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S-Ranks Reserved for the best of the best. These Pokemon centralise the meta around them and fit on nearly any team style, adapting to fit the needs of the teams they find themselves on.
S Zeraora
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S- Hydrapple
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A-Ranks Reserved for Pokemon that are particularly strong in the meta. They have limiting factors that prevent them from being S-tier, but function phenomenally nevertheless.
A+ Coalossal
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) Tapu Lele
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) Roserade
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) Mega Diancie
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...) Roaring Moon
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...) Regirock
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) Mega Scizor
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) Blissey
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A Torkoal
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) Scizor
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) Mabosstiff
Galarian Slowking
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...) Dhelmise
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Rampardos
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) Mega Latias
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) Ditto
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) Alomomola
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...) Toxapex
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) Mega Lopunny
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A- Raging Bolt
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) Mega Gyarados
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) Tapu Bulu
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) Mega Houndoom
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) Leafeon
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Rhyperior
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B-Ranks Reserved for Pokemon that do one roll well or a few roles decently well, but are flawed or partially outclassed by those in S- and A-rank.
B+ Reuniclus Ogerpon-Hearthflame Kleavor Heatran Dragapult Mega Aggron Kingambit Tornadus-T Yanmega Mega Tyranitar Tangrowth Landorus-T Excadrill Blacephalon
B Thundurus/Tornadus Mega Gardevoir Rhydon Sylveon Iron Valiant Haxorus Gliscor Gholdengo
B- Iron Bundle Conkeldurr Slowking Tyranitar Hippowdon (Galarian) Weezing Mega Heracross Mega Blastoise Hisuian Goodra Glastrier Garchomp Basculegion Sceptile Chansey Buzzwole Aurorus Volcanion Shaymin-Sky Mega Pinsir Iron Hands Archaludon
C-Ranks Reserved for Pokemon that have a small niche in the metagame, but do not stand out particularly well except on specific teams or team styles.
Basculegion-F Aerodactyl Lapras Iron Moth Grimmsnarl Mega Latios Latios Kadabra Mega Camerupt Slaking Politoed Ogerpon-Wellspring Mega Charizard X Iron Boulder Cetitan Naganadel Alolan Marowak Lokix Espathra Clodsire Azelf Mega Banette Great Tusk Hatterene Pincurchin Pecharunt Mega Swampert Inteleon Barraskewda Glimmora Ogerpon
Why is rising voltage banned? With Tapu Koko being banned the only other e-terrain setter is the humble pincurchin. Was it that oppressive of a move? Or were other pokemon setting e-terrain for themselves? As a pincurchin enthusiast I need to know the answers.
Why is rising voltage banned? With Tapu Koko being banned the only other e-terrain setter is the humble pincurchin. Was it that oppressive of a move? Or were other pokemon setting e-terrain for themselves? As a pincurchin enthusiast I need to know the answers.
It was just really hard to answer. Obviously Bundle and Moth were very good but Valiant was better, on account of being able to dish out mixed offense so typical spdef tanks a pivots like Blissey and Glowking. That being said Bundle being like the 4th fastest non-scarfed mon was not fun either. On top of that with eterrain up there wasn’t a way to outspeed the future paradoxes.
On the topic of Pincurchin and Tapu Koko, I’ll dispense ancient knowledge. RV wasn’t even the primary reason Koko was banned. It made better use of Bolt Strike. It could have run mixed, but Koko was banned so long ago that mixed attackers weren’t really present in Camove. Pincurchin isn’t the best eterrain setter either. It’s good on those teams, but not necessary. The best eterrain setters are bulky regen mons. My advice to anyone wanting to make a eterrain team is to just make Tangrowth, Alomomola, or Toxapex a manual setter. Pincurchin optional.
Why is rising voltage banned? With Tapu Koko being banned the only other e-terrain setter is the humble pincurchin. Was it that oppressive of a move? Or were other pokemon setting e-terrain for themselves? As a pincurchin enthusiast I need to know the answers.
