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OU SS OU Secret Santa 2025

Just as a heads up, today is your last day to sign up for Secret Santa, so if you haven't given me your team yet, make sure to Smogon DM it to me ASAP.
 
Signups are closed for Secret Santa. I just sent everyone who signed up who they're building for and what their team ideas are. You have until January 5th to submit your team to this forum. If you want some help building your team, feel free to DM me on Smogon or Discord. Happy building y'all!
 
sure

i better actually get something this time
https://pokepast.es/a53f84c93352916c
Merry kissmas :togekiss:

The main strength I ended up playing to was air slash/support since it's hard to muscle past a lot of stuff in the tier between AV :slowking_galar: , :heatran: , and spdef :melmetal: I figured this was the best option to allow :togekiss: to do stuff haha.

The gameplan is quite straightforward. You spread paralysis and soften checks until you reach a point where air slash can clean up. The speed is for outrunning :kartana: when it gets static para'd, and the bulk allows you to NP, roost, and heal bell past even stuff like toxic :blissey: (replay below).

Pads :melmetal: means you can bash freely into stuff, since preserving hp on :melmetal: is also important for stuff like :tapu_lele:

:slowbro: is no slackoff because all of these moves felt more necessary. Colbur press kills :weavile: so no ice shard on kiss, and ice beam means :landorus_therian: and :garchomp: (and :zapdos: to an extent) can't switch into twave (not that they would be coming in on a potential scald anyway usually). Port or slack were the 4th slot options and I preferred the momentum in testing games, since you don't want to give up tempo for a free aromatherapy on an incoming :clefable: which will reset your progress. Also the lack of hazard control means you want to aim to finish games fast anyway. But feel free to change to slack if you prefer!

:weavile: is there as a pinch anti offense/ :dragapult: option, and also pairs well with :melmetal: as another paraflich abuser. You could go adamant if you wanted since the team aim to paralyze everything anyway, but I was too scared to run that haha.

This wasn't too hard of a request to build around so thanks for that. And thanks to Octiosling for helping me polish the team when I was testing it. Happy haxxing!

Stall replay:
https://replay.pokemonshowdown.com/gen8ou-2509281827-2y2xj6xggmdbxo3dt1vj65rh8hn7pjypw
 
Macaco Socialista happy New Year! Unlike you, Specs Keldeo is not a socialist and is in fact a reactionary MAGA republican. The crimes this Mon commited during BW and ORAS triggered a very fair punishment by Arceus, who created Toxapex, so evil Keldeo lost his job and became a terrible and unviable Mon.
Non OU offensive Water Mons that I consider to be better than Keldeo: Azumarill, Crawdaunt, Gyarados, Primarina, Rotom-W, Swampert, Cloyster, Seismitoad, Suicune, Sharpedo, Barbaracle, Starmie, Mantine, Araquanid, Kingdra, Omastar, Arctovish, Drednaw, Golduck, Kabutops, Lapras, Poliwrath.
Non OU offensive Fight Mons that I consider to be better than Keldeo: Blaziken, Hawlucha (still a fraud though), Kommo-o, Terrakion, Galarian Zapdos, Cobalion, Conkeldurr, Heracross, Bewear, Pangoro, Toxicroak, Gallade, Poliwrath.

Building with Specs Keldeo was pain. Since it can,t break through Pex (and not even just Pex, Fini, Volcanion, Gastrodon, Seismitoad, both Slowking, Slowbro, some Dragonites, all give problems. And that's just from the defensive side, offensively it has 5 weaknesses in a meta in which Tornadus-T, Kartana, Rillaboom, Koko and Scarf Lele exist. Probably a set with Sub + Taunt would have been a better idea, since it would kinda beat Pex. But the request was Specs Keldeo, so Specs Keldeo is what I built with.

:keldeo: :slowking_galar: :rotom_heat: :excadrill: :zapdos: :weavile: https://pokepast.es/239f300e7902667d

I figured out Keldeo needs Future Sight (a move I personally don,t like using) to work with Specs, just like Watershifu. So, I added an AV Glowking and built a team that pressured Pex hard. Unfortunately, it didn,t work well at all, in the second battle already a SD Chomp swept me.

