What type of bug are you reporting? Mechanics
What is the bug?
Hello.
I am actually reporting two bugs because I think they are intertwined.
This is with how pursuit interacts with being used while waking up in gen 4. In-game, if a pokemon wakes up and uses pursuit against another pokemon that is switching out, the pokemon gets switched out and does not take any damage. The incoming pokemon will take damage from pursuit without the 2x boost for switching.
Additionally, if the pokemon that is asleep clicks pursuit but remains asleep, nothing happens to indicate that the sleeping pokemon clicked pursuit.
In showdown, the order of operations is reversed. The asleep pokemon will wake up, use pursuit on the pokemon that is switching out and get the 2x damage boost. The incoming pokemon will not get harmed.
Additionally, if the pokemon that clicked pursuit remains asleep, an information leak will occur and the simulator will say "(pokemon) is being withdrawn!" "opposing (pokemon) is fast asleep."
tbh im suprised this hasn't been noticed yet considering that pursuit + sleep are both staples of gen 4 ou.
Are you able to replicate it? If so, how?
It can very easily be replicated in game.
Here is how it is supposed to work in-game.
Here is how it is currently implemented on showdown:
https://play.pokemonshowdown.com/battle-gen4ou-2511822423
What is the bug?
Hello.
I am actually reporting two bugs because I think they are intertwined.
This is with how pursuit interacts with being used while waking up in gen 4. In-game, if a pokemon wakes up and uses pursuit against another pokemon that is switching out, the pokemon gets switched out and does not take any damage. The incoming pokemon will take damage from pursuit without the 2x boost for switching.
Additionally, if the pokemon that is asleep clicks pursuit but remains asleep, nothing happens to indicate that the sleeping pokemon clicked pursuit.
In showdown, the order of operations is reversed. The asleep pokemon will wake up, use pursuit on the pokemon that is switching out and get the 2x damage boost. The incoming pokemon will not get harmed.
Additionally, if the pokemon that clicked pursuit remains asleep, an information leak will occur and the simulator will say "(pokemon) is being withdrawn!" "opposing (pokemon) is fast asleep."
tbh im suprised this hasn't been noticed yet considering that pursuit + sleep are both staples of gen 4 ou.
Are you able to replicate it? If so, how?
It can very easily be replicated in game.
Here is how it is supposed to work in-game.
Here is how it is currently implemented on showdown:
https://play.pokemonshowdown.com/battle-gen4ou-2511822423

