• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Metagame OU + Solgaleo Metagame Discussion

FayaWizard

Amnesia
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Top Smogon Discord Contributoris a Tiering Contributoris a Contributor to Smogon
Moderator
solgaleo.gif



Courtesy of the Likeshop, welcome to OU + Solgaleo! This is a temporary, month-long ladder where you can use Solgaleo in OU, and explore its potential! Keep in mind that this is not official, and that this ladder will not directly lead to a Solgaleo suspect test or unban in SV OU. Have fun!

Alongside the regular OU forum rules, the following topics are prohibited and your posts will be deleted if they include any of the following on this list:

- Pokemon, abilities, moves, anything that is Ubers and not in OU, besides Solgaleo
- No posts created with Chat GPT or other AI-generated applications.

Resources:
List of useful moves that Solgaleo knows
List of potentially viable sets that Solgaleo can run
 
Solgaleo @ Leftovers
Ability: Full Metal Body
Tera Type: Psychic
EVs: 252 HP / 4 Atk / 252 SpA
Naughty Nature
- Sunsteel Strike
- Thunderbolt
- Knock Off
- Teleport

This was my first kind of original idea for a more defensive Solgaleo set. Leftovers for passive healing knock off and teleport for utility and max special attack to do more damage with thunderbolt to pokemon like Corviknight and Alomomola. Keep in mind that this set is untested and could probably be tweaked a little with its evs but I encourage people to try using it.

Also ignore the tera type I forgot to change it lol
 
First thing I wanna say is thank you to DaddyBuzzwole and everyone else who pledged likes to make this possible. Thank you as well to dhelmise who graciously decided to have 2 spotlight ladders even though 1v1 randabts had more likes at the end :)

I've been a firm believer that Solgaleo would be completely fine in OU for a while now and this ladder is probably the best shot we're gonna get at proving that it would be a good presence down here (it's a good kyurem check, and abuses gking and pecharunt for example). It's not the monster that it's stats would lead you to believe (mostly because of it's middling speed tier and typing), but he still has some merit imo.

The set I think is the most interesting for now is the LO mixed "wallbreaker" which can seriously dent most defensive cores:

:solgaleo: @ Life Orb
Ability: Full Metal Body
Tera Type: Electric
EVs: 252 Atk / 16 SpA / 240 Spe
Naive Nature
- Sunsteel Strike
- Close Combat
- Thunderbolt / Thunder
- Psychic

This set keeps the usual physical "nukes" of sunsteel and cc, while also speccing a little on the special side to threaten the mons that would usually completely body block you, even with minimal investment:

16 SpA Life Orb Tera Electric Solgaleo Thunderbolt vs. 252 HP / 4 SpD Alomomola: 530-624 (99.2 - 116.8%) -- 87.5% chance to OHKO
16 SpA Life Orb Solgaleo Thunderbolt vs. 248 HP / 8 SpD Corviknight: 216-255 (54.1 - 63.9%) -- guaranteed 2HKO
16 SpA Life Orb Solgaleo Psychic vs. 252 HP / 0 SpD Pecharunt: 315-374 (82.8 - 98.4%) -- guaranteed 2HKO
16 SpA Life Orb Solgaleo Psychic vs. 0 HP / 0 SpD Great Tusk: 471-556 (126.9 - 149.8%) -- guaranteed OHKO


Despite being kinda slow, it's really hard to switch into and will work great against fatter teams. It's also possible to forego CC in favor of Knock Off, which gives you a freeer click in exchange for the inability to hit gambit and samuh, which can be shored up with teammates. I haven't played the SolgaleOU ladder much yet (this being jan 1st and all, btw happy new year everyone!!) but in my opinion there's no doubt it will turn out to be interesting. Here's a paste of my first team draft for this ladd :

:samurott-hisui: :great-tusk: :solgaleo: :gholdengo: :dragapult::alomomola:

A very classic Hstack structure, but with LO Solgaleo to help muscle through even double defog teams like the recent ABR 6. Have fun and make sure to explore different sets, after all before this ladder came up I hadn't even thought of using mixed SolG but it ended up being what I think is the most reliable set (banded and av both having real problems vs some defensive cores).

