3 days until the evil ass rock deer arrives. man time flies. i gotta get to shiny hunting it
Tbh I’m not sure about the mega chandy casethey could very well do so but consistency is the reason why something like mega chandy would want to go calm mind over ominous wind. on the one hand, just roll the omniboost every time lmao, but on the other hand giving yourself a buff you know for certain is going to go through and being able to pick up more kills that way is more consistent and just as relavent of an option. i prefer the more consistent options but let it be said that omniboost gambling has the potential to be a very real thing down the line
I sure hope HOME support drops next week, because a ranked ladder format in which Marshadow is pulling its weight is the dream, but I want to use my lil' buddy during the story too. In the SwSh ladder formats that Marshadow was legal in, all of the restricteds were legal as well.Ladder came out a few hours ago and I've already hit A, and can share the team I had the most success with overall, as well as give my very very early thoughts on the format based off what I've seen and what I expected to be good.
![]()
Garchomp @ Focus Sash
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Dragon Rush
- Earthquake
- Stone Edge
- Swords Dance
It's your standard Garchomp set, and unsurprisingly, it's a bread and butter slot for many teams. It matches extremely well into the format and checks the ever present Armarouge, and the many new Steel types this format has added, except Melmetal. We'll get to that later, but for now, its Garchomp, you know it, you love it, and you already know what it does so I don't have to glaze this slot.
![]()
Armarouge @ Life Orb
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Meteor Beam
- Heat Wave
- Psychic
- Solar Beam
Unanimously agreed as one of the best and most dangerous Pokemon of the previous season, Armarouge also slots extremely well into the format with many Steels added and as a general sniper, as well as one of the only remaining prominent Solar Beam+ abusers into the format, which slots well into the rising Ground alternatives seen on ladder, notably Swampert and Marowak. While previously, Armarouge's 4th slot move was whatever you wanted it to be, I strongly believe that Psychic as your last slot is now mandatory due to this seasons newest and most problematic threat of Marshadow! We'll talk about it later, but Marshadow is a dangerous check into Armarouge, and Psychic while at +1 Special Attack gives it a chance to actually take out Marshadow before it becomes a problem!
![]()
Melmetal @ Assault Vest
EVs: 108 HP / 252 Atk / 148 SpD
- Heavy Slam
- Double Iron Bash
- Ice Punch
- Earthquake
Without a shadow of doubt, the star of the show for this team, Melmetal's bulk allows it to be a massive sponge into opposing brawlers and even tank Heat Waves from Armarouges without a care in the world, allowing it to trade and 1v1 most Pokemon in the format and not care at all. As already labbed by both Mugenman88 and Vengeance417, this particular spread allows it to have immense staying power into the field and deny several checks with Heavy Slam as your gap closer, and Double Iron Bash as your primary STAB option with massive range and a very high likelihood to flinch and deny a cast entirely. Most Garchomps will spot a Melmetal and believe that due to their type advantage, they can win this engagement, but that couldn't be further from the truth. An important lesson for Melmetal is that it WANTS other Pokemon to engage and start a fight with it, if you choose to ignore it, it loses. If you don't intend to use Melmetal, you should at least take this nugget of information with you as you will almost surely see many on the ladder! While Vengeance417 suggested Thunder Punch, I believe that most Pokemon you need to hit with Thunder Punch (Skarmory / Corviknight) are already supplemented with Armarouge's Heat Wave, and with there being an even larger influx of Garchomps on ladder, Ice Punch is extremely warranted, even if Heavy Slam+ into Double Iron Bash+ gets your kill into Garchomp.
With that out of the way, I also wanted to briefly talk about some of the Pokemon I saw on the ladder, both good, bad, and somewhere in between, and what I think about them going forward.
