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Done Roaring Moon [QC 2/2] [GP 1/1]

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[SET] Bulky Tailwind (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Ghost / Fairy / Flying
EVs: 152 HP / 104 Def / 252 Spe
Jolly Nature
- Breaking Swipe / Acrobatics
- Knock Off
- Tailwind
- Protect / Taunt

[SET COMMENTS]

- Booster Energy activates Roaring Moon's Protosynthesis ability, boosting its already high Speed stat and allowing it to outpace the entire metagame under neutral conditions, as well as many slower Pokemon like Rillaboom, Iron Hands, and Modest Gholdengo even under opposing Tailwind. Roaring Moon leverages this Speed advantage to become a potent support option, setting Tailwind for its team as well as providing utility with options like Knock Off, Breaking Swipe, and Taunt. Roaring Moon is a bulkier Tailwind option that fits better on slower-paced Tailwind teams, as opposed to more hyper offensive team compositions that often opt to use Tornadus instead.
- Tailwind allows Roaring Moon to support strong attacking partners like Landorus, Glimmora, and Gholdengo by letting them outspeed opposing targets they normally would not. Alternatively, Tailwind allows Roaring Moon's team to keep pace with opposing Tailwind teams.
- Breaking Swipe allows Roaring Moon to mitigate the damage of foes either before or after setting Tailwind. Breaking Swipe from such a fast Pokemon serves as a major obstacle to common physically attacking Pokemon like Chien-Pao, Ogerpon, Iron Hands, Gouging Fire, and Okidogi. While this helps Roaring Moon's teammates, it directly enables Roaring Moon to live powerful super effective attacks from these Pokemon as well. Acrobatics is an alternative move choice often used in combination with Tera Flying in order to threaten an OHKO on the Ogerpon formes as well as dealing strong neutral damage into most of the metagame. However, running Acrobatics comes at the cost of dropping Breaking Swipe and weakening Roaring Moon's longevity and value as a support piece.
- Knock Off, a powerful STAB move that comes off of Roaring Moon's high base Attack, serves as the primary damage-dealing option on Roaring Moon, capable of threatening massive damage on super effective targets like Gholdengo and Sinistcha, as well as frail neutral targets like Tornadus. More importantly, Knock Off allows Roaring Moon to remove items from opposing targets, which is extremely situationally powerful. Knock Off can remove Assault Vests from Pokemon like Iron Hands, Rillaboom, and Okidogi, opening them up to being more easily knocked out from special attacking partners, and healing items like Leftovers and Sitrus Berry from boosting sweepers like Raging Bolt and Galarian Moltres. In this way, Roaring Moon can provide extreme value even into Pokemon it can't sizeably damage on its own, enabling its partners to better do the work instead. Further, Knock Off can remove held items like Covert Cloak and Clear Amulet that normally prevent Breaking Swipe's Attack drops, allowing Breaking Swipe to get past this counterplay. Knock Off provides progress into most board positions, allowing Roaring Moon to still exert some form of pressure to basically any Pokemon even after setting Tailwind.
- Protect is most commonly run as the last move on Roaring Moon, a powerful defensive option that often enables Roaring Moon to survive long enough to set Tailwind a second time. Protect, already a great move in doubles, is particularly strong on a Pokemon like Roaring Moon, as it allows Roaring Moon to position more easily and increases its ability to actually set up Tailwind. However, Roaring Moon can dedicate this moveslot to Taunt, a disruptive tool that affords Roaring Moon a better matchup into Trick Room teams and prevents opposing setup sweepers from boosting out of control. Taunt is particularly strong on Roaring Moon thanks to its high Speed, which allows it to Taunt basically anything in the tier, besides Gholdengo and opposing Prankster Pokemon like Tornadus, before they move. Unlike Prankster Tornadus, it is able to Taunt Dark-types. While running Taunt does give up the defensive benefits of Protect, Taunt allows Roaring Moon to have better matchups into teams that are better prepared for the more standard set and helps patch up these matchups.
