• Smogon Premier League is here and the team collection is now available. Support your team!

OU CB Kartana + overview [done]

zinnias

is a Community Contributoris a Metagame Resource Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Smogon Hunger Games #2 Winner
[OVERVIEW]

Just like the rest of the Ultra Beasts, Kartana hails from a distant universe where balanced stats aren't a thing. Its flagship Choice Band set warps the match around its virtually unmatched immediate wallbreaking power, often forcing hard reads to limit progress. That raw power is supplemented by a superb natural Speed stat and well above-average physical bulk to give it significantly more entry opportunities than other wallbreakers and plenty of targets to revenge kill. If that wasn't enough, Kartana has Beast Boost to naturally punish sacrifices and efficiently clean games with a Choice Scarf. Its Swords Dance variant shapes the metagame’s Speed tiers, as there are very few defensive counters to all of its Z-Crystal options at once, requiring faster revenge killers as counterplay. Additionally, its physical bulk isn't just useful for switching directly into attacks; with access to Synthesis + Defog, Kartana is a strong Defog option on sun teams to counter Stealth Rock Garchomp and Landorus-T. While it looks perfect from the front, its bulk is as two-dimensional as the paper it's modeled on; Kartana has the worst special bulk of a fully evolved Pokemon not named Shedinja. Additionally, there's generally very little that's good about Grass as an offensive type due to the litany of common Grass-resistant Pokemon and unimpressive spread of super effective targets; Steel does little to help either, forcing Kartana to rely on its non-STAB moves. There are also plenty of set-dependent checks to Kartana, with options like Skarmory, Zapdos, Tornadus-T, and Mega Scizor answering several Kartana variants.

[SET]
name: Choice Band
move 1: Leaf Blade
move 2: Smart Strike
move 3: Knock Off
move 4: Sacred Sword
item: Choice Band
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Leaf Blade is Kartana's most powerful option, often strong enough to spam even against Pokemon that 2x resist it. Smart Strike OHKOes Clefable and Kyurem-B from full HP, OHKOes Tornadus-T after Stealth Rock, is Kartana's strongest option for beating down Magearna and Mega Mawile, and can bypass some 4x Grass-resistant Pokemon for a very safe option against chipped foes. Knock Off is Kartana's go-to move for guaranteeing progress, as it both hits would-be counters like Zapdos and Mega Charizard Y for big damage and removes items like Skarmory's Rocky Helmet and Celesteela's Leftovers to set itself up for later. Sacred Sword is a clean option against Steel-types, immediately threatening Heatran and Ferrothorn and also breaking down the best Kartana checks like Mega Scizor and Skarmory after preparation.

Set Details
========

Jolly is the preferred nature due to certain crucial Speed tiers, such as Garchomp and Mega Medicham, that would be lost out on with Adamant. It's not like Choice Band Kartana needs extra power anyway.

Usage Tips
========

Choice Band Kartana is in a unique spot as a wallbreaker, where it has the OHKO rolls, bulk, and Speed to switch directly into so many things that it would be nonsense not to use it aggressively. Early-game, it's fine to just hard switch Kartana in against physical attackers like Garchomp and Landorus-T and throw off Leaf Blade and Knock Off, though against slower wallbreakers where it takes on more of a revenge killer role, it's important to play it safer and not sacrifice it. In a lot of matchups, Kartana can make progress every time it enters the field just by spamming attacks, though for matchups against sturdier checks like Skarmory, it needs to set itself up. Removing any Rocky Helmets with Knock Off and chipping Regenerator pivots like Toxapex and Tornadus-T with Leaf Blade and Smart Strike, respectively, are conducive to muscling through opposing teams. Having Stealth Rock up is a big part of this plan, as it deals chip damage to Regenerator pivots, invalidates certain Flying-type checks like Zapdos, and creates some 2HKO opportunities such as Sacred Sword against Mega Scizor. The only cases where you want to hold off on using Kartana are when facing contact ability users like Zapdos and Volcarona, though this can be remedied by Misty Terrain support.

