SV OU top 10 (1975) Fleurs of Malice (Mean look+ Curse pecharunt stall team)

-team
https://pokepast.es/177e71e564e2310d
-proof (11-21-2025)
A modest result, the bare minimum for a rmt but I think sufficient to share the team with you.

premier top 10 of fleurs of Malice 2025-11-21 .png

-Disclaimer
Before getting into the team itself, I would like to make a small disclaimer. English is not my native language, but I did my best to write this RMT in English and to imitate, as accurately as I could, the different poetic styles of the poets after whom these Pokémon are named.

This RMT also comes very late, and I apologize for that. The peak of the team was reached at the end of November, but since then I have been unwell, there were the Christmas and New Year holidays, and I simply did not have the energy or the motivation to work on it during that period.

If some parts of the team explanation feel unclear, I will try to clarify everything in the conclusion. And if you still have questions about the team, feel free to come and ask me directly on Discord (the server link can be found in the “thanks you” part).

Finally, it is important for me to clarify that all the texts in this RMT were written entirely by me. Any awkward phrasing or odd stylistic choices are the result of my own attempts to do something creative in a language I do not fully master, as well as to imitate French and Japanese poets in English.

-Introduction
They told you stall was passive,
they told you it did not move forward,
they told you it did not build, did not shape, did not advance.
They told you that to play stall was to endure,
to wait, to suffer beneath another’s tempo.
I have heard them all.
And now I answer.

I present a team of my own making, born not from submission but from intention, a team that creates progress, that chooses its pressure, that names its targets and removes them. A tactical body, aware of itself, aware of the enemy before it. No Blissey here— no pink monument of habit, no flesh tutu to lean upon.

I sing the cores of this team, each standing alone, each bound to the others.

I sing the physical core: Gliscor, firm in the air; Dondozo, vast and unyielding; Pecharunt, patient, precise, inevitable.

I sing the special core: Alomomola, passing life from hand to hand; Corviknight, iron-winged and vigilant; Clodsire, quiet, absorbing what must be absorbed.

I sing also the core of progress— Gliscor again, returning; Pecharunt again, decisive; Alomomola again, sustaining— for progress is repetition with purpose, pressure applied knowingly,
motion born from patience.

These cores do not stand apart.
They move together.
They endure the enemy’s force,
they answer pressure with pressure,
they shift the game plan as one shifts stance in a long struggle.

Sometimes the path is erosion: turn by turn, wound by wound,
the opposing Pokémon worn down, their strength thinning like stone under water.

Sometimes the path is rupture: a single Pokémon removed, a single bond broken, the enemy’s synergy collapsing under Pecharunt’s chosen strike.

Against hyper offense, this team stands steady, as stall always has, unrushed, unbroken.
But it does not stop there.
Through Pecharunt, it speaks to bulky teams,
to other stall teams, meeting endurance not with stasis,
but with direction.

This is not waiting.
This is not submission.
This is stall that moves,
stall that chooses,
stall that creates progress.

-Individual analysis
:clodsire:

Rimbaud (Clodsire) (F) @ Heavy-Duty Boots

Ability: Unaware

Tera Type: Steel

EVs: 116 HP / 148 Def / 244 SpD

Careful Nature

IVs: 30 Spe

- Recover

- Amnesia

- Toxic

- Bulldoze

First pillar of the special defensive frame, Unaware, it laughs at the arithmetic game. Boosts rise, collapse, return to flame: Nasty Plot Gholdengo speaks in vain.

Boosts rise, then rot, then fall to shame, Nasty Plot Gholdengo mouths its name. Darkrai plots, Tornadus cries, Hydrapple tightens, Calm Minds rise. Bolt and Iron Valiant strain, Hatterene try to setup too—its efforts vain. Zapdos strikes, Iron Moth burns, Heatran roars, yet for them, nothing is earn.


Its body counts what matters most: 138 Defense to hold the ghost of Psyshock, tearing through the tier, so common now, so sharp, so near. Thus no early Tera, no fearful steel, it stands intact, it learns to feel. When steel is called, it comes as law: Tera Steel, a psychic flaw answered clean—Psyshock denied, Psychic Noise pushed aside. Yet Fairy’s edge is still retained, a vital bond not to be strained.

It folds inward, memory erased, a silent growth, the mind unplaced. Venom stains the passing hours, each second bends beneath its powers. And Bulldoze speaks where Earthquake fails: less brute force, more broken scales. PP drains fast from seismic cries, but Speed drops low, the tempo dies. Hatterene slows, control is lost, Psychic Noise can block no cost. Healing flows, the balance stays— victory earned in quieter ways.