PS: Sunsteel Strike's ability ignoring properties also make it very interesting against things like Multiscale dnite (banded tera steel can ohko dnite thru multiscale), or cheesier picks like Mimikyu. It's also a pretty good TR check, which I know a lot of people are complaining is "too strong" in gen 9. Even though I don't necessarily echo these feelings, it's worth mentioning
 
Solgaleo @ Leftovers
Ability: Full Metal Body
Tera Type: Psychic
EVs: 252 HP / 4 Atk / 252 SpA
Naughty Nature
- Sunsteel Strike
- Thunderbolt
- Knock Off
- Teleport

This was my first kind of original idea for a more defensive Solgaleo set. Leftovers for passive healing knock off and teleport for utility and max special attack to do more damage with thunderbolt to pokemon like Corviknight and Alomomola. Keep in mind that this set is untested and could probably be tweaked a little with its evs but I encourage people to try using it.

Also ignore the tera type I forgot to change it lol
Solgaleo @ Leftovers
Ability: Full Metal Body
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpA
Brave Nature
- Sunsteel Strike
- Thunderbolt
- Knock Off
- Teleport

Just want to make a quick update. Tera water is good against fire types and brave nature is being used because even with minimum speed it still outspeeds adamant Kingambit.
 
I'd like to add by going over why a purely physical offensive Solgaleo, namely :choice_band:, is potentially something of a noob trap, and one of its weaker sets.

Despite looking to have a great statline and movepool on paper, physical:solgaleo:rarely has a free click into any team, outside of Knock Off. Its STAB moves and unfortunate type combination is easily and safely switched into by common physically defensive pivots and revenged by all of the most common offensive typings. Many of the coverage moves:solgaleo:wants for these walls are contact moves, some even being recoil moves. This results in:solgaleo:having a crippling weakness to :rocky_helmet:, Static and Flame Body, and making longevity a serious issue with physical :life_orb: while being significantly less potent than a choice item. They can also feel very weak without hazards, Future Sight support, or Tera. Not having any simple way to get an attack boost, frequently being unable to OHKO or even consistently 2HKO, and able to be abused to revenge or use:solgaleo:as setup fodder for Pokémon with immunities when locked in with :choice_band:. This overall weakens its matchups as a wallbreaker and into offensive presences, and gives it a terminal case of 4MSS.

Sunsteel Strike is crucial for dealing heavy damage to:kyurem:,:dragonite:,:garganacl:,:hatterene:,:clefable:, and:weezing-galar:.:great_tusk:also does not enjoy switching into this move, as :choice_band: 2HKOs offensive sets, and is a roll to do so against bulkier spreads. It thuds pathetically into the majority of physically bulky resists, however.:alomomola:,:dondozo:,:toxapex:,:rotom-wash:,:corviknight:,:moltres:,:zapdos:,:heatran:, physdef:ting-lu:variants, and:volcanion:can all take a banded Sunsteel like a champ and some of these are extremely common in OU.

Psychic Fangs is all but necessary to take on bold:pecharunt:, and blasts a hole right through physdef:toxapex:. It hits:zamazenta:and:great_tusk:very hard, as well as breaking pesky screens. Neutral switch-ins often risk taking hefty damage from an unresisted Psyfangs, 2HKOing defensive:moltres:and:zapdos:after a little bit of chip — assuming you avoid being burned/paralysed. On the other hand, being locked into Psychic Fangs can grant ample opportunities for threatening Dark-Types such as:kingambit:,:darkrai:, and:moltres-galar:to come in, attack for free, or set up a Swords Dance/Nasty Plot and run away with the game. It also allows:samurott-hisui:and:ting-lu:to make easy progress by placing hazards or clicking Ruination.