Team Options
========

Choice Band Kartana fits on a wide variety of teams; it can slot onto typical offense and bulky offense teams interchangeably with its other sets, but it really excels on more balanced teams, including sand teams as well as more traditional defensive teams. Tapu Fini is one of the best partners for Kartana, supporting it defensively by handling Fire- and Fighting-types as well as special revenge killers like Greninja; most importantly, though, its Misty Terrain allows Kartana to safely take Scald from defensive Pokemon and removes the risk of Static from Zapdos and Flame Body from Volcarona. Bulky pivots like Tornadus-T, Zapdos, and Magearna are great support for maximizing Kartana's effectiveness. Kartana works incredibly well on sand teams, working as a crucial revenge killer to alleviate their generally poor Speed control outside of sand. Mega Tyranitar's Pursuit support can force progress against checks like Tornadus-T, Zapdos, and Mega Latias, while Excadrill shares plenty of checks with Kartana, which it can either dent with boosted Corkscrew Crash or clean up after Kartana's wallbreaking.

[STRATEGY COMMENTS]
Other Options
=============

Swords Dance + Synthesis can be used as a semi-bulky wincon, though with only two attacks it has trouble covering defensive checks. Choice Band Kartana can drop Smart Strike for Frustration to break Zapdos and bulky Volcarona better, though it is a downgrade outside of specific matchups and can make Kartana more clunky late-game by removing a main cleaning tool. Darkinium Z can hit neutral targets hard while not requiring an otherwise-useless move in Giga Impact, though it has quite a low Base Power compared to other options and can miss OHKOs. Life Orb has seen usage on hyper offense teams to give it some better KO ranges alongside Swords Dance, leaving the Z-Move slot for a teammate.

Checks and Counters
===================

**Steel-types**: Skarmory can wall most of what Kartana wants to do, getting incremental chip against it with Rocky Helmet, using it to set Spikes freely, and threatening to OHKO it back with Counter. Mega Scizor can just heal off damage from Kartana with Roost and set up on it, beating it one-on-one. These two do need to worry about +2 All-Out Pummelling after Stealth Rock, though, and Kartana has opportunities to break with Choice Band Sacred Sword after some chip. Other Steel-types can come in to predict Kartana, with Ferrothorn, Celesteela, and Heatran being able to shrug off Leaf Blade but obviously getting blown back with a wrong prediction. This prediction reliance is exacerbated when they are paired with Protect to scout what Kartana locks into. Bulky Magearna can serve as a perfectly fine stopgap against Choice Scarf and Utility Kartana sets if needed thanks to its valuable resistances; however, it lacks the resistances and bulk to handle Choice Band and Fightinium Z sets.

**Fire-types**: Charizard resists most of what Kartana will go for with its Choice item sets, though it takes a heavy amount from Choice Band Knock Off and loses to Breakneck Blitz. Bulky Z-Move Volcarona is even more solid, having a similar defensive profile while taking less from Knock Off and being able to punish Kartana with Flame Body. Victini has a fatal weakness to Knock Off, but if it gets the prediction right, it can handle the rest of Kartana's moves, and it can revenge kill with Choice Scarf against non-Choice Scarf Kartana.

**Magnezone**: Magnezone forcibly removes Kartana from the game with its Magnet Pull ability, most consistently with Choice Scarf to not risk any super effective coverage, though its presence also limits what Choice Scarf Kartana can lock into.

**Flying-types**: Zapdos is a strong check to Kartana, being able to take Knock Off reasonably well while resisting everything else, which allows it to wall most Kartana variants defensively and punish them with Static. Tornadus-T isn't as bulky and takes a lot from Smart Strike, but it can scout for Choice Scarf and heal off the damage with Regenerator, and because it's faster than non-Choice Scarf, it can threaten it out with an OHKO. Roost Dragonite is a nice answer to Kartana, though it can't take repeated Choice Band Smart Strikes. However, all of the aforementioned Flying-types are vulnerable to Breakneck Blitz from Swords Dance Kartana. Rocky Helmet Landorus-T can be a huge pain to Choice Scarf Kartana and even come into certain attacks against Choice Band; while not being able to hit hard with Earthquake, it can potentially have Hidden Power Fire to cleanly take out Kartana.

