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Pokemon Legends: Z-A Combat/PVP Discussion Thread

Am I wrong to think that any Mega with access to one of the omniboost moves (Ancient Power, Ominous Wind, Silver Wind) should be running it over Calm Mind or Bulk Up? They have a 60% buff rate as Plus Moves, so there's a substantial risk of whiffing... but they also have significantly less startup than the pure boost moves and have a very short cooldown if you want to try again. They also deal damage to everything around the user, which might be important to you. In addition, the + omniboosts seem to last 18 seconds, compared to the 15 seconds you'd get from + Calm Mind.

Biggest downside is that the user has to approach a target to launch those moves, but since you have better-than-even odds of getting a movement speed buff in exchange...

____

Everything above that line was typed while I was still confirming some of the wind move mechanics. Further timed testing suggests that the boost activation roll is performed for every instance of damage these moves deal, and that a single attack that damages more than one target can stack multiple omniboosts: using + Omnious Wind on a rooftop with several crystals and some wild Pokémon in the move's AOE resulted in 45 seconds of buffed stats.

So if you can hit two targets with the same + Ancient Power, you have a 36% chance to get an omniboost that lasts longer that a + Nasty Plot.
 
they could very well do so but consistency is the reason why something like mega chandy would want to go calm mind over ominous wind. on the one hand, just roll the omniboost every time lmao, but on the other hand giving yourself a buff you know for certain is going to go through and being able to pick up more kills that way is more consistent and just as relavent of an option. i prefer the more consistent options but let it be said that omniboost gambling has the potential to be a very real thing down the line
 
I'm also in the camp that stat-boosting moves are better options than the omniboost attacks, but if a Pokemon has access to the latter, but not the former, I believe there's reason to consider them. Take Mega Charizard Y for example.
charizard-megay.gif

Charizard @ Charizardite Y
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Heat Wave
- Blast Burn
- Solar Beam
- Ancient Power

Mega Charizard Y doesn't have Calm Mind or Nasty Plot, but it does have Ancient Power. Rock coverage is nice for opposing Fires like Armarouge (granted after it uses Meteor Beam lol), opposing Charizard, Chandelure, Talonflame, etc. I think if you primarily use it for its Rock coverage and not just for the omniboost, you could get some decent mileage out of it.

I mention Mega Charizard Y because I think it has a shot at being pretty decent in Season 5. With the powerful Steel-type Legendaries being introduced, being a Fire-type with a Ground-immunity and access to +Solar Beam for the Ground-types aiming to take advantage of said Steel-types sounds pretty good. Ancient Power boost procs will only make this guy even stronger and faster. If you're not about Ancient Power, Focus Blast or Protect should be viable alternative 4th slots.
 
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they could very well do so but consistency is the reason why something like mega chandy would want to go calm mind over ominous wind. on the one hand, just roll the omniboost every time lmao, but on the other hand giving yourself a buff you know for certain is going to go through and being able to pick up more kills that way is more consistent and just as relavent of an option. i prefer the more consistent options but let it be said that omniboost gambling has the potential to be a very real thing down the line
Tbh I’m not sure about the mega chandy case

Mega chandy already is worse than base chandy, a mon that is worse than arma in general. I think, if you’re going to use mega chandy, ominous might be the niche. Ominous hits a lot of the prevalent fires, and I mean it’s better than shadow ball

One of mega chandes problems is that the sp.atk boost is normally not needed, but with ominous wind, a very low bp move, the damage increase may be important.

I think if u wanna use mega chandy, ominous would prob be the reason ig
 
Ladder came out a few hours ago and I've already hit A, and can share the team I had the most success with overall, as well as give my very very early thoughts on the format based off what I've seen and what I expected to be good.

garchomp.gif


Garchomp @ Focus Sash
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Dragon Rush
- Earthquake
- Stone Edge
- Swords Dance

It's your standard Garchomp set, and unsurprisingly, it's a bread and butter slot for many teams. It matches extremely well into the format and checks the ever present Armarouge, and the many new Steel types this format has added, except Melmetal. We'll get to that later, but for now, its Garchomp, you know it, you love it, and you already know what it does so I don't have to glaze this slot.

armarouge-gif.474865


Armarouge @ Life Orb
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Meteor Beam
- Heat Wave
- Psychic
- Solar Beam

Unanimously agreed as one of the best and most dangerous Pokemon of the previous season, Armarouge also slots extremely well into the format with many Steels added and as a general sniper, as well as one of the only remaining prominent Solar Beam+ abusers into the format, which slots well into the rising Ground alternatives seen on ladder, notably Swampert and Marowak. While previously, Armarouge's 4th slot move was whatever you wanted it to be, I strongly believe that Psychic as your last slot is now mandatory due to this seasons newest and most problematic threat of Marshadow! We'll talk about it later, but Marshadow is a dangerous check into Armarouge, and Psychic while at +1 Special Attack gives it a chance to actually take out Marshadow before it becomes a problem!