252+ SpA Life Orb Quark Drive Iron Moth Rising Voltage (140 BP) vs. 4 HP / 252+ SpD Blissey in Electric Terrain: 341-402 (52.3 - 61.6%) -- 97.7% chance to 2HKO after Leftovers recovery
+2 252+ SpA Life Orb Quark Drive Iron Moth Rising Voltage (140 BP) vs. 4 HP / 252+ SpD Blissey in Electric Terrain: 678-799 (103.9 - 122.5%) -- guaranteed OHKO
212+ SpA Life Orb Iron Bundle Rising Voltage (140 BP) vs. 4 HP / 252+ SpD Blissey in Electric Terrain: 231-274 (35.4 - 42%) -- 88.7% chance to 3HKO after Leftovers recovery
+2 212+ SpA Life Orb Iron Bundle Rising Voltage (140 BP) vs. 4 HP / 252+ SpD Blissey in Electric Terrain: 464-547 (71.1 - 83.8%) -- guaranteed 2HKO after Leftovers recovery
as well as the fact any mon with high spa can run it on etterian and get similar results
Seems like I forgot to send this yesterday, but oh well.
Even with Pincurchin around, stuff like Rising Voltage Iron Bundle and Iron Moth could just bypass answers. This game from TPP 2024 finals tiebreaker was a huge showcase of just how absolutely stupid this could be, with staple stall user aerobee just losing within minutes without really being able to do anything since he didn't have Lele or Bulu. The following spoilered images are from this game.
The main issue lies in the fact that the opportunity cost is really not that bad - you give up your consistency into Lele and Bulu (which, mind you, isn't even that bad in the first place and neither have insane usage stats) to just autowin in every other matchup. Bolt Strike can get close to achieving the same results, but Ground-types are significantly more common, Bolt Strike has an accuracy issue, the users of the move are generally worse, and there are a lot more ways to punish physical attackers in general. If you are to build an E-Terrain team then I'd start with something like Boulder + Hands/Thons/Leaves and build it out from there. IVal is also viable if you want a mixed attacker over Boulder, but it will need a Life Orb to do anything. You also most definitely want a sapblocker (i.e. Chansey or Hisuian Goodra)
my knowledge of camove is pretty limited, but i feel like owing isnt that unfun? its not the strongest and its not like flying is a great offensive type (i mean its all right but probably not amazing), and it really is present in a few sets like zera. you always have special checks like bliss glowking whatever, and i feel like most things can tank an owing. the only thing that actually kind of makes owing "abused" is gigaton zera which can catch you off guard when switch to something like a bliss
as for liquid ooze tentacruel-i wouldnt (idk if this is sarcasm), its stats are mediocre at best, and special is its best defense stat, but then again, its still hella weak
Liquid Ooze Tentacruel has potential, but you're thinking of using it for the wrong reasons. Instead, pair it with Pokemon that can bait Strength Sap so that Tentacruel can stop them from healing. It's worse than Hisuian Goodra in basically every aspect, but the payoff is larger.
If you're struggling with Oblivion Wing, though, just try using VSwitch/Core/TSong/(RSpin/MSpin/Saxe) Glowking w/ AV. You 100% will need a secondary physdef AV user like Toxapex to not just autolose to half the good special attackers (Elec/Fairy or Elec/Fight Pidgeot, most Mega Diancie etc etc, just look on the VR), but this is a strong stopgap to help versus the main OWing users. Do make sure you make Glowking's Attack IV 0, though.
Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Poison
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Volt Switch
- Core Enforcer
- Torch Song
- Rapid Spin / Mortal Spin / Stone Axe
Fabio BelieversWAKE UP. I've seen ONE Ampharos user in my 53 games of 50/50 winrate. If you hate the most common Zera sets, Fabio is your best friend. If you like Ampharos, Fabio is your best friend. If you like Mold Breaker, Fabio is your best friend. If you like Thunderclap, Fabio is your best friend. Please consider hiring Fabio TODAY because as he is currently absent from the Agency he is LOSING OUT on his monthly paycheck (in winrate and GPPM (Games Played Per Month)). Please help Fabio TODAY by selecting his soul using your virtual mice, and inputting ctrl + C. Fabio is looking for a well paying job in winrate, take good care of Fabio and feel free to suggest Fabio any new ideas for his Job Capabilities (Moveset)!
Commonly asked Questions.