:keldeo: :slowking_galar: :landorus_therian: :primarina: :scizor: :weavile: https://pokepast.es/1f3706d2a27cee0b

Typical Eeveetoteam in SS. Lando, Primarina, Scizor and Weavile are 4 Mons that check most of the meta, the only requsite they have is last 2 Mons being very offensive. Unfortunately, Glowking and Keldeo didn,t end up fitting, Glowking is not very good in SS (unlike SV) and Keldeo is straight up terrible.

:pelipper: :keldeo: :barraskewda: :scizor: :landorus_therian: :toxicroak: https://pokepast.es/f3cf49145311c72b

I decided to abandon all strategical thinking and positioning with Future Sight and instead use the nuclear power from Rain. Keldeo is stronger than Specs Kingdra and faster than Specs Volcanion, while being able to break the blobs (and with Hydro, even some Pex). Barraskewda is a second Keldeo, but physical, unlike the pony, it outspeeds everything in Rain and can pivot out of bad match-ups with Flip Turn. Scizor and Lando form the defensive core of the team and respectively remove and put Rocks. Both also pivot to help our Waters getting into the field. Lastly, to deal with Toxapex better, I put a Toxicroak. Its immune to Scald and Toxic, removing Toxic Spikes too. It can knock items and threaten Pex with EQ. With AV, it lives some very strong hits, but with Max Attack, its able to hit back equally hard. The Rain ended up being the best team with Specs Keldeo. Hopefully you enjoy using it.

Regards!
 
Macaco Socialista happy New Year! Unlike you, Specs Keldeo is not a socialist and is in fact a reactionary MAGA republican. The crimes this Mon commited during BW and ORAS triggered a very fair punishment by Arceus, who created Toxapex, so evil Keldeo lost his job and became a terrible and unviable Mon.
Non OU offensive Water Mons that I consider to be better than Keldeo: Azumarill, Crawdaunt, Gyarados, Primarina, Rotom-W, Swampert, Cloyster, Seismitoad, Suicune, Sharpedo, Barbaracle, Starmie, Mantine, Araquanid, Kingdra, Omastar, Arctovish, Drednaw, Golduck, Kabutops, Lapras, Poliwrath.
Non OU offensive Fight Mons that I consider to be better than Keldeo: Blaziken, Hawlucha (still a fraud though), Kommo-o, Terrakion, Galarian Zapdos, Cobalion, Conkeldurr, Heracross, Bewear, Pangoro, Toxicroak, Gallade, Poliwrath.

Building with Specs Keldeo was pain. Since it can,t break through Pex (and not even just Pex, Fini, Volcanion, Gastrodon, Seismitoad, both Slowking, Slowbro, some Dragonites, all give problems. And that's just from the defensive side, offensively it has 5 weaknesses in a meta in which Tornadus-T, Kartana, Rillaboom, Koko and Scarf Lele exist. Probably a set with Sub + Taunt would have been a better idea, since it would kinda beat Pex. But the request was Specs Keldeo, so Specs Keldeo is what I built with.

:keldeo: :slowking_galar: :rotom_heat: :excadrill: :zapdos: :weavile: https://pokepast.es/239f300e7902667d

I figured out Keldeo needs Future Sight (a move I personally don,t like using) to work with Specs, just like Watershifu. So, I added an AV Glowking and built a team that pressured Pex hard. Unfortunately, it didn,t work well at all, in the second battle already a SD Chomp swept me.

:keldeo: :slowking_galar: :landorus_therian: :primarina: :scizor: :weavile: https://pokepast.es/1f3706d2a27cee0b

Typical Eeveetoteam in SS. Lando, Primarina, Scizor and Weavile are 4 Mons that check most of the meta, the only requsite they have is last 2 Mons being very offensive. Unfortunately, Glowking and Keldeo didn,t end up fitting, Glowking is not very good in SS (unlike SV) and Keldeo is straight up terrible.

