/30
7/6/3/6/138 | 3/4
Abilities: Frisk, Limber, Trace
1x :Flame Orb: Flame Orb
1x :Leftovers: Leftovers :kitsunoh:
1x :Eviolite: Eviolite
1x :Weakness Policy: Weakness Policy
+10% Acc (nature)

Team Doduosis
Tech Control: 0
:primarina: Primarina :primarium-z:(Z-Pierce)
Types: Water/Fairy
HP: 90/90 EN: 30/30
4/7/9/8/60 | 2/3
Abilities: Torrent, Liquid Voice
:diancite: Diancite
:primarium z: Primarium Z :primarina:
:power herb: Power Herb
:throat spray: Throat Spray

lower = miss/effect/crit, higher = number of hits
498, 112, 194, 249, 559, 24, 248, 364, 521, 468, 423, 119, 394, 410, 331, 571, 12, 288, 223, 596

:kitsunoh: effects of items ignored (frisk)
:kitsunoh: traced liquid voice (n6t)

Step 1
:kitsunoh: uses spite + iron tail
-4 EN
crit (<=25): no (498)
eff (<=180): yes (112)
Damage: (10+7-7+3) = 20
:kitsunoh: +1 Music

:primarina: +dread (12 EN on costs)
:primarina: -1 DEF (n3t)

:primarina: uses shadow ball
-3 EN
crit (<=25): No (194)
eff (<=120): no (249)
Damage: (9+9-6-3)*1.5 = 14
:primarina: +1 Music

:kitsunoh: :leftovers: +4 HP

Step 2

:primarina: uses protect
-4 EN
:primarina: +protection from actions

:kitsunoh: uses shadow strike
-3 EN
:primarina: was protected
:kitsunoh: +1 Music

:kitsunoh: :leftovers: +2 HP

Step 3
:kitsunoh: uses torment
-3 EN
:primarina: was tormented

:primarina: uses shadow ball
-3 EN
crit (<=25): No (559)
eff (<=120): Yes (24)
Damage: (9+9-6-3)*1.5 = 14
:kitsunoh: -1 SpD (n3t)
:primarina: +1 Music
:primarina: shadow ball was noted

:kitsunoh: :leftovers: +2 HP

End of round
:primarina: -2 EN (Dread)

Team Superintendent Chalmers
Tech Control: 0
:kitsunoh:Kitsunoh :leftovers:
Types: Ghost/Steel
HP: 70/90 EN: 20/30
7/6/3/6/138 | 3/4
Abilities: Frisk, Limber, Trace
1x :Flame Orb: Flame Orb
1x :Leftovers: Leftovers :kitsunoh:
1x :Eviolite: Eviolite
1x :Weakness Policy: Weakness Policy
+10% Acc (nature)
Trace (Liquid Voice) (n3t)
Music (2)
-1 SpD (n3t)


Team Doduosis
Tech Control: 0
:primarina: Primarina :primarium-z:(Z-Pierce)
Types: Water/Fairy
HP: 70/90 EN: 18/30
4/7/9/8/60 | 2/3
Abilities: Torrent, Liquid Voice
:diancite: Diancite
:primarium z: Primarium Z :primarina:
:power herb: Power Herb
:throat spray: Throat Spray
Dread (10/12 EN)
Music (2)
Torment (Shadow Ball)



Both players to check my work
Doduosis to order
 
Last edited:
i dislike torment with a passion

:ss/primarina:
Surf - Hydro Pump - Hyper Voice
At the start of the step, IF Kitsunoh is to use a Protective Move, THEN use Calm Mind first instance, Aim remaining instances
At the start of your turn, IF Kitsunoh is Evasive, THEN use Sing first instance, use Dive second instance, use Reflect third instance
At the start of your turn, IF you have Torment AND Kitsunoh lacks Decoy, THEN use Flip Turn
At the start of your turn, IF Kitsunoh lacks Decoy, THEN use Oceanic Operetta first instance, use Hydro Cannon second instance, use Sparkling Aria third instance
 
Round 2​

Team Superintendent Chalmers
Tech Control: 0
:kitsunoh:Kitsunoh :leftovers:
Types: Ghost/Steel
HP: 70/90 EN: 20/30
7/6/3/6/138 | 3/4
Abilities: Frisk, Limber, Trace
1x :Flame Orb: Flame Orb
1x :Leftovers: Leftovers :kitsunoh:
1x :Eviolite: Eviolite
1x :Weakness Policy: Weakness Policy
+10% Acc (nature)
Trace (Liquid Voice) (n3t)
Music (2)
-1 SpD (n3t)