Close Combat is possibly the most important coverage move in our beloved lion's arsenal. It is the entire reason:kingambit:is forced to respect you as a threat. Fighting coverage gives:kyurem:two strong, super-effective attacks to worry about, as well as hitting hard into mons that would otherwise wall you. You 2HKO:ting-lu:and:garganacl:, are guaranteed to OHKO defensive:heatran:, and Tera Fighting grants you the ability to 2HKO even the bulkiest of:alomomola:,:corviknight:, and:mandibuzz:. This once again comes with the caveat of being a type that one can be immune to, and still thuds into:moltres:,:zapdos:,:gliscor:,:toxapex:,:clefable:,:hatterene:and any Ghost or Fairy Tera.:gholdengo:is generally one of the Pokemon best at exploiting:solgaleo:, and can have many opportunities to deal damage, recover, or set up in front of it. Being locked into CC exacerbates this weakness.

Knock Off is Knock Off. One of the best moves of all time for making progress by removing items such as :leftovers:, :rocky_helmet: and :heavy-duty_boots:, while being essential coverage for hitting:gholdengo:. Banded also OHKOs spdef:slowking-galar:,:iron_crown:,:ceruledge:, and 2HKOs:sinistcha:and offensive:pecharunt:. Nothing to really complain about too much.

Flare Blitz hits:corviknight:and :gholdengo: real hard, and a lot of things neutrally for decent damage, but thuds into:moltres:and Water-Types. Under sun and with Tera Fire it actually manages to OHKO:zapdos:and is favoured to 2HKO:moltres:. Wild Charge is similar. It 2HKOs:corviknight:,:alomomola:,:toxapex:and:moltres:, 3HKOs:dondozo:, but it does nothing into Ground-Types; allowing:landorus-therian:,:ting-lu:,:great_tusk:,:iron_treads:,:garchomp:to come in and get up rocks or revenge. Bulk Up:great_tusk:, Swords Dance:gliscor:, and the less common:ursaluna:and offensive:garchomp:can also use it to start setting up and claiming kills. Flare Blitz may even be exploited by Flash Fire:heatran:,:ceruledge:and:armarouge:. These moves additionally cause Solg to take a lot of recoil, which compounds with :rocky_helmet: and hazards, making it very hard to keep alive without Wish support.

Earthquake is a great move. Hits:toxapex:and opposing Steel- and Fire-Types very hard. It doesn't guarantee a 2HKO into bold:pecharunt:without Adamant or rocks, although the roll is in your favour. The issue with choice-locking into a Ground-Type move is that Air Balloon, Levitate and Flying-Types now come in afterwards for free and blah, blah, blah. You get the picture by now.

While not strictly bad, all of these things result in a physically offensive Solg being difficult to position and guarantee damage with; forcing it into making read-heavy decisions, sinking momentum to short-term thinking and wrong turns against defensive pivots & immunities that you struggle to muscle past. Despite what appears to be a plethora of strong offensive options, their applications are far more limited in practice, and not horrendously risky to scout due to defensive overlap. Unlike a Zamazenta, it doesn't naturally have STAB CC, and is relatively quite slow. Many of these weaknesses are alleviated somewhat by mixed :life_orb::solgaleo:though, which I believe to be the superior, possibly premier, offensive set overall. It does come with its own problems, however.
 
Last edited:
snip snop
Great post! I'll give a more indepth answer when I'm a little less tired from NYE, but I also second the idea that Banded is probably not a very good set without additional support (Sun + Tera Fire Fblitz/Heat Crash could be really hard to switch into).

Another thing I wanted to discuss, is the impact of Solgaleo on other pokemons in the OU tier. So far I have a small, non exhaustive list of biggest losers:

:pecharunt: Cannot PShot on Solgaleo, and now there's a new physical mon with a supereffective stab against it, who can also run Psychic over Psyfangs for even more pressure. Seems like pivot Pecha is gonna be much less reliable in a post-solg meta!
:araquanid: Webs in general are probably going to be somehwat worse, as Full Metal Body + a decent speed tier gives solg a decent matchup into it. Although there might also be a reverse effect where an offensive solg can be used ON webs.
:ninetales-alola: This one doesn't really seem obvious at first glance, especially with the amount of screens cheese going around on the SolgaleOU ladder day one, but Solg is an excellent counterlead to Alolatales and other common screen setters (except pult ig) who can't really do anything to it and can get psyfanged infinitely to remove screens.
:dragonite: Not necessarily a loser, but dnite sets will have to adapt, as Solg can hit thru multiscale with sunsteel, giving it less space to set up, especially when +1 eq never kills without tera (iirc).
:eiscue: NOOOOOOOOOOO DONT DO THIS TO MY BOY NOOO

It'll be interesting to observe these tendancies as the meta on the ladder develops. I wonder who the biggest winners are gonna be? :alomomola: looks like a prime candidate, as it can both check enemy Solgaleos, while providing wish support from your own, which is nice consisdering how good Solg is at trading while being hard to Ohko.
 