**Faster Revenge Killers**: Although Kartana is generally one of the fastest Choice Scarf users in the tier, non-Choice Scarf Kartana can be pressured out by a multitude of faster attackers, especially special attackers like Greninja, Tapu Koko, Mega Latias, and Mega Diancie.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/skypenguin.462413/
Grammar checked by:
https://www.smogon.com/forums/members/ego.242745/
https://www.smogon.com/forums/members/sunny.197240/
 
Last edited:
[OVERVIEW]

Just like the rest of the Ultra Beasts, Kartana hails from a distant universe where balanced stats aren't a thing. Its immediate breaking power is virtually unmatched, with its flagship Choice Band warping the match around it and often forcing hard reads to limit progress. If its raw power wasn't enough, it's supplemented by a superb natural Speed stat and even well above-average physical bulk to give it significantly more entry opportunities than other wallbreakers and plenty of targets to revenge kill. If that wasn't enough, Kartana has Beast Boost to naturally punish sacrifices and efficiently clean games with Choice Scarf. Its Swords Dance variant shapes the tier, as it has no solid defensive counter among its Z-Crystal options, requiring faster revenge killers as counterplay. Additionally, its bulk isn't just for switching in directly; with access to Synthesis + Defog, Kartana is a strong Defog option on sun teams to counter Stealth Rock Garchomp and Landorus-T. While it looks perfect from the front, it's bulk is as two dimensional as the paper it's made of. Kartana has the worst special bulk of a fully evolved Pokemon not named Shedinja. There's generally very little that's good about Grass as an offensive type, which Steel does little to help either. There are also plenty of set dependent checks to Kartana, with the strongest examples being Skarmory, Zapdos, Tornadus-T, and Mega Scizor.

[SET]
name: Choice Band
move 1: Leaf Blade
move 2: Smart Strike
move 3: Knock Off
move 4: Sacred Sword
item: Choice Band
ability: Beast Boost
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
evs: 252 Atk / 4 SpD / 252 Spe - the spdef affects rolls like fini moon significantly enough to not care about the 1 hp more you have vs chomp eq etc


[SET COMMENTS]
Moves
=========

Leaf Blade is Kartana's most powerful option, often strong enough to just spam against Pokemon that singularly resist it. Smart Strike can bypass some of the 4x resists for a very safe click against chipped teams, OHKOes Clefable and bulky Kyurem-B ppl seem to use my spread nowadays which is never KOd by banded smart strike - maybe mention torn after rocks instead/just kyub in general, and is the strongest option for beating down Magearna and Mega Mawile. Knock Off is Kartana's go-to for confirming progress, as it both hits otherwise counters like Zapdos and Mega Charizard Y for big damage and also removes items like Skarmory's Rocky Helmet and Celesteela's Leftovers to set itself up for later. Sacred Sword is a clean anti-Steel option, immediately threatening Heatran and Ferrothorn and also being the method for breaking down the best Kartana checks like Mega Scizor and Skarmory after preparation.

Set Details
========

Jolly is the preferred nature due to certain crucial Speed-tiers such as Mega Medicham and Garchomp that would be lost out on with Adamant. It's not like Choice Band Kartana needs extra power anyway.

Usage Tips
========

Choice Band Kartana is in a unique spot as a wallbreaker where it has the OHKO rolls, bulk, and Speed to switch directly into so many things that it would be nonsense not to get aggressive with it. In the early-game, it's fine to just hard switch Kartana in against physical attackers like Garchomp and Landorus-T and throw off Leaf Blade and Knock Off, though its important to keep alive against slower wallbreakers where it takes on more of a revenge killer role. In a lot of matchups, Kartana can just make progress every time it enters the field by spamming, though for harder matchups against the likes of Skarmory, it needs to set itself up; all of removing any Rocky Helmets with Knock Off, setting Stealth Rock with a teammate, and chipping Regenerator pivots like Toxapex and Tornadus-T with Leaf Blade and Smart Strike, respectively, are conducive to muscling through. speaking of these mons, prioritizing having rocks makes it a lot harder to scout, especially against this set The only cases where you want to hold off on using Kartana is when facing contact ability users like Zapdos and Volcarona, though this can be remedied by Misty Terrain support.

Team Options
========

Choice Band Kartana fits on a wide variety of teams; it can slot onto typical offense and bulky offense teams interchangeably with its other sets, but it really excels on more balanced teams, including sand teams as well as more traditional fat teams. Tapu Fini is one of the best supports for Kartana, covering it defensively by handling Fire-types and Fighting-types as well as special revenge killers like Greninja; most importantly though, its Misty Terrain allows Kartana to safely take Scald from defensive Pokemon and removes the risk of Static from Zapdos and Flame Body from Volcarona. Bulky pivots like Tornadus-T, Zapdos, and Magearna are great support for maximizing Kartana's effect. Kartana works incredibly well on sand teams, working as a crucial revenge killer to alleviate their generally poor Speed control outside of sand. Mega Tyranitar's Pursuit support can force off checks like Tornadus-T, Zapdos, and Mega Latias, while Excadrill shares plenty of checks with Kartana which it can dent with boosted Corkscrew Crash, or on the other hand benefit from Kartana's wallbreaking.

