Hi, I'm pretty new to competitive battling, and I wanted to get more into it with the release of Champions coming up. The team mainly consists of mons that I enjoy, and that have some competitive viability. I know my Luxray is pretty sub-optimal compared to the tera normal facade set, but I've always found that set boring. I would be open to anything that can improve the team, and I admittedly am pretty vulnerable to hazards and physical walls since most of my mons are physical attackers. Open to pretty much all suggestions.
Luxray @ Flame Orb
Ability: Guts
Tera Type: Electric
EVs: 252 Atk / 4 Hp / 252 Spe
Jolly Nature
- Supercell Slam
- Ice Fang
- Crunch
- Psychic Fangs
I chose Luxray mainly because it is my favorite Pokémon but it's pretty underrepresented competitively, and I fully understand why, but I feel like I can wheelchair him to success. Its mainly just a wall breaker with Supercell Slam and Ice Fang is for ground types, if it does happen to outspeed. Psychic fangs of course is take down screens and crunch is coverage with hopes for a defense drop.
Ceruledge @ Life Orb
Ability: Weak Armor
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bitter Blade
- Close Combat
- Swords Dance
- Shadow Sneak
I chose Ceruledge again because its a mon that I really like, is good coverage, has access to priority and self sustain. So it just seemed like a pretty pick for the team. Shadow Sneak is for priority mainly. Bitter Blade is there because its probably the most comfortable physical fire move Ceruledge gets. Swords Dance is there to take advantage of a turn where someone is more or less forced to switch and Close Combat is coverage.
Milotic @ Leftovers
Ability: Marvel Scale
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Dragon Tail
- Recover
- Flip Turn
I chose Milotic becuase I basically just needed some sort of Wall and Milotic is probably naturally my favorite from the options of stalls and walls. Scald is obviously for the burn which I just think is overall better than chilling water. Flip Turn is so it can get out unfavorable situations. Not sure how beneficial or useful it is. Dragon Tail has mainly been used to get rid of opponents Milotic doesnt really want to face as well stopping people from setting up. Recover naturally is to stall.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Aurora Veil
- Moonblast
- Blizzard
- Encore
I chose Ninetales predominately for Aurora Veil, I of course do really like the mon but the main purpose and role is to veil but she's great for most of the dragons I've encountered. I chose blizzard over freeze dry mainly for the extra power but because how common the water type is I'm rethinking the choice. Moonblast is just the strongest fairy move she gets access to. Encore is a filler I'm not sure if that or calm mind is better.
Garchomp @ Loaded Dice
Ability: Rough Skin
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Swords Dance
- Earthquake
- Dragon Tail
Garchomp is who I'm most conflicted about because I'm not the biggest fan of this set but I understand, I've just been having poor experience with scale shot. Swords Dance of course is to set up. Dragon Tail is one him for a similar reason as Milotic, just to unfavorable match ups out off the field. Earthquake, naturally for STAB and high base power.
Scizor @ Heavy-Duty Boots
Ability: Technician
Tera Type: Steel
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Dual Wingbeat
- Bullet Punch
- U-turn
- Knock Off
Scizor's main role is to pivot. I'm new to competitive battling, so this term overall is new to me, but he gives me steel coverage, dual wingbeat, and technician is pretty fun. I dont have much else to say besides that.
Luxray @ Flame Orb
Ability: Guts
Tera Type: Electric
EVs: 252 Atk / 4 Hp / 252 Spe
Jolly Nature
- Supercell Slam
- Ice Fang
- Crunch
- Psychic Fangs
I chose Luxray mainly because it is my favorite Pokémon but it's pretty underrepresented competitively, and I fully understand why, but I feel like I can wheelchair him to success. Its mainly just a wall breaker with Supercell Slam and Ice Fang is for ground types, if it does happen to outspeed. Psychic fangs of course is take down screens and crunch is coverage with hopes for a defense drop.
Ceruledge @ Life Orb
Ability: Weak Armor
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bitter Blade
- Close Combat
- Swords Dance
- Shadow Sneak
I chose Ceruledge again because its a mon that I really like, is good coverage, has access to priority and self sustain. So it just seemed like a pretty pick for the team. Shadow Sneak is for priority mainly. Bitter Blade is there because its probably the most comfortable physical fire move Ceruledge gets. Swords Dance is there to take advantage of a turn where someone is more or less forced to switch and Close Combat is coverage.
Milotic @ Leftovers
Ability: Marvel Scale
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Dragon Tail
- Recover
- Flip Turn
I chose Milotic becuase I basically just needed some sort of Wall and Milotic is probably naturally my favorite from the options of stalls and walls. Scald is obviously for the burn which I just think is overall better than chilling water. Flip Turn is so it can get out unfavorable situations. Not sure how beneficial or useful it is. Dragon Tail has mainly been used to get rid of opponents Milotic doesnt really want to face as well stopping people from setting up. Recover naturally is to stall.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Aurora Veil
- Moonblast
- Blizzard
- Encore
I chose Ninetales predominately for Aurora Veil, I of course do really like the mon but the main purpose and role is to veil but she's great for most of the dragons I've encountered. I chose blizzard over freeze dry mainly for the extra power but because how common the water type is I'm rethinking the choice. Moonblast is just the strongest fairy move she gets access to. Encore is a filler I'm not sure if that or calm mind is better.
Garchomp @ Loaded Dice
Ability: Rough Skin
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Swords Dance
- Earthquake
- Dragon Tail
Garchomp is who I'm most conflicted about because I'm not the biggest fan of this set but I understand, I've just been having poor experience with scale shot. Swords Dance of course is to set up. Dragon Tail is one him for a similar reason as Milotic, just to unfavorable match ups out off the field. Earthquake, naturally for STAB and high base power.
Scizor @ Heavy-Duty Boots
Ability: Technician
Tera Type: Steel
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Dual Wingbeat
- Bullet Punch
- U-turn
- Knock Off
Scizor's main role is to pivot. I'm new to competitive battling, so this term overall is new to me, but he gives me steel coverage, dual wingbeat, and technician is pretty fun. I dont have much else to say besides that.
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