Mafia team Des121, ShyPebble and Neon/Sam win!
I really did not intend to do this, and as mentioned I don’t think subbing should be allowed past a certain point in the future. I think it gave me an unfair advantage here.bro went FULL sicko subbing in just to not hammer and give false hope lmfao
Not beating the UncleScam allegations with this one…Well played sam, dont know why you tried to gaslight us even at the end LOL
adding onto this again not meaning any offense, but it does really suck that it's starting to feel optimal to be like. "here's a list of players that are either usually afk or worth more to town dead than alive, let's kill them first while we have the largest possible numbers advantage" and even worse when two people in the second category there happen to be scum. Not trying to shade mafia for doing what needed to be done either, it's just more general frustration with LHF players bubbling over. It's also not super fair to LHF players if they keep getting voted out early, though, because it means they can never actually improve since it's always optimal to dump a des or chronic afk-er early regardless of their alignment. It's a vicious cycle.nah sometimes reliable players need to be subbed due to irl circumstances
the real to-do here is to give signup timeouts to players who are repeatedly unreadable or subbed out due to lowposting/afk. make the playerlists smaller to accommodate.
no personal offense intended to anyone who feels this applies to them, i like yall, but for game/playerlist health... only so many nocs one can watch with the same song and dance.
I mean it's a great strategy though because as you can see with this game, people just trip over themselves to make poor decisions and find a way to lose. It's pretty incredible when you think about it. Neon made 2-3 game related posts since the new year and that was enough to win the game because people are so attached to their feelings. I wish no sub had been made at all, because it really would've emphasized the absurdity even more. There's no point trying to out talk the big talkers so might as well just be quiet and let them run into each other. How can you be frustrated with that kind of gameplay when it wins the game?adding onto this again not meaning any offense, but it does really suck that it's starting to feel optimal to be like. "here's a list of players that are either usually afk or worth more to town dead than alive, let's kill them first while we have the largest possible numbers advantage" and even worse when two people in the second category there happen to be scum. Not trying to shade mafia for doing what needed to be done either, it's just more general frustration with LHF players bubbling over. It's also not super fair to LHF players if they keep getting voted out early, though, because it means they can never actually improve since it's always optimal to dump a des or chronic afk-er early regardless of their alignment. It's a vicious cycle.
It was also a thing of "I literally have nothing to talk about that is of any relevance at this point because I'm so far behind and don't have the context needed to form opinions on the current tense."There's no point trying to out talk the big talkers so might as well just be quiet and let them run into each other.
Except the problem with this level of lurking means you have multiple slots that, despite not being mafia, are actively anti-town and refusing to contribute while being an easy misvote hazard or counter wagon for scum (as we almost saw on day 1). It becomes so much harder, and I’d argue it’s a major part of why smogtown win percentage is so low.How can you be frustrated with that kind of gameplay when it wins the game?
I think my issue is less that the strategy works and more that the optimal play for town with these people is just to spend the first few game days purging the same people every time. Someone like Des's value to town essentially begins and ends with her role flip, so why not get rid of her d1 every time? It's essentially optimal, but at a certain point it feels icky to me from a moral pov if we just do it so many times in a row. And she's not even the only player who I'd argue is a detriment to town but will never be subbed out for inactivity. Do we just start every game hitting all those people while hoping the inactives get subbed out, then hope to make up a numbers deficit later?I mean it's a great strategy though because as you can see with this game, people just trip over themselves to make poor decisions and find a way to lose. It's pretty incredible when you think about it. Neon made 2-3 game related posts since the new year and that was enough to win the game because people are so attached to their feelings. I wish no sub had been made at all, because it really would've emphasized the absurdity even more. There's no point trying to out talk the big talkers so might as well just be quiet and let them run into each other. How can you be frustrated with that kind of gameplay when it wins the game?
Except the problem with this level of lurking means you have multiple slots that, despite not being mafia, are actively anti-town and refusing to contribute while being an easy misvote hazard or counter wagon for scum (as we almost saw on day 1). It becomes so much harder, and I’d argue it’s a major part of why smogtown win percentage is so low.
I hear you both, I agree that it is frustrating. The reality is this is not a mafia focused site so we have varying skill levels and ways to play the game, which is fine and I think more interesting than everyone being hard core mafia players. People don't get better unless they play, and improvement isn't linear. While I don't condone targeting certain players, I think it is a valid strategy and it certainly would've won the game here. But there's enough different personalities and lines of thinking on smogon where it's just not going to happen every time.I think my issue is less that the strategy works and more that the optimal play for town with these people is just to spend the first few game days purging the same people every time. Someone like Des's value to town essentially begins and ends with her role flip, so why not get rid of her d1 every time? It's essentially optimal, but at a certain point it feels icky to me from a moral pov if we just do it so many times in a row. And she's not even the only player who I'd argue is a detriment to town but will never be subbed out for inactivity. Do we just start every game hitting all those people while hoping the inactives get subbed out, then hope to make up a numbers deficit later?