[STRATEGY COMMENTS]
Other Options
=============

Swords Dance + Synthesis can be used as a semi-bulky wincon, though with only two attacks it has trouble covering defensive checks. Banded sets can run frustration over smart strike for a strong neutral move vs zap/zard/volc at the expense of yadda yadda... Darkinium Z can hit neutral targets hard while not requiring an otherwise useless move in Giga Impact, though it has quite a low base power compared to other options and can miss OHKOs. Steelium Z is a similar option that, instead of trying to hit Pokemon it couldn't before, like Zapdos, goes all in on grabbing OHKOs earlier, messing up attempts from the likes of Magearna to trade. we're gonna include this in the SD set Life Orb has seen usage on hyper offense teams to give it some better KO ranges alongside Swords Dance, leaving the Z-Move slot for a teammate.

Checks and Counters
===================

**Steel-types**: Skarmory can wall most of what Kartana wants to do, getting incremental chip against it with Rocky Helmet, using it to set Spikes freely, and threatening to OHKO it back with Counter. Mega Scizor can just Roost off damage from Kartana and set up on it, beating it 1v1. These two do need to worry about +2 All-Out Pummelling after Stealth Rock, though, and Kartana has opportunities to break with Choice Band Sacred Sword after some chip. Other Steel-types can come in to predict Kartana, with Ferrothorn, Celesteela, and Heatran being able to shrug off Leaf Blade but obviously getting blown back with a wrong prediction. This is more relevant when pairing them with Protect users to scout what Kartana locks into.

**Fire-types**: Charizard resists most of what Choiced Kartana will go for, though it takes a heavy amount from Choice Band Knock Off and loses to Breakneck Blitz. Bulky Z-Move Volcarona is even more solid, having a similar defensive profile but taking less from Knock Off and being able to punish Kartana with Flame Body. Victini has a deathly weakness to Knock Off but if it gets the prediction right it can handle the rest of Kartana's moves, and it can revenge kill with Choice Scarf against non-Choice Scarf Kartana.

**Magnezone**: Magnezone forcibly removes Kartana from the game, most consistently with Choice Scarf to not chance any super effective coverage, though it limits Choice Scarf Kartana in what it can do by default.

**Flying-types**: Zapdos is a strong check to Kartana, being able to take Knock Off reasonably well while resisting everything else, being able to wall most Kartana variants defensively and punishing it with Static. Tornadus-T isn't as bulky and takes a lot from Smart Strike, but it can just scout Choice Scarf and heal off damage with Regenerator, and it's of course faster than non-Choice Scarf so it can threaten it out with an OHKO. Roost Dragonite is a nice answer to Kartana, though it can't take repeated Choice Band Smart Strikes. However, all of the aforementioned Flying-types are vulnerable to Breakneck Blitz from Swords Dance Kartana.

**Faster Revenge Killers**: Although Kartana is generally one of the fastest Choice Scarf users in the tier, non Choice Scarf Kartana can be pressured out by a multitude of faster attackers, especially special attackers like Greninja, Tapu Koko, Mega Latias, and Mega Diancie.

I think we should def include helmet lando, and probably magearna as an ok check under steels

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 1/1
 
remove add notes
[OVERVIEW]