1: Fabio is still Terastalizing into an Ice type, in spirit.
2: Please do not take Fabio's Thunderclap away, it is his life and spirit, and he wont let go of it.
3: No, Fabio cannot learn Nihil Light.
4: This post is not directly sponsored by the Agency yet.
5: Yes I'm looking at you, go on, hire Fabio.
6: hi :)
7: Fabio is a little bit of an Anti-Zeraora type of guy.
8: If you don't like water ground types, he spills his favorite drink to help.
9: No I am not gaslighting you.
10: We are long overdue on an agency Fabio video.
Fabio BelieversWAKE UP. I've seen ONE Ampharos user in my 53 games of 50/50 winrate. If you hate the most common Zera sets, Fabio is your best friend. If you like Ampharos, Fabio is your best friend. If you like Mold Breaker, Fabio is your best friend. If you like Thunderclap, Fabio is your best friend. Please consider hiring Fabio TODAY because as he is currently absent from the Agency he is LOSING OUT on his monthly paycheck (in winrate and GPPM (Games Played Per Month)). Please help Fabio TODAY by selecting his soul using your virtual mice, and inputting ctrl + C. Fabio is looking for a well paying job in winrate, take good care of Fabio and feel free to suggest Fabio any new ideas for his Job Capabilities (Moveset)!
Commonly asked Questions.
1: Fabio is still Terastalizing into an Ice type, in spirit.
2: Please do not take Fabio's Thunderclap away, it is his life and spirit, and he wont let go of it.
3: No, Fabio cannot learn Nihil Light.
4: This post is not directly sponsored by the Agency yet.
5: Yes I'm looking at you, go on, hire Fabio.
6: hi :)
7: Fabio is a little bit of an Anti-Zeraora type of guy.
8: If you don't like water ground types, he spills his favorite drink to help.
9: No I am not gaslighting you.
10: We are long overdue on an agency Fabio video.
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Scizor @ Scizorite/Never-Melt Ice
Ability: Light Metal/Technician
Tera Type: Bug
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Triple Axel
- Bonemerang
- Coil
- Ice Shard/Shore Up
Technician is pretty strong. There are multiple multi-hit moves that have BPs effectively higher than 60 that end up getting boosted by Technician by technicality. For instance, Triple Axel and Bonemerang. The former having effectively 180 BP after Technician and the latter having effectively 150 BP after Technician.
With Coil, you boost said moves further and boost their accuracy too, meaning Triple Axel always hits 3 times and Bonemerang doesn’t have that signature “having lower accuracy for no reason” accuracy.
Calcs:
+1 252+ Atk Never-Melt Ice Technician Scizor Triple Axel (120 BP) (3 hits) vs. 252 HP / 252+ Def Tera Poison Avalugg: 270-319 (68.5 - 80.9%) -- guaranteed 2HKO
+1 252+ Atk Technician Scizor Bonemerang (2 hits) vs. 252 HP / 4 Def Filter Aggron-Mega: 288-342 (83.7 - 99.4%) -- guaranteed 2HKO
+1 252+ Atk Never-Melt Ice Technician Scizor Ice Shard vs. 0 HP / 0 Def Zeraora: 246-291 (77.6 - 91.7%) -- guaranteed 2HKO
+1 252+ Atk Technician Scizor-Mega Triple Axel (120 BP) (3 hits) vs. 252 HP / 252+ Def Tera Poison Avalugg: 250-297 (63.4 - 75.3%) -- guaranteed 2HKO
+1 252+ Atk Technician Scizor-Mega Bonemerang (2 hits) vs. 252 HP / 4 Def Filter Aggron-Mega: 324-380 (94.1 - 110.4%) -- 68% chance to OHKO
+1 252+ Atk Technician Scizor-Mega Ice Shard vs. 0 HP / 0 Def Zeraora: 229-270 (72.2 - 85.1%) -- guaranteed 2HKO
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Scizor @ Scizorite/Never-Melt Ice
Ability: Light Metal/Technician
Tera Type: Bug
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Triple Axel
- Bonemerang
- Coil
- Ice Shard/Shore Up
Technician is pretty strong. There are multiple multi-hit moves that have BPs effectively higher than 60 that end up getting boosted by Technician by technicality. For instance, Triple Axel and Bonemerang. The former having effectively 180 BP after Technician and the latter having effectively 150 BP after Technician.