809.gif


Melmetal @ Assault Vest
EVs: 108 HP / 252 Atk / 148 SpD
- Heavy Slam
- Double Iron Bash
- Ice Punch
- Earthquake

Without a shadow of doubt, the star of the show for this team, Melmetal's bulk allows it to be a massive sponge into opposing brawlers and even tank Heat Waves from Armarouges without a care in the world, allowing it to trade and 1v1 most Pokemon in the format and not care at all. As already labbed by both Mugenman88 and Vengeance417, this particular spread allows it to have immense staying power into the field and deny several checks with Heavy Slam as your gap closer, and Double Iron Bash as your primary STAB option with massive range and a very high likelihood to flinch and deny a cast entirely. Most Garchomps will spot a Melmetal and believe that due to their type advantage, they can win this engagement, but that couldn't be further from the truth. An important lesson for Melmetal is that it WANTS other Pokemon to engage and start a fight with it, if you choose to ignore it, it loses. If you don't intend to use Melmetal, you should at least take this nugget of information with you as you will almost surely see many on the ladder! While Vengeance417 suggested Thunder Punch, I believe that most Pokemon you need to hit with Thunder Punch (Skarmory / Corviknight) are already supplemented with Armarouge's Heat Wave, and with there being an even larger influx of Garchomps on ladder, Ice Punch is extremely warranted, even if Heavy Slam+ into Double Iron Bash+ gets your kill into Garchomp.

With that out of the way, I also wanted to briefly talk about some of the Pokemon I saw on the ladder, both good, bad, and somewhere in between, and what I think about them going forward.

The Good:

809.gif
802.gif


I've already commented a good amount on Melmetal as is, as it was featured on the team, it's worth noting that you're going to continue seeing these guys constantly due to the sheer staying power and 1v1 capabilities it has. However, as hinted earlier in the team writeup, Marshadow is seemingly taking this format by storm and being a real nuisance about it too. Marshadow with Spectral Thief homes in on your target, this move cannot be outrun and needs to be properly i-framed with a swapout to avoid it, as well as the move use granting some i-frames for Marshadow on use. It also teleports Marshadow to its target, just like Phantom Force does, serving as an ideal gap closing move while also stealing boosts. This Pokemon essentially dissuades other Pokemon from setting up in front of it, and is quite small and easy to miss. With Ice Punch and Spectral Thief, this is actually one of the most obnoxious leads to see as a Garchomp lead, as it can easily outbrawl you, steal your set up, and snag a kill on you. It of course, also can punish Armarouges too, and can run its own Focus Sash to deny Psychic from ever killing it to begin with. I find Marshadow and Melmetal to be early Pokemon to look out for and may have the format develop around them this season. Or, they might fall off entirely! We'll have to see!

The Somewhere In Between:

639.gif
801.gif
485.gif



While there weren't many Terrakions on ladder, there were certainly plenty of Magearnas and Heatrans. I saw many players opting to run these as Megas and I believe that ultimately, they make better use of an actual item slot than they would a Mega slot. Both these Pokemon have lots of promise but being forced to commit to a Mega Evolution seems limiting. Most of the time they struggled against Garchomp and couldn't lock in a kill in return. I think these two have promise but it needs further research and exploration onto how they can deviate away from Mega as the season progresses. As for Terrakion, I used it at the start of my climb initially and had a fair amount of fun with it, but quickly realized that constantly trading with Head Smash was actively harming me, as I spent more and more time being down and out rather than making a forced lead gap between the other players in the lobby. With Head Smash trading, I'm always going down and giving somebody a point on the scoreboard, while giving myself one. Eventually, this is how players catch up and how I choke my 1st place entirely, which ideally is something I want to avoid. I think it has potential but with Marshadow currently being a nuisance, I find it hard to work with, and would be something to look into down the road, just not right now.

The "Bad"

latios.gif
latias.gif
darkrai.gif


Realistically, no, they aren't actually bad and it's literally impossible to say that they're strictly "bad" outright, it hasn't even been a day yet, but I saw multiple of these on the ladder and saw them all repeatedly struggle to find the matchups they were supposed to win but still lost either way. Both Latis wanted to check Garchomp but could never get around the sash, and found themselves at the end of a Dragon Rush+ and a free KO on the scoreboard. Darkrai was just First Impression food for the most part and I didn't really see it get to make any splashes beyond feeding people free KOs. They are all also large targets that Marshadow and Melmetal want to engage with as they cannot consistently retaliate back in any capacity. Currently, I'm a bit averse to exploring these Pokemon at the moment, but hey, if they pop off down the road, I'll be more than glad to eat my words!

Bonus Segment: The "they never left but hey, they're back!"


swampert.gif
marowak.gif


While climbing, I saw these two everywhere and they always forcibly made large impact on the field the second they hit it, they became dangerous and with a dramatically large decrease in the amount of Solar Beam+ Spammers and snipers in the format beyond Armarouge, these two really hit everything neutrally or super effectively to a dangerous degree, and can be very easily splashable over Garchomp. Swampert made have had issues last season, but Marowak didn't have many problems, and it has even less currently. With so many ground weak Mythicals and new Legendaries, I think these two are really worth looking out for and slotting on a team!