Just like the rest of the Ultra Beasts, Kartana hails from a distant universe where balanced stats aren't a thing don't exist. (subjective, original text reads as very colloquial and I propose something slightly less so) Its immediate breaking power is virtually unmatched, with its flagship Choice Band warping set warps the match around it its virtually unmatched immediate breaking power, and often forcing hard reads to limit progress. If its That raw power wasn't enough, it's (there's nothing wrong per se with the original turn of phrase, but because you repeat it in the next sentence I'd simplify this one) is supplemented by a superb natural Speed stat and even well above-average physical bulk to give it significantly more entry opportunities than other wallbreakers and plenty of targets to revenge kill. If that wasn't enough, Kartana has Beast Boost to naturally punish sacrifices and efficiently clean games with a Choice Scarf. Its Swords Dance variant shapes the tier, as it has no solid there are no defensive counter among counters to all its Z-Crystal options at once, requiring faster revenge killers as counterplay. (if the SD set does shape the tier, it's worth considering introducing it before the Choice sets) Additionally, its physical bulk isn't just useful for switching in directly into attacks; with access to Synthesis + Defog, Kartana is a strong Defog option on sun teams to counter Stealth Rock Garchomp and Landorus-T. While it looks perfect from the front, it's (removing for fluff; the reader will usually know better than to assume the Pokemon's perfect just from hearing its strengths) However, its bulk is as two dimensional two-dimensional as the paper it's made of. of; (semicolon) Kartana has the worst special bulk of a fully evolved Pokemon not named Shedinja. There's Additionally, there's generally very little that's good about Grass as an offensive type, which Steel does little to help either, forcing Kartana to rely on its non-STAB moves. (not insisting on this particular addition, but I think something here is useful to communicate to the reader why Grass and Steel typing limits it. Reduces the effective base power of its moves, right?) There are also plenty of set dependent set-dependent checks to Kartana, with the strongest examples being options like Skarmory, Zapdos, Tornadus-T, and Mega Scizor answering several Kartana variants.

[SET]
name: Choice Band
move 1: Leaf Blade
move 2: Smart Strike
move 3: Knock Off
move 4: Sacred Sword
item: Choice Band
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Leaf Blade is Kartana's most powerful option, often strong enough to just spam even against Pokemon that singularly resist it. Smart Strike OHKOes Clefable and Kyurem-B from full HP, OHKOes Tornadus-T after Stealth Rock, is Kartana's strongest option for beating down Magearna and Mega Mawile, and can bypass some of the overpower certain 4x resists for a very safe click against chipped teams, OHKOes Clefable and Kyurem-B and Tornadus-T after Stealth Rock; it’s also the strongest option for beating down Magearna and Mega Mawile. Knock Off is Kartana's go-to move for confirming guaranteeing progress, as it both hits otherwise would-be counters like Zapdos and Mega Charizard Y for big damage and also removes items like Skarmory's Rocky Helmet and Celesteela's Leftovers to set itself up for later. Sacred Sword is a clean anti-Steel anti-Steel-type option, immediately threatening Heatran and Ferrothorn and also being the method for breaking down the best Kartana checks like Mega Scizor and Skarmory after preparation.

Set Details
========

Jolly is the preferred nature due to certain crucial Speed-tiers Speed tiers, (add comma) such as Garchomp and Mega Medicham, (add comma) and Garchomp that would be lost out on with Adamant. It's not like Choice Band Kartana needs extra power anyway.

Usage Tips
========

Choice Band Kartana is in a unique spot as a wallbreaker, (add comma) where it has the OHKO rolls, bulk, and Speed to switch directly into so many things that it would be nonsense not to get aggressive with it use it aggressively. In the early-game, it's fine to just hard switch Kartana in against physical attackers like Garchomp and Landorus-T and throw off Leaf Blades and Knock Offs Leaf Blade and Knock Off, though its important to keep alive against slower wallbreakers where it takes on more of a revenge killer role, it's important to play it safer and conserve HP. In a lot of matchups, Kartana can just make progress every time it enters the field by spamming attacking moves, though for harder matchups against the likes of sturdier checks like Skarmory, it needs to set itself up; (remove semicolon) all of removing Removing any Rocky Helmets with Knock Off, setting Stealth Rock with a teammate, (removing this because you restate it in the next sentence) and chipping Regenerator pivots like Toxapex and Tornadus-T with Leaf Blade and Smart Strike, respectively, are conducive to muscling through opposing teams. Having Stealth Rock up is also a big part of this, (add comma) as it takes more of a chunk out of deals greater chip damage to Regenerator pivots, invalidates certain Flying-type checks like Zapdos, and creates some 2HKO opportunities such as Sacred Sword against Mega Scizor. The only cases where you want to hold off on using Kartana is when facing contact ability users like Zapdos and Volcarona, though this can be remedied by Misty Terrain support.

