1. Introduction
2. Pokepaste
3. Proof of Peak
4. Team description
5. Teambuilding process
6. Replays
7. Threats
8. How to play
9. Conclusion
Introduction
Pokepaste:






Proof of Peak:

Gholdengo @ Metal Coat
Ability: Good as Gold
Tera Type: Steel
EVs: 108 HP / 252 SpA / 148 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover

Pecharunt @ Air Balloon
Ability: Poison Puppeteer
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Malignant Chain
- Shadow Ball
- Recover
- Parting Shot
has become an absolute staple on many of my teams by being an absoloutely amazing wall to so many physical attackers with Tera Dark Foul Play and
but this time I've decided to spice things up for once. Max Speed Timid
not only allows me to outspeed
and threaten it with a STAB super effective Shadow Ball even though it usually hard walls me but also
additionally with
I am immune to its Headlong Rush therefore allowing me to completely wall it letting me keep up my hazards while hitting it with the very strong STAB Shadow Ball. This also outspeeds many other things like
,
,
,
,
and more while additionally giving me an immunity to Sticky Web. Once your
is broken you can even hard wall
which is currently one of the scariest threats in OU but Poltergeist will fail because you will no longer have an item. Malignant Chain, Parting Shot and Recover are just here to do their usual things.
also allows me to be immune to Earthquake from
,
,
,
,
,
,
and more, as well as Earth Power from
,
,
,
and more. Additionally this also works vs Earth Power
forcing it to Steel Beam making it unable to spin.

Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fire
EVs: 128 HP / 228 Def / 152 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Heavy Slam

Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Dark
EVs: 252 HP / 144 SpD / 112 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Knock Off
- Stealth Rock

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 HP / 240 Atk / 16 Spe
Adamant Nature
- Dragon Tail
- Extreme Speed
- Earthquake
- Roost

Samurott-Hisui @ Assault Vest
Ability: Sharpness
Tera Type: Fire
EVs: 216 HP / 84 Atk / 124 SpD / 84 Spe
Adamant Nature
- Ceaseless Edge
- Razor Shell
- Sucker Punch
- Knock Off

is just like the other sets on this team a very standart set which has been proven before.
just sets Spikes with its very strong Ceaseless Edge, removes Items with Knock Off, revengekills others with Sucker Punch while just dealing a lot of damage with a Sharpness boosted Razor Shell.
lets it tank a few more Special hits, especially with the ton of HP and SpD investment in the set. It also acts as the only Ghost resist in the tier and with most Ghost types being special attackers,
helps a lot here.
I took the standart spread and removed a few HP EVs to invest them into Speed, so I can outspeed
, which I find very valuable.
Teambuilding Process:

I started this team off with
and
just because
is an amazing Pokémon and
feels like it should be an amazing partner, beating difficult matchups like
and pivoting around Pokémon like
also giving
to run something other than the typical 

Since I was running 2 rather slow ghost types I wanted a fast dark resist and overall
is just an amazing choice, so I added it to the team:

Next I wanted Hazard control and Hazard setting, as I was running
for blocking Defog from
and 
for blocking Rapid Spin from
and
and also really didn't want to run
spam because I wanted the team to continue being offensive. Additionally I also needed an electric type immunity and a SpD mon, so I had to choose
over 

With
being able to enter freely on half my Pokémon to start causing trouble and my team lacking a natural ground immunity I had to resert back to
, which usually wouldn't be enough, due to Ice Spinner converage from
and
and more, but 
has a positive matchup into them and others, validating its spot on the team.