Notable Mentions:

volcanion.gif
meloetta.gif


Volcanion has pretty good potential as a sniper Heat Wave, Steam Eruption, Solar Beam AND Earth Power. Water is a bit underutilized in both last season and the start of this one, so having a strong Water sniper with a high burn chance would very likely fit decently into this format, just be wary of Garchomp. As for Meloetta, it seems people are ALREADY adapting Meloetta on ladder as I was writing and finishing this post to combat against Marshadow being annoying, so that might be something to be on your radar too!
 
Ladder came out a few hours ago and I've already hit A, and can share the team I had the most success with overall, as well as give my very very early thoughts on the format based off what I've seen and what I expected to be good.

garchomp.gif


Garchomp @ Focus Sash
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Dragon Rush
- Earthquake
- Stone Edge
- Swords Dance

It's your standard Garchomp set, and unsurprisingly, it's a bread and butter slot for many teams. It matches extremely well into the format and checks the ever present Armarouge, and the many new Steel types this format has added, except Melmetal. We'll get to that later, but for now, its Garchomp, you know it, you love it, and you already know what it does so I don't have to glaze this slot.

armarouge-gif.474865


Armarouge @ Life Orb
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Meteor Beam
- Heat Wave
- Psychic
- Solar Beam

Unanimously agreed as one of the best and most dangerous Pokemon of the previous season, Armarouge also slots extremely well into the format with many Steels added and as a general sniper, as well as one of the only remaining prominent Solar Beam+ abusers into the format, which slots well into the rising Ground alternatives seen on ladder, notably Swampert and Marowak. While previously, Armarouge's 4th slot move was whatever you wanted it to be, I strongly believe that Psychic as your last slot is now mandatory due to this seasons newest and most problematic threat of Marshadow! We'll talk about it later, but Marshadow is a dangerous check into Armarouge, and Psychic while at +1 Special Attack gives it a chance to actually take out Marshadow before it becomes a problem!


809.gif


Melmetal @ Assault Vest
EVs: 108 HP / 252 Atk / 148 SpD
- Heavy Slam
- Double Iron Bash
- Ice Punch
- Earthquake

Without a shadow of doubt, the star of the show for this team, Melmetal's bulk allows it to be a massive sponge into opposing brawlers and even tank Heat Waves from Armarouges without a care in the world, allowing it to trade and 1v1 most Pokemon in the format and not care at all. As already labbed by both Mugenman88 and Vengeance417, this particular spread allows it to have immense staying power into the field and deny several checks with Heavy Slam as your gap closer, and Double Iron Bash as your primary STAB option with massive range and a very high likelihood to flinch and deny a cast entirely. Most Garchomps will spot a Melmetal and believe that due to their type advantage, they can win this engagement, but that couldn't be further from the truth. An important lesson for Melmetal is that it WANTS other Pokemon to engage and start a fight with it, if you choose to ignore it, it loses. If you don't intend to use Melmetal, you should at least take this nugget of information with you as you will almost surely see many on the ladder! While Vengeance417 suggested Thunder Punch, I believe that most Pokemon you need to hit with Thunder Punch (Skarmory / Corviknight) are already supplemented with Armarouge's Heat Wave, and with there being an even larger influx of Garchomps on ladder, Ice Punch is extremely warranted, even if Heavy Slam+ into Double Iron Bash+ gets your kill into Garchomp.

With that out of the way, I also wanted to briefly talk about some of the Pokemon I saw on the ladder, both good, bad, and somewhere in between, and what I think about them going forward.

The Good:

809.gif
802.gif


I've already commented a good amount on Melmetal as is, as it was featured on the team, it's worth noting that you're going to continue seeing these guys constantly due to the sheer staying power and 1v1 capabilities it has. However, as hinted earlier in the team writeup, Marshadow is seemingly taking this format by storm and being a real nuisance about it too. Marshadow with Spectral Thief homes in on your target, this move cannot be outrun and needs to be properly i-framed with a swapout to avoid it, as well as the move use granting some i-frames for Marshadow on use. It also teleports Marshadow to its target, just like Phantom Force does, serving as an ideal gap closing move while also stealing boosts. This Pokemon essentially dissuades other Pokemon from setting up in front of it, and is quite small and easy to miss. With Ice Punch and Spectral Thief, this is actually one of the most obnoxious leads to see as a Garchomp lead, as it can easily outbrawl you, steal your set up, and snag a kill on you. It of course, also can punish Armarouges too, and can run its own Focus Sash to deny Psychic from ever killing it to begin with. I find Marshadow and Melmetal to be early Pokemon to look out for and may have the format develop around them this season. Or, they might fall off entirely! We'll have to see!