This is insane copium, but I really hope the council can take the info gathered from this ladder and maybe in the near future consider an unban test on it if the consensus is that it's not broken in the tier. Meta hasn't changed in a year since Roaring Moon's ban.
Yeah this is the result we're all hoping for ngl LOL. This was the projected goal for which we raised this many likes haha
 
Solgaleo @ Heavy-Duty Boots
Ability: Full Metal Body
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Sunsteel Strike
- Morning Sun
- Knock Off
- Teleport

A rather interesting special defense Solgaleo set. Sunsteel Strike is probably the only STAB move it will be clicking, particularly to deal with Hatterene, Enamorus and Iron Valiant. Morning Sun is reliable recovery, especially against other defensive walls. Knock Off is there to pressure Gholdengo and other Boots users with hazards, rocks for example. Teleport arounds Solgaleo to pivot around while checking other threats like Kyurem, etc. Tera Steel is rather a interesting tera type; I choose it as Solgaleo wants to be as defensive as it can be.
 
:alomomola: looks like a prime candidate, as it can both check enemy Solgaleos, while providing wish support from your own, which is nice consisdering how good Solg is at trading while being hard to Ohko.
Solgaleo @ Leftovers
Ability: Full Metal Body
Tera Type: Water
EVs: 252 HP / 24 Atk / 232 SpA
Brave Nature
- Sunsteel Strike
- Thunderbolt
- Knock Off
- Teleport

232 SpA Solgaleo Thunderbolt vs. 252 HP / 4 SpD Alomomola: 326-384 (61 - 71.9%) -- guaranteed 2HKO
232 SpA Solgaleo Thunderbolt vs. 252 HP / 252+ SpD Alomomola: 200-236 (37.4 - 44.1%) -- guaranteed 3HKO

1767293642131.png

Idk if my set is good but this even beats AV Mola. In other words, mixed Solgaleo for the win.
 
This is insane copium, but I really hope the council can take the info gathered from this ladder and maybe in the near future consider an unban test on it if the consensus is that it's not broken in the tier. Meta hasn't changed in a year since Roaring Moon's ban.
to truly prove it belongs here, we don't just need to prove solgaleo isn't broken. if anything, that's the easy part based on what i've already seen and what we've tested beforehand. what we need to do is find a healthy, viable, relevant, and meta-improving role for solgaleo. considering the surprisingly limited amount of roles it isn't outclassed in, this could be difficult at first glance, but i think the meta right now really appreciates something that:
  • makes it harder for dnite to set up
  • makes life more difficult for cheese ho styles like webs and screens
  • can function as an emergency kyurem answer with the right predictions
  • is capable of blasting through a lot of those fat balance cores people complain about with the right sets, while also opening the door for much more interesting balance structures
  • is not overwhelming in any of these roles
these are still first impressions, of course. the meta is very very young and scaling up the small-scale testing we've done to a full-sized ladder could result in emergent properties we couldn't predict, and i'm fully prepared to concede in this case. but i do think, as of right now, that solgaleo has a place here. just generally, playing this feels better somehow
 
Solgaleo @ Leftovers
Ability: Full Metal Body
Tera Type: Water
EVs: 252 HP / 24 Atk / 232 SpA
Brave Nature
- Sunsteel Strike
- Thunderbolt
- Knock Off
- Teleport

232 SpA Solgaleo Thunderbolt vs. 252 HP / 4 SpD Alomomola: 326-384 (61 - 71.9%) -- guaranteed 2HKO
232 SpA Solgaleo Thunderbolt vs. 252 HP / 252+ SpD Alomomola: 200-236 (37.4 - 44.1%) -- guaranteed 3HKO

View attachment 797890
Idk if my set is good but this even beats AV Mola. In other words, mixed Solgaleo for the win.