:pelipper: :keldeo: :barraskewda: :scizor: :landorus_therian: :toxicroak: https://pokepast.es/f3cf49145311c72b

I decided to abandon all strategical thinking and positioning with Future Sight and instead use the nuclear power from Rain. Keldeo is stronger than Specs Kingdra and faster than Specs Volcanion, while being able to break the blobs (and with Hydro, even some Pex). Barraskewda is a second Keldeo, but physical, unlike the pony, it outspeeds everything in Rain and can pivot out of bad match-ups with Flip Turn. Scizor and Lando form the defensive core of the team and respectively remove and put Rocks. Both also pivot to help our Waters getting into the field. Lastly, to deal with Toxapex better, I put a Toxicroak. Its immune to Scald and Toxic, removing Toxic Spikes too. It can knock items and threaten Pex with EQ. With AV, it lives some very strong hits, but with Max Attack, its able to hit back equally hard. The Rain ended up being the best team with Specs Keldeo. Hopefully you enjoy using it.

Regards!
Happy New Year! I really liked how you put together the teams. I also noticed during some of my experiments on Showdown that Keldeo Specs Air Slash, Scald, Secret Sword, and Toxic can work well against Ghost Spam Dragapult Hex. I really appreciate your dedication in putting together this team
 


Hey fiish happy new year, Here it is. Here I am here's the conclusion I've reached specs Zapdos is absurdly strong, but also extremely polarizing. Outside of rain, it suffers from the usual issues: Thunder reliability, the fact that Dragapult naturally outspeeds it, and that a large portion of the tier can pivot around Electric-types using Grounds, specially defensive Steels, or Slowking. On paper it looks broken, but in practice it quickly becomes clear that it needs a lot of support to function consistently.

I initially tried to think about more “balanced” approaches, but it became very obvious that Specs Zapdos wants one thing: 100% accurate Thunder and forced progress. So instead of overthinking positioning and long-term sequences, I decided to embrace the nuclear option and go straight into Rain Offense.

Pelipper sets rain and keeps momentum with U-turn and Defog, allowing Zapdos to freely click Specs Thunder. Under rain, Zapdos becomes a legitimate wallbreaker that forces sacks or extremely passive play, especially once hazards are up.

Barraskewda acts as the physical counterpart and cleaner, outspeeding the entire unboosted metagame in rain and punishing common Zapdos answers. Ferrothorn provides Spikes and general defensive utility, while also benefiting from rain reducing Fire pressure. Seismitoad supplies Stealth Rock and an Electric immunity without killing momentum, while still remaining offensively relevant under rain.

Finally, Tapu Koko fills multiple important roles: besides boosting Zapdos through Electric Terrain, it provides speed control outside of rain and prevents the team from being opened up by SD Garchomp, coming in on Scale Shot through an aggressive read and forcing Garchomp out or outright removing it.

In the end, Rain was by far the most consistent and effective way to make Specs Zapdos shine, turning it from a matchup-dependent breaker into a real threat in every game.

(Note: You can swap this Zapdos Specs set for a Zapdos Metronome set. I tested it on the ladder and it performed well. Maybe I'll do a remap on the same team but with Zapdos Metronome in a little while.)
 
https://pokepast.es/fca5fed7910493e5
Hi Eeveeto how you doing

Always thought steelas a great subseed mon, but this team takes that point to an extreme. The final mission is to make it so that nothing switches into specs pult and kinda clean with it. eject button on slowbro excellent as well. Personal preferences really. The dangerously amoonguss also takes advantages of the passive damage by putting mons to sleep. Every Mon who can't be toxiced can be slept except kart and ferro. The 2 attacks on guss can be anything too. Heal bell on clef can be toxic or knock off. I liked bell during my games more though.

