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Metagame SV Camove Chaos (OMM Spotlight | Roserade banned, Gigaton Hammer sustest!)

Clas

can we get pdon back please
is a Tiering Contributor
Camove Chaos

Council
:Arbok: Clas [Leader]
:Budew: BandedBodyPress
:scorbunny: splodge
:roaring-moon: The Hisui Region
:mimikyu: TheTrueLtaker

What's Camove Chaos?
Camove Chaos is a National Dex-based mashup where Pokemon can use almost any move in the game, and their first two move types determine their type. For OMMs clarification, this combines NatDex and Camomons while removing the Obtainable Moves flag from the validator.

How do I play?
Camove Chaos can be played on the main PS server with the following codes. SInce it is OMM Spotlight, Camove Chaos also has a ladder currently!
/challenge nationaldexag@@@Terastal Clause, !Obtainable Moves,!Team Preview,Camomons Mod,CFZ Clause,Sleep Moves Clause,Team Type Preview,-Aerodactyl-Mega,-Alakazam,-Arceus,-Beedrill-Mega,-Blaziken-Mega,-Calyrex-Ice,-Calyrex-Shadow,-Charizard-Mega-Y,-Chi-Yu,-Chien-Pao,-Comfey,-Darmanitan,-Darmanitan-Galar,-Darmanitan-Galar-Zen,-Deoxys,-Deoxys-Attack,-Dialga,-Dondozo,-Enamorus,-Eternatus,-Flutter Mane,-Genesect,-Gengar-Mega,-Giratina,-Gouging Fire,-Groudon,-Ho-Oh,-Hoopa-Unbound,-Kangaskhan-Mega,-Kartana,-Komala,-Koraidon,-Kyogre,-Kyurem,-Kyurem-Black,-Kyurem-White,-Landorus,-Lucario-Mega,-Lugia,-Lunala,-Marshadow,-Mawile-Mega,-Medicham-Mega,-Metagross-Mega,-Mewtwo,-Miraidon,-Necrozma-Dawn-Wings,-Necrozma-Dusk-Mane,-Necrozma-Ultra,-Palafin,-Palkia,-Pheromosa,-Porygon-Z,-Rayquaza,-Regieleki,-Reshiram,-Roserade,-Salamence-Mega,-Sceptile-Mega,-Serperior,-Shedinja,-Sneasler,-Solgaleo,-Spectrier,-Tapu Koko,-Terapagos-Stellar,-Ting Lu,-Ursaluna,-Ursaluna-Bloodmoon,-Xerneas,-Xurkitree,-Yveltal,-Zacian,-Zacian-Crowned,-Zamazenta,-Zamazenta-Crowned,-Zekrom,-Zoroark,-Magnet Pull,-Regenerator > 2,-Power Construct,-Damp Rock,-Heat Rock,-Smooth Rock,-Astral Barrage,-Baneful Bunker,-Belly Drum,-Bolt Beak,-Boomburst,-Burning Bulwark,-Ceaseless Edge,-Chatter,-Clangorous Soul,-Dire Claw,-Double Iron Bash,-Dragon Energy,-Eruption,-Extreme Speed,-Electrify,-Electro Shot,-Final Gambit,-Fillet Away,-Fishious Rend,-Geomancy,-Heal Order,-Jet Punch,-Lumina Crash,-No Retreat,-Octolock,-Population Bomb,-Power Trip,-Quiver Dance,-Rage Fist,-Revival Blessing,-Rising Voltage,-Salt Cure,-Shell Smash,-Shift Gear,-Stored Power,-Substitute, -Surging Strikes,-Tail Glow,-Take Heart,-Thousand Arrows,-Transform,-Triple Arrows,-V-Create,-Victory Dance,-Water Spout,-Wicked Blow
/tour new gen9nationaldexag,elim,,,[Gen 9] Camove Chaos
/tour rules Terastal Clause, !Obtainable Moves,!Team Preview,Camomons Mod,CFZ Clause,Sleep Moves Clause,Team Type Preview,-Aerodactyl-Mega,-Alakazam,-Arceus,-Beedrill-Mega,-Blaziken-Mega,-Calyrex-Ice,-Calyrex-Shadow,-Charizard-Mega-Y,-Chi-Yu,-Chien-Pao,-Comfey,-Darmanitan,-Darmanitan-Galar,-Darmanitan-Galar-Zen,-Deoxys-Base,-Deoxys-Attack,-Dialga,-Dondozo,-Enamorus,-Eternatus,-Flutter Mane,-Genesect,-Gengar-Mega,-Giratina,-Gouging Fire,-Groudon,-Ho-Oh,-Hoopa-Unbound,-Kangaskhan-Mega,-Kartana,-Komala,-Koraidon,-Kyogre,-Kyurem,-Kyurem-Black,-Kyurem-White,-Landorus-Base,-Lucario-Mega,-Lugia,-Lunala,-Marshadow,-Mawile-Mega,-Medicham-Mega,-Metagross-Mega,-Mewtwo,-Miraidon,-Necrozma-Dawn-Wings,-Necrozma-Dusk-Mane,-Necrozma-Ultra,-Palafin,-Palkia,-Pheromosa,-Porygon-Z,-Rayquaza,-Regieleki,-Reshiram,-Roserade,-Salamence-Mega,-Sceptile-Mega,-Serperior,-Shedinja,-Sneasler,-Solgaleo,-Spectrier,-Tapu Koko,-Terapagos-Stellar,-Ting Lu,-Ursaluna,-Ursaluna-Bloodmoon,-Xerneas,-Xurkitree,-Yveltal,-Zacian,-Zacian-Crowned,-Zamazenta,-Zamazenta-Crowned,-Zekrom,-Zoroark,-Magnet Pull,-Regenerator > 2,-Power Construct,-Damp Rock,-Heat Rock,-Smooth Rock,-Astral Barrage,-Baneful Bunker,-Belly Drum,-Bolt Beak,-Boomburst,-Burning Bulwark,-Ceaseless Edge,-Chatter,-Clangorous Soul,-Dire Claw,-Double Iron Bash,-Dragon Energy,-Eruption,-Extreme Speed,-Electrify,-Electro Shot,-Final Gambit,-Fillet Away,-Fishious Rend,-Geomancy,-Heal Order,-Jet Punch,-Lumina Crash,-No Retreat,-Octolock,-Population Bomb,-Power Trip,-Quiver Dance,-Rage Fist,-Revival Blessing,-Rising Voltage,-Salt Cure,-Shell Smash,-Shift Gear,-Stored Power,-Substitute, -Surging Strikes,-Tail Glow,-Take Heart,-Thousand Arrows,-Transform,-Triple Arrows,-V-Create,-Victory Dance,-Water Spout,-Wicked Blow
/tour autostart 7
/tour autodq 4
/wall **Camove Chaos is a National Dex-based format where Pokemon can use almost any move in the game, and their first two move types determine their type! HUB: https://www.smogon.com/forums/threads/om-mashup-megathread.3711916/page-2#post-9542549**

Tiering History
2022/12/19Kartana, Lumina Crash, Quiver Dance, Revival Blessing, Ting-Lu, and Thousand Arrows banned, Darkrai, Houndstone, and Marshadow unbanned
2023/01/15Chi-Yu, Dire Claw, Jet Punch, Triple Arrows, and Omniboost Z-Moves banned
2023/01/30Enamorus, Surging Strikes, Wicked Blow, No Retreat, and Terastallization banned, Mega Beedrill and Mega Scizor unbanned
2023/02/08Mega Aerodactyl, Dondozo, Eruption, and Water Spout banned
2023/02/21Drought and Drizzle unbanned, Mega Beedrill, Marshadow, Mega Sceptile, Sneasler, Tapu Koko, Zamazenta, Heat Rock, and Damp Rock banned
2023/06/26Ceaseless Edge and Take Heart banned
2023/08/07Comfey and Chatter banned, Shaymin-Sky unbanned
2023/09/01Regenerator limited to 2, Kingambit and Ursaluna freed
2023/10/22Xurkitree banned
2024/06/05Annihilape, Baxcalibur, Gholdengo, Iron Bundle, Naganadel, Ogerpon-Hearthflame, Roaring Moon, and Splash freed, Ursaluna and Dragon Energy banned
2024/07/23Porygon-Z, Power Trip, Stored Power, and Zoroark/Illusion banned; this was never announced but here is screenshot proof: [1] [2]
2024/08/29Clangorous Soul banned, Omniboost Z-Moves freed, Astral Barrage, Baneful Bunker, and Burning Bulwark stay
2024/09/15Burning Bulwark banned, Baneful Bunker stays
2024/09/23Electro Shot banned
2024/10/05Team Type Preview implemented
2024/10/14Mega Charizard Y, Darmanitan, Hoopa-Unbound, Kyurem, Baneful Bunker, and Heal Order banned
2025/02/15Astral Barrage, Rising Voltage, and Substitute banned
2025/03/24Alakazam and Magnet Pull banned
2025/10/24Ursaluna-Bloodmoon banned
2025/01/12Roserade banned, Gigaton Hammer sustest announced

Ruleset
Clauses:

  • Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
  • OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
  • Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
  • Sleep Moves Clause: Bans all moves that induce sleep, such as Hypnosis.
  • Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
  • Dynamax Clause: Players cannot use the mechanic known as Dynamaxing.
  • CFZ Clause: The use of Crystal-Free Z-Moves (CFZs) is disallowed.
Bans:
  • :Aerodactyl-Mega:Aerodactyl-Mega
  • :alakazam:Alakazam
  • :Alakazam-Mega:Alakazam-Mega
  • :Arceus:Arceus-*
  • :Blaziken-Mega:Blaziken-Mega
  • :Beedrill-Mega:Beedrill-Mega
  • :Calyrex-Ice:Calyrex-Ice
  • :Calyrex-Shadow:Calyrex-Shadow
  • :charizard-mega-y:Charizard-Mega-Y
  • :Chien-Pao:Chien-Pao
  • :Chi-Yu:Chi-Yu
  • :Comfey:Comfey
  • :darmanitan:Darmanitan (Both)
  • :Deoxys:Deoxys
  • :Deoxys-Attack:Deoxys-Attack
  • :Dialga:Dialga
  • :Dialga-Origin:Dialga-Origin
  • :Dondozo:Dondozo
  • :Enamorus:Enamorus
  • :Eternatus:Eternatus
  • :Flutter Mane:Flutter Mane
  • :Genesect:Genesect
  • :Gengar-Mega:Gengar-Mega
  • :Giratina:Giratina
  • :Giratina-Origin:Giratina-Origin
  • :Groudon:Groudon
  • :Groudon-Primal:Groudon-Primal
  • :Ho-Oh:Ho-Oh
  • :hoopa-unbound:Hoopa-Unbound
  • :Kangaskhan-Mega:Kangaskhan-Mega
  • :Kartana:Kartana
  • :Komala:Komala
  • :Koraidon:Koraidon
  • :Kyogre:Kyogre
  • :Kyogre-Primal:Kyogre-Primal
  • :kyurem:Kyurem (All)
  • :Landorus:Landorus
  • :Lucario-Mega:Lucario-Mega
  • :Lugia:Lugia
  • :Lunala:Lunala
  • :Marshadow:Marshadow
  • :Mawile-Mega:Mawile-Mega
  • :Medicham-Mega:Medicham-Mega
  • :Melmetal:Melmetal
  • :Metagross-Mega:Metagross-Mega
  • :Mewtwo:Mewtwo
  • :Miraidon:Miraidon
  • :Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
  • :Necrozma-Dusk-Mane:Necrozma-Dusk-Mane
  • :palafin-hero:Palafin
  • :Palkia:Palkia
  • :Palkia-Origin:Palkia-Origin
  • :Pheromosa:Pheromosa
  • :porygon-z:Porygon-Z
  • :Rayquaza:Rayquaza
  • :Regieleki:Regieleki
  • :Reshiram:Reshiram
  • :roserade:Roserade
  • :Salamence-Mega:Salamence-Mega
  • :Sceptile-Mega:Sceptile-Mega
  • :Serperior:Serperior
  • :Shedinja:Shedinja
  • :Sneasler:Sneasler
  • :Solgaleo:Solgaleo
  • :Spectrier:Spectrier
  • :Tapu-Koko:Tapu Koko
  • :Ting-Lu:Ting-Lu
  • :Ursaluna:Ursaluna
  • :ursaluna-bloodmoon:Ursaluna-Bloodmoon
  • :Xerneas:Xerneas
  • :Xurkitree:Xurkitree
  • :Yveltal:Yveltal
  • :Zacian:Zacian
  • :Zacian-Crowned:Zacian-Crowned
  • :Zamazenta:Zamazenta
  • :Zamazenta-Crowned:Zamazenta-Crowned
  • :Zekrom:Zekrom
  • :zoroark: Zoroark (Both)
  • :Zygarde-Complete:Zygarde-Complete
  • Damp Rock
  • Heat Rock
  • King's Rock
  • Quick Claw
  • Razor Fang
  • Smooth Rock
  • Sleep-Causing Moves (exempting Wicked Torque and Relic Song)
  • Assist
  • Astral Barrage
  • Baneful Bunker
  • Baton Pass
  • Belly Drum
  • Bolt Beak
  • Boomburst
  • Burning Bulwark
  • Ceaseless Edge
  • Chatter
  • Clangorous Soul
  • Dire Claw
  • Double Iron Bash
  • Dragon Energy
  • Electrify
  • Electro Shot
  • Eruption
  • Extreme Speed
  • Final Gambit
  • Fillet Away
  • Fishous Rend
  • Geomancy
  • Heal Order
  • Jet Punch
  • Last Respects
  • Lumina Crash
  • No Retreat
  • Octolock
  • Population Bomb
  • Power Trip
  • Quiver Dance
  • Rage Fist
  • Revival Blessing
  • Rising Voltage
  • Salt Cure
  • Shed Tail
  • Shell Smash
  • Shift Gear
  • Stored Power
  • Substitute
  • Surging Strikes
  • Tail Glow
  • Take Heart
  • Thousand Arrows
  • Transform
  • Triple Arrows
  • V-Create
  • Victory Dance
  • Water Spout
  • Wicked Blow
  • Arena Trap
  • Moody
  • Power Construct
  • Regenerator > 2
  • Shadow Tag
 
Last edited:
Sample Teams
(Last Updated: 2026/01/04)

Offense
:roaring-moon::blacephalon::thundurus::tapu-bulu::gholdengo::slowking-galar: Double Webs Offense by Akira
:lopunny-mega::thundurus::tornadus::roaring-moon::gholdengo::scizor: Anti-Ditto Webs by The Hisui Region
:tapu-lele::lycanroc-dusk::coalossal::slowking-galar::iron-hands::lopunny-mega: LycanLele + Hands Bulky BO by Clas, inspired by splodge

Balance
:roserade::rampardos::pidgeot-mega::alomomola::coalossal::slowking: Roserade + Rampardos Balance by The Hisui Region
:aurorus::tapu-bulu::zeraora::blissey::lopunny-mega::hydrapple: Aurora Veil Balance by BandedBodyPress
:torkoal::roaring-moon::leafeon::lapras::latias-mega::raging-bolt: Classic Sun by Clas
:roserade::dhelmise::excadrill::tyranitar-mega::hydrapple::rhyperior: Dhelmise Semi-Sand by TheTrueLtaker
:gyarados-mega::tapu-lele::chansey::regirock::hydrapple::iron-bundle: SpDef Mega Gyarados + Ring Target Lele Balance by Akira
:raging-bolt::roaring-moon::torkoal::alomomola::latias-mega::coalossal: Bulky Sun by The Hisui Region

Fat/Stall
:diancie-mega::lycanroc-dusk::regirock::cresselia::sylveon::chansey: Gravity + Mega Diancie Fat by Clas
:ogerpon-wellspring::landorus-therian::regirock::blissey::hydrapple::ditto: Anti-Meta Semistall by The Hisui Region
:latias-mega::excadrill::hippowdon::heatran::hydrapple::slowking: Hippowdon Hazard Stack by The Hisui Region
:ditto::alomomola::coalossal::blissey::slowking-galar::latias-mega: Z-Glowking Semistall by The Hisui Region

Please also do note that we are always taking sample submissions, even if we don't announce it.
 
Last edited:
Viability Rankings
(Last updated: 2026/01/05)

S-Ranks
Reserved for the best of the best. These Pokemon centralise the meta around them and fit on nearly any team style, adapting to fit the needs of the teams they find themselves on.

S
:Zeraora:Zeraora
steel-png.770269
flying-png.770260
/
water-png.770270
flying-png.770260
(
fighting-png.770258
flying-png.770260
)

S-
:Hydrapple:Hydrapple
dark-png.770254
poison-png.770266
/
dragon-png.770255
fairy-png.770257
/
steel-png.770269
flying-png.770260
/
dragon-png.770255
steel-png.770269
/
water-png.770270
fairy-png.770257
/
water-png.770270
ground-png.770263
(
water-png.770270
poison-png.770266
/
bug-png.770253
steel-png.770269
/
dragon-png.770255
electric-png.770256
/
dragon-png.770255
poison-png.770266
)


A-Ranks
Reserved for Pokemon that are particularly strong in the meta. They have limiting factors that prevent them from being S-tier, but function phenomenally nevertheless.

A+
:Coalossal:Coalossal
steel-png.770269
bug-png.770253
/
steel-png.770269
flying-png.770260
/
steel-png.770269
grass-png.770262
(
ground-png.770263
flying-png.770260
/
grass-png.770262
ghost-png.770261
/
steel-png.770269
ground-png.770263
/
steel-png.770269
ghost-png.770261
)
:Tapu Lele:Tapu Lele
psychic-png.770267
fairy-png.770257
/
psychic-png.770267
fighting-png.770258
(
psychic-png.770267
electric-png.770256
/
psychic-png.770267
fire-png.770259
)
:Roserade:Roserade
steel-png.770269
water-png.770270
(
steel-png.770269
fighting-png.770258
) [BANNED]
:Diancie-Mega:Mega Diancie
ground-png.770263
fairy-png.770257
/
ground-png.770263
fire-png.770259
/
electric-png.770256
fairy-png.770257
/
fairy-png.770257
ghost-png.770261
/
steel-png.770269
ghost-png.770261
(
normal-png.770265
water-png.770270
/
electric-png.770256
fighting-png.770258
/
ghost-png.770261
fighting-png.770258
/
steel-png.770269
ground-png.770263
...)
:Roaring Moon:Roaring Moon
fire-png.770259
ground-png.770263
(
fire-png.770259
fighting-png.770258
/
ghost-png.770261
fairy-png.770257
/
electric-png.770256
fairy-png.770257
...)
:Regirock:Regirock
water-png.770270
fairy-png.770257
/
water-png.770270
ground-png.770263
/
ground-png.770263
flying-png.770260
/
dark-png.770254
ghost-png.770261
(
ghost-png.770261
fighting-png.770258
/
dragon-png.770255
fairy-png.770257
/
water-png.770270
grass-png.770262
/
grass-png.770262
fire-png.770259
)
:scizor-mega:Mega Scizor
water-png.770270
dragon-png.770255
(
dragon-png.770255
steel-png.770269
/
ground-png.770263
ice-png.770264
/
dragon-png.770255
ghost-png.770261
)
:Blissey:Blissey
dark-png.770254
ghost-png.770261
/
dark-png.770254
poison-png.770266
(
steel-png.770269
ghost-png.770261
/
normal-png.770265
ghost-png.770261
)

A
:Torkoal:Torkoal
dragon-png.770255
fairy-png.770257
/
water-png.770270
fairy-png.770257
(
dragon-png.770255
ghost-png.770261
/
dragon-png.770255
water-png.770270
/
dragon-png.770255
poison-png.770266
/
water-png.770270
ghost-png.770261
/
water-png.770270
poison-png.770266
)
:Scizor:Scizor
water-png.770270
dragon-png.770255
(
dragon-png.770255
steel-png.770269
/
ground-png.770263
ice-png.770264
/
dragon-png.770255
ghost-png.770261
)
:Mabosstiff:Mabosstiff
steel-png.770269
fighting-png.770258

:slowking-galar:Galarian Slowking
dark-png.770254
poison-png.770266
/
dragon-png.770255
electric-png.770256
/
dragon-png.770255
poison-png.770266
/
dragon-png.770255
fairy-png.770257
/
poison-png.770266
fairy-png.770257
(
dark-png.770254
ghost-png.770261
/
normal-png.770265
ghost-png.770261
/
water-png.770270
poison-png.770266
/
electric-png.770256
fairy-png.770257
/
steel-png.770269
dragon-png.770255
...)
:Dhelmise:Dhelmise
steel-png.770269
normal-png.770265
/
steel-png.770269
grass-png.770262

:Rampardos:Rampardos
electric-png.770256
fighting-png.770258
/
electric-png.770256
dark-png.770254
(
fire-png.770259
fighting-png.770258
)
:latias-mega:Mega Latias
electric-png.770256
poison-png.770266
(
fire-png.770259
ground-png.770263
/
fire-png.770259
fighting-png.770258
/
fire-png.770259
steel-png.770269
/
electric-png.770256
steel-png.770269
)
:Ditto:Ditto
steel-png.770269
flying-png.770260
/
ground-png.770263
flying-png.770260
/
ground-png.770263
steel-png.770269
(
steel-png.770269
poison-png.770266
/
ground-png.770263
poison-png.770266
)
:Alomomola:Alomomola
dark-png.770254
poison-png.770266
/
dark-png.770254
ghost-png.770261
/
steel-png.770269
flying-png.770260
/
water-png.770270
ground-png.770263
/
water-png.770270
fairy-png.770257
(
dragon-png.770255
flying-png.770260
/
dragon-png.770255
water-png.770270
/
water-png.770270
grass-png.770262
/
normal-png.770265
ghost-png.770261
/
dragon-png.770255
ghost-png.770261
...)
:Toxapex:Toxapex
dark-png.770254
poison-png.770266
/
dark-png.770254
ghost-png.770261
/
steel-png.770269
flying-png.770260
/
dragon-png.770255
steel-png.770269
/
water-png.770270
fairy-png.770257
/
water-png.770270
ground-png.770263
(
water-png.770270
poison-png.770266
/
dragon-png.770255
poison-png.770266
/
water-png.770270
grass-png.770262
)
:lopunny-mega:Mega Lopunny
normal-png.770265
fighting-png.770258
/
electric-png.770256
fighting-png.770258
(
ice-png.770264
fighting-png.770258
/
rock-png.770268
fighting-png.770258
/
steel-png.770269
fighting-png.770258
)
:Lycanroc-Dusk:Lycanroc-Dusk
dark-png.770254
ground-png.770263
/
dark-png.770254
electric-png.770256
/
fire-png.770259
fighting-png.770258
/
fire-png.770259
ground-png.770263
/
electric-png.770256
fighting-png.770258
(
ground-png.770263
flying-png.770260
/
dark-png.770254
fighting-png.770258
/
dark-png.770254
fire-png.770259
...)

