Background:
Considering DragMag was a hyper-offense archetype back in BW where Fairy was non-existent and the mons used to trap using Magnet Pull (like Skarmory) didn't learn Body Press, it was highly viable back then, especially since in OU, one was allowed to abuse a variety of types in a team of six. However, current gen limits the viability of the ancient archetype by a lot, due to reasons like powercreep (Flutter Mane is a menace), Fairy-types (its a Steel team but Archaludon and Hisuian Goodra don't singehandedly beat Flutter Mane and Iron Valiant, aside from Steel's horrible Speed tiers), the fact that I am using a single type of course (one hand tied behind my back taking away creativity points for viability), and access of opposing Steel-types to Body Press (preventing Magnezone from comfortably checking Skarmory, Corviknight, and the like). Nevertheless, the request was interesting and I tried my best to create something viable with it.
The Mandatories:
For the team to be viable, the team required the following tools:
- Gholdengo: prevents the barrage of faster Fighting-types simply punching holes with no comebacks.
- Skarmory/Corviknight: prevents the barrage of faster Ground-types simply shattering the earth beneath our metallic monsters.
- Heatran/Empoleon: prevents the barrage of faster Fire-types simply melting our walls.
This is naturally due to Steel's extremely poor Speed tiers in a format where a large proportion of viable Pokemon lie above 110 base Speed.
Considering the request specifically asked for the two Dragons (Archaludon, Hisuian Goodra) as well as a Steel trapper (Magnezone, I tried Magneton but it was very unviable), the team's six were predetermined to a certain extent, with debates between the bird and the Fire resist. To make this post more alluring for myself, I am going to use volleyball position analogies to describe each Pokemon's role on the team. Quick disclaimer: While I believe that the current EVs are more than enough for the team to function as intended, you're free to tweak the EVs to your liking to optimize the team further, and I'd love to hear about it as well!
The Team:
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#1 Captain - Outside Hitter (Left) - Archaludon
Archaludon is many things in the current SV Monotype metagame, ranging from a rocks setter, to an immovable wall thanks to its abilities in Stamina. However, the requester asked me to deviate from their standard defensive sets, so I used a less common but an equally notorious set: its Scarf set!
Archaludon @ Choice Scarf
Ability: Sturdy
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dragon Pulse
- Flash Cannon
- Thunderbolt
Choice Scarf addresses Steel's issue with Speed tiers, whilst focusing on what the requester wanted it to do, spam Dragon attacks! An extremely dangerous late-game cleaner, Archaludon leverages Sturdy to prevent being revenge killed and in turn last longer on the battle field. The other moves are best fillers for it, considering the nature of the metagame, with Flying and Water types dominating matchups with Steel. Like an Outside Hitter, which is one of the most reliable offenses in volleyball, Archaludon serves as an extremely reliable and powerful cleaner with STAB Draco Meteor being the main button to click, and a respectable Defense stat, which allows it to take 2-3 hits from physically attacking Pokemon in the endgame. Sturdy prevents it from being OHKOed by Pokemon that would otherwise outspeed and/or revenge-kill it easily with their special attacks, also taking opponents by surprise. Archaludon is also the captain of this team because of its overwhelming presence in the metagame, and the slight surprise factor that comes with this set.
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#2 Opposite Hitter (Right) - Hisuian Goodra
The second compulsory Pokemon per the user's request was Hisuian Goodra, a Pokemon that stands at the pinnacle of special defense in the current metagame. Paired with Archaludon, a pioneer of physical defense, Hoodra forms great defensive synergy on both Dragon and Steel teams. However, I EV'd this particular Hoodra slightly differently.
Goodra-Hisui @ Assault Vest
Ability: Shell Armor
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Claw
- Dragon Tail
- Heavy Slam
- Earthquake
Hisuian Goodra might be a defensive specialist usually, but I made it a bulky physical attacker on this team. Mostly because investing in any amount of speed is a waste of time, and not using its high Special Defense stat properly is a huge waste of its potential, hence the
Assault Vest! Opposite Hitters on volleyball are also offensive positions, however less commonly used compared to Outside Hitters due to the position of the Setter, similarly, while the main Dragon-move spamming and offense deeds are performed by Archaludon, Hoodra is a fat attacker, which can spam Dragon Claw and Heavy Slam against foes while lasting for a long time on the field and soaking up special attacks, something Archaludon is significantly weak against. Thus, these two Dragon/Steel brothers continue to maintain their offensive and defensive synergy simultaneously. I went with Shell Armor over Gooey because being a bulky attacker, being critted can turn the tides unexpectedly, and due to a game that I was winning while testing but Gooey triggered my opponent's late-game cleaner's Defiant, allowing him to win the game instead. Never am I repeating the mistake of running Gooey again, when beautiful and reliable Shell Armor is right there. Dragon Tail is also a spammable move, allowing Hoodra to take advantage of rocks set by Heatran (coming soon) and hazing foes that can easily set up on it. EQ is the best filler move for opposing Steel and Fire types.
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#3 Middle Blocker - Gholdengo
Gholdengo is by default a neccessity on this team due to the incessant amount of Fighting-types and Fighting coverage running around in the metagame. Gholdengo comes with a lot of benefits, alongside its broken typing and ability, which is its variable movepool, which makes guessing its role quite the task.
