Name: Shadow Break
Power: 65
Accuracy: 100
PP: 10
Category:
Type: Shadow
Effect: Lowers the user's Defense and Special Defense by 1 stage. Breaks Reflect/Light Screen before doing damage.
Priority: 0
Flags (ex: Contact, Sound): Protect, Contact
Potential Pokémon With This Move:





















Justification: Close Combat and Brick Break's weird edgy son. A very strong move whose damage can't be reduced by screens, which are decently common in the meta despite Light Clay not existing. Mostly given to strong but slow attackers (with the notable exceptions of Flygon (and Scyther, ig lol)), so they don't have to eat a hit on the same turn after reducing their defenses and can break screens on the same turn they get set.
Name: Shadow Rave
Power: 70
Accuracy: 100
PP: 10
Category:
Type: Shadow
Effect: 10% chance to lower the foe(s)'s SpD by 1 stage. Hits all adjacent foes.
Priority: 0
Flags (ex: Contact, Sound): Protect
Potential Pokémon With This Move:













Justification: literally my shadow wave sub from last slate but better. I do kinda agree that the sub last slate was a little meh, so a 10 BP bump should make it a little bit more clickable to stuff like Calm Mind users, now hitting both foes with the power of a Hidden Power rather than a Shock Wave.
Name: Shadow Sky
Power: --
Accuracy: --
PP: 5
Category:
Type: Shadow
Effect: Summons Shadow Sky for 5 turns, a weather that damages all non-Shadow Pokemon for 1/8 of their max HP at the end of every turn. Weather Ball becomes 100 BP and Shadow-type.
Priority: 0
Flags (ex: Contact, Sound): N/A
Potential Pokémon With This Move:
















(

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Justification: Literally the example submission sub but with different distribution. Removed the Shadow move power boost from the original, replacing it with increased chip damage, making this into a Shadow version of Gen 2 Sandstorm. Still gives Shadow Pokemon a massive indirect power boost while making Protect and Substitute strong tools for them, if they are able to fit them alongside all the Shadow moves they're forced to run.
Power: 65
Accuracy: 100
PP: 10
Category:
Type: Shadow
Effect: Lowers the user's Defense and Special Defense by 1 stage. Breaks Reflect/Light Screen before doing damage.
Priority: 0
Flags (ex: Contact, Sound): Protect, Contact
Potential Pokémon With This Move:
Justification: Close Combat and Brick Break's weird edgy son. A very strong move whose damage can't be reduced by screens, which are decently common in the meta despite Light Clay not existing. Mostly given to strong but slow attackers (with the notable exceptions of Flygon (and Scyther, ig lol)), so they don't have to eat a hit on the same turn after reducing their defenses and can break screens on the same turn they get set.
Name: Shadow Rave
Power: 70
Accuracy: 100
PP: 10
Category:
Type: Shadow
Effect: 10% chance to lower the foe(s)'s SpD by 1 stage. Hits all adjacent foes.
Priority: 0
Flags (ex: Contact, Sound): Protect
Potential Pokémon With This Move:
Justification: literally my shadow wave sub from last slate but better. I do kinda agree that the sub last slate was a little meh, so a 10 BP bump should make it a little bit more clickable to stuff like Calm Mind users, now hitting both foes with the power of a Hidden Power rather than a Shock Wave.
Name: Shadow Sky
Power: --
Accuracy: --
PP: 5
Category:
Type: Shadow
Effect: Summons Shadow Sky for 5 turns, a weather that damages all non-Shadow Pokemon for 1/8 of their max HP at the end of every turn. Weather Ball becomes 100 BP and Shadow-type.
Priority: 0
Flags (ex: Contact, Sound): N/A
Potential Pokémon With This Move:
Justification: Literally the example submission sub but with different distribution. Removed the Shadow move power boost from the original, replacing it with increased chip damage, making this into a Shadow version of Gen 2 Sandstorm. Still gives Shadow Pokemon a massive indirect power boost while making Protect and Substitute strong tools for them, if they are able to fit them alongside all the Shadow moves they're forced to run.
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