A-
:Raging Bolt:Raging Bolt
fire-png.770259
fighting-png.770258
/
fire-png.770259
ground-png.770263
(
bug-png.770253
steel-png.770269
/
steel-png.770269
ghost-png.770261
/
steel-png.770269
ground-png.770263
/
water-png.770270
fairy-png.770257
...)
:Deoxys-Speed:Deoxys-Speed
ground-png.770263
fairy-png.770257
/
ground-png.770263
fire-png.770259
/
electric-png.770256
fairy-png.770257
/
fairy-png.770257
ghost-png.770261
/
steel-png.770269
ghost-png.770261
(
steel-png.770269
dark-png.770254
/
electric-png.770256
fighting-png.770258
/
ghost-png.770261
fighting-png.770258
/
water-png.770270
fairy-png.770257
/
fire-png.770259
fairy-png.770257
...)
:pidgeot-mega:Mega Pidgeot
electric-png.770256
fairy-png.770257
/
electric-png.770256
fighting-png.770258
(
electric-png.770256
ground-png.770263
/
ground-png.770263
fairy-png.770257
/
fire-png.770259
ground-png.770263
/
ground-png.770263
ice-png.770264
)
:gyarados-mega:Mega Gyarados
ground-png.770263
flying-png.770260
(
ground-png.770263
fire-png.770259
/
electric-png.770256
fairy-png.770257
)
:Cresselia:Cresselia
electric-png.770256
poison-png.770266
/
steel-png.770269
water-png.770270
/
steel-png.770269
dragon-png.770255
(
water-png.770270
fairy-png.770257
/
steel-png.770269
electric-png.770256
/
steel-png.770269
ghost-png.770261
/
steel-png.770269
ground-png.770263
)
:Tapu Bulu:Tapu Bulu
grass-png.770262
electric-png.770256
/
grass-png.770262
fighting-png.770258
(
grass-png.770262
fire-png.770259
)
:houndoom-mega:Mega Houndoom
fire-png.770259
fighting-png.770258
/
fire-png.770259
ground-png.770263
(
water-png.770270
fire-png.770259
/
water-png.770270
fighting-png.770258
/
water-png.770270
electric-png.770256
)
:Leafeon:Leafeon
fire-png.770259
fighting-png.770258
/
fire-png.770259
ground-png.770263

:Rhyperior:Rhyperior
water-png.770270
ghost-png.770261
/
steel-png.770269
flying-png.770260
/
water-png.770270
flying-png.770260



B-Ranks
Reserved for Pokemon that do one roll well or a few roles decently well, but are flawed or partially outclassed by those in S- and A-rank.

B+
:Reuniclus:Reuniclus
:Ogerpon-Hearthflame:Ogerpon-Hearthflame
:Kleavor:Kleavor
:Heatran:Heatran
:Dragapult:Dragapult
:aggron-mega:Mega Aggron
:Kingambit:Kingambit
:tornadus-therian:Tornadus-T
:Yanmega:Yanmega
:Tyranitar-Mega:Mega Tyranitar
:Tangrowth:Tangrowth
:landorus-therian:Landorus-T
:Excadrill:Excadrill
:Blacephalon:Blacephalon

B
:Thundurus::Tornadus:Thundurus/Tornadus
:gardevoir-mega:Mega Gardevoir
:Rhydon:Rhydon
:Sylveon:Sylveon
:Iron Valiant:Iron Valiant
:Haxorus:Haxorus
:Gliscor:Gliscor
:Gholdengo:Gholdengo

B-
:Iron Bundle:Iron Bundle
:Conkeldurr:Conkeldurr
:Slowking:Slowking
:Tyranitar:Tyranitar
:Hippowdon:Hippowdon
:weezing::weezing-galar:(Galarian) Weezing
:heracross-mega:Mega Heracross
:blastoise-mega:Mega Blastoise
:Goodra-hisui:Hisuian Goodra
:Glastrier:Glastrier
:Garchomp:Garchomp
:Basculegion:Basculegion
:Sceptile:Sceptile
:Chansey:Chansey
:Buzzwole:Buzzwole
:Aurorus:Aurorus
:Volcanion:Volcanion
:Shaymin-Sky:Shaymin-Sky
:pinsir-mega:Mega Pinsir
:Iron Hands:Iron Hands
:Archaludon:Archaludon

C-Ranks
Reserved for Pokemon that have a small niche in the metagame, but do not stand out particularly well except on specific teams or team styles.

:Basculegion-F:Basculegion-F
:Aerodactyl:Aerodactyl
:Lapras:Lapras
:Iron Moth:Iron Moth
:Grimmsnarl:Grimmsnarl
:latios-mega:Mega Latios
:Latios:Latios
:Kadabra:Kadabra
:camerupt-mega:Mega Camerupt
:Slaking:Slaking
:Politoed:Politoed
:Ogerpon-Wellspring:Ogerpon-Wellspring
:charizard-mega-x:Mega Charizard X
:Iron Boulder:Iron Boulder
:Cetitan:Cetitan
:Naganadel:Naganadel
:Marowak-Alola:Alolan Marowak
:Lokix:Lokix
:Espathra:Espathra
:Clodsire:Clodsire
:Azelf:Azelf
:banette-mega:Mega Banette
:Great Tusk:Great Tusk
:Hatterene:Hatterene
:Pincurchin:Pincurchin
:Pecharunt:Pecharunt
:swampert-mega:Mega Swampert
:Inteleon:Inteleon
:Barraskewda:Barraskewda
:Glimmora:Glimmora
:Ogerpon:Ogerpon
 
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I am here to announce that I think Lorb Scizor is better than Mega Scizor

+2 252+ Atk Life Orb Technician Scizor Dragon Darts (2 hits) vs. 252 HP / 252+ Def Coalossal: 220-262 (51.8 - 61.7%) -- guaranteed 2HKO

+2 252+ Atk Technician Scizor-Mega Dragon Darts (2 hits) vs. 252 HP / 252+ Def Coalossal: 190-224 (44.8 - 52.8%) -- 18.9% chance to 2HKO

I'll elaborate further:

Scizor has a lot more synergy with other Megas, so Msciz locking you out of those makes it harder to teambuild. Diancie, Gyarados, Pidgeot, and more eventually all pair with Scizor nicely. Those also have way more type freedom than Scizor, making them cover the team's weaknesses better.

Longevity for Msciz is nice, but the mandatory Water/Dragon on it makes it easy to position and set up for a sweep.
 
I am here to announce that I think Lorb Scizor is better than Mega Scizor

+2 252+ Atk Life Orb Technician Scizor Dragon Darts (2 hits) vs. 252 HP / 252+ Def Coalossal: 220-262 (51.8 - 61.7%) -- guaranteed 2HKO

+2 252+ Atk Technician Scizor-Mega Dragon Darts (2 hits) vs. 252 HP / 252+ Def Coalossal: 190-224 (44.8 - 52.8%) -- 18.9% chance to 2HKO

I'll elaborate further:

Scizor has a lot more synergy with other Megas, so Msciz locking you out of those makes it harder to teambuild. Diancie, Gyarados, Pidgeot, and more eventually all pair with Scizor nicely. Those also have way more type freedom than Scizor, making them cover the team's weaknesses better.

Longevity for Msciz is nice, but the mandatory Water/Dragon on it makes it easy to position and set up for a sweep.

After reading this, I feel like a medieval peasant learning that the Earth revolves around the sun.

This has big implications...
 
It took me too long to see the light. Megas are not a requirement on every team, but I had so many teams with Mega Scizor and no other mega just because I could.

:Scizor-Mega:
The case where Mega Scizor is actually objectively better is as a Tidy Up Sweeper. Adamant with 252 speed gets it to 373 speed at +1, allowing it to outspeed base 120 with max speed. Scizor under the same stat conditions cannot outspeed base 110 with max speed, which is a much more important speed benchmark.

:Scizor:
The reason this doesn't matter as much is because Scizor's optimal role is not as a set up sweeper. Rather, it is as a set up sweeper and revenge killer hybrid. With the tidy up set, you aren't as threatening as either. You may not have Aqua Jet, instead taking the increased damage of Triple Dive. Or you may have Aqua Jet, but not have it boosted enough to be threatening for the offensive mons that still outspeed you, and not enough Damage on Dragon Darts for the slower mons that can live.

The now universal set of Darts/Aqua Jet/Sword Dance/Strength Sap is just precise for taking advantage of everything Scizor already has: Technician, a lot of attack and just enough bulk. Aqua Jet, especially at +2, drops a lot more than it does at +1, especially with a Life Orb. Needless to say it also makes you more threatening as a revenge killer as well. That same Life Orb, as you can see above in the calcs, enables more OHKOs and 2HKOs with Dragon Darts.

:Regirock::Rhyperior::Coalossal::Tapu Lele::Ditto:
While talking about the optimal Scizor, its best counter and check are Tapu Lele and Ditto. Regirock, Rhyperior, Rhydon, Heatran, and Coalossal are good mons for consistently handling Scizor (not an extensive list). If you want to improof your Scizor they're great. Just don't improof with Ditto or Tapu Lele. Ditto for obvious reasons, and Tapu Lele has negative synergy with Scizor.

:Gyarados-Mega:
To expand on Tidy Up sweeping, I mentioned previously that MGyara has good synergy with Scizor. That is as a Tidy Up Sweeper. Ground/Electric and Ground/Fire are the main ones you'll want to use, as they have a better job countering the mons that Scizor struggles against, excluding Regirock. Gyarados's speed is 6 points higher than Mega Scizor's. With very little speed investment at +1, you can outspeed base 110 max speed. With max speed investment, you can outspeed Zeraora, who is the second fastest non-scarfer.

:)
 
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before the tour ends, here are my current thoughts on the state of camove and what i've been liking

first, your ABCs
:alomomola: double hazard mola is really good, water/ground and water/grass are fantastic types and being able to fit both hazards helps so much with role compression. mola can also get hazards up on so much because it has so many opportunities to come in
sap and glare are my favorites in the last slot, but willo, wish, fog and even knock are also good
:blissey: bluna is banned now so there's basically no reason not to run dark/ghost to beat most special attackers on its own. its a solid good piece in defensive cores, my preferred set is parting shot, sthief, shore up, and then either glare, knock, or ruination. you can also opt to run psychic/fairy with teleport and then run either moonlight or natures madness so you get more utility options, and while this typing does resist secret sword and psystrike, it is weak to roserade's tachyon cutter so make sure your team doesn't lose to that if you're using that. with bluna gone, a lot of teams are running mixed stuff so blissey has some trouble there.
:coalossal: coal is a nice mixed wall, steel + bug/flying/grass are all super good typings and gigaton is an okay enough steel move that can threaten out a lot of offensive guys like lopunny or whatever. grass is probably the best type for slower paced teams that want a more solid mixed wall as it resists water and electric, flying with lefties notably resists flying and steel flying is a broken type, bug has no weaknesses and is better suited on faster paced teams especially with rocky helmet. gigaton + uturn/roost/synthesis + defog/glare/spikes or stone axe (on flying) + pivoting (if flying or grass)/healing (if bug)

6 of my 8 latest balance teams have alomomola and 7 of them have coalossal
these mons are good
glare is really good too