Last but not least I was really lacking a ghost resist, which sucks with 2 Pokémon weak to ghost and 3, which struggle into them, so I needed a Dark Type. I realised that with
I could do just that while also utilising my double ghost core to stack hazards, slapping an
onto it, so it can survive moves like
and
's Shadow Balls and more more easily.
2000+ Elo Replays:
Threats:
How to play:
Conclusion:
2. Pokepaste
3. Proof of Peak
4. Team description
5. Teambuilding process
6. Replays
7. Threats
8. How to play
9. Conclusion
Introduction
Hi, I'm back once again and this time I built another banger team to hit Rank 1 in SV OU. It might not be anything special or crazy like my most recent RMT but I got even higher with more consistancy and of course also using underused sets in much shorter time than before. The climb was really fun and I was competing a lot with jb291 for the Rank 1 spot, which he won in the end, while pushing me to an absolute new peak by doing so.
Pokepaste:
Proof of Peak:
Gholdengo @ Metal Coat
Ability: Good as Gold
Tera Type: Steel
EVs: 108 HP / 252 SpA / 148 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover
Starting the team off is our main stall breaker and much more
. This guy has been a beast ever since he was introduced and not many things come close to doing as much damage as a Tera Steel
boosted Modest Make It Rain after just 1 Nasty Plot. This guy tears through
and more like they're butter. Good as Gold blocking Defog from
is obviously crazy too. Aside from this he obviously does the usual
things, just with even more power than usual. Nasty Plot with dual STAB just lets me deal a lot of damage and Recover allows me to stay healthy, even letting me beat Tera Water
sometimes.
148 Speed EVs allow me to outspeed standart defensive
and more while 108 HP give me some very nice extra bulk.
148 Speed EVs allow me to outspeed standart defensive
Pecharunt @ Air Balloon
Ability: Poison Puppeteer
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Malignant Chain
- Shadow Ball
- Recover
- Parting Shot
Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fire
EVs: 128 HP / 228 Def / 152 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Heavy Slam
IDBP
has been a staple for so long. Just a very fast mon that gets stronger and tankier at the same time, while having Crunch to hit Ghost types like
,
,
,
,
and more as well as anything clicking Tera Ghost. I personally believe Roar on the last slot to be kinda overrated and Heavy Slam is just so great into the meta. You will constantly see Pokémon like
,
,
,
and
switching into Iron Defense
thinking they can wall it, just to get blown up by Heavy Slam anyways. Although I often like running different teras like Tera Steel on my IDBP
Tera Fire just fits best here, letting me resist Ice, Fairy and Fire, while granting me an immunity to burn from
,
,
and more, while Crunch is just the standart required coverage.
I chose 152+ Speed to outspeed
and
. I don't believe you need to run any more speed on it unless you want to be max Speed. If I was to run max Defense I would be missing out on 1
recovery every turn, so I added some extra HP.
I chose 152+ Speed to outspeed
Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Dark
EVs: 252 HP / 144 SpD / 112 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Knock Off
- Stealth Rock
I started using
a lot more in the recent past and this is just a very strong set. It's simply bulky SpD set with enough Speed to even outspeed Timid
and Jolly
. Its main purpose is to hard wall
while setting Stealth Rock and removing hazards all at the same time.
are here for recovery because they're the only way for it to recover. Earthquake is standart STAB while Knock Off allows it to be able to spin vs
and
and more, like
. Tera Dark even allows it to fire off even stronger Knock Offs as well as give me a Ghost and Dark Resist, allowing me to resist moves like
's Shadow Ball and Hex,
's Dark Pulse,
's Sucker Punch and more. It obviously can also just Knock Off against a lot of important mons allowing the team to make progress:
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 HP / 240 Atk / 16 Spe
Adamant Nature
- Dragon Tail
- Extreme Speed
- Earthquake
- Roost
Bulky
has been one of my favourite sets in OU for a while now. not only is it one of the very few consistant
answers, but Tera Normal Extreme Speed is also an amazing tool against Offenses and Hyper Offenses of all kinds. Multiscale with max HP and Roost makes it a defensive monster, while also dealing a lot of damage. Earthquake is simply an amazing coverage move which lets you hit many Pokémon like
,
,
,
,
,
,
,
,
,
,
,
,
, everything that klicks Tera Steel and much more. Dragon Tail is also an amazing move not just for Forcing out sweepers trying to boost up, but also force the opponent to take hazards which the team is trying to set anyways.
Samurott-Hisui @ Assault Vest
Ability: Sharpness
Tera Type: Fire
EVs: 216 HP / 84 Atk / 124 SpD / 84 Spe
Adamant Nature
- Ceaseless Edge
- Razor Shell
- Sucker Punch
- Knock Off
I took the standart spread and removed a few HP EVs to invest them into Speed, so I can outspeed
Teambuilding Process:
I started this team off with
Since I was running 2 rather slow ghost types I wanted a fast dark resist and overall
Next I wanted Hazard control and Hazard setting, as I was running
With
Last but not least I was really lacking a ghost resist, which sucks with 2 Pokémon weak to ghost and 3, which struggle into them, so I needed a Dark Type. I realised that with
2000+ Elo Replays:
https://replay.pokemonshowdown.com/gen9ou-2508550198?p2 (peak game)
https://replay.pokemonshowdown.com/gen9ou-2508951663?p2