:Dondozo:

Whitman (Dondozo) (F) @ Heavy-Duty Boots

Ability: Unaware

Tera Type: Dark

EVs: 252 HP / 252 Def / 4 SpD

Relaxed Nature

IVs: 0 Spe

- Rest

- Sleep Talk

- Body Press

- Crunch
Standard set for Dondozo. I say it plainly, and I expand it.

Unaware, it refuses the opponent’s ascents, their boosts rise before it and mean nothing.
Swords are raised and sharpened, and still Dondozo stands, wide and uncounting.

I choose Tera Dark, I choose Crunch, not Fighting, not Avalanche, not the slow spiral of Curse.
I choose them for Ceruledge— Tera Ghost, Life Orb blazing, a true destroyer of stalls if left unanswered. Here, it is responded.

And yet Dondozo does not forget Kingambit. Body Press remains, firm and sufficient, a response written into its weight and posture. I lower the Speed to the minimum, I say this openly: for the mirror of Dondozo against Dondozo, for the strange slowed world of Trick Room, where even Ursaluna must be passed, where timing bends,
and patience again decides.

:gliscor:
Bashō (Gliscor) (F) @ Toxic Orb

Ability: Poison Heal

Tera Type: Dragon

EVs: 244 HP / 248 Def / 16 SpD

Impish Nature

IVs: 30 Spe

- Protect

- Stealth Rock

- Toxic

- Knock Off



Stone set in silence,
Stealth Rock waits on the field
each step leaves a mark.

A light touch removes
what the foe thought permanent.
Knock Off, armor gone.

Poison on the wind,
no rush, no sudden ending
Toxic counts the turns.

Still wing, grounded stance,
defense that moves the game on.
Progress, quietly.

Dragon skin held fast,
Ogerpon halted mid-strike
sun and rain grow dull.

:alomomola:
Tagore (Alomomola) (F) @ Heavy-Duty Boots

Ability: Regenerator

Level: 99

Shiny: Yes

Tera Type: Ice

EVs: 252 HP / 4 Def / 252 SpD

Sassy Nature

IVs: 0 Spe

- Protect

- Wish

- Mirror Coat

- Flip Turn

It brings life quietly, passing it from one body to another. Through Wish, it gives without taking,
and through Flip Turn, it moves on, leaving healing in its wake.

Its special resilience and the gentle turn of the tide allow it to watch, to scout, to feel the intent of the opposing force. It steps away at the right moment, repositioning the field, carrying its gift safely to an ally weakened, waiting.

Its strength lies in fullness: maximum HP, deep special defense, completing the special defensive harmony with Corviknight and Clodsire. The Wishes it sends are vast, restoring more than flesh, they restore time.

Yet it is not only mercy. With Mirror Coat, it answers violence with reflection. Those who strike too boldly, those who turn through it with Volt Switch, Zapdos, Iron Crown, and others may find their force returned, sharpened by their own intent.

When cold is required, it takes the form of ice. Tera Ice stands firm before Choice Specs Kyurem, a safe harbor where the blizzard (freeze dry actualy) would otherwise break the core.

And it enters the field at level ninety-nine, not by accident. So that Flip Turn speaks second, so that momentum is kept, even against another Alomomola—
a quiet decision, made to ensure the flow never stops.

It does not rush.
It sustains.
And in sustaining,
it guides the battle forward.

And help he’s friend pecharunt to join the battle and do his job without risk.


:corviknight:

Baudelaire (Corviknight) (F) @ Leftovers

Ability: Pressure

Shiny: Yes

Tera Type: Steel

EVs: 252 HP / 72 Atk / 184 SpD

Careful Nature

- Protect

- Roost

- Defog

- Iron Head

Third shard of the special core,
this Corviknight stands cloaked in night,
its bulk turned inward, tempered, sworn
to bear the weight of unseen fights.

It answers Slowking, Galar-born,
Glimmora’s dust, Primarina’s song,
Iron Valiant shorn of storm (tbolt),
Kyurem without choice Specs too strong.

Hatterene bends, Pecharunt stalls,
Deoxys-Speed finds time erased,
Enamorus hears iron calls—
their pressure caught, absorbed, disgraced.

Through Protect it waits, restrained, composed,
Leftovers feeding patient time.
Prophetic blows (future sight) are caught, opposed,
and shattered in their distant chime.

When filth accumulates in play,
Defog clears sins the field has grown,
not as habit, but as way
when order must be overthrown.

Yet Corviknight is not just defense.
It strikes with calm and measured might.
Iron Head lands, clean and dense,
turning tight calcs into wins outright.

With Tera Steel, the form refines:
electric fear is shed at last,
ice turns dull, resistance shines,
and damage grows where fate is cast.

It seldom calls on Tera’s grace,
yet when it does, in chosen hours,
it shifts the duel, controls the pace,
and turns restraint into power.