Merry Christmas and happy new year!
 
yo Idomenee happy holidays
here is your hydreigon team, as requested
:hydreigon::dragapult::kartana::tapu-lele::heatran::landorus-therian:
pretty straightforward: a highly offensive team with multiple setup sweepers, flame body balloon tran, and scarf lando to support with your classic specs pult to round things out

went with life orb & flash cannon to improve the clefable matchup(s) and the rest should be pretty obvious on its face, i think. lele could run twisted spoon if you like -- i just preferred leftovers generally speaking. there's also a demon lele set of iron def/calm mind/stored power/draining kiss with leftovers that i didn't test out but could reasonably fit here. feel free to mix up who is the scarfer as well if you don't find landorus to be as effective as kart or drei! i think this 6 is pretty good as a baseline, regardless. i didn't have a whole ton of time to QA/ladder this one, so sorry for that, but hopefully it is fun to use! cheers
 
zinnias
happy new year gang
:garchomp: :tapu-lele: :urshifu: :slowbro: :tornadus-therian: :ferrothorn:

It's a very good thing that scarf garchomp actually is super good into HO/Offense in general and I needed that to realize it ahaha, so with that thought i oriented the team in a way to annihilate fat since it's something spammed in the current metagame.
With that team, you want to prevent your opponent from playing their game, so you just wanna be agressive, like very agressive and not hesitate to make hard switchs, especially playing around future sight and tapu lele when facing fat.
Possible changes : Poison jab over outrage on Garchomp, Weavile over urshifu for more speed and priorities esp against pult/sd chomp
I don't think there is much to add no lie, this is pretty simple to pilot and the team has a lot of tools, just be careful about the few ghost spams around, weavile could be a good pick over Urshifu if you feel the need to edit the team but yeah. Hopefully you'll enjoy it and happy new year

:Garchomp: :clefable: :zapdos: :landorus-therian: :heatran: :slowbro:

I made a bulkier squad with clefable as win condition this time so as the other squad it's very easy to play, double ground and flame body Heatran as a bait, sd landorus faster than nidoking/modest lele and urshifu, you can make it 299 speed to have it faster than Rotom if you feel the need to.
Iron head garchomp beats alola ninteales lead and makes your HO mu 100% win once you catch it on turn one, the rest of the team is kinda obvious tho, hopefully you appreciate the gift.
 
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zinnias
happy new year gang
:garchomp: :tapu-lele: :urshifu: :slowbro: :tornadus-therian: :ferrothorn:

It's a very good thing that scarf garchomp actually is super good into HO/Offense in general and I needed that to realize it ahaha, so with that thought i oriented the team in a way to annihilate fat since it's something spammed in the current metagame.
With that team, you want to prevent your opponent from playing their game, so you just wanna be agressive, like very agressive and not hesitate to make hard switchs, especially playing around future sight and tapu lele when facing fat.
Possible changes : Poison jab over outrage on Garchomp, Weavile over urshifu for more speed and priorities esp against pult/sd chomp
I don't think there is much to add no lie, this is pretty simple to pilot and the team has a lot of tools, just be careful about the few ghost spams around, weavile could be a good pick over Urshifu if you feel the need to edit the team but yeah. Hopefully you'll enjoy it and happy new year

:Garchomp: :clefable: :zapdos: :landorus-therian: :heatran: :slowbro:

I made a bulkier squad with clefable as win condition this time so as the other squad it's very easy to play, double ground and flame body Heatran as a bait, sd landorus faster than nidoking/modest lele and urshifu, you can make it 299 speed to have it faster than Rotom if you feel the need to.
Iron head garchomp beats alola ninteales lead and makes your HO mu 100% win once you catch it on turn one, the rest of the team is kinda obvious tho, hopefully you appreciate the gift.
happy new year, these look fire.

:tyranitar: :dracozolt: :rillaboom: :heatran: :gastrodon: :zapdos:

Tyranitar as a request made me think of how to make this interesting, since it is just a top tier mon and I didn't want to just make some standard CB Tar future sight shit. As a relative outsider to the tier I looked at Dracozolt with a lot of interest and disbelief on how it's UUBL. Despite Avery's insistence on it not being a thing, I was fixated on the lure ttar to snipe lando and chomp and open up Dracozolt.