:ditto: maybe i shouldve said ABCDs because ditto is very similarly splashable. everything is stronger and optimized in this tier and bulky setup is much worse than just clicking sd or plot, so pivoting into ditto is arguably the best and most reliable form of setup control available. the endless combination of offensive types and mons obviously means you can't defensively check everything but it also means that you can't offensively check everything with one speed control, and god forbid you get 6-0d by a random dragon dancer because it outspeeds your whole team. with ditto you mostly don't have to worry about that, most selfproofs sacrifice a lot and struggle vs normal defensive mons and even if an offensive mon is proofed by other teammates the ditto team will (hopefully) have ways to force progress and slowly remove those teammates. running ditto alongside a strong z-move user is a potent way to do this and one of my favorites. i used ditto 5 out of 8 games in tpp, and the non-ditto teams were either sun or not very consistent.

speaking of sun, raging bolt and roaring moon are broken and stuff like this just beats almost every unprepared build

:tapu-lele: this is the best* scarfer in the tier, with expanding force fleur cannon uturn trick/armor cannon/edrift threatening basically every fast mon and a lot of slower mons too. it can also run modest specs which does crazy damage and plot fairium which ohkos fairy weak blissey and does max 90 to neutral av slowking. probably an s tier mon if there ever was one, especially when it's the best scarfer and its worst set is scarf (in my humble opinion)
*ditto is arguably better but i'm not counting it there
:zeraora: another really scary mon, people have started running the EVIL gigaton owing set which almost all of my teams fold to. water flying steam eruption owing nplot is the classic zeraora set, i think knock is the most consistent last option but there are a lot of other usable fourth slots you can get away with like strength sap, spikes, psystrike, jungle healing, glare, court change, my personal favorite of taunt, and many more. i've never liked steel flying zera as much, but the presence of gigaton is definitely scary for a lot of structures and the wide variety of fourth slot moves makes it much harder to deal with in the builder. searing shot, electro drift, psystrike, and earth power all cover something different, and knock is obviously spammable. the steel flying typing also makes it hard to actually punish, as there's not really much defensive mons can actually do to it. knock is less effective vs the its superman type, it's immune to poison and nuzzle, owing healing makes it hard to chip, and it can't even be reliably punished by ditto. i've had to resort to techs like sacred fire dragon/steel av hydrapple and scarf armor cannon lele on some bulkier teams to deal with this mon and even then it still causes trouble. any scarfer that can hit it with a strong neutral stab, something like boots fire-type deo-s or a deo that resists its stabs, or just spamming glare can punish it well enough.
:roserade: it runs an absolutely ridiculous set of tachyon water shuriken plot filler, with tachyon doing egregious amounts of damage to blissey after just one plot and water shuriken being able to kill almost everything faster, sometimes without a plot. i think life orb as an item and some form of healing in the last slot are the best options, as it doesn't really need any more damaging moves and having the ability to stick around longer helps breaking. loaded dice giving stronger shurikens might have an application on some super offensive structures, but it's likely not as commanding with dice. lele, the one thing that doesn't drop to shuriken, can't even punish it because it's a steel type btw

invest in stuff that can resist steel, flying, and water, stuff like electric water or dragon steel
dragon steel is an especially good type because it deals with annoying mortal spin tcage lava plume latias that wants to force a spin and teams relying on that for removal get completely shut down by something like an av steel dragon hydrapple
any combo of (water or dragon)/(electric or steel) really

:diancie-mega: the most devious mixed mon, so strong and so flexible and magic bounce is such a helpful ability. it has so many good types to run, but i find fire/ground with magma storm, headlong, edrift, and sap to be the most reliable offensively. it has some trouble into some defensive coalossal sets and physdef water grounds, but headlong does respectable damage even when fully invested in spa. i've also had success with moongeist/cc/headlong/sap (spa invest), dark/fairy, and dark/water. it's important to note that fire/ground can't really block spikes from flip turners like mola, but blocking sap and glare is always useful. physical setup like gigaton/knock/sd/(sucker/sap) and aqua step/multi-attack/sd/sap is threatening to a lot of teams as well.
:dhelmise: incredible gigaton calcs, it's like a slower but stronger physical roserade that uses bullet punch instead. my poison of choice is gigaton/(sap/roost/synth/moonlight)/sd/bullet punch with lo, stab recovery is nice to give it more resistances and it's not clicking a non-steel move anyway. just don't use steelium because it's literally a worse life orb

speaking of gigaton, it's genuinely super healthy for the tier
it's not too overbearing by itself, it can't be spammed with band and it's resisted by the ultra-common water and steel typings. yes there's stuff like dhelmise and mabosstiff but they have plenty offensive counterplay and they aren't necessarily hard for fat to deal with either. encouraging the use of steel types, both defensive and offensive, makes the meta more stable and centralized (in a good way), effectively making the infinite possibilities less infinite.

:latias-mega: poison elec is, has been, and always will be a dominant set. i wrote a lot of dignified glaze about this mon, but i deleted it after i realized i don't really need to explain why it is so good. 8 resistances, each better than the last, immunity to the two most common crippling statuses, and a discernable lack of meaningful weaknesses. mortal spin/tcage/plume threatens most steels out and punishes with a spin, and the set can even serve as a wincon against some teams. even as a glaze-averse individual, i find it hard to control my urges. great defensive glue on many teams and i'm surprised i don't find myself using it more. especially in matchups vs evil and villainous type combinations like ground/fairy, electric/fairy, fairy/fighting, fighting/flying, and flying/steel, this mon makes you feel like you're using eternamax. and i know some of us know what that feels like don't we
:scizor: i want to preface by saying the above poster is not to be taken seriously regarding any scizor matters and who from which you should source all of your scizor information is i. i cannot in good faith sit idly by while corrupt old man bbp poisons the minds of the youth with delusions of tidy up and hardwalled by lele scizors. firstly, tidy up is not good. dragon dance is not good. boosting an offensive stat by one stage simply can't keep up with defensive tools, and these sets are nothing more than dubious matchup fishes that aim to snipe a certain type combo or structure (such structures are likely unviable anyway). i do believe that mega scizor isn't completely outclassed, but that base scizor is a fundamentally better mon due to its superior damage output. instead of a difference in sets, i believe that the difference in longevity between the two is what sets them apart, and thus, their use cases lie therein. while base scizor does more damage with life orb, mega scizor is considerably bulkier and not susceptible to being knocked. i mainly run lo 3a sd or band on base, and 2a sap sd on mega. the better scizor in a given case depends on the structure of the team, but if i was starting with a scizor i would run base. for the moves, dragon darts is undisputedly the best choice and should be ran on most scizor sets, however some base scizor sets like ground ice, steel dark, and ghost fighting have seen play and proved to be viable sidegrades. on base scizor, i usually opt for a strong second stab that also has stab priority; gigaton, triple dive, storm throw, poltergeist/sthief, and even diamond storm/rock blast are all good options. band isn't running gigaton (maybe gear grind but probably not worth) and just replaces sd with flip turn. on sd i like steel/dragon because it sets up on a lot. on band i prefer rock/dragon because of stab accelerock, and rock blast over diamond storm because it actually has a higher average damage (minimum 75 and better than diamond storm at 3, 4, and 5 hits, maxing out at 187 bp). overall i think sd is the better set but they both have their applications. on mega there's really only one set i run, being triple dive darts sd sap, but replacing triple dive with gigaton works well too. a hilarious set for base is dark steel because neither of its stabs are boosted by technician, but the typing is really good and gigaton is really good and knock is really good and bullet punch does get boosted by tech and is really good. one could just run a sucker kingambit or something similar, although bullet punch is more reliable. don't run jet darts sap. don't run gear grind. don't listen to bbp (ur awesome man but get some better scizor takes)
:lopunny-mega: this mon is really simple and really good. you always run multi attack, cc, and sd on it, and then pick between explosion and strength sap for the last slot. you could make a case for other options, but there's probably nothing else worth running. explosion on offensive structures and sap on defensive structures, this mon can fit anywhere even being able to greed adamant since there's not a whole lot of viable stuff between 369 and 405

this post is running long but other good stuff is as follows
rampardos
reuniclus vs fat
iron valiant
z moves
mega aggron with max attack
mega pidgeot
deoxys speed
rocky helmet
lycanroc dusk
slowking i guess

i'll post my recent builder of 30+ teams after the tour ends, i probably built more teams for it than everyone playing combined
 
All great metagame analysis. Especially with Tidy Up Scizor sucking. It sucks so much, especially with Alakazam banned.

:Tapu Lele:
I’m going to have to push back on Lele being the best Pokémon in the tier though. Being the best scarfer* in the tier is notable. But it’s only variety is it’s 4th move. The first 3 are guaranteed to be Expanding Force, Fleur/Moonblast, and Uturn. (Maybe Uturn will be replaced with Volt Switch, but that’s not worth it just to deal with Steel/Flying Coal.)

Anyways its 4th move is the only thing to worry about. Once that’s discovered, Lele becomes about half as threatening so long as you play right and haven’t sacked your Lele counters.

Great mon though, I’d put it in the top 10 for sure. Its greatest strength, Psychic Surge, is also its greatest weakness IMO. Lele being practically immune to priority and powering its own EF is very great. Lele is great at coming in, threatening an offensive mon, dealing damage and returning to the party. If it manages to rack up a KO, it can ensure that it’s not threatened by priority. However, the length of Psychic Surge is not great enough to cover its fast, powerful teammates for long, but at the same time it also makes it harder to pair with any priority attacker not named Tapu Bulu.
 
Anyways its 4th move is the only thing to worry about. Once that’s discovered, Lele becomes about half as threatening so long as you play right and haven’t sacked your Lele counters.
bold to assume that tapu lele has counters. it will always force something out and there's no counter to being uturned on. whatever comes in is either letting in something like a mabosstiff, dhelmise, diancie, lycanroc, or god forbid getting pursuited.
or tricked.
or hit with +2 fairium,
or a specs edrift.

+2 252+ SpA Tapu Lele Twinkle Tackle (195 BP) vs. 4 HP / 252+ SpD Tera Dark Blissey: 816-960 (125.1 - 147.2%) -- guaranteed OHKO
+2 252+ SpA Tapu Lele Twinkle Tackle (195 BP) vs. 252 HP / 252 SpD Assault Vest Slowking: 346-408 (87.8 - 103.5%) -- 25% chance to OHKO
252+ SpA Choice Specs Tapu Lele Electro Drift (133.3251953125 BP) vs. 252 HP / 252+ SpD Tera Flying Coalossal: 368-434 (86.7 - 102.3%) -- 18.8% chance to OHKO
252+ SpA Choice Specs Tapu Lele Fleur Cannon over 2 turns vs. 4 HP / 252+ SpD Tera Dark Blissey: 612-724 (93.8 - 111%) -- 70.7% chance to 2HKO after Leftovers recovery
 
here are all the teams i built for various people in the tournament, ordered from OLDEST to MOST RECENT
before posting this i replaced all the dittos in my builder with my new favorite ditto set of ground/steel fleur cannon seed flare and 18 speed ivs because i realized the only real scenarios where my ditto wasnt transforming was vs weezing and most of them are weak to one of those moves

:deoxys-speed: :toxapex: :reuniclus: :lycanroc-dusk: :coalossal: :alomomola:
happysh was the first one to ask me for teams and i asked him what mon he liked and he said deoxys. the deo set is probably not that good but secret sword hits some stuff and it doesn't lose to poison elec like a lot of other deoxys sets. i liked toxapex at that time and used it on a lot of my teams as a standalone special wall but those structures are probably not very good. reuniclus snipes random non-ghost/dark blissey and random coalossals with taunt and that set is actually kinda broken and should be used more. everythign else is kinda standard and the team was probably inspired a little bit from what akira used vs me in tpp

:cresselia: :toxapex: :kingambit: :gardevoir-mega: :haxorus: :coalossal:
this is something that i made for waffle that didnt get used (im pretty sure), not many people were running poison/elec and this garde set abuses most blissey and pex sets. even if it did load into poison elec there's scarf haxorus to wear it down with uturn + hazards and cress to block spin ig. i used to have helmet moltres over cress to punish guys that spammed uturn but it has shit bulk and cress is better mixed.