Team Options
========

Choice Band Kartana fits on a wide variety of teams; it can slot onto typical offense and bulky offense teams interchangeably with its other sets, but it really excels on more balanced teams, including sand teams as well as more traditional fat teams. Tapu Fini is one of the best supports partners for Kartana, covering supporting it defensively by handling Fire-types and Fighting-types as well as special revenge killers like Greninja; most importantly, (add comma) though, its Misty Terrain allows Kartana to safely take Scald from defensive Pokemon and removes the risk of Static from Zapdos and Flame Body from Volcarona. Bulky pivots like Tornadus-T, Zapdos, and Magearna are great support for maximizing Kartana's effect effectiveness. Kartana works incredibly well on sand teams, working as a crucial revenge killer to alleviate their generally poor Speed control outside of sand. Mega Tyranitar's Pursuit support can force off progress against checks like Tornadus-T, Zapdos, and Mega Latias, while Excadrill shares plenty of checks with Kartana which it can either dent with boosted Corkscrew Crash, (remove comma) or on the other hand benefit from break through with the help of Kartana's wallbreaking.

[STRATEGY COMMENTS]
Other Options
=============

Swords Dance + Synthesis can be used as a semi-bulky wincon, though with only two attacks it has trouble covering defensive checks. Choice Band Kartana can drop Smart Strike for Frustration to break Zapdos and bulky Volcarona better, though it is a downgrade outside of specific matchups and can make Kartana more clunky in endgames by removing a main cleaning tool. Darkinium Z can hit neutral targets hard while not requiring an otherwise useless move in Giga Impact, though it has quite a low base power compared to other options and can miss OHKOs. Life Orb has seen usage on hyper offense teams to give it some better KO ranges alongside Swords Dance, leaving the Z-Move slot for a teammate.

Checks and Counters
===================

**Steel-types**: Skarmory can wall most of what Kartana wants to do, getting incremental chip against it with Rocky Helmet, using it to set Spikes freely, and threatening to OHKO it back with Counter. Mega Scizor can just Roost off damage from Kartana and set up on it, beating it 1v1. These two do need to worry about +2 All-Out Pummelling after Stealth Rock, though, and Kartana has opportunities to break with Choice Band Sacred Sword after some chip. Other Steel-types can come in to predict Kartana, with Ferrothorn, Celesteela, and Heatran being able to shrug off Leaf Blade but obviously getting blown back with a wrong prediction. This is more relevant when risk can be alleviated by pairing them with Protect users to scout what Kartana locks into. Bulky Magearna can serve as a perfectly fine stopgap against Choice Scarf and Utility Kartana sets if needed and has thanks to its valuable resistances,; (remove comma, add semicolon) however, (add comma) it gets dicey lacks the raw bulk to do so reliably against Choice Band and Fightinium Z sets.

**Fire-types**: Charizard resists most of what Choiced Kartana will go for with its Choice item sets, though it takes a heavy amount from Choice Band Knock Off and loses to Breakneck Blitz. Bulky Z-Move Volcarona is even more solid, having a similar defensive profile but while taking less from Knock Off and being able to punish Kartana with Flame Body. Victini has a deathly fatal weakness to Knock Off, (add comma) but if it gets the prediction right, (add comma) it can handle the rest of Kartana's moves, and it can revenge kill with Choice Scarf against non-Choice Scarf Kartana.

**Magnezone**: Magnezone forcibly removes Kartana from the game with its Magnet Pull ability, most consistently with Choice Scarf to not chance risk any super effective coverage, though it limits what Choice Scarf Kartana in what it can do by default with any set.

**Flying-types**: Zapdos is a strong check to Kartana, being able to take Knock Off reasonably well while resisting everything else, being able to which allows it to wall most Kartana variants defensively and punishing it punish them with Static. Tornadus-T isn't as bulky and takes a lot from Smart Strike, but it can just scout for Choice Scarf and heal off the damage with Regenerator, and because it's of course faster than non-Choice Scarf, (add comma) so it can threaten it out with an OHKO. Roost Dragonite is a nice answer to Kartana, though it can't take repeated Choice Band Smart Strikes. However, all of the aforementioned Flying-types are vulnerable to Breakneck Blitz from Swords Dance Kartana. Rocky Helmet Landorus-T can be a huge pain to Choice Scarf Kartana and even come into certain attacks against Choice Band; while not being able to hit hard with Earthquake, it can potentially be running run Hidden Power Fire, cleanly taking out Kartana.

**Faster Revenge Killers**: Although Kartana is generally one of the fastest Choice Scarf users in the tier, non Choice non-Choice Scarf Kartana can be pressured out by a multitude of faster attackers, especially special attackers like Greninja, Tapu Koko, Mega Latias, and Mega Diancie.
 