With Coil, you boost said moves further and boost their accuracy too, meaning Triple Axel always hits 3 times and Bonemerang doesn’t have that signature “having lower accuracy for no reason” accuracy.
Calcs:
+1 252+ Atk Never-Melt Ice Technician Scizor Triple Axel (120 BP) (3 hits) vs. 252 HP / 252+ Def Tera Poison Avalugg: 270-319 (68.5 - 80.9%) -- guaranteed 2HKO
+1 252+ Atk Technician Scizor Bonemerang (2 hits) vs. 252 HP / 4 Def Filter Aggron-Mega: 192-228 (55.8 - 66.2%) -- guaranteed 2HKO
+1 252+ Atk Never-Melt Ice Technician Scizor Ice Shard vs. 0 HP / 0 Def Zeraora: 246-291 (77.6 - 91.7%) -- guaranteed 2HKO
+1 252+ Atk Technician Scizor-Mega Triple Axel (120 BP) (3 hits) vs. 252 HP / 252+ Def Tera Poison Avalugg: 167-198 (42.3 - 50.2%) -- 99.4% chance to 2HKO after Stealth Rock
+1 252+ Atk Technician Scizor-Mega Bonemerang (2 hits) vs. 252 HP / 4 Def Filter Aggron-Mega: 216-254 (62.7 - 73.8%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Technician Scizor Ice Shard vs. 0 HP / 0 Def Zeraora: 137-162 (43.2 - 51.1%) -- 5.5% chance to 2HKO
Honestly still adamant on Mind Blown/Chloroblast/Steel Beam/Light of Ruin being banned.
By comparison to other banned moves and knowing that any Magic Guard user can abuse it without taking recoil, it’s odd that it isn’t banned.
Sure, Rising Voltage and Boomburst have their own strengths and should be banned. However both have their limitations as well.
Rising Voltage not only requires you to use Pincurchin as a teammate, but there are plenty of Levitate (Rising Voltage only doubles in damage if the opponent is grounded), Volt Absorb, and Lightning Rod Pokemon, and you can make anything a Ground type or a Flying type neutral to Electric.
Boomburst is strong, but it’s also a Normal type move and only becomes typed with -Ate ability Pokemon, which 3 of the 8 FE -Ate abusers have poor SpA. Additionally you’d need another move like Freeze-Dry or Draining Kiss to keep your STAB.
And yes, Mind Blown and its siblings are primarily more useful on Magic Guard Pokemon, they are still really powerful. Even more than Boomburst on its own, and the counterplay is extremely limited compared to Rising Voltage.
You have only 2 real Fire Immunities and 1 Drizzle Pokemon, 1 real Grass Immunity, no Steel Immunities or Fairy immunities either.
The only thing that can even handle all 4 at once is a really bulky Fire type…in a metagame where you can have literally any high BP coverage you want.
Also while it’s less optimal, you can still use these moves on any Special Attacker. Since you can use healing moves on anything and have regeberator, and can just YOLO by nuking multiple Pokemon that didn’t expect you to run them.
You can be minding your own business, switch to a counter to Hydrapple, and bam you lost a Pokemon because it ended up being Steel Beam. Now that Hydrapple can switch, regain its HP, then can come back later. Or you’re about to switch into Tapu Lele and think you’re safe with your Steel type with Levitate, but instead you get annihilated with Mind Blown. It now broke open your team.
I would also like to propose open team sheets.
With how offensive this metagame is and the fact that you can use any move, definitely warrents open team sheets.
It is far too easy to lose a game because it’s impossible to know what moves or items your opponent is running. You can only guess what moves your opponent is running from their typing and you got nothing for their last 2 moves.
They are a Dark/Poison type? Well they could have Knock Off, Fiery Wrath, Sucker Punch, Taunt, Parting Shot, Topsy-Turvy, Thoat Chop, Jaw Lock, Pursuit, Foul Play, Memento, Switcheroo, Acid Armor, Coil, Gunk Shot, Toxic, Toxic Spikes, Mortal Spin, Malignant Chain, Clear Smog, Gastro Acid, Barb Barrage, Shell Side Arm, etc.