:tapu-bulu: :aggron-mega: :tapu-lele: :ditto: :coalossal: :toxapex:
another toxapex team with fairium lele and aggron abusing grassy terrain. bulu can run prio on a team with lele which is cool and mono dark aggron takes advantage of grassy terrain (it takes like 33 from lopunny cc btw). coal is spdef to help toxapex because nothing short of like sd kleavor will break mega aggron and coal can check most mixed attackers. this is when i realized fairium lele was broken

:heracross-mega: :rampardos: :alomomola: :slowking-galar: :coalossal: :ditto:
this was one of the most consistent and good teams i made in the early period and what inspired me to keep using rampardos. i think heracross is there because i was tired of losing to roserade and zeraora but heracross still kinda loses to roserade and zeraora even while resisting everything so fuck that guy. random grass move is silly as hell too we gotta run that more

:diancie-mega: :zeraora: :toxapex: :alomomola: :coalossal: :cresselia:
diancie set is good and randomly 6-0s some teams, zera is good cause it's zeraora, rest of the team is pretty standard and probably not that good. i might try building around this diancie set again some time soon though

:diancie-mega: :deoxys-speed: :blissey: :toxapex: :scizor: :regirock:
this is kinda the opposite of the previous team, and i built this one right after while wanting to experiment with different diancie sets. the difference, however, is that the diancie set here is not that good while the teammates are. the diancie set is meant to set up in mortal spin/thunder cage poison electrics (lati/cress) with topsy turvy, as it bounces topsy and lowers their special attack. however it doesn't really work and loses to a lot of other stuff and a lot of them run lava plume anyway. however, i ended up using water fairy pex and rock dragon scizor a lot after making the team, and the deoxys set is also surprisingly good.

:ogerpon-hearthflame: :gardevoir-mega: :ditto: :toxapex: :alomomola: :coalossal:
i built this one with ttlt after he asked me for help with an adamant oger team. gardevoir's tera starstorm is only resisted by steels and poisons (and some fires ig but defensive fires arent real), however steels and poisons are notoriously hard to cover with just one type combo because of the immunity abilities (to fire & ground) they always run. oger with mold breaker can hit every steel and every viable poison and you even have garde to knock ability shields (still a shit item though)

:coalossal: :toxapex: :aggron-mega: :roserade: :lycanroc-dusk: :cresselia:
idk why i made this team. roserade is really good and carries but the team has a lot of flaws defensively. the cresselia set is specifically for ursaluna bloodmoon too (banned now), the team is unviable or at least unoptimized but i figured i would post it anyway. aggron set is cool too

:lopunny-mega: :iron-valiant: :kingambit: :alomomola: :toxapex: :raging-bolt:
i wanted to revisit the idea of explosion spam with this but i ended up using just 1 explosion user and never changing the team name. lopunny can explode on physical walls to open up winpaths for ival and gambit, both excellent cleaners. hyperspace fury DOES NOT WORK unless you click it as a z move but at +2, even without any supreme overlord boosts, it ohkos mola which would normally wall a knock off variant. you could easily change it to knock and run life orb or black glasses or metal coat. mola set is weird too, i don't know why i picked that type and that could also be changed to a more standard water ground or water grass set. pex is standard and raging bolt also does something that i cannot remember (it's good tho)

:darkrai: :grimmsnarl: :slowking-galar: :blastoise-mega: :metagross: :zeraora:
i made this to cteam my own teams and passed it to someone that was facing someone that i thought would use one of the teams in my tpp post. after looking at my builder i concluded that most of my teams lose to "groundium anything" so i built a darkrai set, added webs for no reason, added a broken webs abuser (blastoise), and added an improof for them both. i also added life orb metagross cause that guy can deny pivoting on blissey (a lot of blissey were running mortal spin too) by switching into parting shot (clear body lol). in the first version zeraora was some stupid torch song tachyon set which beat nothing so i just changed it to something good. shoutout peppa guardiola

:iron-valiant: :pincurchin: :iron-moth: :iron-boulder: :aggron-mega: :coalossal:
eterrain team that kinda underperformed, rising voltage ban might be more impactful than i initially thought but the team composition is pretty bad too. boulder set is bad and ival set was pretty unremarkable too, although it could have just been the result of bad matchups. also the defensive core is kinda ass too LOL i really have nothing good to say about this team. maybe if i rebuilt it, it would be good

:blastoise-mega: :politoed: :basculegion-f: :tapu-lele: :blissey: :coalossal:
this is another almost great field condition team that could work with better building. blastoise is BROKEN under rain but basc and lele don't feel like they do enough. lele is only there because the original version had terrain pulse blastoise, and i stole mixed swift swim basc idea from aerobee (hmm maybe thats why its so bad). now that i'm thinking about it i could probably change basc to barra with cb or sd waterium and then change lele to specs or np waterium. another option is adding more breakers and ditto, similar to one of my ell teams. the main issue is the lack of good swift swimmers as i can't use mega swampert with blastoise taking up my mega slot but if i rebuild this it'll probably be broken.

:haxorus: :slowking-galar: :hydrapple: :regirock: :coalossal: :zeraora:
good futureport team i built for duckycrater. speed is an issue especially with no glare but nuzzle slowking helps a bit i suppose, other than that not much to say. haxorus threatens almost everything that switches into future sight and i have defog + bpress mspin coal to make sure hazards arent up for long. idk why i have the spinblocking hydrapple set on a team with no spikes but it's probably for stuff like steel zera that forces out fairy slowking (what am i uturning into though??)

:scizor: :rampardos: :pidgeot-mega: :alomomola: :coalossal: :slowking-galar:
i felt like a lot of the teams i was making at this time weren't super good and winning like 90% of their games but more me just trying to explore in the builder, so i decided to try and change that. the most successful team (since the end of tpp) i had built up to that point was the one with heracross and rampardos, so i figured i would build something like that but better. heracross didn't perform super well so i replaced it with a scizor for no real reason other than wanting to run double priority. rampardos bolt strike is insane and a high bp sf boosted secondary stab fits better on a team like this so i opted for axe kick & mach punch over knock sucker (and sd over drum beating). this is also when i realized that i could just spam paralysis as a ditto sidegrade to allow for more offensive momentum, with pidgeot basically ohkoing any faster mons with para and double glare on my defensive guys. sometimes you para one of their defensive guys and then you win the game off of a random full para too. only dicey thing is the lack of removal, but with a steel, two ghosts, and guys that don't really give the opponent a lot of turns to set up hazards you should be fine in most games. you can also run defog/spin over court change on pidgeot or try to fit defog/spin onto mola or slowking respectively. this team turned out really good and won almost all of its games in the tour. worth noting that this is when the bluna ban was implemented so i didn't have to worry about it on a lot of my teams

:slowking-galar: :alomomola: :tapu-lele: :kleavor: :coalossal: :tapu-bulu:
after making that prev offense team i wanted to make another similar build so i looked at some sv ou teams for inspiration. i literally just found a storm zone offense team, replaced all the mons on it with viable camove mons that serve the same purposes, and then caesar ciphered the storm zone nicknames. the team is cool tho and kleavor is a pretty threatening scarfer.

:blissey: :coalossal: :ditto: :diancie-mega: :alomomola: :hydrapple:
i wanted to make a good hazard stack/fat team with spinblockers but this paste isnt that great. i might remake it with dog/z lele/something else over diancie and better sets, also i think this is the first appearance of sacred fire av hydrapple (to deal with steel flying zera) on one of my teams

:deoxys-speed: :tapu-lele: :ditto: :coalossal: :alomomola: :blissey:
combat torque is kinda silly and this deoxys set can just threaten a lot of stuff and even win some games on its own. everything else is normal except for the weird mola type that lets me resist fire/ground and also run spikes rocks and pivoting

:latias-mega: :excadrill: :hippowdon: :heatran: :hydrapple: :toxapex:
this is the 3rd version of the sand team i made some time during ell that is somehow still good. i forget what i changed but i think i updated some of the types and moves for a better matchup spread and i changed excadrill from lo gigaton knock to lo gigaton wave crash and then to ghostium sthief because i didn't like the recoil.

:zeraora: :roserade: :scizor: :darkrai: :aggron-mega: :blissey:
i made this for dreepy to use vs clas but they never played because a lot of clas's teams are weak to random setup and he never uses ditto. steel weak blissey is probably bad on its own and so is that aggron set but i needed glare, pivoting, defog, and healing on blissey and that was the only decent typing i could work out. clas doesnt use any special steels anyway and he always reuses

:ditto: :alomomola: :coalossal: :blissey: :slowking-galar: :latias-mega:
i made this for keshba and it's actually kind of an incredible fat paste, mega latias feels so good to use when it works and evil z slowking destroys annoying fat killers like gigaton zera and roserade. there's a lot of utility too because you can just use pivot moves as setup control with ditto. probably the best team here or at least the best fat team

:landorus-therian: :hydrapple: :cresselia: :zeraora: :iron-crown: :slowking-galar:
first attempt at normal spam in a while, probably the most potent/good mu fish structure because it doesn't lose to ditto or most setup control. however, it is very susceptible to random sweepers or even just random attackers that 6-0. since the normal sweepers also have so many boxes that they need to check, i probably need to spend hours at the builder carefully crafting them instead of just throwing sets together in a team. it makes for some great replays tho

:diancie-mega: :regirock: :dragapult: :roserade: :blissey: :alomomola:
i was helping miss crisis build and she had some random diancie paste and it became this. specs roserade is not as good as i expected it to be and lo is probably better, z pult is good and does a lot of damage, and that diancie set is one i've been using for a long time but it keeps getting sniped by water flying zera </3

:zeraora: :pidgeot-mega: :rampardos: :alomomola: :blissey: :ditto:
this is a remade version of an old (like two weeks before i made this) fat team that didn't perform as well as i thought it would. it was mixed dia, scarf lele, ditto, and then 3 other guys (prob blissey coal mola), and it didnt really pressure anything well or win fast enough in most matchups. i had been getting harrassed a lot by tier leader banded body press and his gigaton hammer mixed zeraora so i decided to try it myself and it was a pretty effective set. pidgeot is a nice special attacker for reasons i mentioned above, it just threatens a lot of stuff indirectly through para, and rampardos is a really strong breaker and also really strong priority. we got glare too thats how you know its serious

:dhelmise: :darkrai: :ditto: :zeraora: :chansey: :alomomola:
this is another team i made for miss crisis, she wanted to use dhelmise and she had some random darkrai paste so i utilized trick darkrai to synergize with jungle healing zeraora which can just sit on a lot of stuff, especially tricked stuff, and set up. dhelmise and zeraora are incredibly powerful game winners and they are supported by darkrai and ditto which makes for some really nice offensive pressure. just dont load into something that beats your 2 mon defensive core otherwise you will need to outplay to win (impossible)

