Hello
Agera , hope your doing well in this holiday seasson.
I see that you asked for either one of the 2 mons to build for Christmas, so I decided to build a team with both!
Without further a do, let me introduce the teams:
Scarf
https://pokepast.es/e5b18eb2e6a69401
So, froakie was kindda awkward to build around. The Mon does not have a speed to be a lorb sweeper, does not have the bulk to be a evio pivoter and does not have too much firepower.
After Scrambling for a while, I realized that the best way to use froakie was with a utility scarf option. Due to his limited coverage, having a option to use him as bait for walls, and take away their item, or maybe using him as a late game breaker with tera water surf was the best way I could fit him here.

is 15 speed defensive for one simple reasson: without a proper defensive water, you definitely want a bulkier core to switch into things.
That is also why

is a defensive variant: I needed something to switch into elekid more reliably, while beign a rocker for the team
You notice a lot of tera waters in the team, that is normal when u don't have a proper water to check shellder. Just be careful with the mudbray tera, u can get 6-0'ed by elekid if you are not carefully.
Second team:
https://pokepast.es/43b076ac4ddff290
So, this is a very interesting one. I will talk about the man in the hour first.
So what does wooper do best? He can be a rocker or a spiker, he is a wall to some very scary treaths. He walls no spears shellder, main big thing, he was h-dig, he walls mare (and tanks well from ice beam mare), he checks elekid and salazzle. That sounds great on papper, but you soon run into a big problem called mienfoo.
Having to deal with mienfoo with wooper is very strange. You can just add foo Gus sure, but then the team becomes way too defensive. It is bad to have 2 slow defensive mons like this, because you will easily get steamrolled. To get around this problem, here is what I did
First, to address the mienfoo problem, I called in

. It seems weird to have suck a offensive option with a team with a Mon like wooper, but the idea is that she will be able to handle and eliminate the 2 most annoying treaths to the team: foongus and foo. If it doesn't, she can force a tera, and allow for ur own foo to be a good check of it. Admittedly, tera water is kindda ass to deal with, but it should be fine.
Wasting tera also helps for

endgames. The earlier they waste tera, the better it is for us.
Next slot is very Interesting. I was wondering if I should go with glimmet here as a vull check, since the team overall needs it rn, but I think the

is a better choice, considering we have 2 waters already on the team. You could change around if you feel like poison types are ruining your day
So, to end it off, some notes:
I know the team has a spike stack element to it, but defog vull felt very nice here, to get rid of tspikes and rocks for wingull. It will be definitely situational, but it can come in clutch if needed
If you make the glim>tink change, defog vull might not be needed, but it is still nice for the rocks on wingull
I tried building around with body slam Woop, but it didn't felt like a good choice. Everytime u think you should be clicking slam, you realize that spikes are more valuable
And that is it. Hope you enjoy the teams, and have a good 2026!