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Competitive Legend Gauntlet - Doduodrio (Zeraora) vs. GemGem (Raikou)

Mamoswindle

(If lost, please return to the BBP subforum)
is a Pre-Contributor
B4P2 Singles
Battle Level: 3
Player Hours: 48 Round / 72 Battle
Ref Hours: 48 Round / 72 Battle
7 Item Backpack
2 Technique Control
Arena: Standard
Half start: On

Team Doduosis
Patron: :zeraora: Zeraora
Whim Met: No
Blessing:
Feline Grace
Our favored Pokemon are unaffected by Encore, Infatuation, Taunt, Torment, and Sealed.​

:razz berry: Razz Berry
:scope lens: Scope Lens
:fairy memory: Fairy Memory
:ice memory: Ice Memory
:electric memory: Electric Memory
:covert cloak: Covert Cloak
:choice band: Choice Band
:absol: :silvally: :togekiss: :groudon:
:rs/absol:
Leila

Species: Absol, Gender: Female
Level: 3, EXP: 0 / 10
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Dark
Abilities: Pressure / Super Luck / (Unlocked) Justified
Profile:
Leila has an odd ability to slightly influence the probability of certain outcomes, tilting things in her favor at the expense of others. However according to her, she can't control this ability. (Nobody knows if this is true or not, though.) On the outside, Leila appears to be rather calm and serious, but she actually worries a lot about all of the different ways things can go wrong. She doesn't like to tell people this though, since she feels like it reinforces the feeling of being out of control.

How They Met:
Leila sometimes likes to watch battles from the sidelines, and her presence sometimes causes slight fluctuations in the battle's results. Sometimes the impact is slight, resulting in a Pokemon briefly losing focus and missing a move. Other times, it can have a huge impact, severely disadvantaging one team and drastically changing the course of the battle. At some point, Leila decided she wanted to try her hand at battling herself, so she joined Doduodrio's team.

Name Origin:
From soleil, meaning sun.

Statistics:
HP: 85
Atk: 9
Def: 5
SpA: 5 (-)
SpD: 5
Spe: 87 (+)

Size Class: 3
Weight Class: 3
Hidden Power: None

Combos:
1. Swords Dance + Night Slash (Dark Blade)
2. Quick Attack + Knock Off (Disarm)
3. Swagger + Punishment (Justice)
4. Zen Headbutt + Throat Chop (Silence)

Moves:

Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse

Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder

Level 3:
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
:ss/silvally:
Silvan

Species: Silvally, Gender: Male
Level: 3, EXP: 2 / 10
Nature: Naive (+Spe, +10% Accuracy, -1 SpD)
Typing: Normal
Abilities: RKS System
Signature Move: Multi-Attack
Trait: Changes Type based on equipped Memory item. See 5.10 "Unique Pokemon" in the Handbook.
Profile:
Silvan's personality is very multi-layered, and it seems to change with the Memory drive that has been inserted into him. The Fire Memory causes him to become passionate and aggressive, while the Ghost Memory makes him melancholy and glum. When he has no Memory inserted, he seems to be the most himself, chatting amicably with other Pokémon. However, he understands that he must utilize his Memories to increase his strength in battle.

How They Met:
Designed to hunt and kill Ultra Beasts, Silvan was not really sure what to do when he was no longer under the control of the Aether Foundation. After wandering about freely for quite some time, he found that he wished for the company of other Pokémon. So, when he came across Julie the Togekiss on one of her travels, they became friends. She introduced him to the rest of Doduodrio's team, and he decided to battle on the team!

Name Origins:
It sounds like Silvally. Also, it sounds cool.

Statistics:
HP:
95
Atk: 7
Def: 7
SpA: 7
SpD: 6 (-)
Spe: 110 (+)

Size Class: 4
Weight Class: 5

Combos:
1. Multi-Attack + Swords Dance (Adaptive Attack)
2. Thunder Fang + Icy Wind (Superconductor)
3. Heat Wave + Metal Sound (Sick Burn)
4. Ice Fang + Flame Charge (Frostfire)

Moves:

Level 0:
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Facade
Fire Fang
Flamethrower
Flash Cannon
Heal Block
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Work Up
X-Scissor
Zen Headbutt

Level 1:
Bite
Confide
Double Hit
Double Team
Hail
Ice Fang
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Double-Edge
Heat Wave
Payback
Punishment
Razor Wind
Reversal
Steel Beam
Take Down
Terrain Pulse

Level 3:
Crush Claw
Flame Charge
Frustration
Icy Wind
Laser Focus
Outrage
Parting Shot
Pursuit
Return
Self-Destruct
Snarl
U-turn

Level 4:
Multi-Attack (Signature)
:BW/Togekiss:
Julie

Species:
Togekiss, Gender: Female
Level: 3, EXP: 0 / 10
Nature: Timid (+Spe, +10% Accuracy, -1 Atk)
Typing: Fairy / Flying
Abilities: Hustle / Serene Grace / (Unlocked) Super Luck
Profile:
Julie is very joyous! She loves flying long distances to places all over the world to learn about different cultures and people. She's the kind of person who loves mindfulness, mental health, and succulent plants. Even though she is a very nice Pokemon to be around, that doesn't mean Julie isn't tough to face in battle! :haxplane:

How They Met:
Julie and Node actually know each other because the nursery where Node's Egg came from was also the same place where Julie's Egg came from! ...Although Node is a lot younger than Julie, of course. On her travels, Julie wanted to go visit old friends and happened upon Node's barn where they caught up with each other. As a wanderer, Julie doesn't often stay in one place, but she always returns when it's time to battle!

Name Origins:
Togekiss is the Jubilee Pokemon. Jubilee sounds a lot like Julie!

Statistics:
HP:
90
Atk: 3 (-)
Def: 7
SpA: 9
SpD: 8
Spe: 92 (+)

Size Class: 3
Weight Class: 3
Hidden Power: None

Combos:
1. Ancient Power + Rock Smash (Faerie Power)
2. Extreme Speed + Play Rough (Wild Hunt)
3. Zap Cannon + Flamethrower (Elemental Fury)
4. Nasty Plot + Air Slash (Mischievous Gale)

Moves:

Level 0:

Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
:bw/groudon:
Behemoth

Species: Groudon, Gender: Unknown
Level: 3, EXP: 0 / 10
Nature: Careful (+2 SpD, -1 SpA)
Typing: Ground
Abilities: Drought
Signature Move: Precipice Blades
Trait: Requires 1 Tech to send out, once per battle.
Advanced Techniques: None
Profile:
Groudon lets out a rumbling roar, and the tectonic plates begrudgingly shift in response. Groudon slumbers by the Earth's molten core, encased in boiling magma. When it awakens, it bursts from a volcano in a terrible eruption, immediately seeking out its rival, Kyogre. Should Groudon ever manage to meet with Kyogre, the very Earth may be torn asunder in the resulting clash, as was the case when the Earth's continents were first formed in the ancient past.

How They Met:
One fateful day, Groudon and Kyogre awakened simultaneously, a catastrophic event that almost never occurs. Like many other trainers, Duo participated in efforts to quell the ancient monsters, sending Pokémon to fight the ancient beasts. With the combined effort of many trainers and Pokémon, Groudon and Kyogre were both forced back into hibernation to recover, and a great crisis was averted.

Name Origin:
From Behemoth, a massive, primeval monster described in the Book of Job whose might is so great that only God can overcome it. Its counterparts are Leviathan and Ziz, enormous monsters that dwell in the sea and the sky respectively.

Statistics:
HP: 95
Atk: 11
Def: 10
SpA: 6 (-)
SpD: 9 (+)
Spe: 90

Size Class: 6
Weight Class: 12

Combos:
1. Earthquake + Will-O-Wisp (Scorched Earth)
2. Thunder Wave + Dragon Tail (Evacuation)
3. Heat Crash + Swords Dance (Hinokami Kagura)
4. Precipice Blades + Smack Down (Crush)

Moves:

Level 0:
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2:
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (Signature)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder

Level 3:
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
Vs.

Team Superintendent Chalmers
Patron: :raikou: Raikou
Whim Met: Yes
Blessings:
Roamer of the Lands
When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
Our favored Pokemon’s positive stat stages do not reset when they leave play.

Greased Lightning
When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.

1x :Heavy-Duty Boots: Heavy-Duty Boots
1x :Covert Cloak: Covert Cloak
1x :Sticky Barb: Sticky Barb
1x :enigma berry: Enigma Berry
1x :life orb: Life Orb
1x :Choice Band: Choice Band
1x :Weakness Policy: Weakness Policy
:kitsunoh: :moltres: :colossoil: :gardevoir:
:sv/kitsunoh::kitsunoh:
Chanoir (Kitsunoh) (Hex:#475577)
Level 4 3 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing:
Ghost
Steel
Ghost/Steel
Abilities: Frisk, Limber Hidden Ability: Trace

HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 6
Speed: 138 (+)
Size: 3
Weight: 4



Combinations (4 / 4)
Shadow Sneak + Steel Beam "Shadow Slice"
Hone Claws + Iron Head "Claws Out"
Skitter Smack + Thunder Punch "Kitnap"
Knock Off + U-Turn "Back for Seconds"
Spite + Iron Tail "Spite // Malice"
Trick Room + Metal Burst
"Dramatic Reversal"

Movepool
Level 0
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp

Level 1
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn

Level 2
Assurance
Close Combat
Dream Eater
Flail
Foul Play
Iron Tail
Low Kick
Metal Burst
Meteor Mash
Payback
Poltergeist
Psycho Shift
Revenge
Secret Power
Steel Beam
Superpower
Thief

Level 3
Attract
Bulldoze
Dig
Frustration
Fury Cutter
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Odor Sleuth
Phantom Force
Pounce
Psych Up
Return
Shadow Strike (Sig)
Skitter Smack
Strength Sap
Super Fang
Telekinesis
Throat Chop
Torment
U-turn
:sv/moltres::moltres:
Fofólo (Moltres) (Hex:#D4AF37)
Level 4 3 — EXP: 0 / 10

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing:
Fire
Flying
Fire/Flying
Abilities: Pressure Hidden Ability: Flame Body

HP: 95
Attack: 6 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 104 (+)
Size: 4
Weight: 4



Combinations (4 / 4)
Sunny Day + Weather Ball "Burn Bright"
Will-o-Wisp + U-Turn "Burn Away"
Heat Wave + Tailwind "Burnout"
Mud-Slap + Hurricane "Boiling Earth"
Flame Charge + Scorching Sands "Burning Earth"
Hidden Power (Water) + Hyper Beam "Steam Augury"

Movepool
Level 0
Aerial Ace
Air Slash
Brave Bird
Defog
Facade
Flamethrower
Leer
Protect
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Toxic
Whirlwind
Will-O-Wisp
Wing Attack

Level 1
Agility
Air Cutter
Ancient Power
Confide
Curse
Detect
Double Team
Dual Wingbeat
Ember
Extrasensory
Fire Spin
Gust
Helping Hand
Incinerate
Morning Sun
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Weather Ball

Level 2
Burning Jealousy
Double-Edge
Fire Blast
Flare Blitz
Heat Wave
Hurricane
Pluck
Razor Wind
Secret Power
Sky Attack
Solar Beam
Take Down

Level 3
Acrobatics
Bide
Flame Charge
Fly
Frustration
Headbutt
Laser Focus
Mystical Fire
Return
Scorching Sands
Sky Drop
Temper Flare
U-turn
:sv/colossoil::colossoil:
Terbaliene (Colossoil) (Hex:#7C935E)
Level 3 — EXP: 9 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing:
Dark.png
Ground.png
Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 110 (+)
Size: 5
Weight: 10



Combinations (4 / 4)
Fire fang + Rapid Spin Combust
Sucker Punch + Facade Long Goodbye
Screech + Knock Off Annihilate
Thunder Fang + Snarl Bound // Determined

Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
:sv/gardevoir::gardevoir:
Castette (Gardevoir) (Hex:#61BD6D)
Level 3 — EXP: 0 / 10

Bold nature ( Attack -1, Defense +2)
Typing:
Psychic.png
Fairy.png
Psychic/Fairy
Abilities: Synchronize, Trace Hidden Ability: Telepathy

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3



Combinations (4 / 4)
Psychic Terrain + Expanding Force "Illusionary Terrain"
Hypnosis + Disable "Clear The Mind"
Thunder Wave + Hyper Voice "Insidious Singer"
Confuse Ray + Dazzling Gleam "Confoud"

Movepool
Level 0
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt

Level 1
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2
Alluring Voice
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel

Level 3
Attract
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Teleport
Torment


Discord_y7cGtZzLiy.png


Doduosis Sends, Equips
Superintendent Chalmers Sends, Equips, Orders
Doduosis Orders
 
Gem with her battle cloak.
"Oh Duo... I expected nobody else to stand in my way for this. Castette?"

:bw/Gardevoir: "Stick to the plan?"
Gem's mini cloak sprite
"Stick to the plan."

:Gardevoir:"Yes Ma'am."


Sending :Gardevoir:Gardevoir @ Weakness Policy:Weakness Policy:
[Trace: Justified]

:Gardevoir:Moonblast -> Moonblast

At the start of Priority +4, IF Absol is to use Zen Headbutt in a combination, THEN use Protect.
At the start of your turn, IF Absol has protection THEN use Psych up.
At the start of your turn, IF Absol does not have a decoy THEN use Thunder Wave + Hyper Voice
Once, At the start of your turn, IF Absol is holding a Weakness Policy THEN use Trick.
 
ROUND 1

Battlefield: Clear​
Team Duo​
Hours: 72 | Tech: 2
Field: Clear
:absol:Absol | :razz berry:Razz Berry
Dark | Pressure, Super Luck, Justified
HP: 85/85 | EN: 30/30
9/5/5/5/87 3/3
Status: Clear
:razz berry: Razz Berry
:scope lens: Scope Lens
:fairy memory: Fairy Memory
:ice memory: Ice Memory
:electric memory: Electric Memory
:covert cloak: Covert Cloak
:choice band: Choice Band
~~
:silvally:
:togekiss:
:groudon:
Team Gem​
Hours: 72 | Tech: 2
Field: Clear
:gardevoir:Gardevoir | :weakness policy:Weakness Policy
Psychic/Fairy | Synchronize, Trace, Telepathy
HP: 85/85 | EN: 30/30
4/7/9/8/80 3/3
Status: Clear
:Heavy-Duty Boots: Heavy-Duty Boots
:Covert Cloak: Covert Cloak
:Sticky Barb: Sticky Barb
:enigma berry: Enigma Berry
:life orb: Life Orb
:Choice Band: Choice Band
:Weakness Policy: Weakness Policy
~~
:kitsunoh:
:moltres:
:colossoil:
Rolls
:absol:
Absol felt justified!
Absol's attack rose!
Absol's special attack rose!
Absol ate it's Razz Berry!
Absol's attack rose!
Absol's special attack rose!
Absol's speed rose!

:gardevoir:
Gardevoir traced Absols Justified!
Gardevoir felt justified!
Gardevoir's attack rose!
Gardevoir's special attack rose!


Step 1:
:absol:
Absol used Knock Off! -3EN
Crit (30, d240): 119 (No)
(10+3+(9-7))+8 = 23 DMG
Gardevoir dropped it's Weakness Policy!
Gardevoir felt justfied!
Gardevoir's attack rose!
Gardevoir's special attack rose!

:gardevoir:
Gardevoir used Thunder Wave + Hyper Voice! -5EN
Crit (10, d240): 206 (No)
(9+(9-5))+8 = 21 DMG
Absol was paralyzed!


Step 2:
:gardevoir:
Gardevoir used Moonblast! -4EN
Crit (10, d240): 174 (No)
Eff (72, d240): 134 (No)
(10+3+(9-5))*1.5 +8 = 34 DMG

:absol:
Absol used Shadow Claw! -3EN
Crit (120, d240): 212 (No)
(7+(9-7))*1.5 +8 = 22 DMG


:rotom: Round Summary :rotom:
:absol: HP: -21-34 = -55
:absol: EN: -3-3 = -6
:gardevoir: HP: -23-22 = -45
:gardevoir: EN: -5-4 = -9
Battlefield: Clear​
Team Duo​
Hours: 70 | Tech: 2
Field: Clear
:absol:Absol
Dark | Pressure, Super Luck, Justified
HP: 30/85 | EN: 24/30
9/5/5/5/65 3/3
Status: +2 Atk(4), +2 SpAtk(4), +1 Spe (1), Paralysis(2)
:scope lens: Scope Lens
:fairy memory: Fairy Memory
:ice memory: Ice Memory
:electric memory: Electric Memory
:covert cloak: Covert Cloak
:choice band: Choice Band
~~
:silvally:
:togekiss:
:groudon:
Team Gem​
Hours: 72 | Tech: 1
Field: Clear
:gardevoir:Gardevoir
Psychic/Fairy | Synchronize, Trace, Telepathy, Justified
HP: 40/85 | EN: 21/30
4/7/9/8/80 3/3
Status: +2 Atk(4), +2 SpAtk(4), Trace(4)
:Heavy-Duty Boots: Heavy-Duty Boots
:Covert Cloak: Covert Cloak
:Sticky Barb: Sticky Barb
:enigma berry: Enigma Berry
:life orb: Life Orb
:Choice Band: Choice Band
~~
:kitsunoh:
:moltres:
:colossoil:

Doduodrio to order
GemGem to order
 
1767564451164.png

"Ouch! Leila, you doing alright there?"

:rs/absol:
"I will continue to fight."

Quick Attack - Quick Attack - Quick Attack
At the start of the step, IF Gardevoir is to use Hypnosis as a combination, THEN use Protect
At the start of the step, IF Gardevoir is to use a damaging Fairy-type move, THEN use Sucker Punch
At the start of the step, IF Gardevoir is to use Aura Sphere, THEN use Sucker Punch
At the start of the step, IF Gardevoir is to use Signal Beam, THEN use Sucker Punch
 
ROUND 2

Battlefield: Clear​
Team Duo​
Hours: 70 | Tech: 2
Field: Clear
:absol:Absol
Dark | Pressure, Super Luck, Justified
HP: 30/85 | EN: 24/30
9/5/5/5/65 3/3
Status: +2 Atk(4), +2 SpAtk(4), +1 Spe (1), Paralysis(2)
:scope lens: Scope Lens
:fairy memory: Fairy Memory
:ice memory: Ice Memory
:electric memory: Electric Memory
:covert cloak: Covert Cloak
:choice band: Choice Band
~~
:silvally:
:togekiss:
:groudon:
Team Gem​
Hours: 72 | Tech: 1
Field: Clear
:gardevoir:Gardevoir
Psychic/Fairy | Synchronize, Trace, Telepathy, Justified
HP: 40/85 | EN: 21/30
4/7/9/8/80 3/3
Status: +2 Atk(4), +2 SpAtk(4), Trace(4)
:Heavy-Duty Boots: Heavy-Duty Boots
:Covert Cloak: Covert Cloak
:Sticky Barb: Sticky Barb
:enigma berry: Enigma Berry
:life orb: Life Orb
:Choice Band: Choice Band
~~
:kitsunoh:
:moltres:
:colossoil:
Rolls
Step 1:
:absol:
Absol used Sucker Punch! -3EN
Crit (30, d240): 209 (No)
(7+3+(9-7))+8 = 20 DMG
Gardevoir felt justfied!
Gardevoir's attack rose!
Gardevoir's special attack rose!

:gardevoir:
Gardevoir used Draining Kiss! -6EN
Crit (10, d240): 35 (No)
(5+3+(9-5))*1.5 +12 = 30 DMG
Gardevoir sapped back some health! +15HP
Absol was KO'd!


:rotom: Round Summary :rotom:
:absol: HP: -30
:absol: EN: -3
:gardevoir: HP: -20+15 = -5
:gardevoir: EN: -6
Battlefield: Clear​
Team Duo​
Hours: 70 | Tech: 2
Field: Clear
:absol:Absol
Dark | Pressure, Super Luck, Justified
HP: KO/85 | EN: KO/30
9/5/5/5/65 3/3
Status: fainting
:scope lens: Scope Lens
:fairy memory: Fairy Memory
:ice memory: Ice Memory
:electric memory: Electric Memory
:covert cloak: Covert Cloak
:choice band: Choice Band
~~
:silvally:
:togekiss:
:groudon:
Team Gem​
Hours: 72 | Tech: 1
Field: Clear
:gardevoir:Gardevoir
Psychic/Fairy | Synchronize, Trace, Telepathy, Justified
HP: 35/85 | EN: 15/30
4/7/9/8/80 3/3
Status: +3 Atk(5), +3 SpAtk(5), Trace(3)
:Heavy-Duty Boots: Heavy-Duty Boots
:Covert Cloak: Covert Cloak
:Sticky Barb: Sticky Barb
:enigma berry: Enigma Berry
:life orb: Life Orb
:Choice Band: Choice Band
~~
:kitsunoh:
:moltres:
:colossoil:

Doduodrio to replace
GemGem to order
Doduodrio to order
 
:Gardevoir:"Hi mister beast, we here have a strict no glowering policy here on Gem's team so I'm going to politely ask you to leave."
Gem's mini cloak sprite's mini cloak sprite
"That was... surprisingly respectful from you."

:Gardevoir:"And that was quite disrespectful from you! Why don't you believe that I can be nice?
"
Gem's mini cloak sprite's mini cloak sprite
"You do have something of a track record..."


:Gardevoir:Grass Knot -> Grass Knot -> Grass Knot
At the start of Priority +4, IF Groudon is to use a Steel-type attack, THEN use Protect.
At the start of Priority +4, IF Groudon is to use a Ground-Type attack, THEN use Protect.
At the start of Priority +1, IF you have 17 or Less HP AND Groudon does not have protection AND Groudon does not have a decoy THEN use Vacuum Wave
At the start of your turn, IF Groudon is to use a switch forcing move, THEN use Teleport (Slow)
 
ROUND 3

Battlefield: Clear​
Team Duo​
Hours: 70 | Tech: 1
Field: Clear
:groudon:Groudon | :covert cloak:Covert Cloak
Ground | Drought
HP: 95/95 | EN: 30/30
11/10/6/9/90 6/12
Status: Clear
:scope lens: Scope Lens
:fairy memory: Fairy Memory
:ice memory: Ice Memory
:electric memory: Electric Memory
:choice band: Choice Band
:absol:Absol
Dark | Pressure, Super Luck, Justified
HP: KO/85 | EN: KO/30
9/5/5/5/65 3/3
Status: fainting
Team Gem​
Hours: 72 | Tech: 1
Field: Clear
:gardevoir:Gardevoir
Psychic/Fairy | Synchronize, Trace, Telepathy, Justified
HP: 35/85 | EN: 15/30
4/7/9/8/80 3/3
Status: +3 Atk(5), +3 SpAtk(5), Trace(3)
:Heavy-Duty Boots: Heavy-Duty Boots
:Covert Cloak: Covert Cloak
:Sticky Barb: Sticky Barb
:enigma berry: Enigma Berry
:life orb: Life Orb
:Choice Band: Choice Band
~~
:kitsunoh:
:moltres:
:colossoil:
Rolls
:groudon::heat rock:
Groudon's drought made the sunlight harsher!
It's wam

Step 1:
:groudon:
Groudon used Thunder Punch! -3EN
Crit (10, d240): 8 (Yes)
Eff (24, d240): 235 (No)
(8+3+(11-7)) = 15 DMG

:gardevoir:
Gardevoir used Grass Knot! -3EN
Crit (10, d240): 29 (No)
(5+3+(9-5))*1.5 +12 = 30 DMG


Step 2:
:groudon:
Groudon used Heat Crash + Swords Dance! -4EN
Crit (10, d240): 64 (No)
(12+4+(11-7))+8 = 28 DMG
Gardevoir was KO'd!


:rotom: Round Summary :rotom:
:groudon: HP: -30
:groudon: EN: -3-4 = -7
:gardevoir: HP: -15-28 = -43
:gardevoir: EN: -3
Battlefield: Sun(3)​
Team Duo​
Hours: 70 | Tech: 0
Field: Clear
:groudon:Groudon | :covert cloak:Covert Cloak
Ground | Drought
HP: 65/95 | EN: 23/30
11/10/6/9/90 6/12
Status: +2 Atk(5)
:scope lens: Scope Lens
:fairy memory: Fairy Memory
:ice memory: Ice Memory
:electric memory: Electric Memory
:choice band: Choice Band
:absol:Absol
Dark | Pressure, Super Luck, Justified
HP: KO/85 | EN: KO/30
9/5/5/5/65 3/3
Status: fainting
Team Gem​
Hours: 72 | Tech: 1
Field: Clear
:gardevoir:Gardevoir
Psychic/Fairy | Synchronize, Trace, Telepathy, Justified
HP: KO/85 | EN: KO/30
4/7/9/8/80 3/3
Status: Clear
:Heavy-Duty Boots: Heavy-Duty Boots
:Covert Cloak: Covert Cloak
:Sticky Barb: Sticky Barb
:enigma berry: Enigma Berry
:life orb: Life Orb
:Choice Band: Choice Band
~~
:kitsunoh:
:moltres:
:colossoil:

GemGem to replace
Doduodrio to order
GemGem to order
 
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