I feel like electric coverage for mola and corv is definitely valid, but this hybrid offensive/tp set feels weird to me. You're investing almost full evs into spatk for one move, which leaves your sunsteel and knock off relatively unthreatening. I feel like the LO route for mixed sets is better cause it lets you still invest massively into attack.

Althought potentially a 3a + tp set could be good, allowing you to tp out of bad mus/tp on a predicted switch to get another breaker in. It's an interesting concept at the very least!
 
I feel like electric coverage for mola and corv is definitely valid, but this hybrid offensive/tp set feels weird to me. You're investing almost full evs into spatk for one move, which leaves your sunsteel and knock off relatively unthreatening. I feel like the LO route for mixed sets is better cause it lets you still invest massively into attack.

Althought potentially a 3a + tp set could be good, allowing you to tp out of bad mus/tp on a predicted switch to get another breaker in. It's an interesting concept at the very least!
I am considering replacing teleport with close combat but yeah I see what you are saying. I just think Solgaleo has enough attack (especially with brave) to make up for that. I could also use life orb or even expert belt instead of leftovers but I wouldn't have passive healing anymore.
 
First thing I wanna say is thank you to DaddyBuzzwole and everyone else who pledged likes to make this possible. Thank you as well to dhelmise who graciously decided to have 2 spotlight ladders even though 1v1 randabts had more likes at the end :)

I've been a firm believer that Solgaleo would be completely fine in OU for a while now and this ladder is probably the best shot we're gonna get at proving that it would be a good presence down here (it's a good kyurem check, and abuses gking and pecharunt for example). It's not the monster that it's stats would lead you to believe (mostly because of it's middling speed tier and typing), but he still has some merit imo.

The set I think is the most interesting for now is the LO mixed "wallbreaker" which can seriously dent most defensive cores:

:solgaleo: @ Life Orb
Ability: Full Metal Body
Tera Type: Electric
EVs: 252 Atk / 16 SpA / 240 Spe
Naive Nature
- Sunsteel Strike
- Close Combat
- Thunderbolt / Thunder
- Psychic

This set keeps the usual physical "nukes" of sunsteel and cc, while also speccing a little on the special side to threaten the mons that would usually completely body block you, even with minimal investment:

16 SpA Life Orb Tera Electric Solgaleo Thunderbolt vs. 252 HP / 4 SpD Alomomola: 530-624 (99.2 - 116.8%) -- 87.5% chance to OHKO
16 SpA Life Orb Solgaleo Thunderbolt vs. 248 HP / 8 SpD Corviknight: 216-255 (54.1 - 63.9%) -- guaranteed 2HKO
16 SpA Life Orb Solgaleo Psychic vs. 252 HP / 0 SpD Pecharunt: 315-374 (82.8 - 98.4%) -- guaranteed 2HKO
16 SpA Life Orb Solgaleo Psychic vs. 0 HP / 0 SpD Great Tusk: 471-556 (126.9 - 149.8%) -- guaranteed OHKO


Despite being kinda slow, it's really hard to switch into and will work great against fatter teams. It's also possible to forego CC in favor of Knock Off, which gives you a freeer click in exchange for the inability to hit gambit and samuh, which can be shored up with teammates. I haven't played the SolgaleOU ladder much yet (this being jan 1st and all, btw happy new year everyone!!) but in my opinion there's no doubt it will turn out to be interesting. Here's a paste of my first team draft for this ladd :

:samurott-hisui: :great-tusk: :solgaleo: :gholdengo: :dragapult::alomomola:

A very classic Hstack structure, but with LO Solgaleo to help muscle through even double defog teams like the recent ABR 6. Have fun and make sure to explore different sets, after all before this ladder came up I hadn't even thought of using mixed SolG but it ended up being what I think is the most reliable set (banded and av both having real problems vs some defensive cores).

