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Project Secret Santa (Sign-ups closed)

thanks lily, i kinda cant tell (with love).

Merry christmas hybone, i got here the terablast flying mudbray team you wanted!
:mudbray::mienfoo::glimmet::foongus::vullaby::elekid:
It is the most normal looking thing in the world, but thats kinda the point.
View attachment 796006
The general idea of the team is that using terablast flying mudbray as a lure for toedscool or foongus will give a way for one or some of the following possible win conditions: elekid or spikes if toed dies, and mienfoo or tspikes if foongus dies. Using mudbray early to generate momentum and lure stuff in will ease the path for your other, more conventional wincons, while its a set so unexpected in a very normal team, giving it more chances to succeed.

:mudbray::glimmet::mienfoo: This is the core i started building with. With this mudbray set, i knew i couldnt rely on it to do proper defensive value, as terastilizing to a flying type makes it weak to electric types and to rocks. Thus, a second vullaby answer was needed, entering glimmet. Glimmet has the additional advantage of setting both spikes and tspikes up, which has really good synergy with the lure mudbray set you gave me, as whenever toedscool dies, spikes will go uncontested vs ttm teams, and whenever foongus dies, most teams wont be able to remove the toxic spikes.
:foongus::vullaby: These two were the second core of mons to be added. They fit the team by giving you a fighting and a ground/psychic resist respectively, adding a ton for the defensive synergy of the team, helping against pokemon such as mienfoo, gothita, chinchou and diglett alola. They may look nothing special, but that nothingness is the key to succeed here: the team has to look normal in order for the lure to work, and also they are used in pair for a reason, as they work incredibly together with mudbray and mienfoo.
:elekid: For the last mon, it was obvious i needed something fast and capable of cleaning once damage has been dealt. Elekid felt like the perfect pokemon for this role: it is the fastest pokemon in the metagame, it benefits incredibly from both spikes to get stuff in range of its moves and toedscool dying, as it is one of its biggest roadblocks. I chose the terablast grass set because i needed a much better matchup into chinchou, admitting i dont need knock off that badly if i lay down spikes. This set also helps against opposing mudbrays, which could be hard to take down otherwise. I figure having two terablasts isnt a huge deal, since their targets tend to not team up, instead fitting different roles in very different teams.
Beating LeJames Chonk, whos using a larvesta team. I didn't end up using my tera, which means mudbray couldve very much used it to ko gothita and avoid its death. https://replay.pokemonshowdown.com/gen9lc-2505727273-gq0rrncclnsvgu7cckq8qrd7btqsgi2pw?p2
Using the teraflying to beat turtwigmygoat, who was rocking another secret santa team. Team was able to beat down toed even without mudbrays help, which allowed me to use its tera to beat a late game scarf mienfoo. https://replay.pokemonshowdown.com/gen9lc-2505728653-i3jryuf2x6d37c420hv6y383bu1g5xkpw?p2
Tera grass elekid being incredible against xonks team with foongus, elekid and trapinch. Spikes and offensive play from mudbray made this matchup easier to play, and terablast elekid, with help from spikes and smart play, was able to beat even a trapinch. https://replay.pokemonshowdown.com/gen9lc-2505729951-j29hv3k75r8tk1ujikldy5go5wyeaagpw?p2
woah woah now conveniently ignored the hjk miss in the synopsis this is anti turtwig #propaganda
 
:sm/amaura: :sm/helioptile: :sm/panpour: :sm/koffing: :sm/woobat: :sm/gible:


happy holidays LilyAC, this is quite possibly the funniest prompt i could've gotten (happy and smiley pokemon for those curious)


There's actually quite a few options for happy LC mons but I avoided some truly unviable picks and on the nose ones (Happiny for both....) and present to you something that is curated and probably viable if you're heysupbrained enough. Feel free to edit as you wish but the general gist is strong special attackers (with great smiles) and some hazard support but really it's a showcase of six cute happy mons and I think that's what you wanted to see so here you go :)

(yes i ordered them by increasing smile)
 
:croagunk: :shroodle: :riolu: :buizel: :psyduck: :wattrel:
here you go xonks !
you asked for a croagunk team in a gen with evio, because i mainly play sv and would be able to test the most in there, i made it in sv

building process:

:croagunk: the beginning mon obviously, there are only 3 sets to this, poison touch 4A, np vwave on balance, or np dry skin on rain to help vs foongus, i decided to go the rain route and really do my best to counter foongus with it by putting safety goggles onto it, it also helps vs grookey with its grassy glide resist

:shroodle:
premier rain setter, normal spread but tghost over tgrass as a foongus answer not needed as much

:riolu:
the other good rain setter, normal set helped win a game here or there

:buizel:
the BEST rain abuser by far, under rain not much lives (only chinchou, mareanie, other bulky water resists), one of the mons to go to right after you set up rain

:psyduck:
another good rain setter, tblast grass was helpful for vs chinchous and could allow you to setup vs foongus on a spore/giga drain turn, but psychic tera psychic could also be used with substitute (hint - call out twater with tb grass if its obvious) tb grass also helps defensively vs grookey

:wattrel:
the last mon, i needed something for elekid and other electric types, and this was perfect, it has strong attacks in hurricane, thunder, and weather ball, as well as it being able to bail you out of games at times, chinchou can also be used (likely with agility then) but i like wattrel more for it's strong attacks and resistance to grassy glide

THREATS:

:snover: :sandshrew-alola:
snow - terrible matchup due to them having an auto weather setter and you not having one, use wattrel to try and KO their snover if it's not scarf, you may have to play a sac war, twater wattrel to wall sandshrew can also be useful, copycatting their earthquake with shroodle is another option

:mareanie:
more of everything is walled by it, only wattrel can hit it super effectively (and croagunk but even after a nasty plot it does weak damage) so if you see a mareanie, keep wattrel, (or get enough chip so when it comes in next time tb grass after a NP ko's it), but buizel does also 2hko it under rain so just never let it stay in

:grookey: :meowth: :nymble:
the 3 of these are also very annoying, but due to being able to revenge KO any pokemon, grookey is likely the most tame as a tera grass on psyduck can help you get a KO on it, while there is no problem with the others using fake out/feint or first impression

replays:
https://replay.pokemonshowdown.com/gen9lc-2506390454-94c28xr0xjoghufh4uwduy2y63wuonkpw?p2 - vs 0 water resist
https://replay.pokemonshowdown.com/gen9lc-2506401145-sf0ck4t6jigl4h6dinfryn93weecpjkpw?p2 - vs 1 water esist
https://replay.pokemonshowdown.com/gen9lc-2506406726-xpaorjjd80lhipb6lbph3sg7g6qjui6pw?p2 - vs snow
https://replay.pokemonshowdown.com/gen9lc-2506410847-536tmerm26yaeculoa35i2iloc7kdo3pw?p2 - vs rain mirror

i wasnt able to get so high as i wanted to due to bad MUs
 
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Secret Santa Charmander for FireShell

Mudbray and Impidimp are our preparing lead pokemon. Impidimp can set the stage for weather setting Shroodle against an offensive lead with damage reducing walls while Mudbray is able to lay down stealth rocks against slower starts. Shroodle will need to be able to switch in multiple times for situational weather sets depending on the enemy composition for the real stars of the show: Charmander and Horsea!

The power behind these two is able to OHKO much of LC with Swift Swim and Choice Scarf ensuring they don't have to worry about being one hit back. Wattrel is able to fill the type gap with Hurricane and electric moves nicely, ensuring constant progress between Impidimp and Shroodle switch ins for resetting weather.
 
Posting Giove's gift for xzeroxman !

Zeroxman requested Varoom, who walls Foongus with Overcoat and can pivot out with Parting Shot. Mienfoo, Mudbray, and Vullaby form a typical defensive backbone, providing support against Ground-types.

Snubbull is added as an unconventional SV fighting check that benefits from Varoom's excellent Foongus matchup. Snubbul's Thief gives it long-term utility against Vullaby and Mienfoo, and it hits harder than most fighting checks, so it's a fun addition when most structures can't typically fit it.

Finally, Wingull is the team's win condition. Since it is frail, it benefits from Parting Shot support, which grants it more chances to come in. Further, it can blow up typical Varoom switchins like Mudbray, and provides backup support against ground types with its Flying typing.

:varoom: :mienfoo: :mudbray: :snubbull: :vullaby: :wingull:
 
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