The Somewhere In Between:

639.gif
801.gif
485.gif



While there weren't many Terrakions on ladder, there were certainly plenty of Magearnas and Heatrans. I saw many players opting to run these as Megas and I believe that ultimately, they make better use of an actual item slot than they would a Mega slot. Both these Pokemon have lots of promise but being forced to commit to a Mega Evolution seems limiting. Most of the time they struggled against Garchomp and couldn't lock in a kill in return. I think these two have promise but it needs further research and exploration onto how they can deviate away from Mega as the season progresses. As for Terrakion, I used it at the start of my climb initially and had a fair amount of fun with it, but quickly realized that constantly trading with Head Smash was actively harming me, as I spent more and more time being down and out rather than making a forced lead gap between the other players in the lobby. With Head Smash trading, I'm always going down and giving somebody a point on the scoreboard, while giving myself one. Eventually, this is how players catch up and how I choke my 1st place entirely, which ideally is something I want to avoid. I think it has potential but with Marshadow currently being a nuisance, I find it hard to work with, and would be something to look into down the road, just not right now.

The "Bad"

latios.gif
latias.gif
darkrai.gif


Realistically, no, they aren't actually bad and it's literally impossible to say that they're strictly "bad" outright, it hasn't even been a day yet, but I saw multiple of these on the ladder and saw them all repeatedly struggle to find the matchups they were supposed to win but still lost either way. Both Latis wanted to check Garchomp but could never get around the sash, and found themselves at the end of a Dragon Rush+ and a free KO on the scoreboard. Darkrai was just First Impression food for the most part and I didn't really see it get to make any splashes beyond feeding people free KOs. They are all also large targets that Marshadow and Melmetal want to engage with as they cannot consistently retaliate back in any capacity. Currently, I'm a bit averse to exploring these Pokemon at the moment, but hey, if they pop off down the road, I'll be more than glad to eat my words!

Bonus Segment: The "they never left but hey, they're back!"


swampert.gif
marowak.gif


While climbing, I saw these two everywhere and they always forcibly made large impact on the field the second they hit it, they became dangerous and with a dramatically large decrease in the amount of Solar Beam+ Spammers and snipers in the format beyond Armarouge, these two really hit everything neutrally or super effectively to a dangerous degree, and can be very easily splashable over Garchomp. Swampert made have had issues last season, but Marowak didn't have many problems, and it has even less currently. With so many ground weak Mythicals and new Legendaries, I think these two are really worth looking out for and slotting on a team!

Notable Mentions:

volcanion.gif
meloetta.gif


Volcanion has pretty good potential as a sniper Heat Wave, Steam Eruption, Solar Beam AND Earth Power. Water is a bit underutilized in both last season and the start of this one, so having a strong Water sniper with a high burn chance would very likely fit decently into this format, just be wary of Garchomp. As for Meloetta, it seems people are ALREADY adapting Meloetta on ladder as I was writing and finishing this post to combat against Marshadow being annoying, so that might be something to be on your radar too!
I sure hope HOME support drops next week, because a ranked ladder format in which Marshadow is pulling its weight is the dream, but I want to use my lil' buddy during the story too. In the SwSh ladder formats that Marshadow was legal in, all of the restricteds were legal as well.

I'm also happy to hear that Spectral thief has a dodge effect. From Serebii's move page it sounded like it had limited range, but it looks like that might have been an error on the page when I looked at it (I recall the distance was originally 0.5-2, but now it's 0.5-8, same as phantom force).
 
I think I need to preface this post by saying that Season 5 doesn't seem to have any restrictions on how many Mythical Pokemon you can bring to your team. You can have as many as three if you really wanted to.

:marshadow: :armarouge: :melmetal:

I used this team to climb up to rank A for Season 5, 20-2-0-0 placement ratio.

:focus_sash: :marshadow:
I think Marshadow is a great alternative to Garchomp as the lead at the start of matches. It doesn't have the ability to run up and piledrive into ongoing fights like Garchomp can with Earthquake and Dragon Rush; instead, it's a potent duelist that has a solid matchup against opposing Focus Sash Garchomp and the ability to rob stat boosts from Pokemon like Armarouge and Gholdengo, which can prevent their Trainers from grabbing a point against another opponent. I treated it more like I how I played Focus Sash Lucario during Season 2 in that it might be wise to choose its fights a bit carefully, as it doesn't have the bulk and movement speed that lets Garchomp maneuver through potentially dangerous situations.

:assault_vest: :melmetal:
Meteordash already went over how powerful and bulky Melmetal is and what its biggest weakness is. All I'll say is having it in reserve allows me to help it position near ongoing all-out brawls, letting its combat ability shine while offsetting its sluggish movement a bit. Melmetal's overall bulk is also helpful to just sponge an attack aimed at its allies. Saving some Mega meter for its Plus Moves would probably be wise.