- Tera Ghost allows Roaring Moon to become immune to Fighting-type attacks as well as Fake Out. This is very strong defensively, as it keeps none of Roaring Moon's original weaknesses and gives Roaring Moon the option to dodge Fake Out on important turns, granting more ways to effectively set Tailwind and swing games in its favor. Tera Fairy provides many of the same defensive benefits as Tera Ghost while not being weak to Dark-type moves like Chien-Pao's Sucker Punch and becoming immune to Dragon-type damage from opposing threats such as Regidrago, a Pokemon that can be troublesome when paired with Tornadus, as well as an immunity to opposing Breaking Swipe users like Gouging Fire and opposing Roaring Moon. However, Tera Fairy gives up the ability to dodge Fake Out and gives Roaring Moon weaknesses to common attacks like Make it Rain from Gholdengo and Sludge Bomb from Landorus. Lastly, Tera Flying is generally reserved for sets running Acrobatics, as it grants a powerful boost to Acrobatics that allows Roaring Moon to pick up OHKOs on the Ogerpon formes. However, Tera Flying is not as great defensively; though it provides a Fighting resistance, it maintains Roaring Moon's Ice weakness.
- The given EV spread allows Roaring Moon to live common super effective physical hits after a Breaking Swipe, including Chien-Pao's Icicle Crash and Iron Hands's Close Combat, as well as living +0 Attack Iron Hands's Drain Punch, while maximizing its Speed. Generally, Roaring Moon gets more value out of defensive investment rather than Attack investment, as increasing its survivability better enables it to last longer and improve its chance at setting Tailwind more than once, whereas Roaring Moon is generally capable of dealing respectable damage with Knock Off into important targets even with minimal investment.
- Roaring Moon pairs well with most DOU-relevant Pokemon that like to be played under Tailwind, but in particular, Roaring Moon is commonly paired with special attackers like Landorus, Meteor Beam Glimmora, and Gholdengo that appreciate Tailwind support and the utility of Breaking Swipe and Knock Off, allowing them to more easily get into positions to take over games. Landorus in particular helps against opposing Okidogi and Iron Hands. Setup options like Nasty Plot Gholdengo, Nasty Plot Galarian Moltres, and even Quiver Dance Volcarona can be used effectively with Roaring Moon, as its Breaking Swipe generates many opportunities for them to set up. Ogerpon-W and Ogerpon-H also serve as good partners for Roaring Moon, being able to both support Roaring Moon and its partners with Follow Me support, which ensures in many positions that Tailwind gets set up, as well as their ability to assume a more offensive role after Tailwind is up. Fake Out users like Iron Hands and Incineroar also serve as solid partners for Roaring Moon, strengthening Roaring Moon's matchup into common Ice-type attackers like Chien-Pao and Kyurem that can normally be problematic. Diancie also serves as a solid partner for semi-Trick Room compositions, adding a Trick Room component and powerful Rock-type damage that can also strengthen matchups into opposing physical offense teams.
- Roaring Moon can struggle to make progress into Tera Fairy Pokemon like Calm Mind Raging Bolt. Roaring Moon can also struggle after being forced out, as after it loses its Booster Energy, it becomes much slower and more susceptible to opposing speed control and threats like Chien-Pao. Common threats like Chien-Pao, Okidogi, and Iron Hands can still pose an issue for Roaring Moon in spite of Breaking Swipe. Covert Cloak Okidogi and Clear Amulet Iron Hands can be particularly annoying because they completely ignore Breaking Swipe's Attack drops. Finally, Pokemon like Diancie and Kingambit take minimal damage from all of Roaring Moon's common attacks; the former is immune to Breaking Swipe, while the latter thoroughly punishes Breaking Swipe with its Defiant ability.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/eragon.587701/
Quality checked by:
https://www.smogon.com/forums/members/schister.619632/
https://www.smogon.com/forums/members/gephicka.553122/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
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(Bulky Tailwind) Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Ghost/Fairy/Flying
EVs: 152 HP / 104 Def / 252 Spe
Jolly Nature
-Breaking Swipe/Acrobatics
-Knock Off
-Tailwind
-Protect/Taunt

[SET COMMENTS]