Then the last 2 moves can be literally anything that isn’t banned (or Hyperspace Fury). Random Defog? Random Explosion? Random Sacred Fire? Random Chloroblast? Random Trick Room? Random Prankster Destiny Bond?
Not to metion are they running Choice Scarf, Choice Band/Specs, Leftovers, Life Orb, type boosters, berries, hdbs, assault vest, loaded dice, ability shield, covert cloak, one of the herbs, one of the terrain seeds, etc.
Then you have to do that with 6 Pokemon.
This is like Armarouge teams from VGC times a thousand and for every team. At least with Armarouge, you only had to make 1 right guess between Weak Armor or Trick Room.
I’m slowly going insane. Please add ots for the love of god.
Honestly still adamant on Mind Blown/Chloroblast/Steel Beam/Light of Ruin being banned.
By comparison to other banned moves and knowing that any Magic Guard user can abuse it without taking recoil, it’s odd that it isn’t banned.
Sure, Rising Voltage and Boomburst have their own strengths and should be banned. However both have their limitations as well.
Rising Voltage not only requires you to use Pincurchin as a teammate, but there are plenty of Levitate (Rising Voltage only doubles in damage if the opponent is grounded), Volt Absorb, and Lightning Rod Pokemon, and you can make anything a Ground type or a Flying type neutral to Electric.
Boomburst is strong, but it’s also a Normal type move and only becomes typed with -Ate ability Pokemon, which 3 of the 8 FE -Ate abusers have poor SpA. Additionally you’d need another move like Freeze-Dry or Draining Kiss to keep your STAB.
And yes, Mind Blown and its siblings are primarily more useful on Magic Guard Pokemon, they are still really powerful. Even more than Boomburst on its own, and the counterplay is extremely limited compared to Rising Voltage.
You have only 2 real Fire Immunities and 1 Drizzle Pokemon, 1 real Grass Immunity, no Steel Immunities or Fairy immunities either.
The only thing that can even handle all 4 at once is a really bulky Fire type…in a metagame where you can have literally any high BP coverage you want.
Also while it’s less optimal, you can still use these moves on any Special Attacker. Since you can use healing moves on anything and have regeberator, and can just YOLO by nuking multiple Pokemon that didn’t expect you to run them.
You can be minding your own business, switch to a counter to Hydrapple, and bam you lost a Pokemon because it ended up being Steel Beam. Now that Hydrapple can switch, regain its HP, then can come back later. Or you’re about to switch into Tapu Lele and think you’re safe with your Steel type with Levitate, but instead you get annihilated with Mind Blown. It now broke open your team.
Short comment on this point. I've only seen the moves you mentioned used on Magic Guard pokemon and I believe I've faced all of the available Magic Guard users (Kadabra, Sigilyph & Reuniclus), with the exception of Clefable, atleast a couple of times.
In practice I don't think any of them are particularly threatening. All of them are too slow and frail to keep pace in the metagame. Kadabra is the fastest, but 105 is far from fast enough, and it's made of paper. Reuniclus and Sigilyph are bulkier, but neither are bulky enough to take two neutral hits from metagame staples. In practice, they haven't been all that problematic in my experience.
Offensive teams are too fast and too strong to be threatened by the magic guard users. But on balance/stall there are several defensive ansvars. grass/steel or bug/steel Coalossal or Heatran resist all of the moves you mentioned. Sp.def assault vest hydrapple and slowking-galar can safely switch in to scout moves and pivot out. Blissey also counters, of course.
Honestly still adamant on Mind Blown/Chloroblast/Steel Beam/Light of Ruin being banned.
By comparison to other banned moves and knowing that any Magic Guard user can abuse it without taking recoil, it’s odd that it isn’t banned.
Sure, Rising Voltage and Boomburst have their own strengths and should be banned. However both have their limitations as well.
Rising Voltage not only requires you to use Pincurchin as a teammate, but there are plenty of Levitate (Rising Voltage only doubles in damage if the opponent is grounded), Volt Absorb, and Lightning Rod Pokemon, and you can make anything a Ground type or a Flying type neutral to Electric.