:life_orb: :armarouge:
Given the item choices for the other two, I figured using Life Orb would be a natural choice for Armarouge. Having the item boost particularly guarantees the KO on Terrakion and non-Focus Sash Marshadow with Psychic+, as well as non-Charti Berry Volcanion with Meteor Beam+. EVs minimize Life Orb recoil.

Some notes during my climb:
:marshadow: :absol_mega: (Z) :annihilape:
Ghost / Fighting coverage feels particularly troublesome for this team. Opposing Marshadow is a given threat, but I've seen foes like Close Combat Mega Absol Z and Annihilape during my last few matches that felt a bit awkward to deal with. I should note that none of the Annihilape used Rage Fist; they seem to operate similarly to Marshadow with Phantom Force + Close Combat.

:volcanion:
Although I've only seen a few, Volcanion's STAB typing and coverage made it hard to work around with this team. It also doesn't help I autopiloted on wrong plays by going for Solar Beam+ with Armarouge instead of Meteor Beam+.

:garchomp_mega: :porygon-z: :terrakion:
These are some Pokemon I took note of during my own; given my lack of experience playing Season 4, I'm not sure if the former two would stay prevalent in the next three weeks. Mega Garchomp felt a bit harder to fight one-on-one than its base forme with both Marshadow and Melmetal given the invuln frames from Mega Evolving and its higher bulk. Porygon-Z seems like it can still snipe other teams that don't use the newly introduced Pokemon. Terrakion didn't have much impact in nearly every game I've seen it; there was one game on Quasartico where the opponent paired it with dual screens Ampharos and didn't get many KOs anyway.
 
Sat out most of S4 due to the holidays, but now, I have more time + a desire to play again, and S5’s meta looks pretty fun!

IMG_1621.jpeg


1st - 18 | 2nd - 4 | 3rd - 3 | 4th - 0 with this squad.

:pmd/blaziken:
Blaziken @ Scope Lens
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Blaze Kick
- Close Combat
- Stone Edge
- Focus Energy

Blaziken is the special mememon of the team, tho it’s more legit than it looks. S5 has introduced Pokémon that are prime targets for it, such as Melmetal, Magearna, Terrakion, Heatran, and Darkrai. Blaze Kick is strong and fast, of course, and Close Combat serves as your gap closer of choice, and it has some nuclear power when it crits. This STAB combo already dispatches a lot of common stuff like Gholdengo, Baxcalibur, and Porygon-Z, and I decided to pair this with Stone Edge for its ability to patch up the matchups against Armarouge and Golisopod, and beats random ladder bullshit like Dragonite and Charizard. Ken’s movement speed is also great, which means it can choose when to gap close with CC + run from the usual bullshit like EQ, and bc this is a crit set, it can just choose to ignore screens as well!

Its biggest weaknesses are its Garchomp matchup (not great), and its frailty and vulnerability to snipers.

I’d also consider SD over Stone Edge, which is more nuclear power at the cost of some matchups + having to be more selective with when you click. A special set also seems interesting with options like Heat Wave, Focus Blast, Solar Beam, and even Work Up.

:pmd/meloetta:
Meloetta @ Life Orb
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Beam
- Psychic
- Shadow Ball
- Calm Mind

Meloetta is a mon that not many people theorized or played with, with only Jibaku trying it after I brought it up on the Discord. It’s essentially a bulkier, slower P-Z that offers a better Marsh matchup. It’s pretty nuclear and does similar things to P-Z, so I won’t dive into much detail there. Shadow Ball was chosen to specifically help it in its matchups vs Gholdengo, and stray Psychics that can live Hyper Beam like the Lati twins, and Arma, though it’s more of a defensive move that you cast when they get in front of you. Tbolt is an option if you want to take full advantage of the sniper angle, or want to delete an unaware Pod before it deletes you.

Its slowness is annoying; and it can get dived by physical attackers easily, but it consistently farms kills due to winning against most special attackers anyways.

:pmd/golisopod:

Golisopod @ Silver Powder
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- First Impression
- Leech Life
- Waterfall
- Swords Dance

Golisopod is your breath and butter. I hadn’t used it before; pretty fun and super potent as expected. I missed LO quite a bit tbh.

This team’s Chomp matchup is pretty suspect, so I don’t think it’s the best long-term, but it was pretty fun to pilot!
___

Not a lot of trends to note that haven’t already been said above: there’s less snipers (which is pretty nice), and the bulk of the format has increased quite a bit with all of the 580-600 BST demons. Nothing new seems super commanding - Marshadow was noticeably very absent during my climb, Melm commands respect but you can choose to not engage with it, Gear is “fine” as far as snipers go, Terrak trades too much, Heatran’s Magma Storms end lives but otherwise gets farmed, etc. Garchomp loves all this new shit that’s weak to it, and it seems much stronger than it was at the beginning of S4. Obv early impressions, but it decisively feels like the best mon in the format.

Let’s see how the meta shapes up!
 
It's not impossible, but I'm finding it harder to teambuild with Mega Evolutions this season. Megas need full mega meter to activate, and with how bulky most of the new legends and mythicals are, I'm feeling I need all the plus power I can get. If I'm using a Mega, that means I need to reserve meter for it, which results in less plus moves, and damage ranges aren't being met in fights.