Team Doduosis
Tech Control: 0
:primarina: Primarina :primarium-z:(Z-Pierce)
Types: Water/Fairy
HP: 70/90 EN: 18/30
4/7/9/8/60 | 2/3
Abilities: Torrent, Liquid Voice
:diancite: Diancite
:primarium z: Primarium Z :primarina:
:power herb: Power Herb
:throat spray: Throat Spray
Dread (10/12 EN)
Music (2)
Torment (Shadow Ball)


369, 463, 400, 589, 177, 441, 360, 382, 349, 93, 377, 247, 102, 122, 407, 326, 43, 380, 232, 242

Step 1
:kitsunoh: uses shadow strike
-3 EN
crit (<=25): no (369)
eff (<=300): no (463)
Damage: (8+7-7+3)*1.5 = 17
:kitsunoh: +Music (3)

:primarina: uses flip turn
-4 EN
crit (<=25): no (400)
Damage: 6+4-6-3+3+2 = 6
:Primarina: +Switching (-Dread, -Torment, -Music)
:primarina: +Music (1)

:kitsunoh: :leftovers: +4 HP

Step 2
:kitsunoh: uses imprison
-4 EN
Sparkling Aria was sealed (5r)

:primarina: uses hydro pump
-3 EN
miss (<=120): no (589)
crit (<=25): no (177)
Damage: 11+9-6+3+2(torrent)+4(stat stage) = 23
:primarina: +Music (2)

:kitsunoh: :leftovers: +2 HP

Step 3
:kitsunoh: uses meteor mash
-3 EN
crit (<=25): no (441)
eff (<=120): no (360)
Damage: 9+7-7+3 = 12
:kitsunoh: +Music (4)

:primarina: uses hyper voice
-3 EN
crit (<=25): no (382)
Damage: 9+9-6+3+4(torrent)+2(music)+4(stat stage) = 25

:kitsunoh: :leftovers: +2 HP
:kitsunoh: -liquid voice


Battle Conditions: Imprison (Sparkling Aria) (4R)
Team Superintendent Chalmers
Tech Control: 0
:kitsunoh:Kitsunoh :leftovers:
Types: Ghost/Steel
HP: 24/90 EN: 10/30
7/6/3/6/138 | 3/4
Abilities: Frisk, Limber, Trace
1x :Flame Orb: Flame Orb
1x :Leftovers: Leftovers :kitsunoh:
1x :Eviolite: Eviolite
1x :Weakness Policy: Weakness Policy
+10% Acc (nature)


Team Doduosis
Tech Control: 0
:primarina: Primarina :primarium-z:(Z-Pierce)
Types: Water/Fairy
HP: 41/90 EN: 8/30
4/7/9/8/60 | 2/3
Abilities: Torrent, Liquid Voice
:diancite: Diancite
:primarium z: Primarium Z :primarina:
:power herb: Power Herb
:throat spray: Throat Spray
Music (2)
Both players to check my work
Superintendent Chalmers to order
 
Last edited:
The Prettiest BBPer, GemGem, with a cloak on.
"Chacha, let's stop making these battles so close."


:Kitsunoh:Meteor Mash -> Meteor Mash -> Meteor Mash
At the start of your turn IF you have 5 or less Energy and Primarina has more than 12 HP THEN use Chill
At the start of your turn IF Primarina is to use a Sleep-Inducing Move THEN use Sleep Talk
At the start of your turn IF Primarina does not have a decoy and does not have protection and Primarina has more than 12 HP THEN use Pain Split
 
Round 3


Battle Conditions: Imprison (Sparkling Aria) (4R)
Team Superintendent Chalmers
Tech Control: 0
:kitsunoh:Kitsunoh :leftovers:
Types: Ghost/Steel
HP: 24/90 EN: 10/30
7/6/3/6/138 | 3/4
Abilities: Frisk, Limber, Trace
1x :Flame Orb: Flame Orb
1x :Leftovers: Leftovers :kitsunoh:
1x :Eviolite: Eviolite
1x :Weakness Policy: Weakness Policy
+10% Acc (nature)


Team Doduosis
Tech Control: 0
:primarina: Primarina :primarium-z:(Z-Pierce)
Types: Water/Fairy
HP: 41/90 EN: 8/30
4/7/9/8/60 | 2/3
Abilities: Torrent, Liquid Voice
:diancite: Diancite
:primarium z: Primarium Z :primarina:
:power herb: Power Herb
:throat spray: Throat Spray
Music (2)