Boomburst is strong, but it’s also a Normal type move and only becomes typed with -Ate ability Pokemon, which 3 of the 8 FE -Ate abusers have poor SpA. Additionally you’d need another move like Freeze-Dry or Draining Kiss to keep your STAB.
And yes, Mind Blown and its siblings are primarily more useful on Magic Guard Pokemon, they are still really powerful. Even more than Boomburst on its own, and the counterplay is extremely limited compared to Rising Voltage.
You have only 2 real Fire Immunities and 1 Drizzle Pokemon, 1 real Grass Immunity, no Steel Immunities or Fairy immunities either.
The only thing that can even handle all 4 at once is a really bulky Fire type…in a metagame where you can have literally any high BP coverage you want.
Also while it’s less optimal, you can still use these moves on any Special Attacker. Since you can use healing moves on anything and have regeberator, and can just YOLO by nuking multiple Pokemon that didn’t expect you to run them.
You can be minding your own business, switch to a counter to Hydrapple, and bam you lost a Pokemon because it ended up being Steel Beam. Now that Hydrapple can switch, regain its HP, then can come back later. Or you’re about to switch into Tapu Lele and think you’re safe with your Steel type with Levitate, but instead you get annihilated with Mind Blown. It now broke open your team.
I would also like to propose open team sheets.
With how offensive this metagame is and the fact that you can use any move, definitely warrents open team sheets.
It is far too easy to lose a game because it’s impossible to know what moves or items your opponent is running. You can only guess what moves your opponent is running from their typing and you got nothing for their last 2 moves.
They are a Dark/Poison type? Well they could have Knock Off, Fiery Wrath, Sucker Punch, Taunt, Parting Shot, Topsy-Turvy, Thoat Chop, Jaw Lock, Pursuit, Foul Play, Memento, Switcheroo, Acid Armor, Coil, Gunk Shot, Toxic, Toxic Spikes, Mortal Spin, Malignant Chain, Clear Smog, Gastro Acid, Barb Barrage, Shell Side Arm, etc.
Then the last 2 moves can be literally anything that isn’t banned (or Hyperspace Fury). Random Defog? Random Explosion? Random Sacred Fire? Random Chloroblast? Random Trick Room? Random Prankster Destiny Bond?
Not to metion are they running Choice Scarf, Choice Band/Specs, Leftovers, Life Orb, type boosters, berries, hdbs, assault vest, loaded dice, ability shield, covert cloak, one of the herbs, one of the terrain seeds, etc.
Then you have to do that with 6 Pokemon.
This is like Armarouge teams from VGC times a thousand and for every team. At least with Armarouge, you only had to make 1 right guess between Weak Armor or Trick Room.
I’m slowly going insane. Please add ots for the love of god.
I gotta break this down cause this is post just feels wrong first about the fact that "magic guard counterplay is extremely limited" this is just wrong because heatran and coal (both pokemon I see all the time on ladder) can not only just hardwall the magic guard moves but unless its the slow reuniclus(or the useless clefable) they will get heavily chipped due to their subpar bulk. Not to mention the fact you can just pivot out into a 110+ speed guy since none of the magic guard users are a fast threat the fastest one being 105 and having basically no bulk at all. Reuni is the only one thats threatening to most teams and even then its not the hardest to play around because of its speed.
And for the non magic guard users I'm just confused first of all what are you switching into a hydrapple that dies to steel beam that just seems like playing cocky assuming the 120 spa atk guy can't do things. Second lele can do the same thing with blue flare/armor cannon anyways plus if its not stab the calcs aren't worth 50% of ur hp
252 SpA Tapu Lele Mind Blown vs. 252 HP / 4 SpD Cresselia: 280-330 (63 - 74.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Tapu Lele Mind Blown vs. 252 HP / 252+ SpD Cresselia: 208-246 (46.8 - 55.4%) -- 15.2% chance to 2HKO after Leftovers recovery
ig you could use it after cress gets low but either way cress (which is the only defensive levitate mon that wants to run steel at least imo) doesn't exactly explode and if it is fire stab you never switch in the steel.