  • Booster Energy activates Roaring Moon's Protosynthesis ability, boosting its already high Speed stat and allowing it to outpace the entire metagame under neutral conditions, as well as many slower Pokemon even under opposing Tailwind. Roaring Moon leverages this Speed advantage to become a potent support option, setting Tailwind for its team as well as providing utility with options like Knock Off, Breaking Swipe, or Taunt. Roaring Moon functions as a bulkier Tailwind option that fits better with slower-paced Tailwind teams, as opposed to more hyper offensive team compositions that often opt to use Tornadus instead.
  • Tailwind allows Roaring Moon to provide its team with a powerful four turn long Speed boost (accentuated by Generation 9's dynamic speed mechanic) , allowing strong attacking partners like Landorus, Glimmora, or Gholdengo to outspeed opposing targets they normally would not, or simply allowing its team to keep pace with opposing Tailwind teams.
  • Breaking Swipe is a powerful disruptive tool that allows Roaring Moon to perform a role of damage mitigation either before or after setting Tailwind. Breaking Swipe from such a fast Pokemon serves as a major obstacle to common physically attacking Pokemon like Chien-Pao, Ogerpon, Iron Hands, Gouging Fire, or Okidogi. While also helping Roaring Moon's teammates, this directly enables Roaring Moon to live powerful supereffective attacks from these Pokemon as well (which would normally threaten to OHKO Roaring Moon at neutral attack). Somewhat misinformative, Chien-Pao Ice move is the only standard option from these that threatens an OHKO, maybe best to remove this comment for brevity/clarity. Acrobatics is an alternative move choice often used in combination with Tera Flying in order to threaten an OHKO on the Ogerpon forms (after Terastallizing into the Flying Type) as well as dealing strong neutral damage into most of the metagame. However, running Acrobatics comes at the cost of dropping Breaking Swipe and weakening Roaring Moon's longevity and value as a support piece.
  • Knock Off, a powerful move when boosted by STAB and off of Roaring Moon's high base Attack stat, serves as the primary damage dealing option on Roaring Moon, capable of threatening massive damage on super-effective targets like Gholdengo or Sinistcha, as well as on more frail neutral targets like Tornadus. More importantly, Knock Off allows Roaring Moon to remove items from opposing targets, which is extremely situationally powerful. Common instances of Knock Off value in SV DOU are to remove Assault Vests from Pokemon like Iron Hands, Rillaboom, or Okidogi (opening them up to being more easily knocked out from special attacking partners), as well as to remove healing items like Leftovers or Sitrus Berry from boosting sweepers like Raging Bolt or Moltres-Galar. In this way, Roaring Moon can provide extreme value even into Pokemon it can't sizeably damage on its own, enabling its partners to better do the work instead. Further, Knock Off can remove held items like Covert Cloak or Clear Amulet that are normally immune to Breaking Swipe's Attack drops, allowing Breaking Swipe to get past this counterplay. Knock Off provides progress into most board positions, allowing Roaring Moon to still exert some form of pressure on basically any board state even after setting Tailwind.
  • Protect is most commonly run as the last move on Roaring Moon, a powerful defensive option that often enables Roaring Moon to survive through one full cycle of Tailwind and set it again afterwards. Protect, while already a great move in general in Doubles, is particularly strong on a Pokemon like Roaring Moon as it allows for easier positioning and increased ability to actually set up Tailwind. However, Roaring Moon can also dedicate this moveslot to Taunt, a disruptive tool that affords Roaring Moon a better matchup into Trick Room teams and allows it to prevent opposing setup sweepers from boosting out of control. Taunt is particularly strong on Roaring Moon thanks to its high Speed, which allows it to Taunt basically anything in the tier (besides Gholdengo and opposing Prankster Pokemon like Tornadus) before they move, while also not having the drawback of being unable to Taunt Dark types (which is suffered by its counterpart Tornadus thanks to the Dark type's immunity to Prankster moves). While running Taunt does give up on the defensive benefits of Protect, Taunt allows Roaring Moon to have better matchups into teams that are better prepared for the more standard set and helps patch up these matchups.
  • Tera Ghost allows Roaring Moon to become immune to Fighting Type Attacks as well as to Fake Out. This is very strong defensively, as it keeps none of Roaring Moon's original weaknesses and gives Roaring Moon the option to dodge Fake Out on important turns, granting more ways to effectively set Tailwind and swing games in its favor. Tera Fairy provides many of the same defensive benefits as Tera Ghost, while not being weak to Dark type moves like Chien-Pao Sucker Punch and becoming immune to Dragon type damage from opposing threats such as Regidrago, a Pokemon that can be troublesome when paired with Tornadus. However, Tera Fairy gives up the ability to dodge Fake Out and gains weaknesses to common attacks like Make it Rain from Gholdengo and Sludge Bomb from Landorus. Lastly, Tera Flying is generally reserved for sets running Acrobatics, as it grants a powerful boost to Acrobatics and allows Roaring Moon to pick up OHKOs on the Ogerpon forms. However, Tera Flying is not as great defensively (although it does still provide a Fighting resistance) thanks to maintaining the Ice weakness of Roaring Moon's base typing.
  • The given EV spread allows Roaring Moon to live common super effective physical hits after a Breaking Swipe, including Chien-Pao Icicle Crash and Iron Hands Close Combat, as well as living neutral Iron Hands Drain Punch, while maximizing its Speed. Could add a line here clarifying the diminishing value of attack invest on moon despite it's offensive pressure being a large merit for its viability
  • Roaring Moon pairs well with most DOU-relevant Pokemon that like to played under Tailwind, but in particular Roaring Moon is commonly paired with offensive special attackers like Landorus, Meteor Beam Glimmora, or Gholdengo, who appreciate the support of Roaring Moon both for Tailwind and for the utility of Breaking Swipe/Knock off, allowing them to more easily get into positions to take over games. In particular, setup options like Nasty Plot Gholdengo, Nasty Plot Moltres-Galar, or even Quiver Dance Volcarona can be used effectively with Roaring Moon, as its Breaking Swipe generates many opportunities for them to set up. Ogerpon-W and Ogerpon-H also serve as good partners for Roaring Moon, being able to both support Roaring Moon and its partners with Follow Me support (which can be used in many positions to guarantee Tailwind gets up) as well as their ability to assume a more offensive role after Tailwind gets set up. Fake Out options like Iron Hands and Incineroar also serve as solid partners for Roaring Moon, strengthening Roaring Moon's matchup into common Ice type attackers like Chien-Pao or Kyurem that can normally be problematic. Diancie also serves as a solid partner for Semiroom compositions, adding a Trick Room component and powerful Rock Type damage that can also strengthen matchups into opposing physical offense teams.
  • Could add a footnote about moon's downsides such as not having a free item slot, typically having very little to say to pokemon that tera fairy and being more punishable for switching out than Tornadus yhanks to losing booster

