Today, I wanted to talk about a Pokemon that essentially all of us had written off. It was initially seen as food for Golisopod, being 4x weak to First Impression, which we already know is a kill stealing machine, but the nail in the coffin was that upon every move use, this Pokemon would pause for almost a full second before actually casting. Today, we're talking about...
First, lets take a second to look at what casting on Hoopa Unbound normally looks like.
You can see in this clip that Hoopa Unbound takes half a second to unfurl its arms out first, then casting, only to refurl its arms back. This slight pause will constantly give you a massive disadvantage against other opponents, despite your massive offensive stats, and will be slow to the punch on every single engagement. We obviously have every reason to write this Pokemon off, despite its sheer stats. In a pinch, it can't react in time and get the kills you need it to, and is stuck stuttering every single cast, so why bother using it?
Because you can circumvent it entirely. Introducing: actually spacing with your ranged casters! This interaction has been in the game this entire time, it's a tiny micro-optimization you can do on ranged casters which allows them to cast slightly earlier and faster. The general logic is, when you used a ranged attack, your Pokemon will be to the top right of the direction you're facing. If they happen to already be there, they don't have to enter the whole rigmarole of walking to the correct position, they are already there, and as such, they cast and fire their move instantly. It was already good tech to practice, and most strong players did it subconsciously without even thinking about it. It works the same way for Hoopa Unbound too, only this time, you also skip the arms unfurling animation, allowing it to cast instantly as well. This is a tech that is required to make it operable, and you can now actually explore the sheer power behind this Pokemon.
Some fun calcs for you:
+1 252+ SpA Life Orb Hoopa-Unbound Psychic+ vs. 252 HP / 0 SpD Swampert: 183-216 (88.4 - 104.3%) -- 31.3% chance to OHKO
+1 252+ SpA Life Orb Hoopa-Unbound Psychic+ vs. 252 HP / 4 SpD Garchomp: 191-225 (88.8 - 104.6%) -- 31.3% chance to OHKO
0 Atk Life Orb Hoopa-Unbound Hyperspace Fury+ vs. 252 HP / 0 Def Armarouge: 205-255 (106.7 - 132.8%) -- guaranteed OHKO
0 Atk Life Orb Hoopa-Unbound Hyperspace Fury+ vs. 252 HP / 0 Def Gholdengo: 205-255 (105.6 - 131.4%) -- guaranteed OHKO
0 Atk Life Orb Hoopa-Unbound Hyperspace Fury+ vs. 252 HP / 0 Def Meloetta: 255-315 (123.1 - 152.1%) -- guaranteed OHKO
+1 252+ SpA Life Orb Hoopa-Unbound Focus Blast+ vs. 108 HP / 148 SpD Assault Vest Melmetal: 249-295 (111.1 - 131.6%) -- guaranteed OHKO
And all it took was a little bit of positioning. For what it's worth, many of us in the Discord server have already put this Pokemon to the test, and can consistently get this to work on ranked matches, it simply just takes a bit of practicing. If you never used this tech before on your ranged casters, now's a good time to put it into practice, as it quite literally is required for Hoopa Unbound.
Now, for the set:
Hoopa-Unbound @ Life Orb
EVs: 92 HP / 164 Def / 252 SpA
Quiet Nature
- Psychic
- Hyperspace Fury
- Thunderbolt / Focus Blast
- Nasty Plot
Credit to
ThatOneApple for this spread, which lets you live a Dragon Rush+ from a +1 Garchomp (not mega), as well as just offering some general physical bulk and not sacrificing any power for it. I urge you all to actually give this Pokemon a go, because its power is quite unhinged.
I want to give a
massive shoutout to Detrik in the Smogon Battle Club Discord server for putting the two and two together and discovering that using the ranged caster tech on Hoopa Unbound completely circumvents its issues. Without this discovery, this Pokemon would forever remain unranked.