Lastly about ots in camove I agree with thr and also feel like it'd make running bulky/stall teams just the best team choice since you always know what to expect from each mon every game. Innovation is a big part of camove and adding ots makes it so much harder to do interesting sets because theres no surprise factor anymore
I used to run this mega latios because people wouldn't expect a bolt strike coming from this guys basically ignored 120 atk stat and combined with tcage I could usually remove the spdefs for my team but since camove was a pretty close knit community people knew to expect the bolt strike and there was no reason to run this over a better mixed mon like mdiancie. All ots will do is make less mons viable and running more defensive teams infinitely more viable.
I would also like to propose open team sheets.
With how offensive this metagame is and the fact that you can use any move, definitely warrents open team sheets.
It is far too easy to lose a game because it’s impossible to know what moves or items your opponent is running. You can only guess what moves your opponent is running from their typing and you got nothing for their last 2 moves.
They are a Dark/Poison type? Well they could have Knock Off, Fiery Wrath, Sucker Punch, Taunt, Parting Shot, Topsy-Turvy, Thoat Chop, Jaw Lock, Pursuit, Foul Play, Memento, Switcheroo, Acid Armor, Coil, Gunk Shot, Toxic, Toxic Spikes, Mortal Spin, Malignant Chain, Clear Smog, Gastro Acid, Barb Barrage, Shell Side Arm, etc.
Then the last 2 moves can be literally anything that isn’t banned (or Hyperspace Fury). Random Defog? Random Explosion? Random Sacred Fire? Random Chloroblast? Random Trick Room? Random Prankster Destiny Bond?
Not to metion are they running Choice Scarf, Choice Band/Specs, Leftovers, Life Orb, type boosters, berries, hdbs, assault vest, loaded dice, ability shield, covert cloak, one of the herbs, one of the terrain seeds, etc.
Then you have to do that with 6 Pokemon.
Yeah I see your point, I usuall don't like playing OTS but here makes a lot of sense, since there's way too many factors to consider; that being said, BH, a similarly chaotic metagame (Replacing type-changing and natdex with any ability and no limit on EVs), doesn't have ots as far as I'm aware so idk. The biggest downside imo is that it ruins the surprise factor, letting your pocket sand explosion be seen before it detonates (weird example but you get my point).
Hey why is clangorous soul banned but Clangourous Soulblaze not? Like I get that from a balance point of view its decently niche and basically locked to Kommo-o but i faced one today and goddamn it is broken. We know Z-moves are already pretty broken, and that can be fine sometimes, I've been trying (and having ehh results) w rapid spin, shadow punch, magical torque, Z-celebrate technician fezandipiti, and its really fun when it works. with it feeling balanced because it takes a turn to set up before you nuke everything with STAB, technician +1, shadow punch/ rapid spin for haz control.
By contrast, C-soulblaze does ridiculous damage AND gives an omni boost at the same time, even with it being locked to a singular pokemon its still really broken when you face it.
Or maybe I have a skill issue and are bad at making teams idk
Hey why is clangorous soul banned but Clangourous Soulblaze not? Like I get that from a balance point of view its decently niche and basically locked to Kommo-o but i faced one today and goddamn it is broken. We know Z-moves are already pretty broken, and that can be fine sometimes, I've been trying (and having ehh results) w rapid spin, shadow punch, magical torque, Z-celebrate technician fezandipiti, and its really fun when it works. with it feeling balanced because it takes a turn to set up before you nuke everything with STAB, technician +1, shadow punch/ rapid spin for haz control.
By contrast, C-soulblaze does ridiculous damage AND gives an omni boost at the same time, even with it being locked to a singular pokemon its still really broken when you face it.
Or maybe I have a skill issue and are bad at making teams idk
The thing that Soulblaze (and other Z-boosts) is that its really easily prepped for. Clangorous Soul got banned around the time Substitute did iirc and so could maybe be retested, but that let you keep stacking boosts if you healed which is really quite easy to do. In comparison, Soulblaze comes off of Kommo-o's really mediocre base 100 SpA and requires not hitting into an immunity to get the boost which is hilariously blockable and quite easily punishable if it does get the Z-move off.