Here booster energy activated twice, maybe more relevant
https://replay.pokemonshowdown.com/gen9biomechmons-2513429141
https://replay.pokemonshowdown.com/gen9biomechmons-2513429141
Hey so fun fact if they didnt exist this thing could be terrifying (all population bombs tested at 24 BP to simulate silk scarf)this would actually prob still be a bad set even if it none of those existed
For the record, I was being completely serious about evio + av chansey being real (though maybe not the serene grace + ice beam part). Longevity with boots is probably a good idea, but if you’re spamming physical walls anyway then imo you can probably get away with throwing in defog corv insteadAV Eviolite Chansey was posted as a meme, but she's actually good?!? Though she absolutely needs Boots for longevity.
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Chansey @ Chilling Water
Ability: Heavy-Duty Boots
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Seismic Toss
- Eviolite
- Assault Vest
- Leftovers
Turns out she's so bulky that most Special moves only deal ~10% and with Lefties, you can whittle away the opponent's health way faster than they could with yours. It also helps that Psyshock is pretty much never seen in this format. Chilling Water hits Ghost-types and lowers the Attack of physical mons so my physical walls can tank their moves better.
Speaking of which, here's the team that got me to #1 on the ladder
View attachment 799487
Ditto is usually my lead, used to find out what move(s) the opponent is running and good to check whether an opponent like Kyurem is physical or special. Also a good revenge killer in general.
Alomomola is a useful pivot and bulky Wish passer as always, also has a surprise Sash+Mirror Coat combo if there's good opportunity for an instant KO instead of slowly chipping away with Chansey.
Dipplin has a 4x resistance to Grass, Water, Electric, and a Ground resist. A great answer to WOgrepon, Basculegion, Rillaboom, Excadrill, and both elephants.
Scrafty has a 4x Dark resistance and is a fantastic counter to the ever common Kingambit as well as Darkrai, Tyranitar, and Hoopa-Unbound and does good work against Ceruledge too.
And finally, G-Weezing shuts down so many things with its typing and Neutralizing Gas - Lokix, physical Dragapult, Guts abusers, most Fighting types, etc.
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In theory, powerful mixed attackers like Dragapult could pose a threat. But smart plays can still work around them. Alomomola can get a KO on predicted special moves, Chansey can Tera-Ghost on a Superpower or Close Combat, and Ditto can do its job in emergencies. For the most part, most sets always lean towards one side or the other and Chansey + 4 physical walls capitalizes on that.
Many of the most viable teams have defensive counterplay. Ogerpon is fairly easy to manage. Revival Blessing has been bug-checked to only activate twice (the most common setup I've seen is Leppa / Custap / Sash). Entrainment scarf is very cheese, just go your own Choice Scarfer.Ok this meta has devolved into AG at this point the levels of cheese I am seeing that INSTANTLY WINS ON THE SPOT is ridiculous. Why are we allowed to have infinite Revival Blessings, Ogerpons auto critting everything and ohkoing everything that doesn't have Shell Armor/Battle Armor. And the icing on the cake Entrainment choice Scarf wtf are we doing to allow all this cheese to just instant win? I have lost 20 games in a row against the most god awful teams that have NO BUSINESS doing anything viable yet here we are getting CHEESE strats to viable insta win strats... never mind the bugs too thats another issue but no where near as bad as the cheese strats that are free and auto winning games
I will repeat this, please restrict the Eject Pack from being a move. You can enforce a undetectable infinite battle through it since the turn never ends.Restrict the Eject pack from being usable as a Move. It can be used to force infinite battles through Sticky Web, either your own(through Sticky Web+Court Change) or someone else (Sticky Web) because Move items don't get consumed.
Eject Pack properly gets removed if it is a Item or Ability(Becoming No Ability), but not if it is a Move, so this strictly only applies to the item as a Move.
Because you will always have a stat drop from Sticky Web, the pack will activate on switch-in and force a infinite switch if all Pokémon in the party are holding a Eject Pack. Setting other hazards to prevent this does not work, as Pokémon can also hold HDB/have magic guard(Cleffa and Solosis lines).
This isn't picked up by the endless battle clause, as the turn will remain the same instead of running up to a high turn number common on Pokémon like "Funbro". As the player is constantly switching, the timer doesn't end either since it is counted as a action.
Example (Done using stickyweb+courtchange):
Team: https://pokepast.es/518d92b6cf77f58f
https://replay.pokemonshowdown.com/gen9biomechmons-2515199100-pyq92vs4m9u8uem2ee4ywkclv2xurn5pw
It is fixedI will repeat this, please restrict the Eject Pack from being a move. You can enforce a undetectable infinite battle through it since the turn never ends.
apparently they entirely fixed the items not consuming in the move slots. kind of ruined one of my berry setups
Fling in specific seems to be bugged. Hoopa-u flinging an iron ball whilst in trick room is another one being usedSeems like some items still activate infinitely, I played against someone earlier who was spam flinging a Big Nugget with Zarude to sweep. It got removed by Knock Off too so it was definitely in the item slot, but it wasn’t getting removed
Can confirm this isn’t true, or at least isn’t always true. I ran Glimmora with Corrosion in the move slot and Gweezing is still immune to Toxic from it.It only works on the item/move/ability in the ability slot. It will not negate abilities in the moveslots, nickname or item slots.