I think the best way to use a Mega now is alongside Pokemon that generate meter really quickly, whether it's through dual Screens or alongside other strong setup Pokemon that don't always need to use plus moves. Tbf, Megas always paired the best with those mons, but I feel it's more necessary than ever to run pseudo-batteries alongside them.
 
It's not impossible, but I'm finding it harder to teambuild with Mega Evolutions this season. Megas need full mega meter to activate, and with how bulky most of the new legends and mythicals are, I'm feeling I need all the plus power I can get. If I'm using a Mega, that means I need to reserve meter for it, which results in less plus moves, and damage ranges aren't being met in fights.

I think the best way to use a Mega now is alongside Pokemon that generate meter really quickly, whether it's through dual Screens or alongside other strong setup Pokemon that don't always need to use plus moves. Tbf, Megas always paired the best with those mons, but I feel it's more necessary than ever to run pseudo-batteries alongside them.
ironically i think megas are by en large significantly worse in this game than they normally are due to the meter mechanic; a lot of the ones who's playstyle completely centers around it are hampered by the meter+the lack of their abilities lol. fun for playthrough but not very thought-out for PVP, from what I can tell
 
Dropping my team here. Climbed from Z to A in roughly 2 hours and 20 minutes during the ruleset flip, so this tends to have the sweatiest players around. Meet triple G!
garchomp.gif

Garchomp @ Focus Sash
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Dragon Rush
- Earthquake
- Stone Edge
- Swords Dance

Glues the entire format. Undisputed monarch. Not much else to say here. I tried other options over the Stone Edge slot, such as Dragon Claw, Dig, or even Sand Tomb, but I found Stone Edge to give me the most success.

gholdengo.gif

Gholdengo @ Shuca Berry
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Shadow Ball
- Steel Beam
- Thunderbolt
- Nasty Plot

Despite all the new Steel additions, I still believe that Gholdengo is the best Steel in the meta, in large part due to its absurd mobility. Gholdengo can outplay the vast majority of its weaknesses by combining that and its wide coverage, with Shuca helping me further to help disengage from the likes of Garchomp and Baxcalibur. Its killing power is more than sufficient for the amount of defensive utility it brings. This Pokemon is my get out of jail free card and it's amazing how consistently it can run circles around so many things in the game.

golisopod.gif

Golisopod @ Life Orb
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- First Impression
- Waterfall
- Leech Life / Drill Run
- Swords Dance / Close Combat

Pod feels a little worse this season due to all the new Bug resists, so it doesn't really get to be an assassin as much. That said, Pod still provides solid defensive contributions while being a major presence while the First Impression threat is available, so it's still a tough Pokemon to replace. Swords Dance + Leech Life was the set that I used for the Z-A climb (to make Pod a longer lasting threat post-Fimp), but I've begun to just replace it with offensive moves for better ways to fight the new releases. I also don't really want to give Marshadow a free Spectral Thief target, as Marshadow is enough of a headache to deal with using this team, and Pod is the team's way of soaking damage from it.
No Mythicals? Yep this is just my Season 4 team, which I really, really enjoyed piloting and still works extremely well in the face of all the new threats. Marshadow is definitely the biggest concern to play around against; I try my best to ignore it, but I do have options to fight it if I have to between Golisopod and Gholdengo.

Just dropping a few thoughts on the new releases

meloetta.gif

IMO the best new release (or at least on par with Melmetal), functioning like Porygon-Z with its nuclear Hyper Beam. Unlike PZ, however, it has mountains of Special bulk on its side, which makes it an unappealing target for snipers. It's also a great answer to the annoying Marshadow. Its slow movespeed and mediocre physical bulk are significant downsides though, and Meloetta tends to fall prey to divers (and it lacks a Sash-breaking move unlike PZ). Nonetheless, its small size and immense power work hand in hand to consistently score kills. Flee ASAP if you see a Golisopod on your screen.

latios.gif

I'm not sure whether to call Latios a sniper or not, but much like Gholdengo, it has amazing mobility to complement its Special Attacks. You primarily run this to drop boosted Draco Meteors in a fight and clean things up, though Draco's awkward hitbox makes it very unreliable in duels. Luster Purge has a surprisingly wide AoE, but is a bit gated by being a melee-range move. Luckily, Latios is fast enough to make use of that. Other than these, you can make use of various sniping options such as Thunderbolt, Ice Beam, or Solar Beam. This Pokemon has extremely exploitable weaknesses and you will need Focus Sash on it (please don't waste your Mega slot on it oh my god). Despite that, its typing provides it with resistances to handle some otherwise difficult-to-switch in Pokemon such as Armarouge, Volcanion, and Ampharos.