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/eragon.587701/
Quality checked by:


Grammar checked by:

Very well written, if overly wordy in a few areas. Very little to add on my end aside from trimming some fat.
 
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(Bulky Tailwind) Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Ghost/Fairy/Flying
EVs: 152 HP / 104 Def / 252 Spe
Jolly Nature
-Breaking Swipe/Acrobatics
-Knock Off
-Tailwind
-Protect/Taunt

[SET COMMENTS]

  • Booster Energy activates Roaring Moon's Protosynthesis ability, boosting its already high Speed stat and allowing it to outpace the entire metagame under neutral conditions, as well as many slower Pokemon even under opposing Tailwind (like?). Roaring Moon leverages this Speed advantage to become a potent support option, setting Tailwind for its team as well as providing utility with options like Knock Off, Breaking Swipe, or Taunt. Roaring Moon functions as a bulkier Tailwind option that fits better with slower-paced Tailwind teams, as opposed to more hyper offensive team compositions that often opt to use Tornadus instead.
  • Tailwind allows Roaring Moon to provide its team with a powerful four turn long Speed boost, allowing strong attacking partners like Landorus, Glimmora, or Gholdengo to outspeed opposing targets they normally would not, or simply allowing its team to keep pace with opposing Tailwind teams.
  • Breaking Swipe is a powerful disruptive tool that allows Roaring Moon to perform a role of damage mitigation either before or after setting Tailwind. Breaking Swipe from such a fast Pokemon serves as a major obstacle to common physically attacking Pokemon like Chien-Pao, Ogerpon, Iron Hands, Gouging Fire, or Okidogi. While also helping Roaring Moon's teammates, this directly enables Roaring Moon to live powerful supereffective attacks from these Pokemon as well. Acrobatics is an alternative move choice often used in combination with Tera Flying in order to threaten an OHKO on the Ogerpon forms (after Terastallizing into the Flying Type) as well as dealing strong neutral damage into most of the metagame. However, running Acrobatics comes at the cost of dropping Breaking Swipe and weakening Roaring Moon's longevity and value as a support piece.
  • Knock Off, a powerful move when boosted by STAB and off of Roaring Moon's high base Attack stat, serves as the primary damage dealing option on Roaring Moon, capable of threatening massive damage on super-effective targets like Gholdengo or Sinistcha, as well as on more frail neutral targets like Tornadus. More importantly, Knock Off allows Roaring Moon to remove items from opposing targets, which is extremely situationally powerful. Common instances of Knock Off value in SV DOU are to remove Assault Vests from Pokemon like Iron Hands, Rillaboom, or Okidogi (opening them up to being more easily knocked out from special attacking partners), as well as to remove healing items like Leftovers or Sitrus Berry from boosting sweepers like Raging Bolt or Moltres-Galar. In this way, Roaring Moon can provide extreme value even into Pokemon it can't sizeably damage on its own, enabling its partners to better do the work instead. Further, Knock Off can remove held items like Covert Cloak or Clear Amulet that are normally immune to Breaking Swipe's Attack drops, allowing Breaking Swipe to get past this counterplay. Knock Off provides progress into most board positions, allowing Roaring Moon to still exert some form of pressure on basically any board state even after setting Tailwind.
  • Protect is most commonly run as the last move on Roaring Moon, a powerful defensive option that often enables Roaring Moon to survive through one full cycle of Tailwind and set it again afterwards. Protect, while already a great move in general in Doubles, is particularly strong on a Pokemon like Roaring Moon as it allows for easier positioning and increased ability to actually set up Tailwind. However, Roaring Moon can also dedicate this moveslot to Taunt, a disruptive tool that affords Roaring Moon a better matchup into Trick Room teams and allows it to prevent opposing setup sweepers from boosting out of control. Taunt is particularly strong on Roaring Moon thanks to its high Speed, which allows it to Taunt basically anything in the tier (besides Gholdengo and opposing Prankster Pokemon like Tornadus) before they move, while also not having the drawback of being unable to Taunt Dark types (which is suffered by its counterpart Tornadus thanks to the Dark type's immunity to Prankster moves). While running Taunt does give up on the defensive benefits of Protect, Taunt allows Roaring Moon to have better matchups into teams that are better prepared for the more standard set and helps patch up these matchups.