Please give credit to ego too, thanks!
add remove comment
1/1 GP Team done
[OVERVIEW]

Just like the rest of the Ultra Beasts, Kartana hails from a distant universe where balanced stats aren't a thing. Its flagship Choice Band set warps the match around its virtually unmatched immediate breaking wall or stallbreaking? pls specify power, often forcing hard reads to limit progress. That raw power is supplemented by a superb natural Speed stat and well above-average physical bulk to give it significantly more entry opportunities than other wallbreakers and plenty of targets to revenge kill. If that wasn't enough, Kartana has Beast Boost to naturally punish sacrifices and efficiently clean games with a Choice Scarf. Its Swords Dance variant shapes the metagame’s Speed tiers, as there are very little few defensive counters to all of its Z-Crystal options at once, requiring faster revenge killers as counterplay. Additionally, its physical bulk isn't just useful for switching directly into attacks; with access to Synthesis + Defog, Kartana is a strong Defog option on sun teams to counter Stealth Rock Garchomp and Landorus-T. While it looks perfect from the front, its bulk is as two-dimensional as the paper it's modeled on; Kartana has the worst special bulk of a fully evolved Pokemon not named Shedinja. Additionally, there's generally very little that's good about Grass as an offensive type due to the litany of common Grass-resistant Pokemon and unimpressive spread of super effective targets (RC); (ASC) which Steel does little to help either, forcing Kartana to rely on its non-STAB moves. There are also plenty of set-dependent checks to Kartana, with options like Skarmory, Zapdos, Tornadus-T, and Mega Scizor answering several Kartana variants.

[SET]
name: Choice Band
move 1: Leaf Blade
move 2: Smart Strike
move 3: Knock Off
move 4: Sacred Sword
item: Choice Band
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Leaf Blade is Kartana's most powerful option, often strong enough to spam even against Pokemon that 2x resist it. Smart Strike OHKOes Clefable and Kyurem-B from full HP, OHKOes Tornadus-T after Stealth Rock, is Kartana's strongest option for beating down Magearna and Mega Mawile, and can bypass some of Leaf Blade’s 4x resists 4x Grass-resistant Pokemon for a very safe click option against chipped foes. Knock Off is Kartana's go-to move for guaranteeing progress, as it both hits would-be counters like Zapdos and Mega Charizard Y for big damage and removes items like Skarmory's Rocky Helmet and Celesteela's Leftovers to set itself up for later. Sacred Sword is a clean option against Steel-types, immediately threatening Heatran and Ferrothorn and also being the method for breaking down the best Kartana checks like Mega Scizor and Skarmory after preparation.

Set Details
========

Jolly is the preferred nature due to certain crucial Speed tiers, such as Garchomp and Mega Medicham, that would be lost out on with Adamant. It's not like Choice Band Kartana needs extra power anyway.

Usage Tips
========

Choice Band Kartana is in a unique spot as a wallbreaker, where it has the OHKO rolls, bulk, and Speed to switch directly into so many things that it would be nonsense not to use it aggressively.In the Early-game, it's fine to just hard switch Kartana in against physical attackers like Garchomp and Landorus-T and throw off Leaf Blade and Knock Off, though against slower wallbreakers where it takes on more of a revenge killer role, it's important to play it safer and not sacrifice it. In a lot of matchups, Kartana can make progress every time it enters the field just by spamming attacks, though for matchups against sturdier checks like Skarmory, it needs to set itself up. Removing any Rocky Helmets with Knock Off and chipping Regenerator pivots like Toxapex and Tornadus-T with Leaf Blade and Smart Strike, respectively, are conducive to muscling through opposing teams. Having Stealth Rock up is also a big part of this game plan feel free to change as appropriate but just "this" is a lil too ambiguous, as it deals greater chip damage to Regenerator pivots, invalidates certain Flying-type checks like Zapdos, and creates some 2HKO opportunities such as Sacred Sword against Mega Scizor. The only cases where you want to hold off on using Kartana is are when facing contact ability users like Zapdos and Volcarona, though this can be remedied by Misty Terrain support.