:ogerpon-hearthflame: :deoxys-speed: :dragonite: :latios-mega: :gliscor: :type-null:
dreepy messaged me at 2 am saying that she was 1-1 and needed a team for winners finals g3 which she postponed. there are a lot of inconsistent random fish mons/strats like cotton guard body press and since people have stopped spamming sthief and topsy on every mon they're actually not too bad into someone like splodge. he doesn't run defog or tidy up like ever so i figured just getting hazards up and blocking them would be enough, i also expected him to load espeon cuz that's what he does so i put the spikes on hoger. obligatory water elec for roserade, latios to block and also break, gliscor was to specifically do something/beat something that i'm forgetting rn, and type null panic button can blanket check everything with good mixed defenses. odd dnite set worked that game, and stuff like it could have potential on other teams. i also didn't have to worry about ditto while building this because there's a zero percent chance splodge brought that

:blacephalon: :scizor: :zeraora: :toxapex: :buzzwole: :slowking-galar:
evil voltturn vortex team with blace and cb sciz. i was just making some fun stuff for grand finals while i waited because i knew it would be light work for dreepy esp with that broken zera set. buzzwole specifically tries to beat most electrics because those give glare a bit of trouble, it's also a physical wall that can check strong slow setup guys (base sciz, rampardos, conkeldurr) by just killing them with an attack LOL. has no knock too, should probably slot that over rock blast on scizor. this team probably mega loses to roserade too so maybe the slowking type could be changed around because dark ghost hasn't really been that impressive anyway. buzzwole should also be 144 speed evs to outspeed 252 ada base sciz

:rillaboom: :ditto: :tangrowth: :reuniclus: :gyarados-mega: :tornadus-therian:
i saw these 6 mons next to each other while messing with replay scouter settings and they looked pretty cool together so i built something with them. rillaboom actually has a use case because it outspeeds mega sciz instead of tying it (This happened to me before) and it looks much cooler than tapu bulu which is not a high bar but still reason enough for me to use it. tangrowth set is reliable as hell, reuniclus can win a lot of games (dont load into topsy lol), gyarados removes vs everything and is annoying, and torn checks annoying zera sets, clicks rocks and pivots, and clicks collision course on roserade lmao. no knock on this team either you can run it over collision course if you arent scared of roserade like me or find another way to slot it maybe over sap on tang. i legit forgot tho. its fine tho cause it got the job done

i started writing this about a week ago and never got the time to finish it lol
congrats to the person with all my teams for winning my name is the hisui triple x and i'm the sv fucking goat
alright to conclude qtfox is a fucking idiot nothing is certain in life help others and be kind to yourself zeraora might be s tier ban roserade subscribe to yerduncs channel and if you ever feel safe just remember im out there
 
:alomomola: :blissey: :coalossal: Camove Cup Usage Stats :hydrapple: :toxapex: :zeraora:

Code:
+ ---- + ------------------- + ---- + ------- + ------- +
| Rank | Pokemon             | Use  | Usage % |  Win %  |
+ ---- + ------------------- + ---- + ------- + ------- +
| 1    | Coalossal           |   78 |  36.79% |  44.87% |
| 2    | Alomomola           |   74 |  34.91% |  48.65% |
| 3    | Toxapex             |   61 |  28.77% |  50.82% |
| 4    | Zeraora             |   56 |  26.42% |  51.79% |
| 5    | Blissey             |   50 |  23.58% |  46.00% |
| 6    | Hydrapple           |   48 |  22.64% |  41.67% |
| 7    | Slowking-Galar      |   45 |  21.23% |  57.78% |
| 8    | Cresselia           |   37 |  17.45% |  56.76% |
| 9    | Diancie             |   37 |  17.45% |  43.24% |
| 10   | Regirock            |   36 |  16.98% |  47.22% |
| 11   | Ditto               |   33 |  15.57% |  39.39% |
| 12   | Latias              |   33 |  15.57% |  57.58% |
| 13   | Scizor              |   31 |  14.62% |  64.52% |
| 14   | Tapu Lele           |   30 |  14.15% |  56.67% |
| 15   | Gyarados            |   23 |  10.85% |  65.22% |
| 16   | Deoxys-Speed        |   22 |  10.38% |  54.55% |
| 17   | Ursaluna-Bloodmoon  |   22 |  10.38% |  50.00% |
| 18   | Heatran             |   20 |   9.43% |  65.00% |
| 19   | Lycanroc-Dusk       |   20 |   9.43% |  40.00% |
| 20   | Haxorus             |   20 |   9.43% |  55.00% |
| 21   | Dragapult           |   19 |   8.96% |  52.63% |
| 22   | Aggron              |   16 |   7.55% |  50.00% |
| 23   | Ogerpon-Hearthflame |   15 |   7.08% |  40.00% |
| 24   | Roaring Moon        |   14 |   6.60% |  50.00% |
| 25   | Tangrowth           |   13 |   6.13% |  61.54% |
| 26   | Blacephalon         |   13 |   6.13% |  53.85% |
| 27   | Excadrill           |   13 |   6.13% |  69.23% |
| 28   | Lopunny             |   12 |   5.66% |  41.67% |
| 29   | Kingambit           |   12 |   5.66% |  66.67% |
| 30   | Roserade            |   12 |   5.66% |  75.00% |
| 31   | Tornadus-Therian    |   11 |   5.19% |  27.27% |
| 32   | Rampardos           |   11 |   5.19% |  81.82% |
| 33   | Tapu Bulu           |   11 |   5.19% |  27.27% |
| 34   | Gliscor             |   11 |   5.19% |  45.45% |
| 35   | Pidgeot             |   10 |   4.72% |  30.00% |
| 36   | Mabosstiff          |   10 |   4.72% |  30.00% |
| 37   | Raging Bolt         |   10 |   4.72% |  60.00% |
| 38   | Reuniclus           |    9 |   4.25% |  33.33% |
| 39   | Kleavor             |    9 |   4.25% |  55.56% |
| 40   | Iron Valiant        |    9 |   4.25% |  55.56% |
| 41   | Torkoal             |    9 |   4.25% |  44.44% |
| 42   | Tyranitar           |    8 |   3.77% |  50.00% |
| 43   | Rhyperior           |    8 |   3.77% |  50.00% |
| 44   | Aurorus             |    8 |   3.77% |  62.50% |
| 45   | Gardevoir           |    7 |   3.30% |  42.86% |
| 46   | Thundurus           |    7 |   3.30% |  42.86% |
| 47   | Dhelmise            |    7 |   3.30% |  57.14% |
| 48   | Hippowdon           |    7 |   3.30% |  71.43% |
| 49   | Espeon              |    6 |   2.83% |  50.00% |
| 50   | Naganadel           |    6 |   2.83% | 100.00% |
| 51   | Grimmsnarl          |    6 |   2.83% |  66.67% |
| 52   | Leafeon             |    6 |   2.83% |  50.00% |
| 53   | Landorus-Therian    |    5 |   2.36% |  20.00% |
| 54   | Yanmega             |    5 |   2.36% |  80.00% |
| 55   | Darkrai             |    5 |   2.36% |  60.00% |
| 56   | Archaludon          |    5 |   2.36% |  20.00% |
| 57   | Latios              |    5 |   2.36% |  60.00% |
| 58   | Rhydon              |    5 |   2.36% |  40.00% |
| 59   | Hawlucha            |    5 |   2.36% |  40.00% |
| 60   | Lapras              |    5 |   2.36% |  60.00% |
| 61   | Iron Bundle         |    5 |   2.36% |  60.00% |
| 62   | Cetitan             |    4 |   1.89% |  50.00% |
| 63   | Garganacl           |    4 |   1.89% |   0.00% |
| 64   | Aerodactyl          |    4 |   1.89% |  50.00% |
| 65   | Tornadus            |    4 |   1.89% |  25.00% |
| 66   | Iron Moth           |    4 |   1.89% |  50.00% |
| 67   | Gholdengo           |    4 |   1.89% | 100.00% |
| 68   | Weezing-Galar       |    4 |   1.89% |  25.00% |
| 69   | Iron Boulder        |    4 |   1.89% |  75.00% |
| 70   | Mienshao            |    4 |   1.89% |  50.00% |
| 71   | Heracross           |    3 |   1.42% |  66.67% |
| 72   | Ogerpon-Wellspring  |    3 |   1.42% |  33.33% |
| 73   | Lokix               |    3 |   1.42% |  66.67% |
| 74   | Hatterene           |    3 |   1.42% |  33.33% |
| 75   | Avalugg-Hisui       |    3 |   1.42% |   0.00% |
| 76   | Sylveon             |    3 |   1.42% |   0.00% |
| 77   | Frosmoth            |    3 |   1.42% | 100.00% |
| 78   | Shaymin-Sky         |    3 |   1.42% |   0.00% |
| 79   | Pinsir              |    3 |   1.42% | 100.00% |
| 80   | Rillaboom           |    2 |   0.94% |  50.00% |
| 81   | Conkeldurr          |    2 |   0.94% |   0.00% |
| 82   | Blastoise           |    2 |   0.94% |   0.00% |
| 83   | Swellow             |    2 |   0.94% |  50.00% |
| 84   | Chansey             |    2 |   0.94% |   0.00% |
| 85   | Ninetales           |    2 |   0.94% |  50.00% |
| 86   | Bisharp             |    2 |   0.94% |  50.00% |
| 87   | Slowking            |    2 |   0.94% |   0.00% |
| 88   | Slowbro             |    2 |   0.94% |  50.00% |
| 89   | Gallade             |    2 |   0.94% | 100.00% |
| 90   | Pincurchin          |    2 |   0.94% |  50.00% |
| 91   | Houndoom            |    2 |   0.94% |   0.00% |
| 92   | Regice              |    2 |   0.94% |   0.00% |
| 93   | Vaporeon            |    2 |   0.94% |   0.00% |
| 94   | Kadabra             |    2 |   0.94% |   0.00% |
| 95   | Weavile             |    1 |   0.47% |   0.00% |
| 96   | Braviary-Hisui      |    1 |   0.47% | 100.00% |
| 97   | Basculegion-F       |    1 |   0.47% |   0.00% |
| 98   | Politoed            |    1 |   0.47% |   0.00% |
| 99   | Sceptile            |    1 |   0.47% | 100.00% |
| 100  | Camerupt            |    1 |   0.47% |   0.00% |
| 101  | Tapu Fini           |    1 |   0.47% | 100.00% |
| 102  | Klefki              |    1 |   0.47% | 100.00% |
| 103  | Swoobat             |    1 |   0.47% | 100.00% |
| 104  | Garchomp            |    1 |   0.47% |   0.00% |
| 105  | Perrserker          |    1 |   0.47% | 100.00% |
| 106  | Nihilego            |    1 |   0.47% | 100.00% |
| 107  | Ampharos            |    1 |   0.47% |   0.00% |
| 108  | Volcanion           |    1 |   0.47% |   0.00% |
| 109  | Iron Crown          |    1 |   0.47% |   0.00% |
| 110  | Samurott-Hisui      |    1 |   0.47% |   0.00% |
| 111  | Lanturn             |    1 |   0.47% |   0.00% |
| 112  | Pelipper            |    1 |   0.47% |   0.00% |
| 113  | Swampert            |    1 |   0.47% |   0.00% |
| 114  | Clefable            |    1 |   0.47% |   0.00% |
| 115  | Weezing             |    1 |   0.47% |   0.00% |
| 116  | Diggersby           |    1 |   0.47% | 100.00% |
| 117  | Basculegion         |    1 |   0.47% |   0.00% |
| 118  | Sableye             |    1 |   0.47% |   0.00% |
| 119  | Delcatty            |    1 |   0.47% |   0.00% |
| 120  | Ninetales-Alola     |    1 |   0.47% |   0.00% |
| 121  | Buzzwole            |    1 |   0.47% | 100.00% |
| 122  | Dragonite           |    1 |   0.47% | 100.00% |
| 123  | Type: Null          |    1 |   0.47% | 100.00% |
| 124  | Skeledirge          |    1 |   0.47% |   0.00% |
| 125  | Glalie              |    1 |   0.47% | 100.00% |
| 126  | Great Tusk          |    1 |   0.47% | 100.00% |
| 127  | Stakataka           |    1 |   0.47% | 100.00% |