The Good:
![]()
![]()
I've already commented a good amount on Melmetal as is, as it was featured on the team, it's worth noting that you're going to continue seeing these guys constantly due to the sheer staying power and 1v1 capabilities it has. However, as hinted earlier in the team writeup, Marshadow is seemingly taking this format by storm and being a real nuisance about it too. Marshadow with Spectral Thief homes in on your target, this move cannot be outrun and needs to be properly i-framed with a swapout to avoid it, as well as the move use granting some i-frames for Marshadow on use. It also teleports Marshadow to its target, just like Phantom Force does, serving as an ideal gap closing move while also stealing boosts. This Pokemon essentially dissuades other Pokemon from setting up in front of it, and is quite small and easy to miss. With Ice Punch and Spectral Thief, this is actually one of the most obnoxious leads to see as a Garchomp lead, as it can easily outbrawl you, steal your set up, and snag a kill on you. It of course, also can punish Armarouges too, and can run its own Focus Sash to deny Psychic from ever killing it to begin with. I find Marshadow and Melmetal to be early Pokemon to look out for and may have the format develop around them this season. Or, they might fall off entirely! We'll have to see!
The Somewhere In Between:
![]()
![]()
![]()
While there weren't many Terrakions on ladder, there were certainly plenty of Magearnas and Heatrans. I saw many players opting to run these as Megas and I believe that ultimately, they make better use of an actual item slot than they would a Mega slot. Both these Pokemon have lots of promise but being forced to commit to a Mega Evolution seems limiting. Most of the time they struggled against Garchomp and couldn't lock in a kill in return. I think these two have promise but it needs further research and exploration onto how they can deviate away from Mega as the season progresses. As for Terrakion, I used it at the start of my climb initially and had a fair amount of fun with it, but quickly realized that constantly trading with Head Smash was actively harming me, as I spent more and more time being down and out rather than making a forced lead gap between the other players in the lobby. With Head Smash trading, I'm always going down and giving somebody a point on the scoreboard, while giving myself one. Eventually, this is how players catch up and how I choke my 1st place entirely, which ideally is something I want to avoid. I think it has potential but with Marshadow currently being a nuisance, I find it hard to work with, and would be something to look into down the road, just not right now.
The "Bad"
![]()
![]()
![]()
Realistically, no, they aren't actually bad and it's literally impossible to say that they're strictly "bad" outright, it hasn't even been a day yet, but I saw multiple of these on the ladder and saw them all repeatedly struggle to find the matchups they were supposed to win but still lost either way. Both Latis wanted to check Garchomp but could never get around the sash, and found themselves at the end of a Dragon Rush+ and a free KO on the scoreboard. Darkrai was just First Impression food for the most part and I didn't really see it get to make any splashes beyond feeding people free KOs. They are all also large targets that Marshadow and Melmetal want to engage with as they cannot consistently retaliate back in any capacity. Currently, I'm a bit averse to exploring these Pokemon at the moment, but hey, if they pop off down the road, I'll be more than glad to eat my words!
Bonus Segment: The "they never left but hey, they're back!"
![]()
![]()
While climbing, I saw these two everywhere and they always forcibly made large impact on the field the second they hit it, they became dangerous and with a dramatically large decrease in the amount of Solar Beam+ Spammers and snipers in the format beyond Armarouge, these two really hit everything neutrally or super effectively to a dangerous degree, and can be very easily splashable over Garchomp. Swampert made have had issues last season, but Marowak didn't have many problems, and it has even less currently. With so many ground weak Mythicals and new Legendaries, I think these two are really worth looking out for and slotting on a team!
Notable Mentions:
![]()
![]()
Volcanion has pretty good potential as a sniper Heat Wave, Steam Eruption, Solar Beam AND Earth Power. Water is a bit underutilized in both last season and the start of this one, so having a strong Water sniper with a high burn chance would very likely fit decently into this format, just be wary of Garchomp. As for Meloetta, it seems people are ALREADY adapting Meloetta on ladder as I was writing and finishing this post to combat against Marshadow being annoying, so that might be something to be on your radar too!