Scarf Tyranitar is not a popular thing in SS at all, I originally had Foul Play on it but it doesn't have as many targets in this gen as in SM so I dropped it for Superpower. It's nice for balancing out the typical speed issues of sand squads and it'll have plenty of nice snipes and forcing chip. Dracozolt is the revenge killer / breaker / cleaner / whatever, Bolt Beak is an OP move, it just needs support. Draco and Fire Blast cover plenty that it can't hit, I originally had High Horsepower but I think sub can be good to punish teams which are relying on sacking a mon, going to scarf lele / weavile ice shard to threaten back. CB Rilla is more nice punishing against Ground-types, strong priority, water check. Physdef Heatran does a bit of heavy lifting here as the main answer to jolly sd weavile, but it fits the team nice giving a fairy resistance and pressuring steel and grasses nicely. Gastrodon rounds off defensively really nice, blanket checking some special attackers and frustrating volt-turn squads. Last slot is the necessary phys check + removal of zap, more contact punishing is good and importantly it checks grass types. Hope you like it
 
yo Idomenee happy holidays
here is your hydreigon team, as requested
:hydreigon::dragapult::kartana::tapu-lele::heatran::landorus-therian:
pretty straightforward: a highly offensive team with multiple setup sweepers, flame body balloon tran, and scarf lando to support with your classic specs pult to round things out

went with life orb & flash cannon to improve the clefable matchup(s) and the rest should be pretty obvious on its face, i think. lele could run twisted spoon if you like -- i just preferred leftovers generally speaking. there's also a demon lele set of iron def/calm mind/stored power/draining kiss with leftovers that i didn't test out but could reasonably fit here. feel free to mix up who is the scarfer as well if you don't find landorus to be as effective as kart or drei! i think this 6 is pretty good as a baseline, regardless. i didn't have a whole ton of time to QA/ladder this one, so sorry for that, but hopefully it is fun to use! cheers
Thank you! Turns out we were given each other to build for
Here's your latios team:
:Latios: :Corviknight: :Garchomp: :Urshifu: :Toxapex: :Heatran:
Building with specs Latios was really fun, even though it gets revenge killed by every offensive mon in the metagame and suffers from a light 4 moveslots syndrome. I went with Aura Sphere over Mystical Fire because i felt like with heatran on the team it's better to invite opposing corviknight on the field than opposing heatrans, and psychic over psyshock because it simply doesn't get the ohko on clef. Corviknight and Urshifu help Latios get on the field, latios especially has great synergy with urshifu, who's able to u-turn versus opposing Slowbro/Toxapex/Zapdos/Buzzwole to bring in Latios. The rest of the team is standard, with SpDef Garchomp, Pex and Tran doing what they usually do. There are still some things that could be tweaked, such as flame body on Tran to punish the U-turns that Latios baits, replacing Heavy Slam/Poison Jab with Toxic if you feel confident enough in the CM Clef/Fini match-up, both being fairly easy to trick with Latios, Eject Button also works nicely on pex as a way to bring Latios in for free. The team played nicely on ladder, with all of the losses coming from my own play rather than flaws in the teams.
Hope you'll enjoy it, and happy holiday!
 
David Watts I took some liberty here to create a fun team even if not necessarily the MOST competitive, a shuzoku sun special
:torkoal: :volcarona: :venusaur: :dragapult: :hydreigon: :espeon:


A sort of regular sun squad with unorthodox mbouncer :espeon: rather than the standard defog :choice-scarf: + :Landorus-Therian: to help support keep the pebbles away for our monster sweeper :life-orb:+ :volcarona: boosted even more by sun.

With quiver dance, growth + chlorophyll, and dragon dance we have the tools to complete steamroll through most standard offense/ho structures. However this team does struggle against mons with lots of immediate power (such as :choice-specs: + :dragapult:/:tapu lele:), aggressive stealth rocks from :Landorus-Therian:, and setup dragons such as :dragonite: and :dragapult: again. The sash on our own :dragapult: helps alleviate some of this pressure, but :life-orb: can be used to hit some very important ranges at +1 (such as ko's on :Landorus-Therian:, :Urshifu-rapid-strike:, :corviknight:, :ferrothorn:, ...).

However where specs hydreigon can really shine is into those bulkier fat team, spamming dark pulse to muscle through those annoying pex cores. With a well positioned trick from espeon onto key targets like blissey or clef and some help from rocks and growth :venusaur:, it should be pretty comfy as long as you manage hp and counters carefully.