  • Tera Ghost allows Roaring Moon to become immune to Fighting Type Attacks as well as to Fake Out. This is very strong defensively, as it keeps none of Roaring Moon's original weaknesses and gives Roaring Moon the option to dodge Fake Out on important turns, granting more ways to effectively set Tailwind and swing games in its favor. Tera Fairy provides many of the same defensive benefits as Tera Ghost, while not being weak to Dark type moves like Chien-Pao Sucker Punch and becoming immune to Dragon type damage from opposing threats such as Regidrago, a Pokemon that can be troublesome when paired with Tornadus. (worth mentioning the mirror & gouger here) However, Tera Fairy gives up the ability to dodge Fake Out and gains weaknesses to common attacks like Make it Rain from Gholdengo and Sludge Bomb from Landorus. Lastly, Tera Flying is generally reserved for sets running Acrobatics, as it grants a powerful boost to Acrobatics and allows Roaring Moon to pick up OHKOs on the Ogerpon forms. However, Tera Flying is not as great defensively (although it does still provide a Fighting resistance) thanks to maintaining the Ice weakness of Roaring Moon's base typing.
  • The given EV spread allows Roaring Moon to live common super effective physical hits after a Breaking Swipe, including Chien-Pao Icicle Crash and Iron Hands Close Combat, as well as living neutral Iron Hands Drain Punch, while maximizing its Speed. Generally, Roaring Moon gets more value out of defensive investment rather than offensive, as increasing its survivability better enables it to last longer and be more able to set Tailwind more than once, whereas Roaring Moon is generally capable of dealing respectable damage with Knock Off into important targets even with minimal investment. .
  • Roaring Moon pairs well with most DOU-relevant Pokemon that like to played under Tailwind, but in particular Roaring Moon is commonly paired with offensive special attackers like Landorus (this guy is probably worth elaborating on, since it can handle dogi/hands in a way a lot of the other partners mentioned can't), Meteor Beam Glimmora, or Gholdengo, who appreciate the support of Roaring Moon both for Tailwind and for the utility of Breaking Swipe/Knock off, allowing them to more easily get into positions to take over games. In particular, setup options like Nasty Plot Gholdengo, Nasty Plot Moltres-Galar, or even Quiver Dance Volcarona can be used effectively with Roaring Moon, as its Breaking Swipe generates many opportunities for them to set up. Ogerpon-W and Ogerpon-H also serve as good partners for Roaring Moon, being able to both support Roaring Moon and its partners with Follow Me support (which can be used in many positions to guarantee Tailwind gets up) as well as their ability to assume a more offensive role after Tailwind gets set up. Fake Out options like Iron Hands and Incineroar also serve as solid partners for Roaring Moon, strengthening Roaring Moon's matchup into common Ice type attackers like Chien-Pao or Kyurem that can normally be problematic. Diancie also serves as a solid partner for Semiroom compositions, adding a Trick Room component and powerful Rock Type damage that can also strengthen matchups into opposing physical offense teams.
  • Roaring Moon can struggle to make progress into Tera Fairy Pokemon like Calm Mind Raging Bolt. (I would also address tera fairy/cloak okidogi and/or gouger since they completely circumvent bswipe. it's probably also worth mentioning that you still get walled and generally lose to dogi/hands w.o comitting tera. moon also just makes very limited progress into diancie— would generally like to see this section a bit more fleshed out) Roaring Moon can also struggle after being forced out, as after it loses its Booster Energy it becomes much slower and more susceptile to opposing speed control and threats like Chien-Pao.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/eragon.587701/
Quality checked by:


Grammar checked by:
you may mark 2/2 when completed

gephicka_qc.gif
 
Last edited:
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([SET]
Bulky Tailwind) (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Ghost / Fairy / Flying (Add spaces)
EVs: 152 HP / 104 Def / 252 Spe
Jolly Nature
- Breaking Swipe / Acrobatics (Add spaces)
- Knock Off (Add spaces)
- Tailwind (Add spaces)
- Protect / Taunt (Add spaces)

[SET COMMENTS]
(Please replace all the bullet points with either hyphens or asterisks; this will allow the bullet points to appear in the Smogon Dex.)
-
Booster Energy activates Roaring Moon's Protosynthesis ability, boosting its already high Speed stat and allowing it to outpace the entire metagame under neutral conditions, as well as many slower Pokemon (like Rillaboom, Iron Hands, or and Modest Gholdengo) even under opposing Tailwind. Roaring Moon leverages this Speed advantage to become a potent support option, setting Tailwind for its team as well as providing utility with options like Knock Off, Breaking Swipe, or and Taunt. Roaring Moon functions as is a bulkier Tailwind option that fits better with on slower-paced Tailwind teams, as opposed to more hyper offensive team compositions that often opt to use Tornadus instead.
- Tailwind allows Roaring Moon to provide (Dex info) support its team with a powerful four turn long Speed boost, allowing strong attacking partners like Landorus, Glimmora, or and Gholdengo to by letting them outspeed opposing targets they normally would not. (AP) Alternatively, or Tailwind simply allowing its allows Roaring Moon's team to keep pace with opposing Tailwind teams. (I could not think of a rewording of this that did not sound at least a little bit awkward.)
-
Breaking Swipe is a powerful disruptive tool that allows Roaring Moon to perform a role mitigate the damage of damage mitigation foes either before or after setting Tailwind. Breaking Swipe from such a fast Pokemon serves as a major obstacle to common physically attacking Pokemon like Chien-Pao, Ogerpon, Iron Hands, Gouging Fire, or and Okidogi. While also helping this helps Roaring Moon's teammates, this it directly enables Roaring Moon to live powerful supereffective super effective attacks from these Pokemon as well. Acrobatics is an alternative move choice often used in combination with Tera Flying in order to threaten an OHKO on the Ogerpon forms (after Terastallizing into the Flying Type) formes as well as dealing strong neutral damage into most of the metagame. However, running Acrobatics comes at the cost of dropping Breaking Swipe and weakening Roaring Moon's longevity and value as a support piece.
- Knock Off, a powerful STAB move when boosted by STAB and that comes off of Roaring Moon's high base Attack stat, serves as the primary damage dealing damage-dealing option on Roaring Moon, capable of threatening massive damage on super-effective super effective targets like Gholdengo or and Sinistcha, as well as on more frail neutral targets like Tornadus. More importantly, Knock Off allows Roaring Moon to remove items from opposing targets, which is extremely situationally powerful. Common instances of Knock Off value in SV DOU are to can remove Assault Vests from Pokemon like Iron Hands, Rillaboom, or and Okidogi, (AC) (opening them up to being more easily knocked out from special attacking partners), as well as to remove , (AC) andhealing items like Leftovers or and Sitrus Berry from boosting sweepers like Raging Bolt or Moltres-Galar and Galarian Moltres. In this way, Roaring Moon can provide extreme value even into Pokemon it can't sizeably damage on its own, enabling its partners to better do the work instead. Further, Knock Off can remove held items like Covert Cloak or and Clear Amulet that are normally immune to prevent Breaking Swipe's Attack drops, allowing Breaking Swipe to get past this counterplay. Knock Off provides progress into most board positions, allowing Roaring Moon to still exert some form of pressure on to basically any board state Pokemon even after setting Tailwind.
- Protect is most commonly run as the last move on Roaring Moon, a powerful defensive option that often enables Roaring Moon to survive through one full cycle of long enough to set Tailwind and set it again afterwards a second time. Protect, while already a great move ingeneral in doubles, is particularly strong on a Pokemon like Roaring Moon, (AC) as it allows for easier positioning Roaring Moon to position more easily and increased increases its ability to actually set up Tailwind. However, Roaring Moon can also dedicate this moveslot to Taunt, a disruptive tool that affords Roaring Moon a better matchup into Trick Room teams and allows it to prevent prevents opposing setup sweepers from boosting out of control. Taunt is particularly strong on Roaring Moon thanks to its high Speed, which allows it to Taunt basically anything in the tier, (AC) (besides Gholdengo and opposing Prankster Pokemon like Tornadus), (AC) before they move, (RC) while also not having the drawback of being unable . (AP) Unlike Prankster Tornadus, it is ableto Taunt Dark types (which is suffered by its counterpart Tornadus thanks to the Dark type's immunity to Prankster moves) Dark-types. While running Taunt does give up on the defensive benefits of Protect, Taunt allows Roaring Moon to have better matchups into teams that are better prepared for the more standard set and helps patch up these matchups.