:Pecharunt:
Keats (Pecharunt) @ Heavy-Duty Boots

Ability: Poison Puppeteer

Tera Type: Ghost

EVs: 248 HP / 208 Def / 52 Spe

Bold Nature

IVs: 0 Atk

- Recover

- Toxic

- Mean Look

- Curse

Pecharunt moves in many shapes, a quiet presence at the edge of play. It bars the turning wheel of Rapid Spin, and waits for Ogerpon-Wellspring, who so often drifts toward Alomomola’s only to find poison in the welcome. It trades in slow afflictions. Toxic passes from touch to touch, spreading its stain across the opposing field, a sickness that ripens with time.
When it sheds its form for Ghost, it keeps this labor intact, losing the pull of the earth beneath it, remaining untethered, untouched by ground.

Yet this is not its deepest art. Its true purpose lies in stillness and resolve. With Mean Look, it closes the circle. With Curse, it seals a fate. A chosen target remains, bound, diminished, undone— a threat erased, or a defensive pillar quietly removed, and in that absence, a path toward victory opens.

Its body is shaped for endurance: physical bulk drawn tight and ready, yet speed enough to match Gliscor’s stride. Thus Gliscor moves first, tests the current, reads the wind and Pecharunt follows with certainty— knowing whether it will pass Great Tusk, whether it will outrun another Gliscor, whether the moment is ripe.

This Pecharunt is not hurried. It waits. It listens. It strikes only when the hour is exact, when patience turns into inevitability. Those who might answer it— Clefable, another Pecharunt— find themselves watched by iron wings. Corviknight looms nearby, threatening, walling, denying entry. And without knowing the shape of this Pecharunt’s design, few dare to step forward at all. Thus it remains, half shadow, half promise, a quiet instrument of removal, whose beauty lies not in motion, but in the moment when motion ends.


https://replay.pokemonshowdown.com/gen9ou-2482863478-4dcavtvrotcvp2qv6dvytgcu8a2ocdxpw (vs zarude sun, torkoal, walking wake, raging bolt, galarian slowking, great tusk, slowking cheaping until victory, preventing progress)

https://replay.pokemonshowdown.com/gen9ou-2484242895 (vs veil hard setup, alolan ninetails, nasty plot darkrai, will o wisp cinderace, calm mind iron crown, sword dance ceruledge and kingambit)

https://replay.pokemonshowdown.com/gen9ou-2484249279-l2gfnnctcrtfanb7g7qh9ol9ykjafy9pw (vs https://pokepast.es/c2ac3d36126e39d1 mixed iron vaillant, scarf latios hazards stacks gholdhengo)

https://replay.pokemonshowdown.com/gen9ou-2484258481-73vrmvrf139m9wck3vd9omj3y6i4udwpw (vs skills swamp taunt deo speed, life orb cm enam, cm vail, trick ghold)
https://replay.pokemonshowdown.com/gen9ou-2485592889-h42rfpohap3gsy1hf6je2bdi4ouckrmpw (tripple toxic miss high ladder, vs zap tinglu keldo weavill, sinistcha hgoodra)

https://replay.pokemonshowdown.com/gen9ou-2486635366-wmobk3bxbv76hc9b2yu7sbh8ba3x2b2pw (vs webs Grassy Spam, serperior, sd rilla)

https://replay.pokemonshowdown.com/gen9ou-2486646330-wnsowrh3c17nj9kkd1wg0cl706ytubgpw vs (top 3 booster energy spa walking wake cinderace, ghold tbolt tera ground dnite )
https://replay.pokemonshowdown.com/gen9ou-2486770086-n75urck3t4j60etxq4yjgqgtx2fuxo0pw (vs N2 CC Tusk + Specs Pult D Gym,https://www.smogon.com/forums/threads/cc-tusk-specs-pult-2123-elo-peak.3774460/)

https://replay.pokemonshowdown.com/gen9ou-2486780994-87ymtmqeeotvw7xo4etl543rdf49ql5pw (vs Hazard Stack Gholdengo, moltres, g slowking)
https://replay.pokemonshowdown.com/gen9ou-2486785084 (vs https://www.smogon.com/forums/threads/top-3-umbreon-team.3759957/)

-threats
:Samurott_hisui: big dual stab + knock of can make you struggle, you almost always have to trade huge damage to toxic him with glisc

all special attacker combination with Knock Off + Gholdengo can be troublesome for the team, as hazard damage can quickly weaken your team and your walls without boots (mons like :Gholdengo: :Iron_Valiant: :darkrai:)
A lack of information about your opponent's sets can cause you to lose momentum or even a team member, putting you in a very difficult position. play carrefully.


If you're as lucky as me, toxic can and will miss, especially on the ogerpon, about one time out of three.