PS: Sunsteel Strike's ability ignoring properties also make it very interesting against things like Multiscale dnite (banded tera steel can ohko dnite thru multiscale), or cheesier picks like Mimikyu. It's also a pretty good TR check, which I know a lot of people are complaining is "too strong" in gen 9. Even though I don't necessarily echo these feelings, it's worth mentioning
i personally like the first mixed lorb breaker set with msun over psychic, and potentially psyfangs over sunsteel. the coverage is still phenomenal and u have actual sustain.

also. calling solg a tr “check” is absurd when solg itself is easily the tier’s new best tr setter. not saying tr is a problem but i will say solg affects tr inversely to what u proposed tbh
 
this is what I've been running

Solgaleo @ Life Orb
Ability: Full Metal Body
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sunsteel Strike
- Thunderbolt
- Knock Off
- Close Combat

It's pretty solid but Solgaleo doesn't really have any free clicks. There's a lot of resists to its moves. It is the best Kyurem switch in though, since it's faster and overall better on offensive teams than Iron Crown. Other Kyurem checks are slower and prone to getting beaten that way. I like LO 4A's ability to always make some kinda progress if you play well. Thunderbolt is good into the birds, Sunsteel Strike is good neutral damage, and Knock is always appreciated. It's basically a better, more directly threatening Iron Crown for offensive teams.
 
okay so in like 5 minutes i came up with this very shitty and cheesy concoction of a solgaleo set, and im gonna explain it.
here it is
Solgaleo @ Weakness Policy
Ability: Full Metal Body
Tera Type: Electric
EVs: 252 Atk / 16 SpA / 240 Spe
Naive Nature
- Cosmic Power
- Psychic Fangs/Psychic
- Thunderbolt/Wild Charge
- Sunsteel Strike
Explanation (Pros and Cons)
So before you bully me, there is a reason for this horrid cosmic power weakness policy set, i know its soooo gimmicky but i think itll be absolutely hilarious (no, i have not tested it.) Basically hat this guy is doing is this: a partner will set screens and rillaboom wil set grassy surge, this gives solgaleo extra bulk and some passive recovery, now its all about matchup baiting, hopefully we get a stray equake or flamethrower (actually hopefully not flamethrower) and then benefit off of that to set up cosmic power, then we sweep theoretically. Now the 3 other moves, assuming this is like SVOU, screens are gonna be common and redundant, so maybe psychic fangs can help us out a bit with that, it also provides nice stab that kills predamage great tusk and can shutdown power herb glimmora screen sets. But alternately it can run Psychic, which can ohko great tusk and pecharaunt.
now the star of the show, thunderbolt (or wild charge if you want to go a physical only route) which i will not lie i was inspired by the other guy, but thunderbolt does so much for this guy, would-be counters get devastated by thundrbolt (moltres, zapdos, dondozo, volcanion, corviknight) and it can shut down crucial parts of teams like alomamola.
Sunsteel strike is great stab, not much explanation is needed, its basically all the same calcs as CB bullet punch scizor.
Cons
Like a lot of pokemon, this guy struggles against a lot of pokemon. Let me elaborate; Solgaleo struggels a bit to put its name out there when it comes into contact with a lot of pokemon you commonly see on offensive teams. Moltres-Galar, Ceruledge, Kinggambit, Dragonite, Cinderace are pokemon it doesnt have answers to (especially with this set) but in general it would need to drop one of its 3 moves to appeal to a one of these niches it would need to fill for a team, for example; psychic stab wouldn tbe as important in some situations as close combat or earthquake, knock off is always great to have. Sun in general can shut down Solgaleo pretty quickly, and heatran decimates this thing if it lacks earthquake.
Theres definently ways to expand on Solgaleos potential, maybea smarter mind is capable that lol.
 
i personally like the first mixed lorb breaker set with msun over psychic, and potentially psyfangs over sunsteel. the coverage is still phenomenal and u have actual sustain.

also. calling solg a tr “check” is absurd when solg itself is easily the tier’s new best tr setter. not saying tr is a problem but i will say solg affects tr inversely to what u proposed tbh
I feel like solG is kind of a waste of a slot as a TR setter. It doesn't do anything that other tr setters can't (sure you can teleport, but functionally this is the same as clicking hwish because a solg that had to take 2 hits on the way out is not gonna be healthy enough to set it again) while itself being good vs classic TR mons. Msun over sunsteel is reasonable, it's true that steel is not great coverage, the move is mostly interesting because of its huge BP + ability ignoring properties. I could see myself running this variant.