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Trick
- Focus Blast
Choice Scarf once again helps outspeed would-be checks to Gholdengo, while taking opponents by surprise once Scarf Archaludon is revealed. Gholdengo also has the ability to handicap walls and setup sweepers with Trick, allowing it to engage in a dual role as both a late-game sweeper and a momentum killer. Its special typing prevents Fighting sweeps, and Focus Blast helps kill annoying Normal and Steel types. Gholdengo is also the perfect Pokemon to place in front of a variety of Fairy types, and is a great status absorber and Defog blocker. A must-have on Steel teams, Middle Blockers in volleyball are known for blocking opposing attackers on the frontline while also engaging in quick attacks down the center, which is exactly what Gholdengo does on this team as explained above!
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#4 Defensive Specialist - Heatran
The debate between Empoleon and Heatran can be an interesting one, when the former helps significantly in the Water matchup, and thus I had put in Empoleon first. However, after much trial and error, I settled on the fact that having a straight-up Fire immunity is much better for this team because nobody can blindly set up and click a Fire-move without thinking twice.
Heatran @ Air Balloon
Ability: Flash Fire
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Earth Power
- Power Gem
Air Balloon helps leverage a temporary Ground type immunity while Heatran sets up rocks against would-be checks. Furthermore, Lava Plume allows it to spread burns which helps our offensive unit last longer. In volleyball, defensive specialists are in charge of receiving serves reliably and aiding the libero in the back, and thus with the help of Stealth Rock and Lava Plume, Heatran sets the stage for our wing spikers and middle blockers to attack peacefully. Earth Power is perfect coverage, most common, and Power Gem helps with Ogerpon-H and Flying types. Heatran's Fire-immunity is a godsend for Steel teams, especially this one, and for me bears more weightage than Water resistance due to the simple fact that Empoleon can be gradually worn down with Fire attacks and isn't a reliable long-term switch-in whereas Heatran forces opponents between a 50/50 on whether to click the supereffective Fire move or not, making it an indispensible defensive specialist. However, maximum SpA and Spe are invested to maximize its offensive utility and preventing it from becoming setup fodder. The current metagame is too powercrept to reliably invest in SpD and not end up becoming a momentum drainer instead. Its natural SpD is enough for it to withstand several attacks. However, I wouldn't be against making its EVs more defensive, dealer's choice!
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#5 Libero - Corviknight
Between Corviknight and Skarmory, I believe Corviknight offered a bigger defensive advantage due to Pressure and U-turn. While Skarmory has the oppressive hazard-stacking+Body Press advantage, we already have a Body Presser in Magnezone (coming soon), while a pivot on this team is indispensible so that it can bring in cleaners like Archaludon and Gholdengo, and absorb physical attacks and do meaningful chip damage with Rockly Helmet.
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Brave Bird
- U-turn
Rocky Helmet and U-turn are the main ways Corviknight the Libero does any damage to the opposing team because in volleyball, liberos are purely meant for defense and cannot attack under any circumstance. They can however set the ball without crossing the front line, so they can participate in attacks but cannot spike the ball. Furthermore, liberos pivot in and out of the court by exchanging with Middle Blockers, and that's exactly the kind of advantage that U-turn gives us by bringing in our premier Middle Blocker Gholdengo and either forcing Trick on a pesky Toxapex or an annoying Dragonite, or putting pressure using Make it Rain or Shadow Ball. Defog removes Spikes, another thing that Skarmory cannot do, and I went with Brave Bird over anything else because its a fantastic Flying STAB that can occassionally help kill Fighting types or do massive chip to mons like Great Tusk, thus participating in offense ever-so-slightly. Pressure + Roost is also extremely pivotal in endgames, making Corviknight the much needed guardian of this Steel-team with its natural immunity to the plethora of Ground coverage in the current generation.
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#6 Setter - Magnezone
A trapper was needed and a trapper is here, and anyone else in its evolution line cannot do the job as well as it can. Magnezone is the final piece of the puzzle in this unconventional team and here is the set I have proposed.
Magnezone @ Air Balloon
Ability: Magnet Pull
Tera Type: Electric
EVs: 248 HP / 28 SpA / 232 SpD
Calm Nature
IVs: 0 Atk
- Iron Defense
- Body Press
- Thunderbolt
- Magnet Rise
A set inspired from good old SS Monotype where Trapper Magnezone was predominantly used in Electric teams, this set leverages Air Balloon and IDBP to beat the likes of Choiced Excadrill and Hisuian Goodra. Magnet Rise gives it the immunity needed once un-choiced foes go through the effort of popping the balloon, and setting up ID and BPing on opposing Steel-types is the modern SV way of trapping and killing Steel types, unlike back in BW wherein a strong Thunderbolt would suffice. Regardless, Thunderbolt is on this set to abuse strong STAB and killing promiment Flying and Water types in the metagame. EVs in SpD allow it to have some longevity against worn down Special Attackers, not merely ending up as fodder for them. There is no special meaning behind the specific EVs, it was done on whimsy because I wanted it to have exact 300 SpD (haha). Its great against unboosted Skarmory as well thanks to Thunderbolt, and against Iron Head Corviknights. It can usually do its job and more thanks to Thunderbolt. Its more meaningful to have an Electric immunity altogether to prevent Volt Switch spam, but having an Electric resist like this can also be okay. In volleyball, a setter is the brain behind the game and sets the ball for all kinds of offense, similarly Magnezone sets the ball for our spikers Hoodra and Archaludon and even our center Gholdengo by killing opposing Steel types, exactly the way the requester intended.
Replays:
Here are some low ladder replays to showcase usage of the team. The other replays I have are older iterations of the team that used different sets and items.
vs Poison
vs Normal
Pokepaste:
Lastly, the part everyone has been waiting for: the copy-pasteable Pokepaste link.
Hope you enjoy the team! Merry Christmas, and a happy new year :)