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teamdump from camove cup and thoughts on the meta (i said this while originally writing this ten days ago and now i'm not doing it lol, i'm lazy. but hey i'll keep this piece of text to the right of this which i also wrote ten days ago) (once again, i'm too lazy to do vr noms BUT RANK ESPEON)

R2 vs TGK (W) G1 G2
i didn't build lol, i just reused tpp teams because i was lazy (maybe i made a few minor changes, i can't remember)

R4 vs TheTrueLtaker (W) G1 G2
:scizor-mega::ogerpon-hearthflame::blissey::zeraora::aurorus::tangrowth: this was a tpp team i never ended up bringing, if it looks similar to the mienshao team it's because this was a prototype for that. aurorus is nice for unblockable spin, i can't remember why i brought tangrowth over hydrapple, i can't remember why i used electric/ground hoger when BIG ELECTRIC/FAIRY is better. probably because this team is ancient. mega scizor is broken btw
:espeon::lopunny-mega::hydrapple::blissey::haxorus::regirock: WOO BIG ESPEON YEAH ok in all seriousness this set was more of an experiment and might not be real, but still funny nonetheless. just like SPDEF RAPID SPIN LOPUNNY yeah idk what i was doing. why was i water/fairy hydrapple when i already have sap foul play spectral regirock. i fail to understand what my thought process this week was.

R6 vs BandedBodyPress (W) G1 G2 G3
:perrserker::heatran::dhelmise::latios-mega::weezing-galar::blissey: gigaton is broken so i ran 3 gigaton users with max spa doom desire heatran to ensure very little could switch into banded perrserker. weezing was so i had a defensive mon that could at least kill zera and blissey is just a nice mon to have, i ran psychic/fairy since this was the last week with ursaluna-broken legal and i was expecting it to be abused.
:torkoal::zeraora::ogerpon-hearthflame::roaring_moon::coalossal::blissey: inspired by ANinjaDude's crackhead bh sun teams. mixed growth zera is funny, unfortunately it didn't do much in the game i brought it to. hoger and moon kill things, coal means your opponent can't use your own sun against you (unless they have a mold but ELECTRIC/FAIRY>FIRE/GROUND* RAHHHH *in most cases). idk why i was double spin on torkoal when i probably could've just run defog. idk what my thought process is when building most of these teams.
g3 team was reused from tpp
sorry that g3 game came down to speedtie but then again the same thing happened in clas's favour when i faced him in tpp so i deserved a bit of luck here

R8 vs Bread Sandwich (W) G1 G2
note: the g2 team was built before the g1 team, so the titles will be confusing if you don't read this
:lokix::ninetales::rhyperior::heatran::blissey::tapu_bulu: ninetales. yes, ninetales. specs blue flare and hydro steam in sun kill things and knock punishes regenvesters switching in. i don't actually know if this is worth using over other specs breakers but it sets up sun for your mons to heal more which is something. lokix and bulu are some of the strongest priority users in the game and nice revenge killers, rhyperior acts as a semi-sweeper while walling most physical attackers, heatran patches up this team's fire weakness (yes i have 4x resist ninetales but it's a ninetales, what is it gonna be walling), blissey is blissey. this kinda loses to fire/ground molds but you can play around them with lokix and bulu.
:kleavor::tornadus::roserade::blacephalon::espeon::kingambit: pretty basic ho, with espeon as a lead because espeon is a real mon. torn set is funny since you get nuclear priority moves and prankbond, just don't run into a dark type. idt i need to say much more.

R10 vs dreepy (L) G1 G2 G3
:diancie-mega::lokix::haxorus::hydrapple::cresselia::toxapex: i'm writing this 10 days after i wrote the rest of this teamdump (if you can't tell i've been procrastinating a lot and i really couldn't be bothered to finish this post) and honestly i don't really know what to say about these teams anymore, apart from the diancie set (inspired by the no guard mega gengar lead set in gen 7 ph), which can trap stuff with tcage and either potentially nuke them with gigaton, cripple them with taunt or set up tspikes. oh also lokix is an underrated revenge killer. i reused this team for g3 which is why there are only 2 teams in this part.
:tapu_lele::lycanroc_dusk::coalossal::slowking-galar::ditto::lopunny-mega: yeah idk what to really say about this one, it's probably the most standard team i built for this tour.

R11 vs BandedBodyPress (W) G1 G2 i definitely did not forget to post these replays in the r11 thread
:roserade::alomomola::coalossal::gliscor::latios-mega::zeraora: instead of my usual strategy of bringing random shit and hoping it works, i decided to exploit the fact bbp was reusing teams a lot and try to cteam them. most notably, i ran searing shot roserade to snipe aurorus, and ability shield steel/flying coalossal for mega gyarados. ground/flying gliscor wasn't even intended to snipe electric/ground gyara (THIS IS WHY ELECTRIC/FAIRY IS BETTER) since i forgot to scout the team with it, but it ended up working really well which is kinda funny. latias also put in work. only 1 team here since i reused it for g2.

Finals vs dreepy (L) G1 G2
:weezing-galar::sylveon::latias-mega::tornadus-therian::regirock::toxapex: honestly idk what i was thinking with this one, and like i said with others idrk what to say.
:delcatty::tornadus::ninetales-alola::landorus-therian::scizor-mega::zeraora: same for this one, except it's probably just ass.


so that's it. i SUFFERED THROUGH ALL THESE WEEKS BUILDING AND PLAYING NOTHING BUT CAMOVE had a fun time building, playing and seeing how far the voices in my head could go before i stopped listening to them. (this was supposed to be when i considered running specs ninetales, but they won, so i never stopped listening to them.) sorry if i made any mistakes in this post. i copy pasted this from sandbox, i was too lazy to read through this again and i often make mistakes when typing stuff, so i won't be surprise if there are any. if any of these teams would work well as samples (they probably won't tbh but you never know), feel free to add them (and make some minor edits if needed). this is bolded so the council actually sees this if they want to pull a not reading allat.


maybe i'll do vr noms and spread more espeon propaganda later idk
 
My breakdown of weather in camove. From most viable weather to least viable. I'll make examples of mons you kind of exclusively see on weather teams and using weather mechanics.

Sun
:Torkoal:
Torkoal is a requuirement on every sun team. Even when ZardY was legal, Torkoal was going to be on your sun team. It has drought and its good-by-normal-standards bulk allows it to take physical attacks quite well. Synthesis and Moonlight give Torkoal even better longevity, allowing it to heal over half its health more consistently than something like Strength Sap would. Torkoal is often a spinner, hazard setter, status setter, and usually pivot. A common set like Flip Turn/Mortal Spin/Stone Axe/Moonlight allow it to do all these things. Sometimes it can be a phaser with Dragon Tail. As a part of all true weather teams, they are greater than the sum of their parts. Torkoal is the pinnacle of this.

:Roaring Moon:
A camove nuke. RM is typically always proto attack with a band. Pyro Ball is it's most typical attack, but you can see/run Bitter Blade or Sacred Fire. Where RM sets deviate is their sets. Fire/Dark will run Knock Off, Pursuit, and U-Turn. Honestly the best pursuit trapper in the tier, due to it threatening Pyro, Knock, or Pursuit. There's not a huge amount of things that can cover all three. It's other sets are less explored, but the next best appears to be Headlong/Bolt Strike/U-Turn. I think there's potential in a Swords Dance Bitter Blade set, but it will often waste a turn setting up in a Heat Rock-less meta.

:Raging Bolt:
Another fantastic nuke

252+ SpA Life Orb Protosynthesis Raging Bolt Blue Flare vs. 4 HP / 252+ SpD Blissey in Sun: 359-422 (55 - 64.7%) -- guaranteed 2HKO
252+ SpA Protosynthesis Raging Bolt Blue Flare vs. 4 HP / 252+ SpD Blissey in Sun: 276-325 (42.3 - 49.8%) -- guaranteed 3HKO

252+ SpA Life Orb Protosynthesis Raging Bolt Armor Cannon vs. 4 HP / 252+ SpD Blissey in Sun: 331-391 (50.7 - 59.9%) -- guaranteed 2HKO
252+ SpA Protosynthesis Raging Bolt Armor Cannon vs. 4 HP / 252+ SpD Blissey in Sun: 255-301 (39.1 - 46.1%) -- guaranteed 3HKO

My experience with Bolt is always as a very strong fire type. I have seen it dip into not running fire so it can better balance the team, but I'll keep my focus on fire Bolt.

Even with that being said, it has vastly more set variety than RM. Secondary types can be varied. Fighting is the most common with Secret Sword. Nasty Plot can set you up to OHKO anything, and if you're not running a choice item, the additional healing from Synthesis or Moonlight can make it a pain if you for some reason stop attacking. Other special sun options are always beat by Bolt. If you want something faster, just use a scarf.

:Lapras:
Nothing about Lapras makes it a requirement on sun. It's just runs good synergy with Water Absorb and good mixed defenses. Sun teams can lose pace when Torkoal or RM or Bolt get taken out. Absorbing Water and performing whatever role it's given is all Lapras can do, it just does it best when paired with powerful fire types.

:Houndoom-Mega:

252 SpA Solar Power Houndoom-Mega Blue Flare vs. 4 HP / 252+ SpD Blissey in Sun: 295-348 (45.2 - 53.3%) -- 35.5% chance to 2HKO

This is slightly weaker than lorb Bolt, but 115 speed makes Houndoom worth running. 110 is the general benchmark for a fast mon here, and Houndoom not being choice locked for that is very good. Unless you're running Mega Gyarados to deal with a Coalossal, it's going to be your mega for sun, if you have one at all. Or maybe Lopunny idk. Maybe Latias.

:Leafeon:
Fast, not physically frail, not physically weak. Leafeon does need Life Orb and Swords Dance to operate, but it's a powerful player when that is active. It only needs 16 speed EV's to outpace standard Deoxys-Speed, and nothing to outspeed every other mon in the tier.

Bitter Blade is the best thing to run here. Leafeon gets more use in late game or in the back seat, in case an opponent has something faster than RM and you don't have scarf Bolt.

Snow
Bit of a contentious take here, snow is generally less viable than sand. Snow isn't even a team style.

:Aurorus:
I think Aurorus has been slept on for far too long. I used it to unexpected success in Camove Cup. The thing about screens is that they have a incredible amount of value they add to every game, it's just that they typically require 2 move slots. Some of the time, it's worth it. Aurorus is unique in that it only takes one slot and one turn to get Veil active. It is not by any means frail. It is not a snow mon, snow teams do not exist. It is a veil mon.

In a typical metagame, Alolan Ninetales would be a better veil setter. However, if you recall earlier I mentioned 110 as the benchmark for fast. Atales is 109. There are too many meta relevant threats at 110 like Lycanroc, Diancie, Ogerpon, ~~Espeon,~~ and Latias to let it provide consistent value to its team. Even the threats above 110 like Lopunny and Zeraora would brutalize it.