this is what I've been running

Solgaleo @ Life Orb
Ability: Full Metal Body
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sunsteel Strike
- Thunderbolt
- Knock Off
- Close Combat

It's pretty solid but Solgaleo doesn't really have any free clicks. There's a lot of resists to its moves. It is the best Kyurem switch in though, since it's faster and overall better on offensive teams than Iron Crown. Other Kyurem checks are slower and prone to getting beaten that way. I like LO 4A's ability to always make some kinda progress if you play well. Thunderbolt is good into the birds, Sunsteel Strike is good neutral damage, and Knock is always appreciated. It's basically a better, more directly threatening Iron Crown for offensive teams.

This is a similar set to what we were discussing, I do feel that this version has a harder time denting teams though, the lack of a psychic type moves means that tusk and pech could be problematic. Knock off does have good utility in return, although i'd still at least run a -spdef nature over -spatk so your tbolt can actually threaten mola an corv with a 2hko. It's also optimal to run 240 speed on offensive sets I feel cause there's nothing between kyurem and 322 (maybe tink?).
 
This is a similar set to what we were discussing, I do feel that this version has a harder time denting teams though, the lack of a psychic type moves means that tusk and pech could be problematic. Knock off does have good utility in return, although i'd still at least run a -spdef nature over -spatk so your tbolt can actually threaten mola an corv with a 2hko. It's also optimal to run 240 speed on offensive sets I feel cause there's nothing between kyurem and 322 (maybe tink?).
yeah i do agree that if you're running mixed lorb solgaleo you wanna run psychic on it. being able to ohko great tusk and heavily dent zamazenta in an svou-based format is relevant in every match where one of those two is present, which is most of them. if i'm running an all-out attacker set i'm looking for as wide a spectrum of relevant coverage as possible and leaving knock off to the other guys (unless it's stab or choiced)
 
although i'd still at least run a -spdef nature over -spatk so your tbolt can actually threaten mola an corv with a 2hko. It's also optimal to run 240 speed on offensive sets I feel cause there's nothing between kyurem and 322 (maybe tink?).
I'd lowkey rather have a -def nature so that flame from non-invested Gking only 3HKOs/AV Gking flame 2HKO is a roll, but ultimately I don't think it matters that much. Tink usually just runs 310 to be faster than Lando because it only hits 315 at max speed.
 
I have posted this set before when Delibird Heart first campaigned for Solgaleo to drop to OU. Delibird Heart was saying Solgaleo would be UUBL at best 'cause of the physical Solgaleo set, which is a noobtrap and a shit set. Solgaleo should definitely go mixed if you want to have any semblance of a consistent offensive presence, and this mixed set set alone is good enough for it to be UUBL.

If running mixed Solgaleo, it should be this:

Solgaleo @ Life Orb / Expert Belt
Ability: Full Metal Body
Tera Type: Water
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Close Combat
- Earthquake
- Psychic
- Thunderbolt

Psychic is mandatory for Great Tusk, Zamazenta, Gliscor, and Iron Valiant. Thunderbolt for Corviknight and bulky waters + Tornadus-Therian. Earthquake is for Slowking-Galar, Raging Bolt, Cinderace, and Iron Crown, and Close Combat is for Ting-Lu and/or Ogerpon Wellspring if she Teras.
 
I was curious of solgaleo running trick room + teleport to get ursaluna in. Magearna was an excelent supporter back in the day and on theory this sounds like a pretty good idea. THis is not listed in its suggested sets but you can prob eject pack with CC or use teleport on bulkier sets to get the monster in

It takes hits pretty well and can take advantage of stuff like against corviknight, alomomola, dragonite, zapdos, and getting the pivot in can be quite devastating

Solgaleo @ Leftovers
Ability: Full Metal Body
Tera Type: Dark
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Knock Off
- Iron Head
- Trick Room
- Teleport
 
Back
Top