heatran.gif

Magma Storm+ is really funny and can absolutely annihilate switch ins and Mega Evolution iframes as it lingers for a while and can tick up to three times (for a maximum BP of 300, excluding the + bonus). I don't think this Pokemon reliably picks up kills well enough to be a top meta threat, but it definitely finds its moments.

marshadow.gif

A move like Spectral Thief has massive implications in a game so centered around boosting, and Marshadow is certainly a thorn to play against. Marsh is an amazing duelist and can easily 1v1 many meta threats. Despite that, this Pokemon has clear weaknesses in its movement speed (it feels really slow), general move range, and the overall slowness of Close Combat and Spectral Thief, leading it to not get as many kills as you'd expect it to. Spectral Thief also has a rather unforgiving 15s base cooldown, which makes Marshadow really want a second Ghost move so it can continue pressuring the likes of Gholdengo and Armarouge when its main weapon is down. This Pokemon was very common Day 1, but it seemed to vanish on the very next day, so I'm curious where it'll eventually settle.

next-gen-game-freak-reinstates-mega-evolution-as-a-new-v0-928ihglrh49c1.png

Yeah Mega Evolving just feels bad rn with all the new Pokemon that want to use their + moves. We have so many good Pokemon now that it's really often not worth it to have to commit your Mega bar. Things like Skarmory, Garchomp, and the occasional Absol Z can still make their marks with their Megas, but don't expect too much.
 
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I hit rank A and since we're still very early, I'll just post my team.



:magearna:
When the format was announced, I had my sights on Magearna as a Pokémon I wanted to play due to liking it ever since its release in Pokémon Sun and Moon (it was actually the first event Pokémon I got legitimately). Its plethora of coverage options such as Thunderbolt, Solar Beam, Ice Beam and Focus Blast to couple with Fleur Cannon and Steel Beam being strong STAB options made it very interesting to me, as it essentially became a sniper that could pick and choose its matchups, and being a Steel-type that matches up well against Marshadow was pretty nice when we discovered how crazy this mon was.

:garchomp: :magearna:
From there, there aren't many ways to go. You want a check to the ever-present Fire-types that threaten Magearna: think Armarouge or the newer Volcanion. At first, Swampert seemed pretty interesting for a better Melmetal matchup, but I have soon preferred Garchomp's consistency in the slot. Chomp is also always a valuable Thunderbolt immunity (though they are less in-demand since Ampharos as finally fallen off a bit as a slot) and overall great blanket check into Fires and Steels (barring Melmetal). This is also when I chose to make my Magearna Shuca Berry so that in conjunction with Garchomp, I could take on opposing Chomps and I haven't looked back.

:garchomp: :magearna: :charizard-mega-y:
The last thing I needed was extra insurance against the rise in Steel-types, specifically an answer to opposing Melmetals which looked very threatening for my other two Pokémon. I also wanted to have something that could switch in on Earthquakes that threatened Magearna. My sights settled on Charizard-Mega-Y, discussed earlier in the thread, with strong hitting Blast Burns making it quite the fearsome snipers. Even resists are chunked hard and people seem to struggle to switch out of the move. Pretty great to force damage as such.

:garchomp: :magearna: :charizard:
But then while testing I noticed, as said by other users earlier in the thread, that I was Plus Moving a lot now and that therefore Megas seemed less workable. To retain my team's defensive profile, I just downgraded into Life Orb Charizard, and made some adjustments to my Pokémon's moves to improve consistency further against threatening Ground-types such as Garchomp and Swampert.

:focus_sash:
garchomp.gif
:focus_sash:
Garchomp @ Focus Sash
Ability: Sand Veil
Level: 50
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Rush
- Earthquake
- Stone Edge
- Swords Dance
This is bread-and-butter Sashchomp, which has been at the very top of the format for five consecutive seasons. Straight As, don't need to introduce this guy anymore. In this team, its job is to be a very safe lead that can trade damage or even for a K.O. quite easily if you position it well. Earthquake and Stone Edge handle pretty much all Fire-types: Garchomp is there to check the likes of Armarouge, Volcanion and the rarer Charizard and Heatran first and foremost. I advise against engaging Marshadow, Magearna is better suited for the task. It is also quite a fine soft-check into other Dragons (among which itself) and Electric-types such as the Zeraora I keep seeing.

:shuca_berry:
magearna.gif
:shuca_berry:
Magearna @ Shuca Berry
Ability: Soul-Heart
Level: 50
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Ice Beam
- Solar Beam
- Calm Mind
This is my Season 5 newcomer of choice on the team! Shuca Berry Magearna's role is to snipe, generally trading favorably against other Ground-types thanks to its three beam moves hitting them all super effectively, while still providing great overall coverage. I used to run Steel Beam before realizing (thanks in no small part to mdash on the Discord) that Steel Beam just didn't hit much, so I preferred running a coverage slot. You can't go wrong with Calm Mind-boosted Fleur Cannon being an absolute nuke into most of your opponents. I haven't opted for moves to hit Fire-types as Magearna either does not stay in or finds something else to snipe when those are out, but Thunderbolt may be usable into Volcanion over Solar Beam. You may also use either move in the event you find a random Dondozo (happened to me once). Magearna generally checks Marshadow (though you might have a hard time if it engages you with Sash intact AND a Bulk Up boost) and Meloetta, Dragons, the rare Fairies, Fightings, Darks, Ices and Rocks, and it resists Golisopod's First Impression, meaning it can come in quite easily on the field to my experience.