:ursaluna: and :hoopa_unbound: can pose a problem But that is a typical problem for stalls.
-Conclusion


This team is a stall team built around the idea of forcing progress rather than simply waiting for the opponent to make mistakes. While it retains the defensive consistency expected from stall, its goal is to actively shape the game by spreading status, removing items, setting hazards, and, most importantly, selectively eliminating key opposing Pokémon.

The team is structured around three overlapping cores: a physical defensive core (Gliscor, Dondozo, Pecharunt), a special defensive core (Clodsire, Corviknight, Alomomola), and a “progress” core (Gliscor, Alomomola, Pecharunt). These cores are not meant to function separately; instead, they constantly support each other depending on the matchup and the state of the game.

In most games, the early turns are about information and positioning. Gliscor and Alomomola are usually central at this stage: Gliscor sets Stealth Rock, removes items with Knock Off, and starts spreading Toxic, while Alomomola scouts with Flip Turn, passes large Wishes, and helps reposition the team safely. Protect on multiple Pokémon allows you to gather information, scout choice-locked moves, and manage Future Sight turns.

Midgame is where the team begins to generate real pressure. Status spreading is key: Toxic from Gliscor, Clodsire, and Pecharunt gradually limits the opponent’s options and forces awkward switches. Hazard control is flexible—Corviknight can Defog when necessary, but hazards are often left up if they help secure long-term progress. At this stage, it is important not to rush: the team wins by accumulating small advantages and denying the opponent clean turns.

Pecharunt is the centerpiece of the team’s proactive game plan. It should not be revealed or committed too early unless necessary. With Mean Look and Curse, it allows you to trade Pecharunt for a specific opposing Pokémon: a major offensive threat or a crucial defensive piece. Removing that single Pokémon can completely change the matchup and open a clear path to victory. Playing Pecharunt correctly requires patience and good timing—waiting until the right target is forced in or can no longer escape safely.

Defensively, the team is designed to handle a wide range of threats without relying on Terastallization. Clodsire and Dondozo, both with Unaware, form the backbone against setup sweepers on the special and physical sides respectively. Corviknight and Alomomola complete the special defensive core, with Corviknight absorbing Future Sight and checking many special attackers, while Alomomola keeps the entire team healthy with massive Wish support.

Terastallization is used sparingly and reactively rather than proactively. Each Tera has a specific defensive purpose: Tera Steel on Clodsire and Corviknight to patch key weaknesses, Tera Dragon on Gliscor to handle weather matchups and Ogerpon-Wellspring, Tera Dark on Dondozo to deal with threats like Tera Ghost Ceruledge. Because the team functions well without Tera, saving it for a critical moment often decides the game.

Overall, this team rewards slow, deliberate play. It is not about winning quickly, but about controlling the pace of the game, denying the opponent their strongest options, and eventually creating an inevitable endgame. If played patiently, it can handle hyper offense, bulky offense, balance, and even other stall teams by choosing when and how progress is made.


-Shout out/special thanks :
First and foremost, an enormous thank you to Tio Chico — the GOAT. My main building partner, my advisor, and a close friend who is always there to help me, even on Smogon (which I barely use and still don’t really understand how to write RMTs on). He is an incredibly hard-working person who constantly helps me and so many others by finding resources, sharing advice, and building teams. Without him, the Stall server would not be the same, and honestly, I might not even still be here today.


A big thank you as well to Tio Chico the Cynthia simp and fanboy, who never fails to make me laugh with his absurd 2.30-meter Cynthia body pillow. Jokes aside, he is someone you can always rely on when it matters.


In the same vein, a huge thank you to the person who helped me the most with refining small but important details of this team: Tio Chico , the Komala enjoyer. Since the day I first contacted him on Smogon, he has been an immense help throughout my entire Pokémon “career,” and he has become a good friend who has always supported me.


Of course, a massive thank you to the Stall server (Big Stall Official) for welcoming me and supporting me through a large part of my life. Even though I was inactive for quite a while for personal reasons, I know I can always come back and find support there. This server is genuinely a gold mine of resources, passionate people, advice, and knowledge, and I strongly encourage anyone interested in stall to join it:
https://discord.gg/UfEnj7xWbS
Special thanks to SupaGmoney ,sire clod , Delibird Heart , the N°1 starfish enjoyer (If you know, you know), Tio Chico (because I haven't thanked you enough) and everyone else who makes the server so active and enjoyable.



Thank you as well to Ghoulish Champ for reminding us that it is always worth believing — that even if you are a fraud, with perseverance and a bit of luck, you can still achieve something great.

thank you to Finchinator , who was genuinely very kind to me, and whom I respect greatly for his work and contributions to the Pokémon community as a whole.

Finally, thank you dear readers, even if you probably haven't read everything in its entirety (I understand, I would have been too lazy too), for participating in the Pokémon community.
 
Last edited:
Great job! I love the team and the rmt is perfect. Congratulations on your peak
 
Last edited:
Back
Top