Unless they can hit a strong super effective attack onto Aurorus, it is staying in the game and setting up Veil. Veil will often turn 2hkoes into 2hkoes, allowing itself to heal behind veil and subsequently pivot to a teammate.

252 Atk Diancie-Mega Precipice Blades vs. 252 HP / 252+ Def Toxapex: 123-145 (40.4 - 47.6%) -- guaranteed 3HKO
252 Atk Diancie-Mega Precipice Blades vs. 252 HP / 252+ Def Aurorus: 204-240 (45.3 - 53.3%) -- 34% chance to 2HKO

If you use this set I strongly recommend changing Metal Burst to Tachyon Cutter or Doom Desire

:ss/Aurorus:
Soft and Sweet (Aurorus) @ Light Clay
Ability: Snow Warning
Shiny: Yes
Tera Type: Rock
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Metal Burst
- Strength Sap
- Aurora Veil
- U-turn

:Cetitan:
Cetitan is alright. Again, snow is not a teamstyle. Cetitan does not appear in any teams with Aurorus. How you use Cetitan is you run Chilly Reception on a pivot. Cetitan can come in and potentially outspeed or threaten a KO with Band or Lorb SD.

Sand
:Tyranitar:
Sand is unique among weather where any team can make use of sand, and it's generally kind of a double edged sword. Sand is typically found on bulkier teams, like semistall. Shore Up in sand allows teammates to gain 2/3rds of their health back when healing as opposed to 1/2. Shore Up also does not heal less in other weather conditions. This condition is so useful that Shore Up is the default heal option. If you are not using your healing move for your type, you have an even amount of HP, and you don't want to use Strength Sap, then Shore Up is the move you're using.

TTar itself: it's the sand mon. It sets sand with Sand Stream, sets rocks with Stone Axe, pivots, phases, and heals with Shore Up. Rock type TTar is great because it gets that special defense boost in sand.

:Tyranitar-Mega:
Quite literally just Tyranitar with more stats. Because smooth rock is banned, it makes sense to use the one with more stats. Idrk. TTar uses boots, this one can't.

:Excadrill:
If there's anything making sand a mini-archetype, it's Excadrill. It's sand's version of Leafeon. It has a huge leg up in its bigger attack and way bigger type diversity

:Hippowdon:
TTar, but physical bulk. Usually steel/flying Beak Blaster or ground/water Flip Turn pivot.

Rain

:Politoed:
Do not use rain

:Barraskewda:
Do not use rain

:Basculegion-F:
Do not use rain

:Swampert-Mega:
Do not use rain
 
Hey out of curiosity what are the thoughts on Spectral Thief? Imo it's reallly broken, as it can be used by literally any pokemon, regardless of whatever stats they have, to hugely punish any set up sweeper, and as someone who is a HO enthusiast, this is a pain in the ass. Seriously, a move that can ruin multiple turns of progress and give yourself the same valuable progress while also being able to attack WITH THAT PROGRESS drives me up a freaking wall. Maybe its a skill issue, I'm still getting used to the meta but (Personally), banning Spectral Thief would actually allow stallbreakers to do something without a random blissey walling something that otherwise could've broken it. It slows down progress on stall, and on HO it lets you copy the other teams homework then set the original one on fire. Please ban it, I hate that move.
 
Hey out of curiosity what are the thoughts on Spectral Thief? Imo it's reallly broken, as it can be used by literally any pokemon, regardless of whatever stats they have, to hugely punish any set up sweeper, and as someone who is a HO enthusiast, this is a pain in the ass. Seriously, a move that can ruin multiple turns of progress and give yourself the same valuable progress while also being able to attack WITH THAT PROGRESS drives me up a freaking wall. Maybe its a skill issue, I'm still getting used to the meta but (Personally), banning Spectral Thief would actually allow stallbreakers to do something without a random blissey walling something that otherwise could've broken it. It slows down progress on stall, and on HO it lets you copy the other teams homework then set the original one on fire. Please ban it, I hate that move.
It's pretty overpowered but arguably a necessary evil.
Here's me destroying Stall with Mega Diancie
https://replay.pokemonshowdown.com/...-2511588177-nbe3h762lm8io2l4mfqard1yu8u4rmcpw
I won against multiple Spectral Thief users, but only because I played well and got the right predictions. Without Spectral Thief, my opponent wouldn't be able to steal my Nasty Plot boosts from Gholdengo and I'd won on the spot easily, plus the Mega Diancie would have been more trouble (though they have Clear Smog for Diancie, they can't Clear Smog my Gholdengo and if I had Substitute I would also destroy their team).
 
Also here are some moves that REALLY shouldn't be allowed in the first place
-Gigaton Hammer
This move gets banned pretty much universally for good reason. 160 BP on a move with what barely qualifies as a drawback. There is a reason why Gigaton Hammer was only exclusive Pokemon with 75 Atk.
-Boomburst/Bloodmoon
It's alright in STABmons since its limited to only Normal type Pokemon, but that's not the case and anything can have it including Pokemon with the -ate abilities so the whole drawback of it being a normal type move is nullified. You can use Boomburst Mega Gardevoir, Mega Glalie, or Sylveon and boom you got an ultra powerful special attack you can also pair with any special attack to beat double resists.
Bloodmoon is also just a slightly worse version of Boomburst, having the same almost non-existent drawback Gigaton Hammer has.
-Glare/Nuzzle
Fuck paralysis in general, but especially fuck these moves. Paralysis is the most uncompetitive shit that's still somehow allowed by Smogon.
Glare bypasses Electric immunities and Nuzzle bypasses Magic Bounce/Good as Gold, make it almost impossible to not get paralyzed.
-Mind Blown/Steel Beam/Chloroblast + Magic Guard
On their own, these moves are perfectly fine. Once you introduce Magic Guard, these moves are just over the top. A free Life Orb on top of removing that crucial drawback makes these moves both OHKO machines and they also provide the user with pretty nice defenses and coverage too. If you lack something that resists 2 and is immune to 1, you can forget about walling Pokemon with these moves.
The biggest offender being Reuniclus, who gets a powerful 125 SpA, great bulk, and good Trick Room speed so that HO also just dies instantly too against it. I can also see these moves being abused on the other Magic Guard Pokemon since its not like they need the power. It's all high BP special moves.
 
Spectral thief has been fine since like forever. There’s so many things which have overwhelming power without needing to boost.

Often times the things that do boost are boosting with Swords Dance and Nasty Plot. How those interactions go is usually in favor of the offensive mon anyways. Roserade boosts to +2 on a switch to Blissey. Blissey takes 60% and spectrals. What happens next is typically that a Roserade will either KO the blissey if it’s been chipped, or boost to continue the sweep.

Just an example but the point is just that spectral thief just discourages extensive stat set up which is boring anyways. If you want to do extensive stat set up, use a normal type or limit it to SD/NP/Growth.
 
Also here are some moves that REALLY shouldn't be allowed in the first place
-Gigaton Hammer
This move gets banned pretty much universally for good reason. 160 BP on a move with what barely qualifies as a drawback. There is a reason why Gigaton Hammer was only exclusive Pokemon with 75 Atk.
-Boomburst/Bloodmoon
It's alright in STABmons since its limited to only Normal type Pokemon, but that's not the case and anything can have it including Pokemon with the -ate abilities so the whole drawback of it being a normal type move is nullified. You can use Boomburst Mega Gardevoir, Mega Glalie, or Sylveon and boom you got an ultra powerful special attack you can also pair with any special attack to beat double resists.
Bloodmoon is also just a slightly worse version of Boomburst, having the same almost non-existent drawback Gigaton Hammer has.
-Glare/Nuzzle
Fuck paralysis in general, but especially fuck these moves. Paralysis is the most uncompetitive shit that's still somehow allowed by Smogon.
Glare bypasses Electric immunities and Nuzzle bypasses Magic Bounce/Good as Gold, make it almost impossible to not get paralyzed.
-Mind Blown/Steel Beam/Chloroblast + Magic Guard
On their own, these moves are perfectly fine. Once you introduce Magic Guard, these moves are just over the top. A free Life Orb on top of removing that crucial drawback makes these moves both OHKO machines and they also provide the user with pretty nice defenses and coverage too. If you lack something that resists 2 and is immune to 1, you can forget about walling Pokemon with these moves.
The biggest offender being Reuniclus, who gets a powerful 125 SpA, great bulk, and good Trick Room speed so that HO also just dies instantly too against it. I can also see these moves being abused on the other Magic Guard Pokemon since its not like they need the power. It's all high BP special moves.
The only one of these that are broken is Gigaton Hammer, and even then it's something we're not wishing to quickban. Blood Moon is a fine move that only sees usage on specific sets and Pokemon (think Sylveon or NP Bundle), while Boomburst is already banned. Glare and Nuzzle are fine, teams are already strapped for moveslots and fitting more than 2 paralysis spreaders is a practically Sisyphean task off of teams like Mega Heracross, mono-Mabosstiff, or Reuniclus semistalls, and all of them still have issues regarding consistency.

MGLO + recoil is also fine, the only broken user was Alakazam due to its speed stat and power. Reuniclus is pathetically slow, Kababra drops to a physically oriented gust of wind (not a joke), and Clefable and Sigilyph are equally worse versions of the former two. The recoil-spam Reuniclus sets aren't even that good; the best sets are ones using one, maybe 2 at max, and then filling the sets out with valuable coverage into the meta or Thunderclap in Reuniclus's case.

In other news, new samples and VR up later today, and expect a survey tomorrow!
 
Ltaker here as everyones favorite spot stealer I decided to drop some of the teams I enjoy while laddering (so low ladder games can actually be interesting to watch)
:torkoal: :leafeon: :roaring moon: :houndoom-mega: :hydrapple: :blissey:
My favorite source of mass destruction: Sun. Mainly used this right when the ladder came out since it should insta win vs frailer structures and you (unfortunately) would have used this more but I ran into way too much sand early on so my fun in the sun was short lived.
:dhelmise: :hydrapple: :slowking: :regirock: :blacephalon: :ditto:
This team is prob the reason I lost a good amount of my games since before ditto was ditto it was a cress that did nothing but after making it ditto I could turn my brain off like never before. Dhelmise handles so much that with paraspam its an answer to any mon 110> once para'd. Blace doesn't get to do much but sometimes it catches people off guard because no one expects modest specs and then I just slapped a ton of fat bozos last with ditto to help with games where I can't para a threat or help with removal. Overall pretty decent team would dhelmise again
1767575994343.png

So uh yk how I said I'd dhelmise again.....
:roserade: :dhelmise: :excadrill: :tyranitar-mega: :hydrapple: :rhyperior:
Got bored of the first teams playstyle (and blace was not gaming) so I switched over to my semi sand team where very similar gameplay happened. Dhelm kills the walls and the guys frail enough to die to bp, Drill kills the fast guys, and Rose does all of that while the fat guys sit there being fat but also actually do damage. This team felt like it had a lot less bad mus compared to the other team apart from some sciz sets and steel zera but they aren't that hard to play around. 100% my favorite team to ladder with so far tho for the first time in 3 months I've made a new team that I like so I'll prob end up dropping it soon (how is it only the 4th and I've gotten bored of half my good teams).

Anyways hoping that people don't see this and go make cteams for these teams that'd be super lame.
 
Ltaker here as everyones favorite spot stealer I decided to drop some of the teams I enjoy while laddering (so low ladder games can actually be interesting to watch)
Anyways hoping that people don't see this and go make cteams for these teams that'd be super lame.
youre not my favorite spot stealer also water flying mola + poison water slowking + any ghost resist 6-0s all of those teams
 
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