Alternatively the goat Slowpoke Fan has recommended this team as a "brainless way of slapping hydra on a team" if you're looking for a more serious team to work with, a very standard (and dare I say boring :bellipog:) SS structure with not much explaining needed
:slowking-galar: :hydreigon: :urshifu-rapid-strike: :corviknight: :garchomp: :weavile:
 
shuzoku hey here's my attempt at building around Sylveon, I hope you enjoy the team :sphearical:


Idea of this team is to win quickly with the combination of LO Weavile and Garchomp against more offensive structures while Sylveon helps against BOs and balances with its incredibly strong attacks when boosted by Choice Specs (the stall matchup is more murky but you should be able to play around it with taunt Torn and the offensive structure on this team), synergising well with the Swords Dance users by chunking Steel-types like Corviknight, Ferrothorn and Melmetal so the latter two can sweep. Double Eject Button and Slowbro and Ferrothorn allows the team to generate momentum, and Explosion on Ferrothorn allows it to get out of awkward situations while dealing massive damage to certain Pokemon that might want to set up on it if it's chipped (e.g. Weavile, Volcarona, etc). Taunt on Tornadus-T prevents certain entry hazards and status moves from going off (most notably Toxic Spikes since it ruins this team) and the rest of the set is fairly standard to check Grass-type attackers, remove items and pivot effectively.
 
giatneh
:Shedinja::Weavile::Landorus-Therian::Tornadus-Therian::Urshifu::Blacephalon:
Everyone knows what Shedinja does: It's the namesake of Shed Stall! So naturally, I was asked to build a Shedinja team that wasn't stall.

I took the Shedinja set from a stall team by airfare. Using Safety Goggles instead of Boots means you don't instantly die to your opponent double switching in Tyranitar/Ninetales-A once, and allows you to wall Arctozolt and Excadrill. This set is usually paired with Magic Bounce, but I opted for double Defog as I don't really like any Magic Bounce Pokemon. I then added 3 more Pokemon that are good. I have double Defog so it's totally fine that 3 of my Pokemon are hazard weak.

Shedinja is a very unique Pokemon, and playing with it is a very unique experience. Having something that you can just always switch in vs certain threats and that never gets chipped makes some matchups much easier. You can also block choiced mons from U-Turning, though this is obviously risky. send shed in vs pult always trust me

Replays (ladder died as soon as i realized that lando was much better than corv on this team)
https://replay.pokemonshowdown.com/gen8ou-2512301961-ycy3x0qe0rphl5cibi0tk4xoufmnd90pw?p2
https://replay.pokemonshowdown.com/gen8ou-2512269790-y4bawi9r5nsy5d9tjhkinpbhqh1hgkopw?p2
 
ILoveGarchom here is my attempt in building around double sword dance garchomp kartana, hope u like it.
:garchomp: :Kartana: :heatran: :slowbro: :zapdos: :clefable:
Seeing double sword dance, I immediately put slowbro in the team to gain momentum with teleport, creating chance for chomp or kart to set up.
Heatran is here to help with rocks and tank some special moves that slowbro can't. zapdos is here for fogging, ground immune for heatran, pressuring flying pokemon that tried to switch in garchomp and also creating momentum with volt switch. In the end, noticing the team is really weak to dragapult and set up mons, I added unaware calm mind clefable to solve that problem, as clefable can take 3 shadow ball from dragapult, threaten to hit back with moonblast or set up with calm mind. Hope u like this team and happy new year.
 
Slowpoke Fan Happy new year, you requested a team with a pikachu
:pmd/landorus-therian::pmd/tapu-koko::pmd/pikachu::pmd/ferrothorn::pmd/heatran::pmd/weavile:

Now pikachu, for all of its flaws(absurdly frail and lack of set up are notable ones) its access to light ball which gives it a special attack stat higher than modest tapu lele and excellent coverage in surf and grass knot, it can actually threaten a 2hko on the grounds that have a weakness to these so its not all bad.
pikachu needs all the help it can get so slapped on ferro+tran for a hstack core that helps pikachu break through ferrothorn and garchomp here as it has no super effective moves for them. You wanted a rising voltage set so included specs tapu koko to chip grounds with dgleam and ferro with volt further helped out by spikes, weavile is the ghost resist, a great knocker and can act as the wincon with swords dance. landorus is landorus, toxic to pressure defoggers over the course of a game.
overall pikachu does a shit ton of damage but its pure electric typing and negative defensive utility makes it pretty garbage.
 
