https://pokepast.es/f199658202f56864

Actually this team isn't built for this team building competition, but the current round is Metagross so I just want to have a shot.
I won’t said this team is perfect, but I’m really proud of this team. In the past, I always follow the pokemon’s tier or its viability ranking when building teams. This time, I bring 4 mons under ou, 3 of them even under uu, and I’m not built this team for fun, but for win. Actually I, a rookie, use this team to win one game in Chinese SVPL, even though I clicks some stupid bad moves because I was overwhelmed by pressure. This shows that the strategy of this team really can work.
Here is the replay:
https://replay.pokemonshowdown.com/gen9doublesou-2472280422-jwtu58xvugx2outtilqmsc1i9jf29hxpw
Now I will analysis each Pokemon’s sets in my team:
Keldeo @ Covert Cloak
Ability: Justified
Tera Type: Steel
EVs: 52 HP / 252 SpA / 4 SpD / 200 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Calm Mind
- Protect
In VGC, a very well-known core is Incineroar/Rillaboom/Urshify-R core. However in DOU, the powerful water bear was banned, one piece in this core was missed. Even Ogerpon-W is a very strong water type, I just think it doesn’t fit in this core, and keep finding somebody to become the missed piece. An obvious answer will be Keldeo, this mystical Pokemon have the same type with Urshifu-R, really good stats and a unique and strong move, Secret Sword. For item, I choose Covert Clock, because many Incineroar will like to Fake Out Keldeo, Covert Clock give Keldeo a free turn to setup or attack. Also it can prevent other side effects such as Bleakwind Storm’s speed drop or Rock Silde’s Flinch. I used to run tera poison but I finally realize that tera Steel is a better choice, which can resist fairy, psychic, flying and grass moves, and immune to poison. 252 SpA evs to maximize its power, 200+ Spe for outspeed Landorus, and 4 Spd for Porygon-2’s Download, else put on HP. For moves, Hydro Pump and Secret Sword are great STAB moves, Calm Mind are the best setup move for Keldeo, and Protect is necessary. After one Calm Mind, Keldeo can deal a lot of damage to almost every mon in the matagame, and can become a wincon.
Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Grassy Glide
- Wood Hammer
- U-turn
Incineroar @ Sitrus Berry
Ability: Intimidate
Tera Type: Grass
EVs: 252 HP / 96 Def / 160 SpD
Careful Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot
I really don’t need to talk a lot about this two mons. They can provide double Fake Out to protect Keldeo to setup. Intimidate and recovery from Grassy Surge can help Keldeo to survive. Because Incineroar chooses Sirtus Berry instead of Safety Goggles, I use tera Grass to immune Spore.
Metagross @ Life Orb
Ability: Clear Body
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Explosion
- Bullet Punch
- Psychic Fangs
- Protect
The protagonist is here! Explosion Metagross isn’t something new, I just bring it here to ‘delete’ my opponents mons. At first I ran Choice Band and the fourth move is Knock Off to hit Ghodengo. But it feels bad to lock on Bullet Punch against Incineroar, or need to boom immediately when I just send it to the field. So I switch to Life Orb. Tera Normal to buff Explosion and gain immunity to ghost. Evs are just simply max attack and HP. For moves, Expolsions are essential, Bullet Punch is a good STAB priority moves which can deal super effective damage on Chien-Pao, Whimsicott, Glimmora, Diancle, Alolan Ninetales and Kyurem, and also hit fast mons like Tornadus. Psychic Fangs are another STAB moves and also destroy Screens. At last, Protect can help me to test opponents strategy better.
Gengar @ Focus Sash
Ability: Cursed Body
Tera Type: Flying
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Imprison
- Trick Room
- Protect
Gengar is a good partner of Metagross and all other teammates. Imprison has multiple use here: stop Trick Room; lock opponent’s Protect when they facing Metagross’s Explosion; and lock Ghodengo’s Shadow Ball. Because of Gengar’s typing, it can immune Fake Out and our Metagross’s Explosion; also absorb these annoying toxic spikes from Glimmora. STAB Shadow Ball and 252 SpA can also let Gengar to make some damage. Trick Room isn’t only for Imprison, when you facing tailwind team, you can also set your trick room. I gave Gengar Focus Sash to help it survive after a hit, and tera Flying let Gengar immune strong Ground moves aims on it.
Great Tusk @ Clear Amulet
Ability: Protosynthesis
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Protect
The last Pokemon is on of the GOAT in SVOU. Great Tusk in this team is really important. It can threaten Raging Bolt and Iron Hands by Headlong Rush, OHKO two Landorus form by Ice Spinner, and clear hazards set by Ting-Lu and Glimmora by Rapid Spin. Max attack to ensure power, and max speed can outspend Glimmora and some mons aimed to outspend Glimmora. Thanks to its great Defense base stats, it can beat Chien-Pao and Dragonite pair after teratelize it. Tera Fire is a very good choice, to immune will-o-wisp and resist fairy, grass and ice. But tera water is another choice, which gives you a better matchup against rain team. By holding Clear Amulet, Great Task won’t affect by Intimidate, to help it deal damage more consistent.