516, 223, 208, 305, 109, 178, 126, 327, 59, 85, 48, 250, 405, 103, 577, 271, 8, 54, 474, 375

Step 1
:kitsunoh: uses pain split
-4 EN
41-24 = 17 HP difference
:primarina: -9 HP
:kitsunoh: +9 HP

:primarina: uses hydro cannon
-6 EN
miss (<=60): no (516)
crit (<=25): no (223)
Damage: 15+9-6+3+4(torrent) = 25
+1 Music (3)

:kitsunoh: :leftovers: +4 HP

Step 2
:kitsunoh: uses pain split
-4 EN
32 - 8 = 24 HP difference
:primarina: -12 HP
:kitsunoh: +12 HP

:primarina: uses chill
:primarina: +20 EN (22), +Fatigue

:kitsunoh: :leftovers: +2 HP

Step 3
:kitsunoh: uses chill
:kitsunoh: +20 EN (22), +Fatigue

:primarina: uses hydro cannon
-6 EN
miss (<=60): no (305)
crit (<=25): no (109)
Damage: 15+9-6+3+4(torrent) = 25
+1 Music (4)

Battle Conditions: Imprison (Sparkling Aria) (3R)
Team Superintendent Chalmers
Tech Control: 0
:kitsunoh:Kitsunoh :leftovers:
Types: Ghost/Steel
HP: 1/90 EN: 22/30
7/6/3/6/138 | 3/4
Abilities: Frisk, Limber, Trace
1x :Flame Orb: Flame Orb
1x :Leftovers: Leftovers :kitsunoh:
1x :Eviolite: Eviolite
1x :Weakness Policy: Weakness Policy
+10% Acc (nature)
Fatigue



Team Doduosis
Tech Control: 0
:primarina: Primarina :primarium-z:(Z-Pierce)
Types: Water/Fairy
HP: 20/90 EN: 16/30
4/7/9/8/60 | 2/3
Abilities: Torrent, Liquid Voice
:diancite: Diancite
:primarium z: Primarium Z :primarina:
:power herb: Power Herb
:throat spray: Throat Spray
Music (4)
Fatigue

Both players to check my work
Doduosis to order
 
Last edited:
Round 4

Battle Conditions: Imprison (Sparkling Aria) (3R)​

Team Superintendent Chalmers
Tech Control: 0
:kitsunoh:Kitsunoh :leftovers:
Types: Ghost/Steel
HP: 1/90 EN: 22/30
7/6/3/6/138 | 3/4
Abilities: Frisk, Limber, Trace
1x :Flame Orb: Flame Orb
1x :Leftovers: Leftovers :kitsunoh:
1x :Eviolite: Eviolite
1x :Weakness Policy: Weakness Policy
+10% Acc (nature)
Fatigue



Team Doduosis
Tech Control: 0
:primarina: Primarina :primarium-z:(Z-Pierce)
Types: Water/Fairy
HP: 20/90 EN: 16/30
4/7/9/8/60 | 2/3
Abilities: Torrent, Liquid Voice
:diancite: Diancite
:primarium z: Primarium Z :primarina:
:power herb: Power Herb
:throat spray: Throat Spray
Music (4)
Fatigue

439

Step 1
:primarina: uses aqua jet
-2 EN
crit (<=25): no (439)
Damage: 4+4-6+3+4(torrent) = 9
+1 Music (5)

:kitsunoh: fainted


Battle Conditions: Imprison (Sparkling Aria) (2R)​

Team Superintendent Chalmers
Tech Control: 0
:kitsunoh:Kitsunoh :leftovers:
Types: Ghost/Steel
HP: KO/90 EN: 22/30
7/6/3/6/138 | 3/4
Abilities: Frisk, Limber, Trace
1x :Flame Orb: Flame Orb
1x :Leftovers: Leftovers :kitsunoh:
1x :Eviolite: Eviolite
1x :Weakness Policy: Weakness Policy
+10% Acc (nature)
Fatigue
Fainting



Team Doduosis
Tech Control: 0
:primarina: Primarina :primarium-z:(Z-Pierce)
Types: Water/Fairy
HP: 20/90 EN: 14/30
4/7/9/8/60 | 2/3
Abilities: Torrent, Liquid Voice
:diancite: Diancite
:primarium z: Primarium Z :primarina:
:power herb: Power Herb
:throat spray: Throat Spray
Music (4)
Fatigue

Doduosis and Superintendent Chalmers +3 TC +4 RC -2 JC
spaceghost +4 RC +4 JC
 
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