Team Options
========

Choice Band Kartana fits on a wide variety of teams; it can slot onto typical offense and bulky offense teams interchangeably with its other sets, but it really excels on more balanced teams, including sand teams as well as more traditional fat defensive fat is too casual teams. Tapu Fini is one of the best partners for Kartana, supporting it defensively by handling Fire-types Fire- and Fighting-types as well as special revenge killers like Greninja; most importantly, though, its Misty Terrain allows Kartana to safely take Scald from defensive Pokemon and removes the risk of Static from Zapdos and Flame Body from Volcarona. Bulky pivots like Tornadus-T, Zapdos, and Magearna are great support for maximizing Kartana's effectiveness. Kartana works incredibly well on sand teams, working as a crucial revenge killer to alleviate their generally poor Speed control outside of sand. Mega Tyranitar's Pursuit support can force progress against checks like Tornadus-T, Zapdos, and Mega Latias, while Excadrill shares plenty of checks with Kartana, (AC) which it can either dent with boosted Corkscrew Crash or clean up after Kartana's wallbreaking.

[STRATEGY COMMENTS]
Other Options
=============

Swords Dance + Synthesis can be used as a semi-bulky wincon, though with only two attacks it has trouble covering defensive checks. Choice Band Kartana can drop Smart Strike for Frustration to break Zapdos and bulky Volcarona better, though it is a downgrade outside of specific matchups and can make Kartana more clunky in endgames late-game by removing a main cleaning tool. Darkinium Z can hit neutral targets hard while not requiring an otherwise useless otherwise-useless move in Giga Impact, though it has quite a low Base Power compared to other options and can miss OHKOs. Life Orb has seen usage on hyper offense teams to give it some better KO ranges alongside Swords Dance, leaving the Z-Move slot for a teammate.

Checks and Counters
===================

**Steel-types**: Skarmory can wall most of what Kartana wants to do, getting incremental chip against it with Rocky Helmet, using it to set Spikes freely, and threatening to OHKO it back with Counter. Mega Scizor can just Roost heal off damage from Kartana with Roost and set up on it, beating it 1v1 one-on-one. These two do need to worry about +2 All-Out Pummelling after Stealth Rock, though, and Kartana has opportunities to break with Choice Band Sacred Sword after some chip. Other Steel-types can come in to predict Kartana, with Ferrothorn, Celesteela, and Heatran being able to shrug off Leaf Blade but obviously getting blown back with a wrong prediction. This this what? just specify here thanks is exacerbated when they are paired with Protect to scout what Kartana locks into. Bulky Magearna can serve as a perfectly fine stopgap against Choice Scarf and Utility Kartana sets if needed thanks to its valuable resistances; however, it lacks the resistances and bulk to handle Choice Band and Fightinium Z sets.

**Fire-types**: Charizard resists most of what Kartana will go for with its Choice item sets, though it takes a heavy amount from Choice Band Knock Off and loses to Breakneck Blitz. Bulky Z-Move Volcarona is even more solid, having a similar defensive profile while taking less from Knock Off and being able to punish Kartana with Flame Body. Victini has a fatal weakness to Knock Off, but if it gets the prediction right, it can handle the rest of Kartana's moves, and it can revenge kill with Choice Scarf against non-Choice Scarf Kartana.

**Magnezone**: Magnezone forcibly removes Kartana from the game with its Magnet Pull ability, most consistently with Choice Scarf to not risk any super effective coverage, though it its presence I assume this is what you're going for also limits what Choice Scarf Kartana can lock into.

**Flying-types**: Zapdos is a strong check to Kartana, being able to take Knock Off reasonably well while resisting everything else, which allows it to wall most Kartana variants defensively and punish them with Static. Tornadus-T isn't as bulky and takes a lot from Smart Strike, but it can scout for Choice Scarf and heal off the damage with Regenerator, and because it's faster than non-Choice Scarf, it can threaten it out with an OHKO. Roost Dragonite is a nice answer to Kartana, though it can't take repeated Choice Band Smart Strikes. However, all of the aforementioned Flying-types are vulnerable to Breakneck Blitz from Swords Dance Kartana. Rocky Helmet Landorus-T can be a huge pain to Choice Scarf Kartana and even come into certain attacks against Choice Band; while not being able to hit hard with Earthquake, it can potentially have Hidden Power Fire to cleanly take out Kartana.

**Faster Revenge Killers**: Although Kartana is generally one of the fastest Choice Scarf users in the tier, non-Choice Scarf Kartana can be pressured out by a multitude of faster attackers, especially special attackers like Greninja, Tapu Koko, Mega Latias, and Mega Diancie.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/skypenguin.462413/
Grammar checked by:
https://www.smogon.com/forums/members/ego.242745/
https://www.smogon.com/forums/members/sunny.197240/
 
Back
Top