:life_orb:
charizard.gif
:life_orb:
Charizard @ Life Orb
Ability: Drought
Level: 50
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Blast Burn
- Heat Wave
- Solar Beam
- Protect
This may be the most replaceable member of my team, with Armarouge and Volcanion being very viable options (though they will make you more Garchomp-weak). I have chosen Charizard because I wanted to test out Blast Burn as a strong Fire-type nuke in a Melmetal meta (you do pick up the kill onto 108 HP/148 SpDef AV with LO Blast Burn+). Charizard just happened to compress that with a Ground-type immunity which I really like having onto my teams. LO Blast Burn's power is genuinely asinine as it will chunk even resists for a bunch of damage and is hard to iframe switch. I also have gotten other mons in the crossfire quite often. Heat Wave is for when you don't want to deal with being stunned, while Solar Beam is there for maximum Swampert and Marowak bullying prowess. Protect was chosen as my fourth move for the consistency it adds onto matchups such as Stone Edge Garchomp, Swampert, Meteor Beam and Thunderbolt users, which you can make fuck off for a bit once their coverage move fails so that you may snipe a bit more. You also are a First Impression resist which shields you somewhat as a potential Golisopod target (it will prefer looking for FImp kills somewhere else than engage you with Waterfall which you can Protect btw). All in all I am pretty satisfied with what Charizard offers to this comp!

:melmetal:: I feel like I should have faced this mon more than I actually did but Garchomp and Magearna losing to it is pretty rough. Either burn your Shuca Berry to reposition with Magearna and get kills somewhere else or Protect Thunder Punch (if revealed) and fire off Blast Burns to force it out or beat it. Have to be very cautious with it.

:armarouge:: A Fire-type with Rock-type coverage is pretty hard to switch into. This is very true for this team, as Garchomp is essentially my only check (and I would've had 0 if I'd gone with Swampert instead).

:magearna:: Magearna mirrors were annoying if it had a Shuca Berry as well but Garchomp and Charizard may trade damage onto it. Be wary of Thunderbolt variants with Charizard.

:garchomp:: You have to be very quite wary not to let Garchomp breathe with your comp as it might get the upper hand easily on you thanks to the insurance provided by Focus Sash otherwise. Your own Garchomp and Shuca Berry Magearna are valuable tools to handle it since you can absorb its STABs once.

:marshadow:: Similarly to Garchomp, it can leverage its Focus Sash and immaculate coverage to great effect if left enough time to breathe. Magearna and Charizard are nice tools to combat it, but Close Combat+ still chunks you hard so you have to iframe moves to come in safely. The Marshadow I've seen were still a bit telegraphed so not the scariest mon actually but still, beware!

:porygon2:: Just not worth engaging most of the time, you don't really outdamage its bulk especially now that they pack Recover (or so I've seen). I put it here because I have seen two on my climb, and one game was just me and it running around in circles because the other two players disconnected and it needed a kill to tie with me.

I have got to test Meloetta as a sniper enjoyer, you guys really make it sound quite nice to play. However, I still have to get it before :( But for that I have to shiny hunt the Cobalion Philippe just gave me. Ugwaaahhh
 
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Hit A rank a while ago but forgot to post lmao

:sv/melmetal:

Melmetal @ Assault Vest
EVs: 108 HP / 252 Atk / 148 Def
Adamant Nature
- Double Iron Bash
- Earthquake
- Thunder Punch
- Ice Punch

I already went in-depth on what this does in my earlier post, and boy howdy this guy didn't disappoint. I didn't opt for Heavy Slam because of the speed of the 2 punches being really good for kill stealing while I waltz in.

:sv/golisopod:

Golisopod @ Life Orb
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- First Impression
- Waterfall
- Drill Run
- Aqua Jet

Standard pod, kill stealing and tanks EQs like nobody's business.

:sv/palossand:

Palossand @ Focus Sash
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Shadow Ball
- Ominous Wind/Scorching Sands/Power Gem/Giga Drain
- Nasty Plot

This was the hidden star of the show, Palossand was an excellent sniper that scared out stuff like Melmetal, Magearna, Heatran, and Armarouge with hard-hitting, long-range +1 +EP. Its good physical bulk also meant it often would not get one-shot by physical moves, but Sash was still needed because Solar Beam is still everywhere and that is scary. The third move was a bit of a tossup for me as I constantly felt like I constantly missed out on specific key mons with each move, so it really came up to preference but I eventually ended up on Scorching Sands for burn fishing and secondary Ground STAB which actually came up clutch, especially against Melmetals.
 
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