- Tera Ghost allows Roaring Moon to become immune to Fighting Type Attacks Fighting-type attacks as well as to Fake Out. This is very strong defensively, as it keeps none of Roaring Moon's original weaknesses and gives Roaring Moon the option to dodge Fake Out on important turns, granting more ways to effectively set Tailwind and swing games in its favor. Tera Fairy provides many of the same defensive benefits as Tera Ghost, (RC) while not being weak to Dark type Dark-type moves like Chien-Pao Chien-Pao's Sucker Punch and becoming immune to Dragon type Dragon-type damage from opposing threats such as Regidrago, a Pokemon that can be troublesome when paired with Tornadus, as well as an immunity to opposing Breaking Swipe clickers users like Gouging Fire and opposing Roaring Moon or Gouging Fire. However, Tera Fairy gives up the ability to dodge Fake Out and gains gives Roaring Moon weaknesses to common attacks like Make it Rain from Gholdengo and Sludge Bomb from Landorus. Lastly, Tera Flying is generally reserved for sets running Acrobatics, as it grants a powerful boost to Acrobatics and that allows Roaring Moon to pick up OHKOs on the Ogerpon forms formes. However, Tera Flying is not as great defensively; (ASC) though (although it does still provide provides a Fighting resistance) thanks to maintaining the, (AC) it maintains Roaring Moon's Ice weakness of Roaring Moon's base typing.
- The given EV spread allows Roaring Moon to live common super effective physical hits after a Breaking Swipe, including Chien-Pao' Icicle Crash and Iron Hands Hands's Close Combat, as well as living neutral +0 Attack Iron Hands Hands's Drain Punch, while maximizing its Speed. Generally, Roaring Moon gets more value out of defensive investment rather than offensive Attack investment, as increasing its survivability better enables it to last longer and be more able to set improve its chance at setting Tailwind more than once, whereas Roaring Moon is generally capable of dealing respectable damage with Knock Off into important targets even with minimal investment. . (RP)
-
Roaring Moon pairs well with most DOU-relevant Pokemon that like to be played under Tailwind, but in particular, (AC) Roaring Moon is commonly paired with offensive special attackers like Landorus (who in particular helps against opposing Okidogi or Iron Hands), Meteor Beam Glimmora, or and Gholdengo, (RC) who that appreciate the Tailwind support of Roaring Moon both for Tailwind and for the utility of Breaking Swipe/ and Knock Off, allowing them to more easily get into positions to take over games. In Landorus in particular, (RC) setup helps against Okidogi and Iron Hands. Setup options like Nasty Plot Gholdengo, Nasty Plot Moltres-Galar Galarian Moltres, or and even Quiver Dance Volcarona can be used effectively with Roaring Moon, as its Breaking Swipe generates many opportunities for them to set up. Ogerpon-W and Ogerpon-H also serve as good partners for Roaring Moon, being able to both support Roaring Moon and its partners with Follow Me support, (AC) (which can be used ensures in many positions to guarantee that Tailwind gets set up), (AC) as well as their ability to assume a more offensive role after Tailwind gets set is up. Fake Out options users like Iron Hands and Incineroar also serve as solid partners for Roaring Moon, strengthening Roaring Moon's matchup into common Ice type Ice-type attackers like Chien-Pao or and Kyurem that can normally be problematic. Diancie also serves as a solid partner for Semiroom semi-Trick Room compositions, adding a Trick Room component and powerful Rock Type Rock-type damage that can also strengthen matchups into opposing physical offense teams.
- Roaring Moon can struggle to make progress into Tera Fairy Pokemon like Calm Mind Raging Bolt. Roaring Moon can also struggle after being forced out, as after it loses its Booster Energy, (AC) it becomes much slower and more susceptile susceptible to opposing speed control and threats like Chien-Pao. Common threats like Chien-Pao, Okidogi, or and Iron Hands can still poise pose an issue for Roaring Moon, (RC) even despite in spite of Breaking Swipe. Covert Cloak Okidogi or and Clear Amulet Iron Hands can be particularly annoying thanks to being immune to because they completely ignore Breaking Swipe altogether Swipe's Attack drops. Finally, Pokemon like Diancie and Kingambit take minimal damage from all of Roaring Moon's common attacks; (ASC) the former is while being immune to Breaking Swipe's attack drops Swipe, while the latter thoroughly punishes Breaking Swipe with its Defiant ability. (AP) (in the case of Kingambit even activating its Defiant ability to thoroughly punish Roaring Moon).

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GP Team done
 
Looks like you missed a few things when implementing my GP check. Could you please use this video as a guide for implementing the check?

 
oops, forgot to change the set formatting at the top. Everything else should be 1-1 with what you wrote (I went through and double checked)
 
Roaring Moon functions is a bulkier Tailwind option that fits better on slower-paced Tailwind teams, as opposed to more hyper offensive team compositions that often opt to use Tornadus instead.
Roaring Moon functions as is a bulkier Tailwind option that fits better with on slower-paced Tailwind teams, as opposed to more hyper offensive team compositions that often opt to use Tornadus instead.

Roaring Moon pairs well with most DOU-relevant Pokemon that like to be played under Tailwind, but in particular Roaring Moon is commonly paired with special attackers like Landorus, Meteor Beam Glimmora, and Gholdengo that appreciate Tailwind support and the utility of Breaking Swipe and Knock Off, allowing them to more easily get into positions to take over games.
Roaring Moon pairs well with most DOU-relevant Pokemon that like to be played under Tailwind, but in particular, (AC) Roaring Moon is commonly paired with special attackers like Landorus, Meteor Beam Glimmora, and Gholdengo that appreciate Tailwind support and for the utility of Breaking Swipe and Knock Off, allowing them to more easily get into positions to take over games.
I think you've missed a few spots, take one more look please
 
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