Wait fuck I forgot to post here uh

Bohrier I got yours and made the team but I'm not able to post it till tomorrow so stay tuned

Bohrier merry christmas you requested a PsySpam team that had all three of Tapu Lele, Reuniclus, and Alakazam.
:tapu-lele: :reuniclus: :alakazam: :toxapex: :heatran: :buzzwole:
https://pokepast.es/ce02e36c8cd759a4

Building this team I needed to figure out how to have the PsySpam core consistently outspeed and deal with offense, as well as figuring out how to make it so that the second half of the team stops it from just being shredded by any and all Dark- and Ghost-types in the tier.

Lele was given Scarf since it's already plenty strong, and it provides the team with some speed control against fast threats like Weavile, Dragapult, Zeraora, etc. Reuniclus was interesting, since it mostly just does CM things on fatass teams, so running it on a PsySpam team meant thinking of a different approach to it. Offensive Trick Room felt natural as a way of taking advantage of its low Speed to threaten the literally everything that outspeeds it, making a solid endgame piece. Alakazam is the one set worth running in this tier in NP + Expanding Force with Focus Sash. Focus Blast hits Dark- and Steel-types like usually, while Encore lets it punish stuff like recovery moves or CM attempts from Tapu Fini and Clefable, which could otherwise be difficult to manage.

Okay so there's the main core, but it explodes into the move Shadow Ball or like, any Dark-type ever. Cool. Toxapex covered them but was a bit of momentum sink, so I gave it Eject Button to let it pivot in and then get the fuck out. Hazards were needed as well as a way to directly threaten Steel-types on top of the defensive presence of a Steel needed on this team. Air Balloon Heatran covers all those slots and provides an extra buffer vs Ghosts and Lele as well as countering most Volcarona sets. Buzzwole was added in the last slot since it covered all the threats that the team couldn't handle; SD Garchomp, Rillaboom, Kartana, Weavile, Tyranitar, etc.


Idk I won a room tour with it, so it's at least usable.


This auto-loses to Slowking.
 
miya_04 Hey... Happy New Year! I hope you have enjoyed the end of the year/holidays.

So, Thundurus-T is a bit of a tricky one, and most likely, if you hadn't told me not to, I would have built a rain team surrounding it. Without rain, though, I was going to try and think creatively for some kind of offense for Nasty Plot Thundurus, and I thought that Sticky Web might be something interesting to try. I’ve had it in the back of my mind since reading a discussion in the SS discord stemming from an ILoveGarchom webs paste which gave me some ideas for the team––like Taunt + SD Weavile from Slowpoke Fan––and thought that there might be a place for this mon on it. So here is what I came up with:

:Ribombee: :Thundurus-Therian: :Rillaboom: :Blaziken: :Weavile: :Garchomp:

The SS metagame is not particularly kind to webs and it can be inconsistent. However, I have found some success with this team on the ladder. Some games have gone great, and others have gone absolutely miserably in this process, but overall I am not too upset with how it came out, although there are some issues with it.

The idea, like you might guess, is to keep webs up and apply pressure. I have considered using double status and adding Toxic on Ribombee so as to be extra annoying on the lead matchup, mainly against Landorus. The Thundurus set is an interesting one. Modest allows you to get the most out of that SpA stat, notably getting a near 2HKO on Clefable (fraud watch) and makes it incredibly threatening against the majority of mons in the tier. Taunt doubles down on the matchup against fat teams, threatening 2HKOs against Blissey and GKing as well as completely shutting down any recovery/status. Many other times, Thundurus does absolutely nothing, and that’s okay, because we have tacked on some major offensive threats that can grind out a win if played right. Landorus can be quite annoying, but the major threats are Lele and Koko. If you can keep webs up, then Lele can be managed, but boots offensive Koko can be a bit annoying and requires you to get your plays right.
 
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