https://replay.pokemonshowdown.com/gen9ou-2508949719?p2
https://replay.pokemonshowdown.com/gen9ou-2508896859
https://replay.pokemonshowdown.com/gen9ou-2508894806?p2
https://replay.pokemonshowdown.com/gen9ou-2508893491?p2
https://replay.pokemonshowdown.com/gen9ou-2508891450?p2
https://replay.pokemonshowdown.com/gen9ou-2508576497?p2
https://replay.pokemonshowdown.com/gen9ou-2508537013
https://replay.pokemonshowdown.com/gen9ou-2508495740?p2
https://replay.pokemonshowdown.com/gen9ou-2508384399?p2
https://replay.pokemonshowdown.com/gen9ou-2508275396
https://replay.pokemonshowdown.com/gen9ou-2507882568
https://replay.pokemonshowdown.com/gen9ou-2508959863-6r3b3mq6b4vist5rb37iio6o8j7so26pw
https://replay.pokemonshowdown.com/gen9ou-2508922570-kdfoml3t3euy4m1vtrms3jrg0u6ct3qpw?p2
https://replay.pokemonshowdown.com/gen9ou-2507451480-rlxnc0wufyhjb8jy0hcxswgs06d6c6mpw?p2
https://replay.pokemonshowdown.com/gen9ou-2507438228-r6cid37souyt69fan71jhc7klktq8glpw?p2
https://replay.pokemonshowdown.com/gen9ou-2507426117-upomymcvogbebwjdebexk7k7vl7frmepw
https://replay.pokemonshowdown.com/gen9ou-2508951663?p2
https://replay.pokemonshowdown.com/gen9ou-2508949719?p2
https://replay.pokemonshowdown.com/gen9ou-2508896859
https://replay.pokemonshowdown.com/gen9ou-2508894806?p2
https://replay.pokemonshowdown.com/gen9ou-2508893491?p2
https://replay.pokemonshowdown.com/gen9ou-2508891450?p2
https://replay.pokemonshowdown.com/gen9ou-2508576497?p2
https://replay.pokemonshowdown.com/gen9ou-2508537013
https://replay.pokemonshowdown.com/gen9ou-2508495740?p2
https://replay.pokemonshowdown.com/gen9ou-2508384399?p2
https://replay.pokemonshowdown.com/gen9ou-2508275396
https://replay.pokemonshowdown.com/gen9ou-2507882568
https://replay.pokemonshowdown.com/gen9ou-2508959863-6r3b3mq6b4vist5rb37iio6o8j7so26pw
https://replay.pokemonshowdown.com/gen9ou-2508922570-kdfoml3t3euy4m1vtrms3jrg0u6ct3qpw?p2
https://replay.pokemonshowdown.com/gen9ou-2507451480-rlxnc0wufyhjb8jy0hcxswgs06d6c6mpw?p2
https://replay.pokemonshowdown.com/gen9ou-2507438228-r6cid37souyt69fan71jhc7klktq8glpw?p2
https://replay.pokemonshowdown.com/gen9ou-2507426117-upomymcvogbebwjdebexk7k7vl7frmepw
Threats:
Offensive
: It outspeeds 5/6 Pokémon, hits 4/6 Pokémon for super efffective damage, 2HKOs 5/6 Pokemon and doesn't get OHKOed by anything. You have to tried Knocking it Off early with either
or
while keeping sure to have Stealth Rock stay up.
does answer it very well tho if you need to.
: This Pokémon can be so tough to deal with. It walls 4/6 of my Pokémon and hits 5/6 of them for super effective damage. It's also immune to Hazards which makes it an absolute pain to deal with. You probably can either chip it down significantly with
or send in
, which bulky teams usually struggle into due to the Modest
Tera Steel Make It Rains
can fire off at any time.
He is probably the worst one of them all. He's actually a common Pokémon. Nothing on this team can reliably kill a Tera Water
while it just chips your entire team down with Salt Cure. Removing its
is almost a necessity for beating it. Usually
can force it out. Additionally, if you position it well enough,
can actually set up on it thanks to :Recover: and beat it.
: Obviously as usual he's a problem but usually
can Knock Off it in the lead and then
can take it down.
How to play:
Most of the time your lead will be
. Being able to set Hazards early game can be really important in so many matchups, especially because 
outspeed
which makes it impossible for most teams to remove the hazards, once they are set.
Sometimes you'll also wanna lead
to get Rocks up and a Knock Off, this is the main lead vs Stall, to get free Rocks against
fearing a Knock Off.
Many times you might be tempted to just switch in
against
as that's a massive part of its role, but I heavily discourage doing this in the early game. Against Offensive teams you'll wanna get a Roost off to stay healthy and easier revenge kill the team with Tera Normal Extreme Speed while defensive teams just use you. Instead you will want to send out
. This will allow you to immeaditely threaten it and whatever tries switching in without losing your Multiscale. This goes for many Pokémon, not only
, but it is the primary example.
Preserve
's
and don't just switch it in if the opponent has a
or an
except for exactly them. Once your
is gone you will be forced to Tera Ghost to be able to continuously spinblock which is just a waste of your resources. The
is also extremely valuable against Sticky Webs teams, as it is only 1 of 2 Pokémon immune to them.
If you can set Hazards and the opponents Item isn't more important, just do it. +
Most Stall teams are easily beaten if you lead
, set Stealth Rock, get
in safely and then blow shit up with a +2 Modest
Make It Rain.
Against offensive teams
is your main Pokémon, as long as you can manage to keep it at full health. Basically nothing offensive can tank a Tera Normal Extreme Speed with Hazards up.
Early game basically send in
over
to answer threats.
and
are basically never suposed to tera, while
and
do so constantly.
Sometimes you'll also wanna lead
Many times you might be tempted to just switch in
Preserve
If you can set Hazards and the opponents Item isn't more important, just do it. +
Most Stall teams are easily beaten if you lead
Against offensive teams
Early game basically send in
Conclusion:
You don't always need to try and use crazy or unusual stuff to have great success. More often times than not simplicity and proven strategies with some additional creative ideas will lead you to your goals. I hope to return shortly and that you had